Who else loves them? I absolutely LOVE people who walk by.
I stoped to rez someone… they ran up immediately and joined the queue… Taking a spot ahead of me… Never doing that again
Mesmer: 0/20/0/20/30
Zerker gear: sword/focus, GS… Ether feast/blink/feedback/mirror image/haste
Necro
20/30/10/0/10
rabid gear
scepter/dagger, staff, consume conditions, spectral grasp.
I beat liadri on my condition necro. I felt like many of the posters here for awhile, like necs were kitten in this fight(with no vigor they r a little). but once you learn liadri’s patterns she does the same things everytime. You just need to learn where her aoe drops so you can move to the next safe spot. Took me over 50 tries to learn this tho…
LOL that’s exactly how I felt! I was having a hell of time, then I was watching someone else dodge her AE in phase 2 and noticed the safe spots were ALWAYS rotating along the wall
… next try… I win
Unless you’re on a Necro you have 0 right to complain.
DS now overflows and we have NO blocks, NO invuls, NO vigor, NO sustain, NO mobility.If a Necro did this, he was lucky or still had DS when it didn’t overflow attacks.
I did it on my necro… It was hard at first… till you notice the safe spot in Lidria’s second phase shifts counter-clockwise EVERY drop. Just get in the safe spot once, and keep running along the wall with it kiting her. I used a cond/rabid necro with a scepter/dagger, for a quick and easy win:)
I was having a hard time with it… Till I noticed in the second mode (when she is active…) The patern for the falling orbs is actually counter-clock wise…
… 1
4><2
… 3
If at the start 1+3 are safe, just run from 1 to 4 and keep moving in that direction, just range her down… Just did it as a necro/condition build with no food/boosts on.
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Love how I earned tickets from doing all the other queens stuff on my main.. logged into an alt and put the tickets she got into the bank with my other stack… now my extras are all soul bound to my alt:/ GG thanks for the warning A-net
Actually, I did read the thread and there is more in that thread than just the video.
So good job. You make another post with the exact same title as another thread rather than using a thread with the same general title that is talking about the video, what to do with it, etc. Apparently you didn’t read that thread.
“Why is the video for the model on low res settings?” > First post in the thread…
The only thing about anything other then the video is about being able to place it in your home instance…
Next time I’ll be sure to make the title very unique to avoid any confusion. However I figured that when someone clicked on both threads and read them, the difference would be quite obvious.
Did you read the thread? It’s about the video when using the model, not about abusing model placement to grief/troll others.
Interesting idea, but why not have it be like the journal. Having a model kit that can literally block access to things (merchants/mystic forge in LA) is simply ridiculous.
The 3 silver and 50 copper it costs to change your traits is hardly enough to detour people from changing their traits, you make more then that simply by completing two events or selling 3 level 80 greens.
Though I would love to see the ability to change traits on the move. That way the player could change their build to match certain situations. It seems almost silly to me that we have such a large selection of traits, but we can’t adjust them as needed for the current situation without going to town.
Ahhh ok, I thought you meant literally stat for stat they were the same, I agree the basic idea is the same:)
The biggest concern I have for ascended weapon/armor… Will we be able to put runes/sigils in them? If not… they may actually be a decrease in effectiveness in some cases.
Ascended trinkets are not “those of an exotic + their upgrade”; they are statisticly superior to exotics (10-15%ish).
So if you are concerned about stats, then I would wait. I don’t think Volcanus will lose much value though, the stats aren’t the reason to make it, it’s all cosmetic.
I’d be truly shocked if they didn’t upgrade them. The weapon is still classified as “transmuted” at the min but the link/weapon text is still purple (changed from release, and all legendaries that were transmuted earlier DID get fixed to be like this).
I really doubt A-net would invalidate the time/effort someone put into getting a legendary. I’m not 100% sure but following the trend that has been set… I would expect them to be upgraded right along with unstransmuted ones.
There was an old thread about this, made roughly around the time when the patch notes that stated “•Transmuting weapons now preserves the higher rarity of the two items.” Jan 28th.
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They require recipes, either get them from the bazaar vendor trades (silk/ore/wood/leather) or just buy them off the TP.
sigh Some one comes and asks for information and gets that type of response… The forum community isn’t 100% kitten proof I guess.
Arsonide, Fractals are a type of dungeon! Dulfy has a good guide for them.
http://dulfy.net/2013/01/07/gw2-fractal-of-the-mists-fotm-guide/
Yep, it’s designed so people buy trans stones.
You can get 5 P/v/t stats from karma, but it’s untrue the last piece “has to be acquired through WvW”. Many dungeon sets have these stats; Ascalon/Hotw, are the easiest two that come to mind.
I’m old school, my first RPG’s were paper and pencil. In those games if you wanted Legendary loot you worked for it, you fought for it and more often then not, you died for it.
Gosh you must not have played DnD drinkers version! There legendary loot is more like that first shot!
True reward can only be obtained through true risk. More and more video games are loosing that aspect because more and more players do not want to feel anything negative when they are playing a game. They dont’ want to feel like it is ‘work’, they don’t want it to be ‘hard’ or ‘frustrating’ they just want it to be fun.
Risk vs defeating a challenge, risk fighting for your life; not risk I stand in town swimming in the mystic potty filled with the tears of the many zomoross has robbed.
But I do agree with you, we are losing much of the challenging elements of games like this. The world event bosses are like big big piñatas that roar and then drop their candy (even though most of it is junk). I’d love to see some challenge!
I’m not going to be the one to tell anyone else how to enjoy a game. I’m the type of player that likes to slog through the mud. I want to have to kick and scream and cry to beat that boss and get my loot. I want to come out of that dungeon or that jumping puzzle and I want your to know where I have been by the stains on my armor and the blood on my gauntlets. And if that blood isn’t some of my own as well then it is not a tale worth telling.
And I don’t want a Legendary system where everyone has one. Even if that means I’m one of the ones who doesn’t.
But hey, YMMV
.
I totally agree, with you! I would love to slog through the mud, fight to the bitter end and barely come out on top of the fight… But that’s a fight, not a battle with the mystic potty with literally NO amount of skill.
Well I guess that’s true, coming up with something that’s not to easy is the tricky part. I just don’t see much “prestige” in something that is so heavily luck based. That’s like someone who wins a slot machine being proud of their accomplishments. They are happy they won, and others may be envious, but I would hardly call it an accomplishment worthy of being proud.
It’s examples like Reloading that make me dislike the current system.
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My complaint isn’t there should be NO matter of luck, it’s more along the lines of there should be OTHER factors then just dumb luck.
What people want, but won’t come right out and say, is this:
I want a legendary weapon so that people will see me with it and be jealous. I don’t want them to be easy to get, I just want ME to have it. Because I see other people with legendary weapons and I am jealous of them, so I want other people to be jealous of me.
There are thousands of players out there with legendaries, and more of them every month. The problem for the complainers is that they don’t have their weapon now and don’t want to wait to get it. But if the system were to be tweaked so that it was easier, a lot more people would get them and then they wouldn’t feel special, so they would still complain because at any given moment there are 50 Twilights running around Lion’s Arch.
They will complain no matter what, so just ignore the complaints, they don’t really mean anything.
I have two legendaries… I still think the amount of RNG is silly; I’m extremely unsatisfied with the current approach. I’d be happy to see others able to get them through things that actually rewarded time spent, not something that gives one person the item in 1 try and the other person still doesn’t have it in 200.
I wont deny that. But i’m hoping to as well inspire people to play the Mystic Forge more. People spend 50g, get depressed and stop. Trying a couple hundred. Get some more precursors in the market, the price will go down and help everyone. They’re not that hard to get guys…
Inspire maybe, but there are many people who have dumped over 500g over time in and gotten nothing out.
I’ve personaly done over 250 rare staves, 200 rare GSs, and 8 exotic staves, with nothing to show for it. I find it hard to feel inspired when it has literally nothing to do with player skill/playing better and has everything to do with LUCK.
Or, you know, don’t rez him. If it bothers you, don’t. There are other people around to rez him.
The best solution vs the terrible (not sure if it was a joke) suggestion.
Not really. It’ll be equal or faster since there won’t be any time wasted trying to res those people.
It takes a long time to res people with that many standing around? Gosh I usually have to mash interact to get reses off befor we hit the “max number of revivers”.
Great plan! This way those people just lay on the ground dead, many will not WP and run back, this way you can spend even longer!
^^ At 2383 hours, having done everything from dungeon spaming, JPs, WVW, Hitting at least 7/8 daily chests (and many of the ground boxes as alts), and over 1k rares dumped into the forge; I finally got my first precursor at 2382 hours…
People with so much time played are thinking that they too might be able to get a precursor for less then the market price (which is incredibly high in my opinion). That’s why I’m not a fan of the only RNG approach with precursors, it’s silly that if you dedicate that much time to find one, you odds after 2000 hours are no better then your odds at 3 hours.
Hmm I don’t actually recall this happening. I remember them working on fixing the rarity of the item, I don’t ever recall them having higher stats.
Actually, it’s just standard rng.
TL;DR
Thank you for your time.
Actually the term extreme is obviously an opinion, next time I’ll make that clearer. Want to take a poll and see how many people are happy/unhappy with the RNG dependency?
Grats again Z, which one are you actually going to make into a legendary?
I do believe you need some RNG in a MMO to keep it going though. Sorry for people who have bad luck
Congrats on your precursors!
Some RNG is good, however people dumping multiple hundreds of items into the mystic potty and getting nothing; they are no closer to getting the precursor then they were when they started. That’s a bit extreme for a complete RNG mechanic.
You know why that is? Because people who get them in 10-50 tries don’t get all upset about Jade tickets dropping to frequently and take their anger to the interwebs
To be honest there’s just no reason to post in this thread if you’ve got your ticket in a few tries, so the majority of all posts in this thread will naturally come from people with bad RNG luck.
Yep either that, or people who are just trying to help others get a look at the statistics, not everyone comes to post they have terrible luck etc, some people are just trying to help. There is plenty of reason to come post if you got your ticket in a few tries. Also the “majority” you speak of is opening a lot of chests, vs the person who gets 1 or 2 tickets quick and sells the rest of their chests… What data do you think is more accurate… hey I opened 50 chests and got 1, vs hey I opened 5000 chests and got 2.
What positive functions would this have on the over all game?
Hey, I saw this post and just wanted to ask, is anyone else having trouble hearing their own bell/horn? I have both, I can hear others playing just fine, but when I play mine they are super quite, like I’m no where near the instrument.
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I’m sorry, I don’t really understand your point about ascended items. I’m guessing you are talking about a possible “gear treadmill”. Ascended items are in fact better then exotics. There is no “illusion” of being better; numbers don’t lie, berz stated ori earings come with 6% crit damage, ascended have 7%. So stat for stat ascended items don’t equal nothing.
Precursors and legendaries are equal to exotics, but once again the graphics and effects are worth it to some players. Many people enjoy the fact that it doesn’t take months of dedicated time to get geared up, making the game more about the player and less about how many raids you have been on. Others are motivated to earn rare things like the current legendaries simply because they like the graphic, or want the prestige of having one; not because they want to have a stat advantage.
Anet doesn’t wish us to grind but if you want an Ascended you have lots of options, but all mean to grind whether by grinding dailys, grinding Badges, grinding FotM or Guild Missions. Main thing is, you have to be in game to spend and give it visibility. The more time you’re in game, more needs you have.
What would you suggest, the less time you play the more you have? Should we just be handed ascended items for logging OUT? The idea of multiple paths was to give players options as to how they gain things, making it feel a little less “grindy”. The game would be pointless (literally) if there were no rules or set paths to progress. Rather then your standard MMORPG play line going from Point A—-b—-Complete, A-net has given players, point a——b/b2/b3/b4 —--Complete. How is this a bad thing?
No one is capable of doing anything or to be able to purchase anything by farming Pourous Bones. Or chests full of blues and greens. Champion’s, Veterans and such giving out nothing is very common. Reduced drops or none are very common. Junk is common.
So, if you don’t get drops what do you do? Continue to farm, in that illusion that it will be the next drop the one to compensate all your ‘losses’. But it will never come.
I don’t think anyone would ever bother trying to farm porous bones… Chests full of blues and greens is common, which is probably why they are called common drops, as opposed to rare +. No drops or junk from mobs being common is for lack of a better word COMMON in EVERY MMO. How many MMOs have you played and got the best drops commonly?
If you don’t get the best drops, what I do is continue to play farm/play. If you have a negative attitude about it, of course things will always seem worse. If drops really “never come” then how are people making money and getting items? I will admit the RNG can be a harsh, but that’s kind of par for the course with RNG.
One thing I do agree with you on though is the champ drops, vets not so much. Champions take a bit of time, and are suppose to be fun encounters. A-net has said they are working on improving champion drops to make then “more desireable to fight” A lot of the world events have had daily chests added which is a good step! Just some of the champs really could use a bit of a drop increase. Vets I really don’t think need to drop any better, they are extremely easy for most players and really do not merit additional rewards.
How are people supposed to farm/craft/trade, if there isn’t mats available?
Why do you think mats aren’t available? Mats certainly seem available to me, they drop, and are sold on the TP constantly. Open the BLTP and type in vial, I see TONS of blood, do that with almost any other mat ===> same result.
Besides other useless items on GemStore, what else is left? Space, inventory and bank space. Who doesn’t need inventory and bank space? How to expand? And the main question is, if i bought a game B2P, why shouldn’t i have lots of space?
Many people enjoy the “for fun” items in the gem store, take a look at how popular the swim wear idea is (I highly doubt we will see battle read bikinis any time soon). Then we have the toys like dances, boxes, and costume battle stuff. Which seem mildly popular. I can’t forget the new horn (though some days in LA when someone is mashing their highest octave note I wish I could). Many players enjoy the just for fun items, they don’t need stats or an in game advantage, so to you what is useless to another may be fun!
As for the inventory space, you start with a lot of space… You can buy more if you want it. you can have 80 slots on a character without EVER buying an expansion to their inventory.
From what I can see, most of your post is complaining about a lack of stat improving gear.To be honest, if you are looking for a gear treadmill game GW2 might not be the game for you.
Don’t buy the rich ones, the increased chance is really not worth it… Keep in mind the amount of people posting they get a ticket in 10-50 coffers vs the amount of people saying they get one in 2000+… The trend is pretty clear 10-50 coffer players are in the minority, with the average being around the 2k mark.
Sounds like most of you people are the problem here. If you keep spending real money in the gem store, Anet will continue to make these tickets only obtainable through RNG knowing full well you will all continue to fill their wallets.
Anyone who spends real money on RNG has no one else to blame but themselves.
Remember some people could be buying rich coffers with gold:)
I’m happy I got them, I’m not in love with the RNG box only system.
Teck, there’s a pretty big post about these, getting skins under 100 coffers would be considered EPICLY lucky, getting 1 out of your first 2k is more realistic. The rich coffers aren’t enough of an increase to make it worth it, so I would just keep grinding out normal coffers.
Ouch, well congrats on the two you wanted Black!
I’ve had better then normal luck on this round. I guess it’s payback for the south sun one, 180+ boxes and 2 skins, at least I got tons of blood farming the boxes I guess:P
Just opened another 1k coffers (cost me about 16 gold)
3 tickets, 15 minis, candy, and food.
it looks like the best way to go about it is get the normal ones, the rich coffers just don’t come close.
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I wish A-net would do this, but not just for food, have some option to remove all confirmations for buying things. Actually better yet, let us purchase stacks vs single items at a time.
I agree with your idea Mastruq, but would you really want another currency; dungeon tokens, fractal relics, pristine relics, karma, laurels, commendations, gold, and badges.
The OP is right some kind of candy conversion would be nice, just I’d be willing to trade 10x the amount of candy the OP is talking about for 1 skin. 20k candy (20 jorbreakers) actually sounds pretty reasonable vs the 2k candy giveaway being suggested.
Obviously at this point there isn’t going to be a candy conversion as it wouldn’t be fair to those that bought coffers etc, just maybe something we can hope for in the future.
Secondly I do not see this as a shirking of my personal responsibility. I had the gems to burn and I burnt them.
However had the store page said… only there’s a 10% chance of getting a jade ticket… I wouldn’t have purchased any. Instead they merely inform you of a greatly increased chance of getting one. These words are essentially meaningless unless you know the figures. I made my purchase decision based on previous weapons in the cash shop. The winter ones, which I think were 800 gems each. And thus i expected that the drop rate for a jade ticket would be sufficient to potentially get you a ticket one in every 800 gems.
When you say it’s the companies fault, you are shirking your personal responsibility. Placing full blame on the company who you choose to purchase from.
If you based the purchases on former cash shop items/skins why would you only take into account the data from the wintersday event? Fused weapons were HORRIBLY rare and Scelerite weapons were also a terrible drop rate, the wintersday skins that were from the boxes were far from common as well. I would suggest using all the data available to make educated purchases, not just using the most favorable to you or your point.
Now I don’t agree with a lot of what you said however… one point I think ANET really should do… DISCLOSE THE DROP CHANCE. For example(these are purely made up numbers): if the drop rate on standard coffers is .02% chance, and the drop rate from rich coffers is 2% that’s a HUGE increase in chance. Even though the odds of getting a skin are still crap, they haven’t lied to customers, the odds are better. If they had said standard coffers have a .02% and rich coffers have a 2% very few people would buy the rich coffers. It’s extremely deceptive, and the wording was obviously chosen to encourage purchases. So if you don’t like the marketing strategy the best way to show your dis-satisfaction is to not support it.
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If you do not want to pay 4000 gems worth of real money to potentially get nothing of value, I highly suggest NEVER buying things that are a chance based item.
The point I am making is not intended to derail or shift the conversation to a blame game. You stated it’s the companies fault that YOU bought the item. The person who began to throw around blame was you.
As far as the business practices are concerned. I do not personally support the RNG cash shop idea; in fact I hate it. That’s the reason I refuse to use cash to buy RNG gem boxes. The one up side to this events RNG was: standard coffers drop pretty commonly, so we get more chances.
If I go to a casino and lose money is it the CASINOS fault or mine?
Except that a casino is clearly a casino, while this is a video game (and not a casino themed video game).
The point isn’t the location, the point is the player is choosing to buy an item that grants a chance at receiving a desirable reward. Would buying a raffle ticket from a fair be a better example?
Tach your idea of cool is the one I wish more people had, cool being what you like. There are however tons of people that do want that “status symbol” item, something that sets them apart.
I for one would have been hugely in favor of having a weapon ticket reward from the celebration, maybe change the shattered wings to your choice of the wings OR a weapon ticket… As for the " if you don’t get a skin" idea, why not just do a buy a 20 pack and we give you 1 ticket with it, that solves adding more currency types onto the already MASSIVE pile.
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Why buy something you know is a gamble if it’s going to make you mad if you don’t win?
Yes, yes of course it’s the players fault that there is a mechanic that allows you to literally throw away cash for nothing of worth or value.
My bad for assuming Arenanet were better than that. Don’t worry, i won’t make that mistake twice.
It plainly states " it may also rarely contain, a mini holo undead dragon knight, recipes (has anyone gotten one?), or a dragon’s jade weapon skin ticket" What did you think rarely meant?
I’m not saying the RNG boxes are a good system, I’m just saying they aren’t forcing you to buy them, you buy them knowing they are a gamble, that is 100% players choice/fault.
If I go to a casino and lose money is it the CASINOS fault or mine?
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Why buy something you know is a gamble if it’s going to make you mad if you don’t win?
On a side note, it seems the drop rate from the rich coffers isn’t worth the money… I’ve had much better luck buying normal coffers and opening them vs buying rich ones.
25 rich coffers, I got 1 ticket at 2k gems. 2k gems = It’s around 60-80 gold for 2k gems.
bought 1k coffers, and got 4 tickets… the coffers cost me less then 20 gold…
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You’re right, though, the world will certainly never circulate around us. And that’s fine. Most of us – or at least, those of us who are not politicians or, say, game developers – don’t expect it to. But this isn’t the world, now, is it? No. Far from it. This is a game we bought to play to have fun. And for many, a considerable portion of that fun can be found in acquiring cool gear for our characters. You, of course, understand that, or you wouldn’t be here.
I’m sorry you didn’t get a ticket after spending so much and opening so many. We can’t all of us be lucky all the time, even though anet is doing a wonderful job of teaching us that many of us can indeed be >unlucky< all the time. What a valuable life lesson. Perhaps I should reassess my views on the purpose of MMOs. Perhaps, after all, they are not a source of mere ‘fun’, but are a wholly new way of teaching us about life and existence and our ultimate place in the grand scheme of things.
Yes. Yes, I think that may very well be the case. Brothers, sisters – rejoice that we did not receive a ticket! For in not receiving a ticket we have instead received…
The Truth!
Tach, I understand what you are saying, about it being a game to have fun, but if someone is seriously getting deeply depressed and angry about not getting a skin, do you think the game is that fun for them? I made my original post in response to someone that was claiming the previously mentioned feelings about not getting an item. The acquisition system for the skins is the same for everyone (no I don’t think it’s the best idea but it is what it is), saying you “deserve” it handed to you is pure entitlement.
You also said a part of the “fun” is acquiring cool gear, if that cool gear is just handed out for little/no effort will it still be that cool?
I’m not really sure I understand the next part, I’m sure it’s mostly hyperbole and sarcasm, but I just wanted to respond. If A-net is teaching, that a person can be unlucky all the time, that means you must have literally NEVER received anything at all, the dragon bash and these coffers are one aspect/event in game. I’m simply agreeing with your first point, most people bought and play this game for fun. If not getting ONE item is completely ruining ANY fun then possibly re-evaluating the decision to continue playing would be best.
Honestly the more I think about it, a decent solution to this would have been make the tickets sellable on the BLTP.
That’s like going to a casino and saying I spent money I expect to win…
Or I buy a lottery ticket every week and have been doing so for 30 years so I deserve to win…
On a side note, I’m not a big fan of the RNG with no solid progress method (precursors are a pita). I just feel that the solid progress method needs to be a time investment, the suggested 2k candies would cost less then 2 gold on the TP… If the wings cost 100k candies, maybe make a skin 200k? Sure it’s expensive, but it would be a guaranteed way to get them.
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Why should it take time? I wanna enjoy having it instead of “enjoying” farming for it… and no, we got the shattered wings after doing those awfully boring repetative tasks they prescribed for us. It was in no way fun or enjoyable. I wanna play the game to have fun but this isnt fun anymore :/ I keep trying and trying and trying and after thousands of exciting moments before i click on a box i officially give up.
So it shouldn’t take time? So it should just be handed to you? What would make it fun for you? Should there be literally no challenge or time investment at all? If it was handed to you with nothing required to earn it, would you really still feel it was so special?
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