I don’t mind her being overly cliché, but I want to know how the hell she’s that powerful. She could probably beat the Elder Dragons with her powers and the amount of minions she has gathered.
Scarlet really needed lipsyncing. That part looked so bad.
The cutscene with Faren, on the other hand, was awesome.
I PUG dungeons all the time. Never happened to me (yet).
Mine is missing too.
So that’s it. It still happened to my friend’s character during the Closing Ceremony instance, in which we were the only 2 players, though.=s
Uhm, since the update every charr player wears the same armour skin and dyes on my screen.
Always with a helm on as well. I was playing with my friend who’s on his charr, and he’s never got a helm on, but his character still showed up like the one in this screenshot. What’s going on?
Sadly, the Guild Wars 1 versions are way superior.
It doesn’t help that there aren’t any nice looking town clothes either. Maybe if there was some stuff that actually looked good or cool people would start using them.
Going for Sunrise.
Only need 65 more Charged Lodestones, 100 Icy Runestones, and then find a way to somehow get Dawn.
Thanks for all the tips. Looking forward to fight him again today.
Question: would Steal get you out? iirc there’s a bit of distance between Lupi & the bubble, so if steal doesn’t get blocked you could use it as an escape.
You should save steal to get underneath him after he raises in the air.
Oh, does that prevent him from hitting you? Didn’t know that.
Yeah, I only PUG, and people seem to stay always at range. I want to go melee on him, but I guess it’d be important if I knew how to survive when he decides to target me while I’m in melee range of him.
Infiltrator strike/shadow return combo on sword main hand can get you out, but it means using a subpar weapon for single target damage.
You almost certainly have to use sword main hand for your sanity and survivability if you are fighting lupi in melee in a group that ranges him (like the typical pug). Keeping a rotation of infiltrator strike / shadow return also gives you a nice way of getting out of the AoE lifesteal.
Ah, I see. I suppose that would be my best option then. I had been using d/d, but that won’t cut it.
Not sure what you’re meaning by max melee range… I don’t get targeted often by Lupicus in phase 3, he’s usually on someone else. I’m often running behind him, trying to stay within melee range. It’s just that sometimes he suddenly turns around and decides to bubble me.
I was wondering if there’s a good way to evade this attack. It seems when I dodge, it still blocks me. I’m playing a Thief, and it even blocks Roll for Initiative. As far as my utility goes, only Shadowstep seems to work effectively, but it’s on too long of a recharge to rely on it every time. Is Shortbow #5 the only option for me, or is there some other trick I’m missing?
You’re in overflow?
I remember seeing people sell that, and I was thinking by myself “kitten that, I’m gonna do that kitten myself. I’m too cheap to pay that much for a quest.”
To Scarlet,
I’m going to pwn your kitten.
Sincerely,
Milennin
I don’t understand how path 3 is the same as any path in the Ascalonian Catacombs.
After killing a random bunny my sylvari mesmer going like “That’s refreshing.”
Buy crafting materials. Go crafting.
@Milennin
(long post cut-off to not take up space)
Which brings me to what I said about story. If the events were more elaborate and interesting, I believe people would find the game more interesting.
Events would get completed and people would be happy to do it.
I don’t agree, though. No matter what you do, people will find ways to grind and farm content anyway. Only if you’d take away literally any possibility of farming content people will stop, but then we get back to the part where an MMO needs people to play it in order to survive.
No matter how fun you make an event or whatever, people will still farm it to dead without caring for it a single bit. I thought the Molten Weapons Facility was really good and fun content, but 2 days after its release, people had already figured out the best ways to beat it as fast and easy as possible, even if it meant skipping the fun stuff (like, standing in the corner of the weapon testing room, instead of dodging the fires).
A game that’s merely played for fun doesn’t survive in the longterm, only a game that gives people the incentive to farm content over again does.
The solution is two fold…
1. They should focus on content that is gripping. They should fire the psychologists they have working for them and higher story tellers who know how to write a compelling story.
2. They should focus on designing content that is worth doing for the experience and will reward players upon completion.
This wouldn’t work. In an MMO you want your players to continue playing your content. Story’s only good for one playthrough, after that the player knows what’s going to happen, and it becomes a grind to do it multiple times on different characters.
The same goes for content that’s worth doing for the experience. Content can be fun the first few times you’re playing it, but after that it gets stale.
Those 2 solutions work in a single player game, in which a player will go through the game once, maybe twice, and then move on to the next game.
An MMO is dead if players don’t have an incentive to keep playing. Unfortunately, it’s not physically possible to keep pumping out quality content fast enough to keep players interested in your game in the longterm without resorting to strategies that involve grinding/farming stuff. This is why MMO’s are grindy, and promote the act of farming mobs.
Well, personally I don’t farm. I’m fine with doing whatever I feel like doing in GW2, and farming is never something I feel like doing… so yeah.
I recently removed all titles from my characters.
Hidden passages are only new and hidden until you discover then. After the community has found all the passages, people will figure out the fastest and easiest passage to complete the dungeon, and that’s the only thing they’ll be running.
And build?
My own build. I doubt it’d be considered any good, but here it is:
Gear:
Full Berserker with Ruby Orbs.
Traits:
-10 Mug
-20 Furious Retaliation, Side Strike
-0
-20 Power of Inertia, Vigorous Recovery
-20 Thrill of the Crime, Bountiful Theft
It’s not new.
(15 characters)
What profession and build are we talking about here?
Thief.
There should be a Fractal that’s just one room with 10 Liadris in it that you have to fight at the same time.
Thanks.
Do I get 2x the chance for activation if I dual wield weapons both with Fire Sigils?
Been levelling my Ranger alt lately, and thought it’d be cool to try out the Gauntlet with him at level 40 to see how well it’d go. Here’s the result…
The added sound effect is a dealbreaker for me.
What would be the best sigil to put on my weapons if I want to go full offense? Excluding conditional sigils, such as Sigil of Night or Sigils that are only strong against a type of enemy.
Pick up 3 pieces of meat as fast as you can, then spike them down with whatever you do the most damage with.
Shiro Tagachi.
(15 characters)
I saw one of those Bonus Events going on earlier today. Definitely not removed.
I like how everyone is posting that they have the same problem but are not interested in trying to make friends anymore lol. Given up I guess. Every game I have played I’ve found one or two people that pretty much do everything together. Unfortunately they didn’t come with me to this game.
I wouldn’t mind adding you, but you’re on an NA server, while I’m on EU.
But if anyone on EU’s interested in doing dungeons from time to time, or levelling an alt together, feel free to contact me ingame.
I’ve been playing since Beta, and haven’t made any longterm friends either. I’ve had a few people on my friends list that I used to talk to from time to time, or sometimes joined for a dungeon run, but I don’t think any of them are still playing.
I think the problem is that there isn’t really any way of relaxing in the game that isn’t standing still in a town. I think the game would benefit from an easy, yet reasonable rewarding mini-game/activity such as fishing or whatever. Something players can do together to socialise while still getting something done ingame.
Chatting during combat just gets irritating and is too impractical.
This thread is why I tend to avoid PuGs. When any game activity becomes a chore rather than a pleasure, I have to question why I’m still doing it.
Huh? The exact reason why I go with PUGs is to avoid stuff becoming a chore. With a PUG you never know what you get. Every dungeon run is different, due to having different people in it you don’t know. Sometimes you get a bad party, sometimes you get an awesome party. If you always do dungeons with the same people, or the same team setup, I could see how dungeons become a chore for you. Because the experience is always the same that way.
As a PvE Thief who often does dungeons I’m very happy with the current state of my class. Couldn’t ask for anything more.
I don’t claim that she’s easy (for me she isn’t), but after having defeated her, I do think she is significantly easier than she was when I fought her the first time. It’s just all got to do with knowing what to do, and to be able to execute it well enough to not die before she dies.
Of course, it’s not the same for everyone. Some players may have slow computers that run at horrible FPS. They’ll have it much harder than those who can comfortably play at 30+FPS. Others may have bad connection that causes so much lag that their actions are delayed too much to do anything.
The problem is I run out of dodges, or I get my warden stomped so I lose my reflect source … or both.
Next time I get on a decent computer I might try a sigil of energy w/endurance regen food or something, it’s just losing my phantasms makes my dps atrocious.
I’m pretty sure I’m just playing bad.
If you have a Staff, you could also use skill #2 to teleport away from him.
Strangely everyone here seems to think that there are only two options – insanely difficult and impossible to beat for most people….or faceroll. Why have so many completely ignored the middle ground? Requires skilled play…but no such skilled play that most people simply can’t do it regardless of how hard they try to improve?
The problem with middle ground content is that it’s generally only -somewhat- challenging the first few times, but after that it’s easy (due to the challenge always being the same). For me some of the other Gauntlet fights would classify as middle ground, that owned me the first few times, but once I knew what/how to do them, they’re all pretty easy. Middle ground difficulty is still guaranteed to be beaten by every one who doesn’t give up after a single failed attempt.
Even a tough challenge like Liadri becomes significantly easier once you know what to do.
To you it is. To me it isn’t.
Then run a good class composition. If you have a mesmer and a guard in your group they can reflect dredge projectiles, give protection and blocks to your team and the mesmer can even grant stealth with the bombs part (unless you’re lucky and get the left path). If you have those in your group and still have trouble with it, then you’re bad.
I meant the tedious and boring part. I don’t find CoF, CoE or Fractals to be tedious or boring, even though I’ve done them plenty of times (not farmed, though).
Poor UI, bad camera angles, hard-to-see circles, stuff obstructed by nothing, screen blinds, are all things that are artificial difficult in my opinion. These things should get fixed, and by fixing them, ArenaNet could present us with better challenges than Liadra.
I like it that there’s finally content that can’t be won by grinding mindlessly or facerolling stuff. I’m not saying that the Liadra fight is perfect (it could do with some changes/fixes), but it’s at least something that required some skill to achieve victory at.
Well done Anet, you’ve turned this game into Greed Wars 2. You’ve killed one area of the game and shifted the greediness into a more prominent and obvious focus, such as being in an open, persistent world, instead of being confined to a dungeon instance. You’re effectively hampering everyone else’s ability to play their own game in an open world, and for what… all for a very rare chance at a skin?
It’s always been Greed Wars 2. Before, people were farming Plinx and that camp event in Orr. Then that got nerfed, and people moved on to farming the hell out of world bosses. Now Champions got better loot, and everyone is doing that now instead. Really, nothing has changed if you think about it.
Farmers = Swarm of locusts
They’ll swarm over whatever’s the most profitable until ArenaNet decides to nerf it, then move on to the next best profitable spot. Rinse and repeat.
You gambled. You lost.
After what the OP posted, you’re still gonna defend Arena.Net?
He’s not defending ArenaNet in any way. He’s just pointing out the truth.
(edited by Milennin.4825)
Again – it’s selfish because you slow down 4 other people. If you want to run whatever gear you want then don’t join zerk/farm/speed run parties.
I believe this thread isn’t about zerk/farm/speed run parties, it’s about dungeons in general. Obviously if a player with defensive gear joins a party specifically created to clear content as fast as possible, then that’s selfish, yeah.