(edited by Milennin.4825)
What they SHOULD do is completely eliminate the possibility of any reward unless the event is completed successfully. No drops. No XP. No Karma. Just a huge reward at the end.
This is also why they need to fix the stupidity of losing all reward should you be disconnected after participating in the better part of an event.
This would only encourage people to AFK during the event because it wouldn’t take into account the difference between players who are actively playing the event versus those who are leeching on the map.
R.I.P. dungeons.=(((
To fix it it needs:
1. Footprints
I see the no footprints as an update.
but this game is ultimately not designed for the players, it’s purposefully designed to get cash and produce less for more. bad business catches up though so we will see what the future holds.
You just described every MMO ever.
Sometimes when holding a crystal during the Liadri fight they suddenly disappear for no reason.
The game just updated and am receiving the Birthday mails on my characters again (already got them 3 days ago).
Got everything I need for Sunrise now, except the precursor. I don’t think I’ll ever have enough money to buy it off the trade post (and I really don’t want to either), and going by experience I’d sooner die of old age than getting lucky enough to find one from the Mystic Forge or as a loot drop. I guess I’ll just wait for that precursor update…
The first zone reminds me a lot of a 16-bit Sonic level turned into 3D.
I’ve had a few key drops (4 or so I think), playing since beta and launch.
Never seen a pre-cursor drop for me.
It should just automatically res you.
I want to complete it because I’ve been stuck on 12/13 for several days and I’ve attempted every single map since then without dcing/going to overflow/leaving zone/changing chars etc etc and I still haven’t found number 13. Of the 12 I have completed, only one has been given credit (I think, still not 100% sure if it counted that one or not) for failing. Other times I failed they were not counted.
Succeeding is basically the only option I have left.
I don’t know, in my experience failing an event still counted towards the 13/13 achievement.
This is an honest question? Let’s break it down a bit for people who don’t understand the dynamics of this meta event.
1. The more you kill the more loot at the end of the event you get. (I.E. if you make it through first phase and barely kill anything in second you will get less loot then if you almost complete the third phase.) this is the world loot at the end of the event.
2. Killing Scarlet lets you attain even more loot and gold.
3. Getting through the whole event means you killed more mobs then failing the event which yields more loot and gold.So again I ask is this truly an honest question?
This is how it goes:
-Phase 1: Everyone works together to get phase 1 done as fast as possible.
-Phase 2: Either Aetherblades or Molten Alliance spawns here (let’s say MA spawns in this scenario). Farmers go on MA champion events, progressing the MA event bar, looting champion bags. Non-farmers go on regular events, progressing the main event bar. After the MA event bar has been drained, the farmers join the non-farmers to end phase 2.
-Phase 3: The farming group goes on Aetherblades, progressing the Aetherblades event bar. Non-farmers go on regular events, progressing the main event bar. After the Aetherblades event bar has been drained, the farmers join the non-farmers to end phase 3, and finish Scarlet.
In the case of failing the main event, either the farmers took too long to kill all the Aetherblades, or there weren’t enough non-farmers to complete the main event during that time.
In either situation, both the farmers and the non-farmers still win. Everyone gets their loot. Everyone gets their event end reward (1 extra bag for winning the event). Everyone gets progress towards their achievements (with the only exception being Scarlet Scrambler).
You don’t need to be hardcore, or play in a group. Just watch the clock, when it’s almost starting a new hour prepare for the event update and zone as soon as you see it pop up.
WOW… The community has gone to kitten. Seriously? You wonder why people want to complete an event? Limited time, and because people want to what is it… Oh yes, play the game! Stop thinking about your champion loot and realize you are being plain selfish. Plus, you said about how you shouldn’t force somebody to play how you do. Yet that is the case with people like you, you go into a map. Don’t bother about the event, event fails and everybody gives up and ends up doing the same thing.
Grow up and think of others.
Why is killing stuff considered as not playing the game?
How is killing stuff that progresses the event bar considered as selfish? Even if killing stuff that does not progress the event bar, when losing the event gives pretty much the same thing as winning the event, why does it even matter at all?
I don’t see how farmers are forcing anyone to play how they do. The non-farmers can go to event locations that aren’t covered by the farmers to further progress the event; no one is stopping them from doing that. No one is shouting at them to join the farm group instead. Nothing is preventing them from playing the event as it’s meant to be.
YET, I see non-farmers attacking the farmers in chat almost every single invasion I join… It’s pretty sad, because generally I’d be on the side of the non-farmers, but people just take it too far with this event.
I’d rather have a Sieran mini.
1. The Miniature Queen Jennah is nice, but it’ll be sent to my bank to collect dust there the first time I’ll press Deposit All Collectables. I’d love to see a Miniature equipment slot so I can actually make use of these guys. Other than that, no complaints from me.
It’s called an invisible bag. Put your mini in there and it will never be sent to the bank unless you do it on purpose.
I use a 20-slot Exotic bag at top to keep additional equipment in, to make my current weapons go there if I change weaponsets, and to keep regular loot out of it. A hidden bag is useless because my changed equipment would go into my equipment boxes instead (which is where all the regular junk loot goes into) and any loot that goes in a hidden box doesn’t show up on a merchant…
Turn the question on the head:
Why do people want others not to win the event?Answer boils down to the same thing someone said: “People want to tell other people how to play.”
Except I don’t see people telling others to not win the event. At most I see people saying how they don’t care if they lose the event, and that the longer it stays, the more they can farm… but I’ve seen no one actively saying in chat that people should work together to make the event fail. Every time the farming spots are exhausted I see the farmers help the rest with the event to win it.
I don’t know about other servers, but when I manage to actually be in server on an event, I get to farm AND win the event, so both things are not mutually exclusive. Hell, I’ve even won quite a bit on overflows.
And this too. Every time there’s people yelling how we’re gonna lose the event because people are farming here and there or blaming the commander for not making the event progress fast enough… yet, every single time we manage to win the event regardless.
It’s because some people want to play the game rather than rationalize it down to a time for gold ratio. There’s no reason for them to sympathize with farmers who put their personal gold accumulation ahead of the community effort and community reward. Since however you started from view that only your wallet is important then you probably can’t appreciate that.
And killing stuff isn’t playing the game? Then what am I doing when I’m killing stuff in the game? Also, there is no need for a community effort since losing the event does pretty much the exact same as losing it. Come again?
You can’t get every achievement by failing. The most time-consuming ones, in fact, require you to “stop Scarlet’s portal invasions”.
I’m pretty sure I’ve haven’t won an invasion in Frostgorge Sound, yet got my 13/13 achievement.
Winning the event does nothing more than “losing” it. You still get your event reward loots and achievements, yet people seem to be hell-bent on ordering people around in chat to split up and blame commanders for stacking in Aetherblade Events. I don’t understand…
Seriously, Lettuce, if you’re killing anyone in wvw with your ele, they are terribad. The only things there’s any excuse to be hit by is the lightning on attuning to air, and air 2 on staff.
How I approach an ele in wvw. Check his weapon set – that gives his range (either d/d, so pure melee, s/d, again, melee range, or staff.) He can’t change, so there’s no surprises. If he’s d/d, it’s trivial to stay out of range of his attacks – maintain range and kill him. S/d is the same thing. Staff? Close to melee and kill.
I think the last time I died due to an ele was probably before christmas. There’s literally no excuse. I play guardian these days, and I can 1) outrun an ele, 2) outheal their damage, 3) clear any condition they put on me, 4) outdamage their healing, unless they’re a bunker, in which case, you ignore them, because they’re not dangerous.
Seriously – the class is in desperate need of love (same with ranger) and people tucking their heads in the sand crying “we’re really ok – we’re better than ok – we’re greeaaatttt!” doesn’t help any.
I think the solution is to buff Warriors.
I’ve been joining the zerg as a Thief and am easily tagging everything around me using Shortbow, getting tons of loot.
Also, if you don’t like zergs, then just don’t join them?
For PvE: Warrior, Guardian and Ranger are probably the 3 most noob-friendly professions.
1. The Miniature Queen Jennah is nice, but it’ll be sent to my bank to collect dust there the first time I’ll press Deposit All Collectables. I’d love to see a Miniature equipment slot so I can actually make use of these guys. Other than that, no complaints from me.
2. The Experience Scroll is fairly useless. I have 3 characters below level 20, and received 8 Scrolls. What am I supposed to do with the rest?
3. The Birthday Booster is quite nice. I don’t personally use boosters, though, because it makes the game more stressful for me.
I’m not so much disappointed by the gifts themselves (I had extremely low expectations), but more-so by the fact that the gift is bound to my character’s age, rather than my account age.
(edited by Milennin.4825)
However a person that has trouble in this game can not do anything to make himself more powerful.
They could go to a lower level area. Well, unless they’re level 15 or below and have trouble surviving in the starter zone… (are there really players who do?)
If you are above level 15 and have trouble with anything of your current level you can simply go to a lower level area to train there. Yeah, it’ll give you a little less EXP, but it’s a valid option.
And you are being called a Scrub, because you ask people in the map chat to get you out of the Downed State you are in. This happened to me.
I was downed by the Champion in a big croud of People that were spamming 1 and bled out over a duration of 30 seconds. Okay, maybe they didn’t notice, I should tell them through the map chat that I would be a great help to revive downed players.I never experienced this kind of Hostility before the Champion Loot Update, maybe because those people were locked in in CoF P1 or something, but this behavior is poison for the community. What are your thoughts and experiences?
Even though people’s reactions weren’t right, reviving isn’t really a good option in that situation. In my experience 9 out of 10 times you are able to rally yourself back up again after a few seconds, no need for someone else to spend his time ressing me. By killing stuff around you, you are helping downed people to rally back up. If you were downed for 30 seconds, why did you not bother tagging a low health monster to rally from?
Ressing people in a big fight is pretty dangerous anyway, with lots of AoE spread around, standing still for a few seconds isn’t really something you want to be doing when there’s 10 mobs around you. Another point is that if I was to res every downed player I came across in these events I wouldn’t have time to actually kill anything.
In the rare cases I did die because I couldn’t rally in time, or wasn’t ressed, I just quietly teleported to the nearest waypoint and spent 10 seconds running back to the event. It’s not a big deal, really.
(edited by Milennin.4825)
Nerfs to necromancers, rangers and engineers?
Nah, to much to hope for.
Why on earth would they nerf the three worst PvE classes in the game?
Because PvP.
The open world is fine for what it is. It isn’t meant to be difficult or challenging. Although if for some reason you still want to do more than auto-attack and refuse to do dungeons in a non-organised group, then there’s still plenty of options available to you:
-Play a more complex class. Some classes have a harder time getting away with auto-attacking stuff only than others.
-Take on more than 1 enemy at a time.
-Solo champions / group events in higher level areas.
If that still doesn’t cut it for you there are options that don’t involve open world, but will offer more challenge:
-Play dungeons in a non-organised group.
-Play WvWvW.
-Play sPvP.
Nerfs to Elementalists, Rangers and Necromancers.
Buffs to Warriors.
In the name of PvP!
cool, hope it’s game-wide … can’t ever go around admitting that people actually play differently too in each Game mode and what might be underpowered in one is OP in another…
Of course it should be game-wide. Splitting class balances for the different modes would only cause confusion to those who play their profession in more than 1 game mode.
I don’t really care for her. I wish it was clear why she’s doing the things she’s doing. Apparently she likes to cause chaos… but for what reason? On a positive note, I do like her voice.
The first 2 or so days of this update I saw the map regularly losing an invasion. The last few days however, have been a 100% win scenario, even with zergs farming the hell out of champions.
Nerfs to Elementalists, Rangers and Necromancers.
Buffs to Warriors.
In the name of PvP!
I think the game does a pretty good job at explaining a new player what to do. It gives them a 5-10 minute tutorial mission right after character creation, in which the player can learn the very basics of the game. Tooltips show up explaining certain mechanics.
The rest is up to the player to find out. And that’s not a bad thing. The player can learn by actually playing the game, or by asking people in map chat, or by looking up guides or reading the Wiki. There’s plenty of options for new players to go.
Just earlier in Mount Maelstrom the map started with 1 empty event circle and 1 Aetherblade event. After the Aetherblade event it totally froze and nothing happened.
Next she appears in Bloodtide Coast, and there are no circles or event mobs appearing at all. What’s going on? There’s not even a counter appearing. All the text says she is attacking Bloodtide Coast.
Warrior madness you mean.
ArenaNet logica:
-Warriors dominate PvE
-Nerf all the other classes in “class balance” updates
-Buff Warriors
The Beta log-in screen was epic. The “new” log-in sucks, looks bad and is boring.=( I still can’t believe they went for such a massive downgrade.
Me and 3 friends took it on last week. It took ages to get its HP down to 2/3… at which point it suddenly reset in the middle of combat. What a waste of time.
I liked it when it was a veteran mob as it was just one of those smaller events in Orr that you could solo if you had a few minutes to waste and happened to pass by.
I’d rather have one-handed sword on Elementalist, so they could wield Bolt.
The same logic can be used for people killing others with a gun. Don’t blame me for killing people, blame the people that make guns. It’s called taking responsibility for ones actions.
Only those that “exploit” feel the need to constantly justify their actions. Those that don’t have no need for that.
No, not really. A gun can’t really be designed to not hurt people (ignoring water guns, lol). An event in GW2 can be designed to be more rewarding for finishing it, rather than stalling it. It’s just up to ArenaNet to actually make it that way.
Other than that I don’t see how you could compare killing people with playing a game. But okay…
It’s not like you have to do every zone anyway. And no, achievements are not a valid excuse to let a game take over your life (lol).
Naw, that could potentially make the character more than a 1-dimensional being. We can’t have that happening. But seriously, it didn’t sound like some kind of regret to me at all.
Why did they make the Balthazar event even harder? I remember it already being one of the most failed events in the game.
I’ve been disconnected from 1 event, and that’s when I was playing the game at highest graphics. Since then I’ve set my graphics to lowest during the events, and haven’t suffered any crashes.
All we’re doing is playing a game.
The snowflake exploiters used very similar arguments, eight months ago.
ArenaNet intended for players to try to complete the dynamic events. Intentionally failing or stalling an event in order to farm, while being detrimental to other players, is playing the game in a way that has not been intended. Ergo, exploit.
I haven’t seen a single exploiter actually admiting he/she was exploiting. I do love some of the excuses they bring up, though.
It’s bad game design.
And it’s not like this is the first time it’s happening. There have been plenty of events in the past that were more rewarding to stall than to finish. All they need to do to fix this is to make a finite amount of mobs spawn. There, problem gone.
And well, you can blame the players all you want, but in the end it’s ArenaNet who’s designing these events. It’s them who make these events in such ways that they’re more rewarding to stall them than to finish them.
The shoulder piece is extremely underwhelming.
Sadly I have to side with the farmers this one time. It gets really annoying to have players constantly shouting to split up, to stop farming champions, and to go here or there to win the event. While I’m not a fan of the farming, at least the farmers keep quiet and don’t try to boss people around.
It doesn’t help that there isn’t really much of a reason to “win” the event, since all it does is give you 2 rares (once a day only), which really isn’t that much, and probably less than what you get if you farm a few extra champions. In fact, I’m thinking the reward for not “winning” the event, and just farming instead is bigger than actually “winning” the event.
What probably should happen is for the mobs to stop spawning, and any out-of-combat mobs to de-spawn, once their faction has been eliminated in the event. It’s also kinda ridiculous how much better the loot is from the Aetherblades than it is from the mechanical mobs. Mechanical mobs seem to either die really fast, which makes it hard to tag a lot of them for a good amount of loot, or there is some champion that takes ages to take down. While Aetherblades spawn in large quantities as veteran mobs, and the champions don’t tend to be as sturdy as the mechanical mobs.
One final thing that makes the mechanical mobs suck is the F to Destroy thing, which gets constantly in the way when trying to loot the area.
In my experience there’s about a 75% chance of succeeding the event. Yesterday I was in an overflow, and we downed Scarlet exactly when the timer hit zero.
It’s ArenaNet’s way of making hard to complete overworld content:
-Put a timer on the event.
-Add a distraction (loot) for the zerg to divert their attention from progressing the event.
I don’t understand why there’s a time limit on it. When I use an ever-lasting tonic I want it to last until I zone to the next area without cooldown.
I never bought keys, and I doubt I ever will, especially at the current prices. Unless they add something really good to these chests, significantly lower the RNG on getting the stuff I want, and lower the prices on the keys I don’t think I’ll ever buy any.