Next Backpiece upgrade for ascended only?
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
Perhaps we’ll get a blade shard node in our home instance in the next release?
I think the upgraded (colored) backpiece should be legendary quality.
I mean, every upgrade to it so far has resulted in a jump in item quality.
It’s also required two gifts by that point. (And the gift of wine is likely to be a crafted gift as well.)
I’d be surprised if we see an Elder Dragon before an expansion.
They’ll probably use the Living Story to provide content in-between major expansion releases.
We’ll see Scarlet provide lead-ups to the next dragon reveal.
Although, it will be interesting to see how the Living Story does after an expansion.
I mean, already… There’s plenty to do for new players.
A main complaint about the Living Story was that it distracts players from doing other things, since they want to participate in limited-time content.
It’d be vastly greater (in my mind) if they reserved the limited-time release for holidays…
That way we’d end up with more permanent content.
I don’t even care if it takes them additional time (like 2 months or more per release).
I’d just rather be able to do what I want when I want.
To be clear, this bag is like a lottery ticket.
It’s random, like every other bag in the game.
The thing about randomness is… You’re not really guaranteed anything.
Well, except that in this game you’re guaranteed something from a bag.
To me, I’d much rather have 200 lottery tickets for a chance at $500 than a single lottery ticket with a chance at $1,000,000.
And this is the primary reason that people zerg for this event.
Event rewards are guaranteed. 1.86 silver + 400 karma + XP per event.
Champ bags drop from champs, should the event scale up.
Champ bags have a guaranteed coin drop, as well as bloodstone dust (for level 80s), and some other items.
Moreover, Scarlet’s minions drop supply bags which contain cloth (which is worth more than leather) and other items.
TL;DR: I got my Endless Quaggan Tonic from a normal supply bag and I’m 10x more happy with that than I would have been with a jetpack skin.
I’ve seen plenty of rumors that they’re toying with the idea of a polearm introduction…
Proposal Overview
Fix the LFG to have certain requirements regarding your personal fractal level in order to join a given fractal.Goal
Preventing level skipping, and inexperienced players joining a fractal much higher than their personal level.Proposal
For the first three fractal tiers (1-10, 11-20, 21-30), players can join a fractal/LFG if their personal reward level is within one of those tiers. Ex. You are reward level 25, and you see a post for a level 29, you will be allowed to join and run this fractal. However if you were only personal reward level 15, you would not be able to join and run this fractal. For the next two tiers (31-40, 41-50) you can only join a fractal/LFG is your personal reward level is equal to that or greater of the the one you are joining. Ex. You are reward level 36 and you want to join a level 39 fractal in the LFG, you would not be able to join or run this fractal.Without this, there isn’t any point to having different instabilities from 31-50, because everyone just levels up doing the easiest instabilities (36, 49), and the rest of them go completely untouched. This still allows for power leveling your friends through low level fractals, but once you reach the instabilities you are forced to play through the content as it was designed.
Associated Risks
LFGs may take longer to fill up, but I think the trade off of knowing that people in your group are at least of a certain experience/reward level would be worth it.P.S. For the love of god please make it a requirement to be level 80 to join a Fractal LFG. If you have it on the regular dungeons it doesn’t make any sense to not have it on Fractals.
The level skipping was implemented solely because it was more of a pain and hindrance than anything.
Yes, I agree that people playing higher level fractals should have some minimal level of skill…
However, requiring people to progress level by level might result in some people getting stuck and certain levels without a way to progress further. (Especially if that level contains an instability that people consider wholly annoying.)
The whole “AFKers get rewards” will likely be classified as an “exploit” soon.
Beware. Account bans incoming.
Good.
Wrong classification there on your part, but someone who is shamelessly and vigorously milking the event AFK deserves the account action, up to and including a ban.
I really like that they’re about in the event kicking people that are obviously AFK for most of the event. Gives me a warm fuzzy feeling inside. They really do care.
Don’t be that kitten. Do the event like you’re supposed to be doing and you won’t have a problem with anyone, player or GM.
On my part? It’s not up to me.
I still disagree with the fact that “crafting” and “salvaging” was labelled an exploit.
In my opinion, ArenaNet should have done something to discourage AFKing in the first place.
Like only giving out citizen bags to people that encourage citizens to escape.
But that’s require more forethought than their two-week release cycle promotes.
Gold/Gems conversion is not entirely supply and demand.
This has been explained by devs at one point.
They didn’t go into detail, but they acknowledged that it wasn’t purely supply and demand.
I think there’s probably a minimum rate that it can drop to.
Also, as someone that monetarily supports this game…
I quite prefer the Gem→Gold ratio to be in my favor.
I’m holding out hope that it’ll eventually reach 100 Gems for 10 gold. (By then, Gold→Gem conversions will likely be around 12.5 gold.)
It’s only going to continue to increase with gold inflation.
Otherwise, there’d be no point for people to buy gems.
Probably after the next release, if I had to imagine.
End of Living Story season 1 seems like as good a time as any to have a “weekend sale” on past LS Gem Store items.
In any event, it’ll probably happen sooner than later.
Limited-time Dyes were reintroduced not too long ago.
Well, most times people here only talk about making money, or complain about people making too much money. Today, I’d like to “flip” that around (pun intended). I think it’s about time to show examples of how the price of certain goods can crash in the blink of an eye.
Everyone here probably already knows about the Ultimate Citizen’s Rescue Bag. There are a couple of things that happened that shocked the market of rare items. 1) Anet lowered the rescue requirement from 1500 to 1200, making it far easier to get. 2) So many people are getting the high-end loot bags, that really rare, discontinued items are dropping more frequently.
How does this affect the market? I’ll use my own personal example. I’ve lost hundreds of Gold from holding onto the Monocle headpieces. Something that was uber rare, and not dropping anymore, tanked from 600+ Gold per, to less than 150 Gold within the span of a few hours while I was asleep. Same thing happened with the Jetpack skin.
So if you think we market players are living large and are untouchable, think again. The bigger risks you take, the more you have to lose. If there were a Tyrian welfare line, I’d be standing in it right now…
Uh… Overreact much?
You still have multiple Monocles worth (by your own admission) 150 gold each.
You should know, by now, that they’re bound to re-use implemented skins and such.
It’s much less work to re-use a skin than design something entirely new.
See: Any limited-time Gem Store item that makes brief reappearances every now and then… Like dyes.
It’s like stocks in real-life. You never can tell when they’re going to drop.
Holding on to them is a risk. You can either win or lose.
Knowing when to sell is key.
Expecting an entirely new set of rewards for saving Lion’s Arch was your folly.
The whole “AFKers get rewards” will likely be classified as an “exploit” soon.
Beware. Account bans incoming.
Proposal Overview
Additional Ascended-type rewards.
Goal of Proposal
There is a distinct lack of Ascended drops in the Fractals aside from the rings, especially considering all the Ascended gear that was introduced after the Fractal release.
Honestly, most normal players do not need Ascended gear… but people wishing to succeed in the Fractals do.
Proposal Functionality
Associated Risks
This proposal would add other sources of Ascended gear to the game.
However, I think most people have probably stopped spending laurels and guild commendations on Ascended gear. (Does anyone still do guild missions?)
(edited by Minos.5168)
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
Yeah, the problem is I was playing since the beginning too and never got a jetpack despite farming the Molten Alliance weapon facility repeatedly for one. If they’re going to make equipment a one time only thing, they need to get rid of the RNG and go to a token system.
i know parts of this are going to sound extremely elitist, and i apologize in advance, but…
“oh i didn’t…i’ve actually been playing since the very beginning. i got it in the living story dungeon about a year ago.”
“wow that’s even cooler.”What makes it elitist is your apparent belief the jetpack signifies you’re a better player when it really just means you’re unusually lucky. Some of us would like to enjoy the game without having to depend on luck.
Frankly I’d go as far as too consider the person who bought the Jetpack to be cooler. Someone who deliberately saved up that much gold because they wanted it is, to me, far more meaningful than someone who just happened to having drop into their lap because they were in the right place at the right time.
Yeah, I completed the Molten Facility dungeon many times over the two-week period of its release…
Hoped for a mini or back skin, but never got one.
My account seems to be one of the eternally unlucky ones.
Ultimately, this shouldn’t really “cheapen” the fact that you got the skin from the dungeon. It just gives other people a chance at getting it now.
Honestly, with the new craftable Ascended blade backpiece… I don’t really care about the Jetpack anymore.
I think this should be how all future rewards are. Where you can easily farm enough “time-limited” materials to craft it whenever you choose to do so.
I think I remember reading elsewhere on the forums that canonically, LA has a population of about 50,000 people. And canonically, less than 2000 make it out alive.
So yes, killing over 95% of the population sure is saving them!
Are we certain that less than 2000 make it out?
I kind of imagined that people had already started leaving en-masse BEFORE the event starts.
Seeing as the original goal was 1500, we know that AT LEAST that many made it out. (Are Kiel and the others that leave on her airship even included in that?)
…but then tbh it’d probably work out cheaper to buy each person in the map an individual buff.
Someone did the math on the forums somewhere (maybe the crafting sub-forum)…
You could craft better food for everyone within a map for less money than the recipe costs.
But then again, ArenaNet doesn’t really seem to consider actual crafting costs before they implement anything.
If I had to bet, Scarlet knew good and well that if she attacked Lion’s Arch in full force, we would evacuate the city and rally an army ready to take on anything…
Especially given the proximity of Lion’s Arch to the three orders.
She has probably come to the conclusion that she cannot kill “the abyss” herself.
Moreover, assuming that what she saw was a dragon (as is widely believed)… Then evacuating Lion’s Arch results in a deserted area. No lifeforms means nothing for the dragon to make into a minion.
This leaves the dragon with a distinct lack of minions.
(Of course, if it’s Primordius, there are plenty of Destroyers… And I’m sure that Mordremoth has something in the way of minions… Probably those Husk things that showed up with the Wurm.)
Moreover, we haven’t seen her using any sort of Twisted Marionette.
I suppose it’s entirely likely, given the story thus far, that we may not see the Twisted Marionette again. (aside from the destroyed one at Marionette’s Landing)
However, she did fully charge that aethercannon…
Clearly she has at least one last trick up her sleeves, but I suspect the aethercannon will merely weaken the dragon… Not kill it.
That’s where we come in.
She’s tested our skills with the Twisted Marionette.
Left plenty of clues as to the fact that she’d be heading to Lion’s Arch so that we would be ready to help evacuate everyone.
She’s going to weaken the dragon (and fend off any potential dragon minions with her own minions)…
Then expect us to help her finish the job.
And then, maybe, just maybe… If the Tengu see the other five races defeat a Dragon at the Dominion of Winds’ backdoor… They’ll finally see the error in their ways and join us to help destroy the remaining dragons.
(edited by Minos.5168)
The primary reason to zerg over rescue citizens is that it’s a guaranteed reward.
A guaranteed 1.6 silver for completing an event or champ bags for champ farming is much better than a potential RNG reward from the “ultimate bag”.
Alliance supplies drop like crazy off of enemy mobs, so why not have citizens reward at least one (with a 20% chance at rewarding 5) bag to whomever “encourages” them to leave Lion’s Arch?
I just got an Ultimate bag from an overflow (we made it just after the miasma started killing everyone).
Only received 10 Dragonite, a few greens, and a Celestial Trident recipe.
I already had the recipe… and it only sells for 6s.
It’s not like the Ultimate bags are AMAZING. I know they can reward Precursors and such, but it’s still RNG.
People need a little better encouragement to rescue citizens and stop zerging.
(Or, perhaps, have the “escort” events provide citizen rescues.)
I can see your halo, halo, hay-loh-oh-oh.
For the cost of Ascended gear (including the cost to get to 500 in the respective crafting profession), the benefit is not really all that incredible.
There’s been some admission from ArenaNet that they acknowledge this and have considered allowing stats to change like Legendaries.
I think this should be done for a variety of reasons.
First and foremost, it would give many people a legitimate reason to craft one.
There’d be a clear advantage over a locked-stat Exotic item.
You would be able to change your play-style at will.
On top of that, I think Ascended armor should have each “armor” get slight modifications. Maybe Celestial/WupWup armor would get some sort of rainbow aura or sparkles… Another armor could get flames, etc. One could look more metallic.
This would provide definitive reasons to craft each armor. There’d be visual distinction. (Like how Ascended weapons currently have different coloring depending on what the stat combo is.)
The purpose of Ascended crafting is clearly to provide a material sink. But there’s no benefit to crafting multiple Ascended armor sets. They all look the same.
Moreover, I think that Legendaries should receive one more additional benefit (to compensate for Ascended getting improvements)… Being account bound.
We get an icon on the character select screen promoting how many Legendaries we’ve crafted… but why should they be limited per-character?
If not directly making Legendaries account-bound… Maybe add a Gem Store item that would give the same effect. “Use this item to make any single soulbound item permanently account bound for use by any and all characters on your account.”
Just look at Beigarth’s Knight Insignia right now (see attached picture for proof since value changes over time), you earn more than 19g in profit for EACH insignia you craft.
http://www.gw2spidy.com/recipe/7896
The only ingredient that you can’t buy are 5 Dark matter orbs for each insignia. But still 19g in profit per insignia is a lot. If you want to go for just buy orders for instant gold, there are 8 of them in the buy list which you can earn a profit of about 28.5g instantly without fear of other people undercutting your profits.
If I can find many such opportunities, I don’t understand how people can say crafting is not worth it.
And… How many Exotics do you have to salvage for 5 Dark Matter, if you do not use the Perfect Salvage Kit (available now at the Black Lion Trading Company <- Evon paid me to say that)?
That cost eats into the “19g” profit.
I used a Perfect Salvage Kit and salvaged all the exotics (worth less than 2g, the more expensive ones I sold on the TP) that I crafted on the way from 400 to 500 and only got like 17 Dark Matter.
And, in all honesty, the rest of that profit is likely due to Damask being time-gated.
You can only craft one per day. Insignias require 3.
TL;DR: At the end of the day, you may be making 13g every 3 days…
I look at that and think “Wow. I could have just given ANet $2 and converted gems to 13g.”
(edited by Minos.5168)
Here’s my predictions:
Initially:
Infinite Fishing Pole in the Gem Store for 1000 gems.
Fishing pole at vendor with 10% chance to break on use for 10s.
2 months later:
Infinite Fishing Pole with Watchwork Lure for 1200 gems. 20% chance to generate coral, clams, seaweed, or watchwork sprockets.
I would say that crafting, generally, isn’t worth it.
You can easily (and cheaply) obtain decent armor from the TP for much less than the cost to craft it.
Once you’re level 80, I’d recommend using the Exotic armor vendors in Orr to get armor in exchange for Karma that you’ve earned. There’s not much use for Karma otherwise.
The only potential reason for wanting to level crafting would be as someone mentioned, if you want a Legendary.
I got Leatherworker to 500, but I’m honestly debating whether or not I really want to craft Ascended armor.
I have a sinking feeling that they’ll probably introduce Legendary armor as soon as I do.
So why would I grind for Ascended now, when there’s the potential for Legendary in the future? I could just save all my gold and materials.
Why would you want celestial now? You should have waited until after the patch.
Doomsayer, much?
In all honesty, they’ll probably do something with Celestial when they introduce Ferocity.
They just flat-out removed Magic Find from Celestial with no other compensation.
Now, they’ve at least said they’re considering minor stat buffs on Celestial to compensate for the loss of critical damage.
Upgrade Extractors are available in the gem store.
It is only worth if you need to get a Divinity/Traveler from a T3 armor.
Well, what would you call buying karma gear at the temple of melandru and then being able to salvage a rune worth 4g off it, if not converting other currency into gold?
At a minimum cost of 200 gems (when you spend 5,000 on 25)…
You’d be much better off just converting gems to gold.
It’s like 100 gems for 6g right now.
12g > 4g.
Maybe add increased boon duration?
I would imagine that we’ll still be getting more blade shards throughout the remainder of the Living Story.
They tend to have releases in pairs. (See how the marionette and wurm stayed during the EotM release?)
Moreover, they still haven’t introduced the Gifts of Wine required to change the color.
That’ll probably be in the final release.
And once they put recipes in the game, they don’t generally take them out. (Unless people are able to use said recipe generate loads of materials and ectoplasm… Then the exploiters get banninated.)
Price increases may be due to speculators… Just like spikes in gas prices in the real world.
Perhaps “investors” have noticed the new back pieces and decided to be opportunistic and buy up the iron supply?
They should have done this with all of the “permanent” stuff.
The hair contract should add an option to your menus to bring it up.
The infinite crafting tools should be like the finishers. Where you have a page that you can select which crafting tool to use. (Which would work well to promote people buying multiple ones, I think.)
I would like to think that Queen Jennah is in the process of hiring new employees as we speak.
And it’d be nice if we didn’t get kicked out after logging out and back in.
Apparently the airship doesn’t do that, from what I’ve heard.
At such odds, it is not a lottery, it is a scam!
You do realize all lotteries worth winning have even worse odds?
Right?
Except that those lotteries actually pay you in cash.
Not virtual goods.
Thanks Anet for the mini’s.
I after say doing stuff like this, the characters birthday gifts etc…is sooooo much better than other software developers.
Can’t name 1 other software company that’s given freebies out ever in 30+ years of gaming…
The birthday gifts are nothing compared to GW1. Everyone got a Queen Jennah mini. No real benefit to having alts. (Remind me, why did I purchase and create 5 extra characters at launch?)
The experience scroll did sort-of benefit people with alts… As it only boosts you to level 20. So it won’t matter much for people that have had the game for a year.
Lastly, the freebies are “samples”. It’s like the free boosters. They’re trying to give you a sample in hopes that you acknowledge their goodwill and buy more.
Go through the fragrance/cosmetic section in any department store. They’ll likely be more than willing to let you sample any product.
Also, have you ever been to the iTunes app store?
Many developers give their games away for free all the time.
It’s not exactly a rare occurrence. They do it to boost numbers. More people means potentially more reviews and higher ranking in iTunes.
(And if they have a cash-shop in the game, the game itself is generally free anyway.)
Maybe it was a 4 instead of a 9?
In any event, something similar happened to me recently.
I could have sworn I had like 17G, but then had less than 12G. I had bought a few things on the TP.
I decided it seemed entirely possible I had remembered the number from before I bought a few materials on the TP. I didn’t see anything unusual in my TP purchases. None of my other stuff was out of the ordinary.
In the end, I remembered that 5G is about $1 and decided it wasn’t worth stressing over.
More people are just not bothering to make Ascended armour, as well.
I think it’s a combination of this and the Alliance bags.
Obviously, silk was the largest component of Ascended armor (as Damask was required for every insignia and certain armor components)…
That easily accounted for a dramatic increase in demand for silk. Especially given the insane requirements. 100 bolts for 1 damask thread.
People have probably realized that Ascended armor was obscenely overpriced for what it was.
Most of the people that have opted to craft it will probably only do so like once.
However, the addition of a new influx of cloth to the biggest zergfest since Queen Jennah’s Jubilee…
I think that’s the biggest component. Cloth is getting generated like crazy.
There’s a known bug with main servers…
What I’m curious about is that I’ve only ever seen green bags, regardless of how many citizens we rescue… Even on overflows.
This seems to be one of the buggiest updates in the past year.
No wonder they didn’t release it until late on Tuesday.
Never a good sign if there’s last minute delays in release.
Maybe they should have let it cook for another week.
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
Carighan: Leather is basically worthless. I think Elonian Leather is generally cheaper than the components used to make it.
Cloth, on the other hand, is used for all Insignias.
The whole Damask/Elonian Leather/Deldrimor Steel ascended armor design was flawed to begin with.
The primary purpose, as indicated by John Smith, seems to be to provide a material sink.
They, clearly, put no forethought into how much more expensive Damask would end up… as it’s required for EVERY Ascended armor piece.
5 deldrimor ingots for a consumable 1 shot item? Does the person who made this ridiculous recipie even play the game?
People are willing to tolerate a lot for fancy things but don’t insult our intelligence, please.
I imagine that (given the way all Ascended crafting was designed), the goal for crafting is not to be cost effective. It’s to reduce overall materials.
They don’t look at how much a recipe would cost to make. They design a recipe to be a material sink.
RNG is RNG. Opening one or a thousand doesn’t make it any less of a devil.
That makes no sense.
Opening a thousand lets you reasonably approximate drop rate percentages of items.
If you have a sample size of a million, you could probably fairly accurately detail the drop rate.
RNG simply means “random number generator”. There’s an algorithm there. It approximates randomness. Each item has a certain percentage of being “dropped”.
This does, at least, give us all a good idea of what can be expected from BLCs and how often (or how rare) to expect it.
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
I just put the Royal Terrace scroll in the bank…
It’s somewhat inconvenient, but cheaper than the alternative.
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
Airship has an Activity NPC.
Does anyone actually do the daily activities?
If you can’t write a good story. Blow something up. Spectacularly.
I can’t wait to see what will happen to all these deep, fascination; three-dimensional characters!
Three-dimensional? I really need to invest in those NVIDIA 3D goggles.
To me these characters lack depth. I turn my screen to the side and there’s just a few millimeters of thickness.
Almost as if they were actually two-dimensional.
(yes, I caught your sarcasm and took it to a whole ’nother dimension)
Paulytnz: Check the price of leather. Any piece of leather.
Next, check the price of silk.
I think my point will become much clearer.
EVERYONE needs cloth. It’s used in crafting insignia. (I suppose that assumes you craft your gear, which you may very well not do.)
Developers have tried HP for years, it doesn’t work. People don’t want it. It doesn’t populate a world. It’s too casual. It doesn’t make people log in.
People who log in every day, who populate servers, who make the zerg, who make the guilds, the Hardcores people sneer at, the min maxers, the elitists. These are the people who MMO’s are targeted at.
A casual, horizontal progression based pve focused MMO wouldn’t keep people logging in. And without people logging in, grinding, going after the carrot…you don’t have a MMO. Horizontal progression is a carrot that isn’t a carrot. Players need a why. To look pretty? May as well play Super Fun Barbie Adventure Dress Up Time. Do you see a SFBADUT mmo?
It’s why Ascended isn’t drawing people to this game. There is no reason to go after it. It’s an empty, shallow, pointless progression system. There is zero reason for it to be in there.
Horizontal “progression” will never successfully happen in an mmorpg focused on pve content. It’s human nature. People want to progress, and they want that progression to matter.
Therein lies the ultimate issue: ArenaNet didn’t want to upset all the GW1 fans (arguably the ones that should be the staunchest GW supporters) by implementing a crazy expensive, time-gated grind that was NECESSARY to succeed at the game.
They had already felt the fallout and lashback from the player-base with the initial introduction of Ascended.
So they kept it to a 5% increase on stats…
It’s beneficial, but not required.
However, it’s extremely time-gated and expensive…
So if it’s not required, and the armor doesn’t look that great (most people would probably just Transmute over top of it)…
Then what’s the point to crafting it?
They failed to appease vertical progressionists because it doesn’t give them enough artificial superiority…
And it just upset the horizontal progressionists (who arguably supported ANet the most… with GW1 and then pre-ordering GW2 on the promise of horizontal gameplay).
Well, the issue I see with this is crafting…
Medium armor tends to salvage into leather, Light into cloth, Heavy into ore.
Medium armor wearers would thus get shafted, while Light armor wearers would profit the most.
You mean you don’t want to pay 10G for a temporary Halo to make Beyonce proud?
I agree they should have another Design-A-Weapon contest (some of the fan-designed stuff in GW1 was amazing), but…
It’d require they have designers that could actually implement the new textures and 3D models in the game.
See: Every Gem store armor thus far that is basically a re-texture of an existing armor.
It seems like a copy of the airship from the final Personal Story chapter.
Just with useful NPCs rather than the blabber-mouths known as Destiny’s Edge.
I’m sure that we’re all expecting it at this point.
(If not, you haven’t paid attention to the donation events implemented over the past two years.)
We will brunt the cost of repairing Lion’s Arch.
So what do you think the final Gold cost will be?
Time is, of course, money. So I would imagine that the quicker we want it repaired, the more gold we’ll have to spend.
I fully expect an event timer detailing the current project status within Vigil Keep or Lion’s Arch at some point in March.
in Battle for Lion’s Arch - Aftermath
Posted by: Minos.5168
I’d hope that Vigil’s Keep retains all of these additions once Lion’s Arch is rebuilt.
In fact, it’d be nice if Duramond Priory and the Chantry of Secrets gained all of this as well.
Make them all hubs.
Certainly this must have been an administrative oversight, but the benevolent Queen Jennah has failed to hire an Activity NPC for the Royal Terrace.
It’s honestly quite embarrassing for her, so I expect that she’ll hire one immediately.
Especially considering that no good pirate Commodore is one-upping her in the airship.
I think what they said is all services exclusive to lions arch would be moved. There’s crafting stations in a couple dozen other places.
Except that it seems awfully convenient that the Airship has a laurel vendor AND crafting…
Not that I care much, since I have a Royal Terrace ticket.
But still…
I reported this in the LS forum, but it was quickly wiped off the front page…
There is no way to exit the Asura Gate area once you enter it. (Likewise, no way to leave it when coming from Fort Trinity to Vigil Keep).
There’s no NPC on the inside that gives you the option to leave.
You can’t jump down.
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