mitra you didnt jus bring forth the argument that a game released in less than 8 months ago has more sales per week than a game released 6 or so years ago..
you realise how wrong your statment is ? its like comparing the wiis current sales per week to the 3dss which one is obviously going to hqv more sales per week due to it being newer to the market?
off the media create the wii is selling about 1k a week while the 3ds is selling 50k to 70k on average weekly …… in japan only common sense is needed to understand why the wii is selling less per week….same logic can be apllied here
was wii the best selling console in the world? WoW is the best selling MMO in the world and their panda incident is the most popular expansion to this day. Therefore, yes I’ll compare their numbers. And guess what? If an MMO can outsell their most popular expansion weekly it’s a good sign!
It sold 2 million 2 weeks into its release…
THe troll is strong in this one
And… not significant amount since. Maybe they sold another 500,000 – that’s it. The peak is past. It’s in decline. You don’t see any announcements do you? Nope. That’s because it will do more harm than good to announce.
Savor this day. Because this day will be better than tomorrow. And tomorrow better than the day after that. As GW2 declines, there’s no better day than today. Think about that.
Selling 30 000 units a week, not tracking digit is a significant amount. Mist of Pandaria, the most successful WoW expansion is selling less, successful live MMOs normally stabilize at selling 2 000 a week or less and are still alive and well. Growth of 30 000 people a week is a significant amount. I don’t think that you realize that.
wait a week after the sale (holiday events just ended, it kept the gem price high and now there’s a sale to do that) and you’ll see a drop in gem price again. They also drop sharply at night time.
Journey is not a PC game, it’s a PS3 exclusive. PC GOTY is what we care about, since we’re playing on PC.
And GW2 = that game.
Oh wait, you’re just a troll.
You were apparently bored of the game 3 months ago, Fernling, yet you’re still here doomsaying. I see you and nofo have something in common. It’s obvious you’re a fanboy for some other game and are coming here to stir up a fuss.
Well sorry to break it to you, but GW2 is an excellent game with the most GOTY awards for 2012, and is doing very well and making record amounts of money. Just the way it goes.
I guess spreading misinformation and lies spices things up in your otherwise boring life xD
I’m sorry, but you are completely wrong in just about everything you just posted.
The game did not meet my expectations. Compare the actual game to the manifesto and everything else they said pre-release and you would understand why.
When you compare games, you compare games. It’s a very broad market and should not be narrowed down into specific consoles. That’s like saying you can’t compare Forza and Gran Turismo because they are xbox and ps3 exclusive. It doesn’t work that way for anyone, which is why they have an overall GOTY award.
you’re also comparing genres. Would you compare Sonic to Left 4 Dead? Now you’re comparing Journey (on a console) to an MMO on PC. Don’t you have anything better to do than to troll a forum for 3 months?
I haven’t laughed so hard.
They sold 2 million the told us about. Maybe another 500 000 since then. And the actually amount of people playing is but a fraction of a fraction of a fraction of that.
GW2 has peaked. It’s now a struggle to retain and push them into the cash shop. Growth is over.
that’s why new servers open and I see new people every day? That’s why in the starter zones you hear “I’m new, please help”. That’s why so many gifted GW2 to their friends for Christmas. If it was a struggle, the game would be so much cheaper to get. Servers would close. New ones wouldn’t be opening.
OMG Mirta you are so wrong it hurts.
Look at this i’m about to post just so you can get it into prespective how GW2 is doing with new players. (VG charts isn’t always a reliable source but it is the only source we have).
Like with ALL games and hardware, it reaches one of it’s highest points on release and then just drops and drops and drops.
so you’re showing me that they’re still selling thousands of copies and then you’re telling me that the game is dying? Do you even read what you post?
Also Mists of Pandaria are selling at the same rate as GW2. But GW2 is dying and most popular MMO WoW is not, even though they’re both selling at the same rate?
(edited by Mirta.5029)
I haven’t laughed so hard.
They sold 2 million the told us about. Maybe another 500 000 since then. And the actually amount of people playing is but a fraction of a fraction of a fraction of that.
GW2 has peaked. It’s now a struggle to retain and push them into the cash shop. Growth is over.
that’s why new servers open and I see new people every day? That’s why in the starter zones you hear “I’m new, please help”. That’s why so many gifted GW2 to their friends for Christmas. If it was a struggle, the game would be so much cheaper to get. Servers would close. New ones wouldn’t be opening.
I have fun every day in GW2.
There will be no new MMO that will beat it, quite simply.
Putting hopes on TESO is a major mistake guys, it’s exactly like SWTOR – an untested team with no experience cashing in on a major franchise (morrowind to skyrim).
And this folks is the definition of a fanboy. One who equates to thinking.
Game X > Game Y > Game Z rather than Game X + Game Y + Game Z. People like you are the reason that the gaming industry is changing for the bad, your shortsighted fanboy eyes, ruin every game that isn’t the one your pledge your alligence to.
There are amazing MMOS coming out in the future.
Black Desert http://www.youtube.com/watch?v=TNtB5DoJ6OI
ArcheAge http://www.youtube.com/watch?feature=player_detailpage&v=Jjg-TLBTZXg#t=165s
Elder Scrolls Online http://www.youtube.com/watch?v=YlEipFtHw7o
Wild Star
actually that’s just having an opinion. I will not jump the Elder Scrolls ship, because even though I loved the RPGs I think that the MMO has nothing new, innovative, or pretty to offer me.
you know what a dead game is right?
or a dying game.
look at Battllefield 3 / Diablo 3.
For an MMO – GW2 fits the definition of a dying game.
Saw it with Warhammer. Saw it with Age of Conan. Saw it with Star Wars: The Old Republic. The same patterns. And here players don’t even have to pay to play.
“GW2 fits the definition of a dying game”
With a steady population growth and lots of high population servers with increasing economies on all? Well if that’s your definition of a dying game, what is your definition of a growing one?
Next thing, you’ll tell us that CoD Black Ops 2 was a great innovation for the FPS genre.
What game are you playing cause it aint this one I am afraid. When you shed your mass volume of players ala Tor in 4 months there is no issue? Right.
Server status is just the accounts on that server – does no one read what devs write anymore?
They sold 2Mill copies and need place to put them just in case they log a back in. It in no way shape or form means that the server is current running full online 24/7 with concurrent players.
they sold 2 million copies in the first 2 weeks. The real copies sold number is between 6 and 11 million. I don’t see that massive people shed and I haven’t met a single person that has quit GW2 besides those that come to complain on the forums.
There is only 1 spec in this game and that’s DPS.
ALL classes benefit from condition damage (Guardians can use fire that never runs out while outliving you, warriors can out damage dps with cond, mesmers and engineers benefit greatly from it too). Elementalists are awesome at healing. Not everything comes down to DPS you know.
Yes it pretty much does. If the players are skilled enough, you can do away with almost all of the “healing” and “group support” BS and just go straight up max DPS. Support is only helpful for those who aren’t at that stage yet.
Max DPS means a glass cannon build and oh how I love seeing people like that die.
you know what a dead game is right?
or a dying game.
look at Battllefield 3 / Diablo 3.
For an MMO – GW2 fits the definition of a dying game.
Saw it with Warhammer. Saw it with Age of Conan. Saw it with Star Wars: The Old Republic. The same patterns. And here players don’t even have to pay to play.
and that’s a good thing. Personally I see plenty of servers booming. When you can find parties in 10 minutes for a specific type of dungeon, hen you can still find your level of fractal, when there’s still enough people in WvW to make a zerging group, when there’s still enough people in PvP to fill 5 – 10 maps, th game is FAR from dead or dying.
There is only 1 spec in this game and that’s DPS.
ALL classes benefit from condition damage (Guardians can use fire that never runs out while outliving you, warriors can out damage dps with cond, mesmers and engineers benefit greatly from it too). Elementalists are awesome at healing. Not everything comes down to DPS you know.
what sever are you on? Maybe it’s time to switch servers? Underworld is alive and well. Also what hour did you log in at? If you’re logging in at nighttime, yes, it goes dead. Servers are lively at day time mostly.
if you can’t get past level 1 to 15 then it’s definitely a learn to play issue. Maybe join a guild and have someone train you for a bit? We were training a noob in our guild and at level 20 she seems to have gotten the hang on it.
I would suggest you to look builds up online, but at levels 1 to 15 builds don’t really come into play that strongly yet.
I guess if you never played another MMO I can see how GW2 is amazing to you
But no lol.
it all comes down to opinions. I’ve played plenty of other MMOs and until something even better comes out I share his view.
you see black lion normally only gives you as much ectos as you used. If you used no ectos, but got ectos from it, it’s obviously a bug. You also always got the snowflake back to so you spent a real small amount of money. You shouldn’t really salvage the stuff that you make if you see that you’re getting a far bigger ecto drop (3, 4 ectos) and should probably report it. Really you won’t be blocked as long as you won’t flood the market with thousands of them, making its price fall, getting insanely rich, buying other stuff making their prices rise and ruining the game for others.
Enjoy the game for what it is and while you can. Guild Wars 2 currently is NOT a game to get married to. It’s not long term at all.
One day you’ll be level 80, after running horribly design dungeons over and over you’ll have some of the exotic gear you always wanted. Then you will realize nobody is playing the dungeons where you can get the rest because the community is all gerbil wheeling at Fractals. You’ll probably do some exploring to get completion and realize how boring that can be. You’ll start another character and mess around w/ it. You will reach the impasse again but much faster.
What will happen next is you will start seeing the words “kitten” show up a lot when you posting messages on the forum, then you will take a break.
depends on the player. I’m currently really enjoying my end game.
Video game difficulty should not be something that goes beyond “reason”.
Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.
GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.
“Holy kitten, somebody got to Lvl 50, these guys are nuts!”
ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.
They’ll also release more asended gear during the year (they couldn’t because of the whole uproar), so just roam around until you get more gear against agony.
Now about dungeon exploits – it’s actually more damaging than rewarding. I hate groups that skip, because a) you’re missing out on the loot b) you make it really tough for squishies.
Also it IS based on reaction and skill. You know how easy it is to go down in a dungeon if you’re not tanking spec? That’s why you have to have a good dodging reaction. You can also use your skill to take down mobs 5 levels higher than you in PVE.
how about the ping time? That’s why in GW2LFG they don’t allow cross country server grouping. Do you imagine somebody running a dungeon with you with 500 ping?
Though the questions should be – why does Asia and Australia not get their servers? They connect to either European servers or American servers and have bad ping.
Another thing would be a language barrier. There’s specific servers that have their native language in Germany, French, etc (for not English speakers)
I had a full TA set which i salvaged (because condition as a memsmer is just horrible.)
Actually condition is fantastic for mesmers. Especially if you go heavy confusion and retaliation. I suppose everybody has different builds though.
It proves, once again, that skills doesn’t mean reflexion. As mentioned, what is the point of continue after lvl 40, 50, 60… 260,270… 580, 590… It’s just a technic of the developpers to keep you playing thousands of hours on something they took 10 hours to develop…
if you think that took 10 hours to develop… I don’t think that you know how hard developing is. Not to mention I’m pretty sure that they did not catch a voice actor at the same day as they created the environment and programed mobs behaviors.
355 hours in the last two months. I’m a no lifer
2 level 80s in full exotics
fractal level 5 lol
3 other characters started (level 60, 20 and 17)
going to seek mastering all the crafting professions, not only 3 that I have mastered right now.
Doing stuff in the end game right now, getting dungeon skins to transmute to for one character, saving up for tier 3 cultural armor set for the skin for the other one
3 points of interest away from my first full explore too
I feel happy with what I’ve achieved really
Forums are currently 80% of negative impression players, or players that find immerse ammounts of things they could or would improve, and make suggestions.
But in game, you barely find anyone, who has negative impressions or opinions of the game.
Why is that?I tell you, because the problems player feed to forums are so bad, it forced them out of game, and are waiting, and more likely hoping they get fixed, or implemented (as it as actually even promised).
The only reson they post at all is the hope this can get better.I can not understand those, that say something like " no dont do it its bad and it is good as it is, thy arena net"
You bought the game, enjoy it, but dont destroy it for others, by stopping the imrpovement and suggestion that could or would improve the gameplay for others.
ADDING can rearely destroy games. But refusing to add, now that DOES.That’s worrying. If there’s no one talking about the game online, it’s basically meaning that the map is empty or social element is not there. In mmorpgs I’ve been to, no matter how much the negative talkers comment in-game, they still log in and playing it.
I believe another factor is because there’s no world chat in GW2. It seems to be the only mmorpg that doesn’t have a world chat option. The world would be more livelier if there’s a world chat. This contributes to social interaction in-game and lessen it to look like a single player console game. The game needs to look more like a mmorpg.
talking in the game is not only about complaining you know. Just last night I had a lengthy discussion about politics on the LA map chat lol.
nobody forces you into a glass cannon build
If you don’t care about efficiency, then yeah. You can randomly choose your traits and clear ac for several hours. But that’s not the point of this thread.
I was not talking about “randomly” selecting your traits. The thing is even the most squishy classes have tank builds, glass cannon means that you want fast DPS and guess what? It makes you die easily. You can instead go for less DPS, but enough survivability to outlive anything.
Yeah, there’s no LF tank\healer stuff in GW2.
Instead we have LF for guardian\warrior. All high-end dungeons are kinda demanding for heavy classes. And you still need to have some tanks, supporters and DPS to clear those dungeons and make sppedruns (and I mean speedruns, not the regular PUG crawling) of ac\cof.
So there is a contradictin all right. Anet haven’t succeded in making all professions equal in PvE. Some can be universal tank\healer\dps guardians, others can only go for glass-canon DPS and still be outshined by warrior.
nobody forces you into a glass cannon build, but yes, if you go for one, you’ll die in seconds. That’s why if you want to tank you don’t go for a glass cannon build -_-
For example…_ What if I wanted to tank as an elementalist? The low health pool coupled with the stats of light armor would not even compare to that of a warrior.
Go earth, you now have more shields than a warrior does.
Every single class has different toughness, regen ability number, health pool and is pretty nicely balanced. There are tank builds for every class online, pretty good ones too, try them out, you’ll see
If you went to a restaurant and hated the food and service would you keep going back?
Would you stay around those forums for the restaurant for months complaining about it? No, you would post a negative review and move on. People that are mostly negative on this forum, tend to stay for months.
Its called staying alive, not all classes are overpowered like Guardian, if you don’t move you die, and to say moving is because you have a bad build is wrong…Anet made certain professions insanely weak no matter what build you are..
my mesmer friend can tank, elementalist can tank if you go all earth, ranger and thief has builds that allow you to tank as well. My necro is able to tank.
Yes, not all classes are OP like warriors and guardians, but there are still builds making you one tough kitten.
you only need to kite if you’re playing a squishy class and have a bad build. They did not make it necessary for you to kite. Some squishy builds include lots of endurance so you could dodge non stop, the others make you able to almost tank. Did you notice that mostly only only rangers and elementalists need to kite if they have a glass cannon build? Think of what would happen if we had magicians on the field. Do you think that they would be able to take lots of hits?
Also for stopping kiting – you have lots of immobilization abilities on all classes, did you forget that?
(edited by Mirta.5029)
bump. I would really like to know that this has been looked at
The only dungeon that is an exception of that is Arah, which no one runs because this game punishes complex play because why do arah where you can goto fotm which is 30x easier.
Okay, today I had two unsuccessful runs of level 4. In one of them I actually liked the people running with me, but we died multiple times and had to give up because of the lack of time. Easier you say?! I ran Arah. I enjoyed it. Fractals are actually more difficult for me. On Underworld server you can still find groups going to all the dungeons, including Arah. Use the online LFG tool if you want to run Arah that much, though don’t say to me that Fractals are “easy” when you don’t run them that often.
I’m at fotm 32…..
I play on jade quarry and i use gw2lfg.com.Jade quarry is one of the most populated severs on NA.
From 1-32 i’ve maybe wiped 10times (if that much.)
what class are you playing and what is your build?
Mesmer phatasm based with focus talents to i can help reflect projectiles in Dredge and the Flame shaman fotm and the asura one aswell.
With Phatasmal Healing and the Regen + the shatter heal mastery.
Must have been hard to master
I’m a necro, with recent adjustments to my build, built for survival, toughness and condition damage. I still have problems in a team of squishes only. Though, bravo to you sir for playing one of the hardest classes
The only dungeon that is an exception of that is Arah, which no one runs because this game punishes complex play because why do arah where you can goto fotm which is 30x easier.
Okay, today I had two unsuccessful runs of level 4. In one of them I actually liked the people running with me, but we died multiple times and had to give up because of the lack of time. Easier you say?! I ran Arah. I enjoyed it. Fractals are actually more difficult for me. On Underworld server you can still find groups going to all the dungeons, including Arah. Use the online LFG tool if you want to run Arah that much, though don’t say to me that Fractals are “easy” when you don’t run them that often.
I’m at fotm 32…..
I play on jade quarry and i use gw2lfg.com.Jade quarry is one of the most populated severs on NA.
From 1-32 i’ve maybe wiped 10times (if that much.)
what class are you playing and what is your build?
The only dungeon that is an exception of that is Arah, which no one runs because this game punishes complex play because why do arah where you can goto fotm which is 30x easier.
Okay, today I had two unsuccessful runs of level 4. In one of them I actually liked the people running with me, but we died multiple times and had to give up because of the lack of time. Easier you say?! I ran Arah. I enjoyed it. Fractals are actually more difficult for me. On Underworld server you can still find groups going to all the dungeons, including Arah. Use the online LFG tool if you want to run Arah that much, though don’t say to me that Fractals are “easy” when you don’t run them that often.
I heard that on level 10 there’s a chance to find an ascended ring. I’m going to go for that chance. And then I’ll make this:
Prototype Fractal Capacitor (Ascended)
Ingredients
1 Prototype Fractal Capacitor
1 Gift of Ascension
240 Philosopher’s Stone
1 Vial of Condensed Mists
Essenceabout 1800 fractal relics and 24 skill points. Far cheaper than getting one that’s made with gold
I don’t see how 1800 Fractal relics is easier at all, that to me is the grind part.. not to mention getting vial drop even 24 skill points is considered painful to some..
well I got a vial drop randomly at level 3. I’m level 4 at this point and even though I try my damnest to find a group, normally I end up running with a lower level group (1, 2,3), I boost some of my friends up as well. I do it for fun, sometimes I switch to dungeon runs, sometimes I do WvW. Got about 200 relics by now. To me money is painful, skill points, having leveled up multiple times after 80 is not a problem for me and because I’m having fun doing it, I know that eventually I’ll make it. There’s no rush and no pressure
I have no problem with the event, it’s COF path 3 that ticks me off and mob spawn rates. The place that I was standing to light the torches had a respawn every 1 minute. Pretty doable right? Well my teammate was standing where the respawn time was 8 seconds. And you get interrupted by the enemies when you’re doing it, so you have to kill them!
I heard that on level 10 there’s a chance to find an ascended ring. I’m going to go for that chance. And then I’ll make this:
Prototype Fractal Capacitor (Ascended)
Ingredients
1 Prototype Fractal Capacitor
1 Gift of Ascension
240 Philosopher’s Stone
1 Vial of Condensed Mists
Essence
about 1800 fractal relics and 24 skill points. Far cheaper than getting one that’s made with gold
Yeah.
I asked about the first one and a mod deleted my post so I would say so.
The second one, yeah its abusing game mechanics in an unintended fashion to inject more money into the system (due to the chest you get from it)
Enjoy your bans!
actually you get less this way – no troll loot.
honestly I think the genre has just played itself out over the last ten years and it has gotten so bad there is no recovery at this point.
back when it was daoc and eq things were different.
people expected it to takes many months to level up a single character
people expected getting groups to be very hard without a guild
people expected dungeons to be extremely difficultso on and so forth…
now people expect to be max level in under a week, they expect groups to be handed to them, and they expect dungeons and things to be nothing more than easy mode loot treadmills they repeat on a daily basis.
times change and things change, yes its true.
the thing is this genre has changed so much that its a different type of person who plays these games these days.
these days this genre is filled with self entitled people who want everything handed to them while they play on easy mode.
some people need to just let the glory days go, they are gone forever, this is all that is left.
MMO’s are now made on the premise of addiction, not fun or challenge.
EQ started it, WoW perfected it.
There’s a bigger market for addicts than there is for people who play for fun or challenge.
Expect MMO’s in 10 years time to be even more addictive and less fun/challenging.
question: how can a game be addictive, but not fun?
My main is a warrior lvl 41 iv’e deleted countless upon that level becoming bored of them, warrior godlike in pve, in pvp its like playing a broken class
So far i tried ranger, being forced to use bow makes it a turnoff all other weapon set are just for show and pve,
Elementalist too hard to play like 90000 skills to remember.
Necromancer – just meh
Guardian – not even bothered probably a more kittenty war
Theif – dont understand a thing about iniative. but i like spikes…
Mesmer too girly
Engineer – heh..
im about to give up gw2 as lvl 40 gg, back to guild wars for me
learn how to play
Warriors are the most overpowered class. They have more builds than just power. The fact that you’re losing in pvp means that you’re really bad at it. Search for good builds online if you can’t create one (and obviously you can’t).
Guardians are the more tanky of the two. Harder to play, yet have better survivability if you do them right.
Elementalists are not that hard. They’re squishy, yes, but seriously? You couldn’t remember 20 skills when you chose a weapon set?
Really it just looks like the game is not for you.
Reason?
1. Orr is really annoying and slow to do on your own
2. You want to party up and spend time with people.there’s your reasons. It’s optional. You know what’s great about that? You are not forbidden from doing it. You know what I do half the time while exploring? Party up with my boyfriend. Help some noob from the guild. Party up with a friend. Do I have to? Thank godness no, I can solo the content pretty well and am happy about it. If you want to socialize you do, if you don’t then you don’t. Why do you want to take the freedom of choice away from people that like soloing?
I don’t want solo players to have less freedom, I want party players to have more freedom. That’s the difference. Why should one kind of players be treated better than the other?
There’s a lot more to the game than Orr. Especially when you are leveling up. And even when you party with somebody else, where is the strategy that makes partying fun?
I’ve went to Orr, and I haven’t seen party-content. I have seen group zergs, which is a completely different thing. I haven’t see party strategy. I haven’t discussed with someone on how we should beat this guy or overcome that obstacles. I have simply joined the zergs, spammed skills, and finished events while watching TV.
This is not fun. And even if it was, it’s a zone only for level 75-ish or more. What about everything else? What about the other optional maps? And the story instances?
GW2 only truly starting having casual party-driven content with the monthly content patches, especially with Mad King’s and Tixx’s instances, and it has almost no deep party content outside of dungeons.
Partying with your lover or personal friend is cool, but if I want to party with anyone else to meet new people and make new friends, which adventure can make me help other people? Events are a zerg. Hearts are 100% solo, there’s not even an option. Exploration is mostly solo, because everyone has different explored and unexplored maps, and it’s a waste of time going back to a place you’ve been for the sake of “helping” someone in your party. But they won’t usually even need help.
if you needed to discuss a full strategy just to complete hearts it would be less solo friendly, so if you want more freedom for parties, you would be sacrificing freedom for solos.
Also another thing – what other MMO did it differently? How is leveling in Warcraft different in this regard? Every single quest is easily doable alone and most people indeed do so.
“Everyone has different explored and unexplored maps” and what would you suggest? Force everyone to have a copy of everything is explored because some person did that exploration months ago and you want everyone to have the same kind of exploration? The exploration is not account bound, it’s character bound, meaning that if you want the same kind of exploration, create a character at the same time with your friend and agree to not to play those characters when one of you is not online. Simple!WoW had plenty of quests you had to do with a party…
Specifically vanilla and BC.
Uhm they even had quests that were in dungeons that linked to the main world.Like attunement or quests that started in the world and ended in the instances. Did you even play WoW?
And WoW isn’t even the first to do it i don’t even like WoW but i admit they had better party content then GW2.
I did, with my bf, not the vanilla though. And that sounds really sucky. Did dungeons alone when I outleveled them by far.
Reason?
1. Orr is really annoying and slow to do on your own
2. You want to party up and spend time with people.there’s your reasons. It’s optional. You know what’s great about that? You are not forbidden from doing it. You know what I do half the time while exploring? Party up with my boyfriend. Help some noob from the guild. Party up with a friend. Do I have to? Thank godness no, I can solo the content pretty well and am happy about it. If you want to socialize you do, if you don’t then you don’t. Why do you want to take the freedom of choice away from people that like soloing?
I don’t want solo players to have less freedom, I want party players to have more freedom. That’s the difference. Why should one kind of players be treated better than the other?
There’s a lot more to the game than Orr. Especially when you are leveling up. And even when you party with somebody else, where is the strategy that makes partying fun?
I’ve went to Orr, and I haven’t seen party-content. I have seen group zergs, which is a completely different thing. I haven’t see party strategy. I haven’t discussed with someone on how we should beat this guy or overcome that obstacles. I have simply joined the zergs, spammed skills, and finished events while watching TV.
This is not fun. And even if it was, it’s a zone only for level 75-ish or more. What about everything else? What about the other optional maps? And the story instances?
GW2 only truly starting having casual party-driven content with the monthly content patches, especially with Mad King’s and Tixx’s instances, and it has almost no deep party content outside of dungeons.
Partying with your lover or personal friend is cool, but if I want to party with anyone else to meet new people and make new friends, which adventure can make me help other people? Events are a zerg. Hearts are 100% solo, there’s not even an option. Exploration is mostly solo, because everyone has different explored and unexplored maps, and it’s a waste of time going back to a place you’ve been for the sake of “helping” someone in your party. But they won’t usually even need help.
if you needed to discuss a full strategy just to complete hearts it would be less solo friendly, so if you want more freedom for parties, you would be sacrificing freedom for solos.
Also another thing – what other MMO did it differently? How is leveling in Warcraft different in this regard? Every single quest is easily doable alone and most people indeed do so.
“Everyone has different explored and unexplored maps” and what would you suggest? Force everyone to have a copy of everything is explored because some person did that exploration months ago and you want everyone to have the same kind of exploration? The exploration is not account bound, it’s character bound, meaning that if you want the same kind of exploration, create a character at the same time with your friend and agree to not to play those characters when one of you is not online. Simple!
^
1 = Dungeons;
2 = Dungeons;
3 = PvP;
4 = PvP;
5 = Mindless hack-and-slash zerg;
6 = A single example;See where the problem is Mirta? Tell me, for someone who doesn’t cares about dungeons – or cares about dungeons but also a lot about general pve, what is the reason to coordinate with other players in an attempt to be successful while exploring the world? Or while completing the storyline? Or while, you know, simply doing adventures?
Reason?
1. Orr is really annoying and slow to do on your own
2. You want to party up and spend time with people.
there’s your reasons. It’s optional. You know what’s great about that? You are not forbidden from doing it. You know what I do half the time while exploring? Party up with my boyfriend. Help some noob from the guild. Party up with a friend. Do I have to? Thank godness no, I can solo the content pretty well and am happy about it. If you want to socialize you do, if you don’t then you don’t. Why do you want to take the freedom of choice away from people that like soloing?
somebody already suggested this, I’m going to suggest it again.
1. Have a guild meeting and decide who stops representing and creates a new guild
2. Move all the people to the new guild
3. Having in mind that you’re a large active guild getting the upgrades back will take weeks not months.
People who say there’s nothing wrong with the feature haven’t been kicked yet or they are in a large enough guild they never have to worry about being shorthanded and getting stiffed or being kicked because they aren’t in all exotics or been discriminated against because of their class.
So you assume.
If you keep getting kicked it’s probably because of your skill level.
I kick bad players all the time.
The feature is working as intended.
do you kick more than half a party just so players wouldn’t get rewards for already completing a dungeon or a fractal?
If the player is really bad 3 or 4 people will agree to kick it. Making it so you only need 2 people is kind of ridiculous.
Nothing wrong with the kick feature imo.
2 people can kick more than half of a party just because they want others not to get the rewards. There’s totally nothing wrong with it!
“Too much stuff here is optional”
Yes.
The game gives you the option of talking to people, not when you are forced to, but rather when you want to.
If you are playing the game by yourself, without never trying to interact with people simply because the game is not forcing you to… Why are you playing a MMO, again?
The thing is.
Everything is obtainable without help.
I play MMO’s to work with people to obtain a great goal you could not do alone. There’s none of that in GW2.And no one ever wants to why would i want to risk repair bill on players who may not be good on content i can complete on my own?
1. You can’t get dungeon gear sets without communicating with at least 5 players (that is if you decide to run with one group only)
2. You can’t get ascendeds in fractals alone and once again have to communicate with at least 5 people (that is if you decide to run all 10 levels to get your ring with one group only)
3. You can’t perform well in WvW with 0 communication. Best teams are the ones that work together.
4. Spvp is not very good without communication either.
5. While communicating during events is optional you can’t complete high level events on your on (dragons, etc).
6. You can’t do the last part of your story alone.
I actually like the fact that the game does not shove communication down my throat. I have a very small guild that I chat with occasionally and I like running dungeons. Sure it’s a gamble what kind of people are going to be in your group, but I enjoy socializing with them when it’s a good group, however if it was essential that I do that throughout every minute of playing the game I wouldn’t like it.
Underworld has a good amount of people in it
As far as starting zones go most populated is the human one, then metrica province, then charr starting zone, norn starting zone and in the last place is sylvari. I barely run across anyone that’s there leveling and not searching for a dungeon.
Mid level zones that have the worst population problem – I run across about 13 to 15 people in 30 minutes on average.
The thing is the zones are fairly large and there’s no need to quest with other people so mostly you’ll only see people on events and talking on the map chat. And it’s perfectly fine with me
@ OP:
They may have done it unintentionally. If the party leader leaves, everyone gets kicked it. The leader probably thought that the party would still remain intact with 4 people.
It’s poor design and I’m not sure if it will be fixed in the patch later this month.
That being said, if you know if they did it intentionally, they can get a temp ban.
the party leader did not leave. They specifically pressed “kick” and had their friend confirm it. I’ve seen “kick this player?” flash up 3 times for only a second or so. I was the last one kicked there.
there’s no real way to report such a thing too.
I feel upset, because I’ve just ran fractal level 4 just to find out that after 1 hour of work I’ll get no fractal level up. Why? Because after the last boss on the 4th mini fractal 2 friends kicked 3 people out of the party because we were downed and they did not want to get us up. And there’s nothing I can do about it, except to re-run the fractal some time later when I stop raging about it and come to trust random strangers enough to try it again.
So my question is – why can 2 people kick more than half a party out because they feel like it and could a kick require at least the majority of votes (3 people)?