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Create a Skill: Guardian Edition

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Posted by: Morsus.5106

Morsus.5106

Skill name: Fiery Resolve
Weapon: Scepter
Skill description: Blast your enemies with fire and heal your allies, any allies the flame comes into contact with receive the same effects as the caster
Cast time: 1 sec
Recharge: 1 sec
Visual effect(s): A ball of flame
Numbers: Range 1200, (If enemy) Damage 80, Burning 1 sec, (If ally) Healing 100 + 0.6 * Healing Power, Fury 1 sec

Need some advice with my Guardian

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Posted by: Morsus.5106

Morsus.5106

I’m still kinda new to building my Guardian and I’ve been working on a tanking/DPS build for dungeons. So far I’ve come up with this

http://gw2buildcraft.com/calculator/guardian/?3.3|1.1n.h1|b.1n.h1.e.1n.h2|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|4u.d1f.2s.d1e.3s.d1e.1n.67.1n.67.2s.d1e|0.0.u56b.u29c.a6|54.k|v.16.19.13.1i|e

but I’m not sure it’s the best way to go, and was looking for advice before I started experimenting with different builds.

Are support/healing guardians worth it?

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Posted by: Morsus.5106

Morsus.5106

I play a tank/dps/support guardian in dungeons which seems to work well for me. I modified a build someone else gave me (sorry, don’t remember who, if someone wants to claim it go ahead) and this is it:

http://gw2buildcraft.com/calculator/guardian/?3.3|1.1n.h1|b.1n.h1.e.1n.h2|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|4u.d1f.2s.d1e.3s.d1e.1n.67.1n.67.2s.d1e|0.0.u56b.u29c.a6|54.k|v.16.19.13.1i|e

Healing doesn’t seem to work well for this game, and soldiers didn’t give me the DPS I wanted for solo adventuring but this has been working well in dungeons and around the world. I dunno if this is what you were looking for but it has worked for me. It could be viable to play a Cleric guardian and share you virtue of courage. I don’t know how well people would except you though, since a lot of people shun the healer in this game but I have to admit it would help out in a few circumstances.

Fix Rewards, Time, Fun; Fractals of the Mist

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Posted by: Morsus.5106

Morsus.5106

I’d like to see Amulets and back items available for Pristine Fractal Relics and Mist Essence made available for normal Fractal Relics. That alone would make FotM much better.

Champion Imbued Shaman Battle

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Posted by: Morsus.5106

Morsus.5106

Really? I found this rather easy, (not asking for it to be made harder Anet) due to any reflection. The boss itself is rather easy it’s the oozes that get you. If you throw up a wall of reflection or something like that it’s not trouble. Just keep moving and range him.

This is why exploits ruin the game...

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Posted by: Morsus.5106

Morsus.5106

What I’ve seen happen though, is that no one DOESN’T want to do the exploits. Sorrow’s Embrace is the dungeon I’ve been running for awhile now, and if it weren’t for the exploits no one would be running it. Also, if the enemies gave slightly better rewards we wouldn’t be so inclined to run past them. Maybe make drops better, or make it so enemies have a chance to drop a token, or whatever, but make them worth fighting and I KNOW these people will fight ‘em. Now, I don’t like exploiting, but when it’s me against the 4 other party members, I kinda have to do what they want or risk being kicked halfway through the dungeon.

Ascended armor idea

in Fractals, Dungeons & Raids

Posted by: Morsus.5106

Morsus.5106

How ‘bout you use a Glob of Coagulated Mists Essence, a Fractal Relic, and Mystic Coin and it’ll upgrade the item. If it has an upgrade it’s bound to those stat, and if it doesn’t it just becomes a higher stat-ed version of itself (so an exotic Knight/Berserker armor piece keeps those stats, whereas an un-upgraded Knight gear becomes Knight/Knight and gains an infusion slot). And to help out with the RNG they could sell the globs for 200 Fractal Relics or so.

(edited by Morsus.5106)

First dungeon, frustrated and disappointed...

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Posted by: Morsus.5106

Morsus.5106

Tanking? As a Warrior? There’s your problem. I don’t consider myself an expert on dungeons, but I can see right there, that there’s a problem. Warriors are a relatively fragile class, and you’r supposed to juggle attacks, not tank. Guardians can take more punishment than most classes (depending on your build and everything) but even they can’t withstand many attacks. Coordinate, target, discuss strategy, and learn each others roles. Your first time is always the worst, and I hate to be the one to tell you this but AC is a fairly easy dungeon. It also depends on your group. If you have all Warriors you’ll have insane DPS, but no survivability, you’ll be the definition of a glass cannon. Try not to have more than 2 of any of the same class, but 3 might be workable (but is NOT suggested for a new group). Overall though, don’t give up. You’ll learn your role as you play, but throw out whatever you remember from other RPGs. In this game, there is no tank, dps, or healer (you could try, and it’s possible but it wouldn’t be very efficient). Some of the roles I’ve found are DPSer (great path for Warrior) Boon-er (Guardian) Conditioner (Necro) and a billion other things. Just take your time, and learn a role for your Warrior.

How to get Agony Resistance before FotM 10?

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Posted by: Morsus.5106

Morsus.5106

Is there a way (besides laurels) to get Agony Resistance before having to deal with it? From what I understand you get Pristine Fractal Relics to buy Ascended gear for fighting the Jade Maw, but the Jade Maw deals Agony. Will I have to fight the Jade Maw (and deal with passive Agony) before I can get a decent amount of Agony resistance? I was hoping to do FotM 10 before I have enough laurels to get the Agony down to a managable amount (1%) and losing 6-12% of my health a second is a lot. Thanks for the help, Morsus.

Don't eliminate "Res-Rushing"

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Posted by: Morsus.5106

Morsus.5106

From their dungeon philosophy on the official website:

“Dungeons in Guild Wars 2 reward players who enjoy organized parties, epic challenges, and delving deeper into the secrets of Tyria.”

Well, there will be bad players and if they don’t want to learn how to cooperate then, they don’t deserve the reward, wouldn’t you agree? Groups are supposed to coordinate to overcome an obstacle, not mash the attack buttons. Players should only random PuG when they don’t know anyone. Over time, players that want to have a better dungeon experience should make friends and/or join an organized team/guild for dungeons because that facilitates cooperation.

Whether or not the wp system is in effect does not change the fact that there will be ignorant, uncooperative players out there. If wp zerg rushing is going to be allowed, then you’re encouraging success for people that don’t deserve it. A dungeon might as well be one hallway that leads to a chest that you can loot freely.

If lack of cooperative players is really the problem, please enlighten me on why some people that want to improve their dungeon experience have not moved on to develop friendships or find good guilds/teams. Why do they punish themselves by dice rolling for random strangers day by day doing the same old thing and hitting the same brick wall? Not everyone out there is selfish and ignorant. There are plenty out there who are looking for other cooperative players and want to improve their dungeon experience.

I agree with you though, people not willing to cooperate shouldn’t be rewarded. People who are TRYING to cooperate though shouldn’t be punished because of uncooperative team members.

I ran AC explorable once with a group I thought was going to be cooperative, but instead just wanted to literally “run” through parts of the dungeon. One guy would speed boost the rest and just run through. I thought “At least he’s sorta cooperating, it’s better than button mashers.” No. He left 2 people behind, and he and the other guy that made it through refused to go back and help the other people (I was not one of those, I made it through but still went back to help), now we we’re separated by the catacombs and 2 were at the boss, and 2 were still finding there way past the gravelings. Those people who got left behind shouldn’t be punished for the one guy’s mistake, and should still get the reward, while he shouldn’t. From my experience in a dungeon today, instead of cooperating it drove my team apart. I don’t like button-mashing, but that is preferable to no one being able to beat the dungeon.

Don't eliminate "Res-Rushing"

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Posted by: Morsus.5106

Morsus.5106

Just now I tried to do a dungeon, and had 4 people quit on me (a couple rage quit and some ran out of time), at one point our group was wiped out (3 died, one ran away and I was stuck fighting 4-5 enemies by myself) and then none of us could teleport to a waypoint because we were, for some reason, still considered in combat despite the fact the enemies were not attacking.

We spent maybe 5 minutes just lying there waiting for something to happen. This COULD have been done in a way that helped dungeons (force people to talk strategy, coordinate attacks, etc) but no, it only made my team rage quit (we replaced one then three quit at once, then the other person decided it was hopeless trying to replace three people mid-run and left, leaving me alone in a dungeon).

Don't eliminate "Res-Rushing"

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Posted by: Morsus.5106

Morsus.5106

Lightrayne, I’ve tried working together and communicating on these runs, but most of the people don’t want to cooperate and coordinate, they just want to keep pushing the attack button and get through the dungeon, so they would just run in little circles ignoring any abilities I used.

Solution to the rez-rushing dilemma.

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Posted by: Morsus.5106

Morsus.5106

4 players can handle the last boss, so 6 players is gonna be overkill unless they are unskilled.

Dungeons are kitten easy now

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Posted by: Morsus.5106

Morsus.5106

It depends on your party. In Ascalonian Catacombs, there are a couple Instant-Kill attacks and 1-3 guys ALWAYS end up downed, which makes it a lot harder.

Don't eliminate "Res-Rushing"

in Fractals, Dungeons & Raids

Posted by: Morsus.5106

Morsus.5106

No, please do eliminate it.

Using Kohler as an example like you did, if 2-3 players are downed, you use onw of the two remaining players to grab kohlers attention, pull him away from the downed ones and the other one helps res them, if you all die due to kohlers AoE, you don’t deserve to kill him until you learn the mechanic, and adapt.

Many classes have abilities that can be used to Resurrect a player instantly without being near them, if you can’t use this properly, then again, you don’t deserve to win the fight, if you use it, and then the player it was used on instantly gets downed again by another of Kohlers AoE, then he needs to Improve, Res rushing isn’t a tactic, it’s a zerg, it basically enables the most brain-dead of groups to get content done that they shouldn’t be able to do in the first place.

I am a Guardian, and my Instant-Resurrect skill (Sigent of Mercy), has a 4 minute cool down which means I can’t always revive everyone . I dodge Kohler’s attack, but my teammates never do, so I always end up trying to revive them while someone else fight’s Kohler. If they remove this, then I’ll end up doing much more healing than I already do, which is waaay more than my share.

I’m not writing this as an unskilled player who can’t dodge an attack, but as the guy who CAN dodge and get’s stuck healing. I’ve seen all 4 of my party members get sucked into the attack and die and I can’t distract Kohler and revive a teammate when my Signet is still on cool down from the last time he attacked.

Don't eliminate "Res-Rushing"

in Fractals, Dungeons & Raids

Posted by: Morsus.5106

Morsus.5106

“Res-Rushing” as this article refers to it is not something that should be discouraged. Most of you have played dungeons, and know how often you can go down. Most often, during a boss fight at least, your party members may not be able to reach you when you are knocked down.

A good example of this is the Kohler fight in Ascalonian Catacombs. If you don’t dodge in time you can count on going down. If 3 or more of your party goes down then the remaining players most likely will not be able to reach you yet. It takes awhile to bring yourself back into the fight when you can’t kill an enemy, so many times in fights like these you will be defeated. Your only choice at this point is to “Res-Rush” to prevent your whole party from being defeated and the boss fight restarting.

If “Res-Rushing” is removed, then most often you will not be able to get back into the fight if you are defeated, and after 2-3 players are downed there is little hope for winning that fight and all players will be defeated eventually. This won’t emphasize teamwork, because if you are too busy being annoyed (and often yelling) at the guys who didn’t dodge Kohlers instant-kill attack, and reduced your team to 3.