Frankly, I think we need to be able to store sigils/runes in Legendaries and be able to swap them, and then allow us to “salvage” the runes/sigils from Ascended equipment a la GW1 hero armor (In GW1, Hero Armor couldn’t be destroyed, and so when you salvaged it you would get the upgrades back while keeping the armor).
Batman would never use a gun. It’s the one weapon he’s sworn he’d never use because it is the instrument that killed his parents.
Even though OP is probably trolling, it’s unforgivable that he would assume Batman would use a gun.
MH Axe or OH Sword. MH Shield would be cool, but I can’t imagine any uses that would be gimmicky :|
Personally, I’m a little surprised by the Mastery System. It requires a lot more experience than I expected. To get a Maguuma Mastery to max level (all have 6 tiers) it would require the equivalent of 66.5 level ups at 80. That means we have to get the equivalent of leveling up 266 times in the Maguuma Jungle to get all of the Masteries. Considering content is gated behind them, this seems like a pretty high requirement for a relatively casual MMO.
I’m having clipping issues with my Human Male Guardian’s Greatsword and Luminescent Armor. Whenever I run, my Guardian decides to sheathe the Greatsword in his back. This is really disappointing after working so hard to get my luminescent armor.
Everything acquired on a Revenant will be lost at the end of the beta, even if it’s put in the bank. Log in as one of your other characters and try getting the Ascended Armor chest from the bank. From my understanding, it shouldn’t be there.
Any Americans found any copies? GameStop’s website still only lists the digital download.
Have any Americans found any copies? I checked two GameStops on Saturday and neither had any copies.
Is Heart of Thorns going to have a physical release in the USA or not? I still haven’t been able to find physical pre-purchases in the USA. All the Gamestops I’ve gone to say that there is no listing for Heart of Thorns at all in their systems. I can’t even pre-purchase the digital. And Gamestop is the only retailer listed as an “official” reseller. What’s going on Anet? The date for the physical pre-purchases was to have started June 23rd, it is now July 6th.
I went to two GameStops on Saturday looking for a physical copy and neither had any. I really want that physical copy
Nope. It’d segregate the community, and would likely be played less than the core maps.
I fail to see any problem.
I have a full set of chars… One of every class at lvl 80. I got the deluxe for the slot for Rev. class… If I have another character slot on top of the one I paid for what am I going to use it for? leveling another class that I already have? Oh how I can’t wait to do that -__-
Key farm or something? Having an extra character slot doesn’t harm you in any way. In the case of a second expansion you will have a 10th slot. Really, there isn’t a problem here.
But why? I have one of every class already on my account… having another on top of the one means I’ll have a slot for a pointless char…
Seems a bit, Meh to be honest, like they don’t think about these things.
You were willing to pay $75 for everything, and now you’re getting everything plus an additional character slot. I fail to see any problem.
Do we get something else?
You get two character slots instead of just one.
Have any Americans found a copy at GameStop? On reddit some EU players have found theirs, but so far I’m having no luck on Amazon.com or Gamestop.com.
The standard edition will be available in a “boxed copy” version from some authorized retailers. Some of those retailers are engaged in the pre-purchase program. Others are offering a pre-order, which is not the same thing and will not gain the benefits of the actual pre-purchase.
Hope this helps!
If I prepurchase via an authorized retailer will I have access to the betas and character slot? Thanks.
I suppose we’ll find out tomorrow when it goes on sale. Hopefully it does, but I’m not sure that most retailers will provide a code that can be redeemed before HoT launches.
The base game is worth $10, and a Character slot is worth $10. While the FaQ is misleading, and that is a legitimate complaint, I’m getting my $50 worth.
How will the additional character slot work if I preorder at GameStop or Amazon tomorrow? I really want the boxed edition, but I’ll order it digitally to get the character slot though. It’d be a shame to have to go without the box though
You HAVE to pre-purchase from Best Buy or Gamestop. You have to pay in full. If you pre-order you don’t get any of the bonuses, including Beta Access or the exclusive Title.
You will get the code on your receipt, and you must apply that code to your account before HoT launch.
Can you source this for me?
How will the additional character slot work if I preorder at GameStop or Amazon tomorrow? I really want the boxed edition, but I’ll order it digitally to get the character slot though. It’d be a shame to have to go without the box though
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morsus.5106
To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.
If this is true, why is the core game only no longer an option on the buy page?
I’d be fine with getting the HoT upgrade key and Base Game key separated. Then I could have a second, base account to either use for myself or give to a friend and use the HoT upgrade on my account.
I agree, it makes a ton of sense thematically for what they described they wanted the Reaper to be. A slow but unstoppable force character is exactly where I’d put a defiance bar. Doubly so given that Necro as a whole gets very little in the way of boons like Stability which would be the other option for this sort of character.
The defiance bar would be better, because a blind could be catastrophic to someone who attacks slowly. For someone who’s autoattack is a spam, a blind is no big deal, but if the autoattack takes a few seconds to “wind up” a blind would be bad.
Weapon – Greatsword
- Slow attacks with big damage modifiers
Sounds easily interruptable.
Utilites – Shouts
snip
- Effectiveness based on how many opponents are hit
So it’ll be useful in Courtyard where the enemy tends to zerg, but not very useful when you don’t have many enemies on you at once. Roamers with interrupts will love fighting Reapers lol.
The “Test of Faith” (the one where the swords spring up and stop you from leaving) seems pretty situational, but could offer some great play where you put all but the healing skill down, but Dragon’s Maw looks like an outright better version of it. They’d have 25 stacks of vulnerability combined with a high damage whirling and unable to leave if you use Dragon’s Maw + Procession of Blades + Light’s Judgement. Highly useful when stacking IMO. The new dungeon meta could be Shelter + WoR + Procession of Blades + Light’s Judgement and Dragon’s Maw.
it’s never meant to be OP and completely dominate anything existing.
It also shouldn’t be too underpowered, like most current traps are. Now that I’ve seen some of the skills in action, I think they’ll be able to hold their own in groups, but still have some questions as to whether it will hold up to the current Guardian abilities.
Tome of Courage -> Signet of Courage
Passive: PBAoE Heal every 10 seconds.
Active: Light of Deliverance
Light of Deliverance heals for 50k to everyone in your party, so this could either be part of the new meta, or totally useless. I’d definitely give it a try when a pug seems like it could use a little more support than my Virtues can provide. After all, an extra Aegis, some burning and a little healing isn’t much compared to fully healing everyone. I’d still use Renewed Focus when I’m open worlding or by myself, but that sounds like some awesome part play right there.
Guardians before announcement:
“Where is my condi, where is my long range weapon”
Guardians after the announcement:
“Wah, condi, wah ranged weapon”
You’re putting words in a lot of other players mouths. I never wanted another range weapon, and I’m not a fan of condition builds, nor traps. Frankly, if the new trait line is mostly about Longbows/Traps (which it probably will be) I will just stick with my current build.
Keep in mind that elite specs are meant to feel like a new experience. They’re almost like entire new professions, but within already existing professions.
A guardian might be a holy knight, but for their elite spec, they’ll be a holy hunter instead.
I think you’re overplaying Elite Specs. Elite specs are
- 1 Trait line.
- 1 Weapon.
- A rework of profession mechanic skills.
They’re just a new spin on an existing profession, not an entirely new one. 2/3 of all your traits will be old, and unless you pick all of the new abilities and your class gets a 2H weapon, you will be using old skills too. Elite specs are not like entirely new professions.
And if the expansion was about fighting Abaddon or Dhuum again they would have called it the Demon Hunter and a lot less people would be upset with the name.
While the dragons are a natural part of the world they still are an evil threatening Tyria and guardians magic is used to defend Tyria.
1. Not everyone agrees that they’re evil. Again, they are a force of nature.
2. Everyone’s magic is being used to defend it. That’d be like naming the Elementalist specialization “Magicuser”. It isn’t unique to the class in any way, so why it’s applied to Guardian only is beyond me.
Except, well, everyone is hunting Dragons, not just the Guardian. Demon Hunter would work because the Guardian has skills that imply a holy nature, such as Consecration, Ward, Meditation, etc.
Are Demon Hunters the only people who fight demons? The Dragons are the evil that is corrupting Tyria, so holy magic would be just as effective against them as it would be against demons.
The dragons aren’t evil though, they are forces of nature, and without them the world wouldn’t be able to contain magic. The wiki describes the dragons as “forces of nature and primordial forces from the view of Tyrians, the dragons seem no different … [than] a blizzard or earthquake”.
The demons in Tyria are the servants of Abaddon or Dhuum, not the dragons.
However, saying traps are useless (if they work like ranger traps) is utter bullkitten.
2 classes already have them, and only one uses them very often. We know enough about it to know it’s not going to be shaking up any Metas. At best, we continue using Greatsword or Staff spamming with the new virtues. At worst, we continue doing what we have been.
While it might not be a frontliner, the Dragonhunter has nothing to do with shouts and chants, like a Paragon. That’d be like saying “Well let’s just call this Blueberry Pancake a Chocolate Pancake. Eventually, it will stick!”
Except, well, everyone is hunting Dragons, not just the Guardian. Demon Hunter would work because the Guardian has skills that imply a holy nature, such as Consecration, Ward, Meditation, etc.
Before today Guardians were screaming how much they wanted longbow. They get a longbow that works like a longbow. Now everyone is complaining.
What exactly did people think Guardian Longbow was going to be?
1. Not all of us were screaming for Longbow. I wanted mace personally, or off hand sword.
2. The problem is the utilities. They are all traps, something that isn’t super useful on other classes. For example, since the healing skill is a trap, you’re reliant on your enemy to trigger it for you to get healed. It will be absolutely useless in a ranged fight, something that a longbow Guardian will be doing.
Some players requested a long bow to guardian Anet gave them.
But really what players were expecting was a bow with lots of conditions and damage for the easy play.Skrits accept anything that is shiny.
If it had just been bow, I would have been okay with it. Seriously though, traps aren’t that useful. There’s a reason that neither Rangers nor Thieves use their traps very often. Mostly they’re just used for WvW roaming iirc.
indeed, and making a trap for allies doesnt make any sense even if it is for healling gw1 rangers had healling spring trap but they were rangers, that electrfied fence trap would fit something like ele or engie, guardian with wings and spears for gap closers that would be fine, imo ic this as a nail in guardian coffin.
Guardian with bow is to hard to push players to play if doest make a ton of damage.
Personally, if they did something in between consecrations and traps it could have been useful. I think traps may be useful when stacking in Dungeons, but I think it’d have been better to just do more Consecrations.
- Crusader
- Guardian Angel
- Archangel (seriously, flying wings and no angel references?)
- Zealot
- Janissary
- Sentinel
Heck, just Demon Hunter would be better because Dragon’s are what everyone’s hunting. Dragon Hunter is in a weird place because everyone is hunting dragons. We have built an army for hunting dragons. It really doesn’t have anything to do with the Guardian.Crusader and Sentinel sounds way better than “Dragonhunter.” Personally, I would prefer if it were named Crusader only because it conjures up the image of someone using light powers on a personal mission.
The problem with Sentinel is that it’s a stat combo for armor. I think that ANet won’t want to reuse stat armor names, so it rules out stuff like Sentinel, Valkyrie, and Zealot etc. Crusader is a good name that implies the religious/sacred/holy aspect of the Guardian without reusing a stat combo name.
Some players requested a long bow to guardian Anet gave them.
But really what players were expecting was a bow with lots of conditions and damage for the easy play.Skrits accept anything that is shiny.
If it had just been bow, I would have been okay with it. Seriously though, traps aren’t that useful. There’s a reason that neither Rangers nor Thieves use their traps very often. Mostly they’re just used for WvW roaming iirc.
- Crusader
- Guardian Angel
- Archangel (seriously, flying wings and no angel references?)
- Zealot
- Janissary
- Sentinel
Heck, just Demon Hunter would be better because Dragon’s are what everyone’s hunting. Dragon Hunter is in a weird place because everyone is hunting dragons. We have built an army for hunting dragons. It really doesn’t have anything to do with the Guardian.
A healing trap… on the bright side, Litany of Wrath won’t be the worst healing skill anymore.
Encouraging reviving will encourage dead players to just sit around and upscale the event. As it is, death is very forgiving in GW2. Even if you rewarded the rezzer, it would be difficult because standing still is a death sentence. “Rez the dying, leave the dead” is totally acceptable.
It dropped in a dream I had. Does that count?
I paid for this game, so I should have access to items in this game.
No one is stopping you from getting it (aside from the enemy team. If you want it, earn it.
Why do these have to be P2W? Can you please put them in the gem store? I would pay real money for this.
You keep using that term, but I don’t think you know what it means. P2W means Pay To Win, and the mini llama being a tournament item is not Pay To Win for 2 reasons.
1. You don’t pay for it.
2. It doesn’t help you win.
Asking for it to be in the gemstore is closer to Pay to Win than it being in the tournament. Guild Wars 2 is not pay to win.
I expect they will be introducing a new set of specializations with each future expansion, and probably, as you suggest, not create any more professions. Though it would be pretty cool to see new professions, it becomes more and more work to add a new one with each set of specs they release, since any profession they add would need to have as many specializations as the ones existing already.
Not necessarily. Each added class to the original Guild Wars games had less skills than the prior ones. For example, Warrior, a core profession, had 140 skills total. Ritualist, a class added in the second campaign, had 110 skills. Finally, the Paragon, had a mere 85 skills, much less than the original. The past has shown us that ArenaNet won’t try and make sure that all of the classes have the same amount of variety, just that they are all viable and balanced.
Conditions will never be a thing in PvE until they’re allowed to crit and can scale with ferocity, or ferocity is removed and a baseline crit damage bonus goes for all abilities.
It’s not about condition caps, get it in your thick heads. Caps are just a quality of life issue, the real problem is the damage scaling.
Conditions are not for critting, they are for damage over time. If you want to burst something down with ferocity, you are going to go Berserker/Assassin no matter what. That’s the design behind them. Conditions aren’t useful because they can’t do their job well in large groups, that job being damage over time. Every time a Guardian’s Virtue of Justice applies a burning, interrupting the Elementalist’s burning and lowering his DPS for 1 second every fifth attack.
Something was said in an interview somewhere, but I barely have time to post these days at all, and have no real time to look for it. I hate moving.
How would that work?
Does the shield give you 5 skills if you only equip the shield, but if you equip a Scepter/Sword MH those will overwrite the first 3 skills?
No, it’s something like each specialization has 10 skills (or more, but likely the same number throughout). Druid would get 5 from staff, 1 from healing, 3 from utility, and 1 elite. Shield!Mesmer would get 2 from shield, 1 from healing, 6 from utility, and 1 elite. Just my understanding of what’s been said.
I wanted Axe. Longbow, being a ranged weapon, is unlikely to shake up the dungeon meta, but Axe could have replaced Sword as the go-to melee weapon. On the bright side, Guardians now have another option from just Scepter for World vs World and World Bosses.