Mystic’s Gold Profiting Guide
Forge & more JSON recipes
+1 to Astral’s explanation
Repair canisters should only be used in places like final bosses in dungeons – where you can’t repair. same for reviver orb.
judging by spidy supply changes, it looks like people do actually buy it for 20g.
looking at http://wiki.guildwars2.com/wiki/Iron_Legion_armor, I’m guessing this item is supposed to be a karma item, but maybe got removed from the vendor so now it’s not a karma item, and not obtainable anywhere? which would mean the only ones being sold are from people that bought it before it was removed?
- Crafting Booster
- Ticket Scrap
- Scroll of Knowledge.
I can’t complain for free, but I doubt I’ll ever be able to complete that ticket.
that’s what I thought, but I saved them anyways. a couple map completions later, and I had a full ticket. the bottom tab of my bank is strictly for things I probably should delete but am holding onto in case they are ever valuable
In most cases the retrieval was done within like 72 hours of the deleting, and usually only on special items such as gem store purchases. But it couldn’t hurt, so go ahead and try.
I also recommend not deleting them in the future even if you’re not planning on using them, for this very reason
yes it does. there will be lower demand for dyes, so they decreased the supply of dyes. unid dye price is pretty much guaranteed to go up to ~1g, but no one knows when that will happen, so it may be a very very long term investment.
you do pay 15% tax on the final product (mithrillium in this case, except that is non-sellable, so it’s kinda bad at illustrating)
but you pay 15% either way.
the difference is is you also pay 15% on gathered materials you sell vs. no tax on gathered materials you use.
most cases.
I don’t know of a case where it isn’t more expensive to get the extractor. Gold to gem conversion winds up with an extractor costing 20g when you buy them in bulk, 25g when you buy them individually.
Now, if the extractor was 1k gems and was reusable…
superior sigil of generosity and >+9 AR infusions are the only cases where extractor is cheaper.
tell you what; you can assume Crying Thorn of Dreams buys and sells thousands every hour.
There is currently a 142.3g profit potential between sell listing (including -15% fee) and the buy orders.
with thousands being bought and sold every hour, you are sure to be able to flip at least a couple hundred before noon.
no you don’t.
the profit on these items wouldn’t be nearly as high if it were easy to get the ingredient.
If your gathering all your materials, then your not really ‘profiting’ right? Your just converting self harvested raw materials into T7 dowels to get the max reward from all that farming right?
If you where to pay others to farm with buy orders on the raw materials, then spend your daily craft allotment on refining them into dowels, then you are making some profit as well as selling your daily craft time.
you do profit more by crafting with what you gather rather than buy.
the reason is that you’re not paying 15% TP fees for selling what you gather.
buy 100 mithril, make lump of mithrillium (costs ~30s)
vs.
gather 100 mithril, sell with 15% fee, buy 100 mithril, make lump of mithrillium (~25s-30s = costs 5s)
vs.
gather 100 mithril, make lump of mithrillium (costs 0s)
so crafting it from what you gather saves ~5s (15%).
@Behellah: actually, not even then. It is FAR cheaper to convert those gems to gold then buy whatever runes/sigils you are trying to extract than to use an upgrade extractor. Usually you can buy 4-10 for the same price, but on the really expensive runes/sigils it’s as low as 2-3 for the same price (yes; 2.5 traveler runes or 4 divinity runes for the price of 1 extractor when converting gems to gold).
Only superior sigil of generosity and >+9 AR infusions are worth using an upgrade extractor.
some items that use a lot of bloodstone dust to craft:
http://www.gw2spidy.com/recipe/7840
http://www.gw2spidy.com/recipe/7839
http://www.gw2spidy.com/recipe/7841 (currently not profitable)
I just realized. crafting ascended materials is currently the fastest way to make gold in the game :P
Elonian + Damask + Deldrimor: cost to make = (13)(44)(32), sell for (20)(67)(14) = 30.7% profit = (4)(12)(74) profit
Takes about 1 min to buy enough materials for a month, then about 18 seconds to craft each day. so 4g in 18 seconds = 800g/hour
not just clicking – space is very prohibitive for beads. If you want to make 100 beaded weapons, that’s 7500 beads (30 stacks).
so first, you have to sit there for 31 min to buy the beads (at 4 clicks/second), then you have to have no inventory space leftover :P
also, the merchant is not exactly located in a safe neighborhood :P kinda hard to do 7500 clicks while veteran risen are attacking you.
Seeing as how there is no alternative, I believe looking at sell listing volume is the best we have to go on.
Plus, I’m sure someone could do a math proof about how we can look at a month’s record of a particular item’s supply, see that there has never been 1000 listed in a short period of time, and assume that there wouldn’t be such an event on a generic day in the more-recent past. It might be snap shots every 15 or 5 minutes, but after 2880 snapshots in a month, at least one would see any peculiarities such as 1001 added and 1000 sold.
But, you do have a point that we should take into account. We could easily say that 1 added and 1 sold is likely to happen. Even 2 added and 2 sold is possible. Beyond that is very unlikely for how many we do see. Also someone removing their listing is possible. So I would say the velocity of sell listings is very likely within 4-7/week. For a generic item, maybe 90%-140% of what we can see? (then x2 for buy orders?)
Speaking of them; we can’t do anything about buy orders. And I’m sure JS will come on here and say something like “actually, 46 of these items changed hands in the past week” (he’s done that to me before). But at least we have a ballpark – we are reasonable certain 1000 of these aren’t routinely sold.
Elonian Leather Square: cost to make = (1)(58)(14), sell for (2)(67)(16) = 43.6% profit
Bolt of Damask: cost to make = (9)(31)(94), sell for (13)(74)(99) = 25.4% profit
Deldrimor Steel Ingot: cost to make = (2)(54)(24), sell for (4)(24)(99) = 42.1% profit
Spiritwood Plank: cost to make = (2)(43)(24), sell for (2)(69)(98) = -5.7% profit
Deldrimor Steel Plated Dowel: cost to make = (17)(88)(84), sell for (22)(95)(89) = 9.1% profit (via buying the spiritwood and deldrimor)
I would very much appreciate you making and selling these
I need to buy a lot of them and would welcome lower prices (even 1c undercut will lower the price 1c)
could not agree more with OP
various people have stated good points and counter-points that I agree with.
Personally, I feel there is no reasonable reason not to allow salvaging all items.
Sure, there would probably be a 10c decrease in ecto price, but that would only be the short-term and would jump back very quickly.
TP was working about 4 hours ago, but not working now. No amount of re-opening the game, quiting cookied, restarting the computer, etc. helps. gerrrrrr.
quickie example:
Settler’s Pearl Carver
Settler’s Orichalcum Imbued Inscription = 1g70s
5 x ecto = 1g80s
2 components = 5 orichalcum ingot = 50s
total cost = 4g1s
sell price = 16g
profit after tax = 9g58s
*edit: apparently, in the time it took to write that, the sell price dropped to 4g80s, which puts the profit at 7s instead of 9g :P well, there are others!
I was gambling on this happening a year ago. I lost that gamble and ended up selling my stockpile of superior sigils and runes to a merchant. only lost like 60s in the process, but still annoying. yes, this should be added.
I’ve been noticing the balance recently has been something like: 3 pvp, 3 wvw, 2 pve, 2 anywhere. which compels you to play either pvp or wvw, which is not what dailies should be doing. As was previously said, dailies should be obtained naturally from just playing how you want to play, and that is not always the case atm.
I think the distribution should be something more like: 2 pvp, 2 wvw, 2 pve, 4 anywhere
I have a somewhat related question – how do you judge the velocity of an item?
on that site I linked: http://www.gw2spidy.com/item/48724
just above the graph it has color codes for what things are on the graph. you can click those to add/remove lines and bars from the graph. I like to remove ‘Sell Listings Volume 1 Day Mv Avg’, ‘Sell Listings 1 Day Mv Avg’, ‘Buy Listings 1 Day Mv Avg’, ‘Buy Listings Volume 1 Day Mv Avg’, and ‘Buy Listing Raw Data’. Then add ‘Sell Listings Volume’. What you’ll have is how many sell listings there were, and what prices they were at and not any of that averages junk. anyways:
buy orders are less definitive. people can remove those for free, so you can’t always make something of changes in that count.
but sell listings are usually telling. Basically, if that count goes up, someone listed a new one. If that count goes down, it’s highly likely someone bought one. So you can count the number of times that count goes down over the course of a week and that will tell you how many sell listings were fulfilled during that time.
That’s the best way I can think of to judge how quickly an item sells if you know nothing about that item. A better way would be playing in that item’s market and getting to know it.
phew, then they only changed how it happened and didn’t remove it.
back in my day we had to select what we wanted, not just be offered it.
I always enjoy reading your posts, especially those that include math. I believe you stated previously that you really like math and it shows.
Thank you for effort and contributions to these discussions, they’re very informative.
:D
My characters always carry a Mystic, Basic and Crude salvage kits to shred what I find in the field and then shunt the mats into my collection tab.
What do you use Basic on? What do you use Crude on?
I’ll recommend this thread for you to read: https://forum-en.gw2archive.eu/forum/game/crafting/Salvage-Rates-results-on-rarity-of-Kit/first
TLDR: The stated % chance of rarer material is actually the % higher-than-base chance of rarer material (base is ~10%): Crude has ~10% chance of rarer, Basic has ~12% chance, Fine has ~13%, Journeyman has ~15%, Master has ~15%
If infinite SK wasn’t so convenient, I would use crude for all whites, blues, and greens.
I would rather you just buy the ones I salvage so I can make monies.
it is the BL weapon specialist, however the last time I went there to take a screen shot for someone asking this question, the tab wasn’t there. It could be they silently removed that ability, possibly to make room for more BL weapon sets. Or they changed it to ask you if you want them converted when you talk to them with one instead of having it look like a purchasable item.
If you’re unable to get it changed, you can open a support ticket and they’ll likely change it for you manually.
That is correct, hence the oversupply of Eternities on the market right now
LOL. you make a very good point.
from 1-4 being sold to 18 in one week (5000g to 4000g)
now isn’t a half-bad time to invest in eternity… buy order at 3200g, sell at 5000g when it gets back to normal = 1050g profit.
I’d also like to add that making a time-gated material TP-able completely obliterates above and beyond regular amounts of reasons to have that material be time-gated in the long term.
what a lot of people don’t realize: mavericks is only free if you’re upgrading from 10.6 (Snow Leopard) or above.
this isn’t usually an issue, and not an issue OP has, but I’m just saying it for someone else who might have an issue with it.
Anyways, there are lots of reasons not to upgrade, and OP might have one of them (such as needing PowerPC applications). To that, I would suggest one of the following:
- install mavericks on an external HD
- install mavericks on a USB flash drive (32GB might work. 64GB would be ideal)
- create a partition on your HD and install mavericks on the 2nd one. since you’re only planning to play GW2 on it, it only needs to be about 40-60 GB.
unfortunately, all of these would require restarting your computer between regular use and GW2 playing. you almost might as well just get bootcamp.
even if you can’t gain life, it should still take life from the target. or does it not?
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blood:
“Healing: 453 (0.1)?
Damage: 452 This damage ignores armor and is independent of the amount of life you heal from the sigil. It is also independent of Power and Healing power.”
I wouldn’t call unid dye sellers ‘fools’. it’s only like 5-20% of the population that enjoys TP trading and investing and stuff like that. the vast majority of players sees that they have unid dyes, knows they don’t want / don’t need them, sells them. They couldn’t care less about the price, just that they get something for it.
I got into the game from a friend. Basically, he came over to play starcraft, and opened GW2 on his computer for me to try. I made a new character on his account, walked around, did the tutorial mission, walked around some more, fell in love, went out and bought the game the next day (I prefer having physical copies of software).
point being that you can have them try playing on your account. They wouldn’t be able to play with you, but I feel that’s not totally needed for an intro to the game.
you could either have them download it on their computer, then you sign in, or have them sit at your computer.
I bought about 3,000 unid dyes at ~22s. missed the 17s each price – I thought it would go lower. I think Anet is shooting for at least 1g/unid dye. unid yellow dye is the cheapest that can be forged into unid, and that costs around 35s to make x 4 = 1g40s.
Unid dyes WILL go way up in price, the only question is when. There are millions of fresh unid dyes in the game right now. Basically no one needs them. Only new players will eventually consume them, but it will take months to happen. I’ll be patient.
I expect other dyes to also go up at the same time unid dyes do, but I’ve never been too interested in the dye market, so I’m a beginner there and wouldn’t know which ones to invest in otherwise I would :P
on expensive items, I always check price history:
http://www.gw2spidy.com/item/48724
in the last week, this item has maintained a 400g price.
then on april 19, 3 were listed, lowering the price to 350g.
april 20, 2 of those were bought/removed, raising it to 400g again. (I’m assuming yours was one of those)
point being that this dagger is selling well at 400g (I count 4 sales in the last week, not counting your removal).
from this, I would probably list one I found at like 380g and expect it to sell within a day.
you can undercut expensive items by 1c, but it’s just as likely to get undercut again, and you’re likely listing it at it’s settled price, so it might take a while to sell. but if you undercut by a significant amount, it will sell faster and less likely of relisting it. And, really, which would you rather have? 380g now vs. 400g in a week. I look at it as: that 380g now could be turned into 500+g before the end of the week. filling a buy order is for when they are really close to the sell listing or you are very impatient.
I was running around WvW as a griffon the other day. much fewer people were trying to kill me than usual.
I did the math a while ago. essentially, gold → gem would need to go below ~94s/100 gems for mystic salvage kits to be cheaper than master salvage kits. that hasn’t been the case since nov 16, 2012
Master SK = 15s36c / 25 = 61.44c each
at 94s/100 gems:
Mystic Forge Stone = 45 gems each. at 94s/100 gems = 42s30c each
Mystic SK = (15s36c + 8s + 2s88c + 3 × 42s30c) = 1g53s14c / 250 = 61.256c each
at 9g/100 gems:
Mystic SK = (15s36c + 8s + 2s88c + 3 x (9g/100*45)) = 12g41s24c / 250 = 4s96.5c each (4s35c more than Master, 8 times as expensive)
I use any mystic forge stones I get from AP on mystic kits, then only use master once I run out of those. I usually use MSK for salvaging rares, so an extra 5s added to the cost essentially eliminates any profit margin (instead of 30s for a 37s ecto you’re paying 35s for the 37s ecto)
I can think of a few reasons for having time-gating for the first month or two when ascended came out (don’t consume every basic material in the game on day one, don’t cause too much havoc on the economy, let people who don’t want to make ascended equipment make a profit instead, people who want it RIGHT NOW need to pay more).
I can think of no reason to have it there months later, and from looking at celestial equipment, I’m guessing they’ll never remove it.
agreed. extractor is a joke atm.
they make it really easy to get 1 or 2 from aetherblades / watchwork node. which makes me think they want people using the MF to get those 250, as 250 via 1 or 2 at a time would take FOREVER.
btw, which spinal blades are you trying to make? it requires 250 for Advanced and 250 + 250 for Tempered + Gift of Blades
skill and trait combos. some things work well together. you really have to focus on a few parts of your character and have everything help that. for example: I’m a mesmer, in traits I can select things that boost my damage, boost my phantasm’s damage, increase my shatter damage, help conditions, etc. If I plan on summoning lots of clones to shatter, I would want to increase shatter damage and maybe confusion but not touch phantasm damage at all. or, if I want to summon all the phantasms and just let them wail on my enemies, I would increase their damage but not touch shatter damage at all. You have to be really good in a few things rather than kinda good in many things.
Also, I will frequently get in fights with someone who dominates for like 10 seconds (deals lots of damage, takes almost no damage), then runs away because all their skills are on cooldown. Their plan is to win in those 10 seconds, but can’t sustain a prolonged fight.
first level of security) Anet preventing people from getting to player data
second level of security) whatever encryption Anet uses on our data so if hackers did get it they wouldn’t be able to read it
third level of security) how complicated your password is. simple password = easy for them to decypher Anet’s encryption.
if Anet uses really crummy encryption, then short/simple passwords are decrypted almost instantly. complicated ones would likely still be safe. As others have said, hackers want an easy list of as many people’s username/email/passwords as possible. If they steal our passwords and can instantly decrypt 100,000 of them because people used passwords like ‘abc123’, they aren’t going to spend the time to go through everyone else’s one-by-one.
The trick to a complicated password is length. even if it’s all lower-case letters, if you have a 20-digit password, that is far better than 6-character passwords that use more character types, such as ‘aB1@[?’
I like how this place tells you how safe your password is (dont enter your actual password there – try one that’s similar but doesn’t use the same characters): https://howsecureismypassword.net/
(‘aB1@[?’ would take 3 minutes. 20-character all lowercase would take 157 billion years)
There are different icons for PvP and PvE/WvW. Though, maybe some different ones would be better.
I see it now, but that is really subtle and even if you’re looking for it it’s not immediately obvious which is for where (when looking at all of them). Also, WvW-only and PvE are lumped together into a star.
additional suggestion: make those icons bigger.
for example: “Monthly Kill Variety: Kill 2 different professions”
I’ve killed at least 200 players this month and this is still at 0. You should really specifically say if an achievement is only for PvP. (I know it’s not a bug – I’m illustrating why the suggestion is needed)
The dailies tend to be a little more clear: “Daily Captures: Help capture a point in a PvP match”, but I would still suggest it should say something like “PvP Daily Captures: Help capture a point in a PvP match” instead.
I’ll point out that WvW-specific achievements should also do this, and they do tend to: “Monthly WvW Player Kills: Kill 50 players in WvW”
There are no weeklies.
kitten. I’m an idiot. meant monthlies, so 1/4 as much AP from those then…
last I heard, upgrade extractor does not remove infusions. otherwise, you’re right: it would be useful to be able to take a +10 infusion out and make a +11 once you collect enough to make the 2nd +10.
1 Stivie.4538 = 23498 Riverside [DE]
1 LovePure.3259 = 23031 Fort Aspenwood
adding up all the numbers in http://wiki.guildwars2.com/wiki/Achievement gives 12,629 non-daily/monthly AP, so Stivie has 10,869 daily/monthly AP at minimum. That 10k includes things like yakslapper, so there are lots of AP that they likely don’t have, but I would bet they have at least 90% of the non-daily/monthly ones, leaving 13,715 AP from dailies/monthlies. So only 856 dailies and 428 monthlies to go.
another way to go about it: released aug 28,2012. 598 days between then and now, 85 weeks. I’ll estimate 12 dailies and 6 weeklies = 7176 AP from dailies + 5100 AP from weeklies.
They might of already reached the weekly limit
still another several months before the daily one is reached.
(edited by Mystic.5934)
in RNG, there is a guarantee of winning streaks and losing streaks. the other thing that is guaranteed is that it will /not/ be evenly spread.
also, maybe you should be doing things that can drop precursors. not everything can. I have no idea what can/can not.
‘exploit’ is a matter of scale.
mine rich ori node on 1 character = great!
mine rich ori node on 5 characters = great!
mine rich ori node on 5 characters on 3 servers = knows what’s up but doesn’t want to exploit
mine rich ori node on 20 characters on 24 servers = exploit
it goes from feature to exploit when you’re doing it 500 times more than the average player. that’s why cof campers weren’t exploiting – they were just doing a dungeon 50 times a day while most people did it once or twice.
the only trays I’ve ever seen:
+100 power food trays near the WP in wvw or near the zerg getting ready for teq
health regen trays before a public guild rush
all others were meant to be funny (IA while ago I saw someone put down like 40 different trays of food around the MF in LA)
unid dyes used to be the best, but they increased the price.
I believe Heavy Crafting Bag was a close 2nd at the time… so that would make those bags the current best way to get gold from laurels.
The funny part is that laurel→unid dye→gold used to be so good, you could even take that gold and buy like 1.5 times as much influence as you could of bought directly with laurels.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.