Tarnished Coast – Dissentient [DIS]
All classes
The way I read the most recent update, is that the only way to get into the EOTM is from being placed into a que for a BL. I hope I am wrong, but I have a feeling that you will not be able to join on friends or be able to join directly to EOTM. If this is the case, it will prompt entire servers to all que for only 1 BL to generate a que for people to be able to get into it, then people will leave the BL when friends say there is a que and so on.
I could see this being a HUGE mess upon release, unless it is able to be joined directly and not only through a que. This could also make it very hard for lower pop servers to enjoy the content and make people all want to merge onto other larger servers. Though this could be a motive to reduce the number of servers Anet has to support. Who knows, we’ll have to see in a few days.
You are wrong. You can join directly at any time without a queue. You can also choose not to go to EotM if there is a queue (so you can go to another map or PvE).
Don’t think of it as the overflow map, but as the map that has overflows.
Who knows? The thousands of players who participated in the beta.
The only dailies I have an issue with are the new sPvP tournament wins dailies and the WvW defense restorer daily.
The sPvP ones because they would take about as long as doing all of the other dailies combined, if not longer.
The defense restorer one because it encourages bad/inappropriate use of supply in WvW.
The number of dailies in the list is fine. I do complete all of them most days, but generally skip the ones I mentioned above.
It’s an overflow like any other. You should be able to join on friends. Not that that’s 100% perfect, but it does mean that groups, particularly smaller groups, are more likely to get on the same server.
Incorrect.
EotM functions like the mini-games. You get placed in a random overflow and you can not join on your group mates.
In mini-games you can’t even try to join on your party members because the party display is replaced with your team. This is not the case in EotM.
so,we beg you for new wvw map,but at the end we receive a new pve map,thx a lot
This is definitely not a PvE map.
I sort of get the impression that the Devs feel the old WvW maps are a lost cause and this new overflow/cross server map should just replace the ageing borderland maps or replace WvW as we know it all together.
No, it’s a testing ground for new ideas and mechanics. The hope is that new things get introduced here first and then migrate over to the other maps if they’re successful, or presumably removed if they are not.
I just dont see many of us ever entering EOTM. Unless servers start stacking just for the chance to get in.
You still seem to be thinking it’s an overflow map … it isn’t.
The greater question is whether or not it will be interesting enough for many of us to want to stay in it. Personally, my play style involves a lot of dodging and movement so I’m expecting to quickly get fed up with falling to my death. It’s like ANet decided that we needed a return to jumping puzzle mechanics in WvW. I’m not sure what’s so wrong about just being able to fight.
Lots of people seem to think this map consists solely of tiny little islands. While there are a few of those, this map is a lot bigger than people seem to be expecting and most of the fights are going to take place where there’s a lot of room.
Here’s an album of about 100 screenshots I took during one of the early betas … http://imgur.com/a/zQpJP Hopefully from that you can see there’s lot of areas with plenty of space.
(edited by Nabrok.9023)
We don’t.
We want potential new WvW:ers. And this is a good way to get that.
There are quite a bit of people that had no plans to enter WvW because they have decided from the start that they won’t like it.
But then they actually tried and and started playing it regularly.Absolutely. Things like map completion and achievements bring people into WvW that might never try it otherwise, and a lot of those people find out that they like it and become regular WvW players.
Of course, there are others that just come in, get what they need, and leave. Not everybody is going to like it, but at least they gave it a shot.
I think daily achievements and the wvw season achievements are the way to do that, even though the latter did pull in a lot that never wanted to be there. Those at least get players involved in wvw-related activities, so they have that chance of finding that they enjoy it. Unless this new living story content involves existing wvw mechanics and goals, it’s nothing more than tacked-on pve content on a wvw map.
Players on an open world combat map trying to complete pve goals are likely to just be griefer bait. Maybe that’s an overly cynical view, but I see it as being very likely. If you want to do something to get people onto a wvw map, it needs to be directly related to wvw. Trying to populate the map with players that aren’t even there to do anything wvw-related is pointless and harmful to everyone’s experience.
Well, I have a hard time defining what’s PvE and what’s not in WvW zones.
Of course, when they copy/paste events from PvE maps into WvW maps (i.e. Offshoot events), yeah, that’s a PvE event. But if you take that same event and give it some WvW relevance … say 10 points for your server when you win … that would mean players may compete to complete it, so is it still a PvE event?
But these events that will be in EotM are not in any PvE maps, they’re only in EotM (a WvW map). So are they PvE events? We don’t know exactly what they are because they weren’t in the beta, but even if they can be completed without ever fighting a player … well you can take a keep without ever fighting a player … does that mean that taking keeps is PvE?
I don’t know. Does it matter? It’s a thing to do, other players might try to stop me from doing it, or I might try to stop them from doing it.
And why do we want achievement hunters in WvW???
(Don’t say for free kills, because even that is boring). I would prefer ANET not “force” people into WvW, just as I would prefer ANET not “force” PVE at me.
We don’t.
We want potential new WvW:ers. And this is a good way to get that.
There are quite a bit of people that had no plans to enter WvW because they have decided from the start that they won’t like it.
But then they actually tried and and started playing it regularly.
Absolutely. Things like map completion and achievements bring people into WvW that might never try it otherwise, and a lot of those people find out that they like it and become regular WvW players.
Of course, there are others that just come in, get what they need, and leave. Not everybody is going to like it, but at least they gave it a shot.
I don’t remember what it was, but there was something else that was delayed a bit from when they expected because it wasn’t quite ready. I think it came in the next patch.
We won’t be getting it next week, but I don’t think it will be long.
My guild was in the EotM beta. There’s an event which allows you to claim control of an airship, all of the players involved in the event can talk to the NPC involved get a device in their inventory that when double clicked calls in an air strike.
NDA?
There’s no NDA for EotM beta.
There are various consumables you can get in EotM and use in any WvW map, this is one of them. They cost 25 badges each.
I think it’s a 1,200 range AoE.
I just dont see many of us ever entering EOTM. Unless servers start stacking just for the chance to get in.
You can enter at any time, you don’t need to be queued for other maps.
Don’t think of it as the overflow map, think of it as the map that can have overflows.
For arrowcarts I see no problem, as you can put then in places the AOE cant get you.
But I agree that cannons and oils are almost useless as it is impossible to keep using then while people AOE you to death. I do not know if mastering it with WxP gives some protection as ram master does, and it should not be like that. You should not have to buy extra protection to use those sieges…. they needed to have a natural protection to the user, but still be destructible, at least could give people sometime to use it.
As far as it is today even a small group can kick you out of a cannon or oil.
I think oil mastery does have some ranks that grant protection, but cannon mastery does not.
Oil mastery does actually look quite good, but it’s so rare that I actually get on oil.
You’re right though, there should be some inherent “cover” buff that grants protection to those on a wall, and you shouldn’t need ranks to get it. You do have some advantage on a wall, you can run up throw out some attacks and run back to safety, but this often doesn’t accomplish much.
They could also improve the situation with keep design. Imagine if a fortified keep had turrets with cannons on top, those turrets being a little higher than 1,200 … like the cannon on south gate of hills most classes can’t reach.
There’s also some interesting design on the keep walls in EotM. Take a look at this oil placement As you can see there are two oils instead of one, and they have cover from the front, so for enemies to attack they have to move right under it.
Note that there’s no upgrading in EotM, oil and cannons are always available.
Do you really think the kind of player who strives to get every single achievement point is going to give up 3/day by not doing the WvW dailies?
Don’t fool yourself, those players are in WvW every single day.
It’s not that difficult to spend the majority of your time in WvW and still get every daily category.
And the same thing applies to that situation, does it not? How many of them are in there only to not be left behind in achievement points, and would otherwise never enter wvw? Whether it is for a one-time living story achievement or for recurring dailies, it’s not creating interest in actually participating in wvw. It’s the line between ‘I want to do this’ and ‘I need to do this if I want more points’ that I’m referring to.
If there were no daily achievements points for them in wvw, would they still be in there every day? I’d guess the number of players that gained some actual interest in wvw due to being in there for dailies is far less than the number that would prefer to never have to do wvw for daily points.
Any part of the game is much better off if it’s filled with players that want to participate and actually enjoy that aspect of the game. A player that is in only wvw to capture a camp for their daily doesn’t want to fight me, and I’d rather be fighting someone that has enough real interest in wvw/pvp to be knowledgeable enough to put up a fight.
I have over 15k achievement points, this puts me in the top 500 NA. I’m not bragging, just mentioning this so that you know where I’m coming from. Obviously I can’t speak for all high achievement players, but I suspect my views are fairly representative.
I generally complete every daily every day, with some exceptions (I often skip costume brawl and defense repairer, and the new sPvP tournament win ones take too long). Yesterday I played for about 5 hours, I spent at least half of that time in WvW and about 45 minutes in sPvP.
The WvW components yesterday were quite easy (all solo-able), I could certainly have completed them in less than an hour if I wished, and I stayed in WvW for a while after they were done. I don’t do all the achievements because they’re there, I do all the achievements because I enjoy playing the game.
I’m not a WvW player. I’m not a PvE player. I’m not a sPvP player. I am a Guild Wars 2 player.
3: It gets more people into WvW and might end up with increased participation overall.
People that don’t want to do wvw/pvp aren’t going to get into it just because they sprinkle in a little pve content. No matter how much pve you cram into it, there are still people there want want to, and will, kill them. If they don’t want to fight other players, they aren’t going to enter wvw unless you put a pile of free precursors in the middle of the map.
I do hope that this means the end of living story on the other 4 wvw maps, because that does remove the negative side to pve/LS content in wvw. But it is still pointless and will bring very few new players into wvw, and just works to keep wvw players away from the new map because they don’t want to deal with LS content. If anything, there will simply be less people bothering to do the living story content because of where it is.
And I just had a friend tell me this as I was typing it. She won’t be doing any of the next living story content that takes place in wvw, because she has no interest in wvw. So there is one player will still be avoiding wvw, and is now avoiding LS content as well.
Hmm, seems some people really have short memories. Don’t you remember the flood of PvE people into WvW in the beginning of the season? PvE people will go anywhere to get their achievements.
Baiting them in with achievements isn’t creating interest/desire to do wvw. The segment of pve player that feel the need to have every possible achievement point will go there for however long it takes them to get those points. But they still aren’t going to be actually getting into wvw. They don’t want to be there, they just want achievement points and many of them feel “forced” into wvw to keep up.
They don’t want to be in wvw, and quite frankly, I don’t want to be playing along side people that don’t want to be there. It does nothing but hurt both groups of players.
I’m in the group of players that enjoys both wvw and pve, but I don’t want to see the two mashed together.
Do you really think the kind of player who strives to get every single achievement point is going to give up 3/day by not doing the WvW dailies?
Don’t fool yourself, those players are in WvW every single day.
It’s not that difficult to spend the majority of your time in WvW and still get every daily category.
Funny how most people on these forums can’t comprehend players as being anything but one of two things:
1 – Soft, inexperienced players who only play PvE.
2 – Hardened, cool kids who only play PvP.
Such a false dichotomy…
While this is true, in most cases a PvE build vs a WvW build are miles apart. Those PvE folks wearing their neeto zerker gear will most likely on several occasions find out extremely fast what little to no defensive stats does when facing other players that are actually geared to fight other players. Like an above poster said “inb4 21k back stab, nerf thieves”.
It doesn’t mean PvE folks don’t know what they are doing, it does however mean that they are under geared for the occasion.
Yeah, because it’s impossible that somebody might have two sets of gear … or even two different characters!!
People gripe about ANET because ANET continues to slap the vocal majority in the face with every “update”. Now according to some leaked posts (in the past) ANET believes these forums to be essentially the vocal minority, which is their right to think (wrong or right as it might be).
Most likely right. I remember DAoC put short surveys on the login screen to help determine development direction, and the results usually came out in a very different way than the forums would have led you to believe.
You have to remember that it’s only a small sub-set of a games players that even visit forums, never mind post in them.
So even that 8-bit piece of kitten understood it needed to get feedback from somewhere?
I find it amusing that you’re complaining about them not taking player feedback in the update that’s had way more player feedback than any other so far.
You mean the same beta where people were warned if they were overtly critical they would booted from said beta?
If I speak to a wall about its faults did the wall take feedback, or was it just me talking to a wall?
Nobody was warned about being overly-critical. People were warned about staying on topic and not trying to push an agenda. Reading between the lines, they were saying don’t go on about GvG.
Yeah, use Guard. Castable every 12, gives regen/swiftness. Set your options to use instant cast so the bullseye doesn’t keep showing up and slowing you down. As soon as you hit guard, it will cast. I speced 10 into BM to get the cooldown for shouts.
Nice. That’s AoE regen/swiftness too, so if you have a friend with you they get the benefit as well.
People gripe about ANET because ANET continues to slap the vocal majority in the face with every “update”. Now according to some leaked posts (in the past) ANET believes these forums to be essentially the vocal minority, which is their right to think (wrong or right as it might be).
Most likely right. I remember DAoC put short surveys on the login screen to help determine development direction, and the results usually came out in a very different way than the forums would have led you to believe.
You have to remember that it’s only a small sub-set of a games players that even visit forums, never mind post in them.
So even that 8-bit piece of kitten understood it needed to get feedback from somewhere?
I find it amusing that you’re complaining about them not taking player feedback in the update that’s had way more player feedback than any other so far.
People gripe about ANET because ANET continues to slap the vocal majority in the face with every “update”. Now according to some leaked posts (in the past) ANET believes these forums to be essentially the vocal minority, which is their right to think (wrong or right as it might be).
Most likely right. I remember DAoC put short surveys on the login screen to help determine development direction, and the results usually came out in a very different way than the forums would have led you to believe.
You have to remember that it’s only a small sub-set of a games players that even visit forums, never mind post in them.
A ranger can roam with impunity. I have permanent 33% swiftness and regen. Regen is 4,500 and lasts 14 seconds, is castable every 12 along with swiftness which lasts 14 seconds and castable every 12. Like I said, permaregen/swiftness.
Every tic heals me for 500, I heal very very fast. You also have your main heal which is 7K+ and regens for 7K per 3 seconds, usuable every 30seconds. Great sword in main hand with GS cooldown and you can “swoop” away so far from opponents they cry. Use your elite skill so you can’t be stunned, feared etc for 20+ seconds. Attack is 3000, toughness is high and armor is 3,400. Plus you have a pet. You have pet taking 3 conditions from you every 10 seconds, you can’t be conditioned down, trust me. I roam all day without fear and take camps, kill ugly yaks, solo towers and harass everyone. Oh, and when they think they have backup. “Swoop” away with your 33% perma swiftness. Live to roam another day.
Are you using shouts for the regen/swiftness? Every 12 seconds … that would be “Guard” with the shout CD reduction trait?
(edited by Nabrok.9023)
There is no queue problem except for the top servers.
So … there is a queue problem then?
You don’t have to go to tier 1 to find WvW queues.
Yeah, fixing a problem with WvW that mostly (or even exclusively) effects the servers that have the highest WvW populations? Makes no sense.
Also, anet was quite up front about the fact that when they launch in Asia there are guilds there that dwarf anything seen in NA/Europe and that was a big part of the reason for developing an any-time WvW experience.
If, for you, “elitist” means “preferring to play with guildies and friends more than with strangers that might not even speak my language”, then, yes, I am an elitist, and I’m proud to be one…
I believe he meant expecting other people to leave the instance they are in just so that their friends can join.
In my opinion, that is an unreasonable expectation. If your friends can’t join your instance, join theirs.
And how do you propose to do that, when overflows fill up as they are created, and guildies are on different filled overflows?
When playing alone, or in small groups, overflows are never a problem. When playing in somewhat larger groups, they are a nightmare to get minimally organised…
Was this all related to my comment? Have any of you guys done any PvE at all? You simply right click someone’s name and join their overflow.
And how do you join a filled overflow?
Overflows have two caps. The “soft cap”, at which it stops bringing new people into the map, but you can still right click on somebody in there and select “Join in …”, and the “hard cap”, at which nobody can join the map at all.
So, in EotM, say 4 of your friends are already in, great you join their party and hop into EotM. Most likely you’ll be put in the same overflow, but if not you can try the “Join in …”
If that doesn’t work, you could do as the earlier poster suggested and whine at people to leave in map chat, or the other 4 people could use the “Join in …” option to join their friend. As the new overflow is very likely not full this should not be a problem.
Defense is already ridiculously easy in this game. A group of 5 defenders who know what they are doing can easily hold off a group of 25 for a long time.
Its not that its easy, its just no nearly as rewarding as going on the offensive.
Did you know that defending an objective for 15 minutes gives the exact same reward as capturing a similar objective?
Now, maybe that could be improved, but it’s really not that bad.
If, for you, “elitist” means “preferring to play with guildies and friends more than with strangers that might not even speak my language”, then, yes, I am an elitist, and I’m proud to be one…
I believe he meant expecting other people to leave the instance they are in just so that their friends can join.
In my opinion, that is an unreasonable expectation. If your friends can’t join your instance, join theirs.
And how do you propose to do that, when overflows fill up as they are created, and guildies are on different filled overflows?
When playing alone, or in small groups, overflows are never a problem. When playing in somewhat larger groups, they are a nightmare to get minimally organised…
Honestly, if you’re a large guild bringing, say, 40+ to a map, you’re probably not going to take your whole guild into EotM. Border maps will likely remain the “go to” spot for large guild activity, as it’s tricky to get everybody in EB and may likewise be difficult to get everybody in the same EotM.
I do think people are going to be surprised at how large the EotM actually is though. It’s really not that small, and there are plenty of spaces in it for large fights. Getting a group or two into the same map will not be difficult.
PPT doesnt matter, EoTM or no EoTM doesnt change that. A new map filled with pve mobs sounds amazing for pvp… oh wait, not really that much.
Time will tell I guess. Everything else ANET has done has been absolute garbage, I guess I lost my hope somewhere along the way.
There are no PvE mobs in EotM at all, save for the occasional sentry, guards, and of course the objective champions (keep lords, etc).
Now, I suppose there are a few aetherblades in there for the introduction of the map, but they’ll be gone in a few weeks.
You didn’t mention the other PvE events that allow you to gain buffs for your side. There are also a lot of other types of mobs running around such as words, etc.
Well, you see, everything is a PvE event in some way. Capturing a keep, tower, supply camp, those could all be considered PvE events. I have (jokingly) described WvW as “PvE with other players trying to stop you.”
When people say they have a problem with “PvE in WvW”, they don’t really mean they have a problem with events in WvW … WvW is all events. They have a problem with the way some of these Living Story events have been implemented, which I agree has been handled rather badly.
The new events in EotM have been designed as WvW events though (not just events from PvE maps copy/pasted in), and I believe they fit in well in a competitive environment.
I keep hearing people saying you will be grouped together not by servers but by your color, do we have any source on that information?
It was discussed in the private beta forums, which are now inaccessible.
If, for you, “elitist” means “preferring to play with guildies and friends more than with strangers that might not even speak my language”, then, yes, I am an elitist, and I’m proud to be one…
I believe he meant expecting other people to leave the instance they are in just so that their friends can join.
In my opinion, that is an unreasonable expectation. If your friends can’t join your instance, join theirs.
Are there really so many thieves on lower tiers?
Bring them on, I destroy most thieves that try to take on my necro.
PPT doesnt matter, EoTM or no EoTM doesnt change that. A new map filled with pve mobs sounds amazing for pvp… oh wait, not really that much.
Time will tell I guess. Everything else ANET has done has been absolute garbage, I guess I lost my hope somewhere along the way.
There are no PvE mobs in EotM at all, save for the occasional sentry, guards, and of course the objective champions (keep lords, etc).
Now, I suppose there are a few aetherblades in there for the introduction of the map, but they’ll be gone in a few weeks.
I think we need a season 2 if for no other reason than to see how many people will still server stack expecting an amazing season 2 reward chest…
I don’t care so much about the loot, but I was disappointed there was absolutely no acknowledgement of any position but 1st.
TC pulled off an upset to get 3rd, it could have happened just on points, but we legitimately beat a T1 server. We got nothing for it. Maguuma worked hard to get into gold, they got nothing for it.
I don’t care about the loot, it’s just some acknowledgement of those achievements. A good solution would have been to give everybody a finisher, gold for the gold league, silver for silver, bronze for bronze, and then add a number to it for your placement.
Blackgate would have a gold finisher with a #1 on it. TC would have a gold finisher with a #3 on it. Mag would have gold with a #6, which would still allow them to laugh at FA’s silver # 1.
It will suck players away from the PPT match up, making coverage problems even worse for small servers. Too bad you can’t see that through your rose tinted glasses.
And now, back to my ignore list with you.
Real WvW-players will stay on the real maps. Simple as that. EotM is more of a middle-ground between PvE and WvW and thus, most likely, won’t interest the majority of the people playing WvW for the sake of playing WvW.
You’ll probably want to go there to pick up some of the consumables. Sentry turrets in particular will be useful I think. You can deploy these anywhere and when enemies get near you see their red dots on your map.
I’m not really sure where this “middle ground between PvE and WvW” is coming from. There are some interesting mechanics on the map, but it’s still very much a WvW map.
It does amuse me to see so many people assume a black and white distinction between WvW and PvE players when there are many, many people who enjoy both modes of the game. I myself have over 15k achievement points, which puts me in the top 500 in NA and top 25 on my server, and yet I probably spend more time in WvW than any other game mode.
Funny. You can look over in the sPvP forums and see people complaining about the exact opposite.
https://forum-en.gw2archive.eu/forum/pvp/pvp/WvW-is-killing-PvP-development/first#post3552360
(edited by Nabrok.9023)
I have a few questions with Edge of the Mists. Concerns really since I heard of it’s implementation.
As I understand it, Edge of the Mists is an infinite created map that will house players while they wait for WvW maps to let them in.
Not true. Of course, you can go there while waiting on queue, you do not have to be in queue to go there. You can also be queued and not go there (e.g. play in home border while waiting on EB, or even do some PvE).
It will have it’s own scoring system that will be separate from the PPT of WvW. That all sounds great.
True.
The questions that concern me though, what about low pop servers that don’t hit a que? Will they never be able to see that map? What happens if people enjoy that map/play more than they do the WvW maps. Will the WvW maps then become less filled?
As I already mentioned, you don’t need a queue to go there.
All green servers play together, all blue servers play together, all red servers play together. If you’re on a low pop server, you’ll still get high pop EotM.
Did they also make this Edge of the Mists map so they can throw LS stuff into the WvW scene but without all the backlash from the WvW players?
I doubt it’s a primary concern. I would actually like more LS in WvW, but just handled better. The way they’ve done it, it’s either been so in the way as to be annoying (off-shoots) or completely out of the so it’s ignored (energy probes). I’d like to see LS events that are not obstructing regular WvW play but actually make WvW players want to go and do them, which means they need to be competitive and contribute to either score or wxp.
Relax. It’s just a bit of story to introduce the new map.
Concentrate on the good news: A proper queue system that tells you which maps are queued without you having to try them and tells you your position in the queue.
I don’t know if it’s the resolution I play it, but the white announcement text that shows on the screen is right on top of where my targets boons are shown, which makes it impossible for me to see which ones they have up.
Could you please move this text down a little or something … or maybe even just get rid of it entirely?
Usually the 2 week metas are quite easy to complete, the ones with more difficult tasks (like this one) last 4 weeks running concurrently with the next meta for the last 2 weeks.
Hopefully that is the case here.
I don’t know why they don’t add a timer to it as with the dailies and monthlies.
Thing is, you need at least 100 people to successfully pull it off, and more like 125 to do so reliably. That’s a number that seems to be very close to map cap, so you’d basically need the entire zone doing this. Maybe they could add some scaling to it … for example not needing to complete all 5 platforms to break a chain, but with this many people required after the shine wears off in a few months this encounter would become the exclusive province of massive mega guilds.
The wurm encounter is also very difficult, but I think once people figure it out it could probably be done with 60 or so.
+1 for this
this isn’t about character information but about someones server assignment.
Argument: Character Name/ Accountname
Return value: server_idGuess you’re an administrator of a voice chat for a guild or -in my case- a GW2 server community. Guess you want a proove that someone is playing on this GW2 server.
This little tool would solve all of our problems playing WvW without an “enemy” in the commanders voice chat channel.
But how would you know the person on voice chat is that character/account?
With our current system, at least we match the person asking for registration with an in-game request, with either obvious name associations or having them whisper their mumble username if it’s not so obvious.
I’m not sure a public API for a server_id will be an improvement at all.
What might work … create a web page people can visit, they login for authenticated API and home world is retrieved. If it is the correct world they are presented with an access token they add to their mumble client which grants them access to the relevant rooms. The token could be updated periodically.
The trick is, it has to be their actual home world returned, and not the last world they were on (guesting).
On TC we use mumble. People need to be registered to access the public WvW rooms.
Generally to get registered you have to meet somebody with the registration privilege in a WvW map to make sure they’re not just guesting. Usually this is simply a case of asking in map chat. Prominent guilds in WvW can register their own members.
It’s not perfect, still leaves problems when people transfer, but it’s about the best we can do right now.
I’m not a techie by any means here so, help me understand this.
Are you talking about public access to guild information? Or just access to guild information if you are a member of that guild?
Public access to guild information is a truly bad idea. no-no-& no
It would only be public if the guild published the information publicly. It wouldn’t be available for just anybody to retrieve (this is the point of authentication).
Allowing only Guild Leaders access to special member information is also not helpful.
I am an officer and I run the guild in the guild leaders absence. The guild leader is only on a cpl of hours a day. I spend hours of my rl time keeping up the multiple guild spreadsheets required to keep track of what’s going on with our members.
Honestly, I’m not sure why the Guild Panel has not been revamped in 16 months… It’s almost useless. Why won’t you guys fix it?What I would give for just a “Last log-in” date & the ability to grant individual members certain levels of access apart from rank…
At a minimum, information we have in-game should be available. For example, every single guild members can log in, look at the roster and see who is online, who is representing, which server they are on, what zone they are in, etc. This information should all be retrievable.
The API may or may not include a last log-in date, but if it does not you can create one by having your app query the data at regular intervals (maybe every 15 minutes for example) and logging who is online and if they are representing or not. This is similar to how camp timers work in the WvW apps … that information isn’t exposed in the API but people query often and mark the time when a camp changes hands.
P.S. You can get currently get the next best thing to a last log in date from the achievements leaderboard. It’s actually last time an achievement point was earned, but most people earn at least 1 achievement point as they play. Filter by guild, you can hover over people to get a date.
Advanced: append ?pjax=1 to the URL and copy/paste into a spreadsheet.
Extra advanced: Paste into a text editor first and search & replace " Since " with a tab character, which puts the dates in their own column when you copy/paste again into the spreadsheet.
(edited by Nabrok.9023)
As someone said in another thread.
If you don’t wait in the map, you risk missing it.
So to do it, you have to wait in the map.
That means you can’t do anything but wait, which is kinda sad.Edit: On top of that you get a black screen during the fight and have to restart the game to end up in an overflow…
It’s the first day, everybody is trying to do it. Give it a few days and you’ll be able to just go on the hour. Heck, even today I posted in guild chat when the 5 minute timer popped and was able to ferry in a few guildies (didn’t hit hard cap).
Even if not, it starts at the same time everywhere, including overflows, and you’d have to be really unlucky to get an empty overflow.
There won’t be any feature builds or spvp improvements. Those things won’t come until late March or early April.
This patch will just be the two new world bosses, one temporarily (Marionette)the other permanent (Jungle Wyrm), and some new rewards. That will be all until 2 weeks later.
Yeah, I’m not a fan of this new system of leaving all the features out until one big patch. I’d much rather they continue to give them to us as they’re ready. Especially if this means we won’t get Edge of the Mists for months yet.
Add to that rumors left around how some people scored two reward bags? Pitchforks and torches.
Wasn’t that difficult, you just had to switch character and get into an overflow where the event hadn’t finished yet.
It was early days of the game though, so most people only had one level 80.
The area did upscale at that time, but the rewards were to your level, so although I did manage to get two 20 slot bags out of it, there was no second chance for a precursor (I got “The Briny Deep” with my one 80).
Well, I don’t have huge amounts of gold … about 170g right now. I don’t really play to make gold, I just play how I want. I do play quite a lot though.
For instance, yesterday I …
All together, I made something like 6 or 7 gold over about 4 or 5 hours of play.
If you really really want to know how many achievement points somebody has, add them to your friends list and if they’re not currently online check the leaderboard.
I think I got this achievement with crafting.
I wonder if they’ll sing the same tune in 6 months as population continues to decline as rapidly as it has.
OK, look me up in 6 months and we’ll continue this conversation then.
The fact remains that living story has introduced new zones, new dungeon paths, new skills, new skins … all of those things.
You need to be more specific: 1 new zone added, 1 alteration to an existing dungeon path, 1 alteration to an existing open-world boss, Several new Fractal paths, 1 new skill, lots of temporary new skins now gone, several temporary zones now gone, 1 new pvp arena(as far as I know), a few existing zones altered.
In a year and a half.
That’s not even 1/10th worth of expansion content. An expansion should give you a new continent’s worth of material: permanent new races/professions, dozens of permanent new skills, entirely new permanent storyline arc, permanent new dungeons, permanent new pvp arenas, and of course gem-store items.
At this rate, it will take them 20 years to give an “expansion’s worth” of content.
Nobody is saying they’ve already given us an expansions worth of content. What we are saying is that they have introduced and tested the mechanism for delivering the content.
What arena net is saying is that they’re going to give us expansion level content through it. I’m not making this up, you know? I don’t have links at my disposal but they’ve said stuff like that in several places.
Lol, now he’s defending the company by a completely hypothetical future maybe.
The LS has failed so far. The only reason activity is as high as it is right now is because of A ) Hype and B ) waiting on other releases coming soon.
By this logic then, we should go back to the hard Trinity of Tank, Healer and DPS, and go back to instanced raids instead of open-world fights, because the because the system we have now doesn’t work, and although there’s potential for improvement, it’s hypothetical.
Also, where was I defending the company exactly? All I said was because the LS doesn’t compare to an expac now (which I haven’t the slightest on how you’d consider that ‘defending’), doesn’t mean that it can’t. Saying that the LS can only be what it is now is a logical fallacy.
Don’t joke about bringing the trinity and team strategy that goes with it back into the game. It’s a wet dream I have from time to time
While I have nightmares about waiting for a healer. Or that one time in LOTRO where somehow we had nothing but healers ….
No thanks. You can keep your trinity.
Well, it was the first year. They were experimenting with the format.
The fact remains that living story has introduced new zones, new dungeon paths, new skills, new skins … all of those things. I concede, not to the extent of an expansion, but that doesn’t mean that it can’t introduce those things to that scale … and in fact, they pretty much outright said that that’s what their plan is.
As I’ve already mentioned, excluding recurring seasonal content (SAB, dragon bash, jubilee, halloween, wintersday) there actually hasn’t been that much temporary content, and some of what there was is even back as permanent content in fractals.
I can’t speak for other servers but TC is no ghost town, and there are several other servers with similar or greater populations. Even wandering around some obscure zone doing a shiverpeaks events daily I inevitably encounter a few others.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.