I wouldn’t be surprised if the gates worked similar to the Stargate gates, seeing as they were somewhat inspired by them, lol.
Lol, Zephyrite like structure dangling over the chasm. And you know what? Now we get to go down inside of it!!!!!! (all speculation but would be kind cool. Although Zephyrite might be a bit overdone now, perhaps something a tad bit different in architecture.)
Very much speculative, lol.
I believe the thought is, when the human player starts the game is around the worst portion of the human/centaur wars. At the start of the human story the centaurs have started assaulting Shaemoor, thus they had pushed mostly through the Hinterlands, Gendarran, and Queensdale, while obviously making progress into conquering some of Kessex. The story from then on out seems to be the progress of the humans pushing the centaurs practically to the edge of their territory. A recent Q&A with some of the lore developers seems to point to the fact that humanity has practically backed the centaurs into a corner. They do not have anywhere else to go, so short of extermination we’ve pushed them to the brink. As for the mountainous zone walls, It is usually best to think of these as mechanical barriers rather than existing within the game. There are some instances where the walls have locations within, these do exist, but otherwise the land is far more open and available than what we see.
No, near the very end Abaddon gets sucked up by chaos magic and pulled into the Thaumanova Reactor fractal which we will never see. MUAHAHAHA!
Agreed!
More frequent posting would make it so I have to pull out my net turret a little less often
I dare say, it be dangerous for ArenaNet employees to write in this forum. Just one comment and BAM we drag you in!
Agreeing with Konig.
WoodenPotatoes, the man he is talking about is the one we are talking about and we are stating that the PC’s get plenty of chances to KILL the evil necromancer in GW1. I find it highly unlikely that Verata has anything to do with the movement of the castle or the creation of the elementals protecting the city. The creation of elementals is only seen as possible through Elementalists, which we believe uses a different division of magic than necromancers.
I always personally approached it with the idea that the Krait have the ability to morph in order to adapt to their new environments. GW1 was the first time, that we know of, that they approached the shore and thus they had reason to morph in order to adapt to the new environment in which they live. Now by the time of GW2 they have been living in shallow water/land for long enough that they have reached the prime form for their survival in this type of location. I understand that this isn’t law, this is just how my mind makes sense of the situation.
Yes, it is possible to change a gate’s attunement. In Ghosts of Ascalon the Lion’s Arch gate would switch between LA and Ebonhawke during certain times of the day. It wasn’t until after Edge of Destiny that the queen got the Ebonhawke gate built.
I would say, for all intents and purposes, that the magic membrane seems to prevent basic elements from pushing though. Both books mention the membrane snapping around them or perhaps wrapping around them as they moved though. This seems to suggest that some force (extremely minimal, “less than breaking a soap bubble”) is needed to move through.
Well yes, but just because they were in both games doesn’t mean they necessarily exist. I mean so many of the old zone boundaries have been completely inverted or dissolved that I would say, like you did, that they most likely don’t exist unless they hold some importance.
There are several elder dragons asleep? Where do you get this information? From what we’ve seen there is only possibly 1 more elder dragon asleep that we know of. There is theory that there could be more that the elder races were unaware of, but no definite proof of this, heck there really isn’t anything even pointing to more than 6 elder dragons.
I won’t deny that we can’t be sure exactly what will come of Zhaitan and his corpse until it appears in game and we get some more definite proof of this, but thus far everything points to the fact that this is the first time that the races have been able to succeed against the elder dragons. I mean the giganticus lupicus failed (if they were even sapient enough to fight back) and so did the last group of races. I can’t deny that the last group of races may have succeeded had it not been for the betrayal of the mursaat and genocide of the seers, but still they failed. Thus no matter what, this is a turning point in the history of the Elder Dragons.
Yeah, areas like Godslost swamp make this visible. I mean what is the likelyhood that mountains would separate that swamp from a similar swamp just south of it in Kessex Hills. In all reality they are most likely part of the same swamp and we just have mountains to separate them in zones. I mean Kryta has always been a relatively rocky zone, so we can assume some of these large hills are real, but the forms of the zones themselves are mechanics more often than not.
Either way we can see that the result is fairly instantaneous.
Yet, for some reason, TwowaysyaWowT, I now feel compelled to believe that he’s just defeated.
Sorry, I can’t help but have the image of Kralkatorrik or Jormag coming over and pressing F to start reviving their comrade :P I know this isn’t the case, but when you use the term defeated that’s what pops up in my mind.
Pretty much Mount Maelstrom seems to have changed the climate in the Southern Shiverpeaks, which is why they have changed names to the Steamspur Mountains.
For all intents and purposes, unless there is something within the zone dividers (like grottos, hidden passageways, etc) they are somewhat assumed not to exist. I mean the area between Nebo Terrace and Ascalon Settlement was mountains in GW1 but it’s a river in GW2, so take those zone dividers in stride.
It seems like it wasn’t the ash legion’s idea, it was his idea. The ash legion merely stated that they wanted a foothold in LA, and seemingly left the details to the Legionnaire. I would say it’s likely that Sareb didn’t come in until later, while Evon was still laying out the foundations for his trading company, and I wouldn’t put it past Evon to not tell her the whole story. It could be, perhaps, that he is still working under Malice’s orders, but he introduced the story of his dissertion in order to make himself unattached to any large power in the eyes of everyone else.
Well we do know from the Edge of Destiny book that there isn’t too much of a temperature diffusion as you walk through. The first time Eir walks through the gate from Hoelbrak to Lion’s Arch she makes mental note of the extremely rapid change from the cold dry atmosphere of the shiverpeaks to the hot moist atmosphere of LA. That said, it isn’t lethal in any realm that I know of. If you are wondering why our characters don’t feel any ill effects from it you might as well be wondering why our characters don’t have to stop and pant after running for 2 hours straight. It’s just game mechanics.
It must have been the WiK stuff then. I mean there were few reasons to go there other than to kill Galrath and to kill WiK bounties. But I personally only remember him appearing once or twice in my experience.
No, I was pretty certain that he was a random spawn with another man. I know for a fact that I was there a few times (with nothing else up except perhaps WiK quests) and he was not there.
Ha, you know sadly I have actually played through that event, and I don’t know if I was just distracted by the events taking place or what, but I missed that specific piece of lore. It does seem, though, that not all dwarven architecture is magically infused. He speaks of the magically infused architecture separately from the rest which are in ruins and impassable. Still, when I think of underwater dwarven architecture I can only think of two examples at the moment. One in Lornar’s Pass which is far enough south that it was not available in GW1, and the other being Droknar’s Forge. Though we do not know much about the dwarven village in South Lornar’s Pass, I’m pretty certain that Droknar’s Forge was pretty magically infused as a location.
I’m not stating I believe they are margonite ships by any stretch of the imagination, just that there are some discrepancies with real world decomposition rates. I am interested to know where specifically that we have proof that dwarven architecture was ever infused with magic. I mean I’ve always thought that it must be the case, especially the amount of siege that deldrimor walls undertook without having much damage applied to it (while being made out of wood).
Then again, somehow wooden dwarven architecture has been standing at the bottom of rivers and lakes for how many centuries and haven’t rotted away yet?
Still, from the in-game perspective, we never see him gaining access to it. Plus, for some people who were lucky enough, Verata himself spawned and we were able to vanquish him once and for all, even if it wasn’t a specific quest. I would say that the likelihood that Verata was killed is just about as high as the chance that Rotscale was killed in GW1 as well.
I kind of like that explanation. It’s like where the ripples of two or more events collide and create a separate unique location based on parts of all of the events involved.
Some of what they have is potentially harmful, obviously with the amount of DE’s there with merchandise gone wrong. What I am saying is, the item that we see is just the re-use of a skin that we already see in game. So seeing it in another places doesn’t necessarily mean that there’s a connection, though there quite possibly could be.
Yes, but the portals aren’t necessarily something under the control of Grenth either. I mean, Grenth opened the portals originally, but now what we have are tears in the fabric of reality itself which is allowing these things through. One would believe that if Grenth is in the Underworld that he could perhaps fix the tear, but this would depend on him being on either side of the tear, and we do not know where he is. I’m not gonna deny that the UW feels unstable for the very basic reason of the existence of the Shadow Behemoth. I mean the aataxes and shades by themselves aren’t much to worry about. They could be seen as random creatures slipping through tears that haven’t been mended, but the Shadow Behemoth’s presence seems to point to a much larger problem.
It’s also visible as a practice target in the Sylvari home instance…
Well with the size of the 3 pieces we’ve seen your later statement might be the case…
I wasn’t stating that there is a problem in the misinformation, rumor, or clashing beliefs, but that it was more of a link to it’s legendary status and the fact that we really don’t have the whole picture. What I was trying to state is that either people are trying to keep things about them as a secret, or people are just mis-reading what is known (and by people I mean In-game and IRL) Also, when I was there, I remember talking to a Priory individual that mentions that they moved into already existing ruins.
What I am saying is, information and sources from that time are limited at best. Any new information that could be brought up from that moment, such as the possible connection between Abaddon, Lyss and Ilya, could be added without there being much, if any, retcon involved.
I only remember the ones that the boy is forcing to fight each other. Although when one of the two does win the weaker one does flash between friendly and hostile a few times before coming back to friendly. Or are you possibly talking about the skill challenge where you fight the fire elemental?
A random boy in town cannot command the elementals. No one but Isgaren can. The boy you see is cheering the elementals on, and he is simply a bystander. The elementals turn on each other by them selves. Probably they occasionally manage to break free of their enchantment (or resist it), which instantly causes all other elementals to become hostile to it.
Actually, if I remember right, when you talk to the townsfolk it seems like the elementals can be their personal assistants. I could be wrong, but I got the sense that the people in town could tell the elementals what to do and they would obey, BUT their ultimate allegiance would be to the wizard, and not the townsfolk. I will have to go back to that village and talk to the villagers again and make sure my mind isn’t scrambled on the matter though.
I want to note here, the Titans were not constructs of Abaddon. They were naturally occurring if I remember right, but a spirit called The Fury learned how to create them and made hordes of them to work for Abaddon. But, if I remember right, Abaddon himself never created them, that we know of.
I do have to point out, Konig, how do we know that what we have of Abaddon’s fall is correct? I mean with so much other human lore put under scrutiny, such as the creation of the bloodstone, bringing Glint and the Forgotten from the Mists, creating the world, and so on, how can we know for certain that what we “know” now about the Fall of Abaddon is true. I understand that what you are saying about the possible inaccuracy of an event like this found in the fractals, but at the same time, should it come to exist, it could be just as close to truth as what we now think we know about the event through human history and religion.
They’re of Canthan and Elonian descent, according to the Priory’s records.
It is confirmed that their origins is the Brotherhood of the Dragon.
LOR is based on fallible records of the Durmand Priory, is stated to be a belief, and says most not all.
“Brotherhood of the Dragon” is an organization, not a race. It doesn’t mean anything regarding where the members themselves came from.
There is a lot of mis-information, rumor, and clashing beliefs about their existence. I mean there are Zephyrites who claim to have never set foot on ground while there is text stating that they most likely have only been flying for 6 years, and yet over that short amount of time they have attained an almost legend-like status? There’s information saying they are of Elonian/Canthan descent yet they very likely originated from Tyria or possibly Elona should the lore about their connection to Glint be truth and not more misinformation. I do want to point out one thing that I found very interesting these past few days. I have been exploring the world again on a new character and found something in Dredgehaunt that is rather strange.
There is a monastery located on the southern border not too terribly far from the ruins of the Granite Citadel. This monastery has some interesting architecture that I wish to point out. The oldest looking part is the exterior with black stone walls and wooden columns on top of the walls supporting a roof. This architecture if very reminiscent of Shing Jea Monastery, except for the fact that it is a little different. The columns are much shorter and the roofs are most definitely similar to dwarven construction. We do know, though, from GW1 that there was no monastery in that location originally, and that it must have been created within the last few centuries.
I want to theorize that if there is some truth about the Zephyrites being of Canthan origin, that this may be a location where the Zephyrites settled. I find it possible that perhaps a group of canthan refugees got waylaid and ended up somewhere in the crystal desert instead of Lion’s Arch (causing their interaction with Glint), or perhaps Kuunavang sent them, and there was come connection between the two that we did not know of. If the Zephyrites started taking over the role of the Brotherhood before the dwarves all underwent the rite, then it would make sense that some of their canthan culture would be mixed in with the dwarven culture surrounding them. It is a far flung theory, I understand, but looking at that monastery with zephyrites and canthans on the mind made me start to make some new connections, and the architecture itself definitely separates it from most anything located within Continental Tyria.
As for your statement on the construction and the cold, Konig. What I was stating is that the architecture that we see now, at the Bazaar of the Four Winds, is most likely not the architecture that the Zephyrites would have created during their origins. I mean the Zephyrites most likely started to take on their role before the dwarves all underwent the ritual, and in my mind this would most likely have been before the eruption at Mt. Maelstrom, and thus while the Southern Shiverpeaks were still wintery. Plus those dates would most likely have been hundreds of years ago, or at least 100 years ago, but definitely more than 6 years.
Interesting. The stones themselves (at least what we saw of them in GW1) didn’t really have anything like that to them. Although, as you stated, what we saw could most likely have been merely a volcanic rock coating around what is the actual bloodstone. The shard itself is similar to the mursaat soul batteries that are attached to them though. I wonder, personally, just where mursaat technology ends and the Bloodstones’ natural form begins.
You have a point. I have not personally seen the Arah bloodstone shard.
It could make sense that after the dwarves left their homelands to go into the deeps to fight Destroyers, that the humans who took the place of the brotherhood moved into the dwarven ruins located in the Southern Shiverpeaks. Although I would have to say that this type of construction wouldn’t be very useful in a wintery atmosphere. It’s most likely that the construction that we see now is hastily built, not some ruins from when the humans started becoming Zephyrites.
The elementals also occasionally break free from their enchantment, and start attacking each other. There is something sinister going on there.
I only remember the ones that the boy is forcing to fight each other. Although when one of the two does win the weaker one does flash between friendly and hostile a few times before coming back to friendly. Or are you possibly talking about the skill challenge where you fight the fire elemental?
Yeah, the actual projector was removed, but the base is still there. I do not know if it is because they wish to make it look like a change over time (like when they rebuilt the lion court statue, or when they built the new lighthouse that they just finally finished), or if they don’t want to destroy the statue again on Halloween so they’re leaving something else there.
I’ve always thought it would be rather symbolic to have the keystone of the bloodstone nestled right there behind the Krytan throne. You know, because of the legend that only an heir of (stupid censor) King Doric could put the bloodstone back together. It’s a long shot though, I believe we’re told that the keystone was the one that fell back into the center of Abaddon’s Mouth (the volcano), and it would be very fun (sarcasm) to extract that to put it behind the Krytan throne. Still, from a basic looks standpoint, I’d say anything’s possible. I wouldn’t put it past ArenaNet to change the look of the bloodstones to make it more of what they envision it to be.
Based on how I understood the introduction text, the Bazaar of the Four Winds is a possibly annual event that seems to happen at random locations, and possibly random times, in order to keep law enforcement from being able to control the trade that occurs there. So I would say it is possible that all of the construction at the Bazaar is most likely very quickly fabricated, and may have been designed by the Zephyrites because they decided to show up this year, which text seems to indicate they do not always do. As for the Zephyrites, there is some text pointing to them being of Canthan or Elonian origin, but this most likely comes from the fact that no one in Tyria (continent) knows how they came to exist so they assume they must not be from here. But from the written text standpoint along with the lore that the Zephyrites themselves feel like revealing they are definitely from either Tyrian or Elonian decent because of their relation to the dragon, Glint. I personally hope that ArenaNet keeps their exact origins a mystical secret and this becomes a little enigma within the game that we never fully understand.
Yeah, I would say you can solo, but if you want to play through the full story of GW1 it would be most enjoyable if you could make friends that are still active in the game and get them to follow you along. I would recommend spending time doing all the quests you can find in order to gain more information on the world that you are playing in, the religions, the lore, and everything else. I would also like to note that if you want to get the whole GW1 experience you should definitely buy the Eye of the North expansion which does not come with the trilogy expansion. Then, once you have completed all 4 games, have someone show you how to do the War in Kryta and the Winds of Change. These were two sets of quests/missions that helped to bridge from the time of GW1 to GW2. This will get you most of the way up to date with everyone else on here. There’s definitely the Fissure of Woe, Underworld (which I haven’t even finished), Urgoz’s Warren, and The Deep. These are elite areas, and most definitely require regular players. They do have some worth though as possible bits of lore, although they were meant to be a bit more on the side of giving elite players something to continue to grind through in the game. If you ever have any questions about the game there are a lot of us in the Lore forum that played the first game for years (4 and counting personally, although I don’t find much time recently), and we would be more than happy to fill you in on information that you missed, or let you know if it’ll be answered in future missions and such. I really hope you enjoy the first game. It was one of the most worthwhile gaming experiences I have had in my life.
I wouldn’t put it past Caithe to come back. I mean the book has her walking up and down the Dragonbrand picking up pieces of his blood.
If it really is what I want it to be, the Fall of Abaddon fractal would be the most BA fractal in the history of fractals.
I would hope someone from Destiny’s Edge would have been smart enough to take it with them as they left the area.
Yeah, I’ll agree with Konig. That’s the first thought that entered my mind when I saw it as well. It would make sense to be either a washed up pact airship or even possibly an aetherblade airship, seeing as the Zephyrites don’t seem to be having good relations with them. My interest is if it has anything to do with the upcoming story arc involved with this living story.