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Is GW2 P2W for you?

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Narrrz.7532

Getting an advantage on your goals through real life money does not define pay to win. Pay to win is when you literally cannot progress further reasonably without spending money.

or spending money gives you some excessive advantage over others.

Right click, Open all. Do It.

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Narrrz.7532

keep yelling

SPARRRRTAAAAAA

Is GW2 P2W for you?

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Narrrz.7532

you can pay for gear but not skill.
this game depends a lot more on skill than gear.

also… gear is so easy to get without spending real money that paying to win kinda makes you a loser.

And poof! There go my Karma boosts

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Some official word on the reasons behind this would be nice.

Sword 3 not an evade?

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Narrrz.7532

it needs at the very least a 2 target cleave, otherwise there’s just no reason to use it if you’re fighting more than one thing. any cleaving skill will outclass the damage, and since it removes control of your character without making you invuln, there are very very few times when using it is going to be advantageous

And poof! There go my Karma boosts

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Narrrz.7532

pretty disappointed in this change myself and the lack of any warning i have 113 enchanted boosters in my bank atm many of them once karma boosts i paid and sacrificed in order to combine
so i thought i potentially had 113 karma boosters

why would you turn karma into enchanted if those are the ones you wanted? you’re halving the number of karma boosts you have available by doing that.

Boost Enchantment Powders in BLC? Why???

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Narrrz.7532

At nothing like the same rate; for startup guilds its actually moderately welcome, and i think the coin value of the scrolls is higher anyway.
But i wouldn’t complain to see those removed either.

I don't understand Quickness ...

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Narrrz.7532

50% faster = activate in 2/3 the time.
i’m not sure if after cast is affected.

quickness used to be a 100% boost (half the activation time) but that was scaled back some while ago.

Season 2 taken from Gemstore?

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Narrrz.7532

Hmm…the package deal with 20% discount does seem to be missing from the Gem Store, though one can still purchase individual episodes for 200 Gems each through the Living Story UI.

i don’t think the 20% discount was actually ever a thing. the individual episodes were always 200 apiece, and the price for all 8 of them was 1600 if i recall right.

Cosmetic Reaper suggestion

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Narrrz.7532

i could get behind this idea.

Season 2 taken from Gemstore?

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aw here i was hoping they’d come to their senses and autounlocked it for all HoT purchases

Do you do the daily?

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Narrrz.7532

fractals are the only dailies i’ll regularly interrupt my normal playing to do. They’re usually fun in their own right, and the extra agony infusions/tomes of knowledge are appreciated.

anything else? forget it. unless its the forager daily for a zone i’m already in, i won’t go five steps out of my way to get it (i did dailies fairly regularly under the old system)

Boost Enchantment Powders in BLC? Why???

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Narrrz.7532

not when they cost 10s a piece.

they should have been gone the moment they appeared in a vendor inventory for ingame currency.

Dwayna GS Hilt belongs on Sunrise

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Narrrz.7532

I don’t like the names. Eternity should be called twilight, and hte component legendaries Daybreak & Nightfall

Make Precision/Ferocity affect Condition Dmg

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Narrrz.7532

there are a lot of traits to apply conditions on crit, so it does already scale somewhat with precision.

What its lacking is a scaling with ferocity. If ferocity increased condition duration, i think that could work.

[Suggestion] Moon/Sun indicator for maps.

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Narrrz.7532

the beta map had a countdown during the night in red, and a green countdown 5min before night fell.

i assume the map’s ‘night’ coincides with the actual game day/night cycle; with the lighting not really changing, hard to tell.

If day & night are coordinated across all maps, though, it could be nice to have an indicator just so’s you know when to go to get certain events

The Hitpoint System is Outdated.

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Narrrz.7532

making healing not be tied to an attribute will at least mean that healers need not be dedicated healers.

Revenant is gone now?!?! How long?

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Narrrz.7532

I have a question..do i risk ban by keep playing rev? I didnt logged off yet and dont plan to do xD

Obv i don’t speak for anet but if they really wanted to FORCE you to stop they could just force-kick you. or release a no-change build update to force client restart. Actually, i was surprised to find i COULD keep playing, at the end of that first revenant event

What utilities would you like to see for Rev?

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Narrrz.7532

I would be beyond happy just to have access to racials.

icing on the cake would be 2-3 aleternate utility choices per spec.

having a real utility system like other classes enjoy is an impossible pipe dream.

Poor GS female animations

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Narrrz.7532

Eh. I actually like them.

Another Double-Fractal Daily Day

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Narrrz.7532

I’m all for fractals being more rewarding to play, but have no interest in them personally, and would prefer they not displace other PvE daily options, like world bosses and map events.

I’m all for pve having a more realistic number of daily options with less restrictive objectives.

[Suggestion] Moon/Sun indicator for maps.

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Narrrz.7532

roll a sylvari! they glow in the dark (or at least at nighttime)

Loot When Downscaled Should Be Revised

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Narrrz.7532

Only gear drops scale to your level. mat drops and the like drop as the mobs level, or perhaps the level you are scaled to. things like cloth have no natural consistent source (a chance from level-appropriate humanoid loot bags) and so are a bit of an oddball; i personally think this is a problem, since it drives those mat price artificially high with comparison to other basic crafting materials, but the consensus seems to be no change is needed. /shrug
at least it gives me something to spend my karma on, otherwise that would be a largely useless currency.

[Suggestion] Is armor repair obsolete?

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Narrrz.7532

it’s a soft afk counter, although i don’t think that was the original intent behind it.

make it so that anytime you use a WP, your armor is repaired.
It has no place in dungeons, however, and in fractals it’s downright crippling.

Will we ever see new playable Races?

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Narrrz.7532

It requires a lot of animation work wheras a new class requires a great deal of conceptial work.

which is tougher? couldn’t say.

Change Breathers Into Skins, Not Gear

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Narrrz.7532

Ascended breathers are absolutely pointless at this moment.

Jellyfish Fractal!?

Hardest fractal ingame. ascended gear all slots essential. need overcap AR too, agony there is just brutal.

Zephyra.4709:

aqua breather skins… Sounds like cash grab USELESS mail carrier skins 2.0 seriously why bother..

just because the looks already exist, and SOMEONE is bound to ask for them. it’s not strictly a cash grab if it fulfills an actual player desire.

Change Breathers Into Skins, Not Gear

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Narrrz.7532

new players will be just as confused by the time they get to endgame. fewer armor slots means less confusion. Hell, even the UW weapons need a do-over; at least so they don’t kitten up stacking sigils.

[Suggestion] A few misc tweaks

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Narrrz.7532

i very much like all these ideas.

Am I Crazy? Strafe Speed Reduced?

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Narrrz.7532

trying it now, it certainly SEEMS slower, but that could just be because as a charr it doesn’t play my four-legged lope animation to strafe. holding forward and strafe together seems as fast as just straight forwards.

Best time to use Tomes of Knowledge?

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Narrrz.7532

it depends how many you’ve accumulated. when i had sub-80 chars, i’d always use tomes to get them the last few levels.

right now, i plan to use them to instantly max my revenant when HoT drops for real.

My take on reaper GS as it stands

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Narrrz.7532

I love the idea, but as others have said, the implementation is really lacking. The animations, at least for asura, seem spot on, but the skill casts are too slow, the cds are too long, the lifeforce gen insufficient, and the damage negligible.

-the auto chain is supposed to feel ‘foreboding’ if i understand the devs right. It outright fails at this – it feels clumsy, clunky, weak and would completely kill the weapon if nothing else was wrong. Happily (?) this is not the case.
-gravedigger: This skill… looks cool? that’s all i can really say in its defense. For what seems to be intended to be an execute skill (and an aoe one at that!) it’s just too slow, and too weak.
-Death spiral: again, a neat idea poorly implemented. it needs more damage and a LOT more lifeforce gen if it’s to be the primary lifeforce generator for GS. It wouldn’t suffer from having its activation time reduced, either.
-Nightfall i actually like. The expansion, that is, but also the skill. a pulsing blind without needing to equip our middle child well spell, with a snare thrown in. I think this could still be improved, but this is actually a nice skill.
-Grasping Darkness: This skill is nice, but unlike Nightfall, it’s still lacking. Mostly mechanically, in this case; the pull doesn’t pull enemies close enough and is just too difficult to land with its long cooldown. on that same note, the lifeforce gain is pointless in its current state; it either needs to be a large burst, to let us immediately transition into shroud, or removed and replaced with a snare.

to fix this:
-for the autochain; i can get behind the slow-cast punish, but it’s just not implemented right. up the damage (a lot), move the chill to the first two hits (which should be a quick one-two strike) and then leave the third as a slow cast which generates a bunch of lifeforce.
-Gravedigger needs to be faster and stronger. or else it should be a multi-hit whirl like warrior axe 5.
-Death spiral should just generate a heap of lifeforce. since it applies so much vuln it doesn’t strictly NEED a dps boost just so long as it has that added lifeforce mixed in. 4% from each of the 6 hits wouldn’t be out of order.
-Nightfall, as i’ve said, i like, but it needs to punish people who stand in it the full duration. I’m not absolutely sure how this should be implemented though.
-like i’ve said, grasping darkness needs to be easier to land and to pull foes closer. for a 3/4 cast skill it sure seems to take a while to activate, too.

Reventant feels "mostly" amazing!

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5 has little usage. 4 is good (the block at least)

when it actually blocks something >.<

Reventant feels "mostly" amazing!

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Sword 4 and 5 are practically useless, it feels so unsatisfying to use and inferior to sword/axe in every way.

I’m so glad i’m not the only one who feels this way!

DPS counting golem

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I’d certainly like some way to tell how much damage i really do. seeing HUGE NUMBERS and all is great, but knowing how actually effective i am would be quite valuable.

Choosing The Best Players to Listen To

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Narrrz.7532

sometimes new players bring fresh perspective; sometimes they just see this game and say, “it should be like all the other games”

sometimes older players have played long enough to have a good idea where the problems lie and what could be done to fix them; others have learnt to play the system effectively and don’t want to have to relearn a new system.

Axe skill 1

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Narrrz.7532

For those, who will never forget and never forgive:

The Good ==> The Ugly

Good Asura ==> Ugly Asura
Good Charr ==> Ugly Charr
Good Norn ==> Ugly Norn
Good Males ==> Ugly Males
Good Females ==> Ugly Females

god at least the male anims all still know how to weapon. look at that human female one (sylvari is the same skeleton)
how does i axe

Sword 3 not an evade?

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sword 3 is generally pretty glitchy. I imagine devs know that, though

The Hitpoint System is Outdated.

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Speaking only from a PVE point of view… the ferocity stat is the real culprit.

It’s too late to do anything much about it, though.

I wouldn’t mind if the added condi duration to its function, though; make it useful for condi builds

Let's see your Revenants!

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Narrrz.7532

Amyleis Auriaceae

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The Hitpoint System is Outdated.

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Narrrz.7532

If your stance is that healers cannot be allowed to be useful to a group without breaking what you consider to be a good balance solution for the game there is really no argument to be had.

It comes down to a matter of taste. I prefer games where people can play defense and support oriented characters, you seem to prefer games where only offensive characters exist.

There is simply no way to argue with someone who has such a radical stance that they can’t entertain the notion of a compromise. If you cannot be happy with the game unless the usefulness of tanks and healers is absolute zero then the devs should simply ignore you in my opinion, because you cannot be happy unless other people are unhappy. You cannot contribute to a discussion if your only point is that the other side of the discussion must cease to exist.

This is one of the only games out there where content is both group oriented and not requiring a set structure. you can contribute positively to a group as a support character; what you cannot do is do the content as efficiently as a full group of pure dps. If you try to run pure dps but are not good enough at it, you also will not do as well as someone who is. in that scenario you would probably benefit from the presence of a support.

This is how game balance stands, right now. i like this balance. by definition, any change to the balance is going to upset it. i understand you believe your change will be a positive one; we disagree. If you wish to convince others to your point of view, you must address their concerns in a way that resolves them without dismissing them out of hand, and show that the potential benefit of your change is worth the risk of a negative outcome. you haven’t done this. Without being able to view your thoughts i can’t say whether you have actually tried, but the impression i’ve gotten from your posts has been that you have not, and have simply expected people to agree with you because… what? i’m not actually even sure.

I’m not going to categorically state that your ideas could not improve the game but i am sufficiently dubious that i don’t want to throw my personal support behind the idea.

The Hitpoint System is Outdated.

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remember also that just because it’s not ‘required’ per se, doesn’t mean it’s not required.

I could get a group of 5 strong dps and run dungeons in wow. would we have as much success as a group with a tank and healer? absolutely not. but the content would be perfectly doable. we just might wipe and have to retry a few times.

if you make things so that having a tank or healer is useful, that isn’t especially distinct from having them be necessary.

A quick-and-dirty healing power fix

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With Vitality and Healing Power being the two weakest stats, it’s worth talking about them in conjunction.

I do support the original notion that higher Vitality should mean easier healing (incoming). But it also means healing power needs to be more effective. At best, full gear raises healing effectiveness a mere 15-20%.
If Vitality and Healing both contributed to healing in some percentage way, there would be a definitive sense of growth with it.

Hrm, still thinking of numbers to throw at it. 2% outgoing heals per 100 Healing, and 1% incoming heals per 100 Vitality. Self heals would benefit from both, at that point. It’s more moving pieces to balance around, but it adds value to the stats that otherwise, well.. suck.

That still means people need to stack healing power to be better healers. I just don’t think that’s actually gonna happen. only three professions really actually gain any benefit from stacking the attribute – maybe 4 with revenant coming in. even still, that’s less than half of the professions actually capable of benefiting from the attribute.

if vitality increases incoming healing(which would necessarily include healing you do to yourself, thus every profession can benefit), that gives a soft tank role for those that want it without upsetting the zerk meta. For healing, those professions capable of it should get a boon or trait to increase their own outgoing healing – something like the traits that guardian and revenant have already, scaling their heals by an attribute, though obviously revenant’s one would have to be changed.
This would make healing easier to balance, too; at present, because you have to forfeit so much offensive power to stack healing (are there even any attribute combinations that include healing with two offensive stats?) healing has to be balanced around two points; useful at the levels people are likely to take it (e.g. full celestial) without being overpowered if a full investment is made into it. I don’t know if that’s an impossible task, but it sure can’t be an easy one. Something which offers a fixed number will be easier to work with.

[Suggestion] Laurels > Transmutation charges

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It would be a viable option.

I wanted to point out if you go to the vault in the new Lion’s Arch (where all the black lion weapon skin merchants are), there is a Boost Enchantment Researcher in there that sells all types of boosters for coins (XP booster, WvW booster, Gathering booster, etc.). These are the very same boosters you can buy in the gem shop, except you can buy them for silver/gold. The merchant also sells that Boost Enchantment Powder as well as letting you convert boosters into other boosters for coins. I think the Black Lion Trader (Armorsmith) does this as well.

You cannot buy boosters for silver/gold, you CONVERT boosters for silver/gold.

This is correct. the OP confused me as well, so i just went in to verify – you can buy boost enchantment powder directly, or can SELL your boosters and pay an equal amount of gold to the cost of boost enchantment powder, to convert boosters of a specific type into the generic, selectable ones.

I imagine that’s what had the OP confused.

Suggestion: new combo finisher - burst

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This would actually be largely a replacement to blast. Burst would provide the positive effects of blast; blast would cause a negative aoe effect.


Field:               Burst aoe:        Blast aoe:
Dark		Fury		  Torment
Chaos		Chaos Armor  Confusion
Fire			Might		  Burn
Ice			Ice Armor	  Chill
Light		Retal		  Daze (1 sec?)
Lightning	Swiftness	  Stun (0.5s?)	
Poison		Resistance	  Weakness
Smoke		Stealth		  Blindness
Water		Healing		  Pushback

Shattered Dragon Wings Returns!?!?

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shattered wings were rewarded for completing the meta-achievement associated with dragon bash festival. the holographic flappy wings were a drop from some part of the festival, i don’t remember precisely where.

in the case of the latter, if there’s no supply remaining on the TP you have probably seen the last of them (apart from the people who own and use them)

for the former, they might appear in the laurel merchant inventory sometime, as many of the other LS1 items have.

The Hitpoint System is Outdated.

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The best way to make tank/healer builds viable in a setting where they aren’t needed is to make them able to do what a full dps would do almost as well as a dps would.

This already exists in the form of group aegis, blinds, reflects, stealth, invulns, interupts, dodges etc. A healer remains pointless if you set up your dps classes with these support abilities.

right, hence why i don’t want healing power to be a thing anymore.

The Hitpoint System is Outdated.

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Narrrz.7532

The best way to make tank/healer builds viable in a setting where they aren’t needed is to make them able to do what a full dps would do almost as well as a dps would. This is the core of why i think healing power is a bad stat. The more of your stat budget you spend on non-dps stats, the worse your dps is going to be.

toughness and vitality both have their place, in that they increase survivability for anyone who takes them, but healing is not in the same boat. Engineers, guards & eles are the only profs that can really actually use healing power – others may have limited means to apply regeneration or situational heals to others, but even if healers were a thing in this game, those three classes would be the only healers. for healing power to be more useful as a stat than its present narrow niche, requires either a rework of how it interacts with skills or the introduction of new healing skills which can benefit others besides the caster. Neither of these things is necessary for the current game; ergo, healing power is not a good stat.

what i think would be a lot more useful is to introduce specific healing-focused traits or perhaps a new boon, accessible only to those classes that can actually heal others besides themselves. That way they can be effective healers without being ineffective at other roles.

A quick-and-dirty healing power fix

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As for vitality i think that is a discussion that deserves a thread all on it’s own.

Well that’s kinda what this was meant to be. i guess i didn’t title it very well

Small Complaint

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Narrrz.7532

does anyone else have real trouble getting the TP to highlight the right field/at all, or increment the right denomination? half the time when i’m trying to twitch the copper prices, the silver will adjust instead, and if i actually try to click on a field to manually adjust it, it will almost always take that as a click on the increment arrows

First Thing I am Doing This Friday

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I think AOEs underwater should be represented as 3d spheres, if possible. That way you can target specific areas in the water as opposed to just the ground.

trouble is, how will you determine the third dimension?