Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Great guide, very well written and even though it’s a huge wall of text enjoyable to read. Might even deserve a sticky?
There’s just one thing I’m missing- how to I prevent getting a kittening DC right before that big bug is about to bite the dust, since that’s by far the biggest difficulty for all HoT Meta’s- being able to stay until the very end and not getting kicked out of the game all the time >_> .
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I already wrote it in the other thread brought up by players, though a bit more subtile, but it still keeps bugging me- who on earth decided to let someone who was (co-)responsible for the rewards in GW2, aka one of the most broken aspects of the game, take care of broken legendary collections?!
Since I don’t really care abou legendaries at all, I can only shake my head and think “so typical ANet” and move along, but if I would care, I’d probably go nuts now.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I thought I’d put this here for people to see in case you don’t frequent reddit.
https://www.reddit.com/r/Guildwars2/comments/3vfeu3/letter_of_introduction_and_lets_talk_about/
Post from that link:
[I] Hello all!
My name is Matt Pennebaker, […]
I have worked directly with Linsey for a couple of years on rewards[…]
Forever broken Legendary Collections confirmed.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I won’t believe it til I see it
To be clear, this consensus is between the forums, reddit, as well as map chat, guildies, friends. I said freely first off that my estimation is not authoritative, and perhaps this method is somewhat lazy. But there are very strong opinions held by significant numbers of people, and the effect has been mitigated by their dispersion. Even I wasn’t really expecting the “bad” list to be as long as it was until I consolidated the major problems I’d seen reiterated several times across platforms. Granted, it was also padded a bit with semi-serious jokes.
Obviously these all shouldn’t be weighed equally, and I attempted to isolate praise or complaints that are common enough to be worth listing. For example, the disillusionment over the Invisible Shoes is very, very hardcore, but that is also a very, very niche concern.
I’m fairly confident that the randomness of fractals is not something that a lot of people miss. However, I will say that your problem can be easily fixed by finding a group of like-minded people to do fractals with. Nothing is really stopping such a group from doing whichever fractal levels you want to do. If swamp and moltboss aren’t your thing, don’t do them.
You somehow missed my point (what you quoted was directed to the announced fotm fix, nothing more, nothing less), may be I wrote it unclear, I don’t know. What I tried to say was, that GW2 has millions of players, some of them making statements about what they like or do not like. But you will hardly find something that all, or at least a real majority will agree on, at least not by collecting feedback from the given sources.
There might be topics on this forums with hundreds of replies, most of them being consesus about it. And still, that’s just a few hundreds out of millions. So you simply can’t take it as “the majorities” opinion. All one can do, is try to destilate objective information and constructive feedback.
People are different, people feel different, people focus on different aspects. And that’s why I don’t think this topic provides any benefit, since it’s just listing things some people like/dislike based on opinion.
There are topics in the related subforums about what people think is wrong and should be improved. We got a HoT subforum, a PvP subforum, a WvW subforum, a fractal/raid subforum (RIP Dungeons) and a subforum for each class, I don’t see why all that stuff should be merged together.
In addition, there are other channels where people give feedback, youtube, twitch, reddit, etc. It’s a noble task to try to get them together, but tbh- that’s ANets job.
And a last note to fractals: it has nothing to do wether swamp or molten duo “is my thing”, to me the level randomness was a core feature of fractals that made them somewhat interesting. Now finishing a level is an instant hard stop. Either you proceed to the next level (which is already set in stone) or you quit the lobby and re-open the next level. Either way, you have full control about what comes next, there’s zero moment of surprise to it thus making them pretty boring imo.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Plz, speak for yourself. Those lists give the impression to be somewhat consensus, which they are definetly not. E. g. “the good: new maps are sweet”. I’d like to disagree 100% here. Same goes for the new fractals. This list could go on and on, and each and everyone would have a different opinion.
So, sorry I have to say it that way since I see you put a lot of effort and dedication in your posts- this thread is pretty pointless.Overall, the reaction to the maps, from what I can see, has been:
1. these are really pretty
2. i am confused and these enemies are really hard
3. once i stopped being confused and learned the mechanics i enjoyed myself
4. the events are broken what gives
5. no one will organize this metaNow, the major problems with the maps have not been so much about the designs themselves, or inherent flaws, but specific points of implementation, bugs and frankly l2p issues, or playerbase participation issues. But if you can point to a specific and commonly held gripe with them, I’m all ears.
As for fractals, what is your problem with them specifically? I’m being optimistic and not putting “crappy rewards and insane toughness” in “bad” because those have been specifically addressed and a fix has been promised.
“fix”
“promised”
“emphasis.”
But overall the major reaction seems to be “this would be fine if not for these problems in execution.” Which is really the overwhelming complaint across the board, just tailored to different aspects of play and content.
That’s the point. All you see is the feedback of a few people. And the more people’s feedback you’d see, the more diverse it would be.
What I dislike about the new fractals? Letting the poor rewards aside (yeah, they said to fix them, but I won’t believe it til I see it), no more randomness, everyone just picks out the fastest/easiest ones to get things done asap. People play each level once for the achievement or to get to lvl 100 and then it’s the same boring routine. Do swamp, do molten duo, do one of the two again, repeat on the next difficulty. Yay.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
A precursor drop for my wife.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Plz, speak for yourself. Those lists give the impression to be somewhat consensus, which they are definetly not. E. g. “the good: new maps are sweet”. I’d like to disagree 100% here. Same goes for the new fractals. This list could go on and on, and each and everyone would have a different opinion.
So, sorry I have to say it that way since I see you put a lot of effort and dedication in your posts- this thread is pretty pointless.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Just checked your spec on notebookcheck.com and compared them to my own laptop in the benchmark section.
I play on an i7-3720QM with a GTX660m (with dedicated memory, no shared kitten).
And even though this spec is more than 3 years old now, it’s still somewhat better than what you posted.
If you aim for fluent 60fps gaming- forget it. You might get close to it now and then, especially in vanilla Tyria when no one is around, but you will have noticeable drops as soon as you enter crowded areas or simply play HoT.
And don’t underestimate the influence of your HDD. Since it’s a 1TB and everything else already shouts “budget laptop”, I expect it to be quite slow, thus loading times might be getting anoying.
So to answer your question:
Considering what my own Laptop can handle (which luckily has “only” a HD+ display) and assuming the one you posted probably comes with a full HD display, I’d say Kiza made a good guess.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
What I’m seeing here is a lot of belly aching and not a lot of people posting the details so that ANet actually has something to look at. Are they all OOM errors? What about specs? How much memory? How many people are checking their task manager to see how much memory is being used before GW2 starts. This is very important if you only have 4g of RAM. Kill all the extra crap running in the background. Kill Firefox, Thunderbird and anything else you have running. They all use memory. 64-bit hardware has been the norm since around 2004 with the release of the 64-bit Pentium 4. Check your hardware, if you’re running 64-bit hardware and 32-bit OS, do the upgrade…it’s free. I see lots of people posting “memory could not be read” errors, which is a different issue and points to a hardware problem with the physical memory. These errors will get more prevalent with the x64 client simply because it’s using more memory. Others are posting issues with nVidia driver crashes, which also seem to becoming more prevalent with HoT…again…not directly related to the client. Memory issues like this can be notorious difficult to pin down. What fixes an issue for one group might cause some for other. ANet needs the crash details if they’re going to fix anything…not a lot of belly aching.
That’s probably because most people already send their crash log directly to ANet the moment the crash happens, so it wouldn’t make much sense to post them again here.
The thing is- almost each and everyone in this topic had none to few issues prior to the Nov. 17th patch and has massive issues post-patch. So chances are quite high that ANet messed something terribly up.
Considering how few people actually go to these forums and even less actually writing in here, coupled with the tremendous amount of rant ingame (map chat, friends, guildies), there’s definetly something wrong.
Assuming thousands of people suddenly having hardware issues with their RAM overnight is quite unlikely.
So what’s the point of this topic? People want to give themselves a voice, they want be heared and make sure that this issue won’t be overlooked, that their crash reports they mailed to ANet after each crash won’t end up in a queue but will get read asap.
And they expect somekind of statement, some information about what’s wrong and when it will be fixed (though I admit that this is very unlikely, we’re talking about ANet aka “let’s say nothing at all and hope it will get solved by some magic miracle unless the torches and pitchforks grow too many” after all…).
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
So the question you should be asking yourself is how long will you keep the unpopular new maps before pulling the plug on failed content?
Out of experience: ~3 years. If at all…
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Thought it was because I still use the “old” client (since I “only” have 8GB RAM I didn’t dare to use the 64bit client yet since I read about a lot ppl having issues with it when having less than 16GB RAM) but reading about everyone crashing, no matter what client, I feel somewhat reliefed.
To add to the mess: just “played” for 2,5 hours, central tyria only, 4 crashes. Same for my wife. Same for guildies and friends.
Before I could count the crashes per year on the fingers of one hand…
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Oh this again…
Already said it months ago, so I’ll keep it short.
- 400 gems/slot is too high since they are char based
- either keep the price but make the slots account-wide
- keep the slots charbase and lower the price to 100 gems
- if option 2 or 3 gets implemented, refund the people who already spent more for their bag slot expansions
…though I strongly doubt Arena.Net will give a kitten about this topic.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Lol no… put HoT mastery experience gain in the two biggest farming maps in all of Tyria… wanting the easy road are we? Lolololololol
The “easy road”? As if grinding XP for masteries (be it for the HoT ones or those for central Tyria) had anything to do with difficulty.
Masteries are just some artificial time gate, nothing more, nothing less.
So I see nothing wrong in people want them to be finished asap. I’d even appreciate if those lvl up tomes would count towards mastery progress so I’d finally be done with them in a few double-clicks.
The Guild Wars franchise always was about “reach max. level + gear asap, enjoy the game afterwards and progress by getting better”. Vanilla GW2 already softened this up to a certain extend, but at least not too much as long as one considered ascended gear as optional.
Now Masteries are another step away from that philosophy, so I totally understand each and every player who seeks for fast ways to complete them.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
(edited by Nash.2681)
Considering your highest char is lvl 73, I assume your talking about map completion in central Tyria. Therefor I suggest: cut a circle out of a piece of paper, draw lines on it so you have 9 evenly shaped areas on it (if you do not own HoT, make 8 areas). Write the name of each class on one of those areas.
Pin that paper on a wall or something alike. Blindfold yourself or simply close your eyes, then throw a piece of colored chalk, a pen, or whatever is in reach and will leave a noticeable mark on it at the paper.
There you go, you’ve made your decision.
Congratulations, now you’re set for your world completion!
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Even if people get their weekly rewards, they can always raid a second night on an alt to get more practice in a different role. Anyone so selfish that they won’t raid a second night per week to help guildies get it done is probably not worth raiding with in the first place.
Very well said, +1.
On a personal side note- I still have some hope left that for me -unlike the rest of HoT so far- raids will be fun enough to be worth playing just for the sake of playing them.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Tar Elemental? Part of a precursor hunt? Though I don’t know for certain, that literally screems for Shoggroth http://wiki.guildwars2.com/wiki/Legendary_Shoggroth
You find him at Arah P1, may be you wanna give it a shot.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Pre: 9 – Everything was nice, achievements and progression took real effort
Post: 0 – A big fat zero! If you take out this progression decision, it’d still be at 9.It’s been kittening 5 days and the whining, entitled casual player base has kittened their way to get everything unlocked in a whiff.
[…]
Funny you see it that way. My impression is that it’s the casual players that don’t really care about the grind since they don’t dig in too deep into the game anyway, so something “to do” aka grind for while running around in the open world doesn’t bother them too much.
The dedicated not-so-casual players in return don’t want to waste time to get their Elite-Specs and farm endlessly for Masteries, but want to access the new features they payed for by buying the expansion and make the best use of them they can- preferably by using them in new challenging and rewarding content.
And the latter is the part where the game fails miserably since HoT launched imho.But somehow they accepted not being fully trained and leveled at the launch of GW2… it’s like their attitude with HoT in terms of character progression has changed from, “Oh, it’s ok to grow more powerful as I level up… yes I’ll be sub-par until lvl 80 with everything unlocked” and now they just sound like a child wanting all the candy immediately without putting in any effort.
Well, it’s one thing to level a character once until it hits max level, it’s another to be forced to do it again. May be it has something to do with where the players come from. Ppl that played other MMOs might think “hey, it’s an X-Pac, it’s normal having to grind XP again”.
Players that come from Gw1 probably see it a bit different, more like "kitten, GW credo always was “get to max level and max gear asap and then progress by collecting skins and git gud”. Though Arena.Net started to slightly soften that with the GW1 X-Pac EotN (introducing the title tracks for Norn, Ebon Vanguard, etc.), back then you still got reasonable far by just playing the story.
And after all, all it did was slightly increasing your effectivness, may be comparable to the difference between ascended and exotic gear in gw2.
And even back then, people already complained about those tracks sometimes gating the story, so Arena.Net could have been aware of that.
I don’t think that the players asking for immediate access to the Elite-Specs for their already lvl 80 chars “want all the candy right now”, they rather consider them a basic feature of the X-Pac, an additional possibility for more customization of their characters.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Pre: 9 – Everything was nice, achievements and progression took real effort
Post: 0 – A big fat zero! If you take out this progression decision, it’d still be at 9.It’s been kittening 5 days and the whining, entitled casual player base has kittened their way to get everything unlocked in a whiff.
[…]
Funny you see it that way. My impression is that it’s the casual players that don’t really care about the grind since they don’t dig in too deep into the game anyway, so something “to do” aka grind for while running around in the open world doesn’t bother them too much.
The dedicated not-so-casual players in return don’t want to waste time to get their Elite-Specs and farm endlessly for Masteries, but want to access the new features they payed for by buying the expansion and make the best use of them they can- preferably by using them in new challenging and rewarding content.
And the latter is the part where the game fails miserably since HoT launched imho.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
This will make the Alt maxers people very VERY happy.
Not really, it’s just a drop in the bucket.
E. g., I got enough char slots to have one toon of each class and I created them all before the NPE hit (the last one just a day before that very update, since we knew what would come), so I won’t have to do that stupid trait unlocking. Meanwhile, they are all lvl 80 “veterans” and more or less geared, but out of those 8, I only got 2 world completitions, since once you get into how the game works, open world play is totally boring, at least that’s the way I see it.
So the others are somewhere between 60ish% and below 10% world completion (forced myself to do some maps now and them for the map rewards).
So I still have to run from Hero Point to Hero Point with at least 6 toons if I want to unlock the Elite Spec, even though the character might be a battle-proof hero that even kicked harder mobs like lupi several times in their butts.
I still think, having to grind Hero Points to unlock the Elite Specs was the most lazy design decision possible.
Back on topic: rated it 1/10 in the other thread due to several reasons, the 250HP change doesn’t change much about that. But since I’ll probably be able to now use the Reaper, I’ll go up to a 1,5/10.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Nash.2681
12:00 AM in Seattle. What is happening at ANet HQ?
My guess would be- having some drinks and laughing hard about every post showing ones disappointment about HoT, giving constructive feedback and mourn the money one blew out for HoT. May be they even play somekind of forum Bingo with our replies, idk.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
~2/3 to 3/4 of skins in wardrobe, collection says 3/19…
Don’t know what makes me more sad… the broken collection or the fact that I’m 100% not surprised about it being broken…
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Nash.2681
Thousands of replies already, didn’t read them all. So much was already said, so I keep it short:
People actually payed hard earned money for the expansion. Many of them looking forward to play the new elite specs right away. Then HoT goes live and they all get slapped in their face with a harsh “Kitten you! How dare you wanting to try out the new stuff without grinding first! What, you already got old Tyria complete and yet don’t want to rush in the new maps right away?! Down in the dust you filthy heretic!”As if having to grind exp for the masteries wasn’t boring enough already (why oh why that ultra-lazy design decision? Why not some sort of skillbased challenges? E. g. to learn gilder basics, talk to an NPC who tells you how gliding works, just to give you a training glider and send you down a short training track, may be some sort of small hill with the simple task “glide down and land on the marked spot”. Once done, you have learned the glider basics. That’s a very simple example but I think you get the idea. Ofc, the more advanced a mastery progress goes, the more difficult the tasks should be.).
Right now, I so regret having spent 200 € for 2x HoT (for my wife and myself). At least I learned a lesson- good old GW1 Arena.Net is definetly and irretrievably dead and I will never ever pay a single € to them for pre-order again.Here here!
Also, you might look into trying Wildstar until they fix this crap. It won’t cost you anything to try it, unlike this horrid expansion.
Heh, funny you mention Wildstar, since I already started to think about doing what you suggested. Only thing that kept me from trying out WS ‘til today is that ultra-colorful-comic style, which is so not my personal taste.
But I might be returning into DotA2 for a while and the new Battlefront is close to release aswell (though the required driver version somehow doesn’t work with GW2, but kitten, since it’s close to no fun playing GW2 right now anyway, who cares).
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Nash.2681
Thousands of replies already, didn’t read them all. So much was already said, so I keep it short:
People actually payed hard earned money for the expansion. Many of them looking forward to play the new elite specs right away. Then HoT goes live and they all get slapped in their face with a harsh “Kitten you! How dare you wanting to try out the new stuff without grinding first! What, you already got old Tyria complete and yet don’t want to rush in the new maps right away?! Down in the dust you filthy heretic!”
As if having to grind exp for the masteries wasn’t boring enough already (why oh why that ultra-lazy design decision? Why not some sort of skillbased challenges? E. g. to learn gilder basics, talk to an NPC who tells you how gliding works, just to give you a training glider and send you down a short training track, may be some sort of small hill with the simple task “glide down and land on the marked spot”. Once done, you have learned the glider basics. That’s a very simple example but I think you get the idea. Ofc, the more advanced a mastery progress goes, the more difficult the tasks should be.).
Right now, I so regret having spent 200 € for 2x HoT (for my wife and myself). At least I learned a lesson- good old GW1 Arena.Net is definetly and irretrievably dead and I will never ever pay a single € to them for pre-order again.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
1/10 atm. The 1 point solely for my character now talking while playing the HoT Story.
Anything else is just a huge disappointment and right now, I so regret having spend 200 € (!) for two exp packs for my wife and myself.
Mastery system is a pure grind fest, they don’t feel rewarding and is anything but fun. Instead of giving rewards, chances are big that fractals now lower your virtual wealth unless you’re one of those lucky followers of rng’sus.
Gateing Elite-Specs behind another wall’o’grind for long time players that already have played for thousands of hours is just another let down.
It’s beyong my imagination how some people in here can actually rate above 3/10.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Basic economics guys.
Everybody’s income was lowered. […]
If only. In fact, only the income of people that actually played the game got lowered.
People that did 1-2 fotm’s a day, some dungeon paths now and then and may be a round of sw events still got some reasonable coin after all.
Now they get a kick in their balls.
The only ones that won’t really be affected at all are the TP flippers.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
You telling me that the price for a 25 stack salvage kit is 20g + relics? What the kittening kitten?!
That would be at least 120 gold for me to get rid of those pesky rings, not to mention the tons of gems I spent on extra bank tabs to be able to somehow store them in the meantime.
If that’s true- totally not cool, especially when assuming that the output will be accountbound anyway.
25 silver for a 25 stack kit would be ok imo, that’s 1 silver per charge for an item worth 4 silver 95 copper.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I made Foefire’s Essence (the equivalent GS) a few months ago after I played the game about 2 1/2 years. First I thought “oh my gosh, that amount of Charged Lodestones” but then I realized that I already had tons of Charged Cores. So I took a walk to the mystic toilet, flushed some Charged Cores, added the Charged Lodestones I already had and ended up with somewhere above 90. Bought the few missing Lodestones by the time I had gathered everything else and tadaa- got my shiny.
tl;dr: consider the Foefire Weapons more like a long term goal, like getting half a legendary or so. Lodestones can be aquired through upgrading Cores in the mystic forge. Great source for easy and brainless money is silverwastes.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Cheap clickbait, wouldn’t watch again.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
The ones I can recall right now:
Black Widow Spider: That booty o.O
Krytan Doggy: De Wauzn
Frostdrake (only underwater): Sid Fishious
I also wish pet names got saved upon change though…
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Though I can see how hardcore dungeoneers aren’t really bothered by the changes, it’s quite annoying for ppl that do some dungeons only every now and then.
E. g. I do may be max. 10 dungeon paths a week (usually even less) due to limited play time and the fact that too much dungeoneering bores me quite a lot.
In addition (though that’s just my personal bad luck I guess), I spent a couple of thousands of tokens just 2 weeks before the collection update hit (april 2014), forcing me to start from scratch, which was even more hurting when the dungeon collections appeared in september 2014.
So I swallowed the pill and put those collections on “long term goals” staple. Now reading that it will probably take even longer to complete them makes me just sad.
€: Alright, Q&A with John Smith clarfied my concern:
Q: What about dungeon tokens? As it stands, you need ~170 dungeon runs to get the complete armor/weapon skin set. Will they be nerfed as well?
A. No, they’ll be the same as before.
So it remains a long term goal for me, nvm, nothing to see here, move along….
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
(edited by Nash.2681)
Hey there,
just updated my GeForce drivers to V 358.50 last week so I could try out the Star Wars battlefront Beta (which went surprisingly well). Unfortunatly I wasn’t able to play GW2 with that driver version, since the screen startet flickering while looking as if there was a soft black veil over it. Could move my toon either.
After downgrading back to V331.something everything worked fine again.
GPU is a GTX660m.
Are there any known issues/ tricks running GW2 with the latest GeForce drivers?
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
My wife and I decided to do a PUG fotm 29 yesterday.
Went with my guard, my wife with her ele.
Rolled swamp, party filled quickly.
One fail attemp running whisps, no biggy.
Got mossman, no one even asks for underwater, cheered inside.
Start fighting mossy, pop my WoR, start hitting him.
Hesitated popping my SoA afterwards since there was another guard in party.
That guard had far above 20k ap. That guard pulls out his staff and starts channeling might….
I pop my SoA, and so it began…
other guard: “reflects are useless here”.
me: “reflects/absorbs are used to negate his agony-axe-throws”
other gurad: “you want to teach me?”
me: “apparently”.
Luckily that “conversation” didnt go any further and we could just finish the whole run (still carrying that guy). Needless to say he was able to face tank archdiviner while camping staff and yet never dodge or use a single aegis.
Merrily put that guy on my block list after we finished.
tl;dr: ap so mean nothing, even that 4k ish ap war without any AR performed so much better than this guy >_>
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
[…] Or am I just crazy and it’a always been that way? (sic!)
This. Since this is easly overlooked, I suggest to find yourselves somekind of reminder to always buy/craft sets of 7 runes.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Anyone played Wildstar? I didn’t myself, but what I read about it was something like “caters the hardcore crowd, has it flaws, but the dungeons/raids are great”. Having this in mind, I did some quick google research and now look what I found out about Jason Reynolds.4297 previous work at LinkedIn: https://www.linkedin.com/pub/jason-reynolds/10/3b3/954
:)
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Update 2.0: download came to a crashing halt about 20 min akittenb/s at 41k files left. It’s stopped juuuuust this side of ‘Playable’ … so now I think I’m being trolled.
(Yes, I’m saying Anet hates me personally … discuss amongst yourselves)
Even if you’d reached the “playable” zone- you wouldn’t have fun anyway. Massive lags, mostly no sounds, no previews, etc. etc. due to the background DL.
And be asured- ANet hates everyone of us, you’re not alone
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Rolling out a major update during EU prime time.
Messing up the servers to ensure no one can download smoothly.
Making the game unplayable when you reached the “play now” mark.
Screw peoples after work time.
Worst update roll out for years.
GG A.Net, you failed us another time. Not bored yet? Guess your not….
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Read about an optional way to obtain precursors in HoT.
Hoped for some hard, challenging “quests”, preferably instanced, granting you a one-time-only acc-bound precursor.
Read about raids coming an hope was growing.
Now I read all this about precursor crafting and I’m back to “screw it, who needs leggies anyway…”.
Seriously, as long as it’s possible that some brainless “all I can do is AA and never dodge” botlike player can get a pre from yellow creatures in starter zones, while players doing every challenge possible get drenched in blues and greens, the system is just terribad.
Nope, Polly doesn’t like that cookie.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
May I ask where the “aegis on shield 4” thing comes from? Checked the upcoming changes on dulfy and all it says about shield 4 is “will now apply 4s of Protection in both PvP and PvE (was 3s in PvP and 5s in PvE before)”. Did Dulfy miss something or is this aegis just another urban legend?
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Only games comparison I can find looking at RAM type.
http://www.anandtech.com/show/9483/intel-skylake-review-6700k-6600k-ddr4-ddr3-ipc-6th-generation/8
Thanks a lot for that link, was really enlighting Seems as if the difference between DDR4 and DDR3 is almost non-existant as long as one uses a “real” GPU and not the CPU-integrated one.
About the i5 vs. i7 dilemma- I did some research in the meantime and it seems that GW2 and most games don’t make good or any use of the i7’s hyperthreading. Since I don’t do any video rendering or similar stuff, I lean towards the i5 atm.
Still, since I would make an investment for the next 3 to 4 years and though I know it’s hard to foresee what will happen in the future- anyone got a link to a journal or something about that topic (game development making better use of hyperthreading)?
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
… I’m torn between an i5-6600 (3,3-3,9GHz) and an i7-6700 (3,4-4,0Ghz).
And another question- anyone using DDR4 RAM instead of DDR3 RAM that can tell me wether you really feel any improvement or if it’s just measurable but barely noticeable?
No one?
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Unholy thread necromancy by me…
Since I missed the last sale I decided to wait a little (save some more money, hope for another sale…) and guess what happened?
New series launched, now with Skylake CPUs available… though the performance leap is rather small compared to Broadwell/Haswell, they sound quite appealing as far as temperatures / power demand goes.
After playing with some configurations I got stuck with the question- i5 (4/4) or i7 (4/8) and how it will (if at all) affect GW2? As an actual i7 user I somehow skipped this question since using an i7 just felt naturally but now…
… I’m torn between an i5-6600 (3,3-3,9GHz) and an i7-6700 (3,4-4,0Ghz).
And another question- anyone using DDR4 RAM instead of DDR3 RAM that can tell me wether you really feel any improvement or if it’s just measurable but barely noticeable?
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Depends. […]
This. E. g. I play my ranger almost exclusively in WvW. I don’t want to miss LdtW there, since it helps clear guards (proper positioning should be mandatory) and almost guarantees multiple hits in larger fights, be it on open field or attacking/defending something. But if I would waste my WvW-time duelling 1v1, I’d probably go with Remorseless.
So you see, it all depends
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
[…]
I think you guys get it, and I understand that some of you are pretty “hot under the collar” about the event. But please try to give us ideas we can work with — that’s to everyone’s benefit.
Dear Gaile,
you are right with what you say here. But did anyone at Arena.Net take a moment to think about why replies are the way they are? Why so many people just share their rant (and I don’t exclude myself here, I ranted aswell) instead of giving constructive comments?
GW2 just celebrated it’s 3rd birthday. We had several events already, some longer and repeating (like Wintersday), some shorter and one-time-only (like southsun). We had two seasons of living story.
All the above had its ups and downs, things people liked, things people disliked (sometimes just because of personal taste, sometimes for valid reasons). And every time tons of people gave Arena.Net feedback. A lot of feedback. A lot of constructive feedback.
And now you roll out this mordrem invasion, giving the impression you never read any feedback people have given to you or you simply ignored it. Giving people the feeling they talked to a wall of bricks over the past three years.
I’m well aware that you guys are pretty busy right now with HoT’s release being close. Over the past weeks there were many developer’s responses like “We are aware of that issue, but too busy to look at it closer right now since HoT has top priority”. And still you decided to shot this “event” from the hip, giving the impression the responsible designer lost every single bit of common sense.
Put all this together and you should understand why people are like /facepalm and ranting.
I always considered you, Gaile, as one of the smartest persons at Arena.Net. May be you can transport this message to your devs and change something to the better. Or at least try to.
Sincerly yours
Nash
To end with something construcitve:
1. Don’t do such events when you don’t have the ressources for it
2. I totally understand why mobs don’t give loot and I’m fine with it; I remember those “scale up – grab loot – move on – don’t care about the event itself” zerg events at LS1 quite well; but let them give exp and karma, so at least new players (and you said that this was one intention of the whole event- bring old AND new players together) can benefit; may be let them drop some extra blossoms now and then
3. finishing events has to be more rewarding then tagging&porting. period.
4. at least make the mobs somewhat dangerous. When reading the anouncment of the event I was like “hurray, the probably hardest open world mobs of gw2 are coming to town”. and then we get some super harmless versions of them, that even blow themselves up
5. reward scaling; already mentioned many times before, not much to say here but: don’t force players to play 24/7 for an entire weekend to get at least some of the rewards
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Well, actually you can (though not exactly anywhere). Get yourself a custom pvp arena, find likeminded people and you can duel there all day long
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Strong contester for the worst event ever.
- events contain 0 challenge, expected mobs at least have silverwastes niveau- instead they die as fast as white critters, heck, some of them even blow themselves up after a few seconds
- it’s all about tagging as much events as possible
- it’s all in all just a event-to-event race
If someone was about making a guide for the event, it would probably be
1. Grab a mobile character with good AoE skills
2. Run/Port from event to event to stack your counter as high as possible
3. Profit
I admit, that guide wouldn’t be very accurate since Nr. 3 doesn’t happen at all anyway….
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Since chances are close to 100% you won’t get any reward at all you shouldn’t worry too much about DCs /shrug
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Wow, just wasted 30 mins for one of the most easy, brainless and dull events, just to get NOTHING in return? No reward whatsoever? Worst “event” ever, really.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
Using a warhorn still sounds like running around suffering from horrible diarrhea…
In case Arena.Net just forgot how warhorns should sound, here are a few examples:
https://www.youtube.com/watch?v=pNVvtvmpl-g
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
tldr; someone had a bad experience pugging.
Sums it up quite well I guess. Spiced with an unreflected mixture of lfg-rant and zerker-root-of-all-evil-rant.
Everything else to be said was already done by Rising Dusk- respect the lfg and manage your expectations.
Whenever I set up a “relaxed after work fotm lvl xx, swamp rdy” lfg or sth. alike, at least 9 out of 10 runs are super smooth with great people.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.