Mellowpuff [Champion Hunter]
Mellowpuff [Champion Hunter]
Is this offer available for NA as well?
Mellowpuff [Champion Hunter]
I’ve always considered a crutch, in gaming, to be something that does the playing for you.
I know the analogy it doesn’t directly translate to a crutch doing the walking for you, but the way I’ve seen it is bad players need a the crutch to play. Or they let the crutch do the playing for them.
The way I see it means Staff is definitely not a crutch, more of just a solid weapon. Bad players will still be bad with a Staff, good players can make some serious plays with it.
Mellowpuff [Champion Hunter]
It would be OP because that’s ripping 2 boons per second, over 4 seconds for up to 8 boons per target on 5 targets. A potential of 40 boons removed (obviously would never actually get that, but still) along with pulsing dazes, poisen, chill, granting aegis swiftness, protection etc. Than you’ve got too consider it’s synergy with CI and CS, so it can also be specced to pulse stuns or immob’s. It’ is also a combo field that can be used to apply nice reasonable amounts of confusion stacks and grant chaos armor. I dunno about you, but I consider that rediculously OP./’
If you’re finding chaos storm lackluster perhaps you are not using it correctly. Chaos storm is not an offensive skill, it is a team orientated defensive utility, and a pretty darn good one when used at the right time.
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
Yep, that would be crazy OP. I wouldn’t mind the initial daze being added back to it. It was nice having something solid and not RNG from it.
Mellowpuff [Champion Hunter]
Finally, there open. There wasn’t a single oceanic WvW guild below the 4 servers you mentioned should be locked. It’s not really fair for offpeak players to be locked out of being able to wvw.
Mellowpuff [Champion Hunter]
Solid, I like it. Flows well.
My ranger is the baddest around. Takes candy from children, hides the remote all that nasty business. Named Mellowpuff.
Mellowpuff [Champion Hunter]
Yes. Asurans are better in PvP. Because jump dodges. And the way they hold there GS.
Oh, this, by far.
Asura greatsword mesmer and ranger animations > all. My biggest disappointment is not being able to use both ranger and mesmer greatsword at the same time.
Asuran ranger holding his GS with the swoop animation bug. Perfect
Haha!
But just imagining things like summon izerker -> mirror blade -> swap -> swoop ->hilt bash -> maul + mind wrack…
drool…
Ahahaha!
As much as I don’t want the two class fusion system like in gw1. I know what I would choose if they did it
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
and better take bark skin or nature’s voice, since you lack on regen and swiftness
I’m not really worried about swiftness at this point as the build is definately a node fighter and shouldn’t have to do any skirmishing or much rotating. Can definately swap out for bark skin if preferred though.
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
Where is the perma regen coming from?
I removed the perma regen bit, That was a bit of an exaggeration there, especially after I tweaked it and removed other sources of regen from it. Thanks for calling it out :P
Mellowpuff [Champion Hunter]
I can see this build failing against zerkbow rangers and high damage ranged enemies in general…
Edit:
Sword has one leap finisher.
Swoop counts as 2 leap finishers; first is the running part, second is the jumping part
It is possible to get a lot of healing with Sword, GS, Leeching sigils and Warhorn.
I’ve actually found it to be most effective againts zerker professions. Lb rangers, thieves, DPS guards and Mesmers are not a threat if they engage solo.
By the two on sword i mean you can use the leap finisher twice, then swap to GS for the third leap finisher in the 10 seconds healing spring is up because of the reduced CD’s. As for swoop counting as two leasp, I didn’t know that, Neat
Mellowpuff [Champion Hunter]
Heyyah guise. I’ve been running this lately, while some of will have seen similar builds before, I’ve personally been having a lot of recent success with this exact version here.
http://gw2skills.net/editor/?fNAQNAsYRjMq0raDL+rQ0aACBZVg2tKly9wdBrYlaA-TJxHwABOFAILDEa/BAPBAA
When using your heal combo, start in sword. You should get two leaps off the sword and be able to swap to GS for your third leap finisher, also your moa has a nifty heal on him as well.
You can take unbound spirit’s if you like, but I personally find that there actually more survivable if you cleverly place them, rather then them following you and dying to cleave. Also this free’s up the enlargement slot allowing for extra stab due to the
reduced signet cooldowns.
In short.
Strengths: Perma pretection, stupid amount of evades, plenty of group condi clear, leap finishers on low cooldowns with a water field, nature spirit, 6 second invuln (that doesn’t break capture point) and a handy amount of CC. Especially effective on the larger capture point of foefire
Weaknesses: Can be focused down by a coordinated CC chain (Most builds can), looses out to terrormancers 1v1. Slow at rotating with no swiftness and immobile spirits.
Would appreciate all feedback and if anyone wants to use it, please feel free
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
Yes. Asurans are better in PvP. Because jump dodges. And the way they hold there GS.
Oh, this, by far.
Asura greatsword mesmer and ranger animations > all. My biggest disappointment is not being able to use both ranger and mesmer greatsword at the same time.
Asuran ranger holding his GS with the swoop animation bug. Perfect
Mellowpuff [Champion Hunter]
Yes. Asurans are better in PvP. Because jump dodges. And the way they hold there GS.
Mellowpuff [Champion Hunter]
Nerf Warrior’s hammer first, then let’s talk about Terror.
Hammer has animations, necro’s fears do not….
much passive fear such wow so skill
Did you just imply that hammer takes skill?
hhmmffkk… Hmmmffkk.. HAHAHAHAHAHAHAHAHAHA
What’s even more hilarious is that warriors have so many passives I can actually watch youtube while in a pvp match with my warrior.
He’s not talking about skill. I can evade a warriors hammer. I can’t evade 5 and a half seconds of fear from nightmare runes/reapers protection as soon as I attack.
IMO the rest of the necro fears are fine. It’s those two that are a problem.Sooo, stop leading off with a CC or be prepared to stunbreak instead? If you get feared for that long, then that’s 3 of a necro’s fears blown, two of which are on 60+ second cooldowns.
As it stands, I don’t think anything relating to Fear actually needs a change right now. None of them are particularly hard to deal with, and Reaper’s Protection is basically the necro’s only defense against CC. Nightmare Runes can be used by any profession, but you don’t see that happen. Ever stopped to consider that maybe the runes aren’t actually problematic? People just view them as such on necros because the necro gets a bit more milage out of them.
Given how easy it is to proc both of them simultaneously while ignoring their effects (pop Stability before CCing, CC from long range, Zerker stance, stunbreak right after CC, instant cleanse right after CC), I really don’t see an issue. Heck, opposing necros can be even meaner and launch a Deathly Swarm right before proccing them, transferring the long fear straight to the defending necro.
@Tao: No it isn’t. Reaper’s Protection has never feared the necro. That’s some other effect (Fear proccing it or Mirrored Anguish)
That’s only the two fears off reapers protection and nightmare runes, traited as all terrormancers do for the extra fear duration. After that the necro still has all it’s active fears off cooldown.
That’s my problem with it though, not all classes can just liberally stunbreak like that. These classes need a visual tell on nightmare runes/reapers protection.
An aura perhaps? Or after the hit a quick 1/4 second cast is made by the necro (Similar to how Mesmer scepter/sword blocks work) for the effect, so it can at least be dodged.
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
What exactly would I spend gold on? I get everything I need for PvP, through PvP. The rewards are fine.
Mellowpuff [Champion Hunter]
It hold’s it’s own well against your typical side point builds, have found it particularly effective against engi’s (talking about SoTF condi builds), but is easily focused down. Also kind of overshadowed by necro.
Mellowpuff [Champion Hunter]
Elementalist – S
Engineer – S
Warrior – A
Necromancer – A
Thief – A
Guardian – B
Mesmer – B
Ranger – C
Ranger at B as well, but I agree with this list.
Mellowpuff [Champion Hunter]
<3/10 OP can’t wait for the sequel.
Mellowpuff [Champion Hunter]
Honestly? Out of the toons I play at a high level I find Ranger requires a lesser keystrokes per minute. As someone else has mentioned, I would like more pet control added, meaning, if anything, more keystrokes!!
Mellowpuff [Champion Hunter]
I like your Ideas, except for Search and Rescue….. as posted above is just a bit… silly. Would rather it be a ground targeted AOE with a decent range (1500) And the pet rezz’s each target very quickly (around 4 seconds). Max amount of target being 3. 2 and a half second cast time maybe could be fair?
Mellowpuff [Champion Hunter]
I actually gained a lot of respect for our Dev’s after hearing this. And yes, many of them did play in fight guilds/offpeak timezones and havoc squads. They receive a lot of hate on these forums, but that’s actually some real dedication to get to know the community. +1 Devs.
Mellowpuff [Champion Hunter]
I like that the skill cap for Mesmer is so high. If it was ezmode faceroll I wouldn’t be maining it.
Also in saying that there are a few easier/lower skill floor builds for people as well. High skill cap builds for some, low skill floor builds for others. Can’t complain with that.
Mellowpuff [Champion Hunter]
The two shouldn’t be compared, although I do wish our Ileap worked like there Infiltrators Strike.
Mellowpuff [Champion Hunter]
It should also be mentioned that if you plan on playing high tier PvP than you should choose shatter, taking a PU Mesmer would be a waste of a character slot on a team where kittenter brings a unique style and teams will often build there comp around there shatter Mes.
If you don’t plan on playing at a high tier at any time then that shouldn’t worry you at all and it really should only be a case of what you find more fun to play.
Mellowpuff [Champion Hunter]
Nerf Warrior’s hammer first, then let’s talk about Terror.
Hammer has animations, necro’s fears do not….
much passive fear such wow so skill
Did you just imply that hammer takes skill?
hhmmffkk… Hmmmffkk.. HAHAHAHAHAHAHAHAHAHA
What’s even more hilarious is that warriors have so many passives I can actually watch youtube while in a pvp match with my warrior.
He’s not talking about skill. I can evade a warriors hammer. I can’t evade 5 and a half seconds of fear from nightmare runes/reapers protection as soon as I attack.
IMO the rest of the necro fears are fine. It’s those two that are a problem.
Mellowpuff [Champion Hunter]
Lol, Tyrion.
Would be a fantastic shoutcaster.
Mellowpuff [Champion Hunter]
In my Opinion.
Prismatic Understanding
Pros
- Very Survivable
- Easy to drop focus fire
- Able to win most 1v1’s
- Easier to perform with
- Can play far point assault well against lower ranked/unorganised teams.
Cons - Very little team support
- Will get de-capped in 1v1’s
- Low skill cap
- Sub-par DPS vs capable players
- Teammates will have increased focus fire on them due to the amount of time you are in stealth.
Shatter Mes
Pros
- High burst damage
- High boon removal
- Better team support in team fights
- High skill cap
- Decent AOE spike
Cons - Requires an organized team to best make use of
- Weakness to condi heavy specs
- Weakness to thiefs
- Often requires team mates to peel for you
- Weakness to AOE heavy specs
Typically PU wouldnt run portal and trav runes like shatter but adjustments could be made. Otherwise shatter is also a lot more mobile.
Edit: Also thought it would be worth mentioning. Shatter is infinately more fun to player
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
I would be okay with this under the condition that everyone gets an audio/visual cue before we take damage from a character in stealth. As of now the icon we get 1s ahead of time allowing us to dodge is too small
What’s that you say? There is no icon to notify use just before we take damage we cannot see coming, from a stealthed thief? Then by Ogden’s hammer, I say no, I am against your suggestion for that reason.
Actually, a better analogy would be a tell that you have been attacked from someone in stealth, which I believe the large numbers on your screen indicating damage taken already does, you misunderstood the OP.
@OP I feel the debuff icon works fine for me, would rather they spent time and resources on other problems/bugs than this.
Mellowpuff [Champion Hunter]
I`m still puzzled at how easily some classes are able to cleanse conditions. I`m regularly slapping 4 plus conditions on people and seeing the entire lot wiped off every ten seconds or so.
I`m thinking we need one of those conditions that they had in warcraft, where, if it gets cleansed, it explodes and deals damage.
no , there is no need for a new ability , and there are a couple of classes that cleanse their conditions when traited that remove conditions on a character , guardians rangers , and in some cases ele with diamonskin , and then you have sigil of purity which cleanse conditions and sigil of generaousity which also cleans conditions , mesmers can transfer conditions with skill slots , guardians can transform them into buffs or cleanse them with skill slots ,
the problem is that there is to much condition clearing in the game as it stands , hell even necro has ways to cleanse conditions with consume conditions putrid mark , deathly swarm , trait for death shroud or that worthless trait that transfers the condition to minions . but necros have skills that give them conditions aka self harm,
can you name me another class in the game that can do self harm ???
You seriously have no clue how a necro works do you…
Perhaps you should just reroll another toon.instead of making a false statement about me how about you explain your opinion on why you think i don’t know how necro works . i could say the same thing to you but im not going to because i don’t like to throw out accusations about other players that have a different opinion than that of mine . by doing that it is not constructive and just makes your opinion look as an attack .
perhaps you should explain yourself .
Really? You already made exactly the same assumption on about me, for the same reason on the first page lol….
Your meant to use self inflicted conditions to your advantage. Necromancers have crazy amount of condi transfer. Your supposed to use your self inflicted conditions as your condi burst.
Are you seriously complaining that some classes have condi removal? (Some Meta builds have literally none, and plenty have under 4 condi per 45 second cleanses). Just added info; Diamond Skin isn’t a condi cleanse, nor does any pvp ele run it.
The current Meta necro build is godly in 1v1. The only way to beat it is to commit multiple players to the necro. If you still think Necro needs absolutely everything buffed watch the upcoming ToG finals and watch how many teams have rerolled players to necro recently.
Mellowpuff [Champion Hunter]
I`m still puzzled at how easily some classes are able to cleanse conditions. I`m regularly slapping 4 plus conditions on people and seeing the entire lot wiped off every ten seconds or so.
I`m thinking we need one of those conditions that they had in warcraft, where, if it gets cleansed, it explodes and deals damage.
no , there is no need for a new ability , and there are a couple of classes that cleanse their conditions when traited that remove conditions on a character , guardians rangers , and in some cases ele with diamonskin , and then you have sigil of purity which cleanse conditions and sigil of generaousity which also cleans conditions , mesmers can transfer conditions with skill slots , guardians can transform them into buffs or cleanse them with skill slots ,
the problem is that there is to much condition clearing in the game as it stands , hell even necro has ways to cleanse conditions with consume conditions putrid mark , deathly swarm , trait for death shroud or that worthless trait that transfers the condition to minions . but necros have skills that give them conditions aka self harm,
can you name me another class in the game that can do self harm ???
You seriously have no clue how a necro works do you…
Perhaps you should just reroll another toon.
Mellowpuff [Champion Hunter]
now that was a funny post but seriously hes that good?
He’s so good he almost reminds me of me. Almost.
Mellowpuff [Champion Hunter]
Don’t let it get to you. The other day I ran into a player who felt the need to contact me to try and make things personal and be rude. So I channeled the event into a movie
It’s titled “Confusing Build and Ability (And Being an kitten About It)”
https://www.youtube.com/watch?v=E6tUq3vXW20Anyway Mesmer isn’t hated, you’ve just encountered one player who got angry. This guy was actually angry because I escaped (via teleporting to an out of the way safe location) which sparked his verbal assault. You can’t be held accountable for the constructs people come up with in their own heads.
Ahaha, I recognize the player, he also plays Mes in PvP. I have a thing for targeting other Mesmers, but he is one of my fav free kills by far ^.^
Mellowpuff [Champion Hunter]
Hello evribody.
First of all,i apologize for my poor english but is not my native laanguage,i hope u will understnd me anyway
I staarted playng GW2 after the free trial week when in felt in love with this game;s first class i chose the elementalist,and i really enjoyed it.I played almost only pve until now,im not even lvl 80,but i found myself enjoyng more then evrithing the double dagger combination of the elementalist.
I searched so for buil/advises about how to build a DD ele for pvp matches,discovering that this class is the wrost of all in pvp.I really dont mind play a tier 3 class in pvp ,becouse i love the skill and the gameplay that DD provide:
infact the staff have a kit full of Aoe,kiting end supporting skill that i dont really like,and rely too mutch on Fire for the damage,basically almost null in the other element (IMHO)
On the other hand,the DD uses all the 4 type of element at the (almost) same rate and i found myself using a lot all of the stance a elementalist can use,almost doing full rotation alway evry encounter,and i feel is how this class should be played.
But im not a pro,and i dont know if my buil coulda do something useful,so i ask u if this buil can be useful,or if is totally dumb?Please explain me im new at the game and i dont really understand fully the mechanics^^
http://gw2skills.net/editor/?fFMQJAoYhUMac2zwwBfEBEAGpsQwAQBY0Ooca4LkEB-TFRSgAaK/I2fAQ9nSlgkCAmpRA-w
Why did i come with this build?
i found myself in having a lot of base damage with this class,so i point almost all on surviability.The barrier from the tier 1 trait of heart and arcane (armor of heart and arcane shield) are golden,plus i had it in my skill at 8-9 key,and i had a double cleanse with the cleansing fire at the fire trait plus the 7th skill key.
Basically i invested all the 3 utility skillpoint and the trait into surviability becouse i feel my spell are enought to deal dmg ,plus the useful boon in the arcane skill make changin my stance optimal for the gameplay of the class.I foun myself doing preatty great with this combination: arcane shield make me basically untouchable while i dot u with spell/greatsword,and thanks to heart armor im able to cast also cunning heart without being knocked out while channeling.
Is reallya good combination or its juts me?I feel like im useful in supportin teammates with my boom but i have canche also in 1v1 pvp,am i right?
Please comment in what are my mistake and suggest me how ot change.Im really disappointed about having only one trait a 6,but i didn founf really interesting the grandmaster tier in the other element.I also really want some trait in air becouse is my favourite stance,but i couldnt spend any in it
Lol, in PvP celestial DD is possibly the single strongest build in the game atm. Absolutely every team without exception is running one it would seem.
Mellowpuff [Champion Hunter]
i hate mesmers
I feel we could have avoided this cluster kitten of a thread if you had been honest and just said this at the start, as your OP
gj at altering my statement
Thanks. You were beating around the bush with it, so I made it more direct so everyone can understand the viewpoint you were trying to get across.
Mellowpuff [Champion Hunter]
Who actually cares about there one chest a week?
Don’t tell me people have been wvwing for that chest instead of for fun.
Mellowpuff [Champion Hunter]
Yes I admit the stab is bad…. Necros need a weakness…
No regeneration? staff 2 gives you regen on a 6 second cooldown…
so “second health bar” that does not even stop damage reaching your actual health bar, does not scale in team fights, takes away all forms of healing from you or your team mates, has 0 stun breakers, has 0 condi cleanse, is slow to build and uses predictable easy to avoid skills to do so is not a weakness already?
not to mention a necro has nothing to defend its self once that has been used up. fear has 3 counters, many of the skills have a cast/aftercast time making them easy to interrupt (mesmers -.-)or just dodge, our only teleports require pre casting and someone can just walk up and destroy it or have an obvious tell of where we will end up (s walk so pointless). for a caster necros skills are rather close up, 130 -600 range always within gap closing range from other classes.
but hey think what you want we all have our opinions…
What are you talking about? I never once likened death shroud to a second HP bar.
Mellowpuff [Champion Hunter]
Oh I remember you. You asked about my build after I made you two literally explode lol. I cant remember if this was team q or hotjoin, but I was running my 6 4 4 build with gs staff. I got a very lucky first hit stun chaos storm on both of you which gave me 10 stacks of might instantly. During this time I swapped to gs and used my mantra to stun both of you again to get 20 stacks of might from while casting my izerker. From there I mirror bladed, mind stabbed, and mind wracked in the course of the 1 second stun to down both of you almost instantly. I will be honest and say it was kinda luck based but it did happen, with the OP slightly exaggerating. It wasn’t really a long stun, it was a series of multiple short stuns. Also, Mesmer isn’t overpowered at all, only the player is overpowered.
If you are curious on the build, this is what I was using at the time: http://gw2skills.net/editor/?fhAQJAWRlknpUt1oxMNcrNipxYybih0BcwAlskxB-TZxHABseEAC4CAAwjAQpyAzs/AA
For some reason I’m not suprized to hear this mystery OP stunlock hackeresque Mesmer was you.
Who else would even attempt running confounding over CI haha. Although I have been trying a 6 6 0 2 build recently with confounding and mantra of pain/distraction and I must say the spike and damage potential that build has is insane. All it takes is being able to press about 7-10 buttons in about 2 seconds
Ahaha, fair point. I’ve tried 6 4 4, but wasn’t able to work it as well practically as it was in theory. Ahh you’ve got me all excited. Im gonna go load up my mantras again
Mellowpuff [Champion Hunter]
Both nerfs. than buffs. More bugs, not so much fixed. You’d be best off looking at the feature patch balance notes.
Mellowpuff [Champion Hunter]
Idk why this happens to be honest. Its always been that way, even in beta. It should get changed though since mantras still need some love :x
It just seems such an unusual added punishment (hardly gamebreaking, but it makes a difference to full mantra specs) considering how tough it can be to get your mantra charges off in the first place.
Mellowpuff [Champion Hunter]
Agree with you OP, not really sure what needs to be done to bring it into line, but balth runes and IP is a good start.
Mellowpuff [Champion Hunter]
condition clearing among classes that can buff themselves insanely and necro transfers of the buff into conditions are limited to give little to no support for necros at all .
Aoe condi cleanse, Boon strip/corruption, Necros have awesome support in small skirmishes. Not sure I fully understood your point here.
run speeds on necro is limited and have zero leaps , as for break frees they do not work as intended
A 25% increased movement speed signet and swiftness on warhorn. Zero leaps kinda sucks I guess.
all classes have stability but necros stability is the worst in the game by far , not enough time to use a heal cause the cast time for it is a joke .
The necro stab is pretty bad, but I’d take it over Mesmers 2 second stability utility skill. Also the cast time on consume conditions is about right, comparable cast time to ether feast, troll ungent and hide in shadows, but a far more powerful heal.
knockbacks , pulls , knockdowns , roots, snares and fear can be done much better than necro .
Ok your trolling me right? Staff 5, spectral wall, reapers protection proc, death shroud fear, corrupting stability and most necros use nightmare runes. Only two other classes have access to one single fear each.
I’ve read the rest of your points. They all suck. All 3 necro elites are amazing, necro has amazing attrition and sustained pressure.
I’m not saying necro is a wonderful perfect class that needs no work, it does need work.
But what you’re saying is you don’t like necro because it’s not the absolute best at absolutely everything.you don’t even play the class , i can tell just from reading all of what you posted that you do not play it . most necros use nightmare ? that right there alone told me you know nothing about necros cause if you did know , you would know that superior rune of the nightmare can not be bought off the auction . nightmare can literally be only picked up via pvp . and in most cases necros use different runes for different builds not just nightmare .
but lets tackle the rest of your statement since you don’t play the class to know anything about it ,
Aoe condi cleanse, Boon strip/corruption, Necros have awesome support in small skirmishes. Not sure I fully understood your point here.
^ putrid mark which can only cleanse 3 conditions limit of 5 targets , well of corruption which only has a limit of 5 target have super long cooldowns to ever be useful which by the way you need your target to stand in for well , which they can be rooted to do so but is very very difficult and is more than likely not possible due to stability and break frees preventing that from happening , with putrid mark you have to be near your opponent for it to work much like mark of blood .
A 25% increased movement speed signet and swiftness on warhorn. Zero leaps kinda sucks I guess.
^ no necro runs signet of the locus , it is practically useless when in combat and when used offers zero to no heal , the only time it is ever in any good use is if you are standing in the middle of the enemy zerg in wvw and then are allowed to use it . and you even mention zero leaps kinda sucks .
The necro stab is pretty bad, but I’d take it over Mesmers 2 second stability utility skill. Also the cast time on consume conditions is about right, comparable cast time to ether feast, troll ungent and hide in shadows, but a far more powerful heal.
^ mesmers can do a little something called stealth which necros cant , and they get an amazing signet that heals them over time based around how many clones they have up and guess what eles a mesmer can do ? they can go into thus stealth and heal in it . wana guess what class can’t do that ? necromancers . and you even admit necros stab is pretty bad , consume condition is probably the only bright spot for necros , but when they have that slotted guess what ? they get no regeneration , no hot that is worth anything , the life siphon is really really bad on necros that it matter not .
Pretty much every condi necro in PvP runs nightmare runes, If you meant something aside from PvP, you should mention.
The signet is a big tradeoff, but basically the same tradeoff that every pro has to make (aside from war).
The signet heal on Mesmer is absolute garbage, and anybody running it in PvP is running a gimmick 1v1 build, but in saying that, what the hell does that have to do with foot in the grave?
Yes I admit the stab is bad…. Necros need a weakness…
No regeneration? staff 2 gives you regen on a 6 second cooldown…
Mellowpuff [Champion Hunter]
i hate mesmers
I feel we could have avoided this cluster kitten of a thread if you had been honest and just said this at the start, as your OP
Mellowpuff [Champion Hunter]
Oh I remember you. You asked about my build after I made you two literally explode lol. I cant remember if this was team q or hotjoin, but I was running my 6 4 4 build with gs staff. I got a very lucky first hit stun chaos storm on both of you which gave me 10 stacks of might instantly. During this time I swapped to gs and used my mantra to stun both of you again to get 20 stacks of might from while casting my izerker. From there I mirror bladed, mind stabbed, and mind wracked in the course of the 1 second stun to down both of you almost instantly. I will be honest and say it was kinda luck based but it did happen, with the OP slightly exaggerating. It wasn’t really a long stun, it was a series of multiple short stuns. Also, Mesmer isn’t overpowered at all, only the player is overpowered.
If you are curious on the build, this is what I was using at the time: http://gw2skills.net/editor/?fhAQJAWRlknpUt1oxMNcrNipxYybih0BcwAlskxB-TZxHABseEAC4CAAwjAQpyAzs/AA
For some reason I’m not suprized to hear this mystery OP stunlock hackeresque Mesmer was you.
Mellowpuff [Champion Hunter]
condition clearing among classes that can buff themselves insanely and necro transfers of the buff into conditions are limited to give little to no support for necros at all .
Aoe condi cleanse, Boon strip/corruption, Necros have awesome support in small skirmishes. Not sure I fully understood your point here.
run speeds on necro is limited and have zero leaps , as for break frees they do not work as intended
A 25% increased movement speed signet and swiftness on warhorn. Zero leaps kinda sucks I guess.
all classes have stability but necros stability is the worst in the game by far , not enough time to use a heal cause the cast time for it is a joke .
The necro stab is pretty bad, but I’d take it over Mesmers 2 second stability utility skill. Also the cast time on consume conditions is about right, comparable cast time to ether feast, troll ungent and hide in shadows, but a far more powerful heal.
knockbacks , pulls , knockdowns , roots, snares and fear can be done much better than necro .
Ok your trolling me right? Staff 5, spectral wall, reapers protection proc, death shroud fear, corrupting stability and most necros use nightmare runes. Only two other classes have access to one single fear each.
I’ve read the rest of your points. They all suck. All 3 necro elites are amazing, necro has amazing attrition and sustained pressure.
I’m not saying necro is a wonderful perfect class that needs no work, it does need work.
But what you’re saying is you don’t like necro because it’s not the absolute best at absolutely everything.
Mellowpuff [Champion Hunter]
standard CD on interrupts (non PowerBlock) is 5 seconds, are you saying they go on a 6 second CD? easiest way to tell is if you turn on CD timers in your UI.
I’ll go attempt to test this tonight.
I was judging it by the countdown on the skill bar that happen upon the interrupt, mantra’s on this bar appear to start counting down from 5 seconds, but all other interrupted skills count down from 4 seconds, according to the skill bar, I know its all supposed to be 5 seconds according to the wiki.
Mellowpuff [Champion Hunter]
3 dces for me last night, hardly a match went by were a player didn’t dc.
Mellowpuff [Champion Hunter]
Recently noticed when charging your mantra gets interrupted an extra second is added to the standard cooldown given to interrupted skills. Tested a variety of skills across various professions and I’m still yet to find any others except Mantra’s that have the extra second cooldown when interrupted.
This seems to me like a bit of an unfair addition to the skills, given midcombat they are quite difficult to charge, and possibly the easiest skills in the game to interrupt.
Have they always worked this way? Recent stealth nerf? Possible bug? Or am I just crazy and can’t count? I really don’t understand anets logic on this.
Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
Rofl, thief auto attack to go through block/invlun? Lol’d.
Mellowpuff [Champion Hunter]
Ok, I think you are lying or grossly exaggerating.
Seeing the Mesmer was using GS and Staff, to chain stuns, The Mesmer would had to have 6 in domination. The confounding suggestions GM trait gives a 50% of stun when you daze. You say you were stuck in a Chaos Storm which has a 25% chance to pulse a daze, therefore a 12.5% chance to pulse a one second stun per second you are in it. What’s next is the daze cc overrides the stun cc, so if CS fails to trigger a stun, you will be released into a daze. So you would need to trigger that 12.5% chance of stun on each pulse. (Someone else can do the maths, it was never my strongest point).
Unless the slimmest of chances proc’d here, you were able to dodge out of his burst, just failed to do so.
Next for the Mesmer to have a burst even close to what you say, he must have had 6 points in illusion for IP. As the trait says this creates the shatter effect on you as well, but the shatter on you follows the power damage of the first shattered illusion, and each following illusion shattered off the same shatter skill has a lower base damage. This means that IP increases an extra 1/3rd damage rather than 1/4 that the trait first suggests. It isn’t possible for the Mesmer to have gotten close to that kind of burst without it, so with 12 trait points already used that means he can’t have taken DE.
You say he used a 6 clone shatter without DE? On each weapon set Mesmers have one Phantasm (relatively high cooldown) and one clone summoning (lowish cooldown) skill. he would have had to summon all illusions off both weapon set’s +Then have taken mirror images as the only way to summon 6 clones. His other utilities as you say, were the mantra of distraction, and lets presume blink, as no Mesmer would ever enter pvp without it.
So what you’re telling us is, a glass Mesmer, without any condi removal, popped pretty much all of his cooldowns, and proc’d a miracle chance chain of stuns and bursted you down. All of this was happening to you and you didn’t think to pop your stunbreak/stab. I’m sorry, but this thread is bullkitten.
TL;DR: OP was outplayed by a Mesmer and doesn’t wish to l2p.
Mellowpuff [Champion Hunter]