Mellowpuff [Champion Hunter]
(edited by Neptune.2570)
There’s a ton of bad players. most aren’t willing to admit when they get outplayed.
(edited by Neptune.2570)
Full regen wars have become my latest pet hate, honestly, there is no way to quickly burst em. There great solo on a point.
DPS Guard vs shatter is a skill match-up and DPS Guard loses hard against any other kind of Mesmer.
Was presuming it wkittenter and I disagree, I think Dps guard counters most zerker builds atm. Mainly thieves and mes. Not too say a more skilled Mesmer can’t beat the guard of course.
You didn’t ready my post. Roll a mesmer. Learn how they play. They are easy to counter.
Ranger traps are a pretty brutal suprize for thieves/mezzy’s and possibly engies too. Aside from that there probably lacking as utility skills.
Nerf rock, paper is ok, – scissors 2014
Except he plays Dps guard, which is a counter to mes. Its like paper asking rock to be nerfed.
You… as a dps guard…. lost to a Mezzy? Lololroflrofl. Outplayed.
But seriously, Mesmer has some very unique skills and mechanics. If you are having problems with them I suggest rolling a mes and getting to know what it does. There are so many natural counters to a mes.
Chances are he was running a 4/4/0/0/6, at a high skill this build can wreck the most havoc. Give it a whirl, you’ll learn exactly how to beat him.
As a shatter Mesmer I like the relationship between mes and thief atm. Yes, the thief is still a natural counter to mes, of which I am ok with. The difference since the patch is now if I pick up on a thieves mistake, I can actually punish him for it.
A quick question, rather off topic sorry, what does illusionary retribution do on f4?
Pretty sure it’s working.
Applies AOE confusion but the clone will apply it on the spot rather then seek a target to shatter on. Not sure of the radius though sorry.
Mesmer and Thief for most skill intensive.
Ele and Engi for most mechanically intensive.
Roaming: Mesmer and thief.
Spvp/tpvp: Necro and engi
PvE: Just…. don’t use condi….
I’ll start. PU shatter mesmer.
PU shatter?
How does one go both 30 into choas and illusions and still generate enough clones for a shatter build without DE o.o?In the title I am proposing a scenario in which we have 16 trait points to use rather than 14. With 16, you could go 0/4/6/0/6, taking DE, PU, and IP/
Ahh apoligies, I shouldn’t post as soon as I wake up >.>
I’ll start. PU shatter mesmer.
PU shatter?
How does one go both 30 into choas and illusions and still generate enough clones for a shatter build without DE o.o?
No thanks to more clone death traits. Prefer it to not be activated passively.
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I kind of disagree with this, at least if you’re building with the conquest mode in mind.
I’d say we have two builds, three at a stretch that work for conquest.
Personally I’m also running 4/4/0/0/6. Assassins amulet and either str or scholar runes. Weapon sets alternate but always a staffWhat two or three builds are you referring to that you believe are viable for conquest?
I’m going to give assassins amulet a try tonight if I have time to play, I’m hoping the difference in health from berserkers will be a non-factor. I haven’t utilized scholar runes in spvp, I don’t know if I can live without the movement speed boost from travelers now that I’ve run with it for a while.
I have hardly noticed having less health (mainly because there’s substantially less thieves around now xD). I’ve never run trav, but might give em a whirl seeing how many other Mesmers love them lol.
The two builds I was referring too are CI lockdown and shatter. At a stretch in yoloq condi. If we meant dueling then yeah, we’re pretty diverse for that
I’m far from a master, actually I rarely use CI, but here’s a couple of easy ones.
Warrior: Pretty much every gs/hammer skill has some huge tells lol, arcing arrow on his lb is a long cast time and obvious animation.
Mesmer: Channeled AA on gs makes it hard to not interrupt em.
Guard: Whirling wrath if there dps.
Ranger: With the new lb, it shouldn’t be too hard to ruin there rapid fire. There melee attacks aside from maul on gs are loaded with evades and quick cast time, so you’ll have better luck on there bows.
It all works to differing degrees based on the number of opponents in the fight.
Play around and just find what you work best with.
Mesmer is blessed with multiple quite viable builds and playstyles.
I kind of disagree with this, at least if you’re building with the conquest mode in mind.
I’d say we have two builds, three at a stretch that work for conquest.
Personally I’m also running 4/4/0/0/6. Assassins amulet and either str or scholar runes. Weapon sets alternate but always a staff
Having DE in illusions would be AMAZING. Geez, shatter Mesmers would even be able to take a condi clear with that.
Have you tried Balthazar runes?
+45% burn duration, +175 cond damage and burn on heal sounds like a better option.
Probably an ele or guard is what you’re after OP
I don’t use any and try to avoid em int he first place. My backup plan is to scream at the bunker guards to cleanse ^.^
I would rather say that Mesmers are currently way over the top with new damage increases, less Thieves/condi Necros playing and change to Sword #3.
Unless you’re a condi, tank or have tons of evasion and stealth, you’re going to have problems with loads of Mesmers playing currently.
So…
Unless your a thief, ranger, engi, warrior or necro you might have problems with Mesmer?
Lol
Dear god, do not recruit any more OCX/SEA players. Look what t2 has become
If you actually read the post rather than coming here to complain, you would see that I have specifically mentioned that anyone from OCX or SEA would get bored in our T2 matchups. We feel no need to over stack already strong time zones.
I’d go as far as to encourage people looking to transfer in those times to consider your server.
However, wanting an end to PvD I also would like to see the EU and early NA PvD against us end as well; which is why I have specifically asked for people interested in playing during timezones where we run lighter than our main competitor.
Thanks for giving this thread plenty of visibility but please be kind and try to bring this energy to our match.
Could you please point out in the OP where you have said that? The only thing it says is a contact list for OCX/SEA.
Also not ‘my server’, my sig is outdated. I got bored of 1v20ing blobs outside my spawn.
Shatter Mesmer is countered by so many builds I wouldn’t call it a very reliable dueling build (though I also use it for fueling because I find it fun).
Shatter shines more with an organized team to cover you with condi removal etc.
Dear god, do not recruit any more OCX/SEA players. Look what t2 has become
Blink still works.
Phase retreat now fails near the top of the ramp but works about 3/4 of the way down the ramp.
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1. Engi
2. Ele, Guard
3. Warrior, Ranger
4. Mesmer, Thief, Necro
There’s only a small gap between 3 and 4
No punishment on shatter Mesmer or thief post patch? You’re on crack.
For me:
1. Engi (Turret of course, but I’m not the biggest fan of fighting condi engi)
2. Necro (Feels gimmicky to fight, not exactly the necros fault though)
3. Thief (A bias input as I usually play bursty toons that should be countered by a good thief)
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This is just me but I feel asura’s are nicer and smoother to play (especially when it comes to dodging and jumping)
I’m not 100% but I think it uses the same pathing as phase retreat now. So it would work on the ledges, but not up the stairs.
Str runes or Scholar, this decision just got so much tougher
Hoelbrak xD
You still get might duration, might proc on hit, power bonuses, plus some passive help with conditions. This is probably well known information, but the only difference between hoelbrak and strength is:
- An extra 5s might duration with hoelbrak on the 25% hit proc (didn’t realize this until recently).
- The 5% damage boost with strength when you have might.
- An extra 15% might duration with strength.
So really you’re only giving up the extra damage modifier and 15% might duration, and even then might probably won’t last that long in PvP. I just prefer the passive condition help.
Scholar – all ham, go kill stuff! Don’t see many people running this though.
I didn’t know about the extra 5 seconds from hoelbrak either :o but when weighing the two up I personally think I’d take str (I have good communication with my teams bunker guard for condi clears).
I was using scholar pre patch and I imagine it would be even more effective of a playstyle with assassins. But str/hoelbrak looks mighty tasty with the extra might from IE/IP.
Str runes or Scholar, this decision just got so much tougher
Allocating your last 4 trait points might help :P
In seriousness (I’ll presume you meant 4,4,0,0,6) staff is an amazing defensive weapon. Staff clones will keep sustained pressure up while your burst is on cooldown, phase retreat is just absolutely amazing and a well placed chaos storm creates huge problems for enemies.
You might want to try dropping s/p for greatsword. This way you can do all your clone generation and dps from range and just dodge in for your shatter bursts. Take IE with this weapon setup, extra might stacks+permaburn+extrableedstacks+extraburst with mirror blade xD
Confirmed, assassins amulet is awesome. significant DPS increase.
on the plus side swap seems to work wayyyy past 600 range. but shhh :P
Old mimic would have been nice huh. On another note mirror has become my go to heal.
The reflect is just way too short (2s), and a heal is just way too valuable to use for a moment of reflection IMO. It’s really, really inefficient.
The only other reasonable option now to counter ranger spam is Feedback and traited Focus 4. Those are both decent options. But you have to get particular traits for the latter to work, and feedback is trivial to circumvent.
I agree it’s not the most ideal counter, but with the amount of lb rangers atm it has been working a treat.
The majority are playing it very predictably, pop quickness, then rapid fire. Soon as you see quickness on there bar then use mirror and watch em land an 8k+ on themself
Old mimic would have been nice huh. On another note mirror has become my go to heal.
I personal dislike condi on a Mesmer. It feels passive and doesn’t engage me.
I’ll continue to play shatter, but 100% understand people going condi mes after testing. Is one hell of a strong side point build.
PU outshines shatter, it doesn’t matter what condition mesmer you are those rangers aim for everything alive and with new mimic shatter is too glassy I still kill them with PU,shatter is another thing…..
Shatter is better than it was post patch, the only change I’ve made is I’m taking mirror as my heal. Shatter will continue to be a superior TPvP option.
On shatter Mesmer, If the warrior messed up badly I was able to take him out. If I messed up, good warriors pounced on me and managed to drop me.
Too early to say for sure, but I felt warrior was well balanced and I was able to actually punish bad warriors when they played badly.
Yep, as a Mesmer, I’m not happy about condi Mesmer >.>
Going to be honest, I tested condi Mesmer earlier and I gotta say, it was disgusting. Disgustingly strong.
I’m worried they will nerf lockdown/shatter indirectly to deal with this problem they’ve created because y’know. anet.
PU needed a nerf and it got one, it seems pointless but it works.
There’s a very simple way to determine if something is “cheese”:
- Did it kill you and it’s not the exact same thing you play? Cheese.
- Did you kill it? Not cheese.
- If it killed you and you also play it, you were lagging.
Nailed it.
But seriously, scepter itself has turned into the cheesiest weapon. I don’t think it’s possible to incorporate a scepter into a build without it being cheese. (Condi mesmer was already a rather passive style of gameplay)
I wont step foot in PvP without my staff, and I’m either playing interrupt or shatter burst.
Do I like the changes?
Yep, all except scepter auto. (I even think the nerfs are fine and would go as far as to say I’m ‘happy’ with them).
Are they good for the health of the Mesmer class?
Probably not. People who begin to play Mesmer post patch are going to consider Mesmer something very different from what it is now. Loads of people will be adopting scepter Mesmer as there main and we’re going to get a pretty ugly rep because of it.
Build Diversity?
Neutral. I’ll wait to see how it pans out before forming an opinion.
Lol at people getting angry at this. Those spots have been used in tornies, so I’m sure anet is aware of them. Intended or not, any decent Mesmer will use these. It should also be noted that for the Phase Retreat from the windmill spot into the inner clocktower to work, the crates in the alley underneath the clocktower will have to be destroyed first.
Nice Appreciated.
I’ve no idea, but while were at it does anyone know if there’s any order to boons removed from abilities like Arcane Theif, sword auto, and Shattered Concentration?
I swear I never strip Stab first.
Each boon removal seems to act by it’s own rules. Sleight of hand (thief trait) will always take stab first, but it seems to me stability and might are protected by other boons from shattered concentration and seem to be taken last. Would take a ton of testing to find the rule behind every boon removal.
Necro’s are gonna one shot you :P
But it will be solid for soloq and win most 1v1 matchups.
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