Now it’s getting silly, but for the sake of argument what would the supposed “correct” solution be for this?
A modicum of self control with a dash of consideration for others. Essentially the same things required to keep bad language in chat in check.
So essentially players are not allowed to interact because you don’t like it?
Didn’t say that.
What I’m asking is for those starting such events to take into consideration others who are using the fixed institutions and can’t leave. There is no reason to start a costume brawl at the foot of or on the steps of the MF. Or in the middle of the bank or TP or crafting areas.
How about the area between the TP and MF in LA? Or across the pair of bridges near the MF? But leading a chase up and down the steps surrounding the MF through players who aren’t participating in your little event is simply rude, attention seeking behavior. But since it’s not officially griefing they can get away with being as annoying as possible.
All I’m asking is for some constraint, self control, consideration to others. Is that too much to ask?
You’re essentially asking attention whores to go where people wouldn’t see them.
While we’re on the stack thing, it would be nice to alt-click an item in a store and get the stack window so you can buy an amount entered. I’m looking at you Obsidian Shards.
Thank you all for the info.
I’d have to say that the stacking could be a bit of a problem in WvW. There have been a number of times where I’ve been pinned down pretty much until dead, though generally in fights where it’s me against 3+ others. Usually the best escape is to find a way to outlast the CC and then keep fighting or flee, which is not impossible.
The main question right now would be whether or not the change has created some class combinations (i.e. Warrior/Guardian) somewhat impossible to counter. Any issues like that which arise will result in over-use in WvW until someone finds a valid counter, if there is one. If there is no valid counter, then it is a problem.
Arenanet really seems to have issues with prioritizing problems in the game. If there was no advantage to these things, it was an absolute waste of developer time to remove them while there are so many other glaring issues that would be great QoL improvements.
Really sad.
This is Misty. Probably my 2nd most favored character. Fell in love with the outfit combination as soon as I previewed it.
I realize there are many threads on this, but, thanks to forum search being broken, it’s difficult to really track down threads specific to what I’m trying to describe here.
My mesmer is currently level 32, and Im’ really only targeting level 40 at this point, so she can do jump puzzles and get the Empyreal shards (if it is indeed true that level 40 is the goal for this. I know she doesn’t get them currently from JP chests and such).
I’d love to go to 80, but that is a daunting task currently because my Mesmer simply doesn’t do any damage.
When I go against a mob that is even a level below me, it is a long battle, and I feel like I’m trying to kill it with a Nerf bat, all the while praying I don’t draw aggro on anything else, because she’s already at half health and using #6 every time it’s ready.
Part of GW2 is about balancing your choices. You can’t have high DPS and high defense (though many seem to argue that Warriors and Guardians are exempt from that). The problem I’m having is I appear to have found the polar opposite. Low DPS, and low defense.
What I’d like to know are some of the following:
What are my play-style options for Mesmer in PvE?
What attributes fit best with a given play style?
Are Mesmers stuck with a small set of builds that work, while all the rest are trash, or is there room for customization based on personal preference? (For instance, I am quite happy with my Ranger which is a hybrid of two builds I ran across).
Thanks.
I have wondered this many times. Especially when opening Zhaitaffy.
Doesn’t Zhaitaffy make you hurl if you eat too much? That could very well be quite funny.
Perhaps one way to give places in the world “replay value” would be to add some depth to the renown hearts.
New quests could be added to a renown NPC allowing players to gain more experience/karma/gold/etc.
These new quests would only be available upon a given accomplishment such as world completion or zone completion.
To indicate the change, the hearts could be changed to an empty blue outline, filled with blue when the quest is complete.
I have no ideas on what the quests should be. This is just an idea for adding another layer of re-playability to the game. It would also allow for the potential for a 2nd “wold completion” achievement that awards more “map completion” tokens or something along those lines.
I’m lousy at jumping puzzles, so my only way to get shards is farming them 2-3 at a time from world chests. Painful!
I’ll make you a suggestion. I have two of my characters where every day I run two jumping puzzles, Umaug’s Secret in Lion’s Arch, and Under New Management in Southsun. These are both relatively simple, almost impossible to die on, failure at any point should only set you back about thirty seconds, and each can be completed in under a minute. They are also both very conveniently located. There are a few other similarly easy JPs that are a bit harder to get to.
As a primarily WvW player nowadays…I wish I was drowning in Dragonite…my bank is full of Empyreal and Bloodstone dust…but not Dragonite
I’d give you some if I could, but alas. . .
Or, if you have characters at the right level, just park them at the top of a JP in LA on one of the days that someone is offering ports to the top, then just log in, get chest, deposit collectibles.
I’m not suggesting a huge nerf, something along the lines of 20%.
Anet made an adjustment along those lines a while back with Soft Wood Plank requirements, and now it’s causing some problems. Bloodstone bricks may have a higher use rate for Ascended armor or something as well, in which case the amounts might balance out, or they could be a major part of the precursor crafting that Anet keeps dangling in front of us. Best thing to do is get a crafting profession of the right type up to 450 and turn them into bricks and wait.
I know what you mean. WoW did have an interesting feel for gathering exlusive materials to create something which as also exlusive. then I remember trying to horde all those items in my bank encase I needed them XD
The General Discussion has been on fire since Anet introduced that to GW2 (hint: Ascended)
Mirta: Actually I think the entire point of my original post has been missed.
Some of the same groups of people who had the “l2p” attitude when others complained about WvW being part of map completion are now raging on the forums because part of the game they don’t like is required for building ascended weapons.
Ascended =/= Legendary
Same stats, they just look different.
There are multiple threads in general discussion and in the suggestions area created by people who would like to PvP aspect removed from the legendary creation, and plenty of responses telling them to “l2p” or “deal with it”.
I think the appropriate response at this point would be “l2c”
Please use this thread to explain why you think it is right that people who want a legendary weapon should have to do the WvW maps for map completion, but somehow it’s wrong that you have to do crafting in order to obtain an ascended weapon.
@OP: Sure, great idea, because no-one on the internet was ever able to use a false identity.
I’m with Arimahn, just link forum/game bans. The infraction system gives people plenty of warning and time to decide if they want to lose time in game so they can be rude to someone who doesn’t share their opinion.
In regards to WvW, I’d like to see death being unrezzable because it would change the mechanics of group fights. As mentioned above, it gives a small but skilled group a chance to wipe out a larger group. That is a real battle. If the dead can’t be rezzed, the groups only option is to run back to the fight from their rez point as quick as possible.
Adding the option to rez when out-of-combat is completely acceptable, and a good solution.
Not quite sure I agree with doing that in PvE, but with WvW it would be a great change.
Chris, I’ll state this under a flag of truce, as I’m considered a troll by many.
I do not feel the need to explain my emotions/outbursts/commentary, because I am not going to research all my own posts and write a book on why I feel as I do. I think overall it should be obvious to most that I am primarily unhappy about two things. Primarily the monetization of the game, secondly, the crafting process (from gathering to finished product).
For now though, I will set aside my opinions of the Arenanet staff, and take your words at face value, giving you the benefit of the doubt.
If you asked me what I want out of GW2, and if you gave me just one thing to choose out of the many I could come up with. What one thing would I change?
I’d like to play GW2 and not feel like I was in a rat maze where every dead end was the gem store.
I want to log in and play the game, and not feel like I’m constantly under the shadow of ulterior motives to drive me to spend RL money. I’ve spent plenty of money on vanity items and perma-gathering tools, etc. But (I can hear them now, Vayne and everyone are going “oh god, here he goes again”), when I step out of Lion’s Arch to focus on crafting something, I want to move towards it with confidence. Confidence that I can gather those materials I need, that I can seek out their sources and if necessary farm those sources until I have what I need. I don’t want to feel like getting 250 Armored Scales is impossible compared to farming gold to buy them. In the long run, that is what I wound up doing. I farmed scarlet invasions and before that the Crown Pavillion until I had 300gold with which I simply bought the remaining T6 mats that I needed for my legendary gifts, simply because it is unrealistic to play casually and gather 250 of each material the traditional way. I’d like to gather the materials without feeling like I’m taxed 15% to do so. I’d like to adventure my way to a legendary. Not buy my way. Not gamble my way. I’m probably the only person on Yak’s Bend that thinks Ascended Weapons crafting is the best thing to happen to crafting ever in this game. You can gather materials reliably, without Diminishing Returns limiting you. If I want to take my characters and run through all the zones in the game 8 times to gather all the soft wood logs that I can get, I can do that.
The time gating is perfect, because it regulates the overal time it takes to get a weapon, but it’s set. There is no mystical number attached to it that says I can’t make them at normal pace because I’ve made to many recently. I can sit down, open an excell spreadsheet, plug in numbers, and know exactly what I have to do and how long it will take. It’s a set path, and unlike Legendaries, there is very little gimmicky RNG stuff involved with it. I’m not even to 500 yet on my first profession (because T6 mats are hard to get, thus I am not crafting exotics very fast), but I feel like I am progressing as I see the Empyrial stars piling up, and the Bloodstone Bricks, and so on.
With Legendary crafting, it took me several months to get a couple of the main components, and I really really enjoyed it, because the parts I was working on involved world completion, and other aspects of the game that I’d not tried. I still don’t like PvP and WvW, but I did it. that Gift of Battle is a major milestone for me.
But then I got to the Gift of Fortune. Suddenly I found my locations limited for options, most of them chained by diminishing returns. I saw my normal playstyle bringing in approximately two T6 material items per hour, sometimes 4 if I was lucky. For a casual player such as myself, finishing my legendary suddenly stretched out to a years worth of time if I didn’t start farming specifically for gold to buy materials.
Which brings us back to gold. So much of the game seems focused on getting players to obtain gold one way or another, with the gem-store looming in the background like a steroids dealer in the shadows beckoning to the dejected athlete that just wants to finish a race.
I know this rambles, and may not get read, but it is here. If I whittle all my wishes down to just one thing, I want to feel like the gem-store is a place I go to because I want to look better or buy neat things. Not like it’s hiding around every corner trying to convince me that if I just take a pill, my life will be better.
Wow….. even your misses crit. CRITICAL MISS!!!
Critical Fail actually. When that happens you trip and stab yourself in the eye.
No seriously, look up Critical Fail tables for D&D and the like. A really bad one and you fail so badly with a dagger swing you KILL YOURSELF.
Modern games need this stuff. It made D&D fun.
Get with the program OP, it’s not “aweful” it’s “challenging”.
Reasons I’ve mostly left (I log in when I’m REALLY bored).
1. Loot drop rates. Diminishing Returns is a petty hack to push players to play the game the way Anet wants them to. I prefer to gather my mats for my crafting needs, even if that means farming for them. DR forces people to farm where Anet wants them to (other than buying gems, the best way to get T6 mats is to farm gold and buy them off the TP, thus you farm anyway, but where Anet decides you farm).
2. Crafting turned out to be good for a few levels and not much more. There is no reward for crafting in the game other than the XP. You can’t craft an item and have a chance at something rare come out of it, and you can’t craft things that are better than the drops you get at a given level. Many times I’d craft an item to wear, and then get a better drop a day later.
3. Gimmicks. Dodging is a fantastic part of the game. One-shot mechanics are a cheesy gimmick that tries to force importance into dodging that it already has. It’s as if the attitude at Anet is “we’re going to force you to play our way”.
4. “table filler” loot. Got tired of hearing “all shiny” when receiving utter crap. Yellow medallions or whatever the heck they are are worthless, and do nothing but pollute the yellow table with crap so Anet doesn’t have to hand out as many truly “rare” items. It’s childish and no better than a bait-n-switch.
5. Precursors. There have been a hundred threads on the stupidity of making end game content slot-machine-gated.
6. Boredom. When considering buying GW2 I watched a lot of videos about the game (but had no knowledge of GW1). When seeing people open the map, the world looked huge, and I accepted that some of it wouldn’t be accessible because it was likely slated for expansions. The dream of seeing new zones once in a while is quite dead, and out of the entire map, we have hardly any of it to explore. The lack of diversity in landscape beyond foliage is disheartening. We have mountains with snow, mountains with jungle, mountains with temperate. We have plains with scrub, plains with snow, plains with grass. And then we have everything with dead coral. People at Anet need to visit Bryce Canyon sometime, as well as Arches National, Austria, Australia, and any other of the widely varied locations we have. At the very least we could use a desert region (multi-zone). The world of GW2 is much smaller than I had thought it would be.
That’s probably a short list. What can bring me back?
1. Get rid of DR. If I want to stand in the same spot killing the same firefly for 4 hours straight to get venom sacs, I want the option to do that. I want to be able to find mobs that drop specific T6 mats, and actually farm them for that specific mat.
2. Actually let mats drop. There are only 3 zones where they drop, the amount of time it would take to gather the mats manually is unrealistic, so everyone is forced to farm gold to buy the mats.
3. Quit nerfing loot drops because people discover a spot to get certain mats.
4. Change precursors to an item that you craft and remove them from the standard loot drop tables. Make them about as difficult to craft as an ascended weapon, not something stupid hard. Players already go through the entire map and often play in area they don’t want to play in order to get the pieces for their legendary.
5. More 80 areas like South Sun. Let the reward of getting to 80 be the ability to explore areas that you can’t get to otherwise. Make entire zones that you can’t get to without achieving something that takes a legendary weapons worth of time to access, and make the rewards worth gaining that access.
I’m one of the few people that thinks ascended crafting is really well implemented. I think time gating and account (note: ACCOUNT, not soul) binding items is an excellent way to level the playing field among play styles. Attaching “better gear” to this method was the big issue. Introduction of the ascended stuff brought my back a little because of all this. It involved crafting materials that could be obtained consistently (wood/metal), and it involved some work to get to where you need to be in order to make a weapon. Aside from the impact that not playing much has had on it, I am just 11points away from being able to craft my first Ascended, and it’s been a nice goal to have. It will be rewarding when I finally have it made. Unfortunately, as listed way above, I’ll have to grind gold to buy the T6 mats required.
And my complaints are the least of the problems with this game. There are plenty of other things people want changed that would bring players back in large numbers.
It never ceases to amaze me how people can read something and still only see the thing they wanted to see.
Colin said “yes.” In fact, he said “absolutely” – twice. It WILL happen. Period. That’s all there is to that statement. The OP asked a question (“is precursor [creation] coming or not”) and it was answered (“absolutely”). Definitively. It is coming. Period.
The only ambiguity is whether or not it will happen before January first of 2014. The answer there was that there’s a good chance it will not. It’s not a yes or a no, but a chance that it may or may not happen in the next 2 1/2 months. But it will happen. Period. Absolutely.
News Flash: The sun is going to expand and consume the inner planets too.
Have to go with Xcom on this. Anet employees are professionals when it comes to making statements that are either vague or can’t be taken as a direct answer.
It’s not just the wording of the statement, it’s the history of such statements. Personally I think the post was made to string people along and keep them logging in. If they came out and said “no”, people would quit GW2 simply because they refuse to play Anet’s stupid gambling game.
They are stringing people along to keep numbers up.
They are more than welcome to prove me wrong. I would like to be wrong on this one.
Releasing one a month looks good on the financial numbers.
I’ll take a Branded Siege Devourer please.
Here’s the challenge:
On the livestream, I would really like one of the devs to go through the Troll’s End jumping puzzle in LA, preferably on a Norn, then look directly at the camera and tell us that they don’t think there’s anything wrong with the in-game camera.
I don’t believe it would be possible to do with a straight face.
I’d be happy if they could explain in detail what is so kitten ed hard about adjusting what is likely about 4 vertices on the end of the visual plank to match the actual platform structure that the characters stand on.
Nothing is particularly hard about changing one jump. Nothing is particularly hard about changing an engineer’s backpack. Nothing is particularly hard about added extra filters to the TP. Nothing is particularly hard about fixing certain spelling mistakes.
When you have a list of 10,000 things that aren’t that hard, it still takes time to do them. Some of the landscape designers are working on longer term projects, like new areas. They’re not prioritizing an old jumping puzzles. Why? Because anyone can take a cheap tonic and do the puzzle. It’s not a priority.
There are literally thousands of things I could do to fix up my house and not any of them are “that hard”. But I only have time to do a handful.
There’s this age-old concept in business known as “quality” which has apparently gone completely out the window.
Companies have gotten extremely lazy with their QC because “we can patch it later” is now the battle-cry. In the not so distant past if some well known games had been released with such glaring errors, it would have been a major problem for the company producing them, because their main method of data transfer was via CD, not broadband. Now, however, companies have skipped right past fixing problems to “the users can deal with it, we need new content.”
It’s lazy. Claiming there’s too much work to do is just an excuse.
Here’s the challenge:
On the livestream, I would really like one of the devs to go through the Troll’s End jumping puzzle in LA, preferably on a Norn, then look directly at the camera and tell us that they don’t think there’s anything wrong with the in-game camera.
I don’t believe it would be possible to do with a straight face.
I’d be happy if they could explain in detail what is so kitten ed hard about adjusting what is likely about 4 vertices on the end of the visual plank to match the actual platform structure that the characters stand on.
you can’t trade with trial members and therefore, any gold found on a trial account is stuck on said trail account
That’s not how they are working. The trial accounts are nothing but bots to advertise the product, they do not actively do any trading necessarily because they don’t need to. They are there to get unscrupulous players to notice a website name.
The gold selling itself likely takes place in the form of the seller mailing a high value item(such as a precursor) to the customer in game. The customer then sells the item for gold on the TP.
The trial accounts are a major problem in this respect and amount to free advertising for gold sellers, along with allowing banned users back into the game to cause more trouble.
If Anet wants to do trial accounts, that’s fine, but they should have map chat disabled.
After close to a year, I have everything but the precursor. Precursor prices are constantly going up and are ridiculous already, and RNG hates me with a passion, so.. no. I won’t be getting one.
…we were talking about trolls.
Which, so far, in this thread have been pretty much defined as anyone who doesn’t give a 3 page glowing review of GW2 along with kid-glove “feedback”.
I agree that trolls on forums are bad, but this thread contains a whole lot of thinly veiled commentary that is nothing more than “anything negative is trolling and people should be banned for it”.
I’d rather they fix them
HAHAHAHAHAHAHA…
“Fix” isn’t in their vocabulary.
1. Replace
2. Break more.
Choose two.
That article would carry more weight if not written by someone who admits to being a “Guild Wars 2” addict.
I think it best to just remove the “soulbound” idea altogether. What good does it do you? Just make everything that has that tag account bound and remove this function altogether.
The Anet Monetization Dept. called. They said: “ROFLMAO”
Purchasing Guild Halls with merits + influence + gold would be nice.
The problem there is that Anet would release them with a cost of a billion influence or something silly like that. The smaller guilds, of which there are many, have been proven to be more of an annoyance to Anet than part of the community.
Probably got dropped because it didn’t affect gem sales.
So long as gem sales remain at current or growing levels, Anet has no incentive to do anything more than they already are.
2013 is slipping away quite quickly now. I’m not exactly betting on them holding to their statements.
Nope. Personally I don’t have an issue with this either. It’s pretty standard in games as far as my experience.
I can understand gear, but soul bound items bought from the store should become unbound when the character is deleted.
There’s a big difference between “should” (as in what is ethical) and “make money” (as in what Anet sees with the current setup)
In my opinion the problems with targeting in this game are one of the top 3 most critical problems that need to be resolved in regard to game function. It is plagued with problems like what has been discussed in this thread, and it heavily takes away from the “fun” factor in combat.
Some of what I have had issues with:
1.) Targets just dropping
2.) Targets switching upon applying an AoE target area because an NPC/MOB/Player was underneath my mouse when I clicked (this makes large battles a targeting disaster)
3.) “Target Nearest” is the most effective tool I’ve seen in any MMO for targeting the farthest possible mob. To paraphrase what one player said “Target Nearest targets a mob in Azeroth”
There are a lot of problems with GW2, and most of what I hammer on is crafting/loot related, but this is one of those areas that is extremely irritating because even when I want to just run around and expand my map on a character this problem gets in the way. Especially on my staff Necro.
Account and soulbound are here to stay. It’s one of the many ways Anet tries to push people into spending money on the game.
Well, the sadists at Anet have won. I feel as if part of me has been brutally violated into complete numbness, and that numbness is likely the reason that I feel nothing at this point.
I tried for half a year to play their twisted loot games, playing daily, running dynamic events, dungeons, conquering castles and temples. In the end I have seen my standards slowly degrade and be chipped away with every loot drop containing nothing of importance.
Today I simply gave up, just like Anet fantasizes everyone will do. I took the gold from items I had looted and sold, along with money gained from rewards, and used it to purchase the remaining T6 mats I needed for the Gift of Fortune.
If I ever get a precursor, which likely will simply be purchased as well, my legendary will shine just a bit less now. I likely won’t use it, to be honest. Finishing it now is more of a going-through-the-motions act. I have 3 components to it that are useless without making one. In the end though, instead of crafting something worth looking at proudly, it will serve only as a reminder of how messed up this game is, and using it would merely be a reminder of my failure.
So congratulations Anet, you’ve played the psychology game and managed to push someone to break their own rules in order to obtain something you deliberately placed out of reach.
One situation I’ve run across and reported involving this was a bug with rallying. My thief character, and only my thief, will go down and then rally very quickly, but the game thinks I’m still in the “downed” state. I wind up with full movement and everything, but permanently stuck in combat.
I think ArenaNet should read the OP’s post very carefully, it’s one of the best posts I’ve seen here.
ANet staffer reads thread, runs to Dev “Help, the players are revolting!” Dev says, “Yes, I know they are.” Staffer “No. I mean they have guns and knives and other weapons!” Dev says “Oh, you mean that sort of revolting.” Reads thread. “Hmmm. Maybe if we put in Halloween content where they find 500 footsteps of the Mad King all across Tyria…….”
That’s one way to put it. I’ve often felt, recently, like there are several people at Anet who are hardcore griefers looking to get their kicks at the expense of the player-base.
There was a thread just opened today that was dealing with this topic….
Where did it go?
It was removed, just like the previous version of it was. Just like this one likely will be.
First part about crafting is to gather the resources yourself rather then buying them on the TP.
This is invalidated by the fact that most items are selling for less than the total value of the materials used in them. For example, there is a Destroyer Torch for sale right now for 8gold. The lodestones themselves cost 10gold for crafting that item. Never mind the orichalcum and ancient wood required for it. You would make more money selling the materials directly.
As for crafting yellows to make ectos, I’m not buying that line at all. Yeah, you can craft yellows and salvage for ectoplasms, but if there’s profit in it, then it’s simply going to be overdone.
If you have hours and hours every day to sit and watch the market and rush to craft something when values are just right, then maybe you can make a profit. Beyond that, the market is simply so skewed that crafting isn’t an option. People are deliberately underselling, deliberately losing thousands of gold, just to wreck the market.
Yet another very constructive and well written post that will be completely ignored by ANET.
Truer words are rarely spoken.
Money is the only thing Anet cares about. They won’t change a thing if it doesn’t affect their income over the next month. Even if changes meant profits a hundred fold better a couple years down the road. They want their money and they want it now.
Makes me think all ANet does is create new world events and ignore their bug backlog.
They have no motivation to do so. Their accountants are quite happy kittening all over the older playerbase so long as new users keep buying and everyone keeps buying gems. The only way Anet will ever straighten up is if their bank account depends on it.
Best use for pistols on a thief is ranged champ tagging with Unload, beyond that there’s nothing but better options weapon-wise.
slightly off topic: Any other former dual-pistol superheroes here? (RIP CoH)
*Joke mode on
It’s obvious guys, Abbadon is back and has somehow made a contract with the Pale Tree to give us this strange Margonite/Sylvari hybrid.
It’s kittening Canon
Shhh! You’ll give Anet ideas! :P