Violation reports seem to be something that ArenaNet does not take very seriously. If there is a user who is doing things in game, you have a limited list of things to choose from in regards to their actions.
The first thing that caught my attention last year was that “gold selling” is not an option, and must be lumped in under “spamming”.
Additionally, “Verbal abuse” is a blanket category for everything from death threats to personal differences over words that get filtered as “kitten” on the forum.
Someone in map chat saying “I love this kittening game!” may be violating someone’s standards, but it’s slightly different from someone stalking another player telling them they will get their RL info and harm them, which could lead to further problems for both players and ArenaNet.
It would be nice to see a few more options to give the users better ways to define their reports, but also to make it easier for ArenaNet to identify and resolve reports that are relevant to their view on how the game should be run. That’s where granularity would help ArenaNet resolve serious issues with more efficiency.
It’s nothing personal towards the people who believe certain grammatical purity should be maintained in-game, but if there are 1000 reports and 999 of them are about people saying a bad word, they are not nearly as important as the sole report about a user threatening another user.
I’m sure a large portion of the forum users don’t feel that death threats need to be taken seriously until the target of the threats is dead, but from a legal perspective, ArenaNet needs to cover their own back-sides in these instances, because lawyers, the media, and politicians would destroy this game if something happened that was perceived as preventable. More granularity in reporting types would at least allow the software they scan reports with to flag some reports for immediate review.
Remove Zerker.
/problemsolved
Perhaps, but you know that Knight’s or some other gear would simply take its place.
I have found that mice with a large amount of buttons are pretty useles – and not very comfortable. …snipped for brevity….
that’s why i’m looking for the Naga Hex with 6 side buttons and not the original Naga with 12. All weapon skills and healing skill mapped to mouse and F1-F4/elite skill/utilities to KB. I think this could be perfect, but dunno, would like to hear from some1 using it
I’ve tried mice with lots of side buttons and I find them irritating. I have a Naga with 6 side buttons, though it’s not referred to on the packaging as hex, it says “moba” or something like that. I don’t have all the buttons mapped, even though there are only 6, as I’m still getting used to it, but having dodge mapped to #2 is a beautiful thing. I also like the center faux-button which acts as a thumb rest.
I searched quite a while for a keyboard that functioned correctly. My wife and I were both using Logitech wireless “wave” keyboards, and after a year or so I started having problems with some of the keys, like ‘w’, having problems. Too much forward motion while pressing down on the keys resulted in the key requiring a substantial amount more downward force to press. This was resulting in delays in actions which was resulting literally in character deaths (jumping puzzles to be specific). Additionally we were having issues with the spacebar not reading right which also showed up in JP’s, where we’d hit the space bar and nothing would happen.
After researching on keyboards, we decided we’d look at two different types. The first was a very blingy Logitech gaming keyboard. All I can say there is that for the utter pile of kitten that it is, it looks very pretty and has lots of features.
After returning those after about 15minutes of use, we went with our second option, and that is the Razer Black Widow Ultimate.
This resulted in a clearly noticeable performance in game. The mechanical function of the keys results in a clean stroke every single time, and the space bar functions flawlessly (I believe some of the issues were due to our previous keyboards being wireless).
The only downside is that it’s very noisey, but the advantages far outweigh that.
I’m not completely against the perma-use tool items, but the thing about this salvage kit that I don’t understand is in regards to how it’s supposed to save inventory space. If it’s not going to have a return chance at all with sigils/runes, then you’re going to wind up carrying extra salvage kits anyway.
I usually carry a Basic, a Mystic, and a BL salvage kit. So buying this would be swapping out a Basic salvage kit (and did I read this right that I’d need to carry a stack of copper ore?!o.O )
i want a minigun.
they already got rifles and pistols and harpoon guns.
i want a minigun for my warrior.
HEAVY WEAPONS GUY INCOMING!
After all they’ve been through, Engineers deserve this weapon.
I’m beginning to think that someone at Anet thinks Engineers and Rangers are pitted against each other in an eternal struggle to be the worst class to play.
I had no idea you guys were dealing with so much brokenness. As a ranger, you have my sympathy.
There will always be a “sweet spot” that people will find in events such as this.
It takes a ridiculously short amount of time to buy your way to a legendary, it’s called a Credit Card. Until that’s changed there’s no reason to complain about people making gold fast to buy/make them with.
What you are asking is for the game to be nerfed to the point that people only make as much money as you think they should, which is not how things work. People who play the game for gold and shinies are going to find the fastest method to do so, and if you change the game to prevent it they will simply quit, which is bad for the game overall.
I attempted to file a bug report in game on this, however due to the situation I used a waypoint which wiped out my bug report.
I have a lvl 80 thief who uses Superior Rune of the Afflicted. The 6th function of this rune is “Create a Death Nova when you are downed”.
I believe the rune to be the problem, as I only have this issue on my thief, and a good friend of mine who also has a thief has not experienced this (we have similar builds but different runes).
What I first noticed was that once in a while I would get downed by a mob, then instantly rally, but upon rallying, I was stuck. No WASD/mouse movement, however I could still use my weapons. Additionally, the “you are downed” buff/debuff icon was displaying. Still, I was able to use all normal skills and utilities. In fact, I discovered that I could use Infiltrator’s Arrow to break the movement issue, however this does not break the “downed state” problem.
Other than the slowness of “in combat” movement, using Infiltrator’s Arrow gives the player in this state full functionality.
I do not believe this is an exploitable issue, as it is likely the result of Death Nova doing what it is supposed to do which is kill mobs. Additionally, the character functions completely, and will lose health, be downed, and die just as one would normally expect.
I’ve also noticed that when this bug is triggered, I take armor damage.
I’ve been trying to keep mine over 10, hoping that some day the stupid hint-achievement would pop up.
A recent one, like last week, attacking Stonemist gate, entire zerg hammering away, got it too 20%, a guy pops around the corner, ‘says what you doing, the walls down ere’.
Sure enough just round the corner next to the gate several sections of wall are collapsed, 50 strong (embaressed) zerg geos through…
Zergs, as groups have their own moments at times. I like it when the lead player has 50% reduction in falling damage and everyone just follows them off a cliff.
I’ve tried the various weapon combinations for Ranger, but always seem to come back to the GS for PvE. I like it’s mobility, and it does a decent amount of damage. If you know you are going to be close range for a number of mobs, GS and Shortbow provide a decent array of options. Cripple, poison, block, leap away, leap in, etc.
I would like crossbow, also running around with a BIG halberd would be fun, also claw weapons on each hand would be good and I would love a whip, Indiana Jones look.
Not averse to a Asura, ‘lightsaber’ as well…
+1 for crossbow. that would be another nice one to have. It would be a good alternate for a shortbow, which would allow for some new skill types. Piercing Shot, Rapid Fire, Poison Tipped Bolt, Crippling Bolt, and a version of Head Shot perhaps.
Facebook. Expose every mob too it and their brains turn to mush as they spend every second on it distracted from more important things like me killing them. No mobs would be immune to it. It would be way OP in WvW and PvP though.
Are you sure it would actually work under current game mechanics? I mean, it would fall under the “condition damage” category.
I’m actually really surprised there haven’t been more eastern styled weapons and armor in the game. Done right, they could probably look really good.
There are a lot of good weapons there, but I suspect that it’s something to do with Anets shunning of Cantha.
I think my top moment was running down the killing myself running down the stairs at Overwatch Keep in WvW one day.
Two-handed axe for sure.
Fighting Staff
Whip
I suspect the whip will never even be considered though because of some of the implications surrounding it.
Tired of pressing shift all the time.
Make this happen please!
Having AoE loot on and hitting [f] when no interactions such as “search” are available will automatically fire off AoE loot and pick up all loot within a range of 900.
I hardly hit [f] at all when in big fights. Just tap it once in a while when I have no interaction options and watch the bags fill up. It’s been awesome while farming destroyers in the pavillion.
I don’t know where else this takes place, but I’ve noticed it specifically in Queensdale. When you are leaving the Garrison waypoint and moving across the bridge towards the skill point, I’ve noticed at times there is a house in the distance that is burned out, then, as I continue forward, it collapses into a pile of rock, which is what is there most of the time.
Additionally, from the little island at Altar Brook, that if you look back towards the same skill point, you can actually, at times, see the big monstrosity you fight when you are in the starter instance fighting with Thackery.
Why are these graphical elements in place, even though they are not used? What sort of resources are consumed by this excess?
Swear all you want. Fine by me. Free speech and all that.
Do it in a job interview and I will put your resume in the circular file and find someone else, and there isn’t a single thing you can do about it, because you can’t prove it.
So please, let your words flow freely, it helps corporations weed out people who would otherwise be a blemish on their reputation with the general public.
All dungeons should be open without having an event to open them.
Arah is always open. The waypoint may be contested but the dungeon isn’t closed. You can always enter it by running from the next waypoint over. I’ve done it several times now.
The statement was “all”, Vayne. Don’t be dense. When the event is running, CoE is locked until you complete the event and kill the champ at the center (which was quite fun with just 5 people).
As for running to Arah, yeah. If someone has a dungeon group ready, running from Medler’s to the Arah entrance isn’t all that difficult.
As I’ve said in a number of other threads. If a zerg is full of folks being tools because someone outside their precious farm wants to complete an event, get a few friends and complete the event anyway, then report them if they get bent and start harassing you.
There are good farming groups out there that will help you complete an event or get a skill point if you need it, but people need to report the bad ones. If the Anchorage event is up, the zerg is going to be busy fighting their champions. Get a couple friends and complete the event out from under them by taking out the cauldrons.
It would be cordial if you ask first in map if they will help you complete the event. If you get flak over it, then move in for the completion on your own. The zone isn’t a PvP zone, so it’s not like they can kill you for trying. Worst they can do is not rez you if you are downed, or verbally harass you in chat, which is reportable.
Don’t run to the forums. Ask nicely, and if they give you trouble, force their hand. Might get some of these idiots removed from the game. They are an embarrassment to their server as well as the community in general.
how did he one shot you? he doesn’t do that much damage, especially since he’ll drop down and use that fire shield first.
you could just ask for a thief to help you and drop a shadow refuge, the champion will still teleport there while your stealthed but he won’t hit you.maybe you should run a more defense oriented build if you’re trying for no deaths.
I’ve been one shotted by that prick on various different classes. Warrior, Ranger, Thief. He doesn’t always use his fire shield first, though perhaps that mechanic has changed. When I’ve died, it’s been because I got in the way when he drops down and strafes the ground with multiple burning AoE spots. That usually results in an instant down and roast, even if people are there to try and rez you, they end up downed themselves.
The recent change to champion loot has a lot of people talking, but many have found their place, for now, in the pavilion, farming champs and destroyers there.
What I’ve noticed is that by far the most commonly dropped crafting item in the insignia/inscription class is T5 and T6 claws.
What I find curious is that there appears to be this big spike in these materials dropping, AND these materials just so happen to be used with insignias and inscriptions that are currently slated to be reworked due to Arenanet’s stated desire to remove magic find by the end of this year.
I don’t want to assume that each section of the pavillion drops these on the majority, but I figure that if each section had it’s own “more likely to drop” material, that we’d all be farming which ever spot dropped vials of powerful blood. Since we’re not, I’m inclined to think this is an instance-wide thing.
I just find it curious, and it’s got me wondering if Arenanet is just testing the waters to see how people will react, while doing said testing with a material they expect to lose a lot of value later on.
You know, with the anchorage event specifically, I don’t think it would take more than two people to destroy the cauldrons, being that the mobs are all focused on the rest of the zerg. I could be wrong. I’ve never bothered to try it. The zerg will be occupied with killing the champs though, you can bet on that. Take out the cauldrons, complete the event, take screenshots of their comments and report for harassment when they get out of hand.
The queen’s big surprise: “Actually, I’m in love with Traherne”
Hmm ok well guess I will pass then. Why would they make it such a crappy kit?
Because, unfortunate as it is, people will buy it.
There are tens of thousands of users in GW2 who are ruining this game for the rest of us because they can’t make good decisions when buying gems.
The perma-gathering tools were a stretch, but some of the other items that people are buying are just insane. Yet Arenanet is making thousands of dollars off of them.
is there a way to minimize the selected target info?
Often times I zoom out to get a good view of where I am in a battle, and usually this results in the main target being at the top of the screen in the center, under the target info. This can interfere at times with the ability to see incoming attacks.
It would be nice to be able to move it off to one side, or even minimize it so it is just name and health, not a large portrait.
that is one of my issues with the game atm. Zerker has become the ‘’way to go’’ and the content seems to be geared toward that. High level mobs (champs,veterans) make PVT players look like they are wearing paper
From what I’ve read on the forums and discussions in game, it seems like ‘zerker builds have, in a twisted way, brought the trinity into GW2. Only instead of 3 classes, they are all sort of mashed into one. A ’zerk build can do high-dps, heal him/herself, as well as take a lot of incoming damage. They can’t heal like a cleric, and they can’t tank super well, but they have the high mage-like dps.
Other classes and attribute types tend to fail to achieve that.
Changing the requirements for loot was a good move, but even now there’s still the dps problem.
I’ve had several instance with my ranger where I’m watching crits pop up one after the other with my long bow, topping 10k at some points, yet still not getting loot. The question I have is if the threshold is a certain percentage, not a set amount. If it’s a percentage, then I can completely understand why I wouldn’t get loot. My ranger isn’t that powerful (I have sinned, I went with Knight’s armor). If there is a set damage amount though, there might be an issue with loot dropping or loot qualification registering right. Not sure. Still, “go bezerker” is generally the correct answer to needing dps, even if it shouldn’t be the answer.
I’d like to see each champ drop on a cooldown so you have to roam through many zones to keep up the champ train.
I’m all for champ zerging, but I don’t see why the above suggestion isn’t in place anyway. Why do champions have to be there constantly, and respawn a mere 2 minutes after they’ve been killed? It’s not like they were being taken down before the loot change. People just ran around them because there was no reward for doing anything.
Some friends and I have taken down champions because we wanted to see if we could, but if I’m out looking for loot or materials, I skip champions. Same thing with veterans, to be honest. Their loot drop isn’t worth my time or effort, so I only kill them if they are between myself and an objective.
Of course Arenanet would read that last line and decide to put a champion in front of every single skill point, Point of Interest, and Waypoint in the game, but that’s a different issue. They think difficulty equates to loot being worth more. News flash for Arenanet: trash loot is trash loot, no matter how hard it is to get to it.
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Then I’d consider getting a different or better set of armor and/or weapons. I qualify for loot after about 2 hits (~5-6k damage) on champions.
Come on. You can do it. It’s easy. Lots of people on the forum are doing it. Just say it. “go zerker”. You know you want to. :P
I’m not trolling. But if I were, given that response, I could be considered successful.
If you think we’re QQ’ing, you try tackling the things we mentioned on your own.
Been there, done that. You’re the one having problems on a simple personal story mission.
It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…
You, go on a rant about how this game is sooooo cheap and frustrating.
It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.
Really, if you are such a manly man that you can solo everything in the game, which seems to be your implication, maybe GW2 is not the right game for you. Maybe go to null-sec in Eve Online. You’ll be around plenty of people who think just like you do.
Legendary food having an aura would be fun, but how would RNG be-involved? Can’t have a legendary item without a precursor!
I play MMO’s for the crafting, because currently I’m not able to craft the things I want to make in RL (jewelry).
Unfortunately GW2 isn’t very crafting friendly after you hit 400, so I spend a lot of time leveling different characters and dinking around with events.
The lore of GW2 had my interest for a while, but things seem to have gotten from serious to circus, which was disappointing.
Still, if I get bored, I like to cruise the cities and zones looking for NPC’s that I haven’t talked to yet. There’s some interesting stuff.
I enjoy the champ trains so long as the people remain civil. While I’ve championed my server the last few days, last night was embarrassing, and I hope people got reported if it got much worse after I left.
The gold is nice. It’s not like I’ve heard old CoF1 was, but I’ve made more gold doing the champ train than ever before in GW2.
That being said, gold is nice, but I’m after mats, and T6 mats simply don’t drop much at all.
In that respect the people who have legendaries that are so worried about losing their special snowflake status (even though most of them just slapped a credit card down for their toys) don’t have to worry much. Anet may have changed loot drops to being something of value, but no-one who wants to craft a legendary the traditional way has seen much change worth cheering about.
I suppose you could take all the T5 mats and transmute them in the mystic toilet, but I refuse to do that simply because my RNG luck sucks.
I’ll probably farm until the big nerf, because you need 110gold straight up minimum for items that can only be bought (icy runestones, recipes, and in my case, the precursor).
It’s nice when the zerg breaks the chain and goes and runs an DE chain from start to finish though. Keeps things going.
Love how the thread was moved to a forum where it won’t be seen.
Not all servers are like that. If someone gets belligerent in map because you are “breaking the zerg chain”, report them for verbal harassment and keep playing the game your way.
If you have friends, and the people in the zerg are real jerks, get your friends together and break the chain deliberately. The Archmage near Caer Shadowfane (to the east) is relatively easy, as is the giant north of Meddler’s Waypoint.
It’s not against the rules to get a group and take down champions yourself. If that happens to break the zerg chain, oh well.
Just please be conscientious of the groups that treat other players with respect. The zerg I run with has broken their own chain in order to help others get skill points, complete event chains and so on. They are not all bad.
NERF EVERYTHING!!!
I think I’d actually prefer it if every champion would only drop one champion bag per day, it’d make people move onto the next champion into the next area/zone instead of running the same path over and over again. And it would make some of these weapons more rare and more expensive, I mean Entropy is 75g right now, that hammer should be around 200g like Genesis.
Last night in map chat, after joining the champ zerg I was in, someone made an observation that was painfully accurate “Well, after 6 months, Arenanet finally got people to kill champions”.
In my experience, that’s pretty accurate. Be it Cursed Shore, Frostgorge, Kessex Hills, Timberline, etc. When leveling characters through those zones casually (taking a couple days here and there), I’d see the same champion event on the map daily, and I’m pretty sure it wasn’t an instance of someone had killed it earlier and it just respawned.
I think the change Arenanet made to the loot dropped by champions is indicative that there is some factual data behind players wanting some reward for the risk.
When you risk a couple silver in repair fees in order to get a drop that is worth around 60copper, people simply are going to pass and go do something else.
A minority of folks here on the forum think that people who want loot need to leave the game and go do something else, but if their attitude was prominent among the playerbase, Anet wouldn’t have made the changes.
Truth is, the majority of players want compensation for their effort. Legendaries, cultural armor, gem store items (for those who want to convert gold to gems for purchasing) are carrots dangling out on a 3mile long stick. People are not going to stop and waste a bunch of time on a champion that only moves them forward an inch, when killing another 4 mobs in half the time will move them forward 5 inches or more.
Champs farm zerg is pretty something that people looking for.Easy money , no stretegy required.
A-net nerf bat sometimes off.Claw of Jormag champs should at least drop stuff .Or there gonna be nobody doing them.
Right now its cursed shore turn where people farm Anchorage events.Not advancing it.And left Priest of melandru and grenth twiddle tumbs on the altar.
My server, yesterday, completed Melandru from the 2nd beacon to finish at least twice, grenth once, and anchorage to arah once. Not just some random group or a guild, it was the champion zerg that did it. The only people causing problems were trolls who were just trying to stir kitten up in map chat.
Might be different today, might not, but for the time I spent in Cursed Shore on Friday and Saturday, the champ farmers were actually willing to help people get skill points and complete events.
The people calling for the lowering of rewards for effort in the already dismal loot system are generally just trolls or individuals who got their Legendary back when it was easy to do so, and are afraid they’ll lose their special status. So they intentionally push Anet to make it stupid-hard to get anywhere. Just ignore them.
Next time you go up to the Mystic Forge, just remember, no-one at Arenanet would look at the post by the OP and feel one ounce of remorse over their methods.
Remember the champion wraith at penitent camp? How it had an AoE life siphon that covered the whole camp and dealt somewhere around 30k damage per second? It also completely refilled his health bar.
Yeah, that tended to happen if more than 10 people showed up to do the event.
That hasn’t changed much. Different mobs, but after getting killed by one at Shelter I waypointed to Penitent for repairs and got killed along with two others at the waypoint due to a life siphon from the mob at Shelter. Had the particle effects and all going on with it, and from the names I saw I don’t think the two others that died were at the shelter event to start with.
They are getting to be known as Nerfanet for a reason.
Troll thread?
Bingo
Neural – did you notice a difference in the preview before you purchased the celestial? I am just curious if you can see a difference in the preview that then does not show when you actually apply the dye.
Actually the difference in preview was the first spot I started to question things. I had created this thread, and then also looked at some images I cam across on the net regarding celestial vs white when used on medium armor, and it appeared to be a bit more noticeable, which is why I took the risk. If anything, I’ll try and put together some fixed pose snapshots from various times of day and then post them so people can get a better idea of if they think it is worth it or not.
Personally it would be nice if it had a soft glow to it, something similar to the radiant armor skins.
I’ve made virtual clothing for virtual characters for a long time (SL), and white is one of the most difficult colors to pull off correctly. That being said, I would think a dye named “celestial” would have something special to it overall, but..whatever. Lesson learned there. I won’t be buying Abyss, that’s for sure.
Pretty much this. There was another thread about this and I posted the same thing. People got 1000s of tickets this way so blame them for screwing it up for the rest of us.
God forbid Anet should have someone sit down and do the work (oh god! the ‘w’ word!) and ban the people exploiting. Much easier to just punish everyone.
Not really if you like Gauntlet tickets and many green items then yes, outside of that no its still terrible RNG and mostly trash rewards.
Should have been guaranteed t6 and lodestones imo.
IT WAS!!! .. T6 and lodestones or cores.. BUT! they quickly passed through some updated to Nerf it back to T5+T6+junk and then nerf it again to Normal, Rare, Exotic bags lol
They were ALL exotic.. before the nerfs people were going CRAZY for them and T6 mats HALFED on the TP
Also there were on average 50 Champs ( mostly Champion centaurs ) in the arena .. now hardly any.
Somehow I am not surprised that this was the gimmick Anet would use for this patch. Make it seem amazing, then nerf the crap out of it. Make a change to loot, let the word get out “Anet brought loot back, come play again!”, then revert back to garbage.
Went into fight Halmi Hammerfell earlier yesterday, and wound up with not only him in the ring, but also the smaller oozes from the previous fight someone else had against Subject 7.
Rather annoying.
Are there bosses in the gauntlet that immobilize the players? If yes, how about leveling the playing field?
That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.
Gimmicks are Anet’s speciality. Just remember “death..good..” isn’t just a risen comment. With every one-shot kill comes a repair fee of over a silver. One of the largest passive gold sinks in the game, and that’s what all most everything in the game boils down to. Forcing players to spend more money (be it in game gold, or, to Anets preference, RL cash).
Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.