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If it works through walls and gates, it will effectively make both Rams and AC’s less effective.
This trick won’t make Flame Rams less effective; it’ll make them useless. If it has no cooldown, one person will be able to shut down any number of Flame Rams for 45 seconds every 10 supply. A tower with 50 Supply would keep them disabled for almost four minutes. That’s insanely cost effective.
This is the radius of Meteor Shower (360). According to the wiki (which could be wrong) the disabler is much bigger. (450)
I certainly hope that radius is wrong, because it will be impossible to use Flame Rams with this item in the game.
http://wiki.guildwars2.com/wiki/Siege_Disabler
450 radius is bigger than Meteor Shower… good luck ever using a Flame Ram ever again.
Also, it’s not a trap. They’re calling it a “trick.”
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If your commander wants to be distinguished by a special color, their tag can be supported by their guild. In the early days of WvW, the would-be Commanders were funded by small donations from their communities.
300g is not a lot, especially for a Commander who is supported by their guild or even server.
Then have your friends chip in for one.
If you cannot afford it yourself, then perhaps friends or guildmates of yours can chip in. That was how the first players obtained their tags in the early days of the game.
For anyone struggling, just get another player. It’s alot easier that way.
There isn’t any place you can put an Arrow Cart that it’s 100% safe. Just Dragon’s Tooth them to death like everyone else does.
Removing all trash would leave their dungeons empty since they also lack any real bosses.
ArenaNet probably just wants you to press your buttons instead of sitting there with full adrenaline 99.9% of the time.
Like seriously. I haven’t done this path in months because this fight is so broken now. It does too much damage and it’s literally impossible to do without wiping.
You need to change your signature when baiting to make it Super Effective!
I guess the question then is why does it give up immediately if you avoid it?
It seems to cancel it early if this spell fails to hit any target twice in a row. This gives it the opportunity to cast its melee poison spell on players who are close by it. In the open world, the odds of this creature hitting nothing twice in a row are slim, so we almost always see these creatures channel it to full duration. (Unless its interrupted)
Anyways I don’t blame you or anyone for not understanding the vine spell; the way it works isn’t conveyed at all. There is no way to figure out there’s a safe spot in melee range of it except from trial and error. (And word of mouth) It seems to be shaped like a huge doughnut.
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The vine attack can be avoided by moving into melee range of the boss. It doesn’t hit there. I think it’s shaped like a doughnut.
Support and healing are only as useful as they are necessary. This is a basic truth; if a player is at full health and taking no damage, then giving them Aegis, Protection and healing them is not useful. The same thing can be said for damage. Using one-hundred blades on an invulnerable creature is useless. The difference is that there is usually something to attack and not usually something that needs healing and protecting.
If ArenaNet made an encounter where support and healing were required (and therefore mandatory) I personally wouldn’t mind it, but prepare yourself for the flood of forum posts that will be demanding its nerf. For you see, the difference between making healing and support useful and making damage useful is that failure will result in death for the former group and merely time lost for the latter.
Can you supply any sort of context for this at all? Such as, what profession you play, the game type, what inflicted the damage, etc.?
Is her Pick Up tab full from the Black Lion Trading post? If it is, ask her to try to empty it and then relog.
There’s plenty of control and support. Using revives, reflects, blocks, evades and invulnerability is doing just that, and it’s not exclusive to using Cleric’s or Soldier’s gear.
Yes I don’t like you, zerkers. Because it was you, the players who destroyed the sense of cooperation in this game, not Anet.
I don’t judge someone because of their gear, but rather their general attitude towards others. Yours positively stinks. You might want to improve that.
Play however you want, but don’t expect people to conform to your vision of the game just because you don’t like how they play.
- people get scammed even without a one-on-one trade option (as nicely demonstrated by a thread in this forum section I read recently); if anything, Anet removed it so they don’t have to deal with extra tickets, but it was a step backwards to remove such a practical feature
AreaNet disabled trading with other players so that transactions would only be secure when processed through the Trading Post. This was to keep gold relevant to their economy. In Guild Wars 1, players traded items; not gold. By removing the trade window, the Trading Post becomes the primary means of carrying out transactions. Furthermore, from their point of view, it’s healthy for the game since it’s removing gold from the system due to the TP’s cut of the profits. Remember, gold generation has a direct influence over the price of gems which are ArenaNet’s primary source of income.
Think of the TP as a way for them to destroy tons of gold, and as long as it keeps doing that it keeps gold precious. Inflation occurs when gold generation outpaces gold sinks. Selling items on the TP is not gold generation, but looting gold off of a creature or at the end of a dungeon is.
You can catch a hell of a lot more bugs when you’ve got more than two weeks to actually test the content being released.
They aren’t producing and testing these episodes in 2 weeks. They likely were made months ago. It would likely take two weeks just translate and proof-read everything into all the different languages it ships in.
While the content may be available forever, since this particular section of the LS is tied to group events (multiple champions) it’s going to be harder to complete once the zerg moves on.
Can you even name one event that you can’t easily finish solo, because I sure can’t.
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Calling it a “woman in the refrigerator” is a misnomer. That’s a phrase coined when criticizing a comic book for creating a female character for the sole (and often immediate) purpose of harming her as part of a plot device for the male character. The second part (referring to the male character) is important because this phrase defines a form of sexism.
You’re really diminishing the definition of “woman in the refrigerator” by applying it to this situation. There’s no sexism here.
The phrase you’re looking for is “redshirt syndrome.”
At the moment, you need a minimum of tier 4 to even buy the recipe. That automatically precludes you from getting the weapons once interest in the zone wanes, which is bad when it comes to the fact that this is permanent content.
Unless you have a crystal ball and can see into the future, this isn’t a problem yet and might not ever be one with megaservers. It’s also would be trivial for them to move the recipe to a lower tier if this was actually a problem. (as you yourself suggested below)
you’re incorrect about how it will “literally cost you nothing” on two levels.
The geodes are not hard to get if you’re participating on a map frequently getting tier 4 and tier 5. Waypoint costs are going to break anyone’s bank either.
It’s reasonably attainable by anyone actively playing the game in a short amount of time.
They should add a line-of-sight check on the arrow cart and be done with it.
Why don’t the people struggling post screenshots of the area they are having issues with so ArenaNet can maybe adjust the terrain or the duration of the crystal buff? This isn’t to call people out or ridicule them. It’s to actually give constructive feedback.
To be fair how do you know that there aren’t in-game moderators?
Just because you don’t see them doesn’t mean they don’t exist.The main thing is that they can’t be at all places at all times. Simply report and hope that they manage to get the cheater before he stops.
There isn’t even an in-game option to report someone for “grief” or “exploit.” Just saying.
It’s 2 votes because it was easier for them to code it that way. A three (or more) person vote requires a slightly more robust system that needs to store the amount of votes tallied. A two-person vote has one initiator and one finisher. Notice how it never times out unless the initiator removes it?
The system is sinfully simplistic and it was built out of the very barest of necessities. The reason they won’t just “change it to three” is because it requires them to put forth some effort.
People throw negative buzzwords like “grind” and “clunky” around so much that those words no longer have any meaning other than “bad thing.” Grinding means that you’re engaged in the same menial, repetitive task doing it for hours on end. Failing to jump different kinds of jumping puzzles aren’t grinds; you just don’t like jumping.
If you were doing the same jumping puzzle over and over again successfully for the rewards, like 50 per hour, then that would be a grind.
What’s wrong with having players test content before it comes out? That could save so much embaressment simply from preventing “bad updates”.
Contrary to public belief, a public testing realm does not mean the content will be bug free. World of Warcraft used a PTR, and almost every raid boss ended up coming out buggy or exploited one way or another.
“What?? That’s not how I remember it!” someone might remark. The thing with raiding in WoW was that only a very small percentage of players actually experienced the content right away due to skill and gear gates. Blizzard had many embarrassing moments but they were only really known to the hardcore community; the public at large was unaware because the bugs had been tested on live.
The thing with WoW though was that players were afraid of abusing bugs and exploits on bosses because Blizzard had a no-tolerance policy for that sort of behavior. If your guild killed a boss using an exploit, it was par for the course to have the entire guild suspended and their achievements and loot stripped from them.
Most of the people who complain are the karma trainers who yell at anyone trying to defend.
Just saying.
I wouldn’t care if the cap was 50 or even 100 so that the fight would eventually resolve itself. I remember gaining 2-3 World XP levels from slaying that lord over and over again.
Unbalanced nourishment buffs are what hurt balance in WvW more than anything.
It’s Lemongrass Poultry on top of Dogged Marsh and Melandru Runes which make Warriors uncatchable for example. Of course, you can counter by using this food.
Those foods are really unbalanced. They are equivalent to 4.5 trait points. (factoring in their duration and stats) Now, you can say “but WvW is unbalanced!” and you can cite things like Ascended Armor to further prove that point. However, there’s a big difference between a 5% boost to stats and then adding a Nourishment buff that is the equivalent of having almost 5 extra trait points.
Assuming you had a choice in the matter, explain to me why you would ever use any of these other foods? (Cost is not relevant; this is about balance)
Not only does the 40% duration food do it much better (more than double), but it affects all Conditions.
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I have seen in the past other MMO’s have had similar situations and their solutions for staffing have turned to their player base for help.
So what MMOs are you referring to? I remember Ultima Online had a system of “Counselors” which were basically players that fulfilled the role of volunteer Game Masters but with much less power. It was hard to police them whenever they bent the rules so it inevitably led to abuse and the eventual dismantling of the entire system since it was unfair to all parties involved.
The lesson to take away from this story is that the only people you should give any power in a video game are those that actually have something to lose if they abuse or misuse it – namely their job. Losing an account just isn’t enough of a deterrent in some cases.
Easy concept: Death penalty. Done.
There’s some misinformation here, so here are some facts:
Visions of Mortality: You can block, blind and evade, and use skills that make you invulnerable to negate their damage. You cannot use skills that reduce their damage to 0. (Endure Pain and Signet of Stone)
Shadowfall: You can block, evade, use invulnerability skills and skills that reduce its damage to 0. (Endure Pain & Signet of Stone.
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Anyways, I checked and blinding the clones to not be downed doesn’t work. So it’s just the old dodge or nothing.
This isn’t true. Using Blind on the Visions of Mortality will make their explosions miss you.
What stage are you struggling with? The first or second.
things like “you should always be moving” just smells of tacking on extra challenge for no reason
You asked “Can people here offer definitions of what they feel stacking is?”
Some people actually think standing still is stacking. I’m not going to defend it because I don’t believe it – but you asked, and there’s your answer.
If stacking is so good, I wonder why isn’t it used in all parts of the game, like PvP?
We have to go deeper.
Stacking = Standing still.
Therefore, not-stacking = Must be moving 97.4% of the time. Only exception is when downed and/or defeated. When reviving you must cancel revive every 2 seconds in order to keep moving.
If you are not level 80, it’s extremely important you use gear appropriate for your level due to how scaling works. I’ve heard it is possible to defeat all the bosses with a non-80, but it can be harder and sometimes impossible if your gear is not up to snuff.
Liadri is nowhere near balanced.
If Liadri was unbalanced, then she would have so much health that only players with Ascended quality gear and the highest damage-dealing build possible would be able to kill her. She would be so difficult that even when you learn every nuance of the fight that you would still die due to things beyond your control, and you have to simply keep trying until the stars align and you squeak out a win.
But guess what? She’s not.
Liadri has been killed by every profession on a wide variety of builds and varying skill levels. The best players boast about how they kill her in 10 seconds with gambits, while others rejoice when their victory comes as the announcer counts down the last five seconds. Players that have done it and continue to practice can repeat the kill, which proves there is little luck involved with victory or defeat.
I’d also like to point out that this is an incredibly small amount of the content available in the game. Liadri’s existence does not prevent you from doing the other 99.97% of the content you have access to which you apparently have no issue with.
The bosses not only pass on their signature move but they also give more armor to the ones remaining. With this in mind, there is zero reason to kill any boss until all of them are ready. Killing your boss early is just making the boss that is struggling much worse.
If you are the “chosen one”, do not melee her because you won’t have enough time to react to the grenade barrage anymore.
If you notice her focusing you, this can be used it to your advantage by luring her over to where-ever the turret spawns. Do this by breaking line-of-sight of Boom-Boom Baines using a nearby tree in the area or the ramp. This helps less aware players switch to the turret.
I saw someone post that if there are 9 or less people on Boom Boom, the turret won’t come out. Now tell me honestly, how many of you reading this right now knew about this?
This isn’t true. I’ve seen it spawn a turret when there’s 1 person there or 0 players there.
The solution to emote spamming: Turn it off!
I want my 10 minutes back.
I want those 9 weeks back.
Scaling seems to work slightly differently depending on the encounter.
“The bosses don’t descale!” False. Every boss in the Queen’s Pavilion seems to adjust their health based on the amount of players currently in combat with them. It should be noted that the turret Boom-Boom Baines spawns does not dynamically adjust however. Whatever turret has been spawned will remain at its current power regardless of the amount of players that show up. This is apparent when a zerg shows up at Boom-Boom Baines later on and they kill her level 80-81 turret instantly.
“The bosses are scaling exponentially.” False. The reason damage does not keep up with the scale of creatures is because of the condition cap. With more players added to a boss, it is usually the case that damage decreases relative to a smaller scale, because of the condition cap.
Mob spawns & Level The level of adds spawning during an encounter seem to not scale dynamically. Instead, when a boss spawns in adds it seems to “snapshot” the current scaling of a dynamic event and keeps the creature at that level of power until the event ends or until it dies. For example: Boom-Boom Baines spawns a level 80 turret by default, but depending on her scaling the turret can be higher level. Keeping the turret at level 81 is a good rule of thumb for this boss because a higher level turret seems to have higher armor.
Week1. TC/JQ/BG, SoS/Mag/DB, HoD/FA/YB, SBI/CD/IoJ, NSP/BP/GoM, DR/SF/FC, DH/AR/SoR, EB/ET/Kain.
Week 2. SoS/BG/HoD, JQ/Mag/TC, DB/SBI/FA, YB/NSP/CD, IoJ/BP/GoM, DR/DH/EB, SF/AR/ET, FC/SoR/Kain.
Week 3. JQ/BG/SoS, TC/Mag/DB, HoD/YB/SBI, FA/NSP/IoJ, CD/BP/GoM, DR/SF/DH, EB/FC/AR, Kain/ET/SoR.
Week 4. BG/HoD/JQ, TC/SoS/DB, Mag/FA/YB, SBI/CD/IoJ, NSP/DR/FC, BP/SF/DH, GoM/EB/AR, ET/Kain/SoR.
Week 5. JQ/BG/TC, SoS/HoD/Mag, DB/FA/SBI, YB/CD/NSP, IoJ/DR/BP, GoM/FC/SF, DH/AR/SoR, EB/ET/Kain.
Your heart is in the right place, but any matchup where a Tier 1 server is paired against anyone other than another Tier 1 server is going to be a blow-out. This example will have 3/5 weeks of very bad games for Gold League.