Guardians while not OP, have the abilities available to them that most groups look for. There are so many of them because its arguably the most useful class with the most utility in the game. That and they can fulfill several different roles (most classes can do this but not to the extent of the Guardian).
Needed and viable … pretty much all classes but your always safe with Necro’s, Ele’s, Mesmers, Warriors and of course the Guardian.
Players are just as guilty of creating stacked servers.
Not true, Anet is absolutely at fault, they provided the means to allow it to happen and did nothing to stop it (months ago) when it was obvious what the outcome would be. It is their responsibility to watch and make sure these things do not happen, they failed to do this because transfers = money. Anets greed is the cause of the current imbalances, the higher Tiers should have been locked months ago to prevent the massive stacking.
Players used transfers because they were available to them, it is Anets responsibility to govern these things to ensure it doesn’t get out of hand.
I wish we could at least get the 42k karma one in SM till that happens. – whomever holds sm, gets the karma merchant.
Please stop making sense, there is no place for this in WvW.
come on guys, that Anet guy is only human, he’s allowed to have opinions as well and in his defence, he was getting heavily flamed.
He did it while representing Anet, if he felt attacked he should have handled it in a professional manner, logged off and taken the proper steps to solve the problem. Whether that is to issue warning, suspend, ban, or report the players action to the appropriate team to handle.
Sure its nice that Chris came here to try and put out the fire, I respect him for that, but its not really his place to apologize for the actions of another is it. Being human is not a license for ignorance.
I will agree with the fact that the grind is to long when it comes to Wxp, but making it account bound is not the solution. Longevity is what MMO’s should shoot for, so if you could complete this within a year playing casually and it was account bound then you have nothing to do after 1 year of play, thats it, your done, congratz you beat GW2.
Again I’m not disputing that the grind is to much, but it would be terrible business practice for any MMO to aim for their game to be done in a year. This is where and why several other MMO’s go the route of character progression vs. Account progression. I’ll repeat before you reply with “but the grind is to long and will literally take 15 years for 8 80’s to cap” the problem (in my opinion) is not with it being character progression, the problem is they have made it near impossible to achieve.
Aside from that, we are not going to agree and your opinion is just as valid as mine so there really is no point to keep debating.
There is a difference from missing the point and dissagreeing, you only want to do the grind once. I don’t agree with this, your entitled to want this, it does not mean I have to agree with what you want.
If you feel you signed up for a job your doing it wrong. Its a free game that you choose to play, and massive grind ? who are you trying to fool ? You can achieve 80 in 5 hours.
Okay, there are a few fundamentals in this post that’re broken.
1. It is no longer possible to craft-level to 80. With crafting broken between 400 and 500, 5 professions are unable to reach cap and therefore only provide 7 levels, not 10. Even with this in mind, the amount of gold it costs to reach 500 with each of those weapon professions is quite high, about 150g. Converting from gems to gold, that’s probably at least $150.
Assuming you get the rest of those levels from CoF alt cycling, and each CoF run takes 10 minutes, that’s another 3 and a half hours. You need to be earning $100 an hour to be able to do what you claim.
2. There’s a link between “job” and “choose (not) to play”. Whether this is intentional or not, I don’t know, and I don’t know about you, but most people would probably go with “choose not to play”. This is not a healthy state of affairs for a video game.
You can actually craft to 375 in each for roughly 100 gp, you will be within 10-12 levels of 80 depending on how you do it.
Having it char bound is actively DISCOURAGING players from tying out alts. It’s annoying as hell having a pile of level 80 alts , all in exotics, that I took time levelling (so Bacon’s ‘lvl5 toon argument’ doesn’t apply to most of us), and then seeing my friends who decided to play guardian hit rank 300 and have some very nice bonuses on their toon that I am 200+ ranks from achieving on any of my alts (although I have the same total ranks as them).
Whenever I pick up an alt to play in wvw these days, the thought ‘waste of time’ washes through my head when you click that rank button- it’s actually getting to the stage where it’s putting me off doing wvw as the thought ’what’s the point, i’m just falling further behind the lazy one toon players who play less than me but have a higher rank on their one toon than I will ever have on any of my alts’.
I think Nuzt ’s post is a complete troll, or he completely misses the point being made.
I have an 80 of every class, I am well aware of how annoying it is to try and Wxp all of them. I still don’t think the points should be handed to me on a silver platter, now if your talking Rank Title then by all means, because it does not affect play. The points themselves, they can and will affect play.
Maybe its because I have been playing MMO’s since UO where players worked for everything and in PvP the bads lost everything. Or maybe its watching the MMO player base get lazier and more greedy over the years to the point where they feel everything should be handed to them on a silver platter. In the end you can want whatever you want, its your choice.
Because players are lazy, I said it in a different thread, if you make an alt it does not start at 80? Just because you put time into 1 character does not mean all characters should reap the benefits, new character, new progression. Should a fresh 80 come out rocking Guarded leech or Applied fortitude because you spent time on another character ? The answer is no.
I really do blame WoW for the ever growing laziness of players as it seems this is when MMO’s went laughable ez mode. Does anyone remember when you actually had to work at your character, its what gave players a sense of accomplishment for thier time invested.
Sure, ’cause we all signed on for an unpaid part-time job, not a game. Did you forget all the rest of the massive grind in this game?
Perhaps Anet should change its motto to “Arbeit Macht Frei” to motivate all the lazy, unproductive players out there who might think there is something more productive to do with their lives than work at a game for free.
If you feel you signed up for a job your doing it wrong. Its a free game that you choose to play, and massive grind ? who are you trying to fool ? You can achieve 80 in 5 hours.
Why does it matter then ? Are you asking for a title ? or am I missunderstanding your post ? If a title is all your looking for then sure, I could care less if that was account bound.
Here’s the reality:
The Official Answer: From Arena Net Themselves
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
The reality is it removes any incentive to play a different character for a myriad of reasons but the two greatest are:
1: If I play my alt, I do not display the rank of my main, and it is a rank that only enemies can see. This negates the design goal of an ability to “show off” my “dedication to WvW.”
2: If I play my alt I must progress through the trait lines all over again. There is not a limitation to the number of trait lines I can have, so ultimately the goal is just to gain the best ones first and then, “in the long run” obtain them all. This negates the design goal of “experiment with various different ability builds for each character.” as every player is running on the notion that they will just have to get them all on a long enough time line.
The Actual Answer: Arena Net utterly failed to achieve even a remote fraction of their goals with the design of WxP, Traits, and Ranking, and persist to ignore the community on the subject, who have time and time again called for this system to be account bound.
And here’s what I want:
-snip-
Here’s your fix:
Item 1 Segregate Ranking from the leveling progression. You can still be a “General” at rank 1, because that has nothing to do with character progression and everything to do with being recognized for your dedication to the game mode.
Item 2 Rank badges relative to your rank are displayed next to your nameplate much in the same way World Completion badges are displayed.
Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype that specializes in repairing walls, cannons, burning oil, mortars, and trebs for that super slow Guardian build you have that can take a beating all day long, but couldn’t chase down a wounded one legged chicken. He’ll eventually hit a cap when he maxes out his available trait lines…trait lines that the development team can add if they’d like to give this “Defender” archetype something more to do. But ultimately his time can still be spent playing how he wants with this “Defender” archetype, continuing to rank up for prestige, or he can boot up his Elementalist and it’s “Assaulter” archetype with trait lines for arrow carts, catapults, ballistas, and Siege Golems (we all know this line is coming) , and level his way through that without neglecting his progression in his prestige rank.
I know this will work, because it’s the exact model being used by extremely successful multi-player competitive “PvP” games, that lack the advantage of the persistent environments of MMO’s, yet keep people happily playing the same content over, and over, and over, and over, and over.
Should about cover it.
This I personally would have no beefs with, having a shiny title is a player preferance and does no harm. If you want everyone to know your a General thats fine. So I agree if thats your thing then all the power to you. I do not agree with the people that think because their Guardian has 200 points, their brand new fresh 80 necro should also have 200 points. The fresh character should have to earn any and all bonuses that can and will affect play.
my idea is better
- show on map all enemyzergs bigger than 25 with a comander symbol+Swords in enemy colourwould so fix all problems^^
All this would do is make taking towers/keeps more of the musical chair effect, each blob would just avoid one another.
Working for account progression translates to laziness, again if it should be account bound why do alts not start at level 80 ? And yes getting the ranks and points on all characters is ez mode. You did the work on 1 character you should be rewarded for that 1 character, you did not do the work on 2, 3, 4, 5 ect character so why should they benefit.
Its disgusting how lazy players have become.
World Rank should be account bound. WxP should remain character based. The trait system needs serious reworking to encourage the multi-build concept they were going for.
When you log into sPvP with an Elementalist you just made you don’t start back at rank 1 and have to unlock everything you already unlocked with your rank 50 Guardian, because that would be stupid, tedious, and largely not fun. That is however exactly how the WxP system functions, and this is a very poor design choice.
As it stands, the system is flat out stupid as a character based system. Don’t get me wrong, I want it to be character based, but I also want it to not be &$#@ing stupid and actually create a sense of character progression.
Why does it matter then ? Are you asking for a title ? or am I missunderstanding your post ? If a title is all your looking for then sure, I could care less if that was account bound.
Because players are lazy, I said it in a different thread, if you make an alt it does not start at 80? Just because you put time into 1 character does not mean all characters should reap the benefits, new character, new progression. Should a fresh 80 come out rocking Guarded leech or Applied fortitude because you spent time on another character ? The answer is no.
I really do blame WoW for the ever growing laziness of players as it seems this is when MMO’s went laughable ez mode. Does anyone remember when you actually had to work at your character, its what gave players a sense of accomplishment for thier time invested.
This is one thing that doesn’t bother me, there is no need to be account wide. If you want to make an alt does it start at 80 ?
Players have been spoiled in the last few years, they have become lazy. Other games that gave ranks for PvP/WvW/RvR were not account bound either, each character had to earn the ranks, this is the way it should be.
Again this is one of the only things I will ever agree with when it comes to Anets mind set.
Let us combine 5-10 to make 1 lvl 80 stone.
So you want attunements and weapon swapping ? Basically your asking for 8 weapon swaps, I can see where this is a reasonable request ……………
Yes, as does Blobs, small mans, duo’s, solo’s ….
Looks logical, therefore, it must be wrong. Back to the drawing board for you.
I’m assuming there would be multiple matches going on at once ? If so, would it be random ? Would player A be ported into match #1 while player B would port to Match #2 because #1 is now full, and what if Players A and B were people that wanted to play together ?
Don’t get me wrong, the idea is good but there is many aspects you have neglected, if everyone chose a faction that participates in WvW as of this time, there is no way we would all fit into one matchup. Now if your talking about having districts (hello GW1) that might work, but you would still have full districts and low population districts. Then we would have to put faith that Anet wouldn’t put district 1 which is full vs. District 7 and 8 which are low pop, I personally don’t have that faith in them.
Also what would happen when matchup 1 started having people jump to different districts to join their friends ? Their now High population matchup becomes lopsided.
I like the idea, and maybe I’m not seeing the full picture your painting but, there is alot of down side to this as well.
The problem with having more leagues and less servers per league is that….
The non-top 3 servers in each league will take turns farming the lower tier servers way more often. At least with 8 or 12 per per league there is a bigger chance that the rank 1, 2 and 3 won’t be grouped together.
This is of course only workable if enough is done to ensure that only 1 of the top 3 servers in each league gets assigned to each match-up. (i.e. they never ever fight each other). If 2 of the top servers end up together, it will end up like the current BG/JQ/TC matchup.
Its still a blow out, if you put the top 3 in separate matches, you have 3 blow outs. The bottom line is, there is no competition for what the top 3 can output. The top tiers do not enjoy steam rolling and anything below does not enjoy being steam rolled. We are humans, morale is a major factor, I’m willing to bet even TC who is arguably tier 1.5 stops seeing full numbers after day 1 or 2 when facing one of the big 3. Its sad that the WvW team cannot put aside their pride and works towards balancing vs. a system very few want. I’m willing to bet if they put a poll out to the top tiers about how they felt about facing lower tiers the results would heavily favor not wanting to have to destroy them, not because they are better or more skilled but most realize the coverage/population issues make the matches dull and boring.
Fun ? Now why would you try and ruin a perfectly good game by having fun, I swear some peoples children.
Everything above t3 is a lagfest. Why would anyone want to willingly go there?
You need a god-mode PC to handle it.
Path of least resistance, if your in the top tiers it means your good, even if your terrible.
It doesn’t matter which way you tweak the numbers the server that dominates wins, it pretty plain and simple. could you imagine … JQ loses to AR because AR logged in. I’m sure this mentality will surely promote people to play their E-sport.
“TY for showing up, we realize the opposing team destroyed you but because we want things to appear fair, you in reality defeated them and are now NA team #1” … now surely the gaming world will take us seriously"!
This is the sad reality, they will never be an E-sport while they conduct business in such manners, and I can tell you, the WvW player base is larger then the SPvP base, how they handle this will make or break their “master plan”
We will have an announcement about the NA leagues and seasons generally soon. But there are changes coming in.
Changes shocked
is it possible we get more that 2 leagues?
Its sad that they had to have this much input from the “minority” to figure out 2+2 …. I’m actually disgusted that the people making decision have the positions they have.
My hope…. changes to the scoring system. If the way scores are calculated are changed, it doesn’t matter how they do the tiers. Servers with the most number of players should receive fewer points than less populated servers. That would result in a more even match-up (score wise) between T1 and T4.
This is ridiculous, why would anyone want to be rewarded for showing up ? This is fat kid syndrome at its finest, the point of PvP is to fight other player and win by defeating them …. think about that for a second, getting spawn camped all week followed by a pat on the back suggesting you won is not winning. Handy capping is not whats needed, forced balancing is whats needed before this goes live. If I play on a low ranked server that Loses and then am told by Anet that I won …. then I’m done with GW2, and further more if they go this route then they have NO business trying to be an E-sport.
With the old matchup system people complained that the matches were too stale. EU tier 1 and 2 for example were the same for about two months and it took the complete breakdown of two servers to change it.
I do believe it was the Minority that complained, just ask Devon.
Except that may not have been as much of a minority as you think. For all we know, those few servers may represent a sizable chunk of the overall WvW population.
Your clearly missing the point.
With the old matchup system people complained that the matches were too stale. EU tier 1 and 2 for example were the same for about two months and it took the complete breakdown of two servers to change it.
I do believe it was the Minority that complained, just ask Devon.
WvW is so empty because everyones moving to SPvP, I hear this is an E-sport and us … the players are finally catching on ………………………………………………
No no you people have it all wrong, when your realize WvW is no longer anything but a roflstomp, surely you will go to SPvP, Devon assured me thats where all the fun happens … who knew!
All they had to do was put their minds to the task at hand ….. Devon for president !! because the wolrd has become such a kitten hole we may as well just drive it into the ground for good.
Since I can see in this thread allot of people saying that the only way new buff is viable is in T1 matches I’ll quote my question from the other thread that unfortunately received no reply… Maybe there’s more wisdom to be shared on this thread, who knows:
I’m from Picken Square server. We’re currently ranked nr.3 server, but until last week we were on steady 6th place and allot of people don’t exactly know how we suddenly jumped 3 positions but w/e.
We are playing against Vizunah Square which finished more then 2/3rds of their matchups as nr.1 server and Augury Rock which is placed 9th…So, as far as the proposed leagues go, in our case we have a full spread.. Statistically the best server in the world, a server in the middle of the league and a server at the very bottom… One would assume that from all the doomsday prophecies that are floating on the forums Vizunah would keep all 3 buffs almost all of the time with Piken Square nabbing an orb every now and then, but the reality of the situation is that as soon as people started logging in (~9AM GMT) the orbs constantly changed hands… I’ve kept a close eye on the orbs situation and so far I’ve yet to see anyone get more then 2 orbs.. In fact, for the last hour or two it is Augury Rock that holds 2 orbs…
@all angry people: Could you please help me understand what am I missing ?
Euro is completely different from NA. I had an account on euro and believe me when I say the difference between you being 6 (now 3) vs. 1 is not even remotely close to the lopsided battles in NA. I really can’t even expect you to understand the difference without you spending a week here on the rank 6 and vs a rank 1. that and I’m sure your low ranks can attest to the outcome of being kitten d before and after the buff.
Try a transfer for a week when one of the top 3 are not facing one another … euro and NA are night and day my friend.
Try to remember you have different regions, french, german, spanish, and english … we have an english region so theres a huge difference, we don’t have 3 other regions gathering on 13 different servers (that is how many non english dedicated servers you have). You simply cannot compare Euro with NA in terms of Server numbers. We have 3 servers people flock to, you have 5 french servers, 7 german servers, 1 spanish, and 14 … english dominant ? servers. thats a very large spread difference from 24 english servers.
(edited by Nuzt.7894)
I don’t think there is many “anti zerg” people, its more the case of everything rewarding zerg play vs. the many other play styles that are just as much of a factor
I would dissagree with the fact that you think the primary leaders of the whining are GvG Guilds/Players, it has made an already impossible battle worse down here in the low Tiers. Take X server that fields maybe 30-50 players (thats all maps) fighting Y server that fields 40-80 and then Z server who fields 100-200+, X server is doing everything they can to hold keeps towers and not be spawn camped. There is alot of this happening in the matchup to the point where Z has enough players to take towers and keeps and hold the buff, given the lowest server and possibly the lowest 2 no chance of combatting the already severly lopsided matchup.
Its coverage on some server and population on others, which then would become coverage.
I do believe the answer is yes, I’m not saying that to be negative, Devon actually said they would consider changing it if he saw numbers dropping ….
Ya something about they didn’t want in game fighting/harassment on each maps between the lower pop servers to get the buff so instead they just pretty much gave it to the winning side because that makes alot more sense.
While I agree for the most part, Bloodlust needs to go until they get some server balance under control. They need to start monitoring WvW participation and open free transfers starting with the bottom tiers, those transfers need to be CUT OFF when the number hits X, then they move to the next 3 lowest servers and do the same, of course the as servers recieve transfers they need to be locked so people cannot just transfer off them when the next round happens. The amount of transfers allowed would get smaller as they work their way up.
It wouldn’t be perfect but it would be alot better then what we have now.
I agree with Aaron, people say its out dated ect ect ect but, DAoC is still going and has been going for what ? 13 years now ? People haven’t played it for 13 years because of the PvE. GW2 has the potential to do this and be better/more updated. Open world PvP is something people have been asking for in games for as long as I remember, every game that has attempted it failed terribly, GW2 for the most part has not failed at it (other then some of their recent patches and decisions). I know ESO will have it, GW2 has a chance to retain those players if they would just put their pride aside for awhile and listen to what the players are asking for.
I don’t know if I agree with this idea, I think its a step in the right direction but not being able to prevent supplies from being moved is a bit much, the swiftness is a good idea maybe double or triple the Yaks health instead of Invulnerable.
What arena net doesnt understand. GvG is a WAYYYY more viable esport then tpvp
I’d pay to go to go watch a GvG live, anyone else?
This 1000X, Most E-sports consist of a group of players which is basically a guild. This would be their doorway to E-sports. Make it teams of 10, 15, 20, 25, & 30 for catagories, they could even throw in a 5 man if they like. I prefer WvW over other play styles however thats not to say I wouldn’t watch the GvG matches. They are really missing the boat here, they have the market cornered currently for WvW or Mass open world PvP, and have their E-sport sitting at their finger tips with GvG if they would just open their eyes and see it.
Wow Mods are getting a bit to strict imo, there was zero need to delete my post.
Since Devon already said they won’t change things unless people stop playing…
+1, not gonna play the game even.
The only question I will ask is, will Devon look at attendance beyond T1 ?
From what I have heard, Anet devs who regularly play WvW, do so exclusively on Blackgate or one of the other two T1 servers. (Repeated threads from T1 servers mentioning Anet devs playing there) I don’t think devs even know what it is like to play on anything less than a T1 server.
Bloodlust is fun when you outnumber the other 90% of worlds. Hey look at our five man, we can wipe your T12 puny 20 man groups with impunity.
I still can’t get over Mr. Carter’s “WvW is not meant to be fair” remark.
If that’s the case, why not make spvp teams world based?
I find it hard to dissagree with this, the Devs should be forced to spend one month on any one of the lowest 3 servers while the matchups are still rediculous, they would get a much better understanding of how bad some of these ideas are when confronted with a server they have zero chance of defeating let alone competeing with.
The sad reality is GW1 has a better chance of becoming an E-sport then GW2. As someone else stated, WvW is the end game here not SPvP.
People like VOLKON who are on servers such as JQ do not realize what this buff does to Ranks much lower then theirs. Its easy for players on JQ, BG, SoR, TC to make the argument that servers will adapt, they are not in a position where 1 server can completely dominate all maps while 2 other struggle to hold 1 map. I’m sure up there on the stacked servers the buff flips around quite a bit and no one server is impacted more so than the other but it is not the case with the majority of servers.
Honestly it would be better to just ditch the Bloodlust buff, chalk it up to it didn’t work and was problematic for many servers/players. I believe there is plenty of options they could use instead of a stat buff.
We hold our staff members to the same standards as the players when posting on the forums and encourage them to exceed those standards. That said, developers are real people too and we prefer that our staff members post with their own personalities and not just rehash marketing speak. If a developer is not abiding by our standards we work with them to improve how they communicate on the forums.
This is all I wanted to hear TY Mark.