If people aren’t using or are misinterpreting the definition of grind Anet uses to define the concept of their game, then what those people say isn’t really relevant.
Regardless, while we might see some QoL changes to virtues the fact remains as long as we have solid builds for every play mode they’re not going to make substantial changes to a profession-wide mechanic. Even if they utterly suck (they don’t), the total package doesn’t.
That is a bullkitten argument.
You can remove F1-F3 all signets and spirit weapons and guardians won’t suck. Doesn’t mean its ok to do so! If anything it screams “please don’t forget me!”
Broken and weak class mechanics need to be looked at, end of story.
This goes back to the argument for equalization of skills. There isn’t anything unreasonable to what Nike is suggesting and it’s even MORE relevant when it’s made for base skills that every build has access to. I don’t see how anyone can make a reasonable request to buff core skills like virtues because as much as everyone scoffs at the idea, we have been told that Guardian is where they like to see it in terms of balance.
I would like to see some changes to the traits so one trait will impact BOTH the passive and active use of Virtues because some right now favour one or the other, which I don’t believe is offering good choices to players. Other than that, I don’t believe the core functions of virtues should change.
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Lets see, why dont you make a historic read of every problem stated on the pvp forum?, it esentially 3-4 months later they recognize it and 6-12 months after that they come up with something tangentially related to what the forum stated was the solution.
Thus their track record and thus why i dont honestly give a unicorn if they get offended by stating plain to see facts.This is been a known issue for YEARS now, time for treading softly is over.
You’re not thinking about what I have said; I’m not implying you shouldn’t keep trying to make a case for getting RS, no matter how futile it might be or how long it would take to get implemented. I am implying that if you (and others) are serious about having this changed, you don’t insult the people you’re trying to convince to change it; insults are not compelling reasons for change. The devs explained that class concept is why we DON’T have it so if you want it, an argument based on the concept is the only way I see that will make sense to the devs.
Frankly, the idea that a hunter who’s lying in wait for their prey with a LB, setting traps and using range to their advantage needs 25% RS to compete is ridiculous IMO. The RS issue is a GUARDIAN one, not a DH one. I’m all for some kind of RS passive trait/skill because giving people choice is a fair approach.
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The argument “We dont need it” is not viable, when you look at other professions. Warriors dont NEED it (could use warhorn), chronomancers dont NEED it, but they got it. Thats my only point.
I think you confuse my point. It’s not about need, it’s about what the profession concept is. That’s based on what Anet has told us why we don’t get RS passive buff. You are correct … the need argument doesn’t make sense because it would mean everyone BUT Guardians need a passive RS trait/skill. I don’t see that either, so Anet’s reasoning isn’t about need.
People that make posts like this have not separated the difference between grinding out content and playing the game. Until they do, there is no discussion here worth having. If some of the elements are objectionable to you, then not doing those things is worth more to you than owning the loot it leads to; simple. If that game model doesn’t work for you, you should consider quitting.
Ohoni, you should have never had any hope; your model for rewards doesn’t fit the concept of GW2 as a game. Anyone that thought crafting the precursor was going to be ‘better’ than how you get it now was being delusional. Many of us told you this years ago. JS now confirmed it. Stop lying to yourself.
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I don’t think addition of an elite spec changes anything they said WAY back when. Even if the argument doesn’t count for the specialization, I haven’t seen any reason that the specialization needs the 25% RS more than the base Guardian profession itself. I would argue it needs it less.
I think pvp has more than probed, Anet has little idea about what it really takes to balance this game.
That isn’t really relevant. Whether you think Anet knows or not, they hold the levers and if you want certain levers flipped, you might want to change your attitude. Think about how what you just said sounds:
“Hey Anet, you’re clueless so you should just give up and give players everything they have been asking for, because it’s going to be the most balanced ideas ever!”
UM HUM.
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lack of a 25% run speed trait for guards is really a deal breaker at this point. Anyone who is actually interested in balance between professions can see that if 8/9 have it already there is no issue in 9/9 having it.
The reason we don’t have a 25% RS trait/skill is exactly because of balance and relation to the profession concept.
Mhh, some here say, its only a qol thing to have this 25% MS. You claim, its because of balance that we dont get one. Could you please explain, in which gamemode dh would become op with 25% MS? I cant see this!
Greetings
Jimmy
I don’t claim .. Anet has told us in a Ready Up episode.
Mhh, some here say, its only a qol thing to have this 25% MS. You claim, its because of balance that we dont get one. Could you please explain, in which gamemode dh would become op with 25% MS? I cant see this!
You’ve got that entirely turned around. In which playmode to Guardians perform so badly they need a buff?
Oh. None of them.
… and this too. There is no logic behind the argument that we should have something because it wouldn’t make us OPed. I’m no dev, but I’m pretty sure that’s not how they justify profession toolsets. Besides, as some intelligent people have already pointed out … if you did get a 25% RS buff, why the hell would you want it stuck in an elite spec? That’s nonsense.
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OP, I don’t think you understand magic find. It’s not more likely to give you a precusor, at least not directly. It’s just more likely to give you a rare or higher drop. The only way to test it would be to count the drops from kills over a long period of time on characters of vastly different mf levels.
And remember even a pile of vile or putrid essence is still counted as a rare. I believe the real thing with magic find is that, by not affecting bags and chests (except in PvP) it has a very small affect on our overall wealth.
we all don’t understand MF
its a myth
anet don’t put out numbers
so the real math is X* X = Y
we don’t know
I want anet give us numbers
its to funny let people collect a X of amount and increase it %
It’s not a myth because you don’t understand it. It does increase loot drops. That’s what it does. There is no need for Anet to reveal numbers to us.
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lack of a 25% run speed trait for guards is really a deal breaker at this point. Anyone who is actually interested in balance between professions can see that if 8/9 have it already there is no issue in 9/9 having it.
The reason we don’t have a 25% RS trait/skill is exactly because of balance and relation to the profession concept.
No, hearsay has nothing to do with general public opinion. It’s simply information that has been taken as truth from others that you can’t support directly with you own experience. No matter what you call it, disputing this is academic. The point still stands. Lack of experience gives you no point of reference to speak with authority on what you don’t like about it.
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I don’t need to drop $50 to playtest the DH because I have more than enough hours on my Guardians to know that this is not at all what the class needs to remain competitive.
rofl
are you serious?? you are one the most vocal vocies against the DH and you have zero playtime on the elite spec?You have literally no experience how the bow behaves, how the damage feels, what numbers you can actually produce, how traits connect and what not and you are dissing the elite spec and everyone who has even the slightest love for the spec.
you act like a know it all and yet you know nothing from first hand experience.
incredible. I do not care how much experience you have on the core class.
Thats like saying “I know how chinese food tastes. it sucks! I havnt had it yet but I am very well experienced at eating.”Please put an “I assume…” infront of you posts from now on. jeezus.
I know enough about the game and the base class to not need to play it. I’ve seen videos and talked to guildies that have tried it. That’s given me more than enough information to know that it’s not worth my time.
You can’t tell anyone anything about the DH because you have, literally, 0 experience with the Specialization.
We are saying that, out of personal experience in 3 BWE weekends, that DH is a certain way.
You’re saying it’s the complete opposite and have 0 experience to back it up.
When there’s a difference of opinion, like this thread, you realize why we can’t take what you’re saying seriously right?
If an artist draws a deformed figure and calls it a human being, I don’t have to have personal drawing experience to be able to tell how it’s deformed and what is wrong with the drawing.
Would personal experience help? Probably. But not by a great enough degree for it to be worth me dropping $50 to try it when I can look at what I see and put the pieces together in my head.
Your example outlines why you are wrong; lack of experience. You can comment on the picture because you have experience what a head looks like. YOu don’t have that same experience with DH to form an opinion about how ‘deformed it’s head is’.
True, it might not be worth $50 for you to try it and no one faults you for that. The complaint here is you’re soapboxing your opinion based on zero experience, purely based on speculation and heresay. There is actually no reason anyone should pay attention to what you have to say, since there are people with actual experience at this point worth discussing things with.
Cool. I’ve talked with people who have tried it, and still agree with me.
So yeah.
Yes, that’s exactly what heresay means … point made
I don’t need to drop $50 to playtest the DH because I have more than enough hours on my Guardians to know that this is not at all what the class needs to remain competitive.
rofl
are you serious?? you are one the most vocal vocies against the DH and you have zero playtime on the elite spec?You have literally no experience how the bow behaves, how the damage feels, what numbers you can actually produce, how traits connect and what not and you are dissing the elite spec and everyone who has even the slightest love for the spec.
you act like a know it all and yet you know nothing from first hand experience.
incredible. I do not care how much experience you have on the core class.
Thats like saying “I know how chinese food tastes. it sucks! I havnt had it yet but I am very well experienced at eating.”Please put an “I assume…” infront of you posts from now on. jeezus.
I know enough about the game and the base class to not need to play it. I’ve seen videos and talked to guildies that have tried it. That’s given me more than enough information to know that it’s not worth my time.
You can’t tell anyone anything about the DH because you have, literally, 0 experience with the Specialization.
We are saying that, out of personal experience in 3 BWE weekends, that DH is a certain way.
You’re saying it’s the complete opposite and have 0 experience to back it up.
When there’s a difference of opinion, like this thread, you realize why we can’t take what you’re saying seriously right?
If an artist draws a deformed figure and calls it a human being, I don’t have to have personal drawing experience to be able to tell how it’s deformed and what is wrong with the drawing.
Would personal experience help? Probably. But not by a great enough degree for it to be worth me dropping $50 to try it when I can look at what I see and put the pieces together in my head.
Your example outlines why you are wrong; lack of experience. You can comment on the picture because you have experience what a head looks like. YOu don’t have that same experience with DH to form an opinion about how ‘deformed it’s head is’.
True, it might not be worth $50 for you to try it and no one faults you for that. The complaint here is you’re soapboxing your opinion based on zero experience, purely based on speculation and heresay. There is actually no reason anyone should pay attention to what you have to say, since there are people with actual experience at this point worth discussing things with.
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It is pretty sad, because i was pretty much expecting the 25% coming now, since the feedback on that matter was kinda overwhelming unanimous. I would really like to know the reason behind that decision though. For me and i know one person doenst even matter, it is the reason for changing class finally.
We knew this over a year ago. Anet provided the confirmation AND the reasoning in a Ready up episode (13 I think). Feedback from players is a REALLY bad way to set your expectations.
Here is my feedback:
Don’t change anything … just make sure there aren’t any bugs when released. Having bugs is worse than needing adjustments.
Because Medi is all we have for offense! You want Medi to be nerfed because you actually believe that this will lead to guardian receiving fixes.
No, I don’t want nerfs to get fixes. I want equalization to get diversity, and so do you as you’ve revealed by expressing dissatisfaction that Anet wants to ‘keep’ us playing medi. That’s not going to happen as long as Medi is the pinnacle of EVERY competitive PVP build Guardians have.
I think the only point being missed here is that this is a bug that should be fixed. There is never a reason to keep a bug because of how it benefits someone. That’s just silly.
I’m pretty sure I just said I can’t yet. But I expect this to be an entirely different conversation by New Year’s Day
.
Good point. Its just like all the builds made with spirit weap… Wait I mean signe…. Well I’m sure these useless traps will become less useless with time. Right guys? Guys…..
Exactly. I wish I had Nike’s optimism, but time and time again, it’s been proven that we will only ever play meditations or shouts.
Yeah, especially if people don’t recognize how they need to take a hit before we can get other nice things to play with. People can’t complain they ONLY have medi to play with if they don’t support equalization of the skills.
Or simply add sustain traits for those utilies. I don’t know why you’re so hellbent on nerfing our only semi viable power build. This is guardian and this is arenanet. If monks focus was nerfed, we would go months or years before they made valuable traits that put us back in to viable burst roll.
I’m not going to speculate on the worst case scenario you could think of if medi got nerfed … that doesn’t change the fact that nice things are being HELD BACK because they can’t give us more paired with medi without being THIS side of OPed.
You started a thread complaining they were fixing bugs that you seem to have no problem campaigning shouldn’t be fixed. Not sure what’s worse … complaining you only have medi to play with or wanting to keep bugged skills to unfairly PWN everyone with. Seems to me you’re just afraid of change. Meta is going to change anyways … it’s going to be a hard road when you realize you can’t sit on your precious medi build and broken skills any more.
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I’m pretty sure I just said I can’t yet. But I expect this to be an entirely different conversation by New Year’s Day
.
Good point. Its just like all the builds made with spirit weap… Wait I mean signe…. Well I’m sure these useless traps will become less useless with time. Right guys? Guys…..
Exactly. I wish I had Nike’s optimism, but time and time again, it’s been proven that we will only ever play meditations or shouts.
Yeah, especially if people don’t recognize how certain skills need to be adjusted (including the one that’s the topic of this thread) before we can get other nice things to play with. People can’t complain they ONLY have medi to play with if they don’t support equalization of the skills or even fixes on skills that are bugged … no serious conversation about balance can be had with people that cling to broken skills as a declaration of how those skills are needed for a profession to compete. Think about how silly that is. If you need BUGGED skills to compete, they NEED to be fixed to make a case for getting working skills that allow you to compete on fair grounds.
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Nothing stands out like the failure that is Spirit Weapons.
Oh right, none of that is original or new game-play.
These statements are pretty obtuse. Anet told us it was a new way to play the class. That didn’t mean the elements weren’t already something similar to other classes. C’mon people.
It’s been a while since the explanation was released but I believe it was Ready Up #13 when they explained the deal with ‘no 25% RS buff for Guardians’.
…..
This isn’t about what players wanted or like; it’s about what Anet’s goal was:
……..
think aboot wat u’ve said here, and try to apply that to nearly any other industry/company and tell me thats ok?
I have … do you QQ to Toyota because you like Honda styling/performance/floor mats better? No, you just buy Honda … same here buddy. You have choice in the market and Anet and their competitors know that. You might not think Anet understands that because they don’t sway to the whim of every player but the fact that this game is still around after 3 years is proof of it.
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@ Ragnarox.9601
I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.
Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.
Shouts work perfectly fine except against signet necro (which is a different issue).
He sure did … Oh well. There is something to be said for foresight in recognizing the value of equalizing these kinds of skills … PVP meta changes and there is always a case for having options in competitive builds.
Wow some serious knee-jerk here. At no point did anyone say it was required.
the dev litterally just said thaton twitter. before retconning it on reddit.
No, I read the twitter :
@blacklionchest Earlier wing bosses can prob be killed by top tier players in mix of asc/ex. Last boss should be full asc.
Doesn’t say it’s needed.
Yep, but it does say that the dev in question thinks that not having full ascended on earlier bosses makes the fights uncertain for top tier players (hint, most of the raiders will not be top tier, even if they consider themselves skilled). It also strongly suggests, that the dev thinks that not having full ascended on the last boss will likely end up in failure. Even if you are top tier.
See, if people take a step back and think about what this dev said, they come to a quick realization that it makes no sense.
If Anet has balanced some part of the game around top tier players in top tier gear, you might as well not even bother playing this content if you aren’t either of those two things. If that’s true, Anet has shoot themselves in the foot here because this is the thing that makes GW2 so great for so many people; they can play any aspect of the game and be successful. /shrug … I guess they want to placate these top tier players, but that’s a failed strategy unless they have like … 10 raids being released with a schedule of numerous other top tier raids continuously released months after that follow this top tier formula to keep those players busy. I doubt it. Bad move for them.
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NCSoft has done some terrible things to games … ones that made them money at that. The less they are involved, the better IMO.
Guardian is ok class, it needs more skill to be competitive (not talking about burn guard).
Dragonhunter is also good but needs few stuff to ge very good. I got used to it now and I don’t know how I will go back to regular guard. Bow is real refreshing to our class. Gameplay is totally different, its like ranger but little squishier. After 3 years of waiting for longbow I can’t get enough of it
p.s. traps are bad.
Nobody wanted to “be like a ranger” If we did we would have just rolled a freaken ranger. Every other class gets their own unique style and we get this kitten ranger love child with a name that doesn’t even fit the kittening class. Like dragon hunter? Really that’s the best you could do Anet? Here’s a few off the top of my head vanguard,warden, and sentinel.
Good thing if you don’t like DH because you think it’s ranger wannabe, you don’t have to.
This isn’t about what players wanted or like; it’s about what Anet’s goal was: to provide a completely different approach to playing the class. IF the option appeals to players, they will use it. If not, for whatever reason, they don’t have to. There are similarities to Ranger. How is that even a problem?
People can continue to make these DH suck threads … it’s going no where and neither at the tools we were given with it. Get over it.
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There isn’t anything flawed here … we aren’t going to get additional options that are at the same level of performance while medi heals are are strong as they are. I have to question your MMO PVP experience and how stupid you think players actually are as well … If Anet buiffed before adjusting medi, you would just see people doing medi + whatever they buffed, reducing options even further.
Players aren’t stupid. Just look at what happened with burning and Medi … now we have burning/medi as the meta instead of just medi. What do you suggest they buff next to add a third element to that meta? No sir, it’s not MY logic that isn’t working here. IF we want more options in PVP builds, things have to go before other things start coming.
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Add stealth gyro, elixir S , elixir B, wrench and you have one unkillable engi in any pvp setting.
Adaptive armor definitely needs a nerf. I main engi and I know that is just OP. Anet needs to stop this BS passive play. 20 condi reduction plus 100 toughness when hit every one second are you kidding me? Ironblooded included which if you have elixir B means another 10 dmg reduction. As many people have mentioned in many threads, the engi can easily take on 3 enemy players focusing him /her.
Some might argue this takes skill. The hell it does. Any average player that doesn’t faceroll their keyboard can pull this off. Yah maybe CC might work to knock the engi out of position only if CC was unblockable like some CCs should be.
Most of the passive play in GW2 is tolerable because the buffs are temporary and only last a couple of seconds. The engi’s passive play is way above any other profession now.
I like how you listed an entire build, complete with utility skills and other core-specializations and then went all “nerf adaptive armor” instead of “nerf Ironbloded/elixir S/elixir B/stealth gyro/toolkit”.
maybe because Adaptive armor is passive and doesn’t take any thought to achieve?
That makes no sense … what trait ISN’T passive and needs no thought to achieve? You just presented an argument to nerf almost every trait in the game. I doubt that’s going to happen.
You know what I really love about these threads … the people that make them have no concept of how the metagame shifts around to address these things. They just imaging a static bubble where no class has any ability to adapt to the unkillable engi and it’s game over.
Nothing needs to be changed here, except people adapting to ‘unkillable’ professions.
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He’s right actually … if you want to reduce the dependence on medi (i.e., increase the value of other builds), it needs a nerf so other tools can have love. Of course, no one will admit or want that because they can’t see themselves playing anything BUT medi builds, but that’s what it is.
Wow some serious knee-jerk here. At no point did anyone say it was required.
the dev litterally just said thaton twitter. before retconning it on reddit.
No, I read the twitter :
@blacklionchest Earlier wing bosses can prob be killed by top tier players in mix of asc/ex. Last boss should be full asc.
Doesn’t say it’s needed.
The only people who have anything positive to say about the Dragon Hunter are PVP players.
I don’t’ play PVP, i only PVE, and it is overwhelmingly clear that the Dragon hunter is complete garbage.
I predict within three months of HoT launch we will be seeing “No Dragon Hunters or Guardians” in LFG.
The incessant complaining about how bad DH is in PVE is old at this point … It’s obvious from day 1 that DH was a PVP-focused spec. Lucky for us PVE people that Guardian already excels in PVE so we don’t have to be dependent on an elite spec to play the class in the portion of the game we specialize in.
This concept choice for the elite spec is not entirely unjustified either; PVP Guardian was much farther behind than PVE Guardian ever was. The idea that Guardians will fall off the map for PVE like you claim is laughable …
People going to hate no matter what, just being more vocal because they don’t like some people reporting enjoyment and success with DH.
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TL/DR: Ascended is not grind gear, only legendaries are.
I have been actively hunting ascended gear for going on three years now. I (not counting trinkets) have three pieces at this point.
Killing the same mobs day in and out for three years to get three pieces of equipment. I had BiS before ascended was released. Three sets of armor and at least one of every weapon for my main. At this rate I can expect it to take in excess of 20 years to get back to where I was shortly after launch.
Not a grind ?
You are mistaken.
It’s a grind because you are using the LEAST optimal method to obtain it, not because of any game mechanic preventing you from getting it faster.
Well that made that decision easy. Dumping the game. I have no interest in crafting ascended gear just to raid. And for what? More skins to add on to my gear I already made? Whatever.
Of course .. if you were paying attention, you would have come to the opposite conclusion. Whatever.
And recommended means you are going to need it, so yes.
Nope.
Recommended means that it will be easier with it.Due to the small difference between Exotic and Ascended and the fact that we know that it won’t have to do with Agony, it is very unlikely that it would be possible to do with Ascended but at the same time impossible with Exotic.
Didn’t know 15% DPS was a small difference when you are talking about raid tuning. Great players will be able to make up that difference in exotics. The average player doesn’t even know what a rotation is, let alone getting skilled enough to execute their own properly.
So for the average player, it seems pretty safe to say you will need that DPS boost.
Hold on … While the weapon gives a significant boost in damage, the armor gives a laughable boost to anything.
So the advice here … it’s worth to to make your ascended weapons. It’s dubious if the boost you get from the armor is worth it and it’s definitely not needed.
I think he may have been including trinkets in his calculation. Even so, as much as there are ascended trinkets, the ease with which they can be gained is such that it might be best to not count them in the exotic vs ascended dps debate.
No one should be complaining about ascended trinkets anyways … they fall in your lap 10 different ways.
I have yet to see someone do a HPS analysis … until then, the QQ about who’s the better healer is just talk.
And recommended means you are going to need it, so yes.
Nope.
Recommended means that it will be easier with it.Due to the small difference between Exotic and Ascended and the fact that we know that it won’t have to do with Agony, it is very unlikely that it would be possible to do with Ascended but at the same time impossible with Exotic.
Didn’t know 15% DPS was a small difference when you are talking about raid tuning. Great players will be able to make up that difference in exotics. The average player doesn’t even know what a rotation is, let alone getting skilled enough to execute their own properly.
So for the average player, it seems pretty safe to say you will need that DPS boost.
Hold on … While the weapon gives a significant boost in damage, the armor gives a laughable boost to anything.
So the advice here … it’s worth to to make your ascended weapons. It’s dubious if the boost you get from the armor is worth it and it’s definitely not needed.
Lots of diversity using FT with Scrapper traits. I’m loving it. Problem is what vanilla traitline to give up.
I don’t really get it … how will an almost insignificant boost in stats from exotic to ascended really help you in raids. I don’t buy the ‘required’ nonsense. Of course, Anet could introduce super strong infusions but that sort of doesn’t make sense to me. How would they make those infusions NOT OP’ed in other aspects of the game if that’s their approach to make ascended gear stats matter over exotic ones in raids?
I respect that you’re looking for something quick and easy Nightmare, but cherry picking when it comes to DPS comparisons never ends well. You have to include bleeds and vuln for both bombs and grenades which is just the beginning of where it starts to get messy.
Obtena, Engi dps is on the scale of 15-20k. This is why the FT doesn’t hold up. The auto attack might look decent when compared to other autos, but when you start building up a skill rotation (like you actually use in a fight) it just doesn’t compare.
I wish it did, this has nothing to do with me disliking the FT or anything like that. It is a flamethrower for goodness sake. It’s awesome. It just doesn’t translate to being awesome in game.
Trust me, I have no illusion FT compares to 15-20k but I’m really just interested in what it is. Is FT 5K?, 8K? How big CAN it be? Honestly, I don’t think these are answers people actually know because theorycrafters care little for anything but what gives the highest damage.
These sound good but I do believe there is a reason for not doing what you suggest.
With such a weird 11% increase, they must have done some analysis to decide this. It’s just such a strange number that it doesn’t seem likely they pulled it from the air.
Also, with the burn at the end, it’s the bonus you get for completing the cast. Even with a ICD on the burn upfront, there is no incentive to maintain the cast, which I believe is the reason it’s at the end.
Personally, I would prefer #2 to explode on collision instead of being trggered by the player. The current approach deters me from using it, though I do see it’s advantage for engaging backline targets while your fighting at the front.
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Thanks Nightmare …
I have no basis to reject or accept your numbers, so I will take them for truth. I will let others argue numbers, though I doubt anyone has really spent the time to make a detailed FT analysis because it has never been meta.
I’m inclined to say that the 1083 DPS from camping FT auto doesn’t sound that bad in comparison. It will lose out to some rotations so I guess my next question is much more complicated:
Considering ‘rotations’ where does FT stand relative to what is the currently accepted meta? I’m not sure where to find any currently relevant DPS numbers for the meta and without adding crits and conditions to the calcuations above, it wouldn’t be all that telling.
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Anyone know what kind of DPS camping FT Auto with full exotic zerk and 25 might is?
Well, I won’t argue if you don’t like it but plain useless? That’s just sensational. It’s not useless to trade a some damage for all the buffs you can get from it … and those buffs are arguably not useless either; they enhance your damage AND reduce damage you take significantly when traited properly. The damage issue is smoke and mirrors IMO … do we have numbers showing how ‘relatively low’ it is compared to whatever? It’s not top but it’s far from bottom either.
Mind you, you’re right about it being a less thought-provoking build … IF that’s how you decide to play it. Engi allows you to break out of a boring weapon, but it’s up to the player to exercise all their options to do that. Not every profession does that.
(edited by Obtena.7952)
It’s got to have some drawback to it and besides … you can swap out to pistols. There is no substitution to playing smart.
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
You realise that link is to a guardian build?
No I didn’t >< … not sure what happened there. This should work.
http://gw2skills.net/editor/?vdAQJAq6EFYxyrgtWscXUgLYEGAhTYAlZiF0PEiA-ThQFgAAvAAy9HEFwXB-e
That’s only dragonhunter, not core.
Yes, I’m responding to the post above me ..
Anet explained why somewhere, but most people don’t care anyways.
I think it’s situational … I don’t mind have ‘not the highest damage’ for the ability to facetank a champ. I would be really interested in seeing how it’s damage compares to whatever meta of the week happens to be.
Besides … we have indications HoT isn’t just going to be running zerker in PVE like vanilla and is FT damage really that bad if you spec properly? The real strength of FT is that you can do a lot of things with it.
(edited by Obtena.7952)
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.
Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
(edited by Obtena.7952)