Showing Posts For Oldgrimm.8521:

Enough is ENOUGH

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

Oh, the thief is traited 30 points into shadow arts.

He’s probably got a lot of toughness/healing power, but very little vitality. These builds tend to go this way.

Don’t just use your shortbow. By the fact that you have damaging traps, I’m assuming you have decent condition damage, so I recommend you grab an axe and torch. You’ll find yourself easily out-damaging his self-healing with the flames alone. Save your thrown torch for after he uses hide-in shadows. You’ll know the skill by how the thief raises his arm in the air, and has a blue glow on his hand.

Also remember to spam the tab button to target him when he comes out of stealth, as you can’t immediately see him due to the rendering bug.

Not really. If the thief have traited for full defensive Shadow Arts, condition builds won’t help much. As a matter of fact, the thief could stand alone just with the healing, without using any condition remover or trait and he’d survive long enough (you can heal 2k+ whenever you go invi). If you want to take this build down, you’ll need burst damage (100b warrior, BS thief, mesmers in general). In OP’s case I’d just flee the fight and wait for assistance because in the end you wouldn’t kill him but he would kill you, if you fight long enough…

And specially if that thief traited to remove conditions during stealth

Enough is ENOUGH

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

If that thief is traited for shadow traits, everytime he goes to stealth he heals for 325 hp per sec in stealth

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Oldgrimm.8521

Oldgrimm.8521

the only thing i had in mind, is that

other dungeons will become extinct

since, why would i go for exotic crap, if i can go for an ascended one?

S/D thieves

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Posted by: Oldgrimm.8521

Oldgrimm.8521

oh so it is always rounded up? meaning if i have mesmer set, i dont need a sigil of paralyzation?

use the Rune of the Scholar
Sigil of Paralyzation on offhand

so just 1 paralyzation is enough to round up daze to 3 secs?

new update.... ascended items... make me puke.

in Guild Wars 2 Discussion

Posted by: Oldgrimm.8521

Oldgrimm.8521

i agree, i am still hoping that its a new sigil,

my crafted armors will go to waste if that happens

S/D thieves

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

okay, ill try mesmer runes later, to feel its effectivity

S/D thieves

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

oh so it is always rounded up? meaning if i have mesmer set, i dont need a sigil of paralyzation?

S/D thieves

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

oh so 2 sigils of paralyzation wont work then >.<

i also read that sigil of paralization also work on daze

i just want a build that will give the opponent no opennings for counter attack

3 secs daze ftw

S/D thieves

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

does superior sigil of paralyzation stack?

since sigil of agony stacks, would paralyzation do the same?

im planning to get runes of the mesmer + 2 paraluzation sigil

In my view, legendaries arent worth it.

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

What if there is a sigil, that is only applicable only on a legendary item…

i would call it the Triforge sigil

tone down the crit damage modifiers..

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

can i suggest to tone it down, to a max of 30% and totally remove it in the stats in armors, and will only be available if you traited your character to do crit damage.

in my humble opinion, this is the source of too much over the top damage of different classes.

instead of clamoring that this skill, and that trait, and whatsoever damage will be nerfed, it will be the crit damage modifier that should be toned down,

and to compensate all the armors and weapon and dungeon counterparts, they will refund the mats and tokens invested in the said armors and weapons containing crit damage modifiers

MUG, did they tone down the damage?

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

my mug is not currently hitting as hard as it was supposedly last time, or is it just me?

is it a bug or intended?

in Guild Wars 2 Discussion

Posted by: Oldgrimm.8521

Oldgrimm.8521

the main headgear is not working underwater

and your stats will be replaced by the stats of underwater breather?

Watch this and share your opinion please.

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Posted by: Oldgrimm.8521

Oldgrimm.8521

http://youtu.be/t-H1zpdg7dU

tho those who said that it was not viable in spvp., think again

Watch this and share your opinion please.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

how i wish my ranger can do that damage also

Watch this and share your opinion please.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

they say 16K back stab is OP because of stealth,

but i say 21k from 1500 range is deadlier, since in a siege mode you cant see who will hit you 1500 range distance

and added to this statement PIERCING ability, which makes the ressurector and the dead die simultaneously

Got kicked from a dungeon at final boss

in Guild Wars 2 Discussion

Posted by: Oldgrimm.8521

Oldgrimm.8521

My coach always told me to make the effort even if you arrive late.

That was my little league coach and he spoke the truth.

Even if you were to arrive after the fight was over, that’s the best scenario, worse scenario is that one of the guys lagged and died and you would then have to pick up the slack.

Would you still waste the groups time by laying there dead as the guy that just got killed ran back? Make the effort every time, not for you but for your team.

ok the punishment is to get out the team for good without fixing the mistake?

i see this post as equally true and applicable in the real world sense,

remember that effort is really a big factor here,

maybe you should read the childrens fable, “the Rabbit and the Turtle”

and the addage “end does not justify the means”

Heartseeker Suggestion

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

what if heartseeker become a condition based dagger skill.(they will remove the damage modifier)

and it will become a bleed modifier

50% above 3 stack of bleed

50% below 4 stacks

25 below 5 stacks of bleed

Got kicked from a dungeon at final boss

in Guild Wars 2 Discussion

Posted by: Oldgrimm.8521

Oldgrimm.8521

Ok lets talk in general.Any 4 friends make a group with any random and then kick him at the last boss and inv their 5th friend to take the advantage.
the Q here what can I do at this situation?

This is not possible as far as my experience goes, since if they invited a new player, they would go to another separate dungeon instance,

because, one time my friend invited me to the last boss in AC because they are lacking one player(the player left for a particular real life event) but when i entered the dungeon its a new dungeon instance, and the others are on the other dungeon instance as well

Rangers should be able to reveal thieves

in Ranger

Posted by: Oldgrimm.8521

Oldgrimm.8521

I made a support for this suggestion in one of the suggestion post, but the thieves bashed it with thei great might and superiority ahahhaha,

what my suggestion went is, give our shouts the ability to detect stealth, so whenever we use shout the pet would cast an aura around itself for 1 sec 1200 radius to detect hiddden enemies

the suggestion is a trait ability in the beastmastery trait line

Some human racial skills that need buff

in Human

Posted by: Oldgrimm.8521

Oldgrimm.8521

i hope that reaper of grenth should grant stability also,

Best sigil for underwater combat?

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

im testing it sPvP, my crit rate there is 65%,

and fire and air is fine when in land, but it doesnt trigger its effect on water,

any suggestion or what sigil do you use in underwater combat?

I feel weaker?

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

everyone is trying to get/create bunker builds, and its becoming a great pain for us, (they are evolving ahahah)

(ps i built my thief pow vit tough also) so facing a guardian with a heavy bunker build i just run away,

Best sigil for underwater combat?

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

can u give me an idea what to use for underwater combat.

it seems like sigil of air and sigil of fire is not working, why is that?

thanks

Thief killed by Warrior in 2 seconds:

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

the point of this thread is, when we (thieves) kill them in less than 3 secs they complain

but when we are killed by other class in less than 3 secs, they say its balanced,

oh why… there goes their reasoning

5 Nation's of Animation

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

do you happen to read or watch sword art online?

that is the ideal game(dream game) that gamers and developers want, a total costumization according to players abilities,

i hope in the next 20 years it is invented, and hopefully im still in good shape to play that

Option to hide gloves and chest armor...

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

To flaunt his hairy chiseled chest hehehehe

Karma for cultural armour.

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

2M karma per piece?

since t3 is really really ridiculously expensive >.<

This is what i though it will be Ranger prerelease

in Ranger

Posted by: Oldgrimm.8521

Oldgrimm.8521

they should just give us the BWE type of ranger,

i would rather have a weak damaging pet, to boost our main damage,

in different aspects, dead pet = weak ranger

This is what i though it will be Ranger prerelease

in Ranger

Posted by: Oldgrimm.8521

Oldgrimm.8521

i love that damage, but why did anet decrease our damage across the board for all weapons, sighhhhh

Backstab, time to nerf.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

https://forum-en.gw2archive.eu/forum/professions/guardian/How-to-handle-thieves

why is it that good guardians dont complain about thieves, however bad guardians go to our thread and complaint about things,

why? why oh why?

Ranger update

in Ranger

Posted by: Oldgrimm.8521

Oldgrimm.8521

Please make point blank shot instant and also allow for jumping shots. :-D ??

I agree make point blank an instant shot skill, like how Ranger in Ascalon catacombs to their pushing skill animation with a powerfull kick

is 33% movespeed the cap speed?

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

any other classes that has this insane speed?

(so that whenever i see them i would not dare chase them ahahah)

19k dancing dagger.

in PvP

Posted by: Oldgrimm.8521

Oldgrimm.8521

maybe they will stop whinning about thief if they remove initiative system, and make our skills a cooldown type,

Testing two runes on dual wield - bug ?

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

as far as i experienced about sigil,

no two runes with the same property,(passive, active, on crit, on kill, etc etc)cannot go together

all runes have internal cooldowns,
eg if you use rage sigil(cooldwon 45 sec) + air rune (5 secs)
if rage procs, you should wait for 45 secs for the next possible air rune to proc

so my best combination i had with me, on crit + stacking rune
eg earth + corruption

is 33% movespeed the cap speed?

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

or the other class can override this one?

cause im trying to chase an elementalist, with perma swiftness duration, and i cant seem to get them.

thanks for the answers

Why is Venomous Aura on Shadow Arts?

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

i think, in my opinion, its to counter balance things?

like in ranger traps that deals condition damage, but the trap mastery and expertise is on the crtical and precision tree,

Dragons and world boss'

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

make the respawn of dragons randomly appear in different maps across tyria

dragons as of now is just a camping site, and every player will just wait for the respawn time.

however, by making the dragons appear in diferent locations in tyria, players will try to hunt it and look for it across all maps in tyria. so that there will be a sense to REVISIT low level maps after map completion.

eg. the dragon will invade Queensdale.

one more suggestion, if a dragon invades a map, a total one random debuff across that invaded map will be implemented like -33% healing reduction etc etc., and all waypoints in that area will be contested for added degree of difficulty

and after defeating the said dragon, increase the incentive given by the treasure box.

thanks

RABID type armor

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

thanks, ill check on TA

RABID type armor

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

aside from karma vendors,

is there any other avenue on getting these gears?

SIGIL of Night + Ghastly weapon

in Players Helping Players

Posted by: Oldgrimm.8521

Oldgrimm.8521

the sigil only activates at night right? and ghastly weapon activates/glows at night?

will ghastly weapon be a good indicator of the activation of the sigil?

No orbs in Wvw anymore does that mean....

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

i agree, delete all preorb comments and posts, because all instagib videos are made before orb removal

Backstab, time to nerf.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

i should add.,,

this is the only game that i played that my thief moves faster in stealth with the trait line.

i remember the last game that i played they have movement speed penalty whenever they stealth themselves. at max they can only move 60 % of their max speed

Backstab, time to nerf.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

the thing is,

Thief looks sooooo overpowered, Just because the other classes have UNFIXED traits and not working properly,

i bet, like Mesmers, if their phantasms deal an ample amount of damage (because their trait line is bugged/not useful, increase damage to your clones that only deals 30 damage?)

like rangers, that all arrows misses and obstructed for no apparent reason…

etc etc..

generally, again and again, all bugged traits should be fixed before balancing issuues should pugh through.

it is tedious to the game developers, and time consuming, but worth the wait, instead of hotfixing everything.

Backstab, time to nerf.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

@begur

with regards to your statement, are you implying that the other 7 classes SHOULD NOT be fixed, because it is easier to nerf thief per se?

they deserved to be fixed in my opinion, before bashing and giving nerf to one class or the other

Backstab, time to nerf.

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

see, ashanor does not consider thief as imba as others perceived it to be,

my thoughts about nerfing the thief:

they should buff and fix the other classes first,

because if they nerf thief first, and later on buff the other classes, we will be in a state like what Anet did to Rangers.

after Anet and the community determined that all traits and skills are working properly, that is the only time we can proceed to balancing issues

To all you thiefs and thief haters out there read this!

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

sell it to itunes ahahha nice 2 thumbs up

This game needs a first-person camera!

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

i want to have first person view, to see how big the world is(asuran point of view)

i am imagining that as an asura in wvwvw with first person, norns will block my view of things ahahha,

Thief vs Thief

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Posted by: Oldgrimm.8521

Oldgrimm.8521

infiltrator strike for the win heheheh (against condition type + a gap closer + a free immobilization utility)

Stuck between Vitality and Toughness ...

in Thief

Posted by: Oldgrimm.8521

Oldgrimm.8521

we dont have signent of purity, do we? stellar healing?

hehehe

but i like your point, regarding, toughness + good condition damage removal

(edited by Oldgrimm.8521)