NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
(edited by Omne.4603)
I’m still waiting for a serious response. I do see a lot of deflections though.
(edited by Omne.4603)
Support players would love this idea.
SBI and EBay, how could you let us be winning for even the smallest amount of time?
+1 NSP.
Ah yes, the true start to Silver League. Hi Bags, please send our regards to DDLG as well, I know they can’t be far.
Why are you getting so defensive?
As some will know, I hate JP’s with a passion, never been a fan of platform games and now I’m old these are completely no fun at all.
Anyway, started doing the EB puzzle (it’s morning, not taking up any queue space), before long met a few others, we squad up. Along the way, we pass several AM players who we either let go past or they let us go past- we’re all just there to get the JP done and get out. Finally complete it with much help from a mesmer.
Move to Deso BL. Guess what- two thief gankers sitting there just inside who attack you just after the first jump, followed in by two more griefers who managed to kill me as I was on low HP and cooldowns after the thief battle.
I still fail to see what possible enjoyment there is in double (or more) teaming against people who would rather be anywhere else then in a stupid JP in the first place- at least have the balls to go solo, not have someone to hold your hand. Is your real life really that sad?
EDIT: move to AM BL, meet people from AM, wave at each other, carry on.
Still couldn’t complete it, my co ordination keeps failing me – JP’s are not something I’ll ever be good at.
Gave up on the JP completion for wvw achievements, now have no choice other than to kill 6 million dolyaks (why are 250 dolyaks or whatever equivalent to ONE JP that takes experts 3 minutes to do..).
Please remove this kitten from wvw achievements next time- or better yet, don’t repeat achievements at all in season 2.
I could be wrong, but what i’m getting from your post is that PvP happened in a PvP zone?
The fact that you were asspained enough to make two topics on this has inspired me to camp the JP for the rest of the day.
You sir, are my hero.
The problem with being a bunch of ***holes and trolls, NSP, is that eventually everyone will hate you. I’ve already heard stories of people transferring off your server because of it. Kind of like white flight, or troll flight?
May your future in Silver league be one full of 2vyou agreements, spawn campings and transfers off your server.
I hope you enjoy the beaten I gave you 2×.. I know that was you.. face/sit. Db
Lucky for you I was I supreme cmmmder mode. Or I would have video’d your fail and made you a movie star.
Lastly , I’m not sure about the rest of Nsp but as for my guild. We dgaf what you or anyone else thinks of us.
So it WAS you that was commanding yesterday when you hit our hills with those omegas! I did notice an XOXO mesmer was commanding, just before I suicided inside and got blown up.
That would be #1 Worldwide PPT Commander Obsession of Northern Shiverpeaks Server, North America. Please have the decency to address him with the dignity and respect that he has earned. Thank you.
Many of my guildies finished monday morning. Comical because some are concerned about numbers being high and we have 2 months yet this took 2 days.
I’d be lying to say I wasn’t laughing really hard at the PPT right now. Wish I could bring up the quotes by the IOJ commanders from 2 weeks earlier.
please do. i’m curious as to what our commanders said back then AND whether these commanders are even still in IoJ, or are with those who jumped ship last week before the leagues started.
^ What Grim said.
BUT congrats NSP for snagging 2nd place. Does this mean OS isn’t transferring?
Because we were totally thinking of transferring.
Team wasn’t invited. I would be interested if ANY roaming guilds (never more than 5-6 people) get invited.
If not I give up all hope for this new map. It will just be blobby like the wvw maps if they only invite the blobby guilds who run their stacking 15-20+ zergs and feel pro all running right next to some leader spamming aoe and auto attacks.
I hope some roamers get let into the beta so that they can direct the direction of the map away from guilds like this who just blob and make wvw a skilless and no-fun environment.
RIOT is a roaming guild.
Well I hope they will try and drive this map away from the “same old kitten” that anet seems to love. Aka. No 25 man guild blobs all clustered up and moving around the map in seconds to just blob everything they can.
This shouldnt be viable. They need to add skill to the combat by making roaming more viable. Which means bigger maps and more spread out objectives.
25 people is not inherently a blob bro.
[Os] of NSP was selected.
Imo, if you really want GvG’s xfer to mid-mid low tiers. The lag in 80vs80vs80 is ridiculous.
It’s 80 per side right now unlekittenanged in the last 48 hours i’m pretty sure.
I’d be lying to say I wasn’t laughing really hard at the PPT right now. Wish I could bring up the quotes by the IOJ commanders from 2 weeks earlier.
Before anyone says “Your mad because your server is last”, no, we are first in our bracket for this week, and by and Landslide. After a week of Season 1, I have come to the conclusion that WvW is done for, so long as there are seasons.
I really expected to see the best, show up and play their A-Game. Instead, ALL I have seen is commander keep people at bay waiting for a Flip. Tag, UnTag, Milita, Roamers, Guilds, EVERY single one of them has done the same thing this week. Flip.
I thought WvW was pitting server vs server. Instead it has turned into an Achievefest. 7 weeks of this? Is this going to be 7 weeks of “Lets drain SMC so that we can build walls.” or “Lets not build siege so that they can over run Lords Room”. No one is even trying. All people want to do is get their Achieves, and yet no one is looking at the bigger picture.
It seems that every time ANET adds Achieves, something gets overran with issues. I am sorry to say, but this Season WvW will ALWAYS be like this in the future. People want Titles, Points, Gifts, etc. Putting it into the masses, on the scale of three combined servers, just turns the mechanics of what WvW was, to something else. It seems more PvE then WvW. Zergs walking past another, while map chat keeps saying “Let them cap it, leave it alone!” Really sad to see this go down this way.
The change of Tiered WvW was already bad. ANET said “HEY its GREAT! No more fighting the same people for months at a time!” Now its " If your the top 3 servers, you are guaranteed wins every few weeks, since we will place you with servers that cant even come CLOSE to you in a match up. The logic in that makes no sense. Lets reward the Third place Server a win by placing them against the 4th and 6th place server.
Whats the CLOSEST point spread between the third place server vs the fourth? 100K+ Whats the CLOSEST point spread between the top 3? They have ALL changed rank for all top 3 spots. Has number 4, 5, or 6 even come CLOSE to placing at #3? NO! 5 and 6 cant even take down 4 (Which currently is TC) without losing by a 100-200k. Yet ANETS view is that it makes it fun to TRY and take on a server that beats you by 100s of thousands of points, because its NEW people.
If I may, since this is ANETS view, then why cant #6 play against #13? 13 has no chance to win anyway, but seeing that 6 has played just about every server above them, why not give them something new?
This Event, has just made WvW even worse. First is the illogical match ups. Now is the skill-less Achieve trading. If thats going to be the case…….
Well I am looking for a server that is focused on WvW and not the rush of getting Achieves. Those will come within 7 weeks of playing. If your organized, have people in WvW 24/7 (Not a server that has Peak hours, looking for all around Capping at all hours) then send me a whisper.
Not looking to offend anyone, this is just my opinion. I enjoyed WvW being coordinated prior to the Season. I really dont care for the achievement greed.
Your saying that a temporary issue(achievement points that take 2 days to finish) will ruin WvW? I take your point very seriously and i’m sure the devs will as well. This thread will definitely result in changes.
It would have been pretty balanced. Almost as balanced as Perplexity runes.
How does this help WvW more than removing arrow cart 1 skill. We need less people hiding behind walls and more Player versus Player determining the ppt. Not 5 guys holing up with 5 sup acs.
I find them really funny and give them much props. +1 to whoever OP is sad about.
PvP happens in PvP zones.
It would be cool to see a list of guilds invited to the test, should the ones invited at this time wish to coordinate with others guilds.
http://tinyurl.com/5xrld2
I just want to thank everyone in this thread for participating.he seem to be new to WvW
Or not.
Meh, it is a fail tbh when you get caught with your little sharade, asked if you are serious or not and lied that you are serious.
Or sad.
That you continued to post and took this seriously. This thread demonstrates how ridiculous live forums have become. The fact that anyone gave this thread the time of day is astonishing.
I just want to thank everyone in this thread for participating.
There are entire PvP servers in other MMOs where your level 2 character can be destroyed by a guy at max level fully geared out
Just ‘cause PvE games are bad at PvP doesn’t mean this one has to be too.
PvP is player versus player not spreadsheet against spreadsheet.
This is an mmo, not an rts or an fps, there will always be an element of gear and stat superiority.
oooops wait… we cannot.
Dear Anet,
Please allow us to reset our WvWvW ability points on the fly.
If we are able to specc for different builds, why force us to spent ability points without the freedom to change these on the fly?e.g: If i feel like playing a tower defense game, i don’t need to be specced for Ram Mastery, i would like to be able to reset my points and respec into Cannon Mastery.
e.g: If i want to roam with friends & cap supply camps, I do not need to be specced for Build Master, i would like to be able to respec to Guard Killer.
Furthermore, if you are new to WvWvW, i can imagine players speccing in random Mastery traits without knowing you cannot undo the points you spend.
Would be great to see this implemented.
Ty
TLDR:
Dear Anet: Please make this game even more casual than it already is.
O I know theres a schedule, but I can still dream.
Incoming anecdotal evidence and confirmation bias.
This^^^^^^^^^^^^^^^^^^^^^^
This thread is still winning I see.
I totally understand the whole argument behind everyone being expected to take the same hard path to greatness. However, there is one thing you guys have not taken into account: WvW is an ever-growing gamestyle. Here is what I mean:
In PvE, there is a set amount of difficulty, and people need to learn how to overcome it. Whether through trial and error, or through allies and guides, PvE challenges are defeated in standard fashion. But when it comes to WvW, you need to realize that it is always changing, and some players have had over a year to adapt to this environment. And now new players are expected to deal with this vast amount of experience? Come on! It’s one thing to learn that falling off cliffs will kill you, but when there are enemies with a year of experience that know 100 different ways to knock you off that cliff, that mountain is going to be MUCH harder to climb (and subsequently fall off).
We have so many serious players and guilds who make it their mission to stomp newbies. At least give the new players something that makes them feel not completely helpless.
We need to remember that GW2 is above all a casual MMO. It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. Downed state mastery, while maybe not the perfect idea, is definitely a step in the right direction. We need something for new players to look at and say “hey, they had me in mind when they made this, perhaps I will actually enjoy this activity.”
I think a lot of people in this thread got involved in WvW near the start, when everyone was on the same playing field. But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
And here we have a whole new set of achievements obviously designed to encourage new WvW players, but we have no system to accommodate them. How is a new guy going to be able to take Stonemist when he can’t even jump out of his keep without dying from fall damage? Seriously. I know getting out of that red keep in EB can be a hassle. You want to get there ASAP so you don’t miss credit, and end up killing yourself because you are in such a rush. Then you end up missing the cap and you’re forced to ram your face on the wall for another 2 hours because your server can’t field enough people to take a decent shot at the castle.
Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
Agreed, i have been following this post for a while now. I have a hard life, four small children, a job that barely gets us by. PvE was my out for a long time but it just did not fill some urges I have built up inside. When I first decided to try WvW out I did what everyone says, read posts, watch videos, spend gold (that I worked so hard for) on new gear. I practice, put so much effort in, and I see a post on something that could benefit everyone and agree with it. People hate on us “PvE noobs” but we are what drives new content and what helps progress the game. All we need is some more Wxp trait lines. Maybe one that gives WvW members a speed buff that switches to only underwater once you hit a certain rank.
I’m really sorry to hear that man. I hope things improve for you. Please keep in mind that not everyone has the same attitudes.
It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. D
…But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
…Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
…And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
Honestly, well said man. Well said.
I agree that was well said. The problem however is that you have a huge conflict here if you introduce something that gives rookies advantage over veterans specifically in PvP. You just cannot do that if you want to have fair balanced PvP environment. Then again, there’s so much to do on WvW that does not involve diving head first into enemy zergs.
I don’t mind at all giving new players wheels as long as it does not affect regular WvW players. Which would be pretty hard to come up with.
Please reread what is being said, I am not nor is anyone else saying to limit these changes to new players. This is not about tangible advantage so much as motivation/enablement. People need to wake up and realize the benefits this could produce for us in terms of providing even matchups with whole server wvw populations being renewed.
You realise that your suggestions won’t help new players at all? If a buff is accessible to everyone, then it helps the veterans just as much as the newbies. Infact, it helps the veterans more, as they know better how to take advantage of it. So, instead, newbies are actually disadvantaged by your suggestion.
I’m all for ways to make it easier for beginners to get involved in WvW, but these suggestions are just horrible.
As many progression based players are keen on wxp abilties, what specific trees what you suggest instead?
Any kind of direct buff to combat is just never going to work. The way to get people involved in WvW is to make it easier for them to access community forums and teamspeak, beginner-friendly wvw-guilds, some decent guides/videos explaining gameplay/builds etc.
If you give a buff, you give it to everyone, which as I’ve explained, doesn’t help newbies at all.
While I understand your point i’m afraid I have to disagree, while I recognize that clearly adding any skills to the game will allow any person to buy them it’s important to keep in mind that perception and motivation are powerful factors to consider. Experienced players are already confident in there abilities whereas newer players are not. I feel that this or at least something in a similiar direct could really enable newer players to dive into WvW. At that point forward I agree it would be best to get them to log into ts and forums and such, but players will never use those resources without first being confident and feeling enabled.
I totally understand the whole argument behind everyone being expected to take the same hard path to greatness. However, there is one thing you guys have not taken into account: WvW is an ever-growing gamestyle. Here is what I mean:
In PvE, there is a set amount of difficulty, and people need to learn how to overcome it. Whether through trial and error, or through allies and guides, PvE challenges are defeated in standard fashion. But when it comes to WvW, you need to realize that it is always changing, and some players have had over a year to adapt to this environment. And now new players are expected to deal with this vast amount of experience? Come on! It’s one thing to learn that falling off cliffs will kill you, but when there are enemies with a year of experience that know 100 different ways to knock you off that cliff, that mountain is going to be MUCH harder to climb (and subsequently fall off).
We have so many serious players and guilds who make it their mission to stomp newbies. At least give the new players something that makes them feel not completely helpless.
We need to remember that GW2 is above all a casual MMO. It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. Downed state mastery, while maybe not the perfect idea, is definitely a step in the right direction. We need something for new players to look at and say “hey, they had me in mind when they made this, perhaps I will actually enjoy this activity.”
I think a lot of people in this thread got involved in WvW near the start, when everyone was on the same playing field. But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
And here we have a whole new set of achievements obviously designed to encourage new WvW players, but we have no system to accommodate them. How is a new guy going to be able to take Stonemist when he can’t even jump out of his keep without dying from fall damage? Seriously. I know getting out of that red keep in EB can be a hassle. You want to get there ASAP so you don’t miss credit, and end up killing yourself because you are in such a rush. Then you end up missing the cap and you’re forced to ram your face on the wall for another 2 hours because your server can’t field enough people to take a decent shot at the castle.
Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
Honestly, well said man. Well said.
You realise that your suggestions won’t help new players at all? If a buff is accessible to everyone, then it helps the veterans just as much as the newbies. Infact, it helps the veterans more, as they know better how to take advantage of it. So, instead, newbies are actually disadvantaged by your suggestion.
I’m all for ways to make it easier for beginners to get involved in WvW, but these suggestions are just horrible.
As many progression based players are keen on wxp abilties, what specific trees what you suggest instead?
People I feel are really over reacting to these suggestions, its not as though players would be getting these skills for free, I envision them costing a total of 15-30 skill points for the tree. Which IMO is alot for casuals in WvW. As far as me explaining my issues with the responses thus far its simple, I’m not seeing anyone address the issue itself. The Wxp abilties are one thing but the issue of how newer players not just pvers feel is still going to be a huge problem. Personally i’d like to hear anyone with good points about that. Just seems that this is digressing into personal attacks at this point however.
I get what your saying about the process to becoming a veteran in WvW, but you can’t make those kinds of assumptions about what he’s saying.
I’m not sure which assumptions do you mean. Care to elaborate?
The responses seem typical so far, i’m wrong because of insert some subjective reasoning here. All the while no one seems to have a serious response, criticism or suggestion to my initial post. Pretty disappointing, but I guess this is to be expected.
It would help if you’d explain what is subjective and why exactly you are dismissing comments coming from WvWers and calling them not serious.
Why are you getting so defensive?
The attitude that you guys have to new players really is despicable. Learn by falling off cliffs? Again why don’t present some of your own actually ideas instead of just putting others down with sniping comments?
We won’t get anywhere if you will dismiss anything that involves challenge an dedication. The guys are telling you how they’ve become veterans. And they enjoyed the process. That’s what this game mode is all about.
I understand that you may be into WvW just for AP and probably will be gone for good as soon as you finish your achievements. And that’s fine. But if you want to “have a chance” in tough fights, the only way is to dedicate time to get better at it.
Otherwise just don’t get into tough fights and tricky positions. There’s a lot to do on WvW that does not involve your PvP skill that much, so learning curve is totally in your control.
Giving them a survivability boost would just make it so they survive 4 seconds longer while playing badly, while on the other hand resulting in them never beeing able to kill anyone, as their opponents will get the buff as well.
^^ This.
I get what your saying about the process to becoming a veteran in WvW, but you can’t make those kinds of assumptions about what he’s saying. Your post is way out of context man. Like please chill out with the forum warrioring and actually try to contribute to the thread please.
The responses seem typical so far, i’m wrong because of insert some subjective reasoning here. All the while no one seems to have a serious response, criticism or suggestion to my initial post. Pretty disappointing, but I guess this is to be expected.
I’m quite serious, about what i’ve posted. If others have suggestions they feel that are better i’d like to hear their ideas also.
In light of the inaugural World versus World season, a troubling issue has come to my, and others’, attention. Namely, a large influx of players, who normally participate in non-WvW game activities and types, are struggling to enjoy the gameplay which many of us have had several months to learn and master. Perhaps the greatest issue which interferes with these players’ enjoyment of WvW is the current meta of high-player count “zergs” (also known as “blobs”) which dominate combat. With this in mind, many players who are not prepared for the state of gameplay find themselves in the downed state quite frequently, without much of a chance to rejoin the large-scale battle that is WvW.
Quite frankly, if something is not done to help these players, the state of WvW will be placed in jeopardy – the developers cannot neglect these players if they expect long-term growth and stability.
Now, with this problem outlined, I now bring a potential solution to discussion: Downed State Mastery
The intention of this WvW Ability Mastery Tree is to balance the current disparity present in WvW for newcomers, both PvE veterans and under-leveled players alike. In other words, this line of abilities seeks to strengthen these players’ chances to stay in the fight!
Below are my preliminary ability suggestions:
Level 1: Gain 300% more hp while downed.
Level 2: All down state skill cooldowns are reduced by 70%.
Level 3: You transfer 1 condition to your attackers once per second.
Level 4: Once downed you will be rendered invulnerable for 2 seconds.
Level 5: Instant rally once downed on a 180 second cooldown. Once rallied you will recieve: protection, regeneration, retaliation and swiftness.
Same as well as many others in my guild.
With WvW exclusive finishers and MUCH higher ranks required this wouldn’t be a bad idea.
The 2 main reasons blobs happen in this game are these:
1. The game mechanics are the LEAST skillfull in any game ever made.
- AoE (wah wah wah about the server size and the world would end if they increased the cap) this cap is there PURELY to crutch the weak. If groups of 5-10 ran over clumped up groups of 30 those 30 would then uninstall after a week of the same thing and quit as customers to Anet. The cap allows 15 guys to hit all 5 in a 5man, and the 5man to hit 5 of the 15. THERE IS NO REASON that should EVER exist in a game. Blatant crutch for not as truthfully skilled players. And gw2 doesnt really take skill…its super smooth and very easy.
- The downed state (“but it helps small groups sometimes too”) we have played since launch….it doesnt help EVER more than it punishes. The downed state again is probably larger overall as a crutch than the aoe cap. This allows for people who have no idea how to player vs player combat to “have a chance” to rejoin the fight even though a coordinated team just smoked them. Find a coyote, find a mosquito…and youre right back in it baby! With no downed state, again, players quit because it presents MUCH more challenge per fight. We dont want that here, we want log in, have fun, everyones equal, kinda like chucky cheeses….ZERO comptition.2. The second main reason blobs happen is because Anet wanted to capture the non-competitive “everyone is equal / never really played an mmo before” market, and succeeded. In ANY other open world pvp there has been 1000x more competition per team/ per server/ per realm / PER PLAYER. People fear dying and ridicule so much in this game that running in 40 pressing 3 keys a fight, (or clicking
), makes more sense than ever challenging your own ability with a couple friends because the 40 prevent you from really dying. That is unless you come across a 50-60 man, then you die and say, oh man, good fights! They had more!
Well said. The whole carebear everyone is equal crap is really annoying.
I’m having a blast in Silver. The borderlands tend to get a lot of action especially during primetime. My server is pretty low pop when it comes to WvW but we still go out and fight like crazy people. We may be last in our league, but we find challenging fights rather than fight the Queues. You will get the occasional skill lag in SM when the map is completely full, but that’s going to happen to every server. The borderlands however end up having some awesome battles. Check out this video of NSP vs IOJ vs CD on the wall of IOJ hills.
Honestly the wall fight says it all. Os <3’s silver league.
(edited by Omne.4603)
Well, after next week is over, my server is going to get face rolled until the WvW season is over and it’s not even going to be close. I want to get more WxP for my character that I command on to buy more of the ranks so I would like to know which server you guys think is a good server, given the league match ups, for getting the most WxP. I don’t need money or karma, just WxP (which typically comes with WxP anyway I guess). I am thinking either the top one or two servers in the silver or bronze league. I don’t play for a lot of consecutive hours, it’s mostly just an hour a day or so which means I can’t be waiting on queues. I am leaning towards transferring to the bronze league but I’m not sure if I’ll be able to generate many numbers there. However, there would be less enemies in the opposition to make up for this. I am actually pretty effective at karma training even with small groups because I can just drop a superior ram and get on it with my T3 ram mastery or drop two superior rams as the group gets bigger. I also have traveler runes which allows me to take undefended keeps with small groups pretty quick when I just build a golem at the nearest supply camp. What server do you guys recommend?
People like this are a large part of the problem with WvW. This is sad.
Any comment made about removing ascended gear is ridiculous. If you feel like your disadvantaged because soem has 5 stats more than you your bad at this game and don’t realize that that is a drop in the bucket in comparison to team dynamic.
WvW in our bl, cause I play on NSP.
NSP vs FA vs SBI
Please <3. Think of the fraps.
(edited by Omne.4603)
Yea, I was hoping to get you guys in trouble for being dumbkittens and embarrassing your guild in front of a good portion of the gw2 population. It was worth a shot
Bads will be bads
Sounds like umad man. Watching your streams I can say you are decent… at being bad. If I were you I’d make use of that dodge roll trainer in the mists because you can’t dodge a hammer stun to save your life.
Anyway, to the NSP trolls, nice job, this one’s for you.
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The level of ego in this thread.
No offense dude, but this is what PvP is about.
Killing nerds and talking crap. If its red, its dead.
It may be a little different on NSP, but certain servers like FA go hardcore in WvW.
Despite what people think, we didn’t ask to be down here. SoS had a favorable and lucky matchup, and got the spot we deserve. Now they are at the bottom of Gold and will probably implode(again!).
BUT, that doesn’t mean we won’t be out facerolling. Most of these servers have “Very High” population, its not our fault you people want to kill Teq instead of other players.
Be forwarned, we are going to stomp everyone and talk crap.
O i’m not saying there shouldn’t be crap talking. If you’ve earned the right to say something go for it, but i’m not sure a lot of these claims match actual in game ability.
" XOXO you run from even fights and only attack empty BLs." ~ Lorelei
Well I haven’t found out who embarrassed the whole XOXO guild and all of Nsp yet. The investigation is still ongoing. Maybe while we wait to find out who you are talking about we can enjoy some good music ?
I would like to remind you of the importance of your investigation, not just to NSP, but to all of North America. Do not give up your search.
I believe Ascended gear should be removed from PvP. It creates the typical “Grind to Win” scenario that is so common in other MMO/Games.
I feel that Arena Net created an amazing PvP game with Guild Wars 1 and they should stick to how things were run. I also predict a very certain power creep for Melee classes like Warriors/Thiefs who benefit so much from weapon power as opposed to classes like Mesmers/Necromancers, this will create a distinct imbalance between these classes that will be compensated by 1) Nerfing the Warrior/Thief/Guardian/Ranger and effectively screwing players who don’t have Ascended armor on these characters; OR 2) Not nerfing them and creating a huge gap in power between “Physical DPS” classes and “Magic” users.
WvWvW players like to PvP, but any PvP’er will do everything in their power to achieve an advantage over the enemy, the important thing for most PvP players is winning (yes they have fun too but winning is the most important), pretty soon we will have fully ascended players in WvWvW which will make it unplayable for people who don’t have hundreds of hours to dedicate to a single character in order to equip them with full ascended armor, I believe the weapons cost 200g each, the trinkets/accessories using Laurels would take almost a year to get and the back piece is not even available, and that’s assuming you do your daily every single day. Fractals should not be required to play PvP competitively.
WvWvW players already have to spend ~50+g on Runes + exotics to remain competitive, I believe that’s enough as you should naturally accumulate that gold levelling your character and doing a few dungeons along the way, a lot of people will say ascended armour makes no difference but if we assume both zergs are of equal skill, the zerg that is fully ascended will always beat the non ascended zerg that has 5-10% less stats, it’s the same thing as putting a level 80 zerg vs a upleveled zerg, which zerg do you think will win? And don’t get me started on roaming/sniping groups fully ascended vs non ascended people, in the law of averages, we have to assume everyone is at the same skill level so the person who is better geared will win. Could a pro player beat a fully ascended “newb”? Of course, but pro players a very rare and they don’t make up the average WvWvW in our realm. Heck, my realm is full of PvE players (Desolation) so if anything Ascended gear is awesome as the sheer power of these people will carry me but I still believe these items should not be implemented in this game mode.
Solution: It’s simple, just scale Ascended gear to Exotic stat level upon entering a Borderland. I believe fair play should be encouraged and “grind to win/pay to win” (crafting) should not be encourage or allowed in PvP, this is not World of Warcraft and I believe the fair play/balanced gear model from Guild Wars 1 was perfect and it should be encouraged not scrapped. If I wanted to go “3 Shot noobs with overpowered gear” I’d go back to WoW and grind RBGs to 2200.
Regards,
Bastien
If you lose any fight, ever, and blame ascended, YOU are terrible at this game.
The level of ego in this thread.
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