Showing Posts For Onshidesigns.1069:

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Latex? No, that is a man-made material made from specials plastics and polymers. Do you see any of that in GW2? Or WoW, Skyrim, Dragon’s Dogma, Dragon Age, pretty much every fantasy game ever made? Nope.
Tight-fitting clothes that match the tightness of latex? Maybe.

steel is also a man-made product as is any cotton/linen/whatever material, latex is simply an elastic kind of rubber.

anyway, i would love to have that but i don’t think Anet is gonna agree with it, it simply suggests things not rated under the pegi 13.

this game is rated TEEN

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

I think this idea would fit under suggestive themes.

MATURE
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.

I don’t think my idea rises to the level of sexual content.

I personally would have wanted Anet to make this a MATURE rated game. But with the cute stuff still in it.

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I never understood the purpose of tight floozy armor vs protective nice looking armor

It’s for faster movement and agility.

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

How about a liquid black outfit like the one Kate Beckinsale wears in the Underworld series… Quite lovely, indeed…

Agree, but lets not give Anet ideas of selling separate color versions. It should be dyeable.

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Im not sure those pictures help your point…… Im going to back away slowly now ( bolts for the exit )

I don’t see a problem with the images. The human form should not be something your ashamed of.

Hmmmm, it’s because your topic discussed suits for both males and females, then only showed sexualized pictures of women, especially the first one. I saw the first one and my first thought is; OP is male, late teens to low 20s. Amirite? ^^

You have to understand, that when you type male latex body suit in a search engine. G##p suits and are what shows up in search results.

As from my age your way off. What you call sexualized pictures of women, I call art. The first image is of Katy Perry. I’m sure she thinks she is empowering women by taking this image to promote her acting/music career.

(edited by Onshidesigns.1069)

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Im not sure those pictures help your point…… Im going to back away slowly now ( bolts for the exit )

I don’t see a problem with the images. The human form should not be something your ashamed of.

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Also latex swimsuits in two piece and leotards. The shinny look will make latex swimsuits look wet.

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Latex is like tight fitting armor, only shinny.

It would look great to have fitting armor that is as shinny as plate armor.

Bring back the old login screen!

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Posted by: Onshidesigns.1069

Onshidesigns.1069

this game is about skins so maybe anet will introduce the old login screen in the gem shop for like 5000 gems so you can buy it

Zero gems

latex body suits

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Add latex body suits for women and men. Equipped in the leggings section of the hero panel. For both armor and town clothing.

Latex body suits should shiny and dyeable. Covering the body in skin tight latex from neck to toe. With some that have patterns on the latex (ex:flowers). And the ability to equip other peaces of armor on your character.

Imagine these images with other armor on.

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(edited by Onshidesigns.1069)

World bosses dying too fast [Merged]

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

They do not need to be buffed.

Anet could prevent rares from dropping for guests, in event chests. Then they can limit the number of times all players can loot a event chest to 3 a day per event.

Unreal Tournament Killstreak announcer

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Posted by: Onshidesigns.1069

Onshidesigns.1069

what are u even talking about what advantages?

its just a announcer to yourself and yourself only when u get kills and killstreaks that would progress first blood… double kill… ext

People will start asking for rewards (buffs) for killstreaks. Like how some crappy FPS games reward players who get a killstreak by giving them access to better weapons.

Unreal Tournament Killstreak announcer

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Killstreaks should not come with a advantage “aka COD air strikes”.

Make Hair/Makeover part of TP

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Posted by: Onshidesigns.1069

Onshidesigns.1069

They have to make $ somehow, if they added more variety items they might actually make more $.

You do not understand what my post is about.

Hair/makeover do not need to be sold in the form of a item! What I am talking about is a makeover interface as part of the trading post. You play with the settings for free until you find a look you like. Then you click to buy that appearance straight from the trading post.

For future armor sets

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

There nothing wrong with female version. Are you a religious nut?

If you want more revealing male armor. Ask for it.

Make Hair/Makeover part of TP

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Anyone? Wouldn’t you rather play with the settings to the Hair/Makeover in the TP. And purchasing the new look afterwards. Instead of buying multiple kits and not using them all.

Out of combat weapon sets.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Why not make it 10 weapon sets? Out of those 10, you would pick you 2 main weapon sets for playing the game.

2 main weapon sets
8 attentive weapon sets in your hero panel

This would give players a reason to collect all the exotic weapon types for each character.

Make Hair/Makeover part of TP

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Posted by: Onshidesigns.1069

Onshidesigns.1069

As it is right now. Anet is hoping you will buy more then you need. That’s why it’s sold as a item instead of a interface that you can preview before buying.

Make Hair/Makeover part of TP

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Make Hair/Makeover part of TP

Instead of buying them as items that take up inventory space like these:
*Self-Style Hair Kit
*Total Makeover Kit

Make Hair/Makeover preview windows in the TP. That we can experiment
with through the TP. Before buying a new look.

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(edited by Onshidesigns.1069)

boss that should have chest

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Some bosses such as the “Krait Blood Witch” should drop a large chest. Because of the boss’s difficulty.

Also adding more event chests may spread in the world. Would spread guests around the game world more.

Customisable Underwear

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Posted by: Onshidesigns.1069

Onshidesigns.1069

what about the lazer puzzle in CoE? This was only one small example of why this needs to be added.

Didn’t think about that. Although those moments are so short I don’t really see them as a reason to give people access to several different types of underwear, maybe it can justify dying them, but for me, nothing more.
I’d rather they work on something a bit more serious

For Anet to work on more serious content they need to make money to fund it. By selling items in the gem store. Customizable underwear may not be the serious content you want. But it would definitely bring more money for the serious content you want.

Return of Investment for MF gears?

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Ive had at least 300% MF due to my full out MF gears for awhile now but throughout that whole duration I only got 2 rares out of it… (Cursed Shore)

Not sure what Im doing wrong sometimes I question if luck isnt just on my side

How do I maximize the use of this gears?

Maybe your spending to much time in the Cursed Shore. I think the game may reward players who spend their time in multiple zones.

Housing idea.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

The way housing is done in Rif# would be the easiest to implement in this game.
*house is instanced in the open world
*players can live where they want in the open world
*It would work like a personal story instance

Should all of Orr be level 80?

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Who isn’t level 80 by the time they reach a level 60 zone?

Please give up on town clothes/costume brawls

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Costume brawls are not part of the town clothing outfits. The skills are in toy weapons themselves.

Having the option to swap between a toy weapon and a normal weapon while wearing town clothing, would be cool. Town clothing would then have weaker armor stats then your normal armor.

Should all of Orr be level 80?

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Should all of Orr be level 80?

Current zones/level in Orr
Straits of Devastation (70–75)
Malchor’s Leap (75–80)
Cursed Shore (80)

New level suggestions for Orr
Straits of Devastation (75–80)“east 75, west 80”
Malchor’s Leap (80)
Cursed Shore (80)

Why do this?
*there are few level 80 zones
*Most level 80 players only visit Cursed Shore.
*Everyone reaches level 80 before they reach Orr.

Level 75 to 80 items would be in all of Orr.

Addons and GW2

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

UI looks cleaner in some ways. It’s still not as clean as Elder Scrolls.
*I like the addion of a reticle. But I don’t like the design of it. For me it should be more semi-transparent.
*Map, I would like campus option.
*Whats that thing above the skills?

Attachments:

About the manifesto: specifically...

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

Renown hearts and dynamic events are two different things.

Renown hearts tasks could have a more traditional quest like feel to them. There must be other things going on in these towns then the random enemy DE attack.

Maybe Anet can add instanced traditional style quests to the towns. Or mini SP DE’s that only that player can activate, kind of like skill points with a story.

Allow Town clothes/costumes over armor

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Town clothing could have weak armor stats.

Still no click to move.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

this game is no where close to an fps… for the simple fast that you cant even view anything in first person whatsoever. Secondly. a fantasy mmofps would be more like TERA and a futuristic mmofps would be more like Planetside 2.

Why would you want click to move in the first place? the only thing i would suggest adding is a Move To Enemy feature in the options when you click on an enemy and you have a melee weapon.

It’s more of a Third Person Shooter. If you are using a controller or mouse for movement.

Why are minis that you get in game acc bound?

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

The balthazar mini was in my 3rd orrian jewellery box I ever opened. I don’t know what the odds of that are. Must be a very low drop rate.

Story Mode dungeons = solo-able

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Any other mission in the person story is solo-able with NPC’s to help you. But when you get to some of the dungeons the game doesn’t give those personal story NPC’s to help you.

If the story mode of dungeons is really part of the personal story. Then the personal story NPC allies should be there to help us.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Elementalists are not the only class that want to swap weapons out of combat. I play a thief and routinely myself often changing weapons sets as I go through dungeons, such as sword/dagger with shortbow to dagger/dagger with pistol/pistol. A Lucky elementalists can load one weapon set from the bag to get 16 new skills, assuming the other 16 are not good enough. A thief has to load two weapon sets from the bag to get 10 new skills, assuming the other 10 are not good enough. Elementalists do not need any extra hand holding here. Play other classes and you’ll see that your cup is at least half full.

Traits limit how many skill set are viable to in combat. I can only make my elementalist good at on or two types of magic at time.

If a elementalist specializes in fire. They can use a dagger for AOE and a staff for logn range attacks. But the other types of magic are weak, because of the traits.

Yes we elementalists have more skills (with out of combat swap) but only 1/3 would be used most of the time.

Hair under headgear

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Posted by: Onshidesigns.1069

Onshidesigns.1069

unfortunately this is one of those things that would take a lot of work, they’d have to do a new model for every hat and helmet with every hairstyle (or go for a generic one which would basically be akin to the current making you bald)

Thats a lot of work that I doubt they would be willing to put in.

Anet could let us change our hair styles in the same way we collect dyes. By letting players purchase reuse-able account bound hair styles in the gem shop. That way we can chose the ones that don’t clip with hats.

Add the "PvP Masquerade" for PvE?

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Posted by: Onshidesigns.1069

Onshidesigns.1069

All armor and weapons should be available in some way in both PvP/SPvP and PvE.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

You are clearly either being selfish or really not understanding the fact. the ability to switch between two weapon sets on an elementalist out of combat is already present in the game, what people are asking for is for it to be made easier. To compare using three sets of weapon load outs as your counter argument is silly and ignorant.

You are clearly a child used to getting his/her way. Welcome to the real world, not everyone is going to agree with you. Your arguments, such as they are, are ridiculous and boil down to, “I want it, give it to me because I am lazy”.

I was trying to be nice in this thread and provide a counter argument. You started with the bullkitten name calling. Ignorant, silly and selfish you called me in your last post alone. That’s the way you wanna play it fine.

Why do you want to deny Elementalist and Engineers of the same convince that you have with your class? It’s only going to be a out of combat swap.

You have no reasonable reason to disagree with this suggestion.

Elementalist Weapon swap,out of combat

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

Hmm that’s weird. Even when playing other professions I still find myself often having to press H to change out something. Every profession has to do it. Its not a big deal at all. Don’t see why there should be any further discussion on this topic.

When you change the location of a item. The game is rewriting that item onto a new script. If guesting crashes the server during that process, you will likely lose the item.

Swapping items do not change what scripts the items are written on.

It’s also a issue of convince. Equipping two daggers involves manually moving my exotic and then equipping both daggers one at a time.

Also anther issue is the Mystic forge. It sees invisible bag contents.

Customisable Underwear

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Not “lingerie”.

LOINCLOTHS!

What wrong with lingerie? There are many different types of lingerie. Some are very stylish and have beautiful patterns.

Add more depth to the Skritt

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Posted by: Onshidesigns.1069

Onshidesigns.1069

The Inquest would just be using the Skritt to make them turn on the Asura. The Inquest can still want to eradicate the skritt. But not until Inquest defeats their Asura counterparts.

Basically the Inquest will be trying to get their enemies fighting each other. But the end result will instead be a more interesting Skritt race.

Add more depth to the Skritt

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Posted by: Onshidesigns.1069

Onshidesigns.1069

The Skritt could use more depth in appearance, culture, and lore. I would suggest that Anet makes some smart Skritt. Smart Skritt could be a result of Inquest experiments. These smart Skritt could rise to leadership positions within the Skritt.

A whole story line similar to “Flame and Frost” can be created around this idea. The Inquest are conducting experiments on Skritt to create a more intelligent slave race for them to fight the Asura. The the new smart Skritt are to independent and don’t want to be controlled. Some Skritt turn good while others turn to evil. Both good and evil smart Skritt then go for become the new skritt leaders.

But I don’t think Skritt should be playable. Just a more integrated part of the game and less of a joke race.

put guild quests in instanced zones

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Posted by: Onshidesigns.1069

Onshidesigns.1069

No, guild officers can trigger the time to start of these events. Thus solving the problems you outlined themselves.

Also they could tell the guild to guest on a low population server if there are to many players.

Buy more than one item at a time in markets

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Posted by: Onshidesigns.1069

Onshidesigns.1069

A shopping cart?

It could have bulk order discounts, like 20% off orders over 10,000 gems. Would be a good selling point for guilds.

Hero Tab Improvements

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Add two tone dying of weapons, back pieces, and underwear to that list.

Also a hide gloves check box.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I wouldn’t mind it if the Elementalist/Engineer had a 3 minute cooldown for their swap, if that was necessary for balance.

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

I hope they make the clock tower look more like the concept art. Look how 3d the face of the clock looks.

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World Boss Chest Availability Timer

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I don’t think Anet wants people to use timers at all.

Before a event boss can spawn on time. The last parts of the event chain have to be completed within the window.

Anet wants you out doing events to get the event boss to spawn.

Elementalist Weapon swap,out of combat

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Posted by: Onshidesigns.1069

Onshidesigns.1069

same thing that happens if I am switching manually between scepter/focus and scepter/pistol on my mesmer. The same thing when I swap my stacking bow out for my other bow i use when at full stacks on my thief. Same thing that happens when I swap out my stacking staff on my necro for my other staff.

You get the point yet? (that’s rhetorical btw I already know you only read what you want to)

No it isn’t the same as just using a swap button. When moving items from inventory to equipped. It rewrites the scripts for your inventory.

But switching weapons through the swap button does not rewrite the location of the weapons, in the scripts. It instead rewrites only which swap is active (swap 1 or swap 2). There is not chance on losing the item if there is a error. It would only not record the last time you used swap in the event of a error.

guesting,do 3 events to open event chest

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Posted by: Onshidesigns.1069

Onshidesigns.1069

What if guests had to take part in 3 events in the zone. Before they can loot the event bosses chest?

Save the Moa (joke) Video

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Thats an old recipe dating back to the searing .

Then add Cajun Moa Wings and Honey Mustard Moa Wings to that.

Save the Moa (joke) Video

in Guild Wars 2 Discussion

Posted by: Onshidesigns.1069

Onshidesigns.1069

New recipe idea
Moa Hot Wings

Overflow Map Travel

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Or, put all guests in overflow. Friends can guest on the same overflow server when they want to play together.