Revenants have only 5 skills for each Legend?
in Guild Wars 2: Heart of Thorns
Posted by: Palador.2170
delicate, brick-like subtlety.
in Guild Wars 2: Heart of Thorns
Posted by: Palador.2170
I expected each legend to have a bunch of utility abilities to choose from within the legend.
This is quite disappointing.
I hope I can at least change the order of utilities on the skillbar.In the stress test beta where we first tried out Revenant, you could indeed swap the order of the 7-9 skills. I did so first thing. I assume this remained true for last week’s beta or people would have lit up the forums about the change.
In the last beta i played utilities been resetting its position every legend swap. Hopefully its olny a bug if not they better change it..
That was just a bug, it’s intended to save each bar’s skills independently so you can rearrange them how you like per legend. It’s already fixed internally.
Are you kidding me? This thread brings up a design question about Revenant that people have been asking and being ignored regarding since the details of Revenant were released. An Anet employee FINALLY responds to a thread regarding the subject and the response is off topic
.
Simply put – your new profession seems inflexible with very few decision points for the player. The other professions with only a single weapon set have access to potentially a LOT of skills via their mechanics and utilities (kits) whereas the number of Revenant skill build combos are ridiculously low with zero room for nuance. There’s no true ‘utility’ in their utility skills. If you’re playing a ranged build and want to use Jalis then his spinning hammers utility is worthless. If you’re playing Ventari and in a situation without many projectiles then one of his utility skills is worthless to you without the ability to swap to something more useful.
The Revenant is a neat idea – but for crying out loud actually address players concerns.
This profession is like using a Smash Up deck to play against a Magic the Gathering deck.
Oh, I think it’s worse than that.
The Ventari skills don’t seem to be compatible with racial skills at all, nor have we had any answer on if a Rev will even be able to slot them in place of some of the legend skills. At this point, I think we can say that the Revenant will be unable to use racial skills.
How is this fair when compared to the other classes? Well, a quick look at how we’ll earn our racial skills under the new trait/skill system will answer that question.
Isn’t there an option to change it to the simple version where the numbers get smooshed into one figure?
It combines things like bleeding into one total per tick instead of showing all the ticks. You still get separate ones for each type/source of damage, though.
And yes, he makes a mistake in the story and people die, but it bothers him.
Oh as long as he feels bad I guess that makes it all better :P
Nope, but would you have liked him more if he just shrugged it off and that was it? Or placed all the blame on his underling?
He moved on because he had to, there was still a job to do. Should a firefighter or police officer quit because they failed to save someone even though they tried to save them? Or should they learn and become better, so they CAN save the next one?
I really like the idea for a riding mastery track.
At 1, it unlocks the ability to ride tamed mounts.
At 3, you can ride untamed mounts.
At 5, you get a speed bonus of 25%.
At 7, you can use underwater weapons while mounted, allowing you to fight while riding.
At 10, speed bonus becomes 50% and you gain a title.
I really want this in the game. Not the actual mounts, though. Leave those out. JUST the mastery track. They can add it in on April 1st.
Logan’s good at his job, but he’s not perfect. And yes, he makes a mistake in the story and people die, but it bothers him. Someone else has to tell him to let it go, and he only moves on after he (and you) KILL the person behind it all. He’s upset about Snaff, too, even if he would make the same choice if he had it to do over again.
He also has another job that most people don’t notice. He’s the bright and shiny target. People gunning for the queen don’t worry about the Countess, or about Jennah’s own magical power. They worry about Logan. He plays the target and takes the hits, so the others can have that forewarning when Logan’s attacked first.
The GMs wouldn’t have to worry about it, because the moment they showed up to deal with the problem, someone would kick them from the game and ban them.
And by “someone”, I mean “probably me”. ::evil laugh::
whats the point of making armor in-game only and outfit gem store only?
Just to be accurate, it’s armor in-game only, and outfits gem store MOSTLY. It was worded in such a way as to allow outfits to be in-game rewards as well, just that most of them will be in the gem store.
/shrug
The chests are a sampler of odds and ends. They’ve always been a sampler. They added some extra stuff like scraps, minis, nodes, but you should base your willingness to buy on what you are likely to get, which is a booster, some gem store item, maybe the scrap every few chests. If that’s not worth your money/gold then it’s not worth buying unless you want to open them because you enjoy gambling.
Imo, the only real way to make them work is to do key runs. Get them for “free” and let the rare rewards arrive from opening large numbers of chests over time.
The problem is, the samples are samples of … well, junk. Or rather, too much of it is junk.
Hummm, what if they added in a button on each common/uncommon item that allowed you to accept karma instead of the item? Say, the cost in gems x 10? Karma’s always useful, right? It would keep people from getting only “useless” items in a chest, and might make people happier.
If it were only the current precursors, how could you unlock the new skins from a drop, as stated in the Blog?
When they change this, all precursors (even the old ones) will now have three stages and three different skins.
Those that have one of the precursors already will get the 3rd stage skin, which is right before it becomes the legendary. So, they’ll unlock skins 1 and 2 for free.
I’m pretty sure they’re… well, “abandoned” may not be quite the right word, but it’s close.
“Forsaken” may be better. They won’t do any until HoT is out and stable, then they might start something else up. But with someone other than Mr Whiteside doing it, I’m sure they’ll want their own version of things, and it may not be a CDI as we’ve seen it before.
You may be only able to craft one of the new precursors, but there is no limit on how many you can obtain through other means, i.e. drops or the MF.
Save for the fact that they’re going to be account bound and NOT drop at random or from the MF, as I recall.
Here is what the blog states; it seems to indicate the new precursors will drop:
We like to think of these new precursor skins as the legendary weapon before it is embodied by its soul. Unlocking one of these new skins in your wardrobe will also unlock the two previous tiers of skins. So, should you get lucky and find a precursor out in the world, you won’t miss out on the skins.
You are correct that it did not specifically address new precursors from the Mystic Forge. (Unless, of course, ‘drop’ includes being attained from a MF chance.) My bad.
I was going to quote that entire section, so that it could fit into context, but in looking at it again I noticed this bit below it:
This crafting system is an account-based activity, which means you’ll only be able to craft each precursor this way once. However, all of the currently existing precursor acquisition methods will remain intact in addition to this new acquisition method. That means that if you want a particular precursor more than once, you’ll have to fall back to the original methods of acquisition.
At the end of the article, it does say that the new ones will be account bound and untradable, but I guess they can drop if you’re lucky. My bad.
You may be only able to craft one of the new precursors, but there is no limit on how many you can obtain through other means, i.e. drops or the MF.
Save for the fact that they’re going to be account bound and NOT drop at random or from the MF, as I recall.
AND they’re going to be giving us a ton of new armor sets with the xpac.
Source for this claim?
I understand the goal to make a distinction.
But wait a second here. Armor, which by all accounts, is more time-consuming due to making the pieces interchangeable, carries no monetization because it is restricted to in game, while one-size fits all outfits are sold for gems.
So the system sets things up so that ArenaNet does the easier thing and gets paid, but doesn’t if they do the thing that takes more development resources. Does this seem like a good idea?
Take a look at the armors that came out with the Silverwastes, and you’ll get your answer.
It takes a lot of work, grinding, and even some luck to get the full Lumi version of all three sets. That reward keeps people playing and doing events they might otherwise have stopped doing. It stretches out the life of the zone and events.
That is, I expect, how future armor sets will be used.
This is how the gambling item works in every game. Its unfortunate…
Not every game. CoH did it right. Yes, people complained about the idea at first, but when it when live a lot of people quickly discovered that the “minor” items we got were still good and useful.
Part of the problem is that GW2 is designed to have next to nothing that’s actually useful in the gem store that they could put into the chests. So, most of it is just “fluff” that nobody would actually pay for directly.
They need to seriously rethink the chests and come up with some new stuff to put into them. They also need to rethink the weapon skin tickets, because that’s a sick joke to expect people to pay for.
Comments?
No polite ones that would survive un-modded.
What happened… I stopped playing about a year and a half ago.. When I played back then I didn’t get my character very far at all, my highest was maybe level 25? But I decided to come back and actualy get to 80 before the expansion… I noticed the whole personal story is gutted and leaves a whole bunch out like (woah what happened, why did that part end we never found out what happened) For instance, (im a human and chose the origin where my sister got captured by centaurs) I remember that going waaay differently. Now I rescued her.. never found out WHY or WHO is betraying the queen.. i remember in the old version I went to someones house and found him guilty.
I think you’re confusing storylines in this part.
The sister is one possible storyline for the second part of the human personal story. Getting to go to someone’s house and find proof of guilt (of a different crime) is the “Noble” option for the first part of the human storyline.
Evon didn’t steal from anyone innocent. He took loot from the Aetherblades. It was basically a pirate stealing from a pirate. Evon was fully compliant with pirate code of conduct.
So, Evon’s a pirate. You heard it here. There’s a standard “monument” for pirates in most places, called a gallows.
It’s safe to say that Lion’s Arch isn’t like most places.
I’m curious what Kiel’s plan would have been if Evon wasn’t there during the attack.
No weapons or supplies, LA would have fallen due to her poor decisions had Evon not been there to pick up the slack.It was clear she had no real strategy than to confiscate his goods because Lion’s Arch was sooooooooo well defended thanks to her throwing Lionguard all over Tyria.
Also, he was the reason “Hero-Tron” even got “Hero” attached to his name due to his upgrades.
Evon was pretty much the only NPC that wasn’t blind to the Scarlet attack, hell even the Pact didn’t even raise a finger and Trahearne felt that after several of Scarlet’s attacks at major places that she wasn’t a threat.
During all that, still had his services up and running for other heroes to utilize for their needs and emergencies even during such a chaotic time.
Tsk, with people accusing him of sneaky practices of “blackmailing” Hero-tron when such practices are what keeps him up to date on foolish decisions of the Captain’s Council and prepared for when disaster strikes due to such incompetence.
You know, there’s a good point here. I’m not a rabid supporter of Evon, but I do have to admit that he’s always there when we need him.
He’s underhanded and ruthless, but when we need him to be doing his job, he always is. Even Kiel knows that, and that’s why she knew he would have the supplies the Lionguard needed in the crisis. Even when the center of his operations had fallen, it had it under control.
There’s something to be said for that. He’s not a good guy, but he’s a reliable one.
in Guild Wars 2: Heart of Thorns
Posted by: Palador.2170
Except all masteries (including non-HoT masteries) are only available to owners of HoT so this doesn’t work.
They may want to reconsider that.
It sounds like they intend to use Masteries from this point forward. Having a few in the base game to introduce the idea to new players would be a good call. It would make it easier to sell them on the idea of new masteries from expansions if they know how they work.
Mhm not a bad idea, though it would be off with a couple of animations. I can’t imagine rifle engineer launching themself by firing a crossbow as they would a rifle for example.
Yeah, I can’t see it for a rifle. But for pistols, I could easily see small crossbows. Unusual ones, but still crossbows.
I recall that back in CoH, it was possible to make a macro that would do something different each time it was pressed. One example was, if you had multiple defensive powers, each press would turn a different one on.
Is it possible that the same idea’s being used here? One action per press, but the action changes in a pre-set pattern. As I understand, it would be within the rules, but it might explain some of the faster button pressing you see for some fast button pressing patterns. With it all linked to that one button, it’s reduced to a matter of simple timing.
Personally, I’ve always felt the repair NPCS were totally unnecessary, even when u used to have to pay for repairs. They should get rid of them and simply add a repair tab to all merchants. That way, whenever u sell stuff, you can also repair your armor at the same NPC.
Then you’d be able to spawn a BL Merchant with the item for it, and repair armor too. They’d have to stop selling the armor repair item, or make it a LOT cheaper.
Also, I’m actually hoping for a boss that uses an attack that directly damages armor. It would be an interesting “Must Avoid” attack that isn’t a one-shot kill. That would lose a lot of the threat if someone can pop a merchant at the edge of the fight for people to use to repair damaged armor.
Sort of like finishers for devs to use, then?
Actually, I’d be fine with a quaggan coming out and killing them, then using one of the flashier finishers on them. But eating them works, too.
I also rather hesitate to call what is happening in GW2 a community. There’s too little coherence. Guilds mean jack, servers mean little, unless you’re active in WvW, and even then there’s a lot of server hopping. There are no real community generated events of any type, no things large groups gather around and rally to.
Basically, what you have here is a lot of gaming individuals. Quite a few are nice and helpful, but not more than in other games I’ve played. Quite a few are behaving like complete brats, who should have their mouths washed with soaps (frequently). This too is tiresomely common.
I’m going to have to agree with this part. GW2 has some nice (and a few not so nice) players, but there’s not really a community here. Not player to player, and not dev to player either. A few people may be connecting here and there, but there’s no overall pulling together.
(edited by Palador.2170)
You can look at the medium armors on your character without them being a ranger. Just go to the bank and use the wardrobe tab to call up the armor skins.
Check ALL of the coats, and see if there’s something there that will work. If not, then there’s no need to reroll.
Don’t forget that LA is being rebuilt with better defenses. They’re using new ideas and knowledge to make it stronger. LA may become one of the few safe points if things go really wrong.
^ Which is exactly my point.
It is literally impossible to stop 4v5 since you can’t force people to play.
True, but you can make it harder for them to do nothing and get rewarded for it.
All I want and what basicly is needed from Anet is to implement an way to stop 4v5 of all kinds and stop hackers from ruining WvW
And how can you stop that? How can you FORCE someone to stay and actively play?
Well… I only play practice, as I’m not really good at PvP nor do I intend to become serious about it, but I’ll make a few suggestions and you can tell me if they’d work or not.
First, if someone stays in the base for too long, replace them with an NPC and kill any credit/gains they get for the match. Or give the other players on that team a buff/bonus for playing with the absent player on their team.
Second idea would be to have the base eject them if they stay there for more than … say, 30 seconds? And on the third time in a match, it again negates any gains they got for the match.
This still doesn’t keep anyone from just running around and being useless, but I really don’t know how to have the game tell the difference between someone doing that, and someone just having a bad match.
I would like to point out that the new class and elite specializations will impact PvP and WvW as well. So will the new trait/skill system.
I wouldn’t say Mesmer is harder, so much as that it really relies on knowing how GW2 works and plays. They can be tough to level the first time, but when you get them all the way up there and all traited out, you’ll wonder why it was hard. Even if you make a new one, you’ll find that it’s a lot easier than you remember. So, they’re a good class for really learning the game, but it can be a harsh teacher. Ditto that for Engineers to a lesser extent.
Warriors, on the other hand, are the Cup Ramen of the classes. Easy to use, but you’ll learn the game much slower. I’d ditto that with Rangers, too.
Now, some advice:
When you get introduced to harvesting, harvest everything you can. Use it for crafting if you wish, if you don’t sell it. Both are good, and harvesting gives you Exp. Plus, everyone shares the nodes, it doesn’t go to the first person to find it. (If there’s a copper node and I mine it, I see it as used up. Someone else will still see it as good until they mine it.)
Each race has a starting zone. I’d strongly suggest that, once you’ve cleared your own race’s zone, you check out the zones for the other races.
Killing random monsters gives low Exp. Completing hearts and doing local events is where you’ll get your real Exp from.
A bunch of story missions will show up every 10 levels. Do them. You’ll get some rewards and some good Exp for them.
Finally, you’ll notice that you occasionally loot a “Black Lion Treasure Chest”. You can only open this with a special key, and they sell them in the gem store. Do NOT buy them there. Yes, there’s a very rare chance of getting something awesome, but it’s VERY rare. Just play the game, and you’ll get one at three points in the personal story as you level. People that spend gems (often gotten with actual money) hoping to get something good are usually disappointed, and it can sour you on the whole game.
I’m interested but I wouldn’t say I’m hyped.
That line pretty much sums it up for me, too.
Have you tried an extractor?
http://wiki.guildwars2.com/wiki/Upgrade_Extractor
Expensive, I know, but so is the item you stand to lose.
If nothing else, come back to log in each day for the daily log-in rewards. Let them build up, and you may find them useful to you when HoT goes live.
….someday. And that’s the problem. If you burned out before, I’d suggest doing very little until HoT hits, because you may have plenty of time to burn out again before that day. Just the log-in rewards and maybe some dailies.
Given the complete lack of news about Guild Halls in HoT, I wouldn’t be surprised if they drop it from the expansion for launch, with plans for it to be added in “later”.
LMAO. The complete lack of info. You clearly weren’t paying attention during the first launch.
Nope, I was playing City of Heroes. Still would be too, if that was an option.
However, I notice that they’ve at least touched on every aspect of the expansion now, EXCEPT for Guild changes and Guild Halls. They’ve even touched on the Legendaries, while having to tone down people’s expectations on what will be there at launch.
This tells me that it ISN’T ready, not even close to ready. And while they’ve not given us a date for the expansion to hit, they obviously don’t have forever. Guild Halls would be the most obvious thing to delay to get it out the door in time. It’s the least hyped feature so far, and the one furthest away from usable.
[Disclaimer: I only read the first page. Apologies if someone else suggested this already.]
Suggestion: Make it an item that unlocks ONE waypoint in each zone. If there is a “normal” entry waypoint, then make that the one. This way, someone’s at least able to get to the zone they want, but it doesn’t remove the exploration of that zone.
Given the complete lack of news about Guild Halls in HoT, I wouldn’t be surprised if they drop it from the expansion for launch, with plans for it to be added in “later”.
The real plothole is that Hero-Tron is trying to hide that he used to be Job-O-Tron of the Consortium. So, what does he do? Call in a bunch of Consortium workers to guide the reconstruction. There’s no way that NONE of them will recognize him, back to doing his old job.
And yes, the rebuilding of Lion’s Arch and the more or less complete overhaul of a major part of WvW is something extra cool.
I’m going to have to agree, even though I don’t do WvW.
Just one of the two? Disappointing. But both together in one week? I think it’s fair to say they delivered well enough.
First of all, are we sure of what was in that cargo? Who knows what it might have been, especially given his ties to Ash Legion. Hidden in that cargo may have been any of a dozen things, including information on things like Glint’s Egg.
Second, Evon can’t turn off the asura gates. After the fight, didn’t the captain that DOES control the gates say that she turned them off to prevent Scarlet’s use of them? I’d say she or an underling screwed up, or there was a failure of communications, and they got turned off early. A horrible mistake, but not one you can pin on her OR Evon.
Finally, Evon WILL have something named after himself. He has them all across the world, in fact. Look at him, and tell me why you think it’s called the “Black Lion”. That’s right, Evon is the black lion. His nickname is all over the place.
The memorial should be something simple, and not name any specific names. A small plaque and three trees.
“In memory of those who died so others may live.”
An apple tree.
A cherry tree.
An oak tree.
Plz fix this soon Anet. Why in the hell do we need 4 bug hotfixes after the very minescule patch/gemstore update today anyway?
It’s quite likely that a lot of ‘backend’ stuff got included as well. Prep work for the next beta, maybe.
With the Consortium hinting at appropriating guild halls,
Huh? Where does this happen?
That’s stuff coming in the expansion, we don’t have all the details on most of the elite specs yet.
The one for ranger is “druid”. It uses a staff, and appears to still have the pet. That’s about all we know about it.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
More like they want an easier way to farm gold, more challenging content is the excuse for getting it.
Some of them, yes. But I think some really do want a challenge. They spent the time to build up their character and learn the skills, only to find there’s nothing that challenges them to their full potential. It’s like building a race car and learning to drive it, only to find that you’ll have no place to race it. For the people that feel that, it has to be frustrating.
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I would like to point out, for fairness’s sake, that the scale of the update to LA was a surprise. This is the kind of thing they’d normally talk about beforehand, and THEN patch in, not patch in and then tell us about.
With that being said, we all knew more work on LA was coming. It may be a surprise that they did it like this, but it’s not really a BIG surprise.
I actually asked them in their Facebook if this ended up being the “surprise” they had for this week and all i got was a snarky comment from Rubi Bayer saying that they’ll only show specs when they’re ready.
That was actually me.
I sign my posts with RB. Rubi signs her posts with RB2.
What you asked was whether the Lion’s Arch info was the reason there was no specs reveal. To pit these two pieces of information against each other misunderstands the game development process and the fact that we have different teams working on different features. The folks working on Lion’s Arch are not the same people we have working on profession specializations. As I said on Facebook: we release information when we’re ready to do so. If we haven’t revealed something, it’s because we’re not ready yet.
You avoided the question we all want answered, but perhaps nobody’s asked it directly enough. So, straight out, I’m going to ask it.
Is this the big GW2 news for the week, yes or no?
She answered this directly. They release information when they’re ready to do so. Since they have not answered the question, they’re not ready to answer the question, and therefore they will not answer the question. It’s not hard to follow. You’ll find out on Friday.
Actually, she didn’t answer that question. She answered something else. That’s why I asked the question directly. I realize they may not answer, honestly I don’t expect them to. I’m just removing the “nobody asked” card from the table.
I save them and smash them in the toilet to feed my constantly expanding colletion of superior runes/sigils.
That’s my usual way of dealing with them as well. If I’m full up and not willing to flush them right then, I’ll sell them on the trading post or at the nearest vendor. Only rarely have I destroyed them.
Extra money. It adds up.
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
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