Showing Posts For Paradox.5498:

Stealth nerf on EMC-grenades in TA Aether?

in Twilight Assault

Posted by: Paradox.5498

Paradox.5498

Two nights ago we finished the new TA path for the first time and did some of the achievements of the extra bit. We picked up grenades, used them on the airships and picked up new grenades for use on other targets.

Last night we ran the dungeon again, succeeded, started to do the extra bits. We grabbed grenades and used them on the airships. We accidentally had multiple people using grenades on the same ship at the same time but didn’t think much of it, we’d just grab new grenades for the doors. And couldn’t. Apparently we could only grab a grenade once per player.

Did these grenades get a stealth nerf in the latest debug patch? Or did the dungeon bug out on us on one of these runs, and if so, what behaviour is intended: being able to pick up a new grenade after using one or just being able to pick up one grenade per dungeon run?

Dungeon is way too hard.

in Twilight Assault

Posted by: Paradox.5498

Paradox.5498

I absolutely love the new dungeon path. I don’t think it’s too hard at all. The only real problem I have with this patch is the fact that content is being released (as usual) without proper debugging. First round we didn’t get completion, reward or cutscene after killing the Clockheart. Second time went well including the end bit. Third time we couldn’t pick up a new grenade after using one at the end, while we could pick up a new grenade every time on the second run. With multiple ppl throwing their grenade to the same airship at the same moment that meant we couldn’t open the doors that need grenades. It’s small flaws like these that make things frustrating instead of rewarding. After more than a year I still feel like playing on a public test realm.

Hobby Dungeon Explorer

in Twilight Assault

Posted by: Paradox.5498

Paradox.5498

I noticed the same, it’s a pity it doesn’t count. I too am hoping it’ll get fixed soon.

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: Paradox.5498

Paradox.5498

I got this achievement last night (whole party got it) but I really can’t see how this is supposed to work, I just know that it did for us even though we thought we screwed up. Here’s what happened:

First try. We drop down to the floor of the room, walk over to the space between the 2 large pipes underneath the ramp that leads to the electric floor room. We wait until the Steam Watcher is at the other side of the room and pull the boss from long range. He bring adds, we walk backwards between the pipes and AoE the adds down quickly. We dodge into the boss when he starts doing the spinning attack and get him down to about 20%, then we screw up and wipe (lots of those spinning axes on top of us while being cornereded). Thinking we’ve messed up our chance to get the achievement this dungeon run we respawn at the waypoint and try again.

Try 2. We don’t want to wait until the Steam Watcher is out of our way so we pull it and dps it down quickly, as well as the veteran it spawns. After that we pull the boss who brings some adds again. We kite him to the space between the pipes again, AoE down the adds and fight the boss. This time we’re doing better and we manage to kill him but still, 3 members of our party are defeated on the floor when he dies. Someone concludes that we failed because we didn’t get the achievement but I’ve read that after the boss, the adds in the room need to die before you get it. And sure enough, even though we died, disengaged etc, we all get the achievement at the moment the last add dies!

I’m not sure whether this achievement is really borked or the description of it is way off but I’m glad we got it. Descriptions of achievements clearly aren’t what Arenanet’s really good at (see Tequatl boss achievements, half of them say you need to kill him while doing XYX but you get the achievments even if you fail the event).

Hope this helps for the ppl who want to get the achievement done.

(edited by Paradox.5498)

Aether Key Pieces Drop Rate Really Low?

in Living World

Posted by: Paradox.5498

Paradox.5498

I got 5 pieces (1 whole key) from doing the new dungeon path once.

TA new path end boss bugged.

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Update: 2 out of 4 guild parties had this “quite rare” bug tonight. When ANet defines an item to be “quite rare”, you got a chance of about 1 in a million of getting it, ever. When a bug is “quite rare”, you’ll have about 50% chance of seeing it, on the first night of the new content.

TA new path end boss bugged.

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Quite rare as it may be, we had the same problem. Really kitten frustrating to get all the way to the final boss, get him down after a lot of trial and error and then get NO reward whatsoever, or dungeon completion, or a chance to do the extra events, or whatever the path still got in store for us. Rare? Right, whatever. Try again? Probably not, get it fixed first, THEN release a patch. Please. I don’t feel like playing anything of this bloody patch right now.

From overflow, to overflow, to overflow...

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

I was waiting today in a Sparkfly Fen overflow trying to get in the Desolation server (where I’m guested). I really wanted to get into the server, so I decided to be patient. I arrived at 2:15PM GMT+2, during a Tequatl event and thought it was great since I’d get a place soon in the main server.

Not quite. As expected, the “Sparkfly Fen is ready” window popped up soon ; happy, I clicked the “Travel” button, waited while it loaded, and… lo and behold, Overflow again.

So I waited a bit more. The window pops again, I click Travel, and get a Network Error message – code 61:9:13:1950:101.

I’ve had this exact same experience while guesting hoping to beat Tequatl. “Travel” taking me to overflow instead of the main server, or just the error code.

Tequatl Rising: Power Play Achievement Bug?

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Same here, got rewards for every battery event and no achievement. Filed a bug report on this in game. I hope this gets fixed as, like most people who work full time and can only play a bit at night, I can only do 1 or 2 tries a day and most of them fail because of the unorganised overflow attempts. And if I want to do 1 or 2 tries, I can’t do much else because I can’t leave the zone while waiting for respawn. Please, ANet, unbug these boss achievements! Killing the dragon is hard enough, it’s quickly getting frustrating when getting a deserved achievement is as RNG-based as getting a precursor from the mystic forge.

I'd like to play on my server please

in Tequatl Rising

Posted by: Paradox.5498

Paradox.5498

Ending up on overflow ain’t got anything to do with ppl guesting. There are thousands of people on your server while a zone only has room for a couple of hundred or not even that many. It’s the zone population caps that suck big time, not the guesting mechanism.

[Help Needed] Not getting Power Play

in Tequatl Rising

Posted by: Paradox.5498

Paradox.5498

Killed Tequatl twice in a row last night on Piken Square (EU) and made sure I got kills at each battery every defense phase both times. Didn’t get the achievement. I’m pretty sure I got at least bronze reward at every battery. Also went to do some dmg on mobs near the laser itself just to be sure. It didn’t work for me. It seems to me the achievement is a bit buggy but no surprise here… I got several of the other Teq achievements (defeat Teq without any Hylek turrets getting destroyed in the same encounter for instance) without ever beating Teq. Also, the descriptions of the various Teq achievements seem to have been written by interns or dev’s kids or something. They are completely off or unclear.

What happens to old sold-out Super Weapons?

in Super Adventure Box: Back to School

Posted by: Paradox.5498

Paradox.5498

Seeing the blue part on the SAB-map, I guess in one of the future worlds we get to see aquatic SAB zones. And probably… aquatic weapon skins as well. And seeing how we can’t get world 1 skins now, we probably won’t be able to get world 2 weapons after this month anymore either.

Make worlds accessible independantly

in Super Adventure Box: Back to School

Posted by: Paradox.5498

Paradox.5498

In this case however I regard the worlds more like different dungeons. I can play Twighlight Arbor without having to complete Ascalonian Catacombs.

You’re searching for a missing princess and your search takes you to world 1, then world 2. Skipping would make no sense. But world 2 is so much harder to complete than world 1 that if you don’t make it pass the toad king, you’re not gonna make world 2 anyway. Learn to read the Toad’s emotes, learn to target the gem and the king itself right and you’re set. This boss really ain’t hard at all. You can see his every move coming several seconds before it happens.

How to pronounce Tequatl

in Tequatl Rising

Posted by: Paradox.5498

Paradox.5498

“This here’s Tequatl, the emblem of our land, you can stick it in a bottle, you can hold it in your hand”.

Monty Python, “Bruces” sketch, 1970.

Lost 10% of my MF

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

There are two places where you’ll find magic find stats: on your hero screen (with all the other stats) and on the summary of your achievement tab (with just a luck bar). The one on your achievement tab shows the account wide bonuses caused by achievements and luck consumables. The one on your hero screen also takes temporary buffs (food, banner, guild bonus) into account and therefore can be higher than the stat on your achievement tab (and vary over time).

Question about mothly Reward!

in Guild Wars 2 Discussion

Posted by: Paradox.5498

Paradox.5498

I like your idea of making a +1% MF for the monthly (and I would prefer that over 500 luck), but I already see the flaw. People will hoard them until they have enough for their final %’s.

That’s because the awarded luck is a consumable. It would work well if the 1% MF was added to the account directly upon completing the monthly achievement.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Paradox.5498

Paradox.5498

Heya Josh, I read most of this topic and decided to toss in my 2 cents.

First of all, I wanted to say that I find the second instalment of the SAB really awesome! I only completed world 2 once so far, and just for the sake of completing it so I’ll have to return to get all the secrets and upgrades and other things I missed the first time. I played the SAB with 2 guildies in 2 sessions, both lasting several hours. The first session ended with being stuck at the gong room, the second time we found the shortcut eagle (an awesome mini-game on itself!) and dropped off… right after the gong room, by pure coincidence!

So, is it all great? No, certainly not. Most has been said about it already (nuff said about the buggy geysers and flowers and the visibility of some of the clouds). I’m looking forward to these frustrating parts getting a fix of some kind, I highly doubt I’ll ever make it across the geysers without party members getting the next waypoint for me. I completely disagree with people complaining about the dart traps though, as they are almost all quite obvious and avoidable.

What else could be better imho?

1. I completely miss why world 1 should get such a harsh nerf (previously rewarding dig spots yielding nothing or or really low reward). World 2 drops so few baubles that you’re sure to run out of ammo if you use ranged weapons and healing pots a lot. Also… Back in April, I did zone 1 enough times to get 4 weapon skins… by collecting bauble bubbles from the end chests with a couple of characters. In so many runs, I never got a skin drop off a chest. Getting additional skins now is gonna be extremely hard when these chests are once per day per account and the drop rate is still low. Why was this nerfed so much? Can’t be an economy-reason, skins bought with bauble bubbles are account bound in the first place. Heck, even the shortcut worm got nerfed (green blocks killing people who aren’t even that close, probably another hitbox problem). Basically I wonder why normal mode of world 1 was touched at all. The changes made to world 1 make playing world 2 more tedious and time consuming.

2. Yes world 2 is huge. I don’t mind it being huge, but I’d love to have a way of breaking the zones in smaller pieces (someone suggested password checkpoints, which is very old-skool and cool).

Other than that, I think the SAB is pretty much perfect as-is atm (for me at least, although I’m quite the bad jumping puzzle jumper) and a lot of fun. Thanks a lot!

Upcoming Super Adventure Box Teaser Video

in Living World

Posted by: Paradox.5498

Paradox.5498

Beats me why anyone in their right mind would post a vid on teh interwebz using a format that can’t be read by Firefox (nor IE for that matter) but apparently that’s exactly what people do. Pitty. Not gonna install another browser for that.

8-bit is comming back?

in Living World

Posted by: Paradox.5498

Paradox.5498

Looks like it. And I hope so. I had a great time in SAB the first time, it’ll probably be fun again when the second world is released. You seem surprised it might be back. Why? During the first SAB devs have announced it should be back (and expanded) at some point.

List of completed maps

in Clockwork Chaos

Posted by: Paradox.5498

Paradox.5498

No there isn’t. Unless you check after each invasion whether or not the counter has gone up by one you have no way of checking if the invasion counted. Exactly like the diving goggles achievement, where I had to do almost all the jumps a second time to find the missing goggle, as they only seem to count if you actually jump off the high spot instead of just walk over the edge. A small mistake can take a lot of time. It sucks.

Playhouse Perfectionist bug?

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Guildy of mine got the achievement while doing the dungeon with me and 2 others. I didn’t get it even though I didn’t die or get downed, but I had to relog and re-enter the dungeon several times cause of the random disconnects I experience since the patch. Apparently having to re-enter also blocks the achievement.

Shut out of invasion event after DC

in Clockwork Chaos

Posted by: Paradox.5498

Paradox.5498

I had the client crash (almost a minute of flashing skill buttons, everybody just standing around at my screen instead of fighting, followed by a black screen and the message that the game lost connection with the server) in the last phase of an invasion twice last night. Incredibly frustrating. Log back on only to get into an overflow without the event. Message in the top right of the screen telling me to get back to my own world (ANet’s way to show me a middle finger it seems, very funny…)
Also had a whole series of these crashes while doing the Playhouse with guildies and although I never got downed or killed, the fact that I had to reconnect and re-enter the dungeon apparently prevented me from getting the perfect playhouse achievement.
At least when doing the playhouse you CAN reconnect and still finish it but these DCs messing up achievements is ruining a lot of fun.
Additional info: it’s just the game losing connection, Teamspeak and webbrowser still work during these freezes/crashes (but don’t cause them, the crashes also occur when nothing else is using my internet connection). And my guildies all were fine and completed one invasion after the other, while I’ve spent enough time to finish 5 invasions but am still stuck at 3 completed for Vorpp.
Oh and another fun thing, when I have one of these freezes that prelude a crash, I can run around, my skills won’t trigger for me but my guildies still see me move and shoot and stuff. So the server is at least registering what I do, it just doesn’t feed it back to me.

(edited by Paradox.5498)

Twilight Arbor - Forward/Up

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

You guys need to understand what a bug is… and this is no bug.
Here the devs come to look up bugs to fix. You’re not going to get the needed attention for a nerf in this subforum. Try in dungeon subforum. There your suggestions may be read if you pile up enough people.
Here they just help to bury legitimate bugs under garbage threads.

When a dungeon is obviously not working like it should (be doable with a full lvl55 mixed team), it’s bugged. I don’t know what you’d call it. Especially the fact that the fight doesn’t fully reset if you fail (the “if you fail first time, you have failed the dungeon” part mentioned by Nafets) is definitely a legitimate bug.

is that supposed to look like this

in Clockwork Chaos

Posted by: Paradox.5498

Paradox.5498

My first thoughts were Arenanet changed the images because they were unhappy we made so much fuss on the forums, not liking the new release and all…

MY first reaction was, maybe the original announcements (about the events and brithday gifts) were meant to be a troll, and we get something completely different instead (cause of Scarlet disturbing the plans, which was the plan anyway only we didn’t know).

Overflow "okay" button linked to wallet

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Overflow Notice

in Bugs: Game, Forum, Website

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Paradox.5498

Same. It is annoying enough that when entering a zone, we get a pop-up saying we’re in overflow, conflicting with everything we type or do (chatting, then pop-up pops up and focus goes out of the chat screen, so randomly opening bags, guild screen, etc). Why not change it to a line of text in the middle of the screen, that disappears after a couple of seconds without us needing to take action. There already have been tonnes of complaints about this. Instead, it’s become MORE annoying, now that we also have to close our account wallet. Seriously?

America also have Spanish.

in Guild Wars 2 Discussion

Posted by: Paradox.5498

Paradox.5498

Even though I believe the OP could easily just use the Spanish forums (and didn’t even need to start a thread) I’d be tempted to side with him for no other reason than the “This is Murica an’ we speak English”crowd grates on me far more than his request does.

I dont want to Use the EU forum because im from America and this is where all the people who i play use to be.

There IS no EU-forum. We Europeans post on the “American” forum if I’d follow your logic, as long as we do so in English. The Spanish (language) forum is in no way a EU forum.

Weird problem: kits disappearing on hit

in Engineer

Posted by: Paradox.5498

Paradox.5498

Thanks for checking, glad that I’m not the only one seeing this issue. I made a post in the bugs section, I hope it’ll get some dev love eventually, although I can see how this bug will probably be at the bottom of some very long list.

https://forum-en.gw2archive.eu/forum/support/bugs/Mob-s-kick-skill-removes-engineer-s-kits/first#post2501483

Having a shield stowed + backpiece

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

God no,that would look absolutely ridiculous.A Rox Quiver ontop of a shield… ? Egghh no.

No but we could have a choice.

Mob's "kick" skill removes engineer's kits

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

As title says, mobs that use “kick” as one of their melee abilities make grenade or flamethrower kits (haven’t tried other kits) disappear, resulting in the weapon toolbar (pistol + shield in my case) reappearing. I previously made a topic about this in the Engineer sub-forum, cause I didn’t know whether this is a bug or a result of my build:

https://forum-en.gw2archive.eu/forum/professions/engineer/Weird-problem-kits-disappearing-on-hit/first#post2501416

Ok, just started playing with this again and I noticed a pattern. I’ve found this weird behaviour while killing Jotun in the southeastern part of Wayfearer Foothills, for the slayer achievement. And now I tried to reproduce it to see what exactly happens. Here’s the funny thing: only the Jotun without weapons equipped make my kits disappear. Selecting these mobs shows that they “kick and punch”. And sure enough: the kits get un-equipped when they kick! I manage to time a screenshot where you can see this happen. I took it in the middle of a kick, you can see the weapon toolbar appear at the bottom. Skill 8 is grenade kit, is on cooldown after being equipped a couple of seconds previously. I guess I’m gonna file a bug report for this as well, as I can’t imagine this is how it should be. Still curious if anyone is willing to try reproduce this!

Attachments:

Weird problem: kits disappearing on hit

in Engineer

Posted by: Paradox.5498

Paradox.5498

Ok, just started playing with this again and I noticed a pattern. I’ve found this weird behaviour while killing Jotun in the southeastern part of Wayfearer Foothills, for the slayer achievement. And now I tried to reproduce it to see what exactly happens. Here’s the funny thing: only the Jotun without weapons equipped make my kits disappear. Selecting these mobs shows that they “kick and punch”. And sure enough: the kits get un-equipped when they kick! I manage to time a screenshot where you can see this happen. I took it in the middle of a kick, you can see the weapon toolbar appear at the bottom. Skill 8 is grenade kit, is on cooldown after being equipped a couple of seconds previously. I guess I’m gonna file a bug report for this as well, as I can’t imagine this is how it should be. Still curious if anyone is willing to try reproduce this!

Attachments:

Weird problem: kits disappearing on hit

in Engineer

Posted by: Paradox.5498

Paradox.5498

On very few occasions (very few) I notice that if I switch from say Pry Bar to EG in the middle of battle, sometimes I will whack the enemy with the EG. Is this what is happening? Are you in the middle of switching?

No, that’s not what’s happening. You could test if the same thing happens for you as happens for me:

Equip pistol and shield in the weapon slots.
Pick Flamethrower as one of your utility skills, on the toolbar.
Now click on the flamethrower or press the key that’s bound to that utility skill slot, so the flamethrower gets equipped and your weapon toolbar (skills 1-5) change into the flamethrower skills.
When this is set, just walk towards a hostile mob until it attacks you. Don’t touch your keyboard here to make sure you don’t accidentally switch back to the pistol and shield skills. Just aggro the mob and see what happens.

What happens here is: the mob walks to me, starts hitting me and at the first or second hit, the kit gets un-equipped and my normal weapon toolbar (pistol and shield) appears. Same happens with the grenade kit. As long as I don’t get hit, the kit stays equipped.

Weird problem: kits disappearing on hit

in Engineer

Posted by: Paradox.5498

Paradox.5498

I hope anyone can help me here but… I’ve been trying out flamethrower and grenade kit a lot lately, and I noticed that when I have one of these kits equipped, the kits disappear (switch back to pistol+shield) after I get hit in combat once or twice. Is this working as intended? Is it a bug? Is it caused by some “on hit” trigger or something? Does the same even happen for other people?

Shield not removing backpack when stowed

in Suggestions

Posted by: Paradox.5498

Paradox.5498

I noticed more strange behaviour regarding back piece and engineers today. When I equip a kit (flamethrower, grenades) the backpiece changes to the kit’s skin. But as soon as I start fighting, that backpiece changes to the equipped backpiece (in my case, the new one with the caged tucan on top). I can still see parts of the flamethrower backpiece right though it. Fun to see and better than not showing my equipped backpiece at all but I highly doubt this is working as intended? See attachment.

Attachments:

(edited by Paradox.5498)

Having a shield stowed + backpiece

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

I made a post in the suggestion forum about this just yesterday:

https://forum-en.gw2archive.eu/forum/game/suggestions/Shield-not-removing-backpack-when-stowed/first#post2491964

I hope there’ll be some kind of fix for this where we’ll be able to use a shield and still show our awesome back items when out of combat. Every non-shield-wielder can.

Shield not removing backpack when stowed

in Suggestions

Posted by: Paradox.5498

Paradox.5498

With all the great looking back items we have nowadays, it saddens me that my engineer only shows his backpieces when in combat. As soon as he stows his shield, the back piece disappears, because he’s wielding a shield that goes on the back (much like a greatsword) and removes the backpack (much unlike the greatsword).

Please consider either:

1. placing the backpack over the shield when it’s stowed
-or-
2. giving professions that can use a shield an option to hide the shield when stowed (like we already have options to hide head and shoulder items).

Also, when I draw or stow my shield, during the animation of moving the shield from / to the back, the back item temporarily appears on the shield, which really looks silly. I would be delighted if something could be done about this in the process!

Cant get full group into candidate trials

in Cutthroat Politics

Posted by: Paradox.5498

Paradox.5498

You don’t need to have buttons equipped btw, nothing to do with the candidate trials!

I'm done with black lion chests. period

in Cutthroat Politics

Posted by: Paradox.5498

Paradox.5498

So you gambled and didn’t win and now you’re complaining. Do you complain as loudly if you don’t win a lottery? If you’ve been playing since the start of the game, you should know perfectly well that Black Lion;s Chests ARE indeed a lottery. Take your losses, you’ve got only yourself to blame for spending that money.

Master of Overkill bugged?

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Is it a bug or intended that Master of Overkill doesn’t give any achievement points or any other reward (title or unlocking another achievement or anything) at all?

Charged quartz from nodes?

in Bazaar of the Four Winds

Posted by: Paradox.5498

Paradox.5498

I got charged quartz from my home node twice, but never from other formations.

Why does ArenaNet Glorify Lion's Arch?

in Cutthroat Politics

Posted by: Paradox.5498

Paradox.5498

There is literally nothing in, around, or about LA that is worth my actually going to it or through it.

Mystic toilet!

That Abaddon guy and why his fall matters

in Cutthroat Politics

Posted by: Paradox.5498

Paradox.5498

Looking forward to the fractal, so I hope this will be the one that gets most votes.

Would like a clarification

in Cutthroat Politics

Posted by: Paradox.5498

Paradox.5498

5 gods versus Abbadon… would those 5 gods be the players? I think it would be awesome to be playing a random of 5 gods, with ofc a special skill set of superpowers and all.

Hellfire Armor vs Achievement progression!

in Bazaar of the Four Winds

Posted by: Paradox.5498

Paradox.5498

On one side, everyone wants to be able to unlock new, preferably cool and unique gear by getting more achievement points but on the other side people don’t want gear to be beyond their reach. Well, though luck, it’s an achievement reward system so there’ll ALWAYS be gear and other rewards beyond your reach. If not hellfire/radiant armour skins, then what do we agree to give to people who have far more AP than us? I don’t think this is a useful discussion tbh cause whiners will never agree with a reward they themselves can’t get for lack of AP. The forums are already full of “I can’t get it so it’s too expensive” threads.

Rata Sum Idea Incubation Lab

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

This made me giggle, tbh. A jail cell must be the perfect idea incubation lab (no distractions, no disturbances).

Radiant/Hellfire skins, allow us to choose

in Bazaar of the Four Winds

Posted by: Paradox.5498

Paradox.5498

Only reason there’s a fixed order in which you unlock the armor pieces is bragging rights. If you have one of those helmets, it means everybody can see you have over 9K achievement points. It’s pretty much the only thing in game that shows how dedicated a player you are and I guess that satisfies some people’s needs. If (like me) you don’t have 9K achievement points, you (and I) can stick to a wide selection of other fire themed helmets so I guess we gotta get an alternative or wait. I’m fine with either.

Achievement chest rewards -WARNING

in Bazaar of the Four Winds

Posted by: Paradox.5498

Paradox.5498

The OP still have a point though.

The fact that it is soul bound, you cannot simply pass down the weapon to your alts.

Press H (hero panel), go to achievements tab, select the weapon you unlocked and press Withdraw. On ANY character.
So no, the OP doesn’t have a point, although the mention of the weapon being “soulbound” might suggest otherwise. You can get the unlocked weapon skin on all characters of the account.

Order of Whispers Greatsword ruined

in Bugs: Game, Forum, Website

Posted by: Paradox.5498

Paradox.5498

Finally fixed, hope it doesn’t get broken again.

Achievements: 9 done, only counts as 7?

in Dragon Bash

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Paradox.5498

I can’t believe all the whining about “wasted time” and being “punished”. If playing (any part of) the game feels like a chore, why do you keep playing? The only one who forces you to do anything you don’t like is yourself! Now go patch your game tonight, get the wings and enjoy them. And next time, don’t do 2 achievements you don’t like and don’t need anyway. Because you all DID know that there were more achievements available than 10 needed for the wings, and you DID know that you couldn’t get the wings before today anyway. You COULD have chosen to not do dragonball at all if you hated it so much and get your wings by doing the other achievements.

Achievements: 9 done, only counts as 7?

in Dragon Bash

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Paradox.5498

one of the dragon ball achievement doesn’t count and because too many people complained about the moa races, that one doesn’t count either.

The moa-race achievement does seem to count for me. I’m at 7/10 and done only 7 achievements. The 2 I’m missing are the dragonball ones but I’ve read that those 2 don’t count for the meta and it seems to be right, as far as I can tell without doing them.