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July 23rd patch notes: hidden buffs edition

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Every Leech trigger now grants 150 hp (both the normal and the crit one). If they dont boost blood line like this, then might as well roll ele/guardian. We have no blocks, a very weak hp extension is now our only survival tool. Basically we are free kills for all passive healers our there, all bursters out there, all mobility out there. This is not fun.

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July 23rd patch notes: hidden buffs edition

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Basically in best case scenario it gives us now 5k extra (real, not fake hp who takes more damage then usual hitpoints) hp. 23k base hp. WOW. That is our class mechanic? Good job arenanet.

To my knowledge according to the old tests Life Force pool is around at 60% of your HP.
That is if you have 20K Health it gives you 12K Life Force.
This is with 0 Soul Reaping.

Dunno where you got that 5K from.

Look if you take life force hp, and a zerg hits you, you will see your hp bar go down WAAAAAAAAAAAAAY faster, then if your NORMAL hp bar is up and you get hit by a zerg. Every long term experienced necromancers knows this. Every damage you take in DS is % damage. Even if a clone hits you for 10 damage (nothing to normal hp), in DS it will probably eat 1% life force per hit, due to bad mechanic. With this epic fail hp bar, taking more then normal damage, i do not rate it higher then 5k extra hp althoget, even with full Soul Reaping. That’s where the 5k comes from. It’s no scientific proof. But normal hp is way more valuable then death shroud hp.

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July 23rd patch notes: hidden buffs edition

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

So any burst melee (wich is already massively strong against necromancer, without blocks/invulnerabilities, low protection duration), wil kitten NECROMANCERS apart. RIP THEM TO PIECES. It’s no longer an extension of our hp pool. Basically in best case scenario it gives us now 5k extra (real, not fake hp who takes more damage then usual hitpoints) hp. 23k base hp. WOW. That is our class mechanic? Good job arenanet. You just destroyed my main. You just destroyed hours of investment. You just destroyed my believes in you. You just destroyed credibility. First giving a weak grandmaster trait (engineer got same but ADEPT, so = weak) trait, to then nerf terror, and thus nerf the meta builds that do not use dhuumfire but use terror.

4 nerfs to my current build Anet. I’m utterly useless now.

No longer jump escaping, (woohoo, nerf all leap skills now plz will you? This was our unique ‘vampric themed’ get away function.) It made up for the lack of blocks, invulnerabilities, vigor, and no mobility. No we have NOTHING, absolutely NOTHING to compensate. We are free kills.

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What is new op profession?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Guardian or warrior. I guess first, since it’s the only profession with 5% nerfs and 95% boosts. (from the start of the game that is).

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Jump-Off-A-Cliff Day!

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Other classes have invulnerability potentially negating INFINITE DAMAGE. And now we cannot BLOCK A SINGLE MIGHTY BLOW, anymore with our ONLY WAY to MITIGATE damage? Anet you suck. You definitely don’t main necro’s. You have a tunnel vision of playing against them.

Guardian/warrior for the win? seems so. Guardian so far seems the most nerf resistant, cause it fits casual player and they like their casual custumors most (confusion nerf anyone? hahahaha). Guess i should play guardian.

And the jumping thing was one of the few reasons i liked necro so much. It may be unfair to otherclasses, but then again permanent vigor (necro has no option even to have it), good access to stability/block/mobility skills are also unfair to necro. It balanced out. Now you unbalanced again necro to the bottom tire. All my effort to main necro last weeks for nothing. I want a refund Anet…

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(edited by Phoebe Ascension.8437)

Tainted Shackles needs a longer cast time.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It’s our only way to properly kill a thief, and you wanna nerf it? Go figure. Longer cast time, would make it junk since people will find easy ways to not get hit with it.

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How to counter stun-locking warriors.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

There’s appearing more and more of these ‘condition immune’ warriors, and they are basically immortal. Conditions dont hurt them, nor cripple them. Our only counter fear, also gets nerfed by this and countered by stability. They have perma swiftness thus outrun us, keeping them VERY easely in close proximity to land the melee. IF they fail for wathever reason, greatsword 3+5 and their health resets.

Virtually impossible to kill.

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I am going to burn Hoelbrak to the ground

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Anet please stop including stuff like this in living story. It’s pathetic. Wasting 6 hours for just PART of an achievement. Time is better spend then on this.

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Why is Dhuumfire OP?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Terror is not op. It’s one of the easiest things to counter.

1) Stability
2) Stunbreaker
3) Conditionremoval (instant)
4) Outheal it
5) Block it.

Max damage it did for me was 3x 1400. 4200 damage is so easy to apply with other professions as well (heartseeker anyone). So op? nope. And this damage can be countered, melee damage can’t.

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500 AP for GW1 Hall of Monuments Intended?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

GW2 is not GW1! Therefor, NON-GW2 achievements shouldn’t count to the total points. Skins and titles are more than enough to reward GW1 players for their “loyalty”.

PS: I find amusing the players stating they are being rewarded for their loyalty, when most of the times, they spend their time raging @ ANet in the forums, and crying on how this is so different from GW1. Pure hypocrisy…

Being jealous is jealous. Nothing more. Otherwise you wouldn’t respond. Seriously, you wouldn’t even be playing gw2 without gw1 players, do you realize that? They funded gw1 succes and gw2 release. If achievements were impossible to duplicate (dailies, monthly, infinite ones like entropy/dungeon master), I might give you the benefit of the doubt and agree with you as 500 would be a lot then. However with the easyness to multiply bonus achievement points, 500 is very very easy to overcome. All the QQ’ers in this thread, feel threatenend. Well here is something for you: you have to work to get something. Gw1 players work for Hall of Monument. If you wanna trump then work harder or buy gw1.

My friend is an achievement addict. Last days he got 400 achievement points (and he already got almost everything maxed). He never did Hall of monuments. He keeps finding new ways to get achievements. If he finds a way to easely trump me (and i do all dailies, etc), then why wouldn’t you guys?

Would you rather have Anet give all gw1 players 50g and leave the gw2 community in the cold? Everyone who researched gw2 a bit, knew gw1 player were gonna get gw2 rewards. This is now cosmetics and some achievement points (500 barely mean anything on the loads of 9k achievement ppl that are around). Then you would be kitten ed, and be rightfully to talk. Now you don’t. Cosmetics, and virtual (possible to duplicate) achievement points are no reason to be offended. They didnt take anything from you. They are just bridging gw1 to gw2 wich is their right.

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(edited by Phoebe Ascension.8437)

500 AP for GW1 Hall of Monuments Intended?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

All this ‘we shouldnt have to play gw1’ to get max achievements, what a bullcrap. There’s many REPEATABLE achievements. Every daily you do more then other player = win, every dungeon master you do more then other player = win, every agent of entropy you do over other player = win. Those 500 achieves may feel like much atm, but in the grand scheme of things it doesn’t mean much.

Gw1 players were promised nice rewards for playing hall of monuments. I farmed pretty kitten some titles. While you guys may be jealous (your fault, and jealousy is your own prob, not Anets), It is fair. Not happy? go buy the game and do it yourself. Gw1 and gw2 are connected. Wether you like it or not. It’s is very selfish of the ppl who never played gw1, to want to be the best in gw2, and think gw1 veterans deserve no bonus.

All non gw1 players should realize without gw1 players, (who funded the game), gw2 shouldnt exist. This is Anet’s way of thanking loyal players. If you feel screwed, just farmed the Infinite achievements harder. You’ll tresshold over that 500 eventually.

If there were no ‘bonus achievements’ (like dailies etc, one times achieve, or repeatable ones), I might agree. But this is NOT the case. Achievement addicts still have many ways to win, will win, and those 500 barely mean anything. They are just kitten ed, they are trumped shortly by other players.

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(edited by Phoebe Ascension.8437)

Thank you ANet, for not nerfing AR difficulty

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

The ironic thing is the hardest content, is also the shortest content. For such a hard dungeon AR should stay WAAAAAAAAAAAY longer online. The last two hardest achievements i will now have to skip.

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What's Your Favourite Part of Guild Wars 2?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

a LOT of things, but i’d say:

Loot sharing (no ‘this was my loot, you @ss’, sort of situations).
Reward for everything (mat farm, mob farming, exploring, all give reward)

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Necro confirmed OP by Anet

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Look ar Arcing Arrow or Kill shot. If the warrior gets the skills of, damage is done. end of the line, end of the story. No way back then. And our heals certainly won’t keep us up long. Why should condition damage be any different? These listed warrior skills easely can do 4-16k depending on build. Condition damage just scares ppl because of the amount of small numbers popping on their heads.

Everything is fine. Dhuumfire could use a slight tweak down (or change, i think burning modifier is quite high, and however you wanna balance it, it might be to strong, giving it 3 bleed stacks might be better). Mesmer could use a small condition clearing boost. (I repeat SMALL), lik 25 sec cooldown effect to clear 1 condition, in adept trait, or utility. And ranger could use a bigger condition clearing boost. Ofc dont overdue it, but Ranger need more reliable condition removal. (The Brown bear underwater skill, should be there on ground level too, it would solve a lot of problems).

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List of OP Necromancer Skills/Traits/Etc.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

The only viable nerf is a slight tweak on burning + fear (preferable burning, fear should be left alone to not destroy pre-patch builds). All other ‘OP!’ calls are just Cries from people who have to adapt to necromancer boosts, and aren’t quite there yet.

Consume conditions is the best example ever. I take Eather feast ANY DAY over consume conditions. Seriously ANY DAY. Faster casting (trust me, my mesmer heal gets far less interrupted then the necromancer one), and easier to get bonus heal up to 8k.

Secondly our profession condition cleanses are tight to 1-6 skills. We have very few Utilities that remove conditions. A guardian can splash all conditions away with utilities, to then heal 8k. Removing INSTANTLY a condition prevent the condition to harm you (super stacked hidden bonus heal that ppl FAIL to understand) + 8k base heal.

So ‘Consume Condition IS OP’-ppl take a deep breath. We need 1,25 sec cast time. That’s potentially 2 ticks of all conditions have on you. Those two ticks, most likely will do more damage then the bonus heal per condition. Additionaly it’s vulnerable to interrupt. On top of it, if they spam very very hard, your casting might be even to slow. You might not get your heal off before getting downed. Having played all professions, Consume Conditions IS NOT OP.

On paper it looks superior. In practise it’s just ok, and part of the necromancer mechanic.

Having giving this Example, most of the ‘Necro is OP talk’ is just BS.

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Necro confirmed OP by Anet

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Chill on proc. I like it. Full chil/cripple/immobalize immune warrior’s/ele’s (you know the build, lemongress+dogged march+melandru), can ‘leap’ towards us, but we cannot outrun them, nor pressure them enough. Even warriors without this immunity, can melee us quite easely to dead, if they know what they are doing. (wvw, not pvp ofc), we need more ways to slow an enemy. Getting close to a necromancer should be hard. This is the prob of necromancer, ‘melee class runs to slow necro, he cant keep up with speed, you are at his feet, BURST unleashed, and poof, necro is dead’.

So yes to chill. No to pre-patch build nerf. Just nope. If you nerf anything Anet, nerf the things you added in the patch that you overextended. But do NOT destroy existing builds, they were NEVER considered op, so nerfing them essentially = nerfing necromancer to WORSE STATE then before patch. WORSE. And everyone agree they needed a boost then.

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Imbalances among Healing Skills

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Necro heal is by FAR NOT OVERPOWERED. No it’s not. It has 0,25 more cast time then most heals (say mesmers one). 5 secs more cooldown. That makes a hell of a lot of difference although more ppl wont think so. Timing is critical. Fail to time and you loose the battle. If you do it to early, no conditions removed, only 5500 heal (mesmer can easely heal 8k with Ether heal, and 3 clones, and on shorter cd, AND FASTER harder to interrupt cast time). If you do it to late the conditions will have melted you and the 0,25 extra cast time makes it even harder to land in the right thresshold.

Nerfing this heal? No no no no no. Period. Ele’s have better condi removal then us, and we are supposed to be masters of conditions. (we only have 3 tricks to ‘send them away’, or you need extra utilites traits to remove more. Still ele beats us by far. And you wanna remove our only and very tricky skill to overcome heavy condition usage?Didnt think so. Secondly our healing outside of skill 6 is incredible subpar to other professions. Main example again Ele (but also mesmer, guard, ranger, etc). Blow our heal what then? That’s right you wipe us in the next 24 sec window before be pop heal again.

I may have little ‘respect’ for certain ‘This is op’ posts, but this is not one of them.

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Necro confirmed OP by Anet

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

If Anet reads this and is planning a nerf, do it in Dhuumfire and not on Fear. Fear is our ‘short burst, short control’ weapon. Without it, we cannot pressure the enemy, or time interrupt, nor get that last bit of their hit point pool down. Fear does damage, is my weapon against thiefs. If they overextend, i’ll use fear to prevent them from cloacking and disengaging. It still doenst work always. And i still don’t use Dhuumfire. Pure dp’s talking way, 30/30/10 might be slighly over it. But remembr nerfing anything else is wrong for 1000 reasons. It breaks existings, fun and balanced builds. No thanks. Dhuumfire is a pure dp’s trait, will nice bonus, it doesnt add excitement/fun into the game imo. I rather have this trait nerfed, then existing fun/balanced builds being totally screwed over.

Dhuumfire is only shortly into the game. Take a deep breath (anet), do not follow your first thought, and be creative. ‘Nerf this/Boost this’ isn’t always the answer. The word ‘Change’ is better. Like ‘in situation X, you get Y, in situation W you get Z’. If thing are implemented like that, it could balance stuff easier then you think, without destroying builds/fun/professions/excitement of the game.

Secondly Necromancer is conditions. Nerfing that, is basically removing the profession from the game. ele’s and guardians have next to OP (grey zone, very close to op), condition removal. Some other profession could use a boost. Mesmer has a lot survival tools, blinks, phase retreat, distortion. They could use a SLIGHT boost in condition removal, but definitely not stuff like ‘remove 3 conditions on short cd’. Ranger absolutely need a condi removal boost. Apart from that i think the balance is pretty ok.

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(edited by Phoebe Ascension.8437)

Necro confirmed OP by Anet

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I tried burning and while it’s nice, i prefer other builds. I run a terror/survival builds. I dont go in the spite tree. If they nerf terror, then the update basically NERFED instead of boosting me. That is ridiculous. And i’m not going into spite just to get viable again. If you don’t like it Anet, then nerf dhuumfire duration.

This is the first time in ages I feel comfortable with a profession, but if you nerf this one to the ground, then I don’ think i have the courage to play anymore.

Remember Anet, Necro’s are punished with a LACK OF VIGOR, STABILITY, on weapon heals, etc. Stunlock them and they are dead. I met a few warriors today with the multiple stun combo on their bar (is it shield + hammer, and bull rush?), and they Oblitterated me.

Also remember if you nerf terror damage, then the ‘stability give immunity to fear AND it’s terror damage component’, is starting to be op, remove the immunity to damage then (or even now).

Necros are ‘just ok’ now, perhaps still slightly behind ok. Nothing more, nothing less. If you nerf them, in any way, we are back to square one.

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(edited by Phoebe Ascension.8437)

Can't Lyssa-bomb anymore...

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Corrupt Boon is useless now. It was aleady easy to dodge, long cooldown, if they run ‘straight tru you’, they avoided the effect, etc. Secondly i’ve seen guardians still survive, a full 9 boon corruption. They have the tools available. Third of all 45 sec cooldown is VERY long for a skill so easy to fail. The reward was, IF it succeeds, you got a bomb. A lot of skills work that way, think about Kill Shot. Now it’s useless. In it’s current stait, cooldown should be brought to 20 secs, to even make it worthwhile on the bar.

And I share Xom concern. Nerfing Corrupt boon to later nerf, the recent updates to necromancer, would completely be out of whack.

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Gem harvesting tools

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Well tbh without giving a single Euro on Gems, i managed to buy 4 endless mining picks, 3 endless sickles, and am ready to buy at least 3 endless logging axes. Not to hard, if you are creative in making money. And i’m by no means good in making money compared to my guildies. I just do CoF runs and wvw.

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Does this make sense?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

My Necro is Norn, and it never disappointed me. There’s some nice face options for Norn, and the green ‘Jalaponesos’ (or something like it, the basic necro dye color) really fits in nicely for necromancer, more so then humans i think.

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[Guide] WvW/PvE new AH Guardian build

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I wouldn’t use Lyssa, since in wvw some boon pop are only 5s instead of 10 and condition duration isn’t needed.

hello Charak.9761,
rune of lyssa is very important… maybe in wvw some boon lasts only for 5sec (instead of 10) but you still need the simply “boon” to get the bonus and health… and rune of lyssa give you like 8 boons so you can easily get a nice advantage (8 boons are always 8 boons) and 600-700 hp istant recovery which isnt an huge ammount but still better of nothing especially if you consider the “boon itself”

It’s 9 boons. You probably are forgetting Aegis.

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Playing against asura models is much harder in my view

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Asura are op in pvp, why do you think 80% of pvp (tournements) is asura?

The reasons:

they are smaller thus harder to notice animation (but could live with if this was the only gripe).
2) They use DIFFERENT animations, and almost all of them are similar, to the point it’s ridiculous hard to find out wich animation is wich. Humans act much more natural. Asura with GS carrying over their head and all animations keep it on top of their head, making it way to similar, and hard to interprete the animation. This should be fixed, copy paste all, human action to asura please. They can keep their smaller animations as advantage.

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World vs World Achievements

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It’s kinda stupid, pve grants way more and way easier achievements. My friends hate wvw, I love it, but he got like 2500 achievements more, just because pve is so much easier, (and my wvw ones barely mean anything).

They should make it like pvp. Every 1k kills gives another achievement, on the long (very long run) to the maximum. But the intervals should be way shorter, and giving a lot more reward (in my opinion).

They should make the titles like gw1. Keep the current ‘maximums’ in place, but give away the title at a much more realistic tresshold. Luxon-Kurzick were perfect. 1m point (i think) gave title, while 12m points gave full bar (max achievement), basically it was good for both casual and hardcore players.

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Seriously how is this being ignored

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

A thief can stealth in combat and walk through the gate without notice. This is overpowered and should be removed from the game. Same logic OP is using, or lack of.

Can he do it whilst in downed state?

Could an Ele getting mist form for 8+ seconds to get somewhere without notice?
(like thiefs have +8s stealth)

This is a discussion about the downed state of Elementalists in WvW. Even if a downed Thief had 8s+ of stealth, he still would not be able to get inside.

I’ll repeat what i said in the other topic. Class balance currently exists of armor/hp, traits, skills, weapon damage modifiers, and downed state. It’s the complete picture that makes the profession. Not one or the other apsects. Some have better downed state, but have worse time surviving burst attacks (ele’s, low armor/hp). If you nerf ele’s downed state escapism, i want Stealth stomping also nerfed. (requires no skill, it should make you visible since it’s an attack, but it doesnt, and only thiefs can do it so by op logic it’s op). And while we are at it, Shadow refuge basically grants free access to portals. Thiefs have an ‘alive’ way to get in tower, Ele’s a downed state one. If you nerf ele ones, i want Shadow refuge nerfed as well. As long as you are cloacked, you cannot access portal. Deal? Nope, thought so…

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Elementalists in WvW huge flaw.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Its simple really. You either make all classes have the same downed skills and get a variant of World of Homogenizecraft or you keep things unique and stop crying.

Thieves can stealth stomp warriors without any retaliation from him. They can even teleport stomp mesmers if they time the stomp and shadowstep since SS does not stop the stomp. Do you see us making threads about this??

If you keep making threads about unique mechanics, you will have a game where we all have 1 skill when downed (bandage) and mesmers have no illusions, thieves have no stealth, guardians have no books, warriors have no burst and ofc ele has no mistform
:-)

It’s simple, you give all professions cloacking as defensive mechanism, and stealth stomping should also be granted to all profession or removed, cause it takes no skill.

Hurts doesnt it?

Having played 7/8 80 profession in pve for a large amount of time (wvw more playtime), i say the downed state are better balanced then most people think. Only a few could use a boost (like fix necro 1/3 hp downed bug, and either boost damage or leaching on first downed.

If you think it’s unfair play ele or learn to play. I hate stealth stomping. I could make a whole thread about how overpowered it is, because only thiefs have it and it takes no skill. But what will that get me? I really hope Arenanet is smarter then listening to this.

Class balance incorporates TRAIT, skills, armor/hp, and downed state.

And lastly @ Anet (if they are reading this), the more you nerf, the more stuff you remove from the game. The more you take from the game, the more boring it becomes. Confusion mesmer is nerfed making condition mesmer sort of pointless. You removed a viable build from the game. And as a result you made mesmer more boring.

So don’t listen to this please.

It’s part of why wvw is so much fun. Because if you have some luck and skill, you might get past a zerg, enter a tower safely and defend it all you can. It gives you a kick that you just got past a crapload of people alive, and are still in the run for defending the tower. Some people have good alive skills to do it (thiefs), others have it in downed state (Ele).

A thief can keep getting into the tower unseen without much effort. An Ele can do it from downed state (wich is worse you first gotta bandage or get a ress, wich means slowing down a lot!). I think it’s pretty balanced.

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(edited by Phoebe Ascension.8437)

we beg you not to balance around spvp

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Anet if you nerf ranger pets in wvw, you are not doing it right. In pvp i can get why, i’ve had my moment that a pet stalked me half of the map when i was almost dead, that I felt it maybe was a little to easy for the ranger to kill me. In wvw this doesnt apply at all. With so much aoe damage, pets are already vulnerable, and can mostly do single target damage. If you nerf them there, then you basically render them inert. Completely useless.

Confusion nerf wasn’t necessary in wvw (i even beg to differ on pvp, there it should have been 33% nerf, not 50%). Nobody uses confusio, watch your statistics. It’s you Anet who caused it.

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Elementalists in WvW huge flaw.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

If you want that nerfed, I want Stealth stomping nerfed. It should reveal the player while casting F or when finished. Now the player NEVER get revealed. That is even ironic cause normally every action reveals a thief. So anet, if vapor form gets nerfed, please nerf Stealth stomping.

And while we are at it, Thief is the only profession that can get massive healing boost while inside downed state. Since others can’t do it, it is unfair and should be nerfed. Being hidden, and healing yourself is op, so please nerf it.

Thief is the only profession with 2 stomp interrupts. While we are at it, nerf this too Anet. reason: others can’t do it.

Bad nerf calls are bad nerf calls.

‘and no we are not destroying game, you see the op backstab is still there, so counter argument is not allowed’. Voila my simple request, is so fair Anet will for sure listen to me.

Nooooooooot. Every profession has his own set of tricks to keep himself alive. Wether it’s in downed or in ‘alive’ state, everyone has something, and it has been split between downed/alive state, to keep variation in place and balance the game out.

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Elementalists in WvW huge flaw.

in Elementalist

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Yuuijn, a thief asking for ele nerfs? Seriously? While we are at it, Anet, remove Shadow refuge from thiefs (the way thiefs get into keeps). Why would you have the right to enter via utility skills, and we not from downed state? If they remove vapor form then make it a trait, when you fall 25% you get vapor form. Would you like it then more? Cause then it’s a copy of shadow refuge as both are not used in downed state.

Thiefs have the best escapes in the game, and this guy is complaining about the most squishy profession in game (yes more squishy then thiefs, low armor vs medium). Yuuijn is not to be taken seriously. He already has a cakewalk on this profession in wvw, and wants it EVEN MORE EASY. Crazy to even consider it.

I guess you don’t know entagle, line of warding, ring of warding, fearing an ele away from portal, chilling, life transfer (true walls when ele is downed inside, should kill him).

Anet while you are at it nerf backstab. There’s no single other instant cast skill, with this crazy damage multiplier. Why can thiefs kill someone in two skill strikes while other professions need at least 5 skills. Is thief fair? perhaps not. But there is a bigger pictures. Every prof has ups and downs. Every profession has stuff that some people consider overpowered.

I hate the sound of pistal/rifle legendaries. Should Anet remove them because it irritates me? Nope. Should Anet listen to a single thief, who wants more overpowerdness cause he lacks the ability to kill an elementalist? nope. It’s probably the only situation where you cant finish someone as thief. No stealth stomping (while we are at it, nerf it plz anet, only thiefs can do this , and since only ele’s can enter portals while downed, thiefs should not be able to do this either as only prof).

For those who don’t get it the ‘nerf thiefs please’ is ironic. Just as the nerf Ele’s is in my opinion.

If you want to kill the game, listen to this guy. Otherwise draw your conclusions. In my opinion, Thief has the least right to speak from all the professions, about enemy profession nerfs.

Legendary weapons can be hidden now!
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(edited by Phoebe Ascension.8437)

Elementalists in WvW huge flaw.

in Elementalist

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Every class has pros and cons. Comparing only downed states is only part of the picture. For instance you keep saying ‘but but guardians also have lowest hp’. True, but both Thief and Guardian have extra armor, compared to ele.

Ele skills are slow, long channel skills. Thiefs almost instantly. Guardians have a second ‘full hp’ healing skill in the form of Empower. If Ele survivability gets nerfed, i want, thief speed/guardian healing nerfed. See where this is going?

Comparing only downed states doesnt work. They balanced profession in such a way that everybody has up and downsides. And doing a big nerf on anything (in my opinion), might imbalance the game.

If so i also like stealth stomping nerfed. There is simply no counter to it, (unless guardian aoe push back). Yes i think it’s overpowered, but every profession has it’s own ‘crazy’ thing. I think that’s what’s make them unique.

If we nerf all that’s good into the ground, there will be no profesison variation and everybody will be a clone of each other. That’s what we want right?

There’s many counters to ele running back into tower. (like killing him 3x very fast, then he has red downed penalty and dies next time). Or pull him with a temporal curtain just out of reach from the gate. Or push him forward into the gate. Or immobalize him. Or chill/cripple. If he dies far away from gate, and gets just alive inside, aoe the kitten out of him. like Life transfer it will kill him.

A thief can basically do the same, dagger storm, if something go wrong, use the shadowstep, and instantly move 1200 range to gate, and be out of harms way. A warrior with stability/and or endure pain, with greatsword and sword combo, also has easy way of escaping. Those do not need nerfs? Those players deserve to live cause they retreat faster? I don’t think so. Downed state is part of combat. It’s part of the profession and the balance around professions. Deal with it.

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(edited by Phoebe Ascension.8437)

When does Dragon Bash end?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Not a single thing from Dragon bash including living story and dragon coffers drops will be removed?

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When does Dragon Bash end?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Google give me the date july 13, but i’m starting to doubt it with the new event in 3 days. Will every part including the dragon coffer drops all stay until july 13th, or only 3 days left?

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LivingStory not Extension of PersonalStory?

in Guild Wars 2 Discussion

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Could be, but there were ‘Story Missions’, i loved to much that i did then over 20 times each. That is not possible in Gw2. Not in this simple way at least. You must follow a linear storyline, and can only repeat it by making a new character and repeating the new linear storyline.

I played gw2 a hell of a time (1900 hours), and i still don’t have ‘GWAMM’ or ‘Champion of the Gods’ titles (albeit i’m close to the first one, just can’t be bothered to waste hours trying to find a random spawning boss for elite skill capturing). Admittedly I think the Content of gw2 is kitten ring, and there’s more variation (wvw is new part, not just pve and pvp, there’s crafting, item gathering, events, hearts, living story etc).

But there’s still room for improving

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25th June Patch Notes

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Tbh if this is fake, then it took the faker many long days to make this. Every single thing they promised in SoTg corresponds 100% correctly in this notes. Secondly why could the faker take the time to write down a whole long list of after cast reduces on ele skills? (with the risk of being exposed here, by making even the slightest typo, wich he didnt as far as i can see on the ele notes).

If you guys played gw1, then you know Anet is capable of doing quite big overhauls to professions. And they said this patch would be big… I’ve listened to a lot of ‘SoTG, and you hear interesting stuff there. Like ’while we understand your desire, fellow player, we just are to afraid of making it overpowered like in Beta’. All things i remember from them are again perfectly taken over in this note. I haven’t found a single ‘lie’ in them, that contradicts the developpers quotes.

I give the fake or not fake questions a fair 50/50.

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Differences between EU vs NA WvW

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Europeans like Stonemist more. And as result of this Borderlands are more often, completely not looked after then in NA.

NA has better coverage, meaning there’s always enough people online to mean something. That isn’t the case on most EU server, around 6-8am.

NA like to improve any minute they can, always think how they can become better. EU is more like ‘we like this, and we keep doing this’.

EU is slightly more hesitent to use Superior Siege.

Na feels more exciting because most matchups (if not crazy screwed by randomization lately) are more balanced.

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(edited by Phoebe Ascension.8437)

LivingStory not Extension of PersonalStory?

in Guild Wars 2 Discussion

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

A dev admitted to me they introduce this ‘temporary’ content, to keep achievement addicted players in the game. My friend only plays when there’s new achievements. Otherwise he has no motivation. Imo that’s stupid, and Anet shouldnt delete story mission because of that, but hey business is hard, and Anet atm is fighting against loosing customers. Hopefully they read your post, as it has the opposite effect on you.

I also agree with you. After all this time, i still havent defeated Zhaitan on the character that has every storymode but Zhaitan completed (i did him once on another char). So technically i havent finished storymode, and i never wanted to rush it. In guild wars 1 there was so much stuff to do you never ran out of fun. Found a mission you find fun/good story wise? Just repeat it. Gw2 is more cruel in this (story wise), but in other respects there’s more to do. What i dislike is the daily/monthly/living story ‘you must play now and waste time now to do it or you loose it’-mentality. Some of this stuff takes ages, and makes me question if my time couldnt have been spend better.

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[Guide] Mastering the D/D ele 7/15/13

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

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Potential leak of 6/25 changes

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I admit a few of them sounds to good to be true. Then again ‘Corrupt boon only removes 5 boons’ ‘This skills now removes Torment’, it’s sounds like a clone of the person at Anet writing the patch notes. It’s their style. Their thing. Corrupt boon nerf doesnt make sense but they are doing it nonetheless. I guess their guardian was kitten ed because he died by corrupt boon.

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Potential leak of 6/25 changes

in Necromancer

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Ele cantrips are getting nerfed (no longer stunbreak). If this is true, with the necro boosts also incoming, holy cow. If even half of the ‘wtf’ updates are making it life, necromancer will definitely be my main for time coming.

I think to much people cry overpowered though. Spectral effects are underpowered, simple as that. If they hit your normal hp bar they work but you loose hp, you achieved nothing. If by accident or wathever you enter DS when you have spectral effect you loose it. Silly. These boost really should come to life. The cd’s on spectral effects are long enough to warrant strong effect.

Current necromancer is NOWHERE near ATTRITION. NOWHERE. These updates, could change that however.

Jon peters also said they would ‘globalize’ stun breakers. I dunno, but honestly this looks remarkably close to reality. Even the way it’s written, exactly the way anet would write it. ‘this skill now will consume Torment’.

If this is indeed fake, the ‘faker’ did one hell of a job. Probably took him days to achieve this notes.

Wich makes me to believe, that this is leaked on purpose, by Anet. Anet doesn’t want armies of crybabies ‘omg X profession OP’. So they leaked it, in the hopes we will respond. Now with everyone here saying it will be overpowered necro (coming from Necro’s OWN voices), this is bad. They will scrap most of the updates now. Gj necro’s. I just dumped necro for ele, and even with all the kittenloads of nerfs on ele’s, they are way better then necro. That’s my take on it. So if you even want me to main again necro, you better make these update notes real. Most necro traits/skills are ‘not exciting’. A game should be exciting. A necro should be feared for it’s attrition and ability to control. And at the moment only plagueform is capable of that. With a corresponding heavely long cooldown.

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Rare for ectos drop nerfed?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

At the patch of ‘dust is salvagable from ecto’, i salvaged 180 rares, and got similar output in ecto’s (wich is better then my expectations). However, one by one salvaging give crazy bad results. Last week the one by one salvage (salvage when it drops), i got like 3 ecto’s out of 20 rares, ridiculous.

The rng seems to have changed, and favoring, speed salvaging, rather then one by one salvaging. That’s my take on it. I havent had a single time 3 ecto’s, anymore out of 35 one by one salvages.

Legendary weapons can be hidden now!
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Rate classes in WvW

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Necromancer as last? You clearly haven’t played one. They might have some issue’s, but they can be amazing nonetheless.

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What do Necros do better than others?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Applying bleeds ingame (thief ‘might’ get close but in the end, I feel necro is better at this)
achieving (shortly) best armor ingame (plagueform, 5600 armor I got once with it)
jumping down cliffs so much fun
etc.

I really hope they boost us in some way though.

They said specifically they don’t want us to have vigor/more stability. But in order to make that work we must have some resistance ourself against, CC. CC is one of the best ways to kill a necromancers.

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Q> about ranger

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Oh let people think rangers are weak. Then thiefs go easy on you, and when you strike back, and even manage to kill them, you didn’t only stomp their body, but also their mind

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stormbuff isle wvw scene

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Just curious, I remember SBI being nr1 america server, what made them drop? This is by no means offence, just curious how it happened.

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NERF? ?? how about a boost ?

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

@ Terror. I played ele quite a lot so I get your points. I just feel, 30 water is a little to mandatory. Perhaps build in the vigor component in the cantrips to open up other tree option. I also agree fire is to weak. Another problem is attunement cooldown. Basically with 0 (or 20 imo as well) in that tree, you nerf yourself by putting long cooldowns on swapping. I think 9 secs should always be cd (or 10 sec tops like other weapons). This could open up more builds as well.

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NERF? ?? how about a boost ?

in WvW

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Anet is lazy. They think guardian is ok, and nerfing it will break the fun out of it, so they think they are the standard. The problem is, they want a perfect balanced pvp system. And the easiest way for them is to NERF meta builds. There’s a few meta builds, but 100’s of underpowered builds/traits/armor+ trait combo’s. They are simply to lazy, or don’t have enough time, to boost those 100’s of underpowered builds.

Secondly they seems massively scared to give some profession to much of a boost. Sad part is, that the new thief skill does loads of damage + boon steal. Technically speaking, that is, a boost from almost useless, to almost overpowered. They broke their unspoken rule on this one case. (not to boost underpowered stuff).

Anet get things straight. For the love of god, Boost profession who need it.

Necro needs cleave, stability, and leeching that is affected by healing power, so healing builds work. Staff auto attack is nowhere near as good as it should be. yeye piercing is nice when it works, but it rarely does, yet we are punished with double cooldown on auto attack compared to other profs. Wrong. Fix it.

Warriors need more anti-CC (but not more damage, if anything, a nerf, when they boost their CC resilience). Mace, Sword, both need a massive boost. Lot of burst skills need a boost.

Ranger pet ‘aoe’ ressilience must be boosted. You put ‘instant kill’ traps in dungeons to make it challenging. Players have tools to avoid those. They can move any second, anywhere, dodge any time. Pets can’t. It’s unfair to give pets this disadvantage. Secondly pet skills should cast faster. Axe auto attack must be boosted. Sword must be fixed. A lot of trait could use a boost. They are good but to much traits like trap mastery, piercing arrows are grandmaster traits. They should not be grandmaster, to promote guild diveristy.

Guardian needs a passive healing nerf (400 hp a second or more, while having full armor, blocks, boons and heavy armor available at all times is just to strong). Add on that their lazy conditoin removal (every 10 sec) and they are the most damage immune class to the game. Sword must be boosted (auto- attack chain must be full cleaving. That means one chain, of 5 hits, can deliver 15 damage packets, not 5 like now. Now this weapon is only good at bosses. Guardians in return for passive healing tweaks, must get ranged boosts.

Thiefs are not so good imo. The problem is, they have one superior meta build. Perma stealth. It makes them invincable if played right and lucky. Thiefs also have the most use of crit damage. Their high damage, added with superior high crit damage from ascended stuff, makes them slightly op with perma stealth build. All other builds are supbar. Bow is stupid with ‘heat seeking’ nerf. Theif should be more avoud evasion (while dealing damage), instead of perma cloacking.

Ele’s are good. But imo their armor should be upped a little bit, damage (on certain skill, not stuff like meteor shower or churning earth) should be boosted. Cantrips should use a nerf. I know of almost no profession wich such perfect synergy for utility skills. Cantrips breaks stun, cantrips give regen/vigor. The vigor works good for evasive arcane. The regen works for ‘remove condition on regen’. This is just a little to perfect, with to little sacrafice. While boosting damage, and armor slightly, all water traits that are current meta must be nerfed. Instead, real party focussing skills, like aoe heal on certain trigger, aoe boons on certain trigger etc, should replace them. Water is support. Not selfish survival. Replace selfish ‘cleansing water’ (and op to other professions removal), and add a very good (worthy of grandmaster), support trait, like maybe extra boon duration for all allies. Wathever. Something like that.

Mesmer needs condition damage boost. With confusion nerf, they are just weak. The minor trait, reduce clone cd should never have existed. You nerfed all clones by 20% cd. Imo you should replace this trait. And make it inherent. Then you have no balance problems (all clones cd same), BUT, you open a lot more build options for mesmer. With recent nerf, Time Warp must be glamour field. Mesmer could use aoe boost. (if not op in combination with shatter berserker build).

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Not Getting Credit for Capping SM Castle

in WvW

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Yep. Lag battle + standing in circle at last second = no garantee for reward. The cpu overload seems to ignore some players in the process of rewarding. Really a blower when you attack sm /keep for hours and get nothing out of it.

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Possible changes to stun breakers incoming

in Necromancer

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

@ above me, what about armor of earth then? breaks stun 7 secs IMMUNITY to stuns, and gives protection. the spectral thingy doesn’t match this by far.

Legendary weapons can be hidden now!
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Dark Path should teleport without a target

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

disagree!
DS teleport is very effective for agressive gameplay.
Your idea with teleport without a target ,but with longer cooldown will make necro even worth as it is atm.

Aggresive? Then you haven’t played against good players. The only time you will make it hit a good player is if you stand RIGHT NEXT TO HIM. At all other times this skill is a 100% waste against a good player.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.