pistol pistol does not fit with with marauder amulet. I thought you were speaking about pistols so pistol with no invention and no alchemy let me think to a heavy burst setup …. so i thought at viper …
i think he will use something like viper or sinister becouse with scrapper, firearms and explosive you have no condi remove at all … so i think you have to “burst” your opponents
viper is really a high dps setup … it is ok for pve but i don’t think it can work in spvp / wvw … you die too fast ….
Oh no, I didn’t lose Firearms. I went Explosives, Firearms, and Alchemy. It’s pretty glass cannon, and losing Scrapper sucks.
And you have no speed i suppose ….
I did miss using P/P HGH Nades for condi’s so I gave it a try. Without boon removal though you are a slave to Mal Revs, and Necros are more common then they used to be. Although it’s surprisingly more effective than I thought at getting past Diamond Skin when you have Nades, and when you have repeatable access to every condi except slow and weakness condi removal still has troubles against it. You can melt anything without complete condi wipes or tons of resistance though in seconds still. It’s also a glass cannon surviving only with boons, and a pair of invulns. I did really well with a Condi Rev ally removing boons or Tempest ally covering up my defenses. It ain’t gonna be a meta build though.
Problem of nades is that if you take explosive and don’t take firearms you lost incendiary powder which is really a great loss ( even the other 2 mayor traits with pistols are important ) . ( you can not take nades and not have grenadeer) If u take explosive and firearms you are quite “naked” to damage , You can take for example alchemy but without elixir B u have no speed access and if you take it you can not take elixir S .. stealth is really strong nowdays –
For avoid all these problems i am trying this build which works quite well.
The idea is to make direct damage with elixir Gun and with blast gyro.
The use of blast gyro in this condi build is mandatory becouse it lets you make direct damage and knock back every 15 seconds …. it is quite strong .Try it .
http://gw2skills.net/editor/?vdAQJAqancTBVXhtbBuoCEqiF2iC8DLxAg+3P+kXsjminA-TJhAABA8AA0vMwGnAAY2fAA
Scrapper traits synery well becouse when you have stability you gain a lot of might . You camp all the time on elixir Gun and swap to pistols only as melee weapon for pistol 2-4 and for pistol 3 for blind . The only luck .. as in all these type of builds is AOE
carrion p/p means you play without incendiary powder .. is it correct ? is not it a great dps loss ? how do you set with carrion ?
I tried different solutions and sadly all seemed me very suboptimal ( hgh with elixirs, ft , with nades and toolkit as old style ) … really far from hammer. While rifle is in someway really viable ( try for example jebro build , something like this
http://gw2skills.net/editor/?vdAQFAUlUUhSsYnXw+KQ7FLvFV4IGRp23QFhBg4F1EtIA-TJBHwAt2fYwFAAZZAAPAAA
) For pistol pistol i did not find something viable and i see 2 problems :
- low vitality of amulet which deny you to survive to condition
-low direct damage that deny you to make damage to some professions like necros or also ele ( you have to make them direct damage to go over diamond skin ) .
I suggest you to try a condi build with celestial amulet… you can survive conditions better but i found them always suboptimal
for pve hammer is suboptimal …. pistol pistol with nades, bombs and ft or eg is much better and meta
i prefer shatter mesmer to chrono . i find it more effective in this bunker meta
For pvp/wvw in my opinion, shield offers nothing good. WHy ? easily … it has too long colddown. The skills can be good but offhand pistol is better … and hammer is much better for the colddown factor. I don’t love hammer
After trying out Rabid which I do like alot. I’m going to get a second set with Rampager stats. As you guys said thoughness in raids is a no-go. I can allways use my Rabid-gear (or parts of it) in WvW so it’s not a complete loss.
Would the berserker-runeset be good in a Rampager gear setup? Thought the combination of Power and Condition damage + the 5% damage for both would be really nice?
Thanks for all the responses!
For me the best remain balthazar runes . If you use condition pistol pistol and incendiary powder burning is the strongest condition so balthazar are quite good for me
i have hot but i find , for engineer at least ( my main ) i find 2 kits old build more fun to play … scrapper is strong for pvp , perhaps the strongest builds now .. .but i play also for fun and old “instruments” should be competitive in any case…
I tried both in pve , i have a rabid ascended and a rampagers exotic . I am speaking of pve, not of wvw and pvp where it is really different ( toughness helps a lot ). I usually play with firearms, explosive and inventions , with nades , bombs pistols and eg (sometime ft but i prefer eg in pve too). I have the impression that with rampager i kill mobs faster than with ascended. I use full exotic rampager with a mix of dire and rabid jewellery .
No for 2 reason : ele and other professions have access to stability so it is not so easy to take them out of a point and i don’t think you can kill a decent tempest with that build
If people rotate, usually there are condi profession or condi spammers which make you die quite easily
To me it seems that the new specs are not more powerful per se but rather just designed better. I mean that all the traits are usefull and have a place in one gamemode or another.
2 examples: You can build a druid to a pure healer and support class or you can build it completely selfish and make it still work. Daredevil (while not being meta) has both good condi options and power options in the same trait line. Also Daredevil has both offensive and defensive traits.
The old core specs have some quite useless traits that no-one uses because they are outdated and have no place in any decent build. Almost every core traitline has some “meh” traits that don’t really add anything, you just take some traitlines because there is that one good trait you want to have in your build.
New elite specs are more current and are made specially to work with a spesific weapon. So you just can’t make a bad build with an elite spec (well you can but you get the point), it always adds something to the table. Elite specs aren’t really broken, core specs are and need some work.
I am not saying elite specs are op or old specs are too bad … the problem is the gap among elite specs and old specs . They should fix it and make old build viable so that we have more build diversity
Rabid will out damage anything other than sinister/viper for condition builds.
Rampager is better than rabid for pve IMO …. it you use bombs , nades o EG or FT rampager gives you also power …. try it …
If you’re using condition damage skills like fire bomb, shrapnel grenade, napalm, incendiary ammo etc. Rabid will do more damage than rampager.
Why ? rampager has more power … nades and bombs make condi damage but also direct damage. I think you should consider the sum of the 2 … no ? I agree with you for pistols skills which are quite only condi based … but nades, bombs , and elixir gun benefit quite a lot from power i think
In my opinion meta is not the biggest problem of pvp. The real problem is the gap between some new professions and the old one. Now for example engineer not scrapper is less stornger than scrapper and if you want to go on in many case you have to play scrapper. The same is for many other professions . I can understand anet design it for selling hot but this destroyed the PVP system… you are limited in your specialization … out of which , for many classes , you are not competitive. How many engineer, mesmer, guardian , ranger or necro have you seen that don’t play their specialization ? this thing erased many fun builds and weapons and obliged us to have one choice. Usually the new specs are also quite simple to play so it is much less fun .
for pvp standard meta is too strong imho ….
I suggest you to do serval times tarir as soon as possible, just get those viper inscriptions before you even start wasting money on semigood exotic gear.
May I ask you three things according to this?
- How much money do you currently have?
- Do you have more than just the engineer you could play for now?
- Do you already have an engi equip? Wich stats?
if you make pvp or if you make dungeons a rampager exotic is really fast to get and really effective for pve
i have a rabid ascended but i did a exotic rampager becouse for pve it is much better. Toughness is not that great imho and if u use nades and bomb .. .without power you lose really a lot of dps …. with rampager you kill really fast. For me rabid is not that different for staying alive…. killing fast makes the difference
scrapper is pretty simple when you get rocket charge water combos down. I’ll post my two builds. they both have 2 20sec CD blocks so are pretty easy to play, rotate blocks and do damage. spam AOE child.
the problem of scrapper is that it is not fun to play … at least for me …
First God’s Law : you will never have any character rather then ASURA
Na, he’s actually pretty right. HT gets ourclassed in PvE almost everywhere now. You only take HT for the condi cleanse. Also a full buffed engi crits for about 8k when MG dies.
I prefer HT by far. With medic gyro you have to take condition gyro or elixir C …. and you have to take scrapper . For pve, for me , pistol pistol with bombs, nades ,ft/eg with rampager or viper or sinister is the best …. ( explosive, firearms , inventions )
Rabid will out damage anything other than sinister/viper for condition builds.
Rampager is better than rabid for pve IMO …. it you use bombs , nades o EG or FT rampager gives you also power …. try it …
I have a lot of success with the cele meta build. If you can’t kill anyone with a marauder amulet, then you are the problem. Not scrapper.
which is that build ?
But scappers are years better arent they
yes marauder scrapper is really op … but… it is also boring to play after a while … it is a really simple build to play … nothing compared to old 2 kit builds …
I find it quite an accomplishment to even get to ruby. :P
pure condi-builds are absolutely dead in the current meta…. Also; why not run the meta marauder scrapper or even cele scrapper? The build is amazing and fun to play and pretty versatile!
In my opinion rabid pure condi builds don’t work well. There are 2 big problems : low vitality pool ( so hard to handle conditions ) and there are professions like elementalist really hard to take down only using conditions. I suggest you to try to play condition cele engineer … it has a good mix of direct/condi damage and in my opinion works well.
Scrapper is stronger … but i find it really boring .
In WvW sneak gyro is uber necessary, so to is bulwark and sort of for medic gyro. Medic’s water field, and bulwark shield tool belt skills are necessary for survival in a hard ranged fight and when water fields are needed. Same is true to the stealth reveal of sneak gyro, which makes it harder for mesmers and thieves, and other scrappers to sneak up on a blob or small group of players roaming.
I won’t say its OP, but it is highly necessary at times as most time people miss hitting me instead they hit the sneak gyro…
Is not better healing turret rather than medic gyro ?
for pve i use a rampager armour taken with dungeon tokens . It works really well. I thought to craft an ascended armour but i am not sure i will do it
I tried it but i found mortar quite slow to swap and use … probably it is a limit of mine with it . I have no problem to put pressure on points with nades for exampel ( which are ground targett skills ) but i have difficulties with mortar . Usually i put a field … fire 1 or 2 shot and then switch … for pvp i find elixir X, sneak gyro or also crate better .
well, you know
, if you have “difficulties with mortar” doesnt mean it is useless or scrapper doesnt have enough aoe pressure
Yes but for pvp , imho , Sneak Gyro is much stronger… it is really really op … ( too much op … )
Scrapper is really good ok , but it has , in my opinion problems :
- it misses aoe you had with nades or bombs ( sometime i miss it )
- it is boring as hell to playrly? man, mortar is no worse then bomb kit, it even got a water field. and using a hammer creates a lot of new combo opportunities – thats what engi is great about
In pvp nobody i think takes mortar … sneak gyro is too powerfull …. will you let sneak gyro out for mortal ? i would not … so you have no aoe …
As always it depends. I play 80% matches with mortar. We dont need stealth to stomp anymore, stealth prevents point capture and defence, mortar gives more team support. Not even saying that 3 waterfield leaps give u tons of heal + condi clean.
I tried it but i found mortar quite slow to swap and use … probably it is a limit of mine with it . I have no problem to put pressure on points with nades for exampel ( which are ground targett skills ) but i have difficulties with mortar . Usually i put a field … fire 1 or 2 shot and then switch … for pvp i find elixir X, sneak gyro or also crate better .
For example in these days i am playing this build for my engi ( it is a classic with celestial instead of rabid for condition and i use sigil of generosity which is not in this build editor ). It is not stronger as meta perhaps but i can assure you that i win many 1 vs 1 and i have fun . Celestial condi in my opinion now is quite viable becouse you have less condi damage that rabid ones but with nades you are able to make good direct damage and it helps you a lot against Elementalists or other classes. Other than that the real problem of “Pure” condi engi is the lack of vitality. With sigil of generosity , HT and 21k of vitality you can hope to survive to condition … with 15k of rabid it is really impossible
http://gw2skills.net/editor/?vdAQJAqalUUhSsYJXw+KQ+FLsFF4HWiBQYKeRv2XSdhdIA-TJRHwAV2fQwJAAwDA4YZAA
Scrapper is really strong but for me it si not the “only” viable build … at least for “no pro” gamers and really scrapper misses aoe … when you play something with it you feel the difference of gameplay .
theres just os much projectile destrution/reflection going on in the game right now for engineers to run anything else other than hammer.
that is definitely not why hammer is a thing.
Was poorly put from my side.
What I meant was that there is an increadible amount of reflects in pvp/wvw and this makes rifles, pistols, grenades and mortar (atleast in alot wvw content) quite underwhelming compared to the hammer playstyle.
Ofc there are alot of other aspects to consider, both pros and cons, for all the wep sets.all 4 of those can sidestep reflects in some way with attention to detail…
I fully agree, but then it’s much more efficient to run hammer in the current meta, isnt it?
Nobody is negating that … the problem is that hammer gameplay , with the new meta, is terribly boring …. nobody said that it was not the most efficient thing … but , at least for me, i have much less fun that with pistol pistol , or rifle 2/3 kit gameplay. I don’t play for money so fun is a really important side of the coin
Scrapper is really good ok , but it has , in my opinion problems :
- it misses aoe you had with nades or bombs ( sometime i miss it )
- it is boring as hell to playrly? man, mortar is no worse then bomb kit, it even got a water field. and using a hammer creates a lot of new combo opportunities – thats what engi is great about
In pvp nobody i think takes mortar … sneak gyro is too powerfull …. will you let sneak gyro out for mortal ? i would not … so you have no aoe …
It’s OP and never goes down unless you 3v1 it.
If you play 1 vs 2 and 2 does not kill you they are quite bad … 3 …. Scrapper is really good ok , but it has , in my opinion problems :
- it misses aoe you had with nades or bombs ( sometime i miss it )
- it is boring as hell to play
It is strong , ok , but it is far less fun to play that old 2-kits build … .it is quite similar to many other melee profession … it is ok but it is not what i loved of engineer so i play something different .
the problem is also ours. I see a lot of players for example taking a metabattle build and play it bad …. perhaps you can try to change and create something that fit better your playstile. I go usually solo and i am going better since i stopped playing scrapper and playing a different build which fits better my playstile . There are some builds great for some rules but not for anything for example . People sits on a famous build and don’t try anything esle
@Dawdler
well necro is a completly different story, mine has 45k with DS and is still the “reaper zerker”. But celecstial is a huge waste once he gets decent equip. Why not start with the real deal right away? :S“huge waste” is a relative term unless you are an min-maxer (and if he’s asking, he’s not and have plenty of time to get every single stat combo on his trinkets). Zerker+celestial compared to zerker+zerker loose about 7% crit chance, 10% critdmg and 400 power (some of it made up by added condi dmg, you get nearly double damage on bleeds for example).
Unless you have an absolutely urgent and critical need to get a mob down in 27 seconds instead of 30 seconds, it matter little. One single mistake in a very long and complicated max dps rotation trying to juggle 3 kits or whatever it is will probably make up that difference, lol.
Besides, the trinkets are always usable on other classes and a wide variety of builds. Zerkers are pretty much only for power builds, unless you change your armor/weapons around (personally I prefer swapping the trinkets and keeping various base gear layouts).
Even if i find rabid/dire superior, you can also play condi with celestial … so you have much more different builds to play …
In my opinion it is not a problem of the weapon per se …. hammer is really strong and usefull. I don’ play hammer not becouse it is not strong … it is the strongest weapon in my opinion … but becouse i miss pistol pistol gameplay or rifle gameplay even if i know hammer is superior in pvp .
@Dawdler
well necro is a completly different story, mine has 45k with DS and is still the “reaper zerker”. But celecstial is a huge waste once he gets decent equip. Why not start with the real deal right away? :S@PierPiero
^pretty much what he said
I don’t think celestial as a waste…. celestial perhaps is not obtimal but it let you play all the content types … at least for engineer
it depends on “how” you want to play. for wvw if you want to go condi go rabid/giver … for pve viper …. if you want to go power … for pve zerker … for wvw marauder but celestial can also be really good or knight + bers jewellery
The old marauder meta with rifle is really strong even now. you find it on metabattle. I don’t say it is stronger than/as scrapper … but it is quite strong. Scrapper is more bunkerish ok , but old marauder rifle build with nades have something that scrapper has not : Great aoe damage. In some match i prefer scrapper , especially for going 1 vs1 .. .but on other hand in teamfight rifle with nades ( the elder meta ) is really really strong. It depens on your role and your team. In general , for soloing perhaps scrapper is a little better
I might try that build with scrapper instead of tools so I too can be a bunker in marauder stats.
for that build i prefer tools. The reason is simple : the reduction of toolbet skills and of toolkit is really important in that build ( more stealth , more damage , more defense ) . I suggest you to begin trying as "it is " and then to change it if u need .
In my opinion it is not the kit itself that lacks, but rather the exploves line that lacks alot.
Imagine, you want to make a build for WvW/PvP purposes. This will mean that you have to spec into explosives in order to make your bombs explode faster. Now you are forced to choose from the adept and grandmaster traits. Shrapnel is basicly just kind of weak on bombs and ofcourse no1 uses Thermobaric Detonation. This forces you into Siege rounds while you might not even be interested in using Mortar Kit.
Then there are adept traits. First one to scrap off the list is Explosive Descent. Just plain useless. Then there is Grenadier. Not using nades in a bomb build, scrap it off. What remains is Glass Cannon. Another completely useless trait since in these game modes you will barely remain above 90% health.To make a long story short: If you want to build around one or both of these kits you are way too restricted to one trait line, which doesn’t even have good other options for you.
Problem for nades , for me , is different. I can not take grenadeer and incendiary powder without taking the 2 lines and it is really a big problem for going condi becouse if i take both of them i am really weak only with invention ( for speed) or alchemy
Yeah, I used to love running my cele rifle engi.. it was a pretty straightforward build, Elixir H, B, U, ‘Nades and Mortar, but it seems like it just can’t hang in there long enough in team fights to be useful. It’s still great for decapping a point or getting a quick kill while fighting 1v1, but it goes down too quick in team fights now to be reliable. I still run it for roaming in WvW, and have success with it there, but I miss being able to play my engi competitively in PvP.
Maybe I’ll try pistol/pistol again and see if I can make that work for me, but I think scrapper just outshines vanilla engi now for PvP. Makes me kind of sad.. :/
I tried quite all condi build around and i relly really love pistol pistol … it is fun and i love it … ok but … it is really weaker than scrapper meta or the old rifle nades marauder meta
The old marauder meta with rifle is really strong even now. you find it on metabattle. I don’t say it is stronger than/as scrapper … but it is quite strong. Scrapper is more bunkerish ok , but old marauder rifle build with nades have something that scrapper has not : Great aoe damage. In some match i prefer scrapper , especially for going 1 vs1 .. .but on other hand in teamfight rifle with nades ( the elder meta ) is really really strong. It depens on your role and your team. In general , for soloing perhaps scrapper is a little better
i feel like condi engi only feels lacking because most of the elite specs are pretty blatantly op compared to base classes and condi engi isnt a great fit for being a scrapper.
but… i like using ft in my condi builds these days. IA gives as much damage as anything nades can put out, you want firearms anyways, and you dont really need explosives. typically in wvw ill go H / S / rocket boots / ft / mortar. in pvp i go turret / S / eg / ft / mortar. with firearms / alch / (invent or tools). the problem is, dh is hard and reaper and tempest are nearly impossible, and dd and scrapper have too much condi cleanse… thats 5 of the 9 classes already, so its like there are just a bunch of fights i cant bother wasting time on and mesmer/thief have always been better far decappers cuz teleports. its not that its a bad build, because its great at sniping a person in a teamfight and it can hold its own in a 1v1, but it just isnt versatile enough to be as useful as other things (like elite specs). i find myself going back to marauder hammer / cele rifle scrapper after a few games.
Give a try with hgh builds , 2 elixirs, elixir gun and mortar or elixir x with aristocracy runes. EG Autoattack hits really hard when you have 15 stack of might or more … you will not win all the 1vs1 but you will win a lot of them . Acid bomb every 12 seconds , stunbreak with short cd and stability give you a great bonus … the only problem is pop your elixir at the right time with the right fight… for example stability can help you a lot with dragon hunter … it is really really easy to play but quite effective
https://forum-en.gw2archive.eu/forum/professions/engineer/PvE-condi-hammer-build/first#post5843362
This build work well in high fractals lvl. The main purpose is to use the whirl combo with FT and shredder gyro. You can easy stack burning.
You have different choice for utility skillz, depending of the situation.
It seems to me you have no condi remove on that build …
i agree with you. Maradeur hammer is really really strong but …. playing for fun … i try it and it is really effective but after sometime it becomse unplayable for me … too boring . For now the best mix that i have found to play with condi is something like this :
http://gw2skills.net/editor/?vdAQJAqalUUhqrY7Ww8KQ+FLsFF4HWiBgYHNFPxYOOGfBA-TJRGwAAeAAZ2foZZA0nAAA
I use runes of aristocracy instead of balthazar but i did not find them in the site.
It is a strong build … in 1vs 1 too .. and it is not boring as hammer … ( perhaps becouse i like pistol pistol game ) . I miss toolkit and nades really much but they are far less viable than this …. I tried flamethrower also but i did not have good results …
for pvp and wvw i prefer to take elixir gun , elixir B and elixir U rather than flamethrower. Elixir U with pistols in melee is really really stron
From june patch, when IP was moved to firearms , it seems to me that in pvp /wvw not many people use nades and bombs. I tried many different condition build on nades and bombs but for being effective you have to take firearms and explosive togegher and it is quite hard. I found , for example ,that a common hgh pistol build with 2 elixir, elixir gun and mortar, at least in pvp , can be much stronger now than a build based on nades becouse i am not obliged to take explosive . On the other hand taking explosive and not taking Incendiary powder .. in a condi setup , cause you a great loss of damage ( burning is the stronger condition ) . Should not anet do something for revitalize the use of nades and boms in PVP/WVW? Personally i miss them but when i try them i find them suboptilmal , expecially in 1 vs 1 . ( i remain a fan of the old P/P nades, toolkit condi build but now i find it too weak )


