toolkit has never been that great for aa. Even if if you have elixir U ready … with hgh it can be a lot of fun
Tools is definitely by and far one of our best trees now. Because necromancers have so much boon strip, it’s kind of pointless to roll with a Sigil of Energy or even combining Heavy Armor Exploit and Invigorating Speed together. I prefer taking Kinetic Battery for double stealth with all the burst builds floating around right now (which is normal to start for most balance patches), but I anticipate Adrenal Implant getting a lot of use in the future for that reason.
But what do you mean about Inventions? I feel like Mercenary is plenty tanky enough as it is, and a 3 second block on a 13 second cooldown is kinda OP levels strong.
Inventions (mainly Mecha Legs) is the only real defense you have vs Necros. In addition to reducing Chill (which destroys Engies), the 25% movement speed is a lifesaver. Speedy Kits in Tools is unreliable due to low CD of “Corrupt Boons” you get hit by. Once your 20s cooldown Swiftness is converted into Cripple (+Might into Weakness to reduce dodges), you are a sitting duck and will melt soon after even with a 3s block (which gets broken by marks).
I was watching Chaith’s stream from last night and saw that even he struggled when vs “noname” Necros when he was testing Tools/Scrapper/Alchemy without Inventions. I feel until Necros are nerfed or become less abundant, they will be keeping me locked into Alchemy/Inventions regardless of how low the shield CD is.
Saying that, he did seem to enjoy his new P/P Explosives/Firearms/Alchemy build so I could be overstating the importance of Inventions if you are able to stay far enough from Necro’s.
Edit: To be constructive, here a build I will try tonight when i get home.
with Paladins/Mercenary:
http://gw2skills.net/editor/?vdAQFAUlUUhSsY7Ww+KQ+FLvFl4F1EJx3QFhBQ4IGRpGA-TJBFwAAuAAWLD44BA0a/BACan potentially swap Explosives for Tools and take Toolkit over Elixir S/Slick Shoes.
I think that your rifle build has a big problem. You take nades with grenadeer but with 4% crits you lose a really high damage potential. When you throw 3 nades infact, if your crit is > 33% and all of them hit , you are quite sure 1 nade crits and it burst your damage. It is one of the reasons why old condi nades build was so strong
Many engi traits benefits from precision . If you don’t take explosive …. nades are bad himo … really easy to dodge and really less strong … so you lose. It seems to me that now the game is shifted to “kill before be killed meta”
for what invention better than alchemy ??? I used Chaith build for fun quite a lot and it is really strong ( i won many match with it, it is the build i won more in this period ) but it is really really squishy.
Mecha legs imho is not that great against necro … it is a strong trait but without alchemy a necro kills you easily in any case . Chaith build has 2 things : – the player , he is really strong so he is able to win even if , as against a necro , he is not favorite, we are speaking of a top player and second , it has an absurde condi damage and also a really good damage with nades so he can burst his opponents. Now for avarage players , toolkit gives a great burst to survivability and also good damage. I wanted to try a viper full hgh build with toolkit , 2 elixirs and mortar, to see if it is viable . The reduction on toolkit skills imho is really really strong but i have to try it . I can ensure that old marauder build with rifle and toolkit, with cd reduction, is really really strong , i tried it yesterday. I have to see if there are possibility to make something different with new amulets . The real problem is that engineer is limited from the fact ( imho) that precision is quite a must ( for nades if you have 33% you have perma crits … for firearms on condi build it is a must too…) so i have to check how to setup with them
Condi with P/P does not change too much . Instead now, old meta with rifle is really really strong imho becouse toolkit with cd reduction is really effective .
http://gw2skills.net/editor/?vdAQFAUlUUhSsYJXw+KQ+FLvF13QFhBg4F1EJx4Z0F5IA-TJRHABks/AZPAAAuAAZXGAA
This is instead what i was trying with p/p but it seems not so strong , i am not satisfied by it and i am looking for something better. In any case it is quite viable …
http://gw2skills.net/editor/?vdAQJAqalUUh2tYJXw+KQ+FLsF1YbMG/oYHNFPBYIWiBAA-TpgYABZWGAg9HAA
Any suggestion or idea is welcome
Huge nerf on invention line ? in my opinion it is quite heavy for wvw becouse for speed i quite often use build without alchemy relaying only on invention
But hammer aa would be better then, wouldn’kitten
No , it depends on build : toolkit is better in condition builds becouse hammer is not good in conditions builds , pistol pistol is much better and now toolkit is really strong.
they are 2 distinct things obviously but toolkit is really strong now, don’t understimaete it . For power obviously hammer is better but now even the old meta with rifle, nades and toolkit, i belive, will begin really strong. We will se what will happen
Were they ever really alive?
They were viable in precisely one gimmicky role in one game mode, and I don’t recall them being even remotely viable anywhere else.
And even in that period there were many way to win against them ( for example with condi engi condi spam with nades … pull with magnet and so on …. or with staff ele , warrior .. and many others … they were viable only on low tier spvp ….
I am a toolkit lover. I began playing engi for it. it seems to me that you forgot a really really important think on box of nail : it is unblockable. Like nades 5 for example , it is a way to put condition on revenants when they reheal … for example
Not great for me. You take tools, you take toolkit and you don’t take power wrench which will be really really strong. and in return you will not either have that great damage. I would play something like this (nades are really really stronger than sd for me )
http://gw2skills.net/editor/?vdAQFAUlUUhSsYJXw+KQ+FLvFl4F1EJx4Z0FZx3QFhBAA-TZxCAB2s/AAHIAJeAAOcBAWvMAA. I choosed elixir S but you can as usual swap it with eg or with slick shoes
Invention is not an option without alchemy , you have too bad cond remove if you relay only to invention and “having” fixed 2 defensive trait is really a lot . I don’t think you can play invention , alchemy , tools . Power wrench will be really strong so i think some good tool build will arrive
Do you think , with power wrench modification , that power based nades build ( old marauder nades meta for example ) will be more viable ? 33% reduction on toolkit skills is a huge buff prybar on 10 seconds…. 13 second for gear shield …. it seems really interesting and i was thinking where to fit toolkit . I see something like explosive, toolkit , alchemy … with nades, toolkit and elixir gun / elixir S / Slick Shoes…. a lot of fun …. what do u think ?
ohh … i am so sad ….
don’t warry cele ele will be OP …
Please remove it becouse it is too strong in pvp 
Tool Kit block reduced cooldown when everyone wanted it raised because it’s OP lol.
nobody use it now … becouse hammer has already a block …. i play with it but with a real non standard build . And i don’t know how many people will create a build with tools … other traits are not that great … for me in many case invention is better even with cd reduction on toolkit . They should make pistols better ihmo or make something for having more build diversity , instead, i change are only this , we will continue to see scrapper marauder as before… only with 10 sec less of stealth …. and 2 sec more on skill 2 … i don’t think it will destroy scrapper meta … and it will not make other builds better. … so i am not happy of this
i don’t think a build like that can work at higher level … at least not in solo … you choosed an amulet precision based and you have no traits that uses it . You have a low power and a low ferocity so even with precision your dps remain quite low ….
I’d want only one thing that they will never regive to us … incendiary powder into explosive trait line !!
It is a build with an insane damage but it is really hard to stay alive. I think that for a common player Lupanic build is better . You have really a good damage in any case but with gyros is much simpler to stay alive. Obvioulsy Lupanic’s one is not a "core engi " build
(edited by PierPiero.9142)
yes but without explosive you lost a lot of damage for the minor explosive traits …. at least if you play condi .
For power you can take explosive ( firearms is not so strong with a power build ) so you don’t have problem. I see 2 ways in general for core builds ( not scrapper ) :
Condition : incendiary powder, pistols pistols with one or more kits between elixir gun and flamethrower and toolkit
Power : rifle based with explosive so you can take grenades, bombs , elixir gun and toolkit.
The only real “always” available kits are elixir gun and toolkit becouse they don’t depend so much on a single trait line . Flamethrower is good , ok but imho it works better with condition builds and in any case Flamethrower, for me , is not as good as elixir gun and toolkit so i’d not take it in a power build
(edited by PierPiero.9142)
I don’t like scrapper and i don’t play it so nothing personal. The problem imho is not on gyros becouse gyros die really fast . If you raise the cd on snake gyro for example, you have to give to it more toughness and it can be worst. In my opinion the real problem is the great healing that some scrapper traits gives plus the fact that some skills like hammer 2 are really strong and on short cd
one idea for me should be buff bombs and nades without explosive becouse now it is really hard to use them with condi . With condi now you are bound to ft and eg … strong ok but without a good source of aoe you are not strong as before
I am happy of that. Scrapper is a gameplay completely different from engineer at start. I really did not enjoy it. I hope that new change will make engineer core traits viable again. The only reliable build , for example , i found pistol pistol was lupanic’s viper build … strong … but viper … really high risk /high rewards. I tried different build with rifle and nades… good, fun .. . but not really strong as scrapper …. A bunker “marauder” in my opinion is a nonsense. Marauder, like viper and berserker should be something high risk high rewards , perhaps less risky than viper and berserker but not something like a cele bunker or a soldier …. marauder scrapper was turret engineer 2.0 …
I run this build,
http://gw2skills.net/editor/?vdAQJAqanUUBFpitbBmcBEqiF2iC8DLxAgO4H+kXsjminA-TJhHABAcCAqY/BgfAAdXGAA
because I love p/p but pure condi does not work. This one works fine for me. I am not able to create a build with 25stacks might, good substain, speed and p/p
Really interesting build. I used chaith viper build , really strong but i want to try your also. His build has much more damage but your seems more viable … i have to try it
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The only change i’d do is to take medium fire arms trait ( exploited armour perhaps ) to get speed and vulnerability but i know i’d lost condi durationI have a very bad rune set but I have enough speed with this set. But you are correct, the speed is the main problem for p/p engis I guess
Your build is great. It is the only viper build i tried with a good mix of survivability and a really good damage . I tried with nades, eg , elixir S like chaith but stay alive is much harder . yours is really impressive
You’ll probably have greater success.
As a rule, when you run a condition amulet, you should have Flamethrower and Firearms.
As a rule, have swiftness when you spec into Rapid Regeneration, that’s a ton of sustain you lose for depending on mecha legs over swiftness.
Grenades are also unsuited to builds based around pure condition amulets.
If you try the build I suggested, you can keep your playstyle and be way more effective, in my opinion. Cheers.
your build is great but you have bad condi remove … is not hard to stay alive ? I think the idea is to burst your enemy really fast…
I run this build,
http://gw2skills.net/editor/?vdAQJAqanUUBFpitbBmcBEqiF2iC8DLxAgO4H+kXsjminA-TJhHABAcCAqY/BgfAAdXGAA
because I love p/p but pure condi does not work. This one works fine for me. I am not able to create a build with 25stacks might, good substain, speed and p/p
Really interesting build. I used chaith viper build , really strong but i want to try your also. His build has much more damage but your seems more viable … i have to try it
The only change i’d do is to take medium fire arms trait ( exploited armour perhaps ) to get speed and vulnerability but i know i’d lost condi duration
(edited by PierPiero.9142)
True I should be using a condition amulet. I only do hot join because I get kicked for being a bunker build in ranked. My veiw as a bunker is to survive not kill killing helps but I don’t find it necessary. I haven’t completely tested everything yet so I will let you know what amulets work when I know
If you don’t want to win a match no kill is ok . Bunkers that can’t kill in 1 vs 1 have at least to ress, give boones and so on to the team in teamfight. it does not seem to me that your build works like old meta bunker guardian for example …
mara scrapper has only 2 big problems for me : no aoe and really boring to play, not fun . it is a personal taste and nobody tells u to use this or there ..
It is a different bersker scrapper build .. .something for fun not for climb the league …. in any case with berserker , hammer , blast gyro and mines make good damage .
I prefer pistol pistol ft build for example … not becouse it is stronger than scrapper but becouse it is less boring than scrapper . With meta you have a really simple rotation quite boring to do for many matches … i miss the old engi builds
(edited by PierPiero.9142)
what ?
/chars 15
I’ve been running this http://gw2skills.net/editor/?vdAQFAUnUUBVXhtoCeZB0ehlJjKc7SmwiOur7/W8ZKgAA-TpAZABdu/AAlBAA it has extra knockback from rifle and no elixir gun (only kit being mortar) but it’s actually not that bad.
Yes the logic is the same … the only difference is the amulet… you are much more bunker than me but you have no block at all .
nerf all other accounts except mine . ( i usually don’t play ele )
This is what you will get when wvw buddies try to make pvp balance
In their opinion everything which is not berserker is eviland no your suggestion is horrible. I don’t want to see revenants with an amulet like that.
Further, pls stop saying viper would be superior to berserker/marauder in pvp – this is only the case when you are playing mallyx rev and reaper in some certain cases.
Berserker/Marauder is superior for Scrapper,Thief,Mesmer,Dragonhunter and Hammer/Staff revenants
I never wrote viper is superior. I was only saying that i am trying to play chaithh pistol pistol viper build … it is really fun to play , obviously it is not a tournament build . If you want to have fun seeing people nuked. .. try it . If you want to play competitive pvp … i think there are builds like meta scrapper more effective … Nades with grenadeer, incendiary powder and vipers really make a great damage… but obvioulsy i play it as stated before , as a “fun” build …
There is a warrior , i don’t post the name , on EU which is ragequit specialist too …
I was bored by marauder scrapper. It is really strong, i know but with many bunkers it is a build that drive you in long fights.
So i tried a different approch to scrapper.
This is not a meta build, it is a fun build that i am using in ruby and it seems working becouse many people does not expect it. Build has 3 core expect :
- boon removal
- knockback
- damage
Try it … it is fun to play. When you are on a point or in a fight remember to use mine field when you have it ready . It is quite strong . People don’t like blast gyro but i find it really effective . Against dh remember to remove boon often . You are not the old decapper … you can not stay on points … you have to kill to take a point but you can decap easily . When the knockback does not work for stability … use the direct damage (scrapper 2 is near 6k every 10 seconds)
http://gw2skills.net/editor/?vdAQFASnUUBdZhtbBuoCEqilJjKc7SmwiOuv79W8ZKgAA-TJRGABQVG489HS4CAAwDAAA
what is the meaning to use a power amulet on a condi based build ? what tier are you ? it seems to me hard to take down people with that build. You make damage with autoattack of ft becouse you have power but without condition damage you don’t have good burning and the best thing of ft ( imho ) is the burning from his toolbet skill but for that you should have condition damage. If i were you , i’d try to switch amulet to settler . In any case in my opinion there are many other profession that do bunker better than engineer so i’d not play that way .
I don’t know if they have a sufficient amount of players to maintain active 2 queues a time . You could have longer queue time
warrior and thief are not that bad but they are more difficult to play than other profs . A thief that is able to rotate properly can make you win a match ( i don’t play it ) . I prefer often to play with a warrior rather than a dragonhunter if i don’t know them. Warrior are note stronger than dh but in this period, i find few people play warrior well and many people playing dh badly becouse they roll it thinking ok .. with this i win so statistically i prefer warrior .
Modifying amulet would destroy balance between amulet, you should then buff the other also like a chain. The problem in my opinion are some profession with some skill healing too high so that even berserker is not easy to take them down . In any case, if u want to take down fast , on many profession , i find viper ( mixing power,precision and condi damage ) more lethal than berserker … really hard to stay alive but … nuke
go viper with nades and eg like chaithh … if you don’t die at start…. he surely dies
it depends on topology of the map . For example in forest i find playing close far quite ok becouse you have 2 exit for respawn and you can give support from close to far and back quite easily . For me it is quite different in legacy , where you are quite often obliged to play close mid . The reason is simple , help close playing close far is difficult and if they take close it is quite natural to rush lord so playing close mid , imho is safer. In temple having mid can help you for 8:30 buff but it is something more psycological than real … and in khylo … no idea… i really don’t like that treb map
I have not tried it but i like the idea to find a use to shredder gyro … for me, before this build, it was something misterious
In my opinion the real problem is not diamond skin per se. The problem is that cele staff meta have 2 things in the same time : great healing and defense and good damage … so it is really hard to kill . For me they should make one of the 2 things :
– reduce meteorshower radius and air tempest skill
- reduce effective of some healing skill.
Not both , one of the 2
Diamond skin for me is ok , the problem is that with so much aoe damage is too difficult to make direct damage to them with some melee or close combat professions and it seems completely broken
i prefer to play with a good warrior or thief rather than a bad scrapper, tempest, druid or what you want . it is meaningless to ban 2 classes ….
if u want to have fun you can take marauder hammer build and use a berserker amulet . You will have good survivability ( less than marauder ) and you will hit like a truck. I use it quite often when there are no necro or at max 1 necro in enemys’ party
for me no ( i don’t play ele often ) . the reason is simple . if you can not go through diamond skin with your direct damage it is a problem of your build…. too lower direct damage .
for pve rampage is much better than rabid … you lose a lot of dps with rabid .
If you think rampager = 3 offensives stats and rabid = 2 offensives stats and 1 defensive stats mean that rampager is better dps than rabid, you are wrong.
The actual dps of a rabid engineer is a lot closer to a sinister engineer than a rampager engineer is to rabid engineer. It’s just that the additional precision of rampager and power don’t bring enough dps to compare to the additional condition damage of Rabid.
Carrion and Rampager or at the bottom of the list, then rabid is better, sinister even better, and a mix of viper/sinister for the best.
It depends . if you camp on pistols ok , but if you use nades and bombs , which have a better direct damage than pistols the difference is strong ( the power component of rampager is heavy ( and in pve you usually spam a lot of nades and bombs for having more dps . I had rabid and rampager for pve and i saw the difference using kits. Now i converted rampager into viper .
for me marauder is stronger. Hammer and snake gyro gives you good survivability and the damage of marauder is better .
for pve rampage is much better than rabid … you lose a lot of dps with rabid .
i don’t know if it is really viable and if i can kill someone before being killed but i wanted to try something like this …
http://gw2skills.net/editor/?vdAQJAqanUUBlYhtoC2XBEqiF2i6LpuwDgO4H+kH8DLxAA-TJhAAB5XG4vTAAAPAAY2fAA
Condi now works really well for pve … not so well imho for spvp and wvw …