Pet project: Outfit overhaul.
Pet project: Outfit overhaul.
Same here, whenever I check on the problem, this is the typical picture, around 20% PL at that dreaded interface between Telia and NCSoft.
This problem seems to return with the annoying regularity of a disliked season. I’d seriously appreciate it if some one could finally trace and fix it.
Edit: problem seems to start and stop quite abruptly, as shown in the 2nd image’s graph.
Pet project: Outfit overhaul.
(edited by Plok.5873)
Wearing and loving it in Bitterfrost.
Celestial dyed and the second additionally with Mystic Chromatic Ooze. Tinfoil hat is so 90ties, the up-to-date ’sura wears full-body tinfoil insulation to minimize the infrared footprint.
Ban me for it, but I keep nagging; save dyes per outfit, separate headgear hide option and perhaps color channels per gear piece, pretty please. My other outfits suck in celestial.
Pet project: Outfit overhaul.
I wish we could at least go medieval on that Torment-O-Tron’s owner.
Stupid faction concept. -.-
Pet project: Outfit overhaul.
Not played my mesmer lately, but that would be one great reason to un-dust him.
Pet project: Outfit overhaul.
Would certainly buy.
Pet project: Outfit overhaul.
Not at all, that kind of snow is all too common.
For good reasons exists the idiom ‘Watch out where the huskies go, and don’t you eat that yellow snow.’.
Seriously, just as important as “Don’t run with scissors”. Unless perhaps you are Edward Scissorhands.
Pet project: Outfit overhaul.
Some eles just want to watch the world burn.
Also, get a room you two. -.-
Pet project: Outfit overhaul.
+1.
Would buy it, probably simply due to collector’s passion.
Pet project: Outfit overhaul.
I’d buy a lightning themed staff skin from the gem shop, especially if it worked as a light source.
Side note: repair Flames of Kryta please. -.-
Pet project: Outfit overhaul.
Outfits could definitely use more options;
- Hide/show for head, shoulders, maybe feet pieces
- color channels per piece, like with normal armor
- all that saved per outfit, not globally (yep, pet project, stone me)
ANet, outfits are a mainstay of your sales, I presume? Why not make them more attractive with some technically unambitious features? ^.^
Pet project: Outfit overhaul.
Supported, for the perceived 100th time. Such an elementary, important feature.
Like an option for showing all/group/hurt health bars. The two basic features I miss most from other MMOs.
Pretty please, I’ll buy gems? ^^
Pet project: Outfit overhaul.
As a notorious dog fancier I concur.
Oh, and, while you’re at it, I’m still waiting for my [Endless Mystery Canine Tonic], matching the Endless Mystery Cat Tonic. /me throws a pebble at AN’s window
Pet project: Outfit overhaul.
Support this. And, when you’re at it, another option to permanently activate floating HP bars. Would be so useful for placing AE heals.
Pet project: Outfit overhaul.
Afaik the most prevalent argument against convenient rune or sigil libraries on legendary equipment is it would destroy the market for those augmentations.
Anyways, the Sigil/Rune market is nigh-dead except for a handful of ultra-powerful (well above the rest) runes and sigils that pretty much every veteran player doesn’t think twice about the cost (only the inconvenience of swapping back and forth if necessary). What makes Runes/Sigils a pain to acquire is the alternative currencies (HoT/WvW) to buy them at the moment.
#Sugggestion inc
So, why not use the library concept as a way to re-vitalise that market? For example:
“Unlock Rune of Strength by combining 18 Rune(s) of Strength, 250 Superior(s) Rune of the Undead, 250 Major Rune(s) of Strength and 250 Major Rune(s) of the Brawler in the Mystic Toilet and apply the resulting upgrade to the Legendary Armor.”
You still win convenience, at higher cost that multiple ascended equipment pieces, though.
Pet project: Outfit overhaul.
Aren’t there tons of armor skins? Beat me for it, but i actually like outfits.
I would still keep buying them if they were better customizable. Hide/show helmet, shoulders, boots, color channels per piece, and, ofc, settings saved per outfit.
Until then Anet may keep their new outfits.
Pet project: Outfit overhaul.
As an interim solution I suggest renaming the WM knights to White Mantle SAM Sites or, alternatively, White Mantle MANPAD Handlers.
Btw, slotting a stun breaker helps to avoid falling to death. Unless you are playing a 12K HP glass ele who dies in the first volley, ofc. -.-
Pet project: Outfit overhaul.
Guys, may I ask for a little willing suspension of disbelieve?
We (I among others) asked for three years for a story continuation that would allow us to fell the Blathering Fir of Greater Annoyance. Now that Anet made us that unexpected gift you complain about a missing burial? Seriously. -.-
Oh, and about the lacking sylvari funeral rites, I’d suggest conjointly chanting Timber! with a subsequent… bonfire.
Pet project: Outfit overhaul.
Yes please. And player health bars, at least group or squad members, permanently visible.
Pretty please.
Pet project: Outfit overhaul.
I’m still hoping for a court jester costume.
I don’t think I’ll buy any further outfits unless I finally can save the dyeing per outfit; I like to switch between them often and environment based, re-applying dyes each time isn’t exactly fun. (Yep, pet project, srysry)
Pet project: Outfit overhaul.
Not certain about spear and staff, but trident and staff could certainly merged, being the caster-type weapons of their realm.
I could finally make my thief into Oberyn Martell, equip Dragonfury, and then have him fight a Norn greatsword warrior.
Hey Oberyn, you know the rule…. don’t drink and d…uel.
Pet project: Outfit overhaul.
(edited by Plok.5873)
I’m wholeheartedly supporting that request for the subjectively biased 107th time.
On the serious side, perhaps some kind of QoL-request list with up/down-voting could help?
Pet project: Outfit overhaul.
Has been requested and much supported a bazillion times. Without any reaction from “I’m not talking to you” Net.
Might help to post this QoL request on here reddit. Seems they’re boycotting that less consequently. ^^
Pet project: Outfit overhaul.
All those vertical tab on the Hero window could really use separate keybinds.
Back to the outfits: IMO some small QoL changes would help much. Like that toggle keybind. And a outfit-only hide/show checkboxes for head and shoulder armor. No reason why outfits inherit that setting from normal armor. And dyes saved per outfit instead of per character. (My pet project, pardon.)
Outfits seem to be one of GW2’s mainstay of income, so seems peculiar ANet does not invest the effort for such simple improvements.
Pet project: Outfit overhaul.
Can somebody confirm that now eleven shared slots are the new limit? One free, 10 bought?
Pet project: Outfit overhaul.
I agree, the Town clothing should be unified into the outfit system.
Oh, and ANet, just while you’re at the topic… dyes should be saved per outfit, not per character.
/em points @ his signature
Pet project: Outfit overhaul.
The perpetual conundrum of MMO gear design; how to create visually observable progress, yet avoiding, on the top end, items that are just disproportionate and preposterous?
Not that I could offer an answer. ^.^
Oh, and IMO that thing is, on top of that, just hideous.
Pet project: Outfit overhaul.
There are definitely both sim calculation and renderer performance issues. The latter become obvious when observing the massive fps drop when activating ‘Show All Player Names’ while looking at a crowd. Or when the blizzard starts at the Frozen Maw fight.
Those performance issues would indeed benefit from a less ancient renderer. Still, it will not happen. ANet did not implement simple GUI features like saving builds (or, my pet passion, dyes saved per outfit).
This seems to indicate very limited manpower.
Pet project: Outfit overhaul.
Let me precede that I’m fine with outfits in general and own about half of them.
Now, another outfit, and still one global dye quadruple instead of dyes saved per outfit. ANet, it has been stated before, but you are making less money with outfits than you easily could.
There is not much reason to own many outfits if you cannot effortlessly swap them. E.g. it’s nice being able to change into the Arctic Explorer or Fancy Winter one when porting into a Shiverpeaks zone. Or putting on the Jungle Explorer in the HoT zones. Etc.
Imo the one reason people don’t do this: finding and re-applying those dyes one found to look best on the particular outfit.
I presume implementing per-outfit saved dye sets (and maybe more channels) means a lot less effort than breaking outfits into separate, combinable armor pieces, as requested before.
Pet project: Outfit overhaul.
If Legendary Armor works like Legendary Weapons currently do, you will still need multiple ascended sets, since different roles also require different augmentations (runes/sigils).
ANet would not implement swap-able / unlock-able / library of / etc sigils for the weapons, which leads me to presume there won’t be such a solution for runes either.
Pet project: Outfit overhaul.
Doesn’t work here either, that is the place where a guild mate got the achievement… also tried to put it in the 20-slot-starter bat. No avail.
Hmm… a riddle.
Pet project: Outfit overhaul.
I’m struggling with one last step of ‘Machined Greatsword (achievement)’, the creation of the ‘Charged Greatsword Blade’.
As you can see on the attached screenshot, I have the Oiled Orichalcum Greatsword Blade and I stood right in front of a ‘Place of Power’, ie a place to earn a hero point by pawing the light pillar thing.
So, what am I doing wrong? Any constructive answer appreciated… inb4 mimimi, l2p, etc.
Pet project: Outfit overhaul.
Drastically reducing the graphic settings apparently solved the crash problem for me; shaders high→medium, shadows→off, character culling→medium, etc.
Performance was also fine with the previous more demanding settings. Never ran into this problem before patch 2016-02-23.
Btw: would be a nice QoL feature to have multiple own presets to switch between.
Pet project: Outfit overhaul.
Last two times i participated in the aforementioned final battle my client crashed, literally during the last seconds.
Not fun, ANet. -.-
Pet project: Outfit overhaul.
Not exactly a re-release, but: more of Marjory style weapon skins like the dagger and axe?
Also I support the request for the Candy Corn Gobbler.
Pet project: Outfit overhaul.
A merge of staff an underwater staff (aka: trident) skins might be a good start while costing least.
Same for rifles and spear guns.
Pet project: Outfit overhaul.
throws a pebble @ ANet’s window
Hey ANet, could you perhaps change the pathing from ground-based to airborne? Pretty please? As much as I like this little devil, it keeps driving me nuts too often.
Pet project: Outfit overhaul.
This has been requested time and again for three years.
Unfortunately ANet’s communication doctrine, not to talk about features unless they are almost finished, usually translates into a passive-aggressive “I’m not talking to you” stance. Like in this case.
Keep nagging, guys, maybe after another three years we’ll be honored with some kind of reaction.
Pet project: Outfit overhaul.
I feel your pain. I remember when mesmers were invited for their reflection skills. Until guardians received a superior versions.
That class seems congenial to the Borg, adding other classes distinctiveness to their own to achieve perfection. Guess by the next expansion they’ll tame animals, drop well, open portals and slot kits. With extra punch, ofc.
Resistance is futile. ^.^
Pet project: Outfit overhaul.
Anyone else notice that electro-whirl (hammer #2) seems slow to start the reflect? It feels to me as if it is a little slow on the response. Compared to magnetic shield, it feels a little slow to respond for reflects.
Both Electro-Whirl (2) and Shock Shield (4) appear less responsive than Gear Shield or the shield skills. Perhaps a matter of aftercast time with the hammer abilities?
Btw, the ability queuing between weapon/kit and toolbelt is borked, since about forever. Activating Static Discharge makes it even worse. And that’s one of our best traits.
This is seriously annoying.
Pet project: Outfit overhaul.
Will the “Snap Ground Target” option receive a proper toggle key instead of a hold-down-to-toggle? That would be 20 times more convenient and less painful to the hand.
Is it possible to get a keybind for toggling autotargeting on and off? It will be especially useful when switching between classes that have a lot of movement skills (and attack without a target), and those that require a target for most skills; or even when doing different things on a single class.
The complexity of this depends on what the keybind will do. If it acts to simply toggle the state of the option for autotargeting (i.e. the state of the checkbox in the options menu), it would legitimately be pretty simple; however, I don’t believe we have precedent for a keybind like that, so it might be an argument waiting to happen. If it instead acts as an override for the usual option, all places in code that reference the state of the autotargeting option would need to be updated to also check for this toggle state, and we would need to be careful about when the override state is preserved vs cleared, etc. It is an on the table™ sort of thing but I can’t give any guarantees.
Pretty please add a simple toggle-on-keypress for “Snap Ground Target”, just like the one for the Action Cam (nice job with that, btw).
The current hold-down-to-toggle (= toggle-on-keydown + -keyup) is quite strenuous to use. I could circumvent this with a script, but hey, playing this game should not require or encourage that. Playing engineer is RSI-promoting enough. ^^
Ceterum censeo we need a keybind for “Stop ability activation & auto-attack” that works with anything including kits.
Pet project: Outfit overhaul.
On the engineer, if I want to stop Flame Jet from triggering 10×5 times Retaliation, I end up using Swap weapon, switching from kit to weapon and then Stow weapon to stop auto-attack. Kit on CD.
I have three different keybinds to stop auto-attack & build-up;
- Stow/draw weapon: works only with rifle, pistol, hammer
- Swap weapon: works only with kits, but undesirably swaps them out
- Escape: works with both, but tends to trigger other undesirable stuff
Escape has several functions, afaik in this order:
- Close windows (switchable)
- Stop ability activation
- Stop auto-attack
- Stop Auto-Run
- Drop target
- Open Game menu
And it’s awkwardly positioned. Not good for canceling an ability activation.
So, back to the request: can we pretty please have one keybind that stops ability activation and auto-attack?
Pet project: Outfit overhaul.
While this thread is degrading in nitpicking and derailing I suggest continuing the discussion here.
Pet project: Outfit overhaul.
There’s already a recent thread on this here, perhaps a mod can join those two?
Pet project: Outfit overhaul.
I support this, just like the last two dozen times when we didn’t get a reaction from A’m-not-talking-to-you-Net.
Pet project: Outfit overhaul.
Toolbelt skills still kitten up ability queuing; choosing the once so popular Static Discharge trait further deteriorates it.
Hey Anet, engineer skill chains are difficult enough without this issue.
Pet project: Outfit overhaul.
I support this QoL request, just like the previous 100 times we didn’t get a reaction. ^^
Pet project: Outfit overhaul.
11%. Wow. Anet, isn’t that a little excessive? ^^
Pet project: Outfit overhaul.
Well, as long as Incendiary Powder and Juggernaut are mutually exclusive they can seriously keep their kludge.
Pet project: Outfit overhaul.
Availability of soft and hard counters is just fine, but seeing two entire skill categories (turrets & gyros) hard-countered by one Mirror Blade is slightly beyond the necessary.
Pet project: Outfit overhaul.