If quaggan become a playable race I will start PvPing just so I can kill them.
I apologize to anyone stuck with me on their team in advance.
I could see engineers being the least played. Some of their kits can be more difficult to use than regular weapon sets, like bombs and grenades.
(edited by Pockets.3201)
It was too confusing for new players.
Easily ranger. Why play a profession that gets kicked out fractals and dungeon groups just for being a ranger?
I see tons of rangers. The vast majority of players don’t care about that and just play what is fun.
I wouldn’t go out of my way to get some. You change your gear up pretty often as you level. If you have some from salvaged gear though, it wouldn’t hurt.
Can we please get at least an explanation as to why this change was done now? XP boosters are currently mostly useless… until the expansion anyway…. might be of more use when the expansion hits but why in the world wouldn’t this change wait until the expansion? The karma booster was the only thing of use in those… and they get rid of it for no apparent reason and replace it with things that are entirely useless at the moment. Brilliant job.
No, there is a reason. To slow people’s karma gain so it takes longer to farm it up for the upcoming new karma vendors.
That doesn’t explain why “now” … which was the basis of my post.
To get it over with.
If they waited until HoT came out this issue would take some of the shine off newly released expansion. The longer the wait the less prominent an issue it is, and this way they can try to distract everyone with this pretty meh anniversary sale.
Also as they release more and more details people would have started farming up more karma in advance for things they wanted, as we don’t have that much to do. Doing it now mitigates that a bit.
Its pretty clear they are probably moving karma boosters to HoT content to encourage you to keep playing it so you can get karma faster for the new vendors.
Can we please get at least an explanation as to why this change was done now? XP boosters are currently mostly useless… until the expansion anyway…. might be of more use when the expansion hits but why in the world wouldn’t this change wait until the expansion? The karma booster was the only thing of use in those… and they get rid of it for no apparent reason and replace it with things that are entirely useless at the moment. Brilliant job.
No, there is a reason. To slow people’s karma gain so it takes longer to farm it up for the upcoming new karma vendors.
I thought it was like…pancakes or something. they look kinda flat.
Why would being a commander be relevant to anything? Your ability to pay gold for colored tags doesn’t mean you’ll handle special chat access well.
I’d like to see enemies in GW2 adopt the GW1 approach to conditions. IE: non fleshy things like skeletons, elementals, and golems should be immune to bleeding and poison. All fiery creatures should be immune to burning, icy creatures immune to chill etc.
Which screws people running condition builds reliant on those conditions for damage when facing said enemies.
Though I suppose it would be alright as long as there are enemies immune to physical damage as well.
Still waiting on those bunny ears.
plottwist: Traherne raises Tybalt
With plants. Tybalt has apples growing off him now.
Won’t happen. By not telling ahead of time they ensure that people will log in every day to see the sales, which will boost those precious login metrics.
Twenty days of waiting to see if I can buy bunny ears.
Give me a good reason your non-charr character would have a tail. Go ahead.
Give me a good reason why anyone would have wings.
Yeah, but those white and black wings went from dead and stiff to…insubstantial and wispy, if I remember correctly. I just don’t think they can pull it off and have it look good.
Tail costume parts are really difficult to pull off. Usually either stiff and dead looking or doing repetitive animations that don’t always work with whatever position you might be in.
I have seen bosses and open world events fail a number of times because of the amount of PPL that are afk leeching.
The best solution is instanced content for groups of 10+ people that can scale as high as needed.
This would give guilds & tight knit groups of friends the hard content they have been wanting while getting rid of the leecher problem because leechers would be able to be kicked.
Other then that the only other solution that is workable is to greatly increase the amount of damage & healing that needs to be done to qualify for loot.
They are unlikely to focus on that as it leaves out people who just don’t have the active guilds, or any guilds at all, needed to play such content. Which is a lot of the player base.
RNG isn’t meant to be fun. Its mean to keep you busy and waste your time.
i swear all the mobs but the ones that spawn during the final mission with the vine thing (never can recall it name) drop loot when you kill them.
I think fort defense enemies can drop stuff, but they have a really low drop rate compared to regular open world enemies. Generally not worth the time it takes to kill them.
The main rewards from the area are supposed to be the event completion stuff, bandit chests, and whatever you get from the bosses.
I’m glad I never converted what few karma boosts I have. I just wish I could get a refund on the resources I wasted making the combined boosters now. Everything else they do just isn’t all useful.
well, you can’t do anything more with the base boosters than the enchanted, if you never converted karma. i grant that you lost the 10s used to convert each booster, but unless you would have otherwise destroyed all your other boosters outright (or you really only had one type) then that’s still gold well spent to consolidate them.
don’t forget, too, that they can be used as gathering boosters.
I don’t care about gathering boosters. That is not why I consolidated. Its rare that I run around solely for the purpose of gathering, and using them any other time would kind of be a waste.
Still waiting for a response from a Community Manager on this….
SOME response would be nice.
Even just “i can’t get answers/i’m not allowed to talk about it right now”Yes, even something like that I think would hold people over.
I would really like an explanation or if it has to do something with the Pact Commander Mastery line unlocking a special karma merchant. Is that what it is? ArenaNet is boosting the value of having karma?
But still….
Why make it less easy to gain karma years after release when there are still many many demands for karma already -like obsidian shards, wardrobe unlocks, etc.And then you still have the fact if you look at it as pulling the purchases right out from beneath you if you’ve converted bought karma boosters into enchanted powder to save bank space (only to use it as karma again).
This is I believe the biggest and most solid logical argument to make when demanding some way of a refund or explanation.
I’m fairly confident it is the upcoming karma vendors.
Announce they are coming and then cut the boosts out of the combined boosters we were encourage to make to save space. Move gaining karma boosters out of the gemstore and into content so people can’t pay money to get more karma and have to grind RNG content or the like for the karma boosts instead.
I’m glad I never converted what few karma boosts I have. I just wish I could get a refund on the resources I wasted making the combined boosters now. Everything else they do just isn’t all useful.
Sorry, the devs can’t hear you from inside the protective pillow fort they are hiding in.
Log in, do dailies and hit home nodes, then log out. Just like most days.
Kinda depends. I personally wouldn’t buy any of those. Hell, I don’t even want the dragon mini for free.
I did it with two friends as while back. A large part of it is knowing where everyone you need to save is and who you need to go for first, as I recall. Some of them are in more danger than others. Took us several tries to work out a plan.
Splitting up helped to kill of the enemies engaging npcs in time.
Black lion keys are a horrible buy. Its very unlikely you’ll get anything good.
If you buy them to “get anything good,” they are a horrible buy. If you buy them for the excitement you get as you roll for that “anything,” then they are as good a deal as you want them to be.
As stated in the original post, they are in the list because the OP considers them to be “fun”, not because they are “useful.”
Still not a good deal. You are just letting them take your money for a few seconds of that addictive gambling rush. Which is the whole point of the keys and chests, to exploit that.
Black lion keys are a horrible buy. Its very unlikely you’ll get anything good.
He has no leadership skills, and lacks the ability to inspire people.
He has no tactical skills, he makes exceedingly poor decisions that have cost us a massive amount of lives and resources.
He doesn’t even really have any combat skills, as he is pretty useless in a fight. Aside from his plot powers anyway.
Trahearne was in a good place when he first showed up. An adviser of all things Orr, we needed one of those. And then his mom gives him a magic sword and he gets to be leader because…there was no one else at the meeting that wasn’t part of one of the three groups.
So many people paid the price of making is unqualified kitten leader. Paid with their lives.
I’d rather not see yet more doorswords.
Maybe they should just put in a “Dispense Daily Reward” button.
No dailies required. Gives the same reward, but puts a 24hr symbol of a crying baby over your head until the daily reset…
They did this.
What do you think log-in rewards are? That’s why this is all so absurd. People want to play not even 10% of the game to get their few AP, when everything else about the former rewards is already given automatically.
It’s… at what point did, to those thinking this is an unfair combination of dailies, ‘get the reward’ supersede ‘play the game’ in your head, people? At what point did Pavlovian training win out and you started pushing that log-in button just for the 10 AP?
Preaching to the choir, my friend. It just blows my mind how people can still get upset that they gasp have to do something they don’t want to, to get marginal additional rewards. (EDIT: When I said Daily Rewards I meant the new ones ie 10AP/3shards)
I’m just waiting for the day when you can simply type in what level character you want. How much gold you want. What skins you want unlocked. How much AP you want. What legendaries and ascended gear you want. And then load your character up with it from character creation…
But I’m sure somehow people will complain that it isn’t fair they are forced to type in that information manually and Anet should automatically max everything out for them.
Why is it acceptable for PVP players to get their dailies done in fifteen minutes without ever having do to game modes they don’t like, but unacceptable when PvE players want the same thing?
TIL Fractals and Dungeons aren’t PvE……
Come on man, you didnt really just go there ?
Did I say that? No, I don’t think I said that. Nope, its not up there.
Maybe they should just put in a “Dispense Daily Reward” button.
No dailies required. Gives the same reward, but puts a 24hr symbol of a crying baby over your head until the daily reset…
They did this.
What do you think log-in rewards are? That’s why this is all so absurd. People want to play not even 10% of the game to get their few AP, when everything else about the former rewards is already given automatically.
It’s… at what point did, to those thinking this is an unfair combination of dailies, ‘get the reward’ supersede ‘play the game’ in your head, people? At what point did Pavlovian training win out and you started pushing that log-in button just for the 10 AP?
Preaching to the choir, my friend. It just blows my mind how people can still get upset that they gasp have to do something they don’t want to, to get marginal additional rewards. (EDIT: When I said Daily Rewards I meant the new ones ie 10AP/3shards)
I’m just waiting for the day when you can simply type in what level character you want. How much gold you want. What skins you want unlocked. How much AP you want. What legendaries and ascended gear you want. And then load your character up with it from character creation…
But I’m sure somehow people will complain that it isn’t fair they are forced to type in that information manually and Anet should automatically max everything out for them.
Why is it acceptable for PVP players to get their dailies done in fifteen minutes without ever having do to game modes they don’t like, but unacceptable when PvE players want the same thing?
Good thing you signed the ToS when starting to play the game. The developers have the right at anytime to change parts of the game. Move on from it, when ever the developers have to go back and try to help the people upset with a change it takes away from things moving forward. Things change, if you do not like it go play a single player never updated game.
Sorry to sound not considerate but when ever something changes in the game there are always the people that have the “I want to be compensated for you changing that” mentality.
They should, at the very least, explain the change if it was an intentional one. Not just slip it in there and hope no one notices and then hide and say nothing when people inevitably do.
OP, just try to ignore all this negativity and the trollish assumptions and manufactured allegations against you.
Hopefully, someone from Anet will have read this thread and will have taken on board what you have said and what you meant by it.
Hopefully, they will realise (as some of us have) that you are being perfectly reasonable in your request and will just, at some point, add a couple more options to the daily list, to ensure people have a little more choice, without having to do parts of the game they find particularly unpleasant, or stressful, for whatever reason.
After all, this is supposed to be a fairly casual, online game; not an unpleasant, inflexible job.
Maybe they should just put in a “Dispense Daily Reward” button.
No dailies required. Gives the same reward, but puts a 24hr symbol of a crying baby over your head until the daily reset…
No one is asking for that.
Might be a good thing for you though, since people asking for changes to dailies bothers you so much.
Clearly my comment was in jest, but seriously, it might as well be.
The arguments are basically this, “I want to get the daily reward, but I don’t want to have to do anything I don’t want to in order to get it.” And somehow you (and I guess others), find this reasonable…
I just took it to an extreme for teh humor.
What if someone only likes doing RP. Do we somehow need to accommodate that, too? Like have 3 dailies that revolve around walking through capital cities emote-speaking?
Or what if I really don’t like to do anything but Silverwastes chest farm. Like I don’t want to do anything else but that. Now I can get up in arms about how I can’t get my daily done while only doing SW farming? “Why do I have to do events in Queensdale!! Why do I need to go see a Shiverpeaks vista!! Anet whyyyyyy!! I don’t like doing those things, I thought this was play how you like!! More like play how Anet likes huehuehue”
Well, part of the issue is that in the past you could get your dailies done while doing your map completion or whatever else you liked, within reason of course. And then Anet decided the metrics on certain parts of the game were too poor and tried to encourage people to do them by reworking the dailies.
Apparently fractals really needed the help as they are the only thing that gets doubled up on.
Don’t get me wrong, the changes that added PvP and WvW dailies are great. Its nice that those two game modes can get them done pretty easily, and to my understanding get them be largely doing what they’d be doing anyway. I could be wrong on that, I don’t PVP, but I think that is what most PVE players want.
No waiting on long timer world bosses. No wrangling a group together for an unrewarding fractal you won’t enjoy. No competing with other players for kill credit because we need to cram into one single zone for the day for event credit.
If the best suggested solution for the issues people have with PVE dailies is to go do PVP because it is so much easier and faster, there is a problem with PVE dailies.
Why make more dungeons when so many of the people that play them are intent on skipping as much of them as possible?
I do the same in open world content. I’m not alone, many people just pass enemies without killing them and some even bring a speedbuff.
Why make more open world content when so many people just skip through it? Why produce event chains like SW when people are using taxis to get into a 90% SW?
……..Anet is, admittedly, pretty bad about giving people incentive to actually play through content. They just backload all the rewards at the end.
I also avoid random enemies in the field due to lack of reward for killing them.
So your reasoning for dungeon being bad carries over to the entire game then? How is that a negative commentary on dungeons then?
As an aside, I don’t do dungeons/fractals/anything for gold. I’m content with the pittance I make from just having fun, considering I don’t spend much. I play for the fun and friends. I enjoy doing fractals the most, and when I do dungeons it’s often low manning or screwing around with bad builds or things I haven’t mastered yet. Arah is the only dungeon I really enjoy, the rest are more annoying than fun to me, but with friends that can change by doing silly stuff.
I didn’t say dungeons were bad, my initial post just asked why they’d make more when people do their best to bypass as much of them as they can. Which brought us to how rewards are handed out.
Just so happens that much of the other content has the same issue. No reward for the trip, just one for being there at the end. I can only think of Tequatl as an exception.
OP, just try to ignore all this negativity and the trollish assumptions and manufactured allegations against you.
Hopefully, someone from Anet will have read this thread and will have taken on board what you have said and what you meant by it.
Hopefully, they will realise (as some of us have) that you are being perfectly reasonable in your request and will just, at some point, add a couple more options to the daily list, to ensure people have a little more choice, without having to do parts of the game they find particularly unpleasant, or stressful, for whatever reason.
After all, this is supposed to be a fairly casual, online game; not an unpleasant, inflexible job.
Maybe they should just put in a “Dispense Daily Reward” button.
No dailies required. Gives the same reward, but puts a 24hr symbol of a crying baby over your head until the daily reset…
No one is asking for that.
Might be a good thing for you though, since people asking for changes to dailies bothers you so much.
But don’t convert any karma boosters you have. You can no longer select those from lists.
Why make more dungeons when so many of the people that play them are intent on skipping as much of them as possible?
Not really a good investment for their clearly limited team resources.
Because whats the point of killing trash?, thats not the goal of a dungeon, to kill everything. It’s 100% anet’s fault that we skip stuff.
It’s anet fault for making such a bad reward design.
The ONLY reason anyone does dungs is the daily gold reward. THAT is the goal of the current dungeon reward system.
Players want to get in the dung, finish the paths ASAP, get the easy daily gold reward, and go back to doing whatever else thats worth it their time (wvw, pvp, silverwastes, etc)
People love dungeons, no one has really complained about dungeon in terms of content in gw2.
The complain is the disasterous reward system.
People ONLY run dungs for 1 reason. To get a daily gold reward, that means the goal for most players is to just finish the dung ASAP to achieve their daily gold. NOTHING else is worth a crap in the dungs. Killing trash is pointless , thus skipped.
I kinda covered that in a later post. The rewards bit anyway.
Though if people are only running them for the gold reward its kinda difficult to believe they love dungeons. If something was really fun I’d likely do it anyway.
This is downright dishonest to do this. We were sold on the idea that if we used these boosters, we’d maximize our storage space and consolidate our available boosters. I would have never used up my karma boosters otherwise. Now I’m sitting with ~30 boosters that have been massively nerfed.
I’m very upset with this change since that was karma potential I had stockpiled in preparation for HoT.
OK, I’m also upset. But let’s try to avoid the hyperbole: this wasn’t “dishonest” — it was a bug, an unintended consequence of something else, or they thought they were improving the boosts for us (only to find we disagreed). It’s fixable.
Was it really?
I have yet to see a response saying it is. It doesn’t take 11 hours to say “Oops, sorry guys. Just hang on and we’ll fix that for you soon.”
And you won’t (probably) see such a response. It doesn’t take “11 hours” — it takes someone on staff dedicated to responding to forum queries and minor (though annoying) issues, instead of working on the game directly.
I would think that would be a job for their Forum Communication Team Lead, of which they have one.
Back to topic: some players simply don’t like fractals and with 2 fractal missions this means: no daily achievement today. So plain and easy (without discussing pro’s, con’s and alternatives): Less Fractals yes or no.
There’s 12 dailies a day. You want to ignore 2. 10 remain. Easy enough, yes? I tend to ignore ~9 a day because well, there’s little reason to specifically go on after 3, so I fail to see the problem.
For the people that hate pvp in any form, because they don’t find it enjoyable, there are a lot less options.
I’ll go into WvW if I absolutely have to, but I don’t help out, nor fight other players if I run into someone. I just take up valuable space.
According to OP.. PvE is just open world events and gathering nodes.
It’s not just the OP, seems to be a frequently reoccurring theme, and for the life of me I cannot figure out how anyone could come to the conclusions that 1. Fractals are any different from dungeons in the way they play, and 2. Somehow they are unfit to be called PVE. I’d be really grateful if someone could explain the reasoning to me.
Also I think with the exception of the few organised dungeon speed-run tourneys, and a few highly coordinated speedrunning groups, there is absolutely no “competitive” aspect to dungeons or fractals. They’re co-operative. No groups from the LFG are looking to set record times with their speedruns, they just want to get through the content as quickly as possible, because the vast majority of the playerbase at this stage have likely already done most of the dungeons multiple times, are only interested in the payout at the end, and find the process somewhat tedious. So the sooner they are out, and have the gold/tokens they need to achieve some other goal in the game, the better. This isn’t to say ALL players are like this, but this is likely to be the mindset of most people who advertise for full zerk parties on the LFG.
On topic, OP, if running fractals actually makes you suffer, just leave the daily. Seriously, it’s what, a few AP? Most of the reward that used to come from dailies is now in the log in chests, so it’s really not a big deal if you feel like you have to miss one.
Personally, I push for the AP because there are skins locked in the achievment chests I can’t get anywhere else. If they weren’t there I wouldn’t bother with them at all.
Why make more dungeons when so many of the people that play them are intent on skipping as much of them as possible?
I do the same in open world content. I’m not alone, many people just pass enemies without killing them and some even bring a speedbuff.
Why make more open world content when so many people just skip through it? Why produce event chains like SW when people are using taxis to get into a 90% SW?
……..
Anet is, admittedly, pretty bad about giving people incentive to actually play through content. They just backload all the rewards at the end.
I also avoid random enemies in the field due to lack of reward for killing them.
Why make more dungeons when so many of the people that play them are intent on skipping as much of them as possible?
Not really a good investment for their clearly limited team resources.
Taimi is already mini.
No thank you. I’d rather not be pestered by people to get married for in game buffs.
Though I supposed it would be hilarious how many guys end up marrying each other just for the benefits.
This is downright dishonest to do this. We were sold on the idea that if we used these boosters, we’d maximize our storage space and consolidate our available boosters. I would have never used up my karma boosters otherwise. Now I’m sitting with ~30 boosters that have been massively nerfed.
I’m very upset with this change since that was karma potential I had stockpiled in preparation for HoT.
OK, I’m also upset. But let’s try to avoid the hyperbole: this wasn’t “dishonest” — it was a bug, an unintended consequence of something else, or they thought they were improving the boosts for us (only to find we disagreed). It’s fixable.
Was it really?
I have yet to see a response saying it is. It doesn’t take 11 hours to say “Oops, sorry guys. Just hang on and we’ll fix that for you soon.”
The RP chat suggestion is horrible. How would anyone find and join RP randomly, and meet new RPers, if you need to be invited to know anyone is doing it at all.
Is there an issue with them?
I find them preferable as they make fractals more rewarding to play which is a boost they really need.
The daily “rewards” and not nearly enough to make them rewarding enough to bother with.
Why would they let you dye backpacks when they can sell you recolored versions of the same thing over and over?