It’s funny how people is assuming that we failed because me or other players were bad. As example, let’s say you have 20 players in the room and 15 goes afk. The 5 of you remaining do your best and try to kill the boss, maybe deal a 40% damage but in the end you fail. It’s fault of those 5 that were alive and fighting? Apparently from this forums answers, yes it’s. Can’t you see how wrong that statement is?
And ok, I accept that make that option availible only to commanders might be a bad idea, i was naive enough to think that there is good commanders trying to lead the events to suceed instead of trolling and trying to break it down to bother others.
Besides that, and here comes the tricky part of the post, and why i’m suggesting such thing: I’m not making this suggestion out of the blind area of the doubt “it’s upscaled or not?” where almost everyone seems to live. I’ve seen lot of data from reddit, youtube and other places about experiments with illegal dpsmeters. Most of you probably knows about them but most players refuses to talk about it. Well, in such experiments they use 3rd party tools like dpsmeters and trackers to see how much health the enemies have. Those programas don’t make up those numbers, they actually access the game data to extract the exact number of the enemies health, as shown for example in https://www.youtube.com/watch?v=hJND8fN7beU
If you understand that so far, you need to understand now that Tequatl upscales and gets 510.000 more health for each player joining the fight. You can also check how the event downscales when the number of players is less than that. After watching over and over some videos I noticed that it DON’T downscales with people totally dead around, hence your point is not valid. It only downscales when those did port to Waypoint. I guess this is a gray area and that’s why it isn’t in the wiki.Notice that this post information is based on what i’ve seen in youtube so far. Can’t 100% confirm that the displayed information in those videos it’s true or false.
If you ever put that kind over power over other players in reach of people there will always be plenty that are more than happy to abuse it, especially with the comfy shield of the internet to protect them from any consequences.
And if that is truly how it works, then they simply need to change it so that dead people don’t count towards scaling. A far easier thing to do.
It would be outfit.
And here is the problem, if its gemstore many would buy it and after a month no one would wear it. How many people you see sporting balindas great sword? I guess it would be win for anet. If anything it would make a great armor skin that is earnable in game through tougher means helping it to keep “value”.
Still using my Belinda’s. I’m not fond of ugly doorswords.
Being a commander shouldn’t give you anything of the sort. The ablility to spend gold on a tag that shows up on the map does not make your judgement particularly worthwhile regarding your fellow players in the area.
Tired of so many dead people around? Be a lot less of them if people made an effort to help each other instead of tunnelvisioning on doing damage.
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I do like how we are, by storyline, heroes several times over, but hobos in our home instance. When hitting the nodes in my instance I’m not tending to stuff on my property, I,m chopping down trees in the park and swiping someone’s laundry off the nearby drying rack.
I’m a co-oper. I’d rather play with people, and help them, than kill them. Killing other players brings me no joy, and I tend to feel a little bad when I do it.
The behavior of a lot of people in PvP settings certainly doesn’t help.
I don’t think the want people freely map hopping.
For one, if I remember correctly, regular resources nodes are map specific, so it would be far easier to hit up what you need by clearing a map and then moving to the next one.
It would also make the Grindwastes situation that much worse. A notable portion of the population already refuses to help get the bar full, instead only taking the taxi into ones that are almost done. If people could map hop freely it would take forever to make any progress.
At least the taxi situation makes that more difficult.
This is one of the saddest threads I’ve ever seen in the history of the forums. People are celebrating being kneecapped.
Or they’re celebrating slightly improved balance between abilities.
Or, and more likely, they’re responding negatively to the kvetching about it.
Edit: Things being a tiny bit harder and slower isn’t something I’d be up in arms about.
We all enjoy the game in different ways. Some judge the quality of their playtime by the size of their numbers, apparently.
Im so tired of Dark Gloom Death Doom Knight concepts cause people think that sort of thing is super awesome.
At least you didn’t suggest a scythe as a weapon. +100% damage vs Hay -100% against anything actually threatening. Fear me, I’m a farmer!
I’d love to have some choices legendaries that look like actual functional weapons rather than door swords and party favors. I know, I’m crazy that way.
Hell, I’m struggling to find a regular longbow skin that isn’t as plain as the starter ones but still looks like it could fufill its function. A bit elegant, you know?
My favorite longbow skins is the Zodiac longbow. If you haven’t seen it already you might check that one out.
Its not bad, but I could do without the birds, if I’m looking at the one you are referring to. I’m more for something like…I dunno…a little more decorative version or Eir’s longbow?
I’d love to have some choices legendaries that look like actual functional weapons rather than door swords and party favors. I know, I’m crazy that way.
Hell, I’m struggling to find a regular longbow skin that isn’t as plain as the starter ones but still looks like it could fufill its function. A bit elegant, you know?
Sounds like someone was lazy when removing the loot from said mobs and just removed the entire “on kill” check from them instead of just the few bits that needed to go.
People shouldn’t have parts of their build invalidated just because Anet doesn’t like rewarding us for playing their game.
Would it help if they did something like double the condition cap, but only in dungeons and other instances?
I’d think that would keep server work down and wouldn’t touch PVP at all.
Not most of the time.
Though I did get my new necro to level 39 in the tutorial area with the various tomes, scrolls, and writs I had. That was amusing.
There are rewards in this game?
I can’t remember the last time I got something from the seventyhundred varieties of box that I actually wanted. I’d kill for a setting to autosalvage all the garbage I get at this rate.
We ONLY play (solo) PvE, and have no other choice to make.
Just out of curiosity – what made you pick an MMO? I mean … Diablo 3 or Skyrim (to name but two) are much more solo friendly and Skyrim offers way more depth than GW 2 does if you actually care for roleplay and D3 fulfills the hunter/gatherer and action part much better …
All D3 fufills is the endless grind.
I’d like a main hand dagger for my ranger.
Standard two-target auto? What would be it focus condition, power, or hybrid. Would it continue the trend of evasive ranger weapons. If they got lazy it could end up with the thief 1 chain, an evasion frame move, and a disabling ranged attack that let the pet siphon health or some such pet related follow up.
I largely want a one handed melee weapon that is competitive with the sword that isn’t stuck with the problems the sword comes with. Other than that, I’m not that picky.
I’m still playing my way.
Steadily working on Mawdrey again. Sigh.
Good luck. I only recently got that done myself.
I’d like a main hand dagger for my ranger.
They should rename the game to Reward Wars 2, as it seems that is the only thing you people care about.
Seriously, is getting a small amount of AP and a few minor rewards really that important to you, that you feel you don’t want to play the game anymore? You say you enjoy a particular part of the game and claim the dailies are taking you away from that, but you are not seeing the truth of it. And the truth of it is, the reward is taking you away from the gameplay you enjoy. That is a decision YOU have made. It is not a compulsory action Anet has forced you to do. You either enjoy the gameplay, and get loot that way, or you chase a small amount of extra loot by doing other stuff that you might not always enjoy. It’s your choice and no-one is forcing you to make it one way or the other.
Again, the point of the dailies is to reward players for trying different things, not cater to your loot addiction. If you don’t like the dailies, don’t do them. It’s not a big loss. If you want the rewards, put in the effort for them. It doesn’t take long.
It’s not like the dailies are the only way of acquiring the rewards they provide is it? Not now the laurels are part of the log in rewards. There are no rewards from the dailies that you cannot get doing other things in the game, so it seems very selfish to me when I see people complaining about 1 or 2 dailies they don’t enjoy or can’t do. Either that or you’re simply not understanding the purpose of the dailies.
The purpose of dailies is to waste our time, like similar activities in other MMOs. Keep people busy with non-content and a little reward.
Personally, I do them for the AP, because I’d like the rest of the Radiant armor and they are less unpleasant, and more steady, than many of the other achievements I have available to me.
Its not about loot since the game rarely ever gives me any loot, no matter what content I’m doing. Just garbage. Or containers I need to open to get to the garbage, which is largely what the daily chests are.
Two fractal PvE dailies today? T_T
Kinda comes off as them being a little desperate to get people to run them more.
I was getting five to eight AP every day while having mild fun in Dry Top, SW, or Orr with top level characters with top level gear. The 10k chest was in range. Now I’m supposed to stand around in a swamp waiting for an oh-so-scary Behemoth, or maybe kill lvl 8 slimes in Metrica Province. I’m not gonna do stupid pet tricks, so the chest is no longer in reach and my desire to play has slipped to the point where I am just senselessly logging on and off for the daily reward. The trait change, the daily change, the lack of expansion, and the appalling lack of communication is becoming too much. All very personal, I know… Not being a good little metric, I know…
You’re not supposed to wait for the champ or to kill level 8 slime somewhere. You’re supposed to pick of the 12 activities available 3 (!!!) and complete them. Unless you’re one of those “I don’t do dungeons, nor fractals – and anything where I might be killed by a player …” players you can get those 3 activities done in less than 10 minutes. Then you have 10 AP (more than you said you had previously) and can spend the rest of your playtime doing whatever suits you.
You know, you are right. I am limiting myself.
I’ll just hop into PvP matches I don’t want to be in, kitten around and be completely inept as I won’t know what to do or care, and generally drag down my team just to get dailies done faster. Not like I know how to fight other players, nor do I have any desire to learn as I don’t want to be there.
I’m sure everyone involved will enjoy that.
Pockets is spot on. Throw in a little WvW and/or sPvP and you can get a daily done very quickly.
That being said I agree that the lowbie event daily is by far the worst. I refuse to do it unless it’s in a high level zone like Malchor’s the other day. That was fun. The event completion needs to be regional like the vista, lumberer and miner daily.
The answer should never be to go play a game mode you don’t like, regardless of how easy it might be. PVE Daily options should be just as easy to complete as the PVP and WvW ones, not lopsided into racing for events and hour plus waits for world bosses.
The easy PvE options are just as easy as the easy WvW or easy PvP options. Each mode has 2 easy options and 2 more difficult options. It would not really be fair to compare an easy WvW option to a more difficult PvE option, which is what the event options and/or World Boss options are.
I’m looking at the WvW options for today’s dailies right now and all of them can be easily completed just kitten ing around. I hate WvW, but I have been in there from time to time since world completion forces us in there.
I haven’t seen ones comparable to the event races or world boss waiting, though I suppose I could have missed them. Except maybe the class based PvP ones, which are kinda stupid.
Pockets is spot on. Throw in a little WvW and/or sPvP and you can get a daily done very quickly.
That being said I agree that the lowbie event daily is by far the worst. I refuse to do it unless it’s in a high level zone like Malchor’s the other day. That was fun. The event completion needs to be regional like the vista, lumberer and miner daily.
The answer should never be to go play a game mode you don’t like, regardless of how easy it might be. PVE Daily options should be just as easy to complete as the PVP and WvW ones, not lopsided into racing for events and hour plus waits for world bosses.
I believe the standard response will be someone asking you why you aren’t doing the WvW and PVP ones instead, even though you might not like said activities.
According to the last NCsoft report (the company that owns Anet), Guild Wars 2 is still making money. There have been no lay offs. The company is still hiring. We’re still getting regular updates.
Companies that are about to close their game usually lay off people and stop making more content. What’s the point of making more content if you’re closing? Why not just fire those devs?
This game isn’t anywhere near closing.
That is not totally true.
City of Heroes was still making money and still making new content when NCsoft killed it.
Hell, they never got to release Issue 24.
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Not much.
I just level characters here and there. Pop in to do my dailies and maybe some of whatever new content there is, though new content tends to get old fast with the grind they build into it. Sometimes I’ll hit a worldboss, but now its usually the Anet mandated worldboss of the day instead of whichever is convenient or desired.
Maybe hit the Grindwastes, though I’m finally up to date on my luminescent collection.
I don’t like PVP in any form so that stuff is out, and I’m quite aware that I will never get a legendary between the poor RNG system and the stupid costs to buy/make them.
I don’t do dungeons and fractals because most of my guild is gone and I have yet to find another that doesn’t expect me to completely abandon it to join them.
I’d like to RP but…I’ve never really manged to get myself into the community.
Its mostly people that keep me going here, the few that I have left.
Does it matter? Age is just a number.
IMHO, age is a measure of wisdom, so it does matter to me.
It really isn’t.
Age is just a measure of how long you’ve been alive, it doesn’t inherently impart any wisdom. Plenty of people refuse to learn from their experiences.
There. You hit the nail on the head.
In my many years of working experience, this is exactly the type of thing that someone who desperately wants to justify their paycheck (but knows they actually do not deserve it as they aren’t really qualified) would do. And that a boss that doesn’t really care about the results, and has the paycheck safely secured, would approve. I’ve seen it soooo many times.And that goes for virtually all achievements. It’s crazy that it works (our brains are incredibly easy to trick), but they’re nothing else.
“Hey, you made it to lvl80! Here, have an achievement!”
“Good, good, you salvaged enough items. Here, an achievement for you.”
“You did 4 events in this zone! How nice of you. Have an achievement.”I always get a bit perplexed when people tell me that they’re in for the AP. Does this… motivate… you? Exactly how boring is your day that achievement points can motivate you? O.o
The points themselves don’t motivate me, but I would like the armor locked behind them. AP is just the grind for that particular set of items, much like anything else in the game.
If it wasn’t for that I wouldn’t care about them in the slightest, and the devs know that. Hence locking exclusive items behind them.
Also I just thought of something. Players are upset about going out of their way to earn the daily award. My question to that is, “Aren’t achievements supposed to be something you go out of your way to earn?” I don’t think it would be much of an achievement if it weren’t. It would be more of a handout. Your thoughts?
None of the dailies are achievements. They are busywork. They don’t take a lot of effort or work, they aren’t fun or challenging. They are just meant to waste your time.
Yeah, today’s dailies were pretty horrible.
Double fractals, which I find neither fun nor rewarding, so I didn’t do them.
Events in Brisbane. We did this one. It was mostly wasting a lot of time hoping we reached the next event before people wiped it out seconds after it started.
We did mining in Brisbane too. For ore we will probably never use as we have more than enough already. Such a good use of my time and resources.
We had to go into WVW for the last part. Beelined for a sentry and killed him. Someone attacked us and we killed them too. I felt pretty bad about that. Once we were done we immediately fled the zone as we hate PVP in all forms.
This adds so much value to the game, I’m sure.
And for what? The chests I get from doing those are worthless to me. I never get anything useful from them. I just want the AP I used to be able to get while doing the old dailies. Just the five or six day to day.
And all the time out there is time I’m not doing the other content they want us to do, the Grindwastes. I’ve been there once since the new dailies started because I’m so disgusted by the time I’m done with them I can’t be bothered to do much more than log out.
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I do wish that somewhere in their list of changes they had made sure that any of them were fun.
Heading out to vistas I’ve seen many times already, hitting esc, and then heading home is not fun.
Heading to the region of the day to harvest stuff I don’t need is not fun.
Sitting around waiting for the timer on world bosses I’ve fought more times than I can count is not fun.
Heading back to areas I’ve already completed to do a handful of events, none of which are new to me, also not all that fun.
Not that I really considered the old system fun, but at least it got done while I was leveling new characters or spending time in the Grindwastes.
I do love the posts about working for the rewards. Most of the PVE dailies require little to no work. They just waste your time. Aside from the AP, which is the only reason I do them at all now, there aren’t more rewards to this new daily system. Least not for me. None of the chests those dailies have given me has had anything I’d consider remotely useful.
Its just more boxes to click on, cause they love stuffing our inventories with godkitten containers to open. Especially the wintersday ones that have containers inside the containers.
I suppose there is one upside to it though. I can log out of the game faster now, since they take less time.
I reckon the change is awesome, boggles my mind (okay not really) that people are actually complaining about a system that requires less work and more rewards. Then again some people just like to complain.
For me the old dailies took zero work. They got finished doing stuff I wanted to do for the day.
Yeah, not fond of these dailies.
I used to be able to get it all done while doing whatever, recently while running events in the Grindwastes.
Now I have to go all over for it.
What does it add to the game to make me run to an ascalon zone to look at a vista I’ve already done? Or go chop wood I don’t need in Queensdale? How about needing to drop what I’m doing to go hit up something like the worm when its timer is up?
All it does is waste my time and inconvenience me. Its certainly not fun, exciting, or rewarding.
But I’m stuck with these if I want the AP, since I despise PVP in all its forms.
I’d mainly like it if they just ditched the mad king says commands off the courtiers. They have more then enough abilities to hunt the villagers down without something with that much range, especially when they’ll always have one available, so the cooldown on it is pointless. It doesn’t seem like you can dodge it either.
The fact that it forces the villager to drop whatever they are carrying just makes it worse. I’d have to throw the ranged ones immediately or lose them and the melee ranged ones became largely useless. Never mind that if you happened to get the ripper you’d never get close enough to use it before someone makes you drop it.
In my 80 games the villagers won fairly twice, one of those being early on in the games when not everyone knew all the hiding spots well so they didn’t find me in time.
The rest of the wins I saw were at the very end where people jumping up in areas exceedingly difficult for courtiers to get to.
They look so ridiculously fragile.
Then again, I’m one of those crazy people that likes more practical looking gear.
Much more difficult content tends not to be worth it in games like this. You end up with content only a small portion of the overall population can do, which isn’t a good use for your resources. And the people who can do it tend to learn how to go through it quickly and then need more as they burn it out far faster than more can be made. So they’ll leave anyway, till new stuff comes out.
Anet focuses on rolling out content everyone can do, since it keeps as much of the population busy with it as they can.
Tin foil has largely been replaced by aluminum foil. Most of the public does not realize that aluminum foil actually amplifies rather than blocks harmful rays.
I just want spears to be usable on land.
I hate PVP in games and even I don’t get it when people complain about that.
Your job is to win the fight, to do anything less than use all the tools provided to you would be stupid.
Besides, what else are you going to do, use mortar on them?
This is one of the many reasons I despise markets like this in any MMO I play.
You probably aren’t going to get what you want.
The number of players in any mmo that can complete such content is so phenomenally low compared to the rest of the player base that its generally not a good use of resources to focus on it that much. Not when they can make content everyone can use instead.
Who says you can’t make content for everyone but still have greater rewards for completing said content under different, more difficult situations? Fractals is a good example of content for anyone but can get up there in terms of difficulty… Unfortunetly rewards are utter crap and anet has only touched fracs once or twice in 2 years…
I’m sure they could. But clearly they don ‘t feel its worth the time and money they’d spend balancing the content for both the easier and more difficult versions of it.
For better or worse their teams are focused on more frequent story based content, likely because it makes sure the majority of players keep logging in every week to play it and get the related achievements before the next part comes out. It also gives them more opportunities to toss content related items in the gem store.
Sadly, really difficult content doesn’t make them any money.
You probably aren’t going to get what you want.
The number of players in any mmo that can complete such content is so phenomenally low compared to the rest of the player base that its generally not a good use of resources to focus on it that much. Not when they can make content everyone can use instead.
This stuff was created to fill a void. Small guilds have tons of stuff to do. Big guilds, not so much. Particularly if you’re not a PvP guild.
Yes but then they gated unique rewards behind it and made the other method of getting those rewards unreasonably hard.
Rewards that you need to do WHAT, exactly. You can get earrings and amulets from dailies. You can get rings from running fractals.
Have you ever heard the term storm in a teacup? The only people who care, are people who have convinced themselves they need this stuff to play the game. 100% untrue. You don’t even need this stuff to do fractals until you get to a ridiculously high level. Because if you’re that into fractals, you’ll end up with ascended rings an ascended back piece.
A difference that makes no difference, is no difference. These rewards that you’re so gaga about don’t change the game significantly enough for people to make such a big deal about them.
Aren’t they adding brand new skins that you can’t get anywhere else? Those kinda do change the game a lot for the RP community, who tend to have smaller guilds as huge guilds aren’t the best for organized RP.
Well, this doesn’t do me much good.
Out of the twenty members of my guild I’m lucky if six bother to log in a given day at this point, and half of those only rep other guilds anymore.
I could try recruiting but lets compare what I have to offer.
I have…guild storage and guild vendors? I can’t run guild buffs and just barely started the AoW tree.
Or they can go for a big guild and get everything ever right from the start just for accepting the guild invite and jump right into guild missions.
I wonder which one most players will pick…
I don’t get why some people think smaller guilds should merge into larger ones for this, or that players should leave what they are otherwise happy with for something they don’t want.
Well then don’t do it if you’re stubborn. But the GMs were designed with a certain goal which was not a party-sized instance like dungeons and fractals, but to create something more unique and open world. If you’re opposed to talking to anyone in game though and joining a bigger guild, then don’t do it. No need to get mad about it, just understand what the content is.
I never see people mad that fractals wasn’t a 128 player dungeon for example… but maybe there could be one some day. The point is there’s new content every month. It’s silly to gripe too much about one type that is clearly working to achieve the aims it was supposed to.
I don’t know where you got any of this.
I’m opposed to talking to people because I’m happy with the guild I already have simply because it doesn’t have a couple hundred people in it?
Way to totally miss the point of my post.
Maybe I just want to be in a guild where I don’t have to worry about potentially putting a quarter of its population on ignore due to their behavior?
I wouldn’t even care about the kitten guild missions at this point if the non-guild way of getting ascended bits wasn’t so much slower and more expensive.
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I don’t get why some people think smaller guilds should merge into larger ones for this, or that players should leave what they are otherwise happy with for something they don’t want.
Do you want these people in your guild? They don’t care about your guild. Don’t want to be in it. Might be a bit resentful of the whole situation and aren’t likely to help out with anything.
Its not a recipe for a good situation and is far more likely to cause problems. Is that worth the inf they might bring in?
OK, kitten this I’ve been trying to not burst about this crap, but now that I’ve tried it…
We got the mission we had like 30 ppl on in scouting the map, guess what we discovered there were 2 other guild camping the NPC and just killed it as we got there. Very funny ANet, very funny. Think about what you are doing next time. This content is pointless as it is !
If another guild kills your bounty you should at least RESET the timer for all other guilds on the same bounty.
Thank you for the awesome content!
There isn’t even a friendly guild to guild environment anymore. Everyone want a piece of the pie and noone wants anyone else to get it. So much fun!
Wait.
So you activated the bounty and some other guild wiped it out before you got there and you just…got no credit or anything else and lost the mission you had running?
If so that is a brilliant setup for the whole thing. I thought the days of camping NPC spawns was over…
It’s your own preconceived notions about large groups and your inability or unwillingness to join that is the problem.
A little bit of research into joining a guild will go a long way. I did before launch and am currently in a wonderful and helpful guild full of great people. We finished bounty tier 3 earlier this evening and had a great time.I’m sure if I had joined just any random guild spamming chat with recruitments, yes I suppose i’d be rolling the dice. A little effort and research goes a long ways. But in the end, it’s a YOU problem that is not enabling anyone from joining a good larger guild.
Research only goes so far.
There is no simple place, or people to ask, to get honest answers about how much drama is in a guild or how much favoritism and eliteism there is. Nor how much abuse you might face in there, or if the chat is rampant with subject matter you’d really rather not see.
In my time in various games I’ve been through…prolly twenty someodd large player run organizations and none have been a good experience. I was happy to be able to avoid that here…least till now. Especially when some will try branding you a guild jumper for leaving their poor guild atmosphere to move to another.
You know, I have to wonder if they’ll tack on the guild merit requirements to every guild thing they add after this to keep them “useful”.
Small guilds will love it if guild halls come out and we can’t build them due to not having enough people to run the merit missions.
One would then wonder why such a small group requires a guild hall. It would be like building a YMCA for a family of 4.
Maybe you can build a guild tent or something =)
Oh, I don’t know.
Maybe all us RP guilds that will likely use them far more than a guild five to ten times our size would find some use for them?