For Liadri and others Champion. Daily farm in 15 min
I posted on your video but I will copy/paste it here as well:
I like it. Similar to something I was planning on running when I first made my necro. It’s been sitting for months and I finally leveled it. I can see the build fine. The gear not so much, even in full screen because the quality is a bit? low. What gear/runes etc are you using?
Thanks.
How about we all just let the event run it’s course and stop worrying so much about temporary content.
Guardian, make a short character so you don’t feel so slow running everywhere.
I feel this game turned into one big worldwide farm fest, starting with Gauntlet. Pretty much everyone is doing it and the message I get from the game is that doing anything else is wasted time and profit.
It’s because the game has been very strict and limiting on how you can earn gold for so long. Those savvy enough have always been making money but now anyone who can spam 1 can get great profit and loot. So it’s no surprise that everyone is out en mass right now.
Most nights I can’t answer that question. Am I having fun or am I addicted or am I just bored and have no other MMO to play? Different days I would have different answers.
Right now I am stuck in the loop of there being an easy way to make money with the new events which is basically a zerg fest of loot pinatas for 45 minutes, 5 minutes of selling and organizing inventory, then 10 minutes of respite then back to the 45 minutes of cash cow.
Am I having fun, yes and no, but I’m definitely feeling compelled to take advantage of it while it lasts.
In a game where their profit is made off cosmetic items, I’d say this is a very important bit of feedback for the Design team.
Crown Pavillion was not a good place to farm.
I theorize that any sort of place where you can farm with a NPC-provided boost (such as Pavillion or the Karka Settler event we had a few months ago) has a much lower loot table since the huge boost in MF would have massive influence on the value of rares/exotics.
Not to mention it is entirely possible that useless rares/exotics such as the gauntlet/voting tickets, or the watchwork recipes that sell for copper may be interfering with the loot table.
I should also add another reason why I get so many exotic drops is because my kill rate per hour is high. The more mobs you hit, the more opportunities you get to roll for loot.
When we had anchorage farm last week, I farmed with plenty of guardians. You could tell those who have no clue about farming as well as those who are pros. The very bad guardians don’t know that moving around is essential, and not needing to keep hitting the same mob 10 times. Or that you don’t always have to spam 1, and that a properly traited symbol guardian can attack two places at once.
Remember penitent camp? You could have three waves spawn at the same time. And as a guardian, you are capable of attacking all three waves (+15 enemies) at the same time within 2 seconds. The pro guardians know this, since 1 tag on each mob is enough to get loot. That’s +15 chances at loot.
As opposed to the bad guardian who would only face one wave and spam 1, hitting no more than 5 enemies.
All I can say is, the mechanics of the game are right there infront of you. If you do not wish to take advantage of it, it’s not the game’s fault. It’s yours.
Pro Farmers eh? Doesn’t this make you feel a bit squeamish inside that your only objective in this scenario is to tag as much loot as possible while not really contributing much in terms of effectiveness in actually playing the game?
When you have a zerg with you that is more than capable of completing the event due to sheer numbers, then yes, all I care about is tagging.
Do you actually enjoy this style of play? You wouldn’t rather be rewarded for effort versus mindless zerging ad nauseam? I am not concerned with the argument, that this is the system that is in place and you adapted to what was available. I am curious if this is actually the type of game play you find entertaining?
Actually yeah it’s really fun running around with a whole load of people killing stuff since I’m not a teenager and don’t have 10k hours to devote to learning a video game the way I used to.
OP: I’ve been playing for almost a year and haven’t gotten a precursor either. Anyone who says they’re getting 10 exo’s/week or something is either playing as their job or lying to you.
Given recent events and changes it’s not that rare anymore. I’m not disagreeing with your other statements but exo’s are definitely dropping a lot more. Certain ones especially, there are some going for 40-70 silver on the AH now.
You should go to LA and ask mapchat who wants duels in the game, that would provide a more representative sample than the same 30 people that show up every time a duel thread is started.
In my experience from LA chatter, most people are either in favor of it, or want to bang my mom. Come to think of it, maybe LA isn’t the best sample…
lol this is by far the best response in this entire thread….even better than my response a page back
I missed that. Too funny, and perhaps too true. I had a good laugh though
I love these threads. I always get to see who the guys are that just can’t take it.
I knew a guy on a NWN2 rp server that quit the game after losing a duel. He loved his character roleplayed him as a bad kitten seasoned warrior and just couldn’t take it that he got beat down in seconds. These people remind me of that guy. They are still feeling that beating or afraid it might happen. HILARIOUS!!!
Welcome to why you have no support from your opposition. Try empathy, I hear it works wonders.
Opposition? I’m not in a debate about this. I have absolutely no concern for peoples opinions about a feature that can be turned to auto-decline. To me they are just whining for the sake of it.
I’m about 80% sure dueling will be implemented one day. Too many people want it. Look at the thread.
I count 30 different people in this thread – give or take a few either way. You were saying?
-edit- When you don’t care about people’s input or feedback, they tend not to care about yours.
This thread comes up all the time. People ask for it all the time. You’ll see another one asking about dueling in another few days. Unless the people wanting my opinion on it are devs, I couldn’t care less. I left my thoughts on being for it already.
You’ll find the same people in most of those threads, it hardly represents the majority of players. These forums on any topic reflect only a vocal minority but they are a great outlet to speak your mind.
Regardless, although I find your attitude lacking, I have no ill will towards you or those who would like to see this implemented. I simply disagree and since you have it in a public forum, and as you say – what is really important is what the Devs think. Then it is just as important for those of us who disagree to speak up as well.
-edit- apparently I like the word “regardless” too much and remedied that.
The nay-sayers never fail to disappoint, one of them actually said “id prefer if this game had no PVP at all!” (seriously, in page 2 i think)
Please Arenanet, tell us what YOU think.
That would be me. Obviously you disagree. Oh what a wonderful world where we can have diverse and varying opinions. I don’t like PvP or what it brings to an MMO. You definitely don’t need to agree. However if you are going to put your opinion out there, expect some people to not agree with you. Anet has PvP in the game so I guess you know what they think. I find life is much more simple when you learn that not everything is going to be just as you desire it.
Drips of Karma exist to give the GW2 population tendonitis and for no other reason. 500 from events last night alone…… I was using my left hand to click the mouse by the end.
I love these threads. I always get to see who the guys are that just can’t take it.
I knew a guy on a NWN2 rp server that quit the game after losing a duel. He loved his character roleplayed him as a bad kitten seasoned warrior and just couldn’t take it that he got beat down in seconds. These people remind me of that guy. They are still feeling that beating or afraid it might happen. HILARIOUS!!!
Welcome to why you have no support from your opposition. Try empathy, I hear it works wonders.
Opposition? I’m not in a debate about this. I have absolutely no concern for peoples opinions about a feature that can be turned to auto-decline. To me they are just whining for the sake of it.
I’m about 80% sure dueling will be implemented one day. Too many people want it. Look at the thread.
I count 30 different people in this thread – give or take a few either way. You were saying?
-edit- When you don’t care about people’s input or feedback, they tend not to care about yours.
(edited by Poledo.3256)
RNG had it’s time, now it is a dinosaur of the MMO era that needs to go. At least when you’re talking about .001 chance of drops. If something had a 50% chance of dropping, you could say “oh well, I’ll get it next time.” and you very well might.
Having something be rare or hard to achieve is fine; rare with random chances of dropping – not so much. It truly rewards nothing more than luck. The person that gets the item is definitely happy. The people that have been trying to get that item for a year and still haven’t? Yeah they don’t feel to warm and fuzzy about the game when “Johnny been here 1 week” gets it.
Distance only indirectly has anything to do with it. The nameplates that ignore the nameplates setting are for avatars that haven’t been rendered because of the “Character Model Limit” setting. Because the closest models are rendered before far away models, it’s the more distant ones that show up as nameplates.
With that set to “Lowest” you’ll see nameplates for almost every player/NPC in sight, instead of their model.
It kind of defeats the purpose. People who set it to a low value do so to increase playability, and covering the whole screen in a jumbled alphabet soup of many dozens of nameplates doesn’t help at all.
It still shows it on all rendered characters as well though. If it only showed the named till the characters appeared it wouldn’t be as bad. It doesn’t seem to be turning name plates off at all for me anymore.
I love these threads. I always get to see who the guys are that just can’t take it.
I knew a guy on a NWN2 rp server that quit the game after losing a duel. He loved his character roleplayed him as a bad kitten seasoned warrior and just couldn’t take it that he got beat down in seconds. These people remind me of that guy. They are still feeling that beating or afraid it might happen. HILARIOUS!!!
Welcome to why you have no support from your opposition. Try empathy, I hear it works wonders.
Duels would be awesome. Just thought i would show my support before this is merged into the suggestions forum.
This thread pops up every so often and it’s good to see more supporters this time around. However, i do recognize a lot of the same naysayers from the previous duel threads advocating against it without any supporting argument.
They should just have a vote for duels in game like the Kiel vs Gnashblade. Better indicator of player feelings than the small % of us that lurk the forums.
What kind of supporting argument would you like? Would I like dueling in the game? No. Why do I need to support that? Would you like dueling? Yes. What more do you need to support this? It’s very cut and dry.
I’ve already stated my opinion as to why already however above, it has just as much as weight as any reason in favor of it. Personally I would prefer the game had no PvP at all, but that’s me.
I do however respect you desire for it. If they implement I will be happy for those who wanted it. I’ll be disappointed of course but c’est la vie.
I would prefer a supporting argument of the reasonable persuasion. I would consider a reasonable objection would be if something implemented actually impeded your ability to play.
It is very easy to avoid duels if you wanted to, at least, if my experience with duels in other games is a predictor of anything.
Considering we know nothing about if/how it would be implemented, it’s hard to argue “i’ll get duel spammed” or “people will duel troll the TP” because we don’t know what safeguards will be in place to prevent abuse, which i imagine they will.
But saying no to duels “becuase i don’t like it” would be the same as if i said they shouldn’t add any more jumping puzzles “becuase i dont like it.” I won’t advocate against an area of gameplay i don’t personally prefer when it doesn’t effect me.
I don’t think you went back and read my original post I was referring to. Although “I don’t like it” is a valid reason if in fact someone does not like it. However what I was talking about is what it breeds. It begets the “nerf X class” because I got killed by them in 1v1. Which begets the argument “the game isn’t balanced around 1v1!”. Then that argument will go around for a while. Then we’ll start seeing classes being “balanced” around these complaints. Then that class you loved playing so much is no longer the same as it used to be. You are frustrated because you spent all your laurels on the class, you have your legendary on that character but not you are just not enjoying it anymore and you either pick up a new class or give up.
I am not exaggerating, I have seen it happen time and time again. If you want to argue that it won’t, that’s fine, but we will never see eye to eye on this point. I’ve watched it happen Since EQ1 when I used to play nothing but PvP, through 30 or so MMO’s since where I no longer touch PvP.
So when you ask for justified reasons, I think I have one.
Good topic, thanks for posting it.
I am many types of player rolled into one. I am “ooh shiny!” in regards to easily being distracted and having flashy armor weapons etc. I also enjoy exploring, a lot. I like seeing new zones and new things. It took me 3 months to get my first level 80 because I was rerolling characters to explore each starting area with the race it belonged it to and then just exploring all the zones. It’s all I did for the longest time. I also enjoy dungeons a lot. It’s one of those things I really look forward to in any MMO, finally getting high enough to do that first dungeon!
That being said, dungeons are my number one subtraction. Either stupidly easy or vice versa. One shot mechanics are always a cheap and lazy tactic. They have their place, such as Liadri(sp?). That was a tough fight, that gave me something to feel good about completing. If you have that in a dungeon which you are going to run repeatedly, it loses any sense of accomplishment past the first time, and becomes “Oh great this part again.” Or “I don’t want to run that path it was so annoying the first time, I got my completion I don’t want to go back.” Dungeons just aren’t fun to me here except a few select paths. I don’t mean CoF1 – easy and loot(gold) pinatas aren’t what I am referring to as fun.
The world is beautiful and I loved every zone, some more than others. However once you have completed it, there isn’t much to return for except killing kitten or Golem or SB etc. I like that the new event has you revisiting the zones though. However I’d love to see DE’s in general be less static. I know they plan on randomizing the timers in the future and that’s a good start. However I am looking more for them being in different locations, different zones – Why can’t Claw hit Wayfarer foothills at some point? Well that may be unfair too the lower level players in the zone, but maybe scale him down because he just had his butt kicked in Frostgorge, and he is severely wounded or something. Anything other than the same spot, same mechanic time after time.
I’d like to see more new zones. Not at the rate at which we are seeing other content but maybe one ever 3 months? As I said I love exploring, and once you have explored what there is to see, and you level multiple characters through it, it gets old fast. Adding some more low level areas as well as high level areas is always a good thing.
My biggest challenge and frustration of this game, to this point is the world exploration being tied to WvW maps. Yes I know it can be done when easier at certain times and with almost no PvP, but I don’t like any PvP at all and have no desire to ever set foot in those zones. I did it once a few weeks ago to give it a shot. I was able to get some done, but the rest was being reclaimed and I had to bow out. This is a personal thing and I don’t need anyone to agree with me. The question was asked and I am answering
-Edit- Apparently using the short form for Shatterer gets censored. I think Anet is a bit gung ho on that censorship.
(edited by Poledo.3256)
I don’t think you can claim that GW2 isn’t innovative, as now we’re starting into the “GW2 Clones” phase with many aspects of ESO and EQNext copying directly from GW2’s design philosophies. Many MMOs have already started employing dynamic events and even call them that, and they’re nothing more than what GW2 already has. You can’t really go back on that.
You can’t really claim ESO or EQNext are directly copying the games as of yet.Both of the games havent even been released.
A technicality. Valid, of course, but still a technicality when you consider ideas presented for those games. Although the fact that they seem to be drifting to a sub-fee based payment model is rather odd in this day and age. At least… Wildstar and one of those two has already declared they’re going sub-fee.
Wild Star isn’t sub free actually. It has a sub, but as an alternative, you can use your first month’s sub that you get with the box to start earning your way through. So you exchange ingame cash for credds and with that you pay your sub.
Interesting is that this game is also from NcSoft and they haven’t copied the GW2 model. Just something to think about.
The discussion is still open on subs really. I think subs are still important to MMOs but perhaps a number of current MMOs didn’t live up to the expectations causing people not to want to pay a sub anymore. Still, most of those games still have sub options in it.
Not sub-free, sub-fee. I think I should have chosen a better term. I apologize for that.
Ah I misread that obviously. My mistake. But yeh, I think companies still try subs because if they get it right it’s the best situation for them as well.
I used to think that. GW2 has shown me the error of my ways though. I see way more people dumping money into this game above and beyond a normal monthly fee would be. Of course I also assume there are those who don’t drop any money into it outside of the game purchase. I know personally I treat this game as sub based and set a limit for myself as to what I will pay into the gemstore per month. I know others in my guild have dropped hundreds of dollars at a time.
I think in the long run, the desire for cosmetic and fun items draw more money out of people than the monthly fee. I have no data to back it up. It just seems that way to me.
Except that many games today have a monthly fee AND a cash shop. Or at least tried to. It’s how TSW started. WoW has a cash shop as well and they’re changing it now so it can be accessed in game.
I bet they sell a lot of sparkle ponies.
I haven’t touched WoW since WotLK ended. Thanks for the info though. It is a smart move. People are willing to pay for that shiny item, companies like money…
I want to log-in and have all legendaries and skins at my fingertips
Which would allow me to say that I beat GW2 and I can move on to the next game tomorrow.
Or at least that’s what I’m getting from this forum
I’d say you’re not far enough in some cases. I think as humans we lie to ourselves a lot or perhaps I should say we allow our judgment to be clouded because of we desire something.
I think all the time, that I wish I could make enough gold to buy a legendary, because I don’t find any fun in the crazy requirements required to build it myself. However right now, making that gold gives me a purpose and a goal to work toward. If I had it right now, would I keep playing? I dunno. I’d have to re-examine why I was playing if I reached my goal and see if I still had a desire to be there.
I think a lot of people do want the instant gratification w/o realizing, or purposefully ignore the repercussion.
Duels would be awesome. Just thought i would show my support before this is merged into the suggestions forum.
This thread pops up every so often and it’s good to see more supporters this time around. However, i do recognize a lot of the same naysayers from the previous duel threads advocating against it without any supporting argument.
They should just have a vote for duels in game like the Kiel vs Gnashblade. Better indicator of player feelings than the small % of us that lurk the forums.
What kind of supporting argument would you like? Would I like dueling in the game? No. Why do I need to support that? Would you like dueling? Yes. What more do you need to support this? It’s very cut and dry.
I’ve already stated my opinion as to why already however above, it has just as much as weight as any reason in favor of it. Personally I would prefer the game had no PvP at all, but that’s me.
I do however respect you desire for it. If they implement I will be happy for those who wanted it. I’ll be disappointed of course but c’est la vie.
I don’t think you can claim that GW2 isn’t innovative, as now we’re starting into the “GW2 Clones” phase with many aspects of ESO and EQNext copying directly from GW2’s design philosophies. Many MMOs have already started employing dynamic events and even call them that, and they’re nothing more than what GW2 already has. You can’t really go back on that.
You can’t really claim ESO or EQNext are directly copying the games as of yet.Both of the games havent even been released.
A technicality. Valid, of course, but still a technicality when you consider ideas presented for those games. Although the fact that they seem to be drifting to a sub-fee based payment model is rather odd in this day and age. At least… Wildstar and one of those two has already declared they’re going sub-fee.
Wild Star isn’t sub free actually. It has a sub, but as an alternative, you can use your first month’s sub that you get with the box to start earning your way through. So you exchange ingame cash for credds and with that you pay your sub.
Interesting is that this game is also from NcSoft and they haven’t copied the GW2 model. Just something to think about.
The discussion is still open on subs really. I think subs are still important to MMOs but perhaps a number of current MMOs didn’t live up to the expectations causing people not to want to pay a sub anymore. Still, most of those games still have sub options in it.
Not sub-free, sub-fee. I think I should have chosen a better term. I apologize for that.
Ah I misread that obviously. My mistake. But yeh, I think companies still try subs because if they get it right it’s the best situation for them as well.
I used to think that. GW2 has shown me the error of my ways though. I see way more people dumping money into this game above and beyond a normal monthly fee would be. Of course I also assume there are those who don’t drop any money into it outside of the game purchase. I know personally I treat this game as sub based and set a limit for myself as to what I will pay into the gemstore per month. I know others in my guild have dropped hundreds of dollars at a time.
I think in the long run, the desire for cosmetic and fun items draw more money out of people than the monthly fee. I have no data to back it up. It just seems that way to me.
Turn off those nameplates folks!
Nameplates for players not yet rendered always show up, regardless of the nameplates option setting. It’s completely horrible and I want it gone.
Couldn’t agree more. Nameplates in that screenshot makes it look like kitten .
Yep. I turned my nameplates off and now it looks fine.
I’m not sure what everyone else is talking about, but the only time nameplates show up now is when I hold down alt, and when the center of my screen passes over a “target” (which is expected, and useful for catching the name of individuals as you run past them).
What actually stands out like a sore thumb now that all the text is gone is the Commander icons. Please, please, please let us disable them from displaying on our UI.
It worked for me as well when I turned it off a few days ago. Now it seems to be bugged. I can’t turn the nameplates off anymore even though it is unchecked.
I hope it gets corrected.
I would prefer no dueling in the open world.
Any particular reason why?
I can understand being spam invited to a duel would be annoying, and others being like “DUEL ME! DULE ME NOW!!!” Can be a pain.
But I think it would be great for RPers and putting big headed, egotistical bashers in their place.
However I started with PvP in my background so I’m a bit bias.
A very particular reason why.
“OMG thieves are so OP I just got one shotted plz nerf!@!!!11”
“OMG Elementalists are so OP I just got one shotted plz nerf!@#!##!!!!”
“OMG Warrior are so OP …….
Well you ge the idea. No I am not exaggerating, yes it will happen and already does too much.
Yes I am against. If they ever implement it, I’ll have to live with it. Since you put it out there though, expect disagreement as much as agreement on the topic.
Best of luck. Seriously.
GW2 was originally all about innovation and making a world that was alive. Dynamic events, hearts, jumping puzzles, massive story and lore, fast paced combat, etc…
Since then the game seems to have taken a 180. Now everything is a copy of something else.
First we started with time gating and gear progression similar to WoW.
Next we went on some weird hunger games kick where all the content was pretty much a straight copy from the books… (not an MMO copy but still odd)
Now we are introducing a watered down, cheap zerg making version of rifts from Rift.
Is this a trend that is going to continue? I originally bought the game because it wasn’t like those other MMO’s, but now it seems to be trying to copy everything it can from them. Are we going to start seeing raids? is the trinity going to start being worked in?
I love GW2, but this trend is worrying.
There was a time when companies made a product and said “Here it is, like it or leave it, this is our vision, play it our way.” Now we have companies trying to please every demographic and every niche of their player base.
If you notice the things that change, are usually related to things complained about. Did you like dailies the way they used to be? How often did you say so before it was changed?
If you ask me, therein lies the problem. Positive feedback is overshadowed by the negatives. The complaints get looked at. If it is something that is complained about enough, it gets changed.
Try a little more positive reinforcement. I have zero expectation of it happening, but I do wonder just what the results would be if it did.
I have yet to see this behaviour. It may be going on somewhere but so far we’ve completed every event I have been on and I did six last night. Failing it seems pretty stupid because with completion I had over 30 different loot bags from all the events.
You have my sympathy, good sir, for being unable to read patch notes or prior posts concerning such things. I truly feel sorry for you for being unable to find out that the LS teams do no play a part in bug fixes, but that there are in fact several other teams who are in charge of this. It truly pains me to see that you’re apparently unable to fathom that some of the things you mention may not even be bugs or flaws, but could be working exactly as they should. My condolences, sir.
This. Also this topic comes up every patch. Be thankful for new content, it has nothing to do with bug fixes or class balancing. If you don’t enjoy the event, well they can’t please everyone. I have not liked a single event up until the last two myself so I can understand the frustration.
Keep giving feedback in the proper forums if you feel things need to be changed. If you don’t they will just close or move the thread anyway.
To add: Seeing zergs of people in a mid level zone is not making it alive. Those zergs do not care about the dynamic events going on around them. All the development time spent on some of the gorgeous zones is just simply wasted when they are empty, or zergs of people run by to get to the next living story carrot. That content is left to the people leveling. Or, better.. it is shelved until the invasion is over.
I disagree. There are so many zones in the game I love. I have experienced them all multiple times. I generally don’t have many reasons to go back to them. If I do it’s usually to one waypoint, one chest event and I am gone again.
This has brought me back into zones I don’t go to, it gives me a purpose for being there and it spans the whole zone. What the Crown Pavilion did to remove people from the zones, this event has done the opposite and brought them into them.
Spoilers
I had a good chuckle over the closing ceremony. So after this major festival, there are maybe 10 people in that whole area watching the Queen’s speech. What? Then we have Queen Jenna and Lord Faren and no one else there? Oh but of course we find out that it was all a ruse and it wasn’t really Jenna……
I admit I wasn’t looking for good story, but if you aren’t even going to try, just skip the story and get right to the events. Or give me an option to skip it.
Love this game, love the devs, story is comedy relief.
—cut, too long to allow reply post—
So if I read this right you are basically saying that no you don’t do temples there and you don’t know how they work. You don’t know the damage the exploit farming hoards are doing to the regular players there, and you don’t care. Your game consists of jumping from server to server looking for farming zergs and such things?
No, this doesn’t just effect one temple. If you have done temples, you would understand that we clear anchorage and the arah assault first, then we have the WP and a set amount of time to complete grenth. This closes out two temples of three, and the third is pointless to wait in the zone for that one event to start w/o the other two to do as well. Just fail, understand now?
Additionally, we often have the same people doing temples every evening. We group together. It’s actually a community in a sense. It’s not always just some random grouping with like in farm zergs or something, and groups are generally friendly there apart form someone (newbies) that freaks out in chat now and then because we failed grenth for the second time and squeezing in a third attempt before we loose the WP. This exploit garbage isn’t building a strong gaming community, like with people we group with often at CS and also with our guilds coming in there, this is just opportunists taking advantage of an exploit to get something in a lazy fashion. Yes we hope to get something, and a chance at a precurser drop from the boss chest, but this exploit has not only denied us of doing this at CS any longer, but has also disrupted out regular groups that play there.
You may have a hard time understanding this though, not meant as an insult, but hopping from server to server doesn’t sound like someone really interested in grouping with the regular player base in a high level area, often the same people. Maybe in a guild that rather do their own thing as solo players. Anet may like to promote grouping, but what is happening here is just grouping, not community. Maybe I’m just an old school mmo player, I don’t care so much for the constant random pugs all the time, and be only there to farm and then walk away.
Well, I have yet to patch, I’m hoping this was fixed today. Of course with the new chapter in the living story, CS slows down for a few days as usual. But I really hope this has been fixed today – before the regular players there just completely give up on the temples and go away for good.
Thanks for the reply. I do temples though, and not with random pugs. As a guild we will guest different servers as needed to complete events we want etc. I’m not saying it’s ideal but we don’t let anyone ruin our enjoyment. Yes I will hop servers if I am in the mood to farm. I do this so I’m not seen as griefing by interrupting those who want to complete the event. I don’t get mad and curse them out. If people are trying to complete the event I go elsewhere. I don’t think there is anything wrong with farming occasionally, or all the time if that’s your bag. I’d go insane though. I just make sure I am minimizing my impact on others.
I used to do it in other MMO’s as well. If I was farming an area and a bunch of people showed up to quest on what I was farming, I would move on.
It’s all becoming a moot point however. With the new events this patch everyone is a farmer now. I brought in more this evening than all weekend farming CS. The best thing? We’re completing events as intended. Heh.
I wonder what Zraw will do to pass the time now?
People need commanders to help them out in PvE? You just clump up and spam 1-5 like a pianist. Reckon there should be Login commanders to complement the PvE ones.
Let’s face it no one really needs help in anything with this game, there is no real challenge. As I said though, it does make it efficient to have one during events like in CP instead of people arguing over where they are going to go first each time a legendary spawns.
We’re not talking about a real war, we’re in a fantasy game where killing is rewarded. EQ may actually make it to the 20 year mark as an MMO but I don’t think spacing things out 20 years would be a good business plan for most. 1 down 19 to go!
If you can, do so.
Fallacy I’m afraid. The inability (due to lack of gold) to turn on a commander tag does not mean that person is incapable of accurately identifying poor use of a commander tag. Same way that most people couldn’t build a car, but if the car catches fire on the way home from the showroom they know that the folk who built it did something wrong.
In general you don’t need to know anything special though. It just gives an icon to follow in most instances. In WvW it would be different but in PvE, it just gives people a tag to rally to and follow for efficiency.
If you truly want to resolve the situation you would be part of the solution not contributing to furthering the problem and the divide among players.
We don’t want to solve the division between the players, we honestly don’t care about that. We care that this stupid farm is (was, we’ll see) the economy. So as far as I can see, we were part of the solution.
When you recognize that and work to encompass all their interests in your crusade of doing good for the community let me know. Until then you are griefing.
Oh wow, your little speech really made me change my mind about this, and I will run around giving everyone compliments and writing poems and I’ll love everyone from now on!
Oh wait I won’t, I still don’t care.
No sir, you are the problem. Sadly you may never get it. As you say, you don’t care how it effects the community, so I am not sure why we should respect your feelings on the matter.
Indeed, I honestly don’t care about the community, because I don’t communicate with it. I don’t PUG, I don’t use map chat etc, because people in this game (and in general really) are idiots. If I play, I do it with friends and guildies whom I know I like.
I don’t see how you’re disrespecting my feelings on the matter, especially seeing how I hardly have any feelings on the matter. All I know is that I read on here that people are now just alternating servers to do the farm…
Meaning that we can go help people complete the event again! It seems like they had such a hard time with that. Them tears will be rolling in again.
I really should have started doing that stuff earlier, I hardly ever have so much fun in this game.
So you’re a self admitted kitten. I don’t really need to say anymore then.
Certain places like the crown pavilion will scale you up. Out in the normal zones you don’t get scaled up but you will get scaled down if you are too high for the area.
Turn off those nameplates folks!
- Reduced the time to fail timer and increased the restart timer on the event to secure Shank Anchorage in the Cursed Shore.
Latest patch update.
What the hell does this note even mean? I have to set this event up everyday and even a 5 minute difference can throw our entire night of Temple completion completely off (that sounds crazy, I know, but it’s just how the whole thing works … there’s a very specific order for everyone like basically a map full of Soupkittens and if 1 little thing is off then NO SOUP FOR ANYONE)
It would seem that the event will occur more often, so this shouldn’t effect you being able to do this. If it works how it sounds, it should give you more variety on when you can do it.
However it remains to be seen if that is how it works. I can’t see it throwing the night of temple completion off anymore than the zerg farm already was anyway.
I think you have it backwards. Increasing the restart timer means the event will happen less often if it fails. The time between fail and restart try has increased. I read it as this: the actual timer countdown of the event (meaning how long you have to actually kill the cauldrons and defeat the champ that spawns once the cauldrons have been defeated) has decreased. Meaning if you are “farming” you have less actual time to farm and for champs to spawn. Then once the event has “failed” you now have to wait longer to start the chain all over again. This is Anet’s initial attempt to curb some of the farming. Though I could be mistaken as I am currently not playing the game.
Hmm you may be right. I read it as they shortened the time it would take to fail, but that the event will spawn more frequently. So in a way the farmers lose out on 10 minutes of straight farming as this time has been reduced, but that the event will spawn more often so in way they don’t lose out so much as they just have to do it more. This also gives people more chances to complete the event. It seems like a win/win kinda deal. Farmers can still farm but more chances for it to be completed by those that want to?
I dunno..
Edit – I wonder if they decreased the time for it spawn if the event does succeed as well.
‘..to help mitigate the issue?’
The 20th of every month is my guild’s karma day. We’d kicked on a booster early this morning and as they logged in, my guildmates expected to be able to use a boosted month’s worth of karma consumables like we do every month. Instead, we get patch notes with the nerf handed down to us. A lot of them just went ahead and used them ANYWAY, swearing about stealth nerfs under their breath. One person had over a million karma in consumables that they went through after the patch – how are you going to ‘mitigate’ that? They’re even more kitten ed off now.
It does suck. However this is reality, kitten happens. They owned up to it and are going to do what they can to make good on it. Trying to track down everyone who used it after the patch and refund that is more work than I would expect out of them on this. Although I would be upset as well. Sometimes it is what it is though. Not everything works out for the best.
Hopefully they can manage a way to see you are all compensated for it. I truly hope you get something out of it.
- Reduced the time to fail timer and increased the restart timer on the event to secure Shank Anchorage in the Cursed Shore.
Latest patch update.
What the hell does this note even mean? I have to set this event up everyday and even a 5 minute difference can throw our entire night of Temple completion completely off (that sounds crazy, I know, but it’s just how the whole thing works … there’s a very specific order for everyone like basically a map full of Soupkittens and if 1 little thing is off then NO SOUP FOR ANYONE)
It would seem that the event will occur more often, so this shouldn’t effect you being able to do this. If it works how it sounds, it should give you more variety on when you can do it.
However it remains to be seen if that is how it works. I can’t see it throwing the night of temple completion off anymore than the zerg farm already was anyway.
If you truly want to resolve the situation you would be part of the solution not contributing to furthering the problem and the divide among players.
We don’t want to solve the division between the players, we honestly don’t care about that. We care that this stupid farm is (was, we’ll see) the economy. So as far as I can see, we were part of the solution.
When you recognize that and work to encompass all their interests in your crusade of doing good for the community let me know. Until then you are griefing.
Oh wow, your little speech really made me change my mind about this, and I will run around giving everyone compliments and writing poems and I’ll love everyone from now on!
Oh wait I won’t, I still don’t care.
No sir, you are the problem. Sadly you may never get it. As you say, you don’t care how it effects the community, so I am not sure why we should respect your feelings on the matter.
better solution:
Don’t tie the event to Arah…. Then we know that there won’t be any legitimate progressionists that are completing the event. Easy to tell the griefers from the players that way.
As I said…griefing is griefing. Doesn’t matter which side you’re on.
Completing an event that is intended to be completed is never going to be taken as griefing. Insulting players, however, that are trying to complete the event could get you in trouble.
Griefers like you make the community a very hostile place. I can only hope Anet will see these responses and properly ban those who are harassing farmers for no other reason then trying to make people mad.
I really hope you’re just trolling here, because if you’re serious….you need a reality check.
If you think ANet is going to ban people for completing an event that others are intentionally failing for farming purposes….you’re kidding yourself in a very baffling way.
The fact that they think that people who complete an event and prevent something from being abused could be banned speaks a lot about their sense of entitlement. They are literally entitled to a constant, non stop, flowing source of gold falling from the sky into their hands while not having to spend any sort of effort playing the game whatsoever, just pressing 1111111 on staff guardian until loot appears.
This is a very clear cut case of exploiting a broken mechanic, something that anet is obviously going to fix and you think they are going to ban players who are taking your shiny little spot of abuse away from you considering that everytime this event gets completed on the popular servers you slow down the inane rate of inflation for 2 hours?
Sorry guys, have some reality check. Anet never, and will never intend, for an almost afk autoattack spot to let you get more gold than almost every single other in game activity ever. This is an abused event, and in no way an intended design by anet. You’re not being griefed when we take away that little spot from your hands, you’re being made to actually work if you want the dough. Taking away your spot of abuse is in no way remotely comparable to griefing.
When you set out to stop something others are enjoying for just for the sake of stopping it, you are indeed an kitten . It’s that cut and dry. Whether they should be doing it or not is beside the point. If you truly want to resolve the situation you would be part of the solution not contributing to furthering the problem and the divide among players.
I am sorry I don’t buy your sincerity and working for the good of the community bit.
[Quote]Don’t worry, I’ll send you an invite to [Zraw] once I log on.[/Quote]
Another part of the problem pretending to be the solution.
The community exists as a whole, people you like, people you don’t like, people that play a way you agree with, people that don’t. When you recognize that and work to encompass all their interests in your crusade of doing good for the community let me know. Until then you are griefing.
•Reduced the time to fail timer and increased the restart timer on the event to secure Shank Anchorage in the Cursed Shore.
Latest patch update.
That is a great start. Hopefully this helps. People can still get some farming, people can complete the event, and with a higher restart timer on the event, it sounds like a win/win.
crosses fingers
(edited by Poledo.3256)
The real place to do this is crown pavilion, and a solution would have been more champions and faster respawns between events.
This would have been ideal. As it is there is always a massive zerg and overflows for the pavillion. If there was more champs there it might alleviate the challenges we’re seeing with places like embers. The change to champ loot was a good thing, it has had some positive effects but also so much negativity.
Anet has some work to do and I hope they make the right choices, and don’t get heavy handed and knee jerk in reaction to it. I’d hate to be a developer I’ll tell you that.
None of you are right. You have no respect for anyone who doesn’t agree with your point of view
What does POV have to do with anything? So I take it you don’t do CS temples daily, or a few times a week or whatever. And you don’t care if those that do are forced out. That seems more of a POV than anything. But in practice, I haven’t been able to do those temples for days, that’s my game play! Or a good portion of it. So what do you do? And what you do, think how you would feel if a 250 man zerg shut you out of your portion of the game, over an exploit. That would be cool? Seriously. Then maybe I can come on forums and tell you to quit your kittening and say your POV is fail? Then you can sit there and figure out something else to do. fun-fun
I do the same thing I have always done. If I need access to something, I see what server has it up and I guest there. It takes me 30 seconds to camp to login, select guest server and log in and WP to the temple I want. This is just another excuse used to justify this mentality.
If the champ farm goes away, I will still use the guest feature to access open temples unless I really feel like I want to do the event. Usually though, when I want access it’s because I have something I feel like picking up and prefer to find one that is already open on another server.
Also the “250 man zerg” is affecting one camp, one temple. I am not saying that is ok, but you are portraying it as effecting “temples”.
Again I am saying there is issues on both sides. This doesn’t justify the actions or tactics I see being used by either side. The farmers (generally speaking) don’t care about how it is effecting others because they are getting what they want. The non-farmers (generally speaking) are lashing back because of the attitude of some of the farmers and out of some artificially inflated justice code they have trumped up to feel good about it. Really I think it’s a lot of trolls trolling trolls trolling trolls at this point.
It just adds a nice sugar coating and because the mob rallies behind one side or the other both parties continue to feel vindicated and supported in what they do.
*I say generally speaking because not everyone is acting like a total kitten during this.
I’ll hit the farm occasionally and pick up some chests. If someone completes the event, I don’t get mad, because they have the right to do so. I do shake my head when I see them bragging and boasting about it doing it just to stop the farm. I also shake my head at the people on the zerg whom I see getting completely outraged and just going off on people. It’s sad, and it encourages them even more.
What I will do is guest somewhere else if I want to continue and if it happens there I will go do something else. The last thing I want to do is mess with anyone’s enjoyment of the game whether it’s some farmer or someone who truly does want to complete the event. My point stands, that people are out of hand on both sides, and think it needs to stop. I don’t think it’s right. There are other ways to handle it. It requires give and take from both.
I think we have an awful lot of people who suddenly need to see this event complete recently though. I’m honestly questioning the sincerity in their intent. I don’t see it changing anytime soon and it makes me sad that this type of thing goes on. Yeah it is very common in MMO’s and the internet in general today. Doesn’t mean it should be. People have lost all perspective and therefore have no respect or common decency.
I think people are getting fed up with “trolling” having become this perpetual motion machine and I hope more will stand up to it instead of jumping on the wagon.
The problem none of you realize is you are all being giant kitten to each other. Like if you are part of the zerg you are a pariah, or if you are against the zerg you are a greifer or troll. Remove this one situation and you’d all be getting along fine but add in something like this and you all lose your kitten minds.
None of you are right. You have no respect for anyone who doesn’t agree with your point of view and you go out of your way to let them know. I’ve never seen anyone rage so much because someone tried to complete an event. On the other side I’ve never seen people go so out of their way to act superior and champion some cause. We’re talking about a champ farm in GW2 not feeding hungry children here people, get over yourselves.
Now we have guilds going from server to server intentionally completing the event to prevent others from farming it. Are they doing it because they need access to vendors there or just really need to complete the event? No. They are doing it for the sole purpose to stop others from farming. As soon as they complete the event, they leave to the next one laughing and taunting people.
Then there is the farmers raging so badly, threatening death on people. Obviously empty threats but come on folks, seriously? You all need to get over yourselves.
Anet has recognized this as a downside to the current changes, maybe they will make a change to it, maybe they won’t. They definitely have stated they like that it has gotten people to group together, and that they need to look at making completing events more rewarding, but not a kitten thing about it being an exploit.
Let’s stop this stupidity and pretend we all actually belong to a race of civil people who can interact and disagree with each other without being mortal enemies.
kitten .
(edited by Poledo.3256)
Sounds like Guardian is the class for you.
I find it becomes more evident the larger the zerg. It’s definitely not damage based because as someone said, you can get chests from barely damaging some champs and others you wail away on the whole time and get nothing.
Did this fight late one night with the guild. We read up how to do it and we failed repeatedly. We finally beat it but it was beyond frustrating. There was nothing hard about it, at least in terms of dying, we could just reset it if we needed to. His HP was way too high. Once you figure the fight out it still takes about 5 minutes of dps to kill him. We stayed at range, killed any spiders that were there initially and made sure to dodge like mad when he raised his fist. I didn’t feel accomplished beating it, I did swear never to do it again. It’s just not fun.
This won’t end well.
There are already two threads on the first page about this. Here is one for you.
https://forum-en.gw2archive.eu/forum/game/gw2/TC-s-Cursed-Shore-being-choked-by-Ember-farm/page/5#post2656040