Wha…?
You do realize that it does two attacks at the same time right? The damage listed is half of what it does… It actually does quite decent damage.
Not amazing, but if it did it would be quite broken.
I think that’s less proof of how broken upscalling is, and more proof of how kittening bad many WvW players are…
To be fair, you played your cards right, but my god… Those are horrid. The engineer that seemed to be unaware that his keyboard has WASD keys, or the thief that couldn’t hit a non-swiftness moving target for the life of him… Good heavens.
Great mustache though.
Seeing as how I’m in the US, I’m gonna say the vast majority of people (that matter) won’t be able to watch your video.
Sorry to correct you, but Europe can see it just fine.
What I mentioned Hammer as being viable, I did not say it was paired with Longbow. The hammer build is a separate build.
I really don’t recommend running Hammer + ranged weapon, but Hammer Sword Shield is viable against teams where they run limited stun breaks or stability (Necros).
Currently, everyones running Necros due to their buffs. Hammer is very solid against them. When the ‘meta’ settles out and people stop running 2-3 necros, you’ll see Hammer no longer become viable. Hence why I originally mentioned it has a limited time frame to be useful.
Well, Necros have more than one viable stun breaker now, and wouldn’t you want more reliable condition cleansing and range, especially against Necros?
It can work, but I’m extremely iffy about dropping longbow right now.
Apologies, I should have clarified since my experience with hammer may be different.
I run Hammer Sword Shield so mobility and setting up immobs to combo into a stun isn’t very difficult.
Hammer by itself or with most other weapon sets is difficult to land and or use consistently. However it is uniquely situated with Sword X to perform admirably.
Yeah, of course, if you run sword or greatsword as the other set you mitigate the mobility issue, but you’re also sacrificing ranged weapons, particularly the longbow right now… You sure you wanna do that? Ya know.
Please fix these traits, remove them or place them in the active chosen list.
Plenty of Necro’s go down Death Magic who are not minion-masters and don’t want minion master related auto traits.
I think the bigger issue is that Greater Marks, the one almost everyone goes into that tree for, is not baseline.
That said, I agree, too many builds benefit from that tree and the minor traits are horrid for non-MM.
Obvious answer is “none of those”. I’d use my build, which is why I made it.
From those, however, let’s see:
Anything with Axes is out, because axes, especially off hand axe, suck dongs in PvP.
That leaves the two GS builds.
Of the two, the second one is a wreck, so, first build, with GS + Longbow, and take those 10 points from Strength and add them to Defense so you can get Cleansing Ire.
I’d also change Heightened Focus for Burst Mastery, despite the GS’s appalling burst, for synergy with CI.
Underwater is a whole different ball game and you can’t compare it to “dry land”.
That said, Sword.
Good mobility, decent DPS, great control, and, now, a controllable burst.
Right now it’s tied with GS for our only viable melee weapons, with everything else needing to be brought on par.
Thanks for the feedback everyone!
Hammer is viable RIGHT NOW but only for a limited time:
Everyone is rerolling or trying necros which hammer is great against.
I think in this limited window it can be used well, however when things even out again it will be more difficult to run competitively due to lack of aoe and the sheer amount of stunbreaks other classes have.I agree that longbow wasn’t the method I expected to play when I picked up GW2, but when life gives you lemons…..
Apologies for the poor grammar, wrote this on my tablet.
I’m gonna jump in and say I don’t see Hammer as being viable right now outside of a bunker/supportish build.
Simply put, it’s a weapon that relies too much on stuns, a mechanic that’s relatively easy to hard counter. Hammer has no mobility, no defense, telegraphed attacks, and lackluster DPS. Where it really shines is control, and it can deliver quite a significant burst if you can chain several attacks together. If you catch someone out without stun breakers or stability, hammer ruins them utterly and completely… But if someone pops stability or has a couple stun breakers to break your combo, you’re left high and dry.
This is especially noticeable in WvW, where mobility is paramount, but even in PvP it’s quite painful.
And that’s the problem. Catching up to people with the hammer is hard enough, but when you do, if they can avoid it, pop stability, or break the telegraphed stuns you’re left with a very subpar weapon. And, of course, if you need to run away it lacks any mobility whatsoever.
Easy fix: start the party yourself. If you changed the party system you could then find yourself kicked from your own party because 2 guys were working together.
We may as well not even have a class mechanic if you lost all your adrenaline. Sitting on adrenaline was popular before… what do you think your idea would do?
You want to exhaust your class mechanic on miss? roll a thief. They don’t have cooldowns and burn initiative on miss. We have cooldowns but hold adrenaline.
Thieve’s steal goes on full cooldown if it misses. Pretty much every other mechanic in the game goes on full cooldown if it misses.
You don’t want to waste your skill? Don’t miss. Remove the training wheels and you greatly improve the gameplay for everyone.
And deal with it, Cleansing Ire is pretty mandatory for any serious Warrior in PvP. Pretty much every class has one or two mandatory traits.
a single stun break that prevents all stuns for 8 seconds
then also 5 seconds with lyssa runes on elite.and if my offense fails i run i do not die. im not perfect. but i am skilled enough to know when to book it and when to kill it
You can clear 1 stun (and be invulnerable to stuns for 8 seconds) every 40 seconds, 1 immobilize every 48 seconds, and 1 chill/cripple every 30.
Yep. No way anyone’s catching you! No sir!
And if your attack fails you can try again once every 60 seconds. You’re a true asset to the team.
No it isn’t…
I’m not saying zerker isn’t amazing, I’m saying that with a more balanced build you can kill a lot more monsters of higher difficulty. I don’t think that’s even something to contest. Of course if they’re all melee, well then most of the time you’re totally right; you just round ‘em up and squash. With a varied swarm of enemies though, you can’t do that. You’ll just take too must damage in the time you’re trying to herd, and either die or flee.
Shrugs. Think it’s a player issue mate. Never had issue killing waves of trash mobs without taking significant hits. Round them up and maim them.
The only things you’d want to tank you can’t anyways, like high level fractal mobs for example, so you rely on avoiding them, which you can do on full berserker just the same, except you also kill them faster.
IIRC: Per pulse. Every pulse can only hit a maximum of 5 targets when it hits.
> Almost no condition removal
> Based on “BC>Frenzy>HB” gimmick
> No survivability
> GS with no mobile strikes
This isn’t a viable build. It’s the generic “All offense no defense lololol” gimmicky scrub kitten that was never viable to begin with. A single stun breaker, your offense fails and you die. An immobilize and you bite the dust. Etc.
L2R instead of arguing with those who agree with you
But I’m not agreeing with you. You start from a flawed point and end in an erroneous conclusion. I know you can’t tell the difference, but there is one.
Wait… warriors are at the bottom of what food chain? People demanding 4-5 of them for CoF1 speed runs wasn’t an urban myth…
I’m pretty sure we’re talking about PvP.
That said, we’re in a decent place right now. Not perfect, but much better.
People are just very, very, very slow, and need some time to get over the whining and learn to use the tools we were given.
We’re fine.
Lack of stability was an issue when we also had horrible stunbreakers. Now that we have decent stun breakers, we’re pretty leveled with other classes. Only Warrior and Guardian have easy access to stability, which is ok because they’re the most melee focused classes.
Alternative: Don’t “fix” what isn’t broken.
WP costs are fine. Leave it alone.
I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.
Then use “other sources of”http://wiki.guildwars2.com/wiki/Mending “condition removal:”http://wiki.guildwars2.com/wiki/Signet_of_stamina .
And taking 3 seconds of bleed damage isn’t the end of the world.
I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.
Horrible idea. RNG is terrible and should be kept to a minimum.
Truly insightful. Of the 9 burst skills one allows you to opt out of the damage. However, for the other 8 the problem remains. Cleansing ire is a trait that is supposed to help with condition management that can be made nigh useless by one of those said conditions. On top of that compared to other condition management skills it is one of the few that requires you to stay actively engaged to keep conditions off you. This is not a L2P issue but a bad design issue. It is not secret many of you use many tricks/tactics to handle conditions in WvW, but as I said before that does not matter. The issue revolves around the devs making us a promise to truly help us with condition management through traits. In order to do this they told us (or at the very least implied) we would have to lose some DPS traits or see them moved. That has already happened, but the benefit from the loss is non existent. In spvp the problem is more prevalent. Because players are forced into a small space many classes spam their blind making many warrior builds ineffective as it is.
Your statement was incorrect.
I agree that this pigeonholes warriors into longbow, but what you said was still not completely true. We have a way around it.
Honestly there is an easy to fix it too. Stop the “hand holding” crap and just let warriors burn adrenaline when they use burst, even if it is on thin air. Places more emphasizes on being precise instead of spamming till it hits, and gives more value to adrenaline gaining traits (which right now are rather “meh” at best).
Too harsh perhaps, true, but I’m just too used to the current “WARRIORS SUCK AT EVERYTHIGN PVP FOREVER caUSE I CAN’T HB EVERYOEN WAHHH!” from the forums that it just… pops out I suppose.
(edited by ProxyDamage.9826)
Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.
Or, you know, use longbow.
Ahahah… Someone went ahead and did it.
Now, I don’t personally use everything like this (for example I think leg specialist is amazing with the new sword), but you have the core build right here. Defektive just gave you the new meta warrior “core” in PvP in a silver platter.
Let’s see how many people catch on now.
How about Axe off-hand instead for burning bolts?
Because Axes are terrible in PvP Dae. Especially off-hand axe. OH axe is possibly the single worst weapon a warrior has in PvP. That’s why.
Attachments:
by the devs. Here’s why. In order for the skill to work you need to have a target and hit it. Which means you can not use it on the run from some one and if there is add you need to actively engage it to get rid of the condition.
Retrait when you get to WvW. Seriously. Don’t cripple yourself on both out of laziness.
Seriously, it’s just a little extra effort and you maximize your potential on both sides. Takes 2 minutes and like, 3 silver. The alternative is being bad at both.
FYI: Axes are currently terrible in PvP. MH has no mobility and too much emphasis on the last hit of the chain now (which is very unreliable in PvP). Offhand axe has always been terrible in PvP.
I prefer to sell the rares myself, but if you salvage them make sure you use either a Master’s, Mystic or Black Lion Salvage kits (Black Lion kits are sometimes given as daily rewards).
To elaborate on it, so long as the price of the rare is bellow the price of one ectoplasm it’s statistically more profitable to salvage. You can get between 0 (sucks, but can happen) to 3, and statistically, the average return rate is around 0,9 ectos per rare.
You do this with a Master’s kit always. Black Lion Salvage kits are too valuable for this and don’t offer a significant enough improvement in your salvaging. Save those for times when you absolutely have to guarantee you’ll salvage a sigil/rune from an item. Conversely, anything bellow Master’s Kit is too inefficient for the cost difference.
You can use the cheapest kits for normal salvaging though. Master’s is only mandatory for salvaging ectos.
General advice: First thing is to decide on a build. Read the forums for suggestions. Use a build calculator. Try it in heart of the mists. Whatever. I can send you a suggestion if you tell me what class you’re using, but ultimately it’s down to whatever you wanna do.
Once you decide on the build you want, start working on buying lvl 80 exotics. Don’t bother with rares. Go straight for exotics (and make sure they’re level 80!).
I recommend going straight for ascended with your amulet. Do dailies/monthlies/WvW and with that buy an ascended amulet straight up. Otherwise running dungeons and doing these events once a day are probably your best way to make money and earn gear.
Personally I also like doing the high level maps (Orr maps and Soundgorge, for example). They guarantee 2 exotics each. They’re usually not lvl 80, but you can usually sell them for some gold and it’s a nice way to get to know the maps and just… chill a bit and do some exploration I like.
This isn’t exactly true. If you’re in full zerk mode and trying to kill say, 7 guys at once, some of them will likely be ranged. If they’re not in a nice ball for you to AoE, you’ll have to run around taking each one down individually and in the process take a good amount of damage. It’s not that difficult to figure out, but if you really want to solo 5-10 monsters at once, most of the time being pure zerk won’t be the best option. I don’t know how anyone could disagree.
5-10 what…? Champions….? Elites…? Veterans…? Maybe… Cause if you’re talking normal monsters, 10 “trash mobs” don’t even scratch the paint. Just herd them together and zerk them down.
PvE is the land of the berzerker. Until they significantly change the game design that’s how it goes, like it or not.
I’ve seen a lot of people talk about the 180 toughness, but realistically, unless you run dolyak as a backup to balanced stance, you will have used it in the first 5-10s into a fight. When you use it you won’t get the 180 toughness until the CD is up. Balanced stance on the other hand recharges 8s shorter and provides 8s of swiftness, which is quite key as I brings your swiftness uptime to 38/48s with signet of rage.
Think about it another way: for 8 seconds extra cooldown you get 180 passive toughness when you’re not using it. Personally I don’t care that much for the extra swiftness (have enough), so why wouldn’t I?
I received the gifts of exploration, but no title or symbol by my name yet.
Same…
Real kittening genius idea to include this in world completion and make it inaccessible. GG.
If you’re talking about PvP, it varies wildly and depends a lot on character and build.
If you’re talking about PvE: 0. Full berserkers. Always. PvE design flaw: The things you can tank you don’t need to, and the things you wanted to tank you can’t.
I think the problem is how clearly the entire “late game” was rushed out the door for release. The starting stories are mostly interesting, even if some can be quite…..stupid… (the whole “Grizwhirl” human story is laughable…). But at least they’re personal.
Once the orders kick in, you start to distance yourself more and more from the actual story you signed up for, entering this homogenized glob of “regardless of what you were or did before”. It takes all the weight from your personal story… As a human noble I enjoyed the “upper tier” parties, the political drama… As a human peasent I enjoyed the farms and the bandit fighting… As a charr I enjoyed getting my warband together, picking up “lost causes” and giving them a second chance to belong to something… As an asura I was a genius, an inventor…. etc, etc… Get to lvl 30 and everyone gives up their lives for the sake of joining these orders. It stings a bit when you invested something in your character.
But that one isn’t the worse. You get to choose your order, and your “mentor”, whichever of the 3, is the most interesting character you ever get to meet…
…Which is why it is a shame when they die so pathetically after a couple of missions. Seriously, I understand the idea was to have a “grand sacrifice” but… That is ridiculous… the way it was delivered is ludicrous…
And then it all goes south from there. Your “mentor” and your order are replaced by Trehearne and his pact. From this point on it is no longer your story. Trehearne is so flat as a character he could be portrayed perfectly be Kristen Stewart. And let me make a sidenote here that I hear a lot of people complain about Trehearne’s VA, but honestly I think he’s getting the short end of the stick here… He delivers the lines well enough, the dialogue and situations are just bloody uninteresting on their own.
We’re then carried through a relatively uninteresting assault on Orr, peppered by the most utterly idiotic “sacrifice for the greater cause!” suicidal morons I’ve seen in a game since WWII shooters with the AI that only knew “run forward”. I’m sorry but those deaths, once you get to Orr… They’re completely unjustified, at least in the way they’re delivered. I can’t have any sort of emotion for them besides “…kittening idiot…”. They’re not emotional losses, they’re Darwin Awards. Especially as most of those characters aren’t even known to most people except for the 1 or 2 you happened to work with on your personal story.
I know that at this point Destiny’s Edge is supposed to carry some of the emotional weight of the story, but that fails so utterly and completely because their story is… really kittening lame.
I can understand the break up.
I can understand their reticence in working with each other.
I can’t understand their behaving like 12 year old girls. I can’t understand their ridiculous plans, like Eir’s plan to reunite Logan and Rytlock by disturbing ancient ghosts and nearly killing herself because…. Some old human king had a sword similar to Rytlock’s… What the kitten kind of logic is that? This Norn woman that is a wise guide through your personal norn story turns out to be completely mental… I can’t justify Zojja turning from this intelligent if slight know it all mentor into this complete whiny prat I wanna hit with the nearest blunt object every. kittening. time. she opens her mouth. I can’t understand Caithe, in one of the worst heel turns since George Lucas “aborted” that thing that was the SW prequels, going “well, if this doesn’t work, kitten it! I’ll just be one of the bad guys(girls?)!”… Rytlock goes from “kitten strategist and mentor” into a whiny kitten… Logan regresses from “calm and collected” to “no one understands me!” teenager…
And ALL of this kitten because a few years before Logan decided to save the woman he loved, and the rest of the group said “Bah! We don’t need him!”, attacked a dragon anyways, and had a casualty because of it. Geniuses. All of them. And the fate of the world depends on these apparently… Yeah…
But worse than that, the absolute kitten nugget on the giant kitten that is the whole “pact” story is the ending. Victory or Death is the single most pathetic finale of any story ever. The boss fight is pathetic. Destiny’s Edge serve no purpose (you literally need them for absolutely nothing). The entire thing is an incredibly padded sight seeing tour, punctuated by another “I’LL SAVE YOU!” moment of absolute ridicule (Thanks Logan, there are 5 of us with bows, swords, magic and kitten… We can cut a rope without you).
The entire “pact” story needs to be redone. If nothing else, Arah story mode needs to be redone, to at least somewhat mitigate the entire fiasco by providing some sort of meaningless ending. Some sort of “it was all for this” moment. As it is the whole thing is such a waste of beautiful scenarios and that lovely music…
I got world completion blocked because of this kitten…
Real genius move there, add a PoI that counts towards world completion, but make it so you can’t access it. Brilliant.
Having it at 900 by default but a master trait that could bring it to 1200 makes some sense actually.
No. It doesn’t. It’s the kittening Necro’s staff and Greater Marks all over again. It should be baseline. It was baseline and there was nothing wrong with it. The reason nobody was using longbow was because that sucked.
@ topic: Applying real world logic to a game with magic is pretty special in its own right…
I think you want to post your secret new build, and are desperate to have someone ask.
So here we go, what is your new super secret build you are hinting at in 15 different threads ;P
Sigh. No. My build won’t help you, because you’re clearly using something else.
Additionally my build isn’t the build, it’s just a build. My point is less USE MY BUILD! and more trying to help you realize if there is a problem with your build. Maybe there is, maybe there isn’t. Won’t know till I know what you’re using.
(edited by ProxyDamage.9826)
Lol, nah never asked for that, was commenting on the patch in general.
Here’s the problem: I’m willing to bet your problem lies in your build and not in the patch. Can’t prove either till I see what build(s) you were using.
I was running a 10/0/30/20/10 build hammer + sw & horn for rough fighting or a glass 10 30 0 0 30.
Been trying variations of 0 10 30 10 20 and such, dps loss is very noticeable. We got the short end of the straw on this weeks rvr match up system too so to be fair test time is limited to primetime.
I’m going to need a little more than that if you’d please. What traits, gear and utilities please?
How much DPS does your drake do: I have not recorded exact numbers, I just notice that my ability to melt mobs has gone up. […]
How much dps do i do? Versus mobs with piercing arrows, a lot. How do you measure that? Versus single target grawl shaman with sword and cat I seemed to be crippling and doing well, almost took one down myself while the team finished another one. It’s really good at 3600 attack and high crit dmg/chance. It’s really good.
I.e.: You have no evidence, you’re just saying it seems powerful. Let me know when you have numbers I can look at, because otherwise I’m not buying this. Drakes attack slow as kitten and, especially after the nerf, don’t really hit that hard. They hit really hard for not relying on your stats, which lets you go full defensive and still hit harder than most bunkers, which is why BM builds exist, but not that hard overall.
Your might stacking is also very situational at best. You won’t always be hitting multiple mobs constantly, nor having them lined up for effective might stacking. In fact, most trash mobs are best skipped, which would hamper your might stacking I assume.
Comparatively Warriors can also might stack (to a constant 25 as well) with less issues, less situationally, and without being attached to broken AI and crippled power ratios.
How long does pet live: FOTM 36 I had zero double deaths on pets (red moa and drake, bear for imbued shaman. My friends who play ranger better than me have demonstrated never losing a cat with good call backs so this really is a skill thing. But if you aren’t that twitchy (I’m not all the time, that’s for sure) then red moa and drake is fine.
Just a side note: when you call a pet away, or switch between them, you’re taking a significant loss of DPS while your pet runs up to your enemy
If everyone else is in pvt
…Why? Yeah, if everyone else is naked you’ll totally dwarf their DPS in full exotic/ascended berserker’s gear! But why in the world would anyone use soldier’s in a dungeon…?
Leave it alone. Last time ArenaNet did an animation fix they nerfed the DPS of the best ranger weapon. Leave it alone.
This.
I’d love to have it fixed, but I’ll take functionality over aspect any day, and this kind of “animation fixes” seem to break more than fix…
What’s your build?
Stats, gear, traits, utilities, weapons… etc.
I’m now split between sharing what I’m doing, which I thought was super obvious but apparently not, which boosted my warrior’s performance immensely, or just stay quiet, hopefully avoid arbitrary “SOMETHING is working now? Can’t have that” nerfs (like what happened to the ranger) and just generally enjoying the ride of everyone crying their eyes out because they’re so focused on potential damage losses that they can’t even see the massive block of gold that was just dropped in front of them.
I’m not saying warriors are “LOLGDLKGG” now, but they are so much better in PvP/WvW that it’s not even funny. Yet all people seem to be focusing on is the loss of total DPS on full berserker CoF builds. You know the proverbial “box” in the whole “think outside the box” thing? You’re stuck in a box inside that box.
If you wanna laugh at PvE the combo is Greatsword and Longbow. Very high damage and AoE at that.
Gear is all offensive (Power/Precision/Critical damage) and until level 80 you can simply use all Signets (including healing signet) and the Arms trait “Deep Strike”.
This has been recently nerfed, so you won’t be as powerful as before the patch, but you’re still the closest thing to a god and you’ll need to mess up hard to die at all. Enjoy.
To quote myself on the subject:
Yes, we get overall DPS since Final Thrust is on a longer cooldown than if it was at the end of the chain.
No, this isn’t necessarily a bad thing, since now we get one thing we didn’t have before: controllable burst. Previously all your burst with the sword was at the end of the AA chain. You couldn’t really set anything up, because you would have no access to the heavy hitter on demand.
You do now. Also it deals double damage when people are bellow half health, so it’s quite a noticeable burst/finisher.
On top of that we have way more (and better) access to cripples, which in turn convert to VERY annoying semi-constant immobilizes with leg specialist. It’s very disturbing for any enemy that relies on mobility, and very noticeable. Doubly so because MH sword is our second best mobility weapon.
As for the animation, it seems the same as it ever was. A bit clunky, yes, and could use improvement, but, again, same as ever.
Currently i’m running 0/10/30/0/30 Hammer + Axe/Axe, however hammer is bugged atm and roots me a lot. I’m testing out Axe/Axe to see how much damage it does.
Ok, I was casually disregarding this thread as laughing material, but I gotta ask: how do you catch anything…?
I realize this is probably PvP, so the problem is somewhat mitigated, but… you do realize that you’re crippling yourself enormously, right?
I mean, you have no range or mobility… You don’t even benefit from a defensive offhand… Yeah, you get a lot of burst damage… But you’ll never hit anyone. No amount of survivability will change the fact that someone can just stand there and casually kite you to death.
I’m genuinely curious about how you actually hit anyone. Either I’m missing something really important or the answer is “you don’t. Ever.”. What is the rest of your build? Morbid curiosity.
My drake has perma 25 might stacks in this build. No idea what “pet nerf” you speak of. My drake is a cold blooded killer. This was simply impossible to attain before. Piercing arrows + high crit chance + companion’s might = 25 might stacks on drake…
Why does this not make you guys happy? I’m so sad right now.
Ok. How much DPS does your drake do with 25 might stacks? And how much DPS does your own build do on top of it? How long is your drake alive in a dungeon to make use of these?
i think i said RANGED class guys
warrior’s most dps is zerkers with 1kblades. bow\rifle warrior is just warrior who dont give a **** about his dps
Melee DPS > Ranged DPS. By design.
If you’re talking PvE the strongest ranged class right now is Mesmer (maybe Guardian too…?) but even they use a melee component as well. Engineers would seem like a good option if you just want ranged DPS. Not the strongest in PvE, but still quite strong, and better than rangers.
If you’re talking PvP then “DPS!!!!” is an hilarious trap most scrubs fall into.
ranger DPS will never be the meta because every other class does it much better with half the effort .
This.
You can do dungeons, and if you’re going to you might as well go berserker, but you won’t be good at it. We have inherently crippled damage because… We have a class mechanic I guess… Especially after the pet damage nerf and the loss of cheap quickness access through pet swapping (which at least partially mitigated the horrid damage difference versus other classes), it’s simply a “why bother” issue.
I have one of everything. If I wanna do a dungeon I’ll just take out anything else for double the performance at half the effort.
That we are. Agreeing with the change apparently makes me the worst person on earth. It’s funny how defensive people can get about something this minor.
Now, now, don’t be silly. Unless you also commit genocide, or are a serial killer in your spare time, I don’t think you really come close to worst person on earth.
It just means you’re a really bad ranger and don’t understand the class. Hardly something you should be executed or even thrown in jail for. If you keep trying hard enough you’ll learn, eventually.
Facetiousness aside, the shortbow nerf was devastating and yes, if you can’t see why you are a bad ranger. It was our premier ranged weapon for a reason. It was a 1200 ranged weapon that didn’t hit like wet noodles and had half-decent defense. Yes, everyone and their mother used it, but the problem was never that shortbow was “broken op!”, but instead it was our only ranged weapon without serious issues.
The current options are all varying degrees of bad. Axes are absolute junk as power weapons and lack defensive options even as condition weapons, and are just 900 range as well. Longbow is a power weapon that has horrid defense and only hits for anything noticeable at near max range (with no real tools to keep you there), and is trashtastic as a condition weapon. And… Nothing. That’s it. That’s all we have.
So basically our only “good” option got nerfed without any reason or compensation. Especially in WvW that 1200 range is so very important.
If Shortbow is to remain 900 range, which I can see as an option, then it needs its damage buffed up. Significantly. Not 14% on 3 utility skills that do no kittening damage anyways. And Longbow needs to be buffed to be a decent 1200 (or get baseline 1500) range weapon, so we actually have decent long range options.
Eh I’d like to argue with you about the sword getting a buff overall, but until I get a chance to test things I can only go by what most other people are saying “final thrusts cd is too long and the animation too each to spot in wvw/pvp and overall you lose dps compared to how the auto attack used to be”
Yes, we get overall DPS since Final Thrust is on a longer cooldown than if it was at the end of the chain.
No, this isn’t necessarily a bad thing, since now we get one thing we didn’t have before: controllable burst. Previously all your burst with the sword was at the end of the AA chain. You couldn’t really set anything up, because you would have no access to the heavy hitter on demand.
You do now. Also it deals double damage when people are bellow half health, so it’s quite a noticeable burst/finisher.
On top of that we have way more (and better) access to cripples, which in turn convert to VERY annoying semi-constant immobilizes with leg specialist. It’s very disturbing for any enemy that relies on mobility, and very noticeable. Doubly so because MH sword is our second best mobility weapon.
As for the animation, it seems the same as it ever was. A bit clunky, yes, and could use improvement, but, again, same as ever.
…Then don’t use heightened focus/berserker’s power…? You don’t need them. Especially not now that you have a bloody good reason to burn your adrenaline.
Can we please shake off the bloody thick mentality of Warrior being pure DPS, needing absolutely every single +damage in the board?
Heals got a small, but quite noticeable, cooldown reduction.
Ummm have you tested that, cause the cd reduction wasn’t in the official patch notes, and no one here has said otherwise yet either.
Though I hope that is just them tabling it for a (very soon, I hope) update. Maybe they saw some discussion and wanted to do something different than a -5cd across the board and just need a week or so to figure things out. We can hope.
Might have got that mixed up. My bad. Everything else stands though.

