Showing Posts For Raif.9507:

Tempest promotes awesome new playstyle!

in Elementalist

Posted by: Raif.9507

Raif.9507

I’m guessing 3 months. 3 months and tempest will be your favorite class and we’ll be best friends <3<3<3.

You’ll regret all these posts and you’ll want to buy cookies for arenanet. It may not look like it now, but you’ll get there. 3 months.

I like your optimism. I on the other hand, have what it appears, more experience in what to expect from ANet and that is little to nothing being done in this manner.

If, by some miracle, for the first time ever I’m surprised and they do what I think they should do? I’ll send the entire ArenaNet office a cake.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Changes for Next BWE!

in Elementalist

Posted by: Raif.9507

Raif.9507

…. I thought karl was the dev?

He is. Rumor on Twitch chat and Gamescom chatter has it he’s on vacation.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Why bother giving feedback?

in Elementalist

Posted by: Raif.9507

Raif.9507

“The concepts behind overloading an element were pretty well received” ¯\(?)

That’s not why I got from reading this forum since the BWE.

The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Changes for Next BWE!

in Elementalist

Posted by: Raif.9507

Raif.9507

I’m not sure what perspective the other eles are posting from, but from a WvW-oriented one the traits and the abilities were great at allowing eles to leave the staff-only meta in small guild fights (or keep staff but try some new ideas with the tempest line). I can see where if you’re riding solo as you are more likely to do in PvP that the traits have less purpose.

I agree that the elite wasn’t worth taking. I still took fgs as an escape only or possibly the elemental glyph, but every ele elite still remains lackluster. It would be amazing to get a nice elite like Feel My Wrath but instead I’m used to never touching my elite as an ele unless I’m doing dungeon runs, and even then FGS nerf makes it more like remembering old times than anything else.

None of the traits allowed you to leave your self imposed staff only meta. What the -40% damage instead of -33% damage? The bubbles healing? The terrible overloads? Seriously? You think that’s what would have helped? The traits were one of the more worthless parts of the elite.

Had plenty of guildmates not running with staff and trying out different combinations of trait lines. Believe it or not, eles are one of the most diverse classes in terms of builds – ever talk to a guardian? Just because you personally think the traits are bad doesn’t mean someone else can’t enjoy trying to figure out how to make it viable in their game mode and playstyle. The attacks in this forum are probably why no one actually wants to listen to anyone; it’s just a lot of hot air and noise with little substance. Thanks, though, for attempting to show me how my opinion is somehow worthless compared to the greatness of your own. I regret to inform you it has fallen on deaf ears.

If you thought that was an attack, get some thicker skin. It was a snarky way of asking if you were serious or trolling and what exactly made you think what you think.

We all theory crafted and tested and went through many iterations, just like you. With guildies as well, some of us have those too. You can enjoy theory crafting as much as anyone, I certainly do, but at the end of the day the traits are bad and offer nothing that can do what you claim it did. The question I asked (which apparently the phrasing of which hurt your feelings) is “what makes you think that? I think they’re bad.”

But hey, keep on going with that attitude.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Changes for Next BWE!

in Elementalist

Posted by: Raif.9507

Raif.9507

I’m not sure what perspective the other eles are posting from, but from a WvW-oriented one the traits and the abilities were great at allowing eles to leave the staff-only meta in small guild fights (or keep staff but try some new ideas with the tempest line). I can see where if you’re riding solo as you are more likely to do in PvP that the traits have less purpose.

I agree that the elite wasn’t worth taking. I still took fgs as an escape only or possibly the elemental glyph, but every ele elite still remains lackluster. It would be amazing to get a nice elite like Feel My Wrath but instead I’m used to never touching my elite as an ele unless I’m doing dungeon runs, and even then FGS nerf makes it more like remembering old times than anything else.

None of the traits allowed you to leave your self imposed staff only meta. What the -40% damage instead of -33% damage? The bubbles healing? The terrible overloads? Seriously? You think that’s what would have helped? The traits were one of the more worthless parts of the elite.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Changes for Next BWE!

in Elementalist

Posted by: Raif.9507

Raif.9507

Head buried in sand confirmed.

Upping the numbers of the overloads do not address the issue that the Overloads are still too risky to ever channel and don’t offer more than what you can normally get by just doing standard rotations except for the updated water Overload. I’ll give you that. Add some more effects to the kitten overloads. More numbers don’t make it more rewarding. Add a daze to the Air Overload at the end.

Without touching the ramp up time or the cooldown these wont be worth it. Reduce the ramp up time to 3 seconds and reduce the cooldown by 4 seconds. Also, make Lucid Singularity give a pulsing 1 stack of stability every 2 seconds. Then we’re talking.

The amount of changes done to other classes vs this is absurd.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

(edited by Raif.9507)

Please suggest build for my girlfriend :)

in Elementalist

Posted by: Raif.9507

Raif.9507

I’d use this:

http://en.gw2skills.net/editor/?vFEQFAWhcMothlNwvB0RMQAYRBIAsAmdwLIIITyOQJA-TVyDwAKuAAxU/hnSMoKPAYi7wDA4jOAEKBlt/QAAEA25OPaIDwyWA-w

The other build has no ferocity to take advantage of the amount of power he has and is overkill in toughness for open world PvE. This one has a better balance of stats as far as power > precision >ferocity and survivability.

Earth is generally not too great for PvE whereas Water offers you the heals and condition cleanses you want. The other reason Water is better is that it gives your GF the lower cooldowns on the most powerful defensive options an Elementalist has, Cantrips of which I slotted 2 for you. 1 to let her move away and another to become invulnerable. Both will clear conditions on her, give her regeneration and 3 stacks of might (each).

Once she gets more comfortable with the game and learns how to blast fields she can swap the Fire Grandmaster for Persisting Flames which is the better trait as it allows 100% uptime of Lava Font, one of your staple Elementalist damage abilities in staff, as well as give you and her fury for 20% increased crit chance. Till then, she can use Pyromancers Pussiance to just stack might on herself.

The heal equipped there is Arcane Brilliance which lets her blast her own field so she can put down her water/fire fields and just blast them herself to give you heals or might. In this build, you don’t touch the signet that is there, just let it sit there as it gives her more precision.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Is it hard to PvE?

in Elementalist

Posted by: Raif.9507

Raif.9507

No. Here’s some tips

  • Learn to utilize the evades we have to dodge instead of doing damage if needed. On Dagger mainhand you have burning speed, on staff you have burning retreat.
  • Learn to self blast fields as needed (water for healing, fire for might)
  • Don’t be afraid to use glyph of storms in earth to blind spam, it’s worth it sometimes.
  • If you’re uncomfortable with full zerker, try starting with a few soldiers pieces and slowly rotate in the zerker pieces.
  • Arcane Brilliance is currently bugged where it doesn’t blast at your characters position, but at your target. Deselect your target to blast the field you’re standing in, this will help a ton with blasting water fields.
  • You are not punished for being in melee or range, use this to your advantage.

Not sure why people think arcane brilliance blasting at target is a bug when it actually gives you the choice to either blast at target or on you. That’s a good thing no?

Since it’s not stated in the tooltip, it’s generally assumed to be a bug. The functionality is the same as that of how the previous Arcane Wave used to work minus the fact that the blast finisher is displaced.

It’s good, just either needs clarification or fixing.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Is it hard to PvE?

in Elementalist

Posted by: Raif.9507

Raif.9507

I recently started to run dungeons with my necro… I use full zerk gear, but whenever I see an ele dps-ing it just seams Way Way stronger than anything I can put out…

so I came here looking for answers

Well, the main reason for that is that the initial burst that Elementalists have is huge and most bosses don’t last longer than the initial burst. Necromancers have a slower build of damage than that initial burst. Not only that, the abilities that Elementalists use to do said burst are all AoE and are multiple projectiles which hit the large hitboxes that bosses have more than once.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Is it hard to PvE?

in Elementalist

Posted by: Raif.9507

Raif.9507

No. Here’s some tips

  • Learn to utilize the evades we have to dodge instead of doing damage if needed. On Dagger mainhand you have burning speed, on staff you have burning retreat.
  • Learn to self blast fields as needed (water for healing, fire for might)
  • Don’t be afraid to use glyph of storms in earth to blind spam, it’s worth it sometimes.
  • If you’re uncomfortable with full zerker, try starting with a few soldiers pieces and slowly rotate in the zerker pieces.
  • Arcane Brilliance is currently bugged where it doesn’t blast at your characters position, but at your target. Deselect your target to blast the field you’re standing in, this will help a ton with blasting water fields.
  • You are not punished for being in melee or range, use this to your advantage.
Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

D/D ele

in PvP

Posted by: Raif.9507

Raif.9507

The Abjured didn’t win due to having 2 cele eles, they won because they rotated and knew where to not fight (as in, where their competition was strongest), along with the insane job Magic Toker did to back cap.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Raif.9507

Raif.9507

People are fond of comparing this game to Guild Wars 1. There was very little in Guild Wars 1 that couldn’t be purchased with gold. Arguably, the hardest weapons to attain were the weapons from DOA, or maybe rare stuff like the celestial compass, the bonecage scythe, the frog scepter or the voltaic spear.

All these high end items were available to sell. You didn’t have to be great to get them. You could farm feathers in a low end zone over and over till you could afford to purchase them.

No one in Guild Wars 1 seemed that riled that their rewards weren’t exclusive. It allowed players who wanted challenge to do challenging content and profit. It allowed less intense players to have the rewards.

I think this is the best solution all the way around.

To those who support those hard core rewards, I guarantee you if there are enough rewards casual players can’t get, you won’t have enough players left to continue running the game. Casuals, in my opinion, make a vast percentage of the playerbase. The more you put out of their reach, the more of them you lose.

Make the items attainable only through hard content but allow sale of them. Problem solved.

People who enjoy hard content can do the hard content and gain exclusives that they can keep or sell.

People who don’t enjoy the hard content can now buy said stuff from grinding.

Create badges (the thingy next to your name like the world completion) and titles that are only from completing said content for unique stuff that you can use to show off so that people who want that “unique”-ness can be satisfied through that.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest issue: NOT A NUMBER PROBLEM!

in Elementalist

Posted by: Raif.9507

Raif.9507

The damage rotation I was using during beta (I kind of had to imagine that the numbers were good enough…. for overload fire they are) was 5s in fire -> overload fire -> 5s in air -> overload air -> use water and/or earth -> back to fire. It’s a slow (25-30s) rotation, which makes it a different playstyle. It’s about being able getting the same kind of result by playing differently imo, not about in-combat choices like the revanant has.

What were you doing 5s in fire attunement?

Well with D/D you need to use all 4 skills which take up 4 seconds (Drake’s Breath 2¼, Burning Speed ¾, Ring of Fire ¼, Fire Grab ¾) and then 2 autos (Dragon’s Claw ½) so it’s not far fetched.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Any ele changes for next BWE?

in Elementalist

Posted by: Raif.9507

Raif.9507

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

Any word on whether Fire grab will be getting the same fix as Reaper’s GS#5? They’ve got the same issue and Fire grab has been bugged this way for a long time.

Optimism! I like it!

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Describe the Tempest in 3 Words

in Elementalist

Posted by: Raif.9507

Raif.9507

Most comments in this thread are unbelievably childish. Only be cause you don’t like the skin of a warhorn you bash it to the ground… I am pretty excited to be honest and it will be the 1st or 2nd (either shiro revenant or tempest) to try out during the beta.

What? Childlish? Because we don’t like Tempest? So what, that are our opinions. As you can see most people don’t like Tempest, because of many reasons. Not just warhorn. You can’t force us to like it.
PS: Warhorn (skills) is probably the best thing on Tempest, which is sad, because it still need a lot of work.

Sorry, I mean the harsh comments like ‘utter trash’ and ‘not buying expansion’ etc. This isn’t directed to the ones who just don’t like it. I had rather fun time to play it though.

Still makes no sense. I played it, bought the expansion and fully expect to play it.

I still think Tempest is trash as it currently is. That isn’t childish, that is just an opinion. Can’t get much across in 3 words.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Fire DnD meta stat question ?

in Elementalist

Posted by: Raif.9507

Raif.9507

Oh, I missed the part where you’re asking for the condi fire build. My bad! this is more a power build with the burns being extra pressure.

I’d say if you wanted to emphasize the burning more I’d bump to around 800 to 1000. Sounds about right.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Fire DnD meta stat question ?

in Elementalist

Posted by: Raif.9507

Raif.9507

Stats
Health 15805
Armor 2658
Power 2565
Critical Hit 40% (no fury)
Ferocity 191%
Healing 286

I still use my strength runes, battle/accuracy sigils. Food is toughness + power from toughness. I’m too lazy to make another ascended set for hoelbrak runes. Works very well for me.

Build

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

DD Ele is balanced

in Elementalist

Posted by: Raif.9507

Raif.9507

Your sarcasm is noted. However, any ele with a brain has not asked for a buff to the spec and knows that the first thing that should be changed is the burning stacks that are generated.

Nice try.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Can we not nerf zerker this time.

in Elementalist

Posted by: Raif.9507

Raif.9507

Aaaaand you just killed D/D.
I almost reported your post dude…

p.s Hey guys, fast come and see this: “Shocking Auras Effect gets changed, it won’t stun anymore, it will cause now Weakness”

You quoted the wrong person there.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

[Concept] Elite Specialisation - The Weaver

in Elementalist

Posted by: Raif.9507

Raif.9507

When a ppl complains about dmg being lower on a support spec then the base is outright saying they want the spec to be stronger then the old. I am just saying there got to be limitation on all spec to not be greater then the base spec.

No, people are giving feedback that the Tempest spec doesn’t give enough support to offset the damage loss. Not only that, the damage portions of the Overload (the Fire/Air ones) don’t do enough damage to warrant using them.

Feedback is good, the Tempest is not where it should be and needs buffs as it isn’t even matching current builds.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

WvW 5 man tempest gameplay and thoughts

in Elementalist

Posted by: Raif.9507

Raif.9507

And your argument that healing support is a thing in GW2? Boon support is the main type of support in GW2 not healing there a reason why tempest cant heal as if its a stander mmorpgs healing support becuse it simply dose not fit the game. If your aim was to support as an ele losing a line to get 4 more ability though overloading and the abitly to get a wepon whoms main use is support and to get a set of skill that are nearly pure support it is worth it. If your a DMG or mid of the rode ele then going tempest is not the best chose for you becuse its a SUPPORT specialization at the lost of most of the time dmg.

You really need to work on getting your point across as whatever you said here is barely understandable.

Even by your argument that boons is the support, you are not offering any more boon access that you can’t give through normal rotations as the standard arcana/water with blasting.

Boon share on fire 4? Sure, it’s nice in theory. Still not enough to slot it over a damage line. You already have near perma protection and if you’re playing frontline (as the spec is touted as) you will already give this to your frontline through swapping into and out of earth on cooldown. Regen? same as protection. Might? See my first comment, the might doesn’t last any longer than just normal blasting through firefields (which you should already be doing as a frontline spec) and you already are at cap. Tempest requires you to stand still to get it as well.

IF the boon extension on Earth 4 was more than the measly 2 seconds it is and had a blast finisher attached, it’s already starting to look up and be better.

Tempest – as it stands at this time – offers no more support than your normal builds. If it is meant to be strictly support it needs to excel at it. That is why it isn’t OK to just say “oh it’s ok to lose the damage line because you want to be support”. If I can support as well as the “support” line without the support line and bring damage, we have a problem.

And support is more than just boons, it’s blocks (aegis) or blinds, reflects and better boon extension than it currently offers. The idea of a support spec is there, Tempest is almost there, but needs fixing to make it that choice for support.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

[Concept] Elite Specialisation - The Weaver

in Elementalist

Posted by: Raif.9507

Raif.9507

Nice ideas, but there’s basically 0 chance of them starting over at this point (in open beta) and implementing that much change/work.

You’d be far better off in offering suggestions on how to fix the current tempest than a total rework like that.

You realize they promised up to 3 elite specs where only 1 will be on HoT launch right? This could be an idea for a future elite spec.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

WvW 5 man tempest gameplay and thoughts

in Elementalist

Posted by: Raif.9507

Raif.9507

The front line spec that is never in the front line.

Also, you’re might didn’t last as long as you thought. You had around 10 stacks most of the time unless you purposely stacked might. I didn’t see anything here that couldn’t be done with standard D/D or with staff since you were so much in the back. On top of that, condi clearing seemed so lacking =(

I agree after watching it again the might doesn’t last long. It takes 6 seconds to receive 11 might which only lasts for 12 seconds and you have to stand still to receive it.

In the current form I would rather use d/d over tempest. This was one of my first fights testing it out which is why I was hanging back a bit and my condi cleansing was off. Our group only runs 3-8 usually so I wasn’t interested in the zerging capabilities, which I don’t think it will have any place in (guards better at it).

Then run d/d tempest and get the best of both worlds just lose out on one dmg line.

It’s almost if you’re not understanding or purposefully misunderstanding – there is no gain from running Tempest. The trade off for losing that one damage line to take Tempest is out of whack you lose more than you gain.

The only thing that allows you to heal more in Tempest is from 2 sources – Auras heal and the new heal. That is it. The Overload does less healing than the standard water/Arcane rotations. In return you lose way too much.

No one is arguing the Tempest is meant to be support oriented, it just needs to be BUFFED to make it worth taking. It needs to give you enough support to justify the loss in damage. The best way to do that is to make the overloads viable. Once you fix that and change some cooldowns on the shouts Tempest will be a great choice as a viable support option.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

WvW 5 man tempest gameplay and thoughts

in Elementalist

Posted by: Raif.9507

Raif.9507

The front line spec that is never in the front line.

Also, you’re might didn’t last as long as you thought. You had around 10 stacks most of the time unless you purposely stacked might. I didn’t see anything here that couldn’t be done with standard D/D or with staff since you were so much in the back. On top of that, condi clearing seemed so lacking =(

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

CM reponds to Tempest woes on Hot Forum

in Elementalist

Posted by: Raif.9507

Raif.9507

What we really need is a awnser and response for the team/developer that is taking care of tempest.

While I agree with your first part, it sill seems odd that there hasn’t been acknowledgement here in this subforum. Almost as if she didn’t know.

And as for the quoted part, good luck. They almost never post in the class subforums, least of all in the Elementalist one.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Raif.9507

Raif.9507

This is not a PvE game… it’s a game that has 3 game modes one of which is PvE.

Yeah, but given how often they have to bribe players into pleeeeeeeeease touching the PvP modes, it’s pretty safe to say that while the developers are really obsessed with them, the players really don’t care. If this game had to survive on PvPers alone it would be doing worse than Wildstar.

Without separating skills and how they function in each one they can’t balance in the name of PvE because mobs can take way more punishment than players and the way things affect the game modes are different.

If this is true, then they absolutely have to separate out more skills between modes, because balancing just for PvP is just not good enough.

Easiest thing to look at is Ride the Lightning. It got nerfed due to how “toxic” it was in sPvP and WvW, but in PvE there really was no need for it.

Exactly. They need to stop doing that.

While there are less players playing PvP than those who PvE, that is the game mode you should be balancing around unless you can split the skills. The reason for this is that it is the game mode where players directly interact with one another. Imagine if they buffed Lightning Strike to make scepter better, or Phoenix so that it can compete with Staff in PvE. If buffed too much, it would destroy people in PvP and players would have no counterplay to it whereas a boss in PvE can easily be made to have less armor or less health.

Whether this is the correct thing to do depends on resources as balancing 2 sets of skills is intensive as well as confusing to new players who do not notice their skills do different things. While you can say that this is something they should do, it’s actually a good point. New players who are used to having one skill function one way all of a sudden have it do something else is not something a ’casual" friendly game wants to have.

While I’d love it if they could split skill functionalities, I do completely understand why they don’t do it. It’s a lot of extra work and it can confuse new and existing players.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Raif.9507

Raif.9507

This is a PvE game, they should always be designing with PvE balance as much of a factor as PvP.

This is not a PvE game… it’s a game that has 3 game modes one of which is PvE. Without separating skills and how they function in each one they can’t balance in the name of PvE because mobs can take way more punishment than players and the way things affect the game modes are different.

Easiest thing to look at is Ride the Lightning. It got nerfed due to how “toxic” it was in sPvP and WvW, but in PvE there really was no need for it.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest BW1: Let's Vote!

in Elementalist

Posted by: Raif.9507

Raif.9507

Im very concerned about the pve community possibly putting the idea into anets head that overloads are fine because they are definitely not. As much as I hate most of the tempest design, I can not deny a lot of it could potentially be viable with a little bit of additional balance. Overloads on the other hand need a lot of work done to them…

It’d be about time if the devs actually started to remember that the PvE side of the game exists when it comes to power design. Not every build needs to be about the sPvP meta. I could see how Overloads might not be useful in PvP, in whcih case, don’t run a Tempest in PvP, and maybe they could be improved too, but the basic concept is fun, and works quite well in PvE when there are plenty of mobs around to hit with them.

No, it works ok in open world PvE where you can run pretty much anything, it’s still lackluster for dungeons in comparison to the powerhouse that is staff. Of course if you don’t care about doing the best possible and just having fun, this means nothing of course.

Bearbows for everyone!

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

What's With the Hate?

in Elementalist

Posted by: Raif.9507

Raif.9507

My issue with it is not that, its that the class is meant to be primarily a ranged magic caster

Then you clearly have no clue about this game if that is what you think.

Yet that’s what elementalists were in Guild Wars 1…

With all the issues I have with Tempest, I don’t agree with Elementalist being only a ranged caster. Yes it was that in Guild Wars 2, but we can all agree that the Guild Wars 2 Elementalist is nothing like the original and can either be ranged or melee.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

What's With the Hate?

in Elementalist

Posted by: Raif.9507

Raif.9507

The “hate” seems to revolve around “if it can’t replace PvP metas it’s trash.” That’s a problem with all the class boards here, so kindly ignore it.

It can’t replace Cele D/D, but it also can’t do anything better.
It can’t replace Staff in PvE, but it also can’t do anything better.
It can’t make Scepter a more viable option either.

So what does it do exactly?

Other then being tempest cele d/d giving more ability for d/d ele to simply get away for free with -100% duration to soft cc war 2.0 hehe.
Tempest not a dps but it is support so if you need more of a support staff it dose.
Scepter is as pure dmg wepon so why is that an issue?

Cele D/D wont spec into Tempest just for another escape.
Staff Ele didn’t need more Support options and loses out on either Water, Arcane, or Earth to get barely anything.
Scepter isn’t pure damage, but whatever; it doesn’t provide ANYTHING for Scepter players.

That is, NO reason to ever play Tempest.

Well just do a side by side compensation what DO you lose from going into tempest line would you say all of ele lines are needed all the time?
Stop acting like they are losing a wepon type or a utility or that some how tempest is eating up 2 lines. You just lose dmg for going down the tempest line and you get the abitly to use shouts if you feel the need and you get 4 more ability out of the 20 that ele can already use.

You lose Stone Heart, Evasive Arcana(elemental attunement), or Cleansing Water(cleansing wave or Soothing Disruption).

Having more options is irrelevant if those options aren’t viable. So yea.

Stop acting like you lose 2 lines for one.

Is English not your native language? This would explain much in your posts.

He isn’t saying that you lose 2 lines, he is giving you one item (in Arcana’s case 2) from each line that you would lose should you take Tempest.

Earth – Lose Stone Heart, Rock Solid, Elemental Shielding
Arcana – Lose Elemental Attunement and Evasive Arcana
Water – Lose Cleansing Wave, Cleansing Water or Soothing Disruption

You cannot have all 3 and take Tempest. You will lose one of these lines to take Tempest and he is pointing out that losing one of these lines for Tempest is not worth it.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest kind of works

in Elementalist

Posted by: Raif.9507

Raif.9507

@ Raif.9507

The ideal not to camp water long then you need to the ideal is to use all your ability and get out of atument when they are in cd and to time the overlode cd to match up. I mean why would you need to jump back into water when most of your water ability are on cd?

I am coming from the mind set of staff tempest too so i am not sure why your talking about d/d and trying to force feed that as support for a tempest build.

0:00 chill field into big water and water 2
0:05 overlode
0:08 small water swap out of water
0:28 swap back into water just as small water comes off of cd and set up for the next chill field or swap into some other atument that you need at the time.

You realize that the water swapping I put there is the same thing for every single weapon set… right? Not just D/D? I used D/D abilities to INCREASE the time you have between attunement swapping for cleanses to make a point. With the normal build, you swap to water regardless of if your abilities are up or not, because you get the heal and condi cleanse anyway as well as regen for another condi cleanse and fury if you have arcana. Both Geyser and Frozen Ground will be up when you play like this and only Cleansing Rain will be offset by 5 seconds.

But sure, stick your head in the sand. That’s cool too.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest kind of works

in Elementalist

Posted by: Raif.9507

Raif.9507

Crazy condition removal -> removes 2 conditions. 3 for yourself if traited. Over a 2.5 second channel. That has a 5 second ramp up time with a 20 second cooldown.

Crazy man. Crazy.

I’ll add:
What do you think will happen to a staff ele locked out of water for 20sec ?
DEATH
and not even to mention how useless he is since he cant water field for the duration.

Jski
If Kodiak is listing the possible role it just to show how Tempest is badly design since it do not fit in any role of the game.

By the way, how is Tempest support oriented ? Warhorn is suppor toriented, but Tempest ? How overloads are providing support ? They just does what ele currently does, heal and cleanse in water, cc in earth, dps in air and fire (very badly but that not the issue). Thats maybe the real flaw in the design. Its just supposed to be some sort of “enhancement” or “possibility” to do what we already can do (use overload instead of weapon skill).

It dose not kick you out of water just puts it on cd so you can stay in water for a time to land added water fields chill fields. I am not comply sure but it looks like it apply reg to every one per pules or is it just one reg to your self? Even if not that still more aoe condition removal to a class who was able to remove a lot as is.

No, that’s not true, and let’s look at why

Assuming you have Cleansing Water (which for Tempest you most likely may not have) and Cleansing Wave:

No swapping out of water after Overloading (no idea why you would just camp water for 25 seconds)
0 – Swap to water > 1 condition AoE removed, 2 for you
0:05 Overload available >Overload > 2 condi clear for everyone, 3 for you (cleansing water proc)
0:27(3/4) – Next Overload available if you remained in water > Overload > 2 condi clear for everyone, 3 for you (cleansing water proc)

Total conditions cleared: 5 for party, 7 for you (again, assuming you have Cleansing Water, which for Tempest you most likely may not have). You also technically don’t get the last condi cleanse as 0.5 seconds of the channel are out of the 30 second time window, but I’ll give it to you anyway.

Swapping out of water after Overloading
0:00 – Swap to water > 1 condition AoE removed, 2 for you
0:05 Overload available >Overload > 2 condi clear for everyone, 3 for you (cleansing water proc)
0:27(3/4) – Swap to water > 1 condition AoE removed, 2 for you
0:32(3/4) – Next Overload available if you remained in water, but this is beyond the 30 second mark and doesn’t count.

total conditions cleared: 4 for party, 7 for you (again, assuming you have Cleansing Water, which for Tempest you most likely may not have)

Regular water rotation for standard D/D ele builds:
0:00 – Swap to water > 1 condition AoE removed, 2 for you
0:04 – Swap out of water after using Frozen Burst, Cone of Cold and Cleansing wave
0:14 – Swap to water > 1 condition AoE removed, 2 for you
0:18 – Swap out of water after using Frozen Burst, Cone of Cold and Cleansing wave
0:28 – Swap to water > 1 condition AoE removed, 2 for you

Total conditions removed: 4 for party, 6 for you
Time taken: 30 seconds

In order for the Tempest with overload to do more condi cleansing in 30 seconds you need to camp water attunement for the 27 3/4 seconds out of the whole 30 seconds. I counted weapon skills in the regular water rotation for D/D eles due to the fact that the Tempest has a 5 second window to cast any ability it wants and is covered there. Even if you continued the counting for a longer period of time, the numbers are still the same, you have to camp water for the Tempest the entire time to clear more party conditions.

Note: I did not include weapon condi clears.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Beta Feedback Thread

in Elementalist

Posted by: Raif.9507

Raif.9507

Care to explain this? I do not have access to the beta so I didn’t try it but using the wiki numbers Lava Font does about 299 damage per pulse (tooltip number) while Overload Fire does 616 + 263 Burning. Also every pulse you get 1 Might stack to you and your party, which will increase both power and condition damage. It’s also a Whirl Finisher which means inside a fire field it can apply even more stacks of burning.

According to tooltip damage, Overload Fire does more damage even than Meteor Shower (which does 486) I really don’t understand how Overload Fire can do less damage than Lava Font. Is the coefficient of it so pathetic low?

According to the tooltip damage Overload Fire should be one of the highest damaging skill of an Elementalist (close to the top)

I haven’t checked it but have you consider the cast time? Lava font is almost an instant spell and is a fire field which is arguably much beneficial than whirl finisher.

Overload Fire has 11 pulses and it gives a total of 12 stacks of Might while also doing damage and burning. Lava Font on its own is not stacking any might and to get 12 stacks you need 4 (?) blast finishers. Lava Font is stationary while Overload Fire allows you to move around and provide the effects.

I just don’t get it, judging by the numbers and the math, Overload Fire should be an amazing damaging skill, superior to Lava Font. Either the wiki is wrong or the skill coefficient for Overload Fire is so pathetic low that at higher amounts of Power Lava Fonts surpass it. I mean Lava Font has a 3.207 coefficient which means every 1 point of Power is increasing Lava Font damage by 3 points (one of the best damage coefficients in the game?)

Should be easy to check. Go in game to the mists, see what the base damage is with no amulet, add in an amulet and see the scaling.

Also, Fire overload requires a channel which against good opponents most likely won’t get off, or you’ll just get kited so all the damage will most likely miss. Lava Font (it has it’s own issues don’t get me wrong) is instant and allows for casting other spells.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

(edited by Raif.9507)

Tempest kind of works

in Elementalist

Posted by: Raif.9507

Raif.9507

Crazy condition removal → removes 2 conditions. 3 for yourself if traited. Over a 2.5 second channel. That has a 5 second ramp up time with a 20 second cooldown.

Crazy man. Crazy.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Warhorn needs...

in Guild Wars 2: Heart of Thorns

Posted by: Raif.9507

Raif.9507

Warhorn is FANTASTIC. Probably the best new weapon for an elite spec IMO. Brings the boonshares, brings some great dps, an ENORMOUS fire field with burning, and some very cool moving field effects.

I LOVE it. I will never use anything else. Scepter/Warhorn ftw for me. Love love love it.

You already shared boons previously to it, you are doing less damage than before and already had fire fields that do more burning than the warhorn one.

Glad you think it’s cool though.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest is OP in Verdant Brink

in Elementalist

Posted by: Raif.9507

Raif.9507

Kidel stop trolling the ele forums. We all know you don’t play ele. Get out. Stop giving false feedback. You could get banned.

Please read other posts then. Are we all trolls? Tempest is great in pve atm.

No, tempest is great in open world pve where I can go without an offhand, chest/leggins/gloves only, no trinkets and 1 utility skill and do fine.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest is OP in Verdant Brink

in Elementalist

Posted by: Raif.9507

Raif.9507

He’s right about survivability though. Aura mancer with shouts I never get hurt at all. Too much healing and constant protection. As it does now, I don’t see tempest being all that, but for fractal 51 plus I Def see boon sharing aura mancer being the thing to have

The longer encounters last, the more chances for failure. If you are focused on so much defense at the loss of the massive damage that a staff (talking normal PvE build here, not just the weapon) can bring, you are opening the chances for more failures than your heals can bring.

Not to mention the fact that might and fury are already capped without the need for boon share, auras don’t bring much to the table in PvE and the only boon that isn’t capped that tempest might be able to bring that can be useful is protection, but at those levels the damage is already way more than what you can handle so blinds/aegis and dodges are more important.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest Beta Feedback Thread

in Elementalist

Posted by: Raif.9507

Raif.9507

The fact you channel an Overload and can’t swap to another element needs to go. Currently if you channel Fire Overload > swap into air it’s interrupted.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Grouch played Tempest at Gamescom

in Elementalist

Posted by: Raif.9507

Raif.9507

Not very impressed.

1. As others have said, focus is clearly the best part of tempest, and it doesn’t really fit well: as slow as focus with less defense compared to both dagger and focus. It has slightly more CC than both, but it is harder to land (instant updraft is just better). The support mostly comes through heals in water, which amounts to less than staff or even the projectile hate on focus. It isn’t that focus is bad, it just lacks a real identity and synergy with the tempest spec.

2. Overloads are never worth casting with the double-penalty of pre-charging and attunement lock-out. The effects are lacklaster both during the channel and at the end, which is especially disappointed seeing how long the cast times are.

3. So ele is still water/arcana/X cele with cantrips? WHAT A DIFFERENT ROLE!!

4. Hahahaha…shouts.

5. Hahaha…all those traits that honestly just belong in other trees being the only good ones (vigor, prot+, and aura healing).

By focus I think you mean Warhorn in some of those comparisons?

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Grouch played Tempest at Gamescom

in Elementalist

Posted by: Raif.9507

Raif.9507

That Warhorn might be the key to Condi Ele builds.

Even though the only damaging condition it has is Burning and lacks the cleansing, reflects, projectile destruction, and invulnerability of the Focus?

Shh.. no logic allowed.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

D/D elementalist roaming #5

in Elementalist

Posted by: Raif.9507

Raif.9507

Any recommendation on fighting this particular build/class on power thief? I was roaming a few days ago and just couldn’t seem to pack enough punch to bring a good cele ele down. I can easily take out the inexperienced ones but the good ones are obviously a different story. Should I turn the other way when I see this class taking my base? Like how I turn around when faced against a medi guard. Surprisingly I find this guys tougher than Med guards to fight against.

  • You want to get some poison and chills going on after you see the elementalist swap out of water. You see an ele move swap out of water? Chill immediately.
  • Avoid Burning speed at all costs and don’t walk in and out of Ring of Fire.
  • If you’re using sword, steal the might they build to keep them from upping their damage. This build heavily relies on might to do good damage.
  • The combos you want to watch for that are very difficult to dodge are lightning flash > fire grab and Lightning Flash > Burning Speed. try to avoid them.
  • Bait out the Shocking Aura, most eles will use it after you CnD (if you’re using D offhand) to stun you when you backstab.
Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

What do you love the best about Tempest?

in Elementalist

Posted by: Raif.9507

Raif.9507

also I like that they put so much synergy with old specializations.

What?

Already posted some of the combos:

“Feel the Burn!” or Wildfire + Blinding Ashes is a massive AoE Blind
Cyclone + Lightning Rod = Good damage on multiple foes + weakness + control
Lots of support for Auras making an Auramancer viable In general there are lots of combos in Tempest with the old traits, which is good.

Ok, maybe you are right. There are some combos, but they are weak.
That combo with Blinding Ashes, I can do almost the same with Flame Burst, Drake’s Breath, etc. + The damage is much higher with much lower cd and I don’t have to sacrifice a lot of useful traits.
Combos with Lightning Rod are interesting, but I don’t know why we have to take it, when we can take Fresh Air or Bolt to the Heart, which are much stronger. Even if I take it, still staff is the king of CCs.

Not to mention Blinding ashes internal cooldown is per target so getting everyone all at once has its disadvantages. I will say that tempest will see some play but at the moment it will not be top tier and more for lulz and funzes in hot joins/unranked. I do hope they buff the class so that a fresh air D/W or S/W is viable in pve (or hell in pvp I wana see my howler on my ele kitten it).

Blinding ashes cooldown isn’t per target, it’s global last I checked. This was never changed.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Nerf svanir now!

in Elementalist

Posted by: Raif.9507

Raif.9507

For all people not getting that this is pure sarcasm:

This is pure sarcasm!

People get that. For some reason though, there are people who think he actually is difficult and that Karl played well.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Nerf svanir now!

in Elementalist

Posted by: Raif.9507

Raif.9507

Because he’s right and the forums know he’s right.

On a more serious note, it would be nice to see someone who actually understands the class to show off the elite specs. Watching Grouch demolish Chieftain with ease was more impressive than the showing of anything else. Watching Karl get interrupted while overloading twice and nearly dying (500hp) was more embarrassing than anything else. That and Rubi’s comments of “That’s so devastating” and watching 4 hits of 400 per target was nothing more than a /facepalm moment.

This goes for the other stuff to, most of the devs who tried to show killing Svanir/Chieftain almost died themselves (they even joke about it on stream) and I think it would be better to show something like Grouch demolishing rather than Karl nearly dying.

He actually did die. During the stream the chat lit up about him surviving with 1 HP, which was rather… convenient. Pretty sure he didn’t survive with one HP, he forgot to turn his dev invulnerability off before he started the fight.

Hah! That’s worse. I must have missed that!

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Making Overload worth casting

in Elementalist

Posted by: Raif.9507

Raif.9507

I agree on the chain CC, it’s never fun to be chain CC’d and 1 character shouldn’t be able to completely shut down another with “cheap” mechanics that enforce the “fail” plastyle. I think the some good ideas are:

  • Make it so there is no channel. Leave everything as it is now but make it so all the effects the overload currently does is just around the elementalist. This allows you to use all your weapon skills and such as it’s just an effect around you. I’d still tweak some of the numbers and radius here though. Don’t make it instant activation, but give it a 3/4 or 1 second activation time followed by the effect (giving a window for interrupting).
  • Include a pulsing stack of stability on Lucid Singularity (1 every 2 seconds) and up the numbers by a lot to make them worth casting and massively increase the range.
  • Use your break idea, but not have any of those drawbacks. Reduce all the good effects though because you shouldn’t be rewarded for ending them early, but rather for actually completing them. Reduce the attunement lockout so that it’s base 16 seconds without the trait.
  • Give a new buff after a successful Overload- Attuned – All skills used in this attunement for the next 6 seconds are supercharged and are 15% more effective (heals increased, damage increased, CC increased) and have a 15% reduced cooldown . Up all the numbers on Overload, increase the range. Still reduce attunement lockout.

I personally like the first and the last ideas (my favorite solutions) for the overloads.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Fresh Air Tempest Ele will rock

in Elementalist

Posted by: Raif.9507

Raif.9507

I’ve always asked questions. I rave at the things I know (such as damage is too low) to get them changed and calmly ask what the functionality is of things I don’t.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Tempest in PvE

in Fractals, Dungeons & Raids

Posted by: Raif.9507

Raif.9507

For those mentioning this was made for PvP, this will see barely any use in PvP for the multitude of reasons already listed (long casting time, lockout from attunement, DPS loss, healing loss, interrupt bait, cantrips outclass shouts, traits don’t offer anything beyond trying to make overloads work, etc).

D/D will still reign supreme in PvP and staff will still reign supreme in dungeons. If the overloads where not a cast and just raged around the player and let you use other skills, maybe. But this? Nope.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Making Overload worth casting

in Elementalist

Posted by: Raif.9507

Raif.9507

You realize very very little skills in the game have severe drawbacks like this yes? There is no need at all for them. Even corruption skills don’t get this severe. You’re overcompensating for how powerful you believe the effect to be and you’re overdoing it.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Bringing Tempest to the Front Line

in Elementalist

Posted by: Raif.9507

Raif.9507

Earth Dagger 3 is unblockable, so there’s that.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Add Moto weapon design vendor from SAB.

in Guild Wars 2 Discussion

Posted by: Raif.9507

Raif.9507

Meanwhile I can be a special snowflake with a golden pistol no one else has.

Already have your golden pistol. Waiting to make a golden shield now as I have the mats, but not the thing from the vendor.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net