Sad staff is confirmed. But after the Tempest disssapointment it was easy to spect Anet giving Thief yet another melee style. I hope is actually a good one, truly different from the actual base, and not only a new set of gimmicks to do exactly the same…
Wich could be the name of this new Elite Spec?
The Ninja? The Distractor? The Dragon Poker?
Anyone else find this funny ?
Let’s play the counting game !
Short Bow + Pistols = 2 Ranged (whether or not you like them or think they function well is irrelevant)
Sword + Dagger = 2 Melee
So basic math shows us that currently Thieves have 2 ranged and 2 melee. How is this Yet another Melee Style, if they gave you Rifle wouldn’t it be Yet another Ranged Style ?
It makes sense that Thieves would have more Melee than Ranged.
Everyone knows Mags will do anything for PPT.
Population balance has been laughable for 2 years now, why is this news worthy ?
Sadly I play PST, also PvD is no fun. I have an alt on Gandara and it’s pretty dead @ my time.
Here’s the thing you missed Puck, opinions are suggestive, I do not think it’s a terrible idea, maybe you do but I do not. If you’re in a keep NPC’s will 9/10 times go for the first visible as a target, it would work no differently but it would make sneaking around after a cap not a lawls walk in the park. So if you go in with your small group of LGN, kill the guards, one of you’re heavies will most likely soak the damage allowing the rest of you to preform as usual. It’s not like all of a sudden the NPC’s are going to ignore everyone but classes with stealth.
As said this is an after the fact effect top make sneaking around after a cap more difficult than it currently is. Asking for a nerf (even though they need it) is never a good idea, as proven in the past so many times Anet will not only nerf the class they will gut it.
And if you are attacking a keep that has a crap ton of people camping ac’s and you want to get a mesmer to stealth and run inside to where the ac’s are so you can portal to them instead of pushing a deadly choke? What’s the plan there?
Mesmer stealths, tries running in, the guard uses his “infrared vision and revealing shot” to reveal the mesmer, mesmer insta dies from the 30+ inside that won’t leave their ac’s to fight, siegewars 2 becomes even more boring. Are you starting to see why this is a problem?
Hell you couldn’t even veil and push since it would take 1 stupid npc to reveal your groups position.
Another situation is what if you are a mesmer/ranger/thief running around solo and decide to ninja a tower or keep. Those professions defense heavily relies on stealth. Being constantly revealed by the guards, especially if you have to fight a few players while in npc’s, would be a death sentence. Bad idea is bad.
I’m going to assume you haven’t seen the new keeps. I assure you there is A LOT more room to move around and get mesmers in. Also adjustments could be made so your not revealed, maybe the guards just chase you while still stealthed, maybe use more than a mesmer to pull the guards away from the mesmer, maybe use a SR and send in a random whatever class to pull the guard away from the mesmer. Try not to tunnel vision on 1 strategy.
Here’s the thing you missed Puck, opinions are suggestive, I do not think it’s a terrible idea, maybe you do but I do not. If you’re in a keep NPC’s will 9/10 times go for the first visible as a target, it would work no differently but it would make sneaking around after a cap not a lawls walk in the park. So if you go in with your small group of LGN, kill the guards, one of you’re heavies will most likely soak the damage allowing the rest of you to preform as usual. It’s not like all of a sudden the NPC’s are going to ignore everyone but classes with stealth.
As said this is an after the fact effect top make sneaking around after a cap more difficult than it currently is. Asking for a nerf (even though they need it) is never a good idea, as proven in the past so many times Anet will not only nerf the class they will gut it.
Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.
Everyone? Because thats how you win fairly equal battles, especially long ones. If a 60 vs 60 engagement happen, there will always be a large amount not engaged in active combat. Either they are running from spawn or they need a breather or they simply lagged behind the main push. As long as they keep ressing fallen people behind the main zerg and deny enemy ressing… The zerg will win. It doesnt take many people to tip the scales.
Yeah I know commanders will yell dont ress, but thats often in a one push scenario where the battle is over as soon as the enemy start fleeing. Balanced fights is different. Even when under heavy pressure, it may be worth to stack on a corpse and res before the push. The higher quality player, the more he can matter when going up. Deaths are unavoidable even if commanders like to think every player is as immortal as them.
That said, I wouldnt mind fully killed ressing only being done out of combat. At least then you can completely interrupt ressing, instead of just adding another second or two.
No not everyone, the zerg puglets maybe, but this is part of the reason you read about QQ’s and how a smaller force shouldn’t be able to walk all over a larger force. If half your zerglets are hard rezzing you’ve just handicapped you numbers to even less than you had with dead, making it simple for an organized group to dismantle you. If they are dead (not downed) tell them to release and run back or sit and wait so you can use your remaining force to it’s potential.
I think giving the guards and lords reveal is a good idea. It still allows for Mesmers to hide out and do their thing, but it means they need to be more careful. Put in some roaming guards while were at it.
Mesmers are one class that went over the top with the trait changes, they have access to to much. Now I know all the mesmer kiddies are going to come screaming and stomping their feet but, it’s about balancing the game so it’s enjoyable for everyone, not so it’s enjoyable for 1 class.
Mesmers were fine as far as hiding in keeps before the changes, they had to use their brains about it but it was easily doable. Now it’s just to the point of stupidity, they can just run away without any thought, no effort needs to be put into it, and for those listing reveals and the likes, most people as I’m sure you are aware will not and do not take these traits/utilities. They are not needed for 99.9% of the game and a waste of a trait/utility. Sitting in a keep guarding it has no rewards, it’s more likely to believe that no one will sit in a keep boring themselves to death with their “reveal build” that is useless for anything but sitting in a keep, all while receiving no rewards.
Just because you play a Mesmer doesn’t mean you can’t see the flaws and come up with suggestions that work for you and other classes. If you are stealthed in a keep and laughing while putting in next to no effort as people are trying to find you than yes, it is broken, there should be some degree of challenge to remain in that keep.
You do sound ridiculous because you put no thought into your post. Power damage has 1 type of damage, it can be healed, blocked and many other forms of mitigation. Condi cleanses usually remove a set # of condi’s, it doesn’t always remove all. Condi’s can go through forms of mitigation that Power attacks cannot. There are far more forms of mitigation vs power attacks with MUCH shorter CD’s then Condi Cleanses and condi mitigation. A little research goes a long way.
“Shocking news, it has recently been released that some people do in fact only play WvW”
Also we plan on doing stuff soon, in the future, we promise, stuff you will like, oh and pre-order the expansion because it has stuff.
Something along those lines.
End game is subjective, I consider WvW end game as it is the only constant that doesn’t have a cap.
There honestly isn’t any class out there that can keep up with condi application & the amount of condi’s that can be applied. Even if you clear them they can be re-applied within seconds. This is the major flaw with condi’s, there is simply to many of them and application is to easy.
Google translator not working on this one ….
Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.
(edited by Random.4691)
His sig really doesn’t matter, it’s not even low quality, it’s zero quality.
Why do people always want to request insertion of PvE into PvP ?
How about we put some PvP into your PvE and see how happy that makes people.
Just reply with multiple “u mad ?” followed by “lets hug it out bro”, then enjoy the lawls as you can imagine them going beat red and screaming, possibly punching their monitor.
It’s not enough to beat them in game, you have to destroy them mentally as well.
I’m highly against zergs but 5 players should not be allowed to kill an entire zerg.
Actually yes they should. If you have 30 people dumb enough to stand in red circles for extended amounts of time they deserve to die, even to 1 person.
This whole “larger groups should not die to smaller groups” mentality is stupidity. How’s about we promote learning to play and get rid of brainless kitten ’ing out.
Once again if a zerg wiped to 5 people, it’s the zergs fault not the game mechanics.
If catering to wishes was a bad thing, we may as well not wish at all, not give feedback. I had to drop my beloved GS because the torch trait was moved to illusions. I wouldn’t ask for that to be reverted. But this isn’t just about me wishing for a buff for my build its also about symmetry.
25% Running speed Runes were awesome because it allowed people that didn’t have a running speed trait to instead getting it through runes. and it allowed other classes to not having to trait into certain lines and instead just equip the runes. This was a very cool thing. Now as making a build gets more restrictive, these alternatives become more essential.
Traits, all classes may want but are restricted to certain trait lines:
- Movement Speed
- Fall damage
- Protection during Reviving
- Buffed down state
- (Weapon skill cooldowns)These abilities might not be reason enough to trait into a line but might be very useful to certain play styles. Wanna make a zerker that launches suprise attacks from above? Sure. Wanna be a warrior that also moves faster while wielding a Longbow? There you go. For some people these utility effects are far more useful that having Might on crit or 20% condition reduction. We have runes that summon crows and hounds and roots. Right now I have absolutely no meaningful choice for my rune slot post HoT.
And honestly, this isn’t a case for balancing issues. It doesn’t take away from any players experience, it doesn’t mess around with traits. It wouldn’t just be fancy, it would be a continuation of whats already in the game and improve the costumization.
Here’s what you need to ask yourself.
Can you play without one or the other ?
Can you function in combat without one or the other ?
Is it game breaking to not have both available to you ?
On a list of QoL to Absolutely Game Breaking, where does this sit on a scale of 1-10 ?
There are far bigger requests out there that are much more important. This whether you like it or not really is a QoL change you’re asking for. I’m sure you can play just fine without one or the other, you may find it inconvenient but I find the request easy to live without.
You are entitled to request it, but, simply put, there are much more important items they could be spending resources on that actually are game breaking.
Well to be fair EotM is really not an issue, it’s the one place where 15 people can literally make the difference and cause the opposing teams to log, if those 15 people half know what they are doing.
So, Anet, why are you ignoring a question that is important to over 2/3 of your player base?
Asking a question in these forums and not getting any answers is not doing your reputation much good.
This is an urgent and important question for anyone who cares about the state and health of WvW – the True End Game in Guild Wars 2
In most cases I wouldn’t stick up for Anet but, first, it’s hardly 2/3 of the \wv\w player base. Second, the question has been answered, it’s going to take some time for them to get some accurate numbers. And lastly, it’s really only urgent for a small number who are in T1 and having a tantrum, locking the stacked servers IS important to the state and health of the game.
Until they either merge, or come up with a better system this is probably one of the smartest things they have done for WvW in 3 years.
If a full server is full, you shouldn’t be able to get in. That’s what “full” means.
Anet’s not forcing anyone to do anything. All they did was close the loopholes.
That’s the point – the servers are NOT actually full.
We rarely even have one queue on JQ.
This transfer system was set up to appease the complaints from lower tier servers that are happy to complain about their WvW being empty but not happy to merge or transfer to solve their own issue.
So your complaint is more valid even though you’re not willing to transfer to solve your issue ?
Think before you post.
There’s not much point aside from botting in PvE. You might see it a bit more if any of the PvE in this game was even slightly difficult.
TBH this is why EotM isn’t taken seriously. As much as this sounds like an inconsiderate post it’s not.
You could take a group of 15-20 people that are in normal WvW and built properly and 9 times out of 10 walk all over an EotM zerg. EotM is full of uplevels, people who just want to K-Train, and basically don’t put any real effort into their builds or work on coordination. It’s laughable when you go in with a few organized people, I remember running into a full on zerg to suicide with 6 other friends, even when trying to die we wiped the zerg with 7 people.
My suggestion to you OP, if you really like EotM and plan to spend a fair bit of time actually playing (not just leveling or visiting on occasion) find some like minded people, research some builds, and lay waste to the enemy with a small group. All it takes is a bit of organization, you can put a stop to what you’re complaining about and have some laughs with a bit of effort. I’m sure there is other people that like EotM for whatever reason and would be willing to join you on the conquest of lawls.
You have to make choices in all things, just because you want to be able to do multiple things doesn’t mean it should happen. I’m sure there are many players that want the ability to do several different things with their builds, your request is no more valid than any of theirs. If Anet starts catering to every “I want, I want” post then they may as well just give us the ability to spec into every single trait available while wearing every set of armor & weapons, and just roll all the runes & sigils into one massive set that does everything.
Cake or Pie, you don’t get to have both, choose one and accept it.
I fail to see how the $50 box is a controversy… This is a B2P game… their main source of income is box sales… Why do you think tangible content updates are so few and far between?
Their main source of income would be the Gem Store actually.
Just go to the 1 up 1 down method and get rid of glicko, problem solved.
"
^^
Youve got it backwards, the GvG guilds came to T3 so we could gain more people/fights and come play on an even level while avoiding the blobs. Most GvG commanders will be happy with pugs running along as long as they dont hinder a fight or cause a blob, GvG guilds dont like blobs they want fair fights and high skill. my guild moved over and we recently have acquired many new faces simply by running around and having people follow us. Sure we dont tag up all the time sometimes were in a “organized” 15v15 fight other times we will tag up if were running small and could use the help.Your other part is true, GvG guilds dont care much for PPT which is why you wont see us fighting around them, we mostly go to south bay, south hills or the ruins to fight so we can stay out the way of the roamers and let them do their own things.
T3 is still a great place to play how you want.
You basically said I “got it backwards” about leaving T2 to avoid blobs, not tagging up and not wanting pugs, but then said (paraphrasing) “but sometimes we dont tag up and sometimes we want exactly 15v15 and we generally dont care about helping out with objectives”. So, I didn’t really get it backwards. You guys showed up to play your own game in our yard, not to play “with us.”
Being here is fine, as is not taking or defending objectives or wanting to only play with your own guildies. But its confusing as heck for most of the natives who dont keep track of server transfer politics, and not every guild is as accepting of pug-militia following them around as yours, and not every native will understand why the friendly zerg outside their keep has zero interest in helping them defend it.
I feel bad for you guys. I experienced this few months on T2, its pretty bad. if I were you, I would follow them on purpose in entire groups and jump in as they start fighting, or something like that. They are detrimental to rest of the playerbase and what remains of server communities. the sooner you can get rid of them the better off you will be.
So I should ruin the fun of other people because they aren’t playing the same game as the rest of us in this space? No, thats not right either. I will leave harassing people for dueling and GvG fights to the insecure Arenanet developer who sends nasty tells to players fighting behind south camp.
Sure you should. They’re doing it to you, its only a matter of time before even you or those you play with get fed up with it as well to the point they will quit WvW or not play as much or the game altogether.
When that realization hits you you will have a choice to either submit and be one of those that quit / scale back etc. Or take matters into your own hands and do something about it. if your personality is the former, you may continue with your current line of thought and keep repeating all that “respect” BS to yourself even for people that have none for you. I however belong to the latter personality type and just can’t bring myself to do what you do.
That’s pretty ignorant, you’re missing the difference between actively griefing a group of people and telling people not to follow you. One means you go out of your way to intentionally grief a group of players, the other is to try and do your own thing with your own guild, they are two very different things and it’s sad you can’t see that.
Now as far as the GvG guilds, I don’t buy the whole “to get away from blobs” mentality, 3/4 of GvG guild ARE blobs, this isn’t the old days, the majority run 30+ which is disgraceful and an embarrassment. I’m also assuming you’re all still “GvG’ing” between SW & SE tower, go back to the windmill that is out of the way. You can’t blame the players that don’t understand for jumping in when you’re fighting in high traffic areas, whoever started the S bridge fight area is kittenhit.
Summary:
Griefing GvG guilds intentionally doesn’t help, it makes things worse because they then grief others, many of whom don’t deserve it.
GvG guilds, grow a pair and cut you’re numbers back to an acceptable level 30-40 nightly is a joke and you ARE the reason GvG has become a laughing stock. You have become the blob guilds.
Move GvG fights to windmill or expect and accept AJ’s.
(edited by Random.4691)
If it could also switch armour, trinkets and weapons please ^^
While this would be great, I think most would be happy to settle for having traits saved.
There is a reason they have no population in WvW. Its called Suck
It’s called they didn’t get the bandwagon. You are fooling yourself if you think that being in a higher tier makes you a better player, winning in WvW is a numbers game. I’ve played in every tier, the only difference is population and coverage.
This, I have seen more terrible players in higher tiers tbh. Some higher tier players are lazy, they rely on numbers for everything, this doesn’t apply to all or even the majority but don’t kid yourself, it’s easy to make mistakes and never learn from them when you have 60 people to carry you.
…..No.
You want to lock WvW for everyone until a specific time?
Are you serious?
You aren’t serious.A better solution would be to give the most points during the server’s designated timezone. In otherwords, For NA servers during the designated NA prime. The point gain would be set at 100%, during other timezones point gain would be 25%
I am serious. Other games do that and it solves most problems we currently have. Your solution would do what? Make SEA users second rate citizens where their work counts for barely nothing? Ok. But then you introduce one issue.
Server win/loss is used to match servers of similar level together. Unfortunately for SEA, their contribution has little effect on their server win. So as a result, the system will have no difficulties matching a server with SEA presence against two servers with no presence at all. All that because you counted them as second rate citizens that don’t matter!
This is the exact reverse situation we have now. Where night time activity has a disproportionate impact on the server ranking. For example, imagine if T1 and T2 were just full and active on prime time. What is the difference between T1 and T2 then? SEA players. So as a result of SEA not having their own servers, you get the situation where T1 and T2 will never face each other in prime time despite the fact the matchup might very well be balanced, at least on population? This is a huge loss for the big pupolation mass of those 6 servers prime time. They are stuck in repetitive matchups while we could in theory offer them variety!
See, a big WvW problem is just that : the fact that a server “score” is the average of their result across all timezones. And the population available in those different times are just not the same so it’s a disservice to everyone to meld all that together. This is a vision of WvW that might have worked if the populations were similar 24/24, or at least enough to fill multiple server tiers 24/24.
And then we are at the point were server caps are reached, and perfectly legitimate SEA population movements cannot happen because the server they want to join is full, during primetime. But how can the system say “you are a SEA player, you can enter, you are a primetime player, no the server is full for you” ? My solution works for that
Closing the WvW servers outside of their own primetime, or at least making it so that PPT/captures/siege is frozen in time, all that while offering them their very own tier of servers with a primetime adapted to their particular needs.
The absolute last thing we need, is more servers. Night capping is what it is, it sucks for the NA players but it’s part of a 24/7 matchup. I don’t think there is an easy solution without making people who don’t play NA prime feel slighted. The one solution that should not even be considered is adding more servers.
no. The problem isnt conditions. The problem lies in the fact that the majority of players are stuck in the ‘power’ syndrome, where they try to squeeze every single once of power dmg out of their spec. To do this, they sacrifice condi-clear.
Its their own fault they don’t bring condi-clear. This is why you do not see an uproar in spvp, as folks there will bring condi-clear…
There is a vast difference between 5-10 people & 20-60 people laying down condi’s.
Inb4 all the scripted fight lovers tell you you’re doing it wrong and taking 5 hours to kill 1 mob is exciting.
Don’t hold your breath.
TBH when I first heard I was a bit annoyed, I figured they would just make it easier to obtain rather then throw it out. Over time I’ve become impartial, If everyone has it, its not an advantage or a boost, if no one has it, its the same thing as everyone having it.
The only part of me that kind of cares is that it really is the only 2 lines that really gave something that imo was worth while if you were not someone who likes to siege.
There is more than enough sea players in the top 3 NA tiers that can accommodate sea players, T1 is not the only option. OP could transfer and be fine, this population measure should have been done 2 years ago when the population wasn’t a complete mess. I’m glad they are taking this stance and hope they stick to their guns in this case and do not make exceptions. I do question their measurements when it comes to the lowest tiers though, I can tell you flat out that ET and DR are for a fact not medium.
Working as intended, join your friends on a lower tier, SoS has sea, Mag has sea, Sbi has sea, CD has sea. There is four servers right there that will suit your needs.
I am sure you are a NA player, know nothing about wvw of non-na timezone same as Anet staff. My friend have been transfered to sos but they blobbed by yb by a 3:1 ratio with outmanned buff. Mag Sbi and CD only have tiny sea force, thats not amazing blob fight they are looking for.
Your barking up the wrong tree, I am a NA player that plays late NA/Sea so don’t assume all of us work 9-5 on the east coast, NA is a big place.
SEA is early-mid morning in NA (Exactly 12 hour time difference). There’s OCX in between. That’s a 6-8 hour time period you’re talking about if you play from late NA to SEA. My NA guildies wake up 5-8am to raid with us so… :P
I have a rotating work schedule, Mon, Wed, & weekends I play late NA/Oxc, Tues & Thurs I play sea.
it would be nice if they use the old borderlands for a new game mode like, AvAvA or something similar.
We already have 3 modes, 1 of which receives little to no attention, please don’t suggest adding a 4th mode for them to ignore.
Working as intended, join your friends on a lower tier, SoS has sea, Mag has sea, Sbi has sea, CD has sea. There is four servers right there that will suit your needs.
I am sure you are a NA player, know nothing about wvw of non-na timezone same as Anet staff. My friend have been transfered to sos but they blobbed by yb by a 3:1 ratio with outmanned buff. Mag Sbi and CD only have tiny sea force, thats not amazing blob fight they are looking for.
Your barking up the wrong tree, I am a NA player that plays late NA/Sea so don’t assume all of us work 9-5 on the east coast, NA is a big place.
Tell me if I’m understanding this, I’ll use the current matchups for my example.
Let’s say I choose JQ as my Main home, it is Green.
YB, CD, & HoD are also Green So I would be able to guest to anyone of these four servers as an Alli and help their scoring.
I could then Guest to any other server as an Enemy guest (which would mean I’m an Ally of those servers) and help them with their scoring.
I used color for the 4 home worlds just for an example ignore the color aspect and view them as my 4 Allied worlds.
If this is correct than all I see here is asking for the ability to transfer (or Guest) for free at will. There is no point in labeling yourself as enemy or ally at this point because you’re effectively going to be trying to help someones scoring. Your Home world holds no meaning other than a place to park your Characters. Transfers become pointless because we can guest.
Basically what I’m getting from your proposal is a free for all join anyone you want whenever you want.
Working as intended, join your friends on a lower tier, SoS has sea, Mag has sea, Sbi has sea, CD has sea. There is four servers right there that will suit your needs.
So, we gonna start the don’t duel in WvW argument again.
I don’t care if people want to duel, I just wish they wouldn’t do it next to a major point on the map with heavy foot traffic.
This, it’s not really an argument, it’s common sense. Don’t duel in a high traffic area, not hard to grasp.
Not going to lie, this whole idea still doesn’t make a whole lot of sense. I don’t know about other but I have read this several time over the last couple days and still do not understand what you’re proposing.
This is why they should have always had the first place goes up and third place goes down system. Yes sometimes it would cause a weekly blowout but it would have created variety and most likely would encourage some server balancing.
Right now with RNG rolls blowouts happen anyways so really at least you would know who was going to walk all over you instead of SURPRISE You just had a T3 server thrown into T5 (over exaggeration but close enough).
Tier 4 is not empty. People have to stop labeling what they don’t know about it. If by empty means no server that can queue 4 maps 24/7, then yes, every single server is empty then because not even T1 can pull that.
HoD and NSP are similar to population compared to SBI before the mass migration of guilds, tier 4 was a tier 3 light version having 2 tier 3.5 servers and one tier 4 server. So if people says tier 4 is empty might as well say that tier 3 was empty a month or so ago.
About roaming, it is a dying mode. It has been for a long time now, no matter to which tier you go, roamers are becoming more and more scarce as times goes by. I can say roaming and specially solo roaming has been dead for, at least, 7 months on tier 3. The few that are out there got tired of being ran over by guilds with 10 or more and had to group up to be able to improve overall game play. However with the move of the guilds to tier 3 surely there was an increase of roamers compared to before. The quality? Could be better but at least is something and I see as a positive aspect.
You’re going off what T4 was not is, I have an account in T4 and as I said it’s not dead but it is not as active as it was. People have moved off of HoD, NSP’s fair weathers went back into hiding. T4 is a good place for roamers and small mans, it still has population but it’s nothing compared to T3-T1.
Maybe some of the trickle from T3 will work it’s way down, I have no doubt people will be leaving T3, the guilds that made a crap show out of T2 are now all running T3. Those fight/GvG guilds are a mockery of what they once were. Most have become nothing more than an organized blob guild. The rules they expect everyone to play by in the BL’s are absurd. It’s only a matter of time until the native T3’s get sick of them and move on OR AJ everything in site just to spite them.
T5 – Some activity during NA Prime.
T4 – Slightly more NA Prime activity, Some late NA/Early Sea activity.
T4 isn’t dead but it’s not as healthy as it was 3-4 months ago. You can still run around at all times and there is stuff going on but it’s not by any means action packed. The disparity that happened with first 4 T2 servers, followed by 4 T3 servers really hurt T4. It’s balanced itself out now but there was at least of couple months of T2&3 domination in T3&T4 that made people quit or move.
ANET has about one year to give us wvw’ers some love before Camelot Unchained comes out (a game for pvp’ers) that will drain lots of their wvw players.
Clock is tick tick ticking…
Do you actually think that CU will be released in about a year?
It is of course also worth pointing out that it will require a sub (as far as I remember). I also seem to recall people claiming the same about ESO, and yeah well. WvW is still very much alive.
Actually, once you get out of the top few tiers WvW isn’t alive, in fact it is quite dead on many tiers/servers apparently.
I will say I agree on your semantics argument about very few people only playing WvW. They might only WANT to play WvW, this game just doesn’t let them ONLY do that due to poor decisions by ANET and the mechanics in place.
As far as CU, the first beta isn’t too far off, maybe this year (maybe not, but I can hope)…I’d play that game in beta since i’ve sat and watched others play it in alpha. Their beta version will probably top gw2’s three years of live WvW beta. Let’s face it WvW has always been in beta here… However, if not, it wont be much worse. The subscription, yeah there is one, depending on how much money you spend up front, so that might be a concern for some.
This is very true, I have been moving alt accounts around to various lower tiered servers to see for my self. ET is dead, literally no more than 10 ppl in WvW at any given time 10 is a peak number. Currently I’m on AR, while it’s not “Dead” is certainly not overly active. NA prime is playable activity which isn’t suggesting its any where near where it should be. There are times during NA prime when there are no commanders, and only a small number of players running around doing whatever.
My travels have lead me to believe anything below T4 (and arguably T4 to some extent) are not as active as they should/could be. Servers ARE dying, some its a slow bleed while others are losing players at a faster rate, and some are just flat out inactive.
We have to many servers to support the number of layers that currently play, HoT will not bring back enough people to fill all those server’s.If Anet truly believes HoT will solve the population issues than I’m sorry to say, they have unrealistic expectations. If anything HoT will fatten up PvE more than any other game mode. Time to start shutting down/merging ladies and gents.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Random.4691
I’ll believe it when i see it……
Or stability changes are reverted, whichever comes first.
+1
we need a backroll to old stabi for wvw or a target limit on all cc skills/walls to stop this kitten boring pirate shi(p)t metaNo.
Why would anyone wanna still play GWEN / hammertrain ? if anything there is still too much of it remaining and thuis the game balance needs to move forward not backward. Anyone incapable of adapting needs to just die off.
Still to much of it ? Are melee not suppose to be able to engage at all ? Stupidity is why people hate the hammer train meta. If you stand there like a deer in head lights and get ran over stability is not the issue. If you blow your load on inc and all CC is nullified, stability is not the issue. Bad players are to blame not stability.
I had no problems dealing with hammer trains as an Ele, sounds like you are one of the ones that couldn’t adapt.
(edited by Random.4691)
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Random.4691
I think the replies speak volumes here.
It is up to you (Anet) to prove to us that your not all talk, balls in your court.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Random.4691
While I understand the frustrations from my fellow WvW brethren; as I left the game for over a year, you gotta chill sometimes.
This is the response, acknowledgement, and post that you have all been complaining baout not happening.
They’ve heard, they seem to have listened, maybe the third time is the charm.
I am actually excited to see that Anet has acknowledged us. If there is no follow through, I’ll be right there with you in calling out, or switching games all together.
See while you were gone, they have acknowledged many issue’s, they have told us they will fix many of those issues, they are priority issues that they take very seriously. Only to sweep it under the rug and do nothing. We have seen this kind of statement before (not the exact same but close enough) and it was followed up by nothing.