“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
At least it’s not another instance of abusing “mancer”. Does anyone involved in fantasy even know what the word means..
A practitioner of a specific type of divination.
http://en.wiktionary.org/wiki/-mancer
:P
Is it sad that we feel the need to workshop this?
Yes.
Let’s do it.
In the very least, I hope to see something represented in game that defines the Dragonhunter in lore. It’d be easier to accept. Seeing as the Dragonhunter is about ranged support, I could see Logan being pansy enough for it.
Well, I finally get to throw Sunlight Spears, even if they’re not Sunny D flavored so that’s pretty cool.
I felt like the animations were too similar/copypasta’d from Ranger and just weren’t unique enough. It needs more than just adding a new spell effect on target struck.
Dovahkiin/Dragonhunter doesn’t really match my eyez to the class well.Oh… This is the class that gets access to traps. :x Hmmmmmm, still a weird name.
Maybe they’ll get cripple attacks to represent you guessed it, an arrow on the knee.
I find myself underwhelmed by what I saw. I don’t hate it, but it feels lore-disjointed and the notion of a committed heavy-armor long range character.. That mildly rankles me.
Also, yet another long range anything just reinforces the concept that it’s okay for the devs to keep punishing melee.
So yeah, I’m actually kinda “meh” on it.
I would however wish that removing it would maybe give you some kind of
immunity against that condition for a while.That is really the most annyoing thing, that as soon as you remove something
you already have the next condition but of course now a long recast on your
removal skill.
Which is why I don’t usually use Stability skills, either. :\
Long cooldowns, but the next 5 second stun/knockdown/fear-chain is only 10 seconds away.
And this is why I hate Dry Top. Unless you did Living Story Season 2, it’s really hard to know how to get around.
Everything you’d want to Crit on in PVE cant be crit on anyway. So why bother?
Yeeeah, about that. :\
I’m hoping we see bosses stop being coded as “objects,” so we can crit on them. And for the love of sanity, get rid of Indomitable.
plan their builds.
Then I suggest planning ahead. You know the change is coming. Prepare your T6 materials and Ascended crafting materials now.
Get your skill point challenges done now.
It’s not like there’s some big secret change coming in the night. ANet has been significantly more transparent than I expected about the upcoming changes, which gives us all time to prepare for them.
1. It’s in the forum TOS that you are not to discuss administrative actions.
2. Maybe stop swearing? Just because there is a filter doesn’t give you permission to drop f-bombs all over the place.
The Charr ate them all.
There’s nothing like a plate of fresh horse meat after other appetites have been satisfied.
That picture, yo. Bossin’ it up in Jennah’s chair, with Anise vamping it up for you in the corner.
I’ve long since asked for an item that we can craft that will change the stats on a single piece of ascended gear.
Bolt of Damask + new inscription = Item reroll to the stats on the inscription
It’s expensive but not nearly as expensive as just making a new on, but allows you to change the stats if you really desired it.
Something like this for a Mystic Forge recipe would be fantastic. Wait, no, that could also ruin sigils/runes. Nope, I like your original idea better.
My specific beef with this one is as above, so I’ll not repeat it.
And them poor Charr, my Charr Necro was meant to wear the light t3, but when i got it, I saw the tail clipping right out of the legs as if it was some lowbie chainmail armor and was heartbroken for a while. Had to go a long way to get around, but at least now he’s a mean, green killing machine!
Got my feels on the Charr issue. ;_; Try finding a medium coat or heavy legging that doesn’t look utterly terrible and stretched because of the rigging not working the same. “Heartbreaking” might very well be the word for it.
I certainly wouldn’t mind a re-work team to go in there and fix a lot of issues, especially Charr wear in general. Pretty sure it’ll never happen, sadly, but I hope they’ll be willing to do a gradual re-work of assets as the game gets older and more secure.
Did, in fact, know that. Charr have a wider stance, and I swear that’s why they fall so much easier than tiny Asura. =P
I’m rather torn if I should buy this now or later. I have more pressing things to purchase with gems but I do like this skin. . . But I’m not using any focus now but I’ll definitely use it when I do. My only issue is, when will this skin disappear?
Don’t quote me on it, but if it is about to disappear, they’ll likely announce it a week or two in advance, and possibly drop the price.
Do you post this reply on each every 2 weeks? If it was an issue you cared about I bet you would wouldn’t hesitate to open one of your own.
https://forum-en.gw2archive.eu/forum/game/gw2/Searching-the-Forums/first#post4701411
Problem solved. A little research can save a lot of unfriendly backlash.
Serious design flaw that the rigs are all different, this can be fixed with work, and would be easier to monetize afterwards.
A little work? A lot of work? Completely re-hiring the original development team to redesign each and every piece that exists so they all fit pretty and clean together between armor weights?
Unfortunately, that’s not going to happen, no matter how much ghost profit is predicted. Outfits open up development work to 100% of the population, instead of a fraction of those with specific armor weights.
To be honest, I have no problem with extending the existing designs into separate pieces and sold by armor weight. No problem at all. I have a problem with the incessant bite-back that happens every time an outfit is released. Because the argument never changes. This notion of “stop all outfits” is disingenuous and reeks of poor behavior.
So, as has been said in many threads before this one:
ANet, please do release armor sets parallel with your outfits. Those who love to mix and match their gear would very much appreciate it. We even promise not to whimper (too much) about clipping. ( Except for Charr, which you seemingly hate ;_; )
..Okay, so that last part was editorializing, but y’all get the idea. Petition to add things that enhance gameplay, not take them away.
Yes, please, to some kind of QoL improvement on this.
Bonus points on having a Salvage Kit slot in our inventory and a Salvage All set of buttons.
A “Salvage All Trophies” button under the Fine Salvage Kit (or Silver Fed or whatever your kit of choice is) would burn through all the salvageable trophies in your inventory, deduct the appropriate kits, and bam, hand-saving functionality.
Similar options for “Salvage All Fine” or “Salvage All Masterwork” for all items not in invisible bags.
Bought it and gave it to my pretty-pretty mesmer.
Now to see if I can make a focus-wielding fire elementalist… (Bonus points if you get the reference!)
Are we going to see one of these threads every two weeks? It’s getting tiresome.
Stop with the outfit threads. Go find an old one, use a Google search, and just don’t buy the ones that are there.
As it is, if they did make outfits into mix-and-match gear, you wouldn’t even have that many choices for medium or heavy armor wearers, because the armor weight rigs are different. Basically, we’d be inundated with so many cloth options, we couldn’t even come close to using them all.
Needs to be about 50 more skimpy male armours/outfits before you can make that post.
I agree, we need at least 50 more skimpy male armors.
Only if 20 of them are actual armor, with plate and metal. The outfit thing is great and all, but we’ve gotten many more “cloth” rigs than anything else. Ceremonial set is too froofy, and the Balthazar set, while awesome, is too over the top.
I still bought the dreamer outfit, though. Yet another thing for my mesmen to wear. :P
If they need to do anything with movement speed, it’s to remove that incredibly stupid and pointless speed debuff when in combat. There is no logical reason why being in combat should reduce you to near walking speed.
Perhaps there is no debuff and that is the actual speed with there being a speed bonus if out of combat.
That’s a rather semantic argument, but useless to the actual complaint.
There is a difference in speed between in- and out- of-combat states. Some people don’t like that difference.
Then they should remove the out of combat bonus (if they consider it one) that way there isn’t a disparity.
That’s a terrible idea. It would mess with WvW balance and PvP, making signets and Swiftness even more overpowered.
Would be nice if every class has access to passive 25% movement speed.
Most do, but some get it much simpler via signets, while some have to trait for it. Guardian and Mesmer get hurt the most for it.
If they need to do anything with movement speed, it’s to remove that incredibly stupid and pointless speed debuff when in combat. There is no logical reason why being in combat should reduce you to near walking speed.
Perhaps there is no debuff and that is the actual speed with there being a speed bonus if out of combat.
That’s a rather semantic argument, but useless to the actual complaint.
There is a difference in speed between in- and out- of-combat states. Some people don’t like that difference.
in Guild Wars 2: Heart of Thorns
Posted by: Rauderi.8706
Kinda feels unfair?
What should be done is to give to characters created before the change all 465 trait points by default, and all newly created characters will have to follow the new rules, which is exactly what they did the first time they did an overhaul of the trait system.
Easy decision in my opinion and will also save us a lot of complaining.
Definitely can feel unfair, especially if someone invested skill scrolls and gold. I feel bad for those folk. Conversely, I have plenty of characters that the change-over will be a boon for. My latest alt is level 61 and has.. two traits. One that I bought, because I can’t stand warrior walking speed, and one I got by accident and had no interest in. I’m doing no investment in his traits until the system changes over, and by then, he’ll have a ton of extra points, because I’m working on it now.
Grandfathering hero points isn’t such an easy decision, from a programming perspective.Hero points are tied to challenges, so when the change-over does happen, the code will read which ones were completed, give points on those, and add the number granted from leveling.
If they did decide to go with a matched-progression unlock system, they run into the problem of having fewer traits and the traits themselves changing. There is no comparing them to decide which skills/lines unlock.
And what about non-80s? What trait lines do they open? Is it still all of them or just Adept and Master? The game just can’t give the players what they “want” because there’s no way to code something that nebulous.
Not to mention, the opposite side of “fair.” Is it fair the players who do the challenges and traveling end up on the same footing as the players who bought their way into early access before the system changed and then fussed when told what the new system was instead of putting in the same work?
The most reasonably fair compromise I’ve seen so far is negative hero points, and even that is unfair to some degree. What if I don’t want all my core skills unlocked? My fresh level 80 with 400 hero points ends up with -65 when I just wanted a few focused skills and my class specialization right off the bat. But, no, all my core traits and skills are unlocked, and now I have to grind not only the extra 65 I was “given,” but the hoard of other points just to unlock my specialization.
I wouldn’t want that situation any more than losing progress on a bought-up, tome-leveled 80.
Whatever is “meta” is determined by players who do specific content during many iterations, especially when it is group content that might tick other people off when failed/underperformed. See also: Dungeons, WvW, PvP.
Those patches of content haven’t seen significant updates in …ever, and the only time they really get shaken up is when balance patches happen every few months.
Your best option is to find a similar group of players, a non-meta guild, and run your chosen content with them and experiment with other builds that don’t rely on “death is the best status effect.”
While it’s unfortunate, closed beta access is always done by some form of random determination. That includes sites that take emails/applications, so the portal idea doesn’t really break the trend.
My friend’s wife wanted in on the Heroes of the Storm beta, but she couldn’t get in for a quite a while. They handled the ‘separation’ just fine. Good luck to you and yours.
I got 3 characters in my roster, 2 of them are both engineers. Some people ask me why I am rolling another identical class when I can just get different gear for the one I have. I suppose I got a couple of reasons thinking back on it.
1) My engineers are both asura and charr. If anything, I am a lore nut and I thought these guys fit the role best. And it’s fun seeing them lob grenades and fire their ordnance at the enemy.
2) This reason of mine may sound silly but I honestly wanted each class to have a unique fighting style to them. My asura engineer for instance would use pistol/shield and skills that compliment that weapon set while my charr would go rifle.
3) I suppose my third reason has something to do with returning back to basics where I would level my 2nd engineer from the ground up to relearn what it can do.
What about you, guys? Do you have multiple characters of the same class? If so, what are your reasons?
Pretty much agreed on the first two. One is for different lore/looks, and the other is to keep the characters focused on what role(s) I want to play with them.
The latter sounds a bit silly since it’s a quick swap to gear/build for whatever situation I need, but I like having the difference.
Why do you people want to WEAR another mans speedo?
They all want to get into Lord Faren’s speedo? To wear, that is. Of course.
I can only imagine that my Charr would stretch out that speedo a little much. And I certainly couldn’t give it back to Faren after that and thank him for letting me borrow it. /shame
WoW added a “Toybox” feature last year… You mean WoW actually has a QoL feature that GW2 doesn’t? That’s pretty surprising, actually.
And WoW has a Mounts tab. /brow-waggle
..I kid, I kid!
Still, there’s already a section for earned rewards that can be created/destroyed on a whim. It’s where the achievement Zenith/Radiant/Hellfire skins go.
They should be using that a lot more for account-bound unlock items, like toys and infinite tools. As well as using the kittening wallet for Geodes and Bandit Crests and any other currencies they dream up.
Hm, I guess with all the position/wall/well based effects, the obvious answer is…
RANGER LONGBOW 4
Bearbow meta FTW
Y’know, I was all about it at first, then I saw the giant, expressionless face right on the crotch. I am now conflicted. >_>
This topic again?
I don’t get just how “unfair” the watchwork pick is over the others? Does it have a chance to drop sprockets? Yes. Is the price of sprockets so high that it is making millionairs vs those who don’t have the pick? No.
Its it allowing those who paid real money to have a significant advantage over those who don’t/didn’t? Not really.Plus think of the sprocket generator that many people have in their home instances is . Is that also unfair? Should everyone be given a generator so everyone has equal access to it?
following that same logic, it’s also unfair that some people can speed run dungeons, and do a full dungeon tour in a short time. They get more money quicker than those who can’t do dungeon speed runs. (Which is the chief complaint of the watchwork picks. That people get more money quicker.) So they should either make it so all dungeons can be run by anyone in under 5 minutes. Thus putting the rest of the players on the same level as dungeon speed runners.
No, the watchwork pick isn’t unfair. It doesn’t provide a significant advantage over anyone else. Plus it helps put sprockets into the market, so those who don’t have it, can still make the back packs and whatnot. Plus it keeps prices low. If it wasn’t there, then prices would be stupid high and no one wants that.
I’ll disagree with the comparison of a tool versus a speedrun. Tool is a passive thing, set and forget, for the most part. Speedruns require coordination and preparation, which should at least be rewarded.
As for what the tool produces, it’s primary value is on the trading post. It doesn’t really generate wealth; it transfers it from buyer to seller. Speedrunning does. So, from an economic perspective, the picks aren’t a terrible thing, while the inverse is kinda true of speedruns and chest/champ trains. Which, to be honest, champ trains are significantly more lucrative than a few sprocket taps.
The inequity between picks is the bad part. It limits what they can sell later and makes the other items feel bad to have. The lesson learned from that lead to the frost picks at Wintersday, which was actually pretty cool. But, that doesn’t change the other picks/tools. It would be better to find unique items for each to dredge up, and re-issue the recipes that use them, such as Azurite.
I am trying to craft Zealot gear and the cost is honestly breaking my back (as I am working on Minstrel and gold is dear to me at the moment), set of gear and 2 weapons, with n0o jewelry, is costing me much over 50g – which is rather a lot for gear I want to only test, but is wholy account bound and cannot give it a test ride beforehand…
I have the Molten pick from far before when they were first introduced, I wish it picked sprockets too…
It should be picking Azurite, to be honest. Those orbs don’t even exist anymore (except maybe, rarely, in a specific fractal), but you can at least buy a Gift of Sprockets or whatever it’s call via laurels. There is no shortage of supply for sprockets, and as the pick continues to remain available, the price is going to keep dropping.
Skins are account bound. It’s just the race-specific ones that, while account bound, only apply to a specific race.
As an example, I nabbed the Whispers medium coat for a character that went Vigil. Works just fine.
Yeah it’s sad that this is literally the only way to get people into dry top. Personally I hate that map and think it’s a totally stupidly designed confusing mess.
Oh, good, so I’m not the only one who finds its layout utterly arbitrary and difficult to get around. It’s a shame that I feel compelled to con my guildies into going in order for me to care about that misshapen mess at all.
After seeing the very poor and confusing design of silverwastes and drytop, I’m honestly afraid for HoT. I have a very firm feeling it’s going to equally as confusing and take me like 3 months to figure out how to get around. Hell I still haven’t figured out how to get to part of silverwastes.
I actually like the Silverwastes map. It’s flat enough to get around, and the dynamic events keep things moving along. The Skritt tunnels give the players motivation to attend to map events, though I wish those tunnels were better marked for their destinations.
Dry Top also has the 20-minute slag that is the only time I can cash in chest keys, of which I have several but can’t use. The Dry Top layout is what scares me about HoT, because the jungle maps are supposed to be multi-tiered, which means mapping it is going to be a humongous chore, unless the map tool itself has several layers, like they do in cities; Rata Sum and the Grove, especially.
Yeah it’s sad that this is literally the only way to get people into dry top. Personally I hate that map and think it’s a totally stupidly designed confusing mess.
Oh, good, so I’m not the only one who finds its layout utterly arbitrary and difficult to get around. It’s a shame that I feel compelled to con my guildies into going in order for me to care about that misshapen mess at all.
in Guild Wars 2: Heart of Thorns
Posted by: Rauderi.8706
OK, seriously.
Worst case scenario here is that my now 400 out of 465 skill point characters I’ve leveled purely on scrolls or crafting will now have to spend, I dunno, maybe 3 hours tops? wandering around the landscape in their full exotic gear and their main spec that they’ll casually be able to afford with those 400 points, blow up some heroic challenges (many of which are no more complicated than port to nearest way point, walk over, and wave your hand at the shiny for 3 seconds…), and call it good until the next major revamp.
And heck, the second and third and fifth and fourteenth of my 80s will each do it that much faster as I nail down a speed-loop.
I have 19 character slots and this is still a footnote.
If you’re really feeling threatened, go start now. You have months to get ahead of this still.
zomg, thank you! We’re not getting this info two weeks in advance. We have plenty of time to trot around the map and tap a few challenges. And that’s assuming each of our alts absolutely, desperately needs every spec and option available to them.
Extra benefit: those extra skill points you get for doing hero challenges will probably get turned into whatever currency shows up for later, so it’s not even a ‘total waste.’
I’ll miss some of the skills, but…
They weren’t that useful, and the transformations were terrible. Hounds of Balthazar and Warband Support were good alternates for my Mesmers, and I’ll really miss Shrapnel Mine and Radiation Field, but there’s no room for most racials in an end-game build.
I imagine some Norn fans would be ticked if the transformations were removed, because lore and such. Poorly executed, low mobility transformations, but they have a place, sort of.
In relation to HoT, just make the racial skills unlocked from the beginning, if they’re kept at all. I like that the racials give extra options that aren’t “build” dependent and some element of cross-class selection, but in the end, they’re not well supported as they could be.
It needs to have a lot more health and the immediate pre-event (the one where you wait for several minutes, not the one where you escort the golem) needs to be removed.
Removed would be grand.
As it is, the 5-minute timer could be dropped to 3 minutes and the spawn rate needs to ramp up significantly. One veteran mob every 30 seconds isn’t sufficient, at all. A steady stream of elites, scaled in number to the players, would at least give people time to tag for the event.
(And for giggles, throw champion spinny golems on that platform people sneak onto. :P)
One day people will learn that Smooth is 101% sarcasm.
Why not just have the outfits change based on some rng pool from time to time.
It’s pretty easy to see.
Agenda: Con even more RNG cosmetics (like Black Lion skins) into the game so he can sell them on the trading post.
It’s not even subtle. =P
Where outfits should be rewarded via PvE gameplay is Collections. While it’s not quite the same, I was surprised that I got an outfit during Halloween by paying candy corn.
They could even have a highly coveted Beach Outfit that trades for karka shells or passiflora. Because no one uses passiflora or karka-anything, except for murdering Karka Queen on rotation.
It’s not difficult, but there are some instance hijacking trolls out there. So try to run dungeons with at least 1-2 friends so you can avoid getting kicked by some people out to steal an instance from you.
Bring one friend with you and your son so you have majority rule to kick, advertise your own group for whatever it is you need (“story run/cutscenes”, “lowbie run”, “all welcome”), and you should be just fine.
If you’re amenable to having guides, do a quick /wiki read on the dungeon mechanics.
Psh, don’t be silly. Kasmeer’s bikini wasn’t even real~
Really though, why not a beachwear outfit?
With the new trait system coming up can we remove all the costs for purchasing individual skill points to zero?
The current system when implemented only punished newer players and continues to do so. When the new system hits all players will be affected and will have to under-go it. So why not lighten up the existing system?
The system is still here. It still rankles us. I’ve shifted my play to working on my 80s instead of my alts, getting skill challenges done now, so I won’t have to kewkew about “lost progress” later. But, now I definitely won’t be buying traits unless I absolutely have to, which is going to suck for my upcoming alts. It makes me sad, but I’m patient about things like that.
To compare GW2 to a phoenix is ridiculous, as that would suggest the game is dead and rising again. I’ve been playing consistently for about the last year, and I can say confidently it has never been doing poorly, and now it is only getting stronger.
Yeah, the Dead and Risen award goes to FF14. =P
It’s no doubt that GW2 has been struggling with some pretty broad mis-steps, but I can see some sparks in their designs as they learn how to work within a different paradigm than more traditional MMOs.
The new trait system, while it has its critics and kewkews, is something they can use not only to breathe new life into a hated character progression, but to offer the lateral growth many players have been seeking as the game ages.
Collections give the devs a way to give a set of tasks that span the world instead of farming a single item for hours on end just to buy the end result from a vendor, or praying/spiting RNGsus to give you that thing you’ve been grinding for.
They learned from Living Story, giving access to content after it was relevant. A few mis-steps again, from poor organized challenge modes and questionable story, but the model has potential if they continue with it. They could slot out the entire story for those who purchase HoT, and eke it out at a reasonable pace so the content isn’t completely devoured too quickly.
Will GW2 “dominate” the market? Eh, probably not, unless a vast number of MMO players suddenly want a no-trinity, no-gearmill, no-raid game. :P But I’m still enjoying it and the game still has potential.
The skill challenges already cover a range of content from battles to jumping puzzles, and those are spread all over the map. It makes for a more natural progression through all zones, instead of a selected 72 spots from level 30 on.
Which was the huge problem with the trait hunt. They dumped it into WvW, and those weren’t getting done. They bound them to jumping puzzles in the middle of nowhere, so all one had to do was /wiki. They bound them to content that could not be triggered, to events that would bug or needed large groups.
Worst of all, they bound them to content that was 20-30 levels after opening up Adept traits. The game’s progression slowed to a halt by 30, and delaying traits made it even worse.
From a game perspective, it’s important that players feel a reasonably constant progression, and that they are in control of it. Locking core gameplay mechanics behind long waits and inane tasks isn’t good design. (For powerful options, that’s reasonably okay. :P) In the end, it was a decent concept with incredibly poor execution, and I’m not sorry to see it go.
@Nike
I wish I had actual data for how many people in PvE, WvW, and PvP run with those revival traits. If there is enough value in it, I see no problem keeping a slightly buffed version. But then there’s situations like Bran points out, that these traits should at least be merged to make them more laterally useful.
Incorporated into the baseline might be a tad over-reactive, I’ll admit, but revive speed could be considered one of the benefits of a trait line in the way that cooldown reduction or boon/condition duration are.
The simplest and most even-handed solution would be merge enough traits to make it feel like a decent option.
but every hero point needs to be accounted for, for the system to work.
I do know what you’re saying, I’m just not sure that this part is actually true. There are already way more potential hero points in the world than any one character needs, and unless their longterm plan is for them to be considerably more limited with future elite specs, I don’t really see what the problem of having some imbalances is, aside from it just being sloppy.
I can see there being a few extra points spread around, at least. It’d be really crass to ask a player to do 100% completion plus WvW just to get all their abilities. I think someone pointed out that the 65 points required to fill out the entire basic core was only roughly 1/4 of the skill points on the map. I imagine the elite spec will take another chunk to finish, up to 100 perhaps. But if each elite requires such a huge number, they’d run out of map before they could add enough hero challenges. Unfortunately, I don’t have the math for it laid out.
As a WvW solution, I can get behind having an item that helps move a player around a map. Maybe not “to any random skill point in the world,” but more a random incomplete hero challenge in the zone they’re in. Or even just to the nearest waypoint to that hero challenge (because, honestly, WvW is full of long walks anyway :P). And the in-zone limitation prevents the odd quirk of dumping a hand-me-down alt 50 into the middle of Frostgorge Sound.
Gotta say, I’m super psyched to finally have a big thread. I don’t start many threads, but they usually drop off very fast. Hopefully this one is actually accomplishing what they asked for in the SAS.
Here’s to hoping. This is the kind of thing they want to know, so it should be very productive.
I can’t say I’d be too upset over most of the changes, though I almost killed a kitten over my warrior traits before I realized they just moved them around. In the end, it’s going to be a huge boost, though still seeing Merciless Hammer at a piddly and very conditional damage boost is mildly depressing.
I had a mug thief I was hoping would stay the same, but Thrill of the Crime got moved. Again, only a mild “foo” about it, and I’m sure it’s a design decision to accept a choice.
Tomes level up characters. Revenants are characters. Tomes level up Revenants. Enough tomes level Revenants to 80. Seems pretty straight forward to me. There will be many many Revenants in HoT within the first, I’ll say hour, just because they’ll have to run them all the way there.
I plan to be level 80 before I leave the starting zone. Golem banker FTW.
So far, the only one I can’t replicate is my mesmer’s death-clone build, which actually punishes bosses/players for hacking at clones. I didn’t see any on-death effects in the proposed mesmer trait lines. Not a huge loss, so it’s only a minor gripe.
Yeah if you watched the stream that was the one playstyle they said they were purposely going to remove without any attempt at saving it. And if you’ve been in PvP much, you’d know why. Clone death builds are just not healthy or fun gameplay, they create a wall off defense that heavily punishes all but the most niche forms of offense. Either you change your build before the match to fit that niche they are weak against, or you don’t and hope there aren’t any clone mesmers, because if there are any and you don’t have the specific tools to deal with them, you will lose every trade against them the entire game.
o_O Wow, thanks for the insight. I wasn’t going to watch an hours-long unscripted stream to get details that aren’t even set to go yet.
I had no idea a death-clone build was even viable for PvP, I was just doing it for the giggles and experimentation. (2+ years in game, ZERO PvP matches :P) I’m sad to see the build go, but I had no idea it was actively intentional instead of “oh these traits aren’t all that useful.”
So far, Mesmer is going to be one of those trait sets I’m going to have to completely relearn, so I’m hoping to see some good build options.
They should just make all the revival traits baseline.
I would also accept this.
There’s some potential in having each trait line have a really dense 1st minor trait.
In addition to the normal minor, add in those things the trait lines often had with them: condition duration, boon duration, class mechanic bonuses (cooldowns, necro life, etc).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.