I agree completely.
Pure RNG is bad design. Like every other system in the game, you should get a token for just trying, especially considering the load of gold it takes to “try”.
This is why I haven’t chased legendaries yet, I’m waiting until Anet fixes this ridiculous system.
I’m in no rush really.
I have both a Thief and Warrior so I can see the fight from both perspective.
As a matter of fact, the Thief will die in 3 hits if you land them.
The trick is to keep moving toward him and never stop swinging at the most logical direction, while using Whirling Attack (GS 3) to both dodge Sneak Shot and halve his life.
HB also has a wide range so don’t be afraid to HB when you think he’s in that spot.
Hammer does this best tho; Earthshaker is pretty good for AoE stomping a Thief.
Yes, condition Thieves are pretty hard to counter as a Warrior since condition damage bypasses your armor and Endure pain/Defy pain completely.
As for killing 3 people on his own, I kill 5 at a time in WvW on my Warrior (Earthsaker+frenzied HB+WA = 30k AoE dmg) so that’s not really indicator of anything.
It does apply in combat, I tested this.
Simply, when your enter combat your speed is slowed, but this applies to any class.
I have no problems with Thieves, you just need some good guessing skills and they go down in 3 hits anyways.
Stealth allows them to avoid some deaths but it’s necessary for them because they are three shot material.
Go into an instance alone. Problem solved.
Let’s be completely honest.
Colin says/has said a lot of stuff. It’s part of selling the game – talking about what you want to do is a whole lot different from what you actually end up doing (a la Manifesto)
On that note, I don’t think a bait-and-switch behavior should be passively accepted as “part of selling a game” as if it is normal behavior.
In some civilized nations promising your product does X but then it does Y is a fraud.
I remember when a company sold a cellphone saying it wouldn’t contain commercial bloatware, but it did contain it – the judge forced to stop the production of the item and refund all buyers or find a way to remove the bloatware on all items.
A game is just a market product like anything else so this applies to the games too (and before you say it, EULA is toilet paper in courts).
You cannot promise a certain feature (or lack thereof) and then do exactly the opposite; it’s baiting your customers to buy one product and then deliver a different one.
I still have enough trust in Anet to believe that they will ultimately end up meeting all their promises.
Mostly because these changes of direction are to appeal to a different audience (aka traditional MMO players), but that audience won’t last long in GW2 – they will either move to a proper traditional MMO or jump ship when a new hyped MMO comes out.
It will be then that Anet will realize the importance of having loyal customers and being faithful to them, because a reliable income is better than being too hungry and riskying to lose everyone.
I’m pretty sure the 0/20 fetch quests are just temporary placeholders.
Considering the quality of GW2 this feature is like a stain of puke on a fine dress.
We really don’t want people to spend their time looking at the edges of the screen watching progress bars move up and down in all directions. we don’t want to just cover the screen in UI everywhere.
Eh Anet is changing their minds a lot lately, hopefully they’ll find their way one day.
I’m open to changes as long as we’re made aware of what’s their direction (and on this note please, stop posting PR marketing jargon… post what you really think).
Pure tank builds in PvE are just a waste of time imo.
Not only stats won’t really protect you from real dangers, but you can achieve a similar survivability by just getting Defy pain / Endure pain and then go full zerker.
I paid my Abyss dye 1 gold.
When they told me it’s now 20+ gold I started laughing histerically.
As much as I love GW2…Yes, a couple of the promises were broken.
Anet touted GW2 as having cosmetic-only grinds and not having 0/20 fetch quests.
The ascended treadmill broke the idea of no stat grind, and dailies broke the idea of no fetch quests.
Still best MMO on the market, but I’m somewhat losing the trust I had built in the last 8 years.
I can stand a change of direction as long as I’m explained why I was sold X and got Y.
These changes of direction were done without explanation and just the assumption that we’d accept them period.
Not quite the Anet I’m used to. Perhaps it isn’t really the same people of GW1 to lead GW2.
It would be good if they made an article/post to give explanations for this.
It’d be interesting to at least know the reasons.
I suggest that Anet does not try to push too much on our trust though, if you wish to change directions then please try to soften the hit.
Sudden changes with no explanations aren’t good PR.
(edited by Red Falcon.8257)
i might be mistaken but, doesn’t runes of lyssa last like 5 seconds?
They were changed only in sPvP.
In PvE (including WvW) you still get 10 seconds of all boons (15 seconds with my build).
Hey guys, I made two builds that might interest you.
One is focused on abusing Empower for a more powerful glass cannon than the existing ones:
http://www.gw2db.com/skill-builds/2633-empowered-knight
The other is centered on maximizing DPS while abusing the all-boons mechanic to get survivability along with DPS:
http://www.gw2db.com/skill-builds/2627-knight-of-the-nine-boons
(edited by Red Falcon.8257)
This has been talked to death, the truth is that GW2 can be perfectly played socially if you want to be social.
It’s not a game that forces you to; you can freely decide if you want to play alone or with one friend or you girlfriend, or if you want to play with a whole guild.
Also, lack of pidgeon-holing into one role is actually a good thing; decent players fall asleep if stuck into one role, GW2 requires you to tank, heal, DPS, support, control all in one.
I get it that some people like to be forced to be in a full team all the time and pidgeon-holed, but this is simply not that kind of MMO. Uninformed purchase OP.
GW2 has a couple flaws that Anet said wouldn’t be in, but these things you mentioned are intended.
I believe that if you don’t dodge at least a couple dozen hits a day then you’re playing this game very very wrong.
Red what legs are those?
Everything in pic
Necromancers have zero gap openers.
This means you’re very susceptible to Warrior, whos weakness is kiting but its strength is melee fighting.
Still, there are some ways around it.
First off, you must dodge the bursts; this is usually easy as we need to first root you, so you remove root and roll away from the burst.
Then your only hope as a conditionmancer is applying chill and DoTs continuously while kiting until we die.
Not sure why you would go conditions tho, power Necro is pretty dope and can tear a Warrior to pieces in seconds.
The only good thing about conditionmancer is that Endure Pain / Defy Pain won’t do anything for the Warrior.
Nice concept, but offhand Axe is a joke and your video shows stomping of half-asleep WvW newbs which can be done traitless really.
I can’t count the times I saw newbs mass into one of those little capture points with one guard, I jump in and HB+WA oneshot everyone.
But none of this will work against anyone with a minimum of skills.
I never understood why people farm mats like that.
It sounds terribly boring to login on different chars and run after nodes.
Farming CoF would probably make more money in the same time and wouldn’t be as boring.
@Fanbois
It is undeniable on an objective basis that Warrior has some core skills bugged that leave the class much weaker than it should be.
You can’t intellectually honestly say that Warrior does not suffer from the skill bugs.
If you want to claim that, then post a video of Rush/Bull landing perfectly all the times on moving targets, else it’s all sterile talk.
Dear Anet,
I had a whole 5 months of patience with Warrior bugs, I think that’s very Ghandi-like of me.
I just want to know if a fix is coming sooner or late, or it is intended for those skills to fail by design.
Of course though, having skills that fail by RNG would severely reduce the skill ceiling and reliability of the class.
Considering how Warrior is UP in PvP I wouldn’t mind some PvP love in return for some PvE hate.
I’d prefer they ignore the complaints and leave things as they are.
Sorry the warrior isn’t just a tank that sits there and takes damage for everyone else.
Trinity is that way —->
Do you have problems with reading comprehension?
Because that post never mentioned trinity or tanking, I asked to make the Warrior viable in PvP (fixing the bugs would already go a long way).
Please next time you decide to make a rude post to someone’s quote make sure you actually understtod what he’s talking about.
Double air sigil, and tank spec on a class that cannot bunker.
I see you’re still learning the ropes OP, but I suggest you don’t come here suggesting very very bad setups until you learn how to play GW2.
In this phase you are the one that needs advice.
GW2 is still the best MMO out there, even though PvE was turned into very traditional MMO fetch questing, gear-treadmill and content gating, even thought Anet touted that GW2 would never have such things.
But hey, I paid only $60 for this.
I played 1000 hours of non-traditional content before I realized the PvE endgame is classic blizzard fetch questing (dailies), gear grinding (fractals), plus I still have the PvP so it’s fine for me.
ArenaNet’s strategies are far from perfect, not to mention incomplete, but they are going in the right direction.
Excuse me good sir, may you explain how they are going in the right direction?
The initial direction was to have a game for fun with cosmetic rewards, no grinds and no fetch quests; in the last 5 months we got exactly this, instead.
Try to think why almost every single player deems leveling as a much more fun experience in GW2 than it’s endgame.
It’s because we weren’t pidgeon-holed somewhere to grind the same things, we were wandering a gigantic map to do all sorts of different things.
Why can’t endgame also be about that? At least as an option.
For instance they could make that the first time you do an event you get much more reward, so we complete all events around the world and get some kind of tokens to buy endgame gear with.
Not that fractals isn’t awesome mind you, but I believe the world of Tyria should be included in the endgame-related activities.
It’s the best virtual world I’ve ever seen in a MMO, let me get my endgame items by doing a bundle of events spread all over the world.
That would be the right direction – the initial direction of Anet, and imo the correct one.
I have all humans, on classes that have good healing skills and condition removal.
Needless to say, racial skills are completely useless to me :/
Do you realize that transfers were always meant to be paid ever since the beginning and the free ones were temporary?
Not that Anet is adamant on their word but on this one you can’t blame it on them, they’ve been coherent.
I’d actually be disappointed if they decided to leave transfers free and let the bandwagoning run WvW.
PR marketing jargon is always filled with improperly used terms to create hype, just don’t mind the semantics and check the contents.
What?
MMO don’t magically turn bad people into good ones and vice versa, people is the same.
A bad person in GW2 will be a bad person in EVE and in Darkfall too.
Unless some games reward people for faking friendly behaviors, in that case yes.
But I’d take anyone of the kids in WvW that yell garbage over a cheesy person trying to be cool to me to get something.
Considering how Warrior is UP in PvP I wouldn’t mind some PvP love in return for some PvE hate.
I wonder why using Thieves Guild at all when DS is so great and reloads twice as fast.
Lmao this made my day
So funny he thinks so.
A “Volley” and “Kill Shot” both landing will kill you, if you dodge one of them then Whirlwind Attack takes away atleast 25% hp. As soon as I see the reveal buff I can take um down,
So no I seriously doubt a thief without stealth can beat me
Want to put some money behind those words?
I never ever lost to a Warrior in 5 months of GW2. Seriously.
Thief’s mobility/evasiveness > Warrior’s bugged mobility skills and poor damage mitigation skills.
No need for stealth to punish a poor Warrior sadly.
Channeled skills are programmed to continue until the end.
I.E. even if you go 2000 range away that ranger will be still channeling his pew pew pew.
I doubt this is fixable without removing the ability to still shoot or channel while the enemy isn’t in range, which is a core feature of GW2 and I seriously doubt Anet is removing it just because one class suffers for it.
The solution is dealing with it. Stealth and then roll, or stealth and then LoS, whatever.
When I choose classes I mainly look at what it can do.
How is damage? How is survivability? Do I get good mobility? Do I have ability to engage and disengage quickly or am I a slower class? Is this class limiting for my skills or allows to make full use of my skills?
And most of all check if you like the mechanics. I’d never play a mesmer for instance because I hate relying on clones and puking purple butterflies, but others love it.
The truth is that to get people to play in the long run you need to give them long-term goals; and for PvE players what else if not a big huge gold sink?
PvE players don’t PvP so they continue to want new and new and new content.
This is the issue, not games; unlimited PvE does not exist as a material possibility, unless devs work for 50 years before releasing to make hopefully 10 years worth of content.
But by that time, technology evolved and your game is a joke.
See the pattern here? It’s all about PvE players.
Look at the updates of GW2, 99% of them are PvE-related.
It’s naive to believe that games are not like gamers want them, it’s like politicians people complain about and the go elect.
If games are grindy is because most gamers want them grindy.
The majority, the people who give more money.
GW2 was meant to be “a game for fun” and it only took 3 months for Anet to notice people who play for fun like me and you are not enough to get billions, so they quickly put in some traditional MMO features to rack in more users.
Oh well, we gotta deal with it.
No amount of posts from us minority will change the graphs showing Anet how much money the majority is giving them.
(edited by Red Falcon.8257)
It’s already been discussed.
In GW2 you are not supposed to pidgeon-hole yourself into a role, you’re meant to do both DPS, heal, support, control, tanking.
Any decent team would actually boot you if you jumped in and said “I just sit back and spam healz!”, because that way you’re being carried.
There is no such thing as playing a single role, you’re gimping yourself and the team you’r ein.
In my opinion Anet just wants to keep releasing things over and over to keep the hype high and “ride the lightning” of GW2 success.
They want the game to look fresh and new all the time regardless if of all these 1000 features 990 are either unnecessary, underdeveloped or bugged.
This way they can draw more people to buy the game because they can say “we have a ton of things! we have this and this and this! we are the best!”.
By my standards instead, success is measured by quality.
I would never risk suggesting GW2 to friends saying it’s a revolutionary MMO just to have them then find out gear treadmills/fetch quests/bugs and a ton of bloat-features.
GW2 is becoming pretty much a bloat-game, too many currencies, too many materials, messy crafting, yet too little depth to characters.
But chaos looks fun and tempting from the outside so from a marketing perspective they are doing it right.
I pretty much abandoned the bloatware that PvE has become, I’ll stick to PvP and keep my hopes up that Anet remembers GW2 has a PvP part.
I still like the game but I feel a bit like I’ve been bait-and-switch’d.
I let the whole gear treadmill thing pass without a word, because they implemented it in a way that you can just do one fractal a day and get the gear, so they ultimately held up to the idea of not enforcing grind.
But I cannot let 0/20 kill ten rats quest go as well, or they will think their playerbase is made of brain-dead traditional MMO players who will accept anythng – please realize that the strength of GW2 was being different than traditional MMOs.
Any chance that this system will be changed to something better Anet?
Like sending us around Tyria to complete different events etc.
In the article previous to this patch I read these quests were supposed to have us adventure around the maps to complete tasks, but this is nothing like that and I somehow feel a bit cheated.
I can stand this system as a placeholder, as long as the fully released system won’t be blizzard questing like this.
Going 30 tactics for boon duration is like going with a blonde for an intellectual talk.
Seriously, rune of the monk/sanctuary/water = 45% boon duration = full upkeep of SoR.
And then you can go deep into the real Warrior trees.
cut
Health pool is meaningless in GW2.
My Thief lasts more than my Guard and my Guard lasts more than my War.
Survivability in this game is not achieved by taking hits to your healthpool, but not taking them at all.
Warriors have the worst tools to mitigate damage.
Thief can be immortal through stealthing, evading and dodging, Guardian has 12s of invul plus protection (which is basically like +33% health) and many ways of healing/negating hits (Aegis/Blind).
Warrior has nothing outside a couple very short invuls.
Even rangers get longer invul than Warriors.
But with time you’ll realize all this and understand that the only real pro of taking a Warrior is the crazy DPS it deals – outside of that, Warrior is inferior to all other classes by a large degree in all sectors.
GW1 r12 here.
sPvP is still more of an alpha/minigame than a serious PvP environment.
The limit to combination of stats (2 gear pieces vs PvE’s 12 pieces) greatly reduces the metagame as we have little variety between builds.
The presence of point capping as the sole mechanic also quickly stagnated into bunker/roamer gimmick.
WvW is a lot more developed and doesn’t have the aforementioned problem of build variety and stagnation, it’s lacking a proper rank/title system.
Coupled with the fact we’re getting PvE updates as 99% of the new content (even keg brawl/house instance is coming before PvP) it turns out that a decent PvP system will take the entire 2013 to complete at this rate.
Honestly, seeing as PvE turned into a swamp of broken promise and a WoW clone (daily fetch quests, gear treadmills), that beta-ish PvP and the awesome combat of GW2 are the only reason I boot GW2 every day.
If GW2 combat was like traditional MMOs too I would have already moved on.
I do pvp a ton on many chars but my Warrior is just a desperate case of “class abandoned to itself”.
Let’s see what we have.
Worst gap closers: 3 out of 4 are still bugged
Rush and Bull can fail by design, by bug, and they can be avoided by walking, not even dodging.
Sometimes they fail even against standing people. No fix has come yet, doubt we’ll ever see one because if they were fixable they would work by now.
Bolas is too slow, you don’t even need to dodge it just moving avoids it; even poor Warrior NPCs in WvW never hit you with their bolas if you’re not standing still.
Sword leap is the only one that sort of comes close to what other classes have – too bad it sits on the most UP of Warrior weapons.
How many of you get sword mainhand on a secondary set just for the leap?
It should not be acceptable that our only working gap closer sits on sword and everything else is bugged.
Worst elite:
Most classes have built-in speedbuff of some sort or utility-based swiftness.
Warrior needs to bust, wair for it… AN ELITE…. AND it’s not even enough!
You also need to get +swift duration / boon duration for it to cover the uptime, usually having to waste rune slots.
Compare this to Dagger storm which throws tons of ricochet daggers for loads of damage plus bleeds, while also reflecting projectiles and also getting stability, SoR is a joke in comparison.
Other elites aren’t even worth mentioning.
Worst profession skills:
- Earthshaker is bugged and sometimes fails even if you land on one’s head.
- Eviscerate now is easy to fail as the built-in gap closer is almost impairing the land rate of the skill – not to mention that if it doesn’t crit it’s joke damage.
- Arcing slice? Possibly worst profession skill in the game.
- Killshot, make sure the target is not aware of you else it’s like the skill isn’t even there.
Zero ways to disengage:
Yes that’s it. There is no way you’re escaping anyone with a brain on a Warrior, once your worst-than-anyone-else’s death-delaying tools are gone, you’re dead.
We don’t even have a guaranteed way to avoid a stake like most classes.
But Warriors have, ah yes, the DOMOGES.
Except that Warrior’s damage is comparable to other classes normally (actually less than thief or ele).
We have some bursty skills that come with built-in flaws, so they need to be setup by using… wait for it… the bugged gap closers mentioned earlier!
Castrated damage skills that rely on bugged gap closers.
It sounds like a good joke, except the joke is on Warriors.
But Warriors have the “sturdy body”.
3 seconds of immortality (EP lasts 3s period, tooltip still states 5) defines a sturdy body?
Even Rangers and Eles access to much superior versions of the same skill.
Mesmers can deny a lot more damage through clones, Guards have protection/heals, Thieves have stealth, Necros got DS+protection, even poor Engies have better ways of avoiding damage.
High health pool matters zero in this game that’s all about avoiding damage or dying.
Remember that guy with 3500 armor & EP/DP hammer build making videos?
He had nearly the same survivability that other classes get by default by going full defense.
And this was the “most complete class”?
Maybe 4 months ago, when other classes weren’t developed, but now Warrior PvP is an uphill struggle against bugs and lack of development.
Warrior is by far the most suffering and underdeveloped class to me.
Every time I return to my good old Warrior char I come away more and more disappointed, to the point I’m considering to salvage his gear.
A Warrior can’t bunker solo, can’t roam solo, can’t solo anyone with a brain, can’t can’t can’t.
Even my melee power Necro is miles better than the Warrior currently is; it has much, much more damage resistance, similar damage and WORKING gap closers.
I just had to vent this because I put a lot of effort in my Warrior just to have an handicapped goat who’s outclassed by everyone at anything and has a ton of BUGS on core, important skills.
By fixing the gap closers alone this class would perform 800% better, how many more months do I have to wait before I can undust my Warrior and play without being swarmed by failed designs and bugs?
Sorry about the tone but this class is 5 months too late on bugfixing and proper PvP skill design.
6 plus 50% is 9, not 12.
And yes Deep Cuts applies on all bleeds.
The only thief specific nerf I am aware of that is different in sPvP is daze on tactical strike when you use a sigil of paralyzation. Other than that isn’t crit damage calculated different in sPvP which is not specific to just thieves.
How about 33% damage to CnD? That is a big nerf that’s PvP-only, CnD still hits for 5-6k in WvW.
I don’t believe you’re required to do them in any way.
You are, sadly.
I always skipped monthlies/dailies because they didn’t give me anything I couldn’t get through other means.
But laurel items are unique and they can only be gotten by doing traditional MMO fetch quests that we were promised would never be in GW2.
Go full unicorn for leveling.
Little reason to go direct damage when you aren’t stacked with critdmg gear.
As a Thief I say we are definitely OP in WvW, but that is because our nerfs dont apply there.
In sPvP where all nerfs apply we are very balanced.
Just apply PvP nerfs to WvW anet, quit pretending that WvW is PvE.
I want to open by saying I have 3 lvl 80 on this account and my gf has another 2.
After 5 months we still play GW2 every day and we love it.
The worrying news is that current dailies are nothing short of blizzard fetch quests.
Kill mobs 0/10, gather items 0/10, ress people 0/10, craft 0/10.
A bundle of fetch quests you’re supposed to repeat every single day nonetheless, and it sticks to your screen until done.
They aren’t some flavor stuff you can ignore like they were before, they’re actually one the main ways to get endgame items now.
GW2, the “different” MMO against obsolete fetch quests and traditional MMO mechanics offering fetch quests as a daily way to get endgame items?
This must be a prank like the Ministrel.
I thought dailies would be a “rewarding Tyrian adventure” type of thing, where you get a list of world Events the player has the level requirement to partecipate to, i.e.:
- Kill Gargantula
- Complete 3 events in Bloodtime coast
- Defeat the Centaur King in Harathi Highlands
That way on top of not being wow quests, they also bring us around the world (which is something current dailies fail to do).
Seriously, GW2 haunting me with fetch quests is like the Chef of a 5 star Italian restaurant suggesting I order a cheeseburger.
It cannot be real.
It’s not about being too manly or too serious, it’s the simple fact that it does not fit in GW2.
It’s like a monster truck in a medieval setting, except that moster trucks are awesome at least.
That’s because the current set-up is kitten. Which is why people have requested countless times for buffs to this garbage weapon set. ANet even admitted to this. So, I don’t know what you’re talking about.
There’s also no reason to have a weapon set available to a class if it’s going to be of no use at all.
If you think SB and Pistols are garbage you have major L2P issues.