(edited by Red Falcon.8257)
I’m very glad the approach to dungeon teaming is more personal and less robotic.
I never like those dungeon teams who do everything as a mechanical task, it removes the whole “adventure” factor of doing dungeons.
I agree completely.
I find “Flame” weapons to be a lot more legendary-looking than those gimmick items that seem to come from a bad commercial.
It seems strange to me that no one in Anet’s HQ considered those weapons terrible.
In the end they made so many good skins in GW1 that one is a bit surprised to see this big twist of taste.
Unicorn bow shooting rainbows? Make a dragon bow shooting flames next time imo.
Guardian is a great class for teaming, but I largerly prefer my Warrior when solo or PvP.
Basically Guard’s best attack deals 3k at most, and they have no pvp-viable ranged weapon, but they are by far the greatest team support characters and the most survivable class.
@Chadramar
Not sure why one would like to see more of his own nationality than others; I enjoyed NF more than the previous titles as far as the setting and population go, and I’m white.
Well if I have to go in details, I have red hair, blue eyes and I’m Italian-Caymanian so I don’t believe any game ever had a popoulation – or even one character that looked remotely like me, or had a remotely similar nationality.
I don’t think being seen as the norm, aka just another dark-haired white clone, is a privilege, being different is.
I could go on for months telling you how being different gave me large advantages in all fields of life, I touched women and places the common white boy can only dream of.
Actually, most original people like me went very far with their lives too, and I’m talking of Africans and Russians.
I also don’t think that one should find his identity and self-esteem on video games.
If that was the case Arabians would be completely lost as every FPS out there is Americans killing them.
I don’t really feel it’s healthy to use a game as own’s source of security or as a world where you feel accepted etc, it’s an illusion.
The best way to deal with diversity is accept it as a gift instead of a curse.
I have no issues with the current state of the Warrior with the exception of Rush that is still buggy and needs a fix.
I did the roamer thing for my tPvP teams for a long while before I settled on Hammer. While yes I could roam, a thief does it better. What a Thief or Ranger really can’t do, is CC and play pressure.
While we have the ability to do other things, we don’t do them nearly as effective as some classes. What I’m merely trying to surmise is we may as well play to our strengths rather than try to be something other professions are more suited for.
Well that depends on how you played and what build you played.
I rest my case that Warrior roamer has nothing to envy to Thief or Ranger, if well played.
As a GW1 vet I can tell you our classes had less viable builds in prophecies than we have in GW2.
Ultimately, when the best builds for X role have been made, there was little reason to impair yourself.
I agree though that sitting for hours trying to create new builds was fun.
I play with this build: https://forum-en.gw2archive.eu/forum/professions/warrior/PvE-build-The-Invincible-Berserker/first#post314850
High damage, very tanky and can use all weapons we have efficiently.
I agree that CC Warrior is pretty effective, but I disagree that it’s worse than others in Roamer/Burst roles.
When you spec for damage and mobility you can efficiently roam and blow up people still.
Maybe it’s just not your thing.
I just read the notes: https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-October-1st-2012
That seems like a lot of work. Hope you guys get some sleep sometimes.
Thank you for your hard work.
I wonder why they made very skinny girls with big boobs and chubby girls with tiny cherries.
It works the other way around in the real world :p
You guys are too demanding.
I played all MMOs since UO and I can’t name a game with this much content and depth at launch.
but since there is no real gear progression like in WoW I am not drawn to it.
Misinformed purchase, sorry.
Hope you had fun, see you next expansion if you get bored of the grinds out there.
GW2 was created for people who are done with traditional MMOs and monthly fees forever.
For sure this kind of audience will not care about any traditional MMO and their expansions.
At best we will lose those traditional MMO players who expected GW2 to be another traditional MMO, no big deal.
Axe mainhand is good. Axe offhand is a joke.
MF isn’t nerfed, you’re just getting diminishing returns for farming too much in the same zone.
Simply change zone.
This has already been asked and answered in another thread.
In the end different armors have roughly 200 armor of difference, which is probably a 5% damage reduction.
This hardly matters in game based on builds where you can make an Ele be very tany and a Guardian into a glass cannon.
I fear people will never drop the traditional MMO logics, they continually try to make comparisons between apples and oranges, failing to realize the only thing in common is they are fruits.
Strongly disagree.
People need to learn to slot stunbreakers and stability, it’s part of the game.
Diminishing returns on CC sounds very wow-like, something I always hated.
Yeah this is an updated version of that killer build, Zoltan.
Glad you enjoyed it back then!
The awesome of this build is that – apart from getting the best out of your Warrior – you can play 3 full weapon setups without respeccing.
Hope to see more invincible berserkers around
If you want to grind for hours in the same exact place then no, it’s not ok as it’s borderline bot behavior.
Simply move to different farming zones; I myself have a dozen of them, cycle them all and never hit DR.
Thanks Silver for your explanations.
Glass cannon thief with no defense standing inside HB, not dodging the initial burst of a GS Warrior, not using stunbreakers when KD’d.
Major L2P issues, nothing to see here.
(edited by Red Falcon.8257)
Quit blaming Anet for your L2P isses OP, and learn to reduce your threat.
Going far away, dodging and cripple/immob are great ways to have the AI stop targeting you and greatly decrease your overall threat.
Unless……………….
…you are a warrior with a rifle. Then you do just as much dmg from ranged =)
Rifle Warrior doesn’t deal remotely as much damage as a melee Warrior with 25 stacks of might spamming HB/WA/Axe autoattacks.
Hi all,
I have a L80 Guardian and Warrior so I built a large experience with meleeing.
A Warrior’s role is to be a mobile fighter capable to adapt to every situation, not die and deal gigantic amounts of DPS: this build achieves exactly this; if played correctly, it’s an extremely great class.
If you dislike those “tank” builds that deal no damage and yet won’t survive longer than this build, then you’ve opened the right thread.
As a rule of thumb there is no weapon setup that alone is capable of dealing with every single situation in the best way.
In order for your Warrior to be at 100% efficiency, you’ll sometimes have to swap from your Main set to another 2 sets when specific situations occurs: the Control set and the Mobility set.
Gear:
I find the best set to be Pow/Prec/Tou on armor and weapon (usually named Knight’s) with Divinity runes (12% crit dmg), Pow/Prec/CritDmg from jewels (36% crit damage).
This way you’re sitting on high toughness to prevent damage while also dealing extreme amounts of damage (208% damage crits) – probably the highest DPS obtainable in the game when also having great survivability.
Main set: Greatsword – Axe/Shield
This set is your main set to use for most situations, where you’re not required to apply strong control and meleeing is viable: it deals fearsome DPS.
Usage:
Stack vulnerability and build 25 might with your GS, using HB+WA, then switch to Axe for DPS and further vuln spam with Cyclone.
Time your Endure Pain right, keep FGJ up, and use SoS only when really needed (the passive endurance regen boost is great), use dodges properly and make correct use of Whirlwind Attack’s evade and Shield Block.
Don’t forget to thow your cripples on dangerous melee mobs.
Control set: Hammer – Mace/Mace
This set is needed when you face situations with a lot of trash mobs and you need to control them to prevent a wipe.
It’s not necessary to use if you have a Guardian who knows how to use Wards, but if you don’t then it’s your job to control mobs.
Usage:
Swap defence traits for Hammer & Mace traits.
Swap FGJ and SoS for Signet of Fury and Berserker Stance in order to build adrenaline fast and spam your profession skills for stun.
You’ll be swapping between Hammer and Maces as soon as all your skills are on CD; spread weakness, stuns and knockdowns.
Mobility set: Longbow – Sword/Warhorn
This set is used for those fights where you face frequent spikes and AoEs which prevent you and your team from effectively standing in melee for long.
Usage:
Swap the Tactics trait for Longbow range, and possibly the Arms traits for Deep Cuts and Blademaster.
Swap utilities for Signet of Fury, Berserker Stance, Frenzy; this is in order to spam Combustive shot, combo finish with Explosive shot into AoE might, apply Frenzy for autoattack’s combo finisher projectile burning when fire field is up.
It’s a good idea to periodically swap to your secondary set to spread Vigor, Swiftness on allies and Weakness on enemies; don’t be afraid to swap just to use Leap either, it can save your life or simply allow you to get back into the fight faster.
(edited by Red Falcon.8257)
I like how 7 people leaving the game proves it’s dead, but overflows being common occurrence doesn’t prove anything at all.
People have this “I’m player 1” mentality, the “I think X so the majority thinks X” mentality.
If they dislike something then that something is bad and other people will massively leave it too.
Eh, they will grow up too.
Bump for answer
Thanks for the replies.
I really hope to see this at some point, waiting on Anet’s opinion on this
I’m a beast in dungeons.
Using GS or Axe to deal DPS (depending on the fight) while using dodge/EP/DP/Sblock to not die.
I switch to hammer+mace/mace and signet of fury+zerk stance when I get those fights with tons of trash where people usually die, spamming CC all the way, that’s unless there’s a Guardian in the team who knows how to lockdown trash.
I also switch to Longbow in those fights where anti-melee is so prominent that you’re better off from range.
My set is Pow/Prec/Tou on armor and weapon, Pow/Prec/CritDmg from jewels (you can stack up to 36% total critdmg from jewels!).
Never had any issue in any dungeon, I deal tremendous damage and don’t die while also giving Fury/Might and Battle Standard, also stacking Vuln on enemies and getting 25 stacks of might regularly.
This is what a Warrior should do imo, tearing things apart while avoiding damage through timed stances, dodges, evades, mobility.
The thing that divides a good GS Warrior than a bad one is knowing HB does not need to be landed fully.
Land 4 hits and you’re doing good.
The 1 chain is sort of weak but it stacks Vuln.
This is a good way to create a “cover condition” in case you’re stacking other conditions that you don’t want to be removed.
In my opinion it’s not worth it to lose almost 1000 stats just for 2200 healing more every 20s, unless you’re going full support.
If not full support then 1000 stats into toughness or even vitality are doing a lot more for your survivability.
Nallez’s build is basically dealing no damage with less than 1k power and 4% crit.
Any Guardian will survive better, deal a lot more damage and heal a lot more both himself and the team than that build.
Of course one is free to play as he wants but a Warrior dealing terrible damage just to heal 6k every 20s is basically a GW1 Wammo.
Hell, I would take a Wammo over that.
Well, it’s Risen territory.
You kinda expect Pact outposts to be constantly under siege and mobs to be aggressively defending it.
Sci/Nels: I have decent coding knowledge and I can tell you for a fact this would not sacrifice performance in the least.
The loot calc on a bunch of mob from a group DE is probably taking more performance than a random calc on all mobs in the game.
Thank you solanu for the support
Dear Arena Net, why are you leaving these troll threads open?
I’m paying you for making awesome games not babysitting internet kids.
Drop the biberons and code some awesome! J/k
Seriously tho, this thread is 100% disruptive and is continuing to contain major trolling even after we proved the servers are blowing up with people.
I think it’s time to use the Infraction Toolkit from your belt, and perhaps some Ban Grenades.
This suggestion is simple, yet it would radically change the game experience.
Basically, it’s standard of all games (even GW2) that all mobs of the same type have the same skills and behaviors.
For instance, this is an example of mob:
Name: Wolf
Behavior: Aggressive
Skills: Howl, Flurry
This is an obsolete mechanic tho, like fetch quests and other things you’ve done away with.
My idea is to give all mobs a random chance to have different skills and behaviors.
Example:
Name: Wolf
Behavior: 60% chance Aggressive, 20% chance Kiter, 20% chance Dodger.
Skills: Howl, Flurry
Extra skills: 20% chance bleeding, 20% chance daze, 20% chance camoflage, 20% chance berserk, 20% chance regeneration.
Coding-wise it’s very simple, as for animations you can use the ones the mob already has (wolf can use howl to regen/zerk, normal attack for daze/bleed).
This way every time we fight a mob, even the same mob, it’s a different battle.
GW2 is so revolutionary in many aspects, why not being revolutionary even in normal mob fights?
This wrong idea of armor types you guys have has to go.
There is only 200 armor rating difference between armors, that’s it.
200 armor is barely relevant, it’s how you build your character that defines everything.
200 armor hardly defines a role, an Ele can be as tanky as a Guardian with the proper setup.
Learn the mechanics before you make pointless threads.
Lion’s Arch and Divinity’s Reach are jaw-dropping indeed.
I just miss Droks and Ascalon a bit tho :/
In my opinion thief is probably getting either damage on backstab down or a fix to some mechanics.
But honestly fearing to roll a class for fear of nerfs is quite poor.
Anet always did a great job at keeping classes balanced.
Oh and try some toughness. From there and counting it’ll be an uphill struggle for you to try becoming a decent player.
No offense, just stating how it is. No decent character will go down in 2s.
GW2 has a dozen or more of raids scattered all over the world.
They still need tweaking (they should be much harder), but they are there if you want.
The wiki actually barely has any more information than the game does. Learning things by trial and error is extremely annoying and a huge waste of time. I am sure some people are eventually going to do it, but I prefer to make my decisions based on information. Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build. No one in this game can make any kind of informed choice between one thing or the other when you only have the vaguest idea of what something does but no idea at all how well it does it.
Even Diablo would tell you what % damage reduction 1000 armor would give you, tell you what each stat did exactly in terms of how it affects your damage and life, all the tooltips would explain the number or % of damage done by each ability and even how that ability derived its total damage based on your stats.
This game seems like it was made for 5 year olds.
You say you want the game to spoonfeed you with every information right off the bat and hold your hand all the way through it and then say the game was made for 5 year olds.
There is a lot of irony in that sentence.
I love underwater combat, but I notice some lesser skilled players struggle with it.
Same.
Me and my gf here have been doing UW combat on 6 classes and never had issues beside those times you get a bazillion of barracudas (dear Dwayna..).
The real issue is when mobs for no reason become invulnerable, regardless if you’re hitting them on the point they spawned (aka they are not “going back” because you went too far, it’s a bug!).
This part of the community is a lost cause.
They still keep comparing GW2 to traditional MMOs, showing they understood nothing of the game.
GW1 went strong for 7 years with no issues and it had a lot less people than GW2.
GW2 will go strong for several years too, no reason not to: they’ll be making millions out of expansions.
Then they’ll release GW3 which will go strong for several years as well.
Like it or not, millions love the franchise and will keep playing it regardless of all the negativity some kids make on the forums.
The tooltip says it lasts 5s, which should be 6.25s when traited.
Testing it, it actually lasts 4s , 5s when traited.
I recall it lasting more so it’s prolly been nerfed but you forgot to update the tooltip.
How exactly would she know that? Did she personally interview a certain percentage of the game’s population? I also don’t see how your “experts” did these calculations. Post a link to them, please. I’m sure a lot of people would like to see them.
Kidding? RB works for Anet, they know how many people play this game and how many people are satisfied.
This hating on GW2 by themepark grind slaves is getting more and more embarassing and proves more and more how games like GW2 are needed to prevent gamers to become a mass of zombies subjugated to companies that milk money from them by giving them work.
Got to agree with the Op on this one. Tanking in PVE (which means dungeons) is infeasible for warrior, as for all classes. We don’t have neither tank nor heal, and even if I would have preferred them to still be there, it’s finally a minor change.
Healing is replaced by Support.
And Tank by Guardian (no seriously, they got the highest survivability, if anyone wants to tank in dungeon, even if it’s really hard, and without real sense, can try as guardian, but not warrior).Although, that doesn’t apply on WvW
Yeah.
My point is that recovering 6k health every 20s does nothing to your survivability in any serious content.
In average situations you won’t need it, in bad situations it will not be enough.
Double EP aka 12s invul is the survivability spec.
There is a reason they put double EP in defense and healing shouts in the support tree.
Autoattack won’t hit more than 1.5k on anyone with a proper setup, HB is in the 7-8k range, again, against decents.
You’re playing the Warrior wrong.
Survivability:
If you go with Wammo-style shouts you will suck; that is a support build not a survivability one. As most experienced players have shown, double EP build + sblock is the way to go. 15s invul, when coupled with all the dodging, are enough to get things done.
Damage:
GS can easily stack 10-20k damage in 4s, Axe gives steady 3k+ DPS, Hammer/Mace give great control, double Sword is a great bleed set and Longbow is a great ranged tool if used properly.
Not to mention Warriors can stack 20 vulnerability on a target in a matter of 3-4s.
Support:
Yes we are a bit lackluster in this sector.
We’re good at stacking fury and might to the team but not good enough at this to make up for the better support other classes give.
Lots of speculation, little to no facts.
Here is a reality check.
On Guru we have marketing/statistic experts who did calculations which resulted in showing that 0.25% of the initial people became complainers/quitters.
That’s about 5000 players.
Of those 5000, the majority quit because due to their own misinformation (expected a wow clone, expected traditional endgame, etc) while others due to compromised accounts or bugs that blocked their progress.
We also confirmed that 22% among the satisfied players (458k people roughly) have some complaints, mostly about their classes (bugged skills, change requests), bots, the DR system, Waypoint costs, bugs.
Regina also confirmed in one post here that the large majority of players were happy with the game.
GW2 is not meant to have you addicted into unhealtily playing 25 hours a day chasing a number on your character and stats on your armor.
If you wish to do that destrimental, self-damaging lifestyle of game addiction, GW2 is surely the last game on your list.