(edited by Red Falcon.8257)
I’m wondering what colors were used for this armor.
The darker color seems to be graphite perhaps?
The other seems silver but I have a feeling it’s not. My gf has silver and it’s much brighter than that.
A sort of lucid steel?
I went to farm a bit today and I realized bots started using guild tags.
You can tell they are bots because their characters use a “path” to move, which is always the same, wrong skill uses, etc.
Anyways, I was farming there and I’m starting to get paranoid someone could think I’m one of them, report me to Anet and I get banned.
Chances are perhaps, when Anet sees a bot train they will ban everyone even me if I’m on the same mobs.
So for now I stopped farming those botted zones.
I’ve never been remotely a paranoid person but being there with all the bots makes me fear I might be mistaken as one of them.
In GW1 I was banned because I was farming raptors outside Rata Rum, they thought I was a bot; I was immediately unbanned after a ticket, but still somewhat proves to me Anet could miss a shot and ban normal people.
Anyone else is worried about this? Maybe it’s just me.
L80 Warrior (full exotics, helm & chest transmuted to vigil armor, shoulders transmuted T2 human cultural)
L80 Guardian (normal vigil set)
Depends on the situation.
If you need large AoE then LB all the way, else Rifle for single target by all means.
Axe offhand is a joke, replace with shield/mace/horn.
SoR = solo
Banner = team
Everything else = trash
People should stop gauging quality with popularity.
McDonald’s food is widely more eaten than Italian food; does that mean the trash McD sells is better than Italian food?
“The majority” likes trash music, trash food, and yes, trash MMOs.
They eat McDonald’s because it’s quick and easy.
They listen to JB because everyone does.
They play WoW because it’s quick and easy and because everyone does.
GW2 is too complicated for your average Joe.
They can’t deal with non-automatic dodging, no ezmode tank/healer gimmick, etc.
Let them play ezmode games, eat trash food and listen to JB.
I’ll keep eating Italian food, playing GW2 and listen to good music.
(edited by Red Falcon.8257)
Infinite progression in the form of gear treadmill is an illusionary mechanic used in obsolete MMOs to keep players believing they are getting better, so they keep paying subscription.
The problem with adding a new class in any MMO: Every player, their immediate family including mother, father, brothers, sisters, sons, daughters, first cousins, in-laws, and their respective pets will be playing this class.
Not only does this absolutely flood the game, but that class is treated differently from the rest for several months – overly scrutinized and and the forum will be flooded with “OP” and “UP” so much that the class will be re-worked 12 times before players finally shut up.
You played WoW too much.
This didn’t happen back in GW1, I don’t see it happening; even if, doubt Anet would give a kitten about any OP/UP bull and they will release fixes according to objective finds.
Not every company is like Blizzard aka doing everything according to the current complaints, regardless if the complains are facts or butthurt.
As much as I love GW2 I believe the options that allow players to make some cash while having fun are somewhat limited.
What I miss:
Fishing I miss this a lot! With such stunning graphics, I would really love to grab a rod and catch some big fishes… or boots, haha.
Treasure hunting I loved chest hunting in GW1, but there are fewer chests in GW2 and they respawn in hours.
Farming A nice little farms in your home instance where you can crop stuff to sell for money would be interesting and would keep people coming back to GW2 daily just to check their farms, replant, give water, etc.
Unidentified items This was a big part of GW1, the random factor can be fun, and there could be titles for this too.
Also, I love DEs but I don’t like to be rewarded with karma that has currently very few uses.
Giving more depth and variety to karma rewards would make it worth aquiring perhaps.
I dislike wall street-like “playing the market”, I’d rather play, you know, the game.
Similarly I don’t buy gold with gems, I appreciate those who do tho so they support development and I get more content thanks to them.
I’m never rich but I never feel like I should be.
It’s actually interesting that for once you don’t get rich very easily and sitting on a wagon of gold after a few weeks.
I still believe though, that there should be more interesting ways to make money by playing the game.
Fishing for example, I hate to say it but I liked fishing in other MMOs and I’m sad there isn’t in GW2, I’m very jealous of NPC fishermen.
Farming too, perhaps, having a little farm with animals and plants in your home instance would be cool.
Digging with a shovel for treasure? Skinning animals?
I would also love to repeat Hearts.
And finally, I believe there should be a way to convert karma to cash.
I love DEs and all their chains, they are very interesting, but I couldn’t care less about karma rewards: I want money.
In PvE, I really like that you can just tag along with people, have fun, and then go back doing other stuff.
I don’t really give a kitten about random strangers, to be honest; I help them when I see them or when they request help in /map, but that’s about it.
I don’t feel the need to marry every random cat, mouse or walking tree I meet during my adventures in Tyria.
In WvW I’m more social tho.
I tend to lead groups, coordinate defenses and siege building.
That’s because WvW actually needs coordination I guess, general PvE does not and thanks for that.
I believe general PvE is supposed to be a more laid-back, relaxing thing (Anet said PvE could be played like a single player RPG), while things like Dungeons and WvW require teaming.
I’d have to say the next class will be one that uses heavy armor. Reasoning for this is that there are 3 classes that use light armor (Elementalist, Mesmer, and Necromancer), 3 classes that use medium armor (Thief, Ranger, and Engineer), and only 2 that use heavy armor (Guardian and Warrior)
So keeping that in mind, I’d love to see a class with heavy armor that uses 2h axes, polearms, or spears.
This. We’re definitely missing out on heavy classes.
In that regard, I say give us a Paragon.
Weapons: 1h spear (melee), 1h javelin (ranged), shield, sword, greatsword.
Profession skills would be “Echoes” like in GW1, giving the team a specific boon every time a shout or chant starts or ends on them.
Utilities would be shouts & chants that give a mixture of boons to allies and/or condition to enemies.
But don’t make it into a UP buffbot joke like in GW1, make it balanced with what we have here.
Thieves can equip sword+pistol.
I’m looking for ways of making money by playing the game, aka not “playing the market” or some other gimmick.
So far I found farming lvl 80 animals/trolls/grawls the only way to get a decent income.
TEN WARRIORS.
And one Guardian to keep them all alive.
J/k, just one for now but who knows for the future…
There is no “number variation” or specific setup etc, it’s called combat log bug.
Go test the combat log and you’ll see it will give you wrong skill names, wrong numbers, etc.
This is especially true with multi-hit skills.
I can’t count the reports I did on the combat log.
Us Warriors are so strong that when we use Bladetrail we actually cut character models. :p
Sometimes the combat log gives wrong numbers and skill names, keep that in mind.
Well it’s called Lance*lame* what did you expect?
I believe it’s a bug btw. Or possibly you had 25 stacks of vuln and he had 25 of might etc etc, but even there I can’t see a 16k Bladetrail crit.
Greatswrd just needs to be learned to use correctly.
90% of the Warriors I see can’t use a Greatsword.
Here is some advice.
Hundred Blades – This is a skill that needs to be setup in order to land fully, but what the common Warrior seems to ignore is that you are not forced nor need to land it fully.
Landing 4-6 swings is enough considering the damage it does and the very fast recharge.
Whirlwind Attack – This is an additional dodge as you Evade attacks while using it.
The best way to use this is when you are about 180 feet away from your target (just out of GS range) so you land all of its hit.
It can be also used as an escape, gap closer or mob tagger.
Bladetrail – This cripples and deal nice damage twice on targets in a line.
If aimed correctly it deals great damage and spreads conditions.
If you’re traited for Leg Specialist this helps landing HB.
Rush – A bit buggy right now but will still land most times.
The damage is quite high, if you don’t want to risk wasting it at least use it in melee range.
Can be used as gap closer/opener/speed boost once you learn how to avoid it autotargeting.
Arcing Slice – Nice damage, grants Fury to cover any Fury downtime you might have.
I feel this is UP tho, it’s much better to switch to Axe for Evis or Rifle for Killshot if you wish to use Adrenaline efficiently.
While GS needs a couple fixes (I’m looking at you Rush & Arcing), it’s an excellent weapon in the hands of a good Warrior.
Warrior Greatsword skill "Arcing Slice is supposed to be an uppercut, yet it is a swing from up to down (tooltip is also saying you get might, but you get fury).
Warrior Greatsword skill “Rush” ends with an uppercut strike.
Perhaps swap the swing animations with each other?
In GW1 prophecies we had a lot less viable builds, and a lot less skills.
I.E. an Ele could not be both Fire, Water, Earth and Air, now it can.
A warrior could not use 2 weapon setups effectively at the same time, and its viable build were very limited.
When you consider only Prophecies there was little compared to what we have now.
Now think of GW2 with expansions.
It’s easier to add skills by adding new weapons, also easier to balance.
@Mea
South of straits of devastation.
Nope.
It’s worth a lot more than $60 for me, GW2 is all I’ve been dreaming to have in a MMO.
I would have never thought it would be GW2 to contain all these things until I played it (I read articles but you know…).
Which is a good thing because GW1 was my favourite online game back in the days.
Endgame for me is being locked into a cave to farm polygons until my hair whites out and I lose muscle mass so I can get the max stats until the next expansion which will make all this a big waste of time.
For me GW2 has no endgame, because the game never ends with you being locked into a cave just to get on par with the rest of the players; at 80 I get my exotic set easily and then my only worry is what fun activity to choose.
Nice screenie!
Also, don’t forget about the Orrian bone ships, they pop out of the water just like Davy Jones’ ship, the Flying Dutchman. PotC everywhere in GW2! xD BUT WHY IS THE RUM GONE?
Yeah that was an obvious one, but I loved it
Also some pirates will sing the classic pirate song if you stand around them enough.
I’m positive that MUST be the fountain of youth.
The cave is very similars to the one in the movie and that misterious rock in the middle is shaped like the fountain…
It feels good to know that somewhere in the Anet team there could be another PotC fan
Looks like the original poster…
puts on sunglasses
Just got water-logged
YEAAAAAAAHHHH
Hahahaha win. Coffee all over the place situation here
I always forget to post this so I better do before I forget again :p
I’m a die hard fan of PotC (and rum!) and in game we have a place that is very similar to the cave with the fountain of youth in Pirates of Caribbeans movie.
Forgal.
I can’t list the reasons because it would spoil story, but those who did that part know.
Endgame is WvW, sPvP, dungeons, world raids, legendaries, alts, DEs, crafting professions, gold hoarding, achievements, titles, rare skins, etc.
But one can just farm legendaries if he wants to.
There are some thing that I believe many would be happy to turn off/on at some point, or simply move them around.
Examples:
- Turn off/on Exp Gain (gets redundant at 80, and generally immersion breaking)
- Turn off/on the exp bar. Steals some UI, useless after 80, immersion breaking, etc.
- Turn off/on or resize the combo finisher icons (I.E. life stealing, cleansing); once a player knows what all the fields do he does not need them anymore.
- Turn off/on the “swap weapon” button near the skillbar; if you have it keybound, it’s useless and takes space unnecessarily.
- Things like chat, map, skillbar, healthbar… all need to be adjustable pixel-by-pixel like in GW1, not just move them to predetermined places (this is a greater issue for people with particular resolutions)
Some players are pulling out extreme exaggerations, misconceptions, speculations, down to outright tinfoil hat conspiracies about DR.
My guild has been testing this out, even with full MF they get to loot 50 mobs before DR kicking in.
With only food MF they down 70-80 before DR.
The system is fine, you are not meant to farm like a bot.
On the other hand though, it should be explained what a player is supposed to do once he hits DR.
Some guild members got rid of it by doing some other stuff for a dozen of minutes, some still have DR after hours.
I feel Anet should look into making a better system that doesn’t impair players or make them paranoid, as it is detracting more fun than a land full of bot would.
On the bottom line tho, you are not meant to get things faster by farming in GW2.
I.E. if a legendary weapon requires 3 months to be done, you’re not supposed to farm it in a couple weeks by playing 25 hours a day.
I still believe though that if DR is to remain this way then we need to get Waypoint costs reduced – at least we are not forced to farm (and thus get DR) just to port around.
(edited by Red Falcon.8257)
I’ve had this happen today for the first time.
It only happens in WvW for me.
I made sure it wasn’t hardware-related; while the bug was going, other sounds worked perfectly.
Upon closing GW2 the error fixes.
I’m now trying to tweak the sound options in the game to see if I can get to fix it, along with trying different audio types and drivers.
For me WvW is the new form guild wars.
In the end the battles that matter in there are large guilds battling each other to rule WvW.
WvW does a much better job at comparing guilds; while in GW1 a GvG battle was down to team comp and skills for the most part, in GW2 coordination, tactics, dedication, diplomacy, intelligence, administration, politics and leadership are all very important.
Being able to get support from other guilds and the server, undermining the morale and willpower of the other clans, spying, army management… this goes a long way in going deep into GvG compared to a few minutes of pew pew in some instance.
This indeed fits the lore as I see it, it’s just a comeback of the old guild wars with the difference we are now able to enjoy all aspects of GvG rather than just mere combat.
Killshot doesn’t crit more than 10k on a lvl 80 with proper gear (aka non glass cannon).
Even on lvl 80 glass cannons it will hit max 12k.
You are not forced to get 100% map completion as it’s not a requirement for anything.
It’s a want, and it requires you to explore all parts of the game (that’s why it’s called 100% exploration).
Then again, you’re not required to PvP in order to do WvW.
Many people do PvE in WvW, going against enemy NPCs, building supply and using Siege weapons.
As a beta tester I tell you that you need some patience until at least 2 months into any MMO.
When you meet a problem, open up the /bug tool and file a detailed report, then proceed doing something else.
And yes, some things require a team.
My server doesn’t have a lot of people in PvE (it’s mainly a wvw server), yet I always find someone for those times I need help.
Getting into a guild or four also helps a lot.
Solution: Just cap upgrades to a minimum during night time.
No one gets the shorter end of the stick.
That video is very explanatory of how GW2 should be played… I’m not surprised some people got bored of the game, they didn’t even play it yet.
My fav DE chain so far is where the Asuras take some Ettins prisoners for experiments, then Ettins try to escape, then you finally make it to the lab and something goes wrong because one Ettin becomes more intelligent than 10 Asuras and makes a long speech where he completely destroys the Asura researcher with words.
Now, that is GW2.
I don’t have issues in dungeons, try asking advices for a good build and concentrate more, take the most out of yourself and your character.
Note that your team also plays a big factor.
You can be the best player of the game but you’ll die a lot if your team is made of signet Warriors, afk autoattack Rangers, mono-attunement Eles and whatnot.
Take note of these factors when going into a dungeon, make sure they are all dealt with.
PS: Yes btw, dungeons are not 100% fixed yet.
Make sure you report anything abnormal (in detail) in the bug report forum.
So if a doctor saves the life of a member of your family against all odds you shouldn’t thank him because he was just doing his job?
I’m a Medic and sometimes I have people thanking god for my job, or even not caring at all and go back to their lives.
Simply, some people think they deserve everything by default.
Nothing is thanks-worthy, you earned it by simply being alive or paying taxes.
Yet if I let a patient die I go to jail, even if I’m not on duty in that moment (aka not paid for doing it).
We live in a world where you are -expected- to be perfect from the least perfect people, you rarely get a thank you and get a lot of yelling for the least mistake.
But when it’s them to do wrong they will make up any excuse and find blames in everyone and everything but themselves.
It is a minority of people that thinks like this, but they exist.
Also, this
If you gambled you didn’t do enough research. Something I suspect a great many people who are unhappy with GW2 are guilty of, actually.
1000 times this.
(edited by Red Falcon.8257)
For me, these are the most important changes.
1) The fact we manage our healthbar ourselves.
I always hated to have my life in the hands of a “healer”. I take care of it better; a healer can be interrupted, can be a bad healer, can be disconnected, can prioritize another player, can be out of energy, etc.
I can’t trust every random healer, but I trust myself.
This is probably the change I love the most in GW2.
2) Realistic combat system
I always found tank/healer gimmick to be a joke.
First off, it never made sense to me that a mob would focus on the most armored guy and ignore everything else: it felt more like exploiting poor AI than fighting.
Second, not for importance, the fact I finally get to both tank, heal and DPS; this is the only system I found realistic, in a real battle you would have to kill, defend yourself and heal yourself, while also protecting/buffing the team.
3) Active blocking, dodging, missing (blind), proactive healing.
Makes combat a lot more adrenalinic, makes reflexes and skill matter a lot more.
It turns from “boss is hitting me for 10k but I have 80% chance to dodge it by simply standing here and let the RNG play for me” to "I need to be lighting fast in dodging his bursts or I’m dead.
4) Mass PvP.
I’ve been literally dreaming of this since L2 / DaoC.
I never cared for those “arena” things beside L2 Olympiads, mass PvP was always my thing.
I’ve survived 50vs200 and mass sieges in those games, it’s beyond epic and nothing like instanced, limited, predictable, boring, uneventful pvp.
5) No power progression.
Chasing +1 stats was never for me. I’m not a brain-dead monkey. I play for fun.
Too many of you came to GW2 with too lofty an expectation of what it would deliver, an over-awed anticipation that could never be reasonably satisfied. But then you know that, you’ve done it before right?
Actually the game delivered exactly what I expected it would and what they said it would.
I’m pretty satisfied, the game just needs some debugging and tweaking in a couple sectors.
All the people I’ve seen so far claiming the game hasn’t delivered what they expected were people who expected things Anet never told we should expect; just look at the amount of threads about raids, lack of gear treadmill etc.
I wish people paid a bit more attention to informations about a product they purchase – or at least not complain when they make an uninformed purchase.
Not saying if the game is good bad etc, that is subjective.
I love MMA, my friend hates it. Matter of tastes. And ability to take some beating :p
The problem is:
- if they make a way to get rid of DR then the system is inefficient as bots/farmers will do just that and rinse/repeat
- if they don’t, people are stuck with DR without knowing what to do to get their game back playable.
Why not just make DR into a debuff?
“Fatigue: You are not willing to work and need some rest. 10 min left.”.
That would prevent afk botting and also prevent players from being constantly paranoid.
I feel Anet created a masterpiece, the only thing missing is a long-term goal for the 3 player categories (PvEers, PvPers, WvWers).
PvE Players / Guilds needs
The most frequent request of PvE players is some hard content at lvl 80, same for guilds.
Something they can enjoy for a couple hours and get a reward out of.
True, we have dungeons that do this job for little groups, but there is nothing for large groups and guilds.
The easiest solution I see is making the current dozen of so raid bosses much stronger (requiring a coordinated group of at least 30 people), scaling the reward up for the difficulty change.
Dungeons could use an Hard Mode version to allow larger groups too.
This is the most requested.
WvW Players / Guilds needs:
Overall WvW is the most complete part of the game in the long-term, as the mechanics are well done.
The only issue is that stronger, well developed servers become basically unbeatable (I’m coming from one of them), so I believe it would be more engaging if the weak servers got a larger effect from Outmanned.
Something in the lines of faster siege weapon construction / decreased siege cost and damage reduction would go a long way in giving the weak servers a chance to put up with the big guys.
sPvP Players / Guilds needs:
The general consensus among sPvPers is the need for more sPvP maps, a teaming system, a ladder system, HA and GvG.
Of course these are no joke to implement but it should be a long-term goal in order to satisfy those players in the long run.
Surely Anet knows much better than me what they should do – it’s their job -but I still felt the need to get this off my chest.
Thank you for reading.
I’m very ok with the current world raiding system as a concept.
I just want to see the current bosses made much stronger (needing at least 30 coordinated people or die), more frequent spawns and the reward obviously should match the greater difficulty.
That way those “PvE guilds” have a goal too.
I’ve been doing dungeons on 80 Guardian 80 Warrior.
I stack 3000-3200 armor, usually no Vit or not much.
The thing is, bosses have a mechanic I call dodge check.
They will have some skills that you either dodge or die no matter your defense.
It’s supposed to be like this, and it is awesome (except in those cases where the boss one-shots on instant cast, but most of those were fixed).
Stacking Tou is very valuable, but it doesn’t allow you to not use dodge.
From my experience aggro builds when buffing and damaging, decreases when going far away.
These two informations are enough for me to handle aggro.