Also Nerf shouts, they are insta cast. Guardian’s meditation teleport skill is insta cast as well.
I get it soon you’ll say nerf stun breaks too since they are insta cast…well played
there are 1 fear on staff and 1 in DS, 1 with nightmare rune and another one from trait i think, so 4
Actually we have:
Spectral wall
Reapers mark
Doom
Reapers protection
Runes
Corrupt boon on stability
Fear on down
Fear WHEN downedhttp://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSyW4DiuBCgzlypIKA-TJRFwAAeCAK3fIxpAIaZAA
this build has all forms of fear a necro can get.
So I missed one, Path of Corruption which would total 9 fears, which coincidentally in of itself…is scary
there are 1 fear on staff and 1 in DS, 1 with nightmare rune and another one from trait i think, so 4
Actually we have:
Spectral wall
Reapers mark
Doom
Reapers protection
Runes
Corrupt boon on stability
Fear on down
Fear WHEN downed
Major point is Traveler runes are obsolete for DD builds so Fleet Shadow may see some more love now so I have to agree with Dee Jay as 50% (it says 50 but is it 50 or just 33?) movement in stealth helps a ton in combat. I’m not saying strength runes suck I’m jut saying they are expensive atm so I may go with wurm for now :p I’m considering salvaging my old Valkyrie with the travel runes and out the money toward new valk gear and runes
It is only 33%.
*flips desk, kicks trash can, throws papers everywhere, tears pictures off of wall and throws around,lights laptop on fire and then room but first takes selfie
Two things:
1- this thread isn’t complaining about getting hit hard by an attack that was designed to deal large amounts of damage by a class that is supposed to deal large amounts of single target damage right?
2- why don’t mods lock these threads? They seem to love locking threads in which arguments arise and for Heaven’s sake you can smell the animosity in here all the way from the General Discussion sub forum, the title itself opens up argue potential
Major point is Traveler runes are obsolete for DD builds so Fleet Shadow may see some more love now so I have to agree with Dee Jay as 50% (it says 50 but is it 50 or just 33?) movement in stealth helps a ton in combat. I’m not saying strength runes suck I’m jut saying they are expensive atm so I may go with wurm for now :p I’m considering salvaging my old Valkyrie with the travel runes and out the money toward new valk gear and runes
Thinking about scholar runes to save money for strength, yay or nay?
is there a more affordable balanced d/d build for PVE? I don’t want to spend more than ~10g on a complete rune set.
Try wurm or scholar, yeah scholar for dps, wurm for survivability
(edited by RedSpectrum.1975)
OOoo nice.. Thanks Red
No problem
https://forum-en.gw2archive.eu/forum/lore/human/Snagging-this-idea-Character-Bios/first#post3929617
This thread may be of interest to you
Infinite shadowstep please? Or perma shadowrefuge….:p
This is the only thing you noticed about them ._.?
According to your siggy you run a stealth Mesmer? If so then I wonder why the fight lasted so long :p
Is this the only viable way to play D/D now? Is there no good all out DPS builds now?
You can still go roflglass with DD but this thread is focusing on how to revive the popular balanced DD specs that are close to extinction at this point
the newer hair styles are only in total makeover kits
I have both kits. Got them as rewards and have been keeping them around since I don’t need them.
Both show the same new hairstyles.
Then listen to this person
I can safely say that creation of that detail in a game like this will never happen
Yes, you can. You can purchase a Self-Style Hair Kit from the Gem Store.
I can to change to another haircut from the set from the beginning when I create a character?
Yes you can, however the newer hair styles are only in total makeover kits
One of the streamers – Toker – got hit by a phantasm (not rogue) for 9k too tonight.
There’s something weird going on.
Just fight the NPCs in the mist and you will quickly notice a dramatic change – unless you are new to the game.
There was nothing noted in the patch notes about a change this big, so it’s probably a bug somewhere. As someone already noted, I suspect it is due to a glitch in the ferocity re-programming.
Maybe these NPCs/minions/phantasms still have the previous hard coded crit damage AND got ferocity added too.
It needs to be fixed fast before more people notice.
I feel sorry for new players…even the NPCs in the Mist are wrecking them.
New players? Players period, people of all types with even champion titles and such are getting downed by these guys, I can’t even effectively test a build on them without running through a gauntlet :P I’m ironically finding them harder to beat than a lot of humans
But then I can’t relish in joy when I go down inside of shadow refuge and lol while rezzing as three people look funny trying to find me
Bet she hit you with a 9k arcane burst too?
Biology here
Am i the only one here who’s been doing a lot of PvP WvW post patch that doesn’t know what to do with themselves? I’ve been trying SD builds, DP builds but ever since that Feroc nerf to my precious DD I feel…..hollow and I refuse to go PD, maybe try PD power at one point but for the most part no. Now there is a thread on how to get some lost damage back but that’s not the point of this thread. Trying so many builds to try and call one your “Vanilla build” has been unsuccessful, it’s like having an identity crisis since you know what’s supposed to be there just doesn’t seem to fit anymore
side not are wurm runes a nice alt to strength? Thinking about salvaging my armor for the Traveler runes and selling them to put that gold elsewhere on other runes……
LOL the forest creature kill steal
The game is not balanced around 1v1 and this topic is not about 1v1 its about GW2 pvp which is team conquest.
In what way engi is worse? There is counterplay for every engineer move, every engineers trick has cooldown.
If engineer gets to your close unnoticed via stealth push he cant do it for another 20 seconds as minimum, if engineer uses up all hes dodges he cant switch to shortbow, if he uses hes block he cant use it again with no cooldown by sacrificing some of hes dmg.
TBH i think initiative cant be balanced, if any class uses all hes mobility skills to decap your base then he has nothing to escape, thief is exception, if class uses hes interrupts and fails then he cant interrupt again, if class fails to land burst then they cant burst instantly again.
As i said i dont have problems with thief BUT the thing is that i have to completely change my gameplay just because there is thief on enemy team, no other class forces you to do such things.
If you think thief is not problem you should try actual tpvp where people use tactics and you will see that you have to completely change these tactics when there is thiefs in game.
See the thing is though I have been doing soloq the past couple days and I’ve barely seen any thieves, and the ones I have it pretty much was, Is thief near point? No? Then don’t engage, yes? Engage and try to eliminate thief from point. One of our far points in trouble? I’m a thief too let’s see if I can try to stop that other dastardly thief. Just because we can do something other classes can’t doesn’t necessarily mean we are bad. Think of it this way, we can steal point but frankly can’t hold them for kitten. I’ve even seen this one Staff ele build that wa crazy, you could not take that point from him he woul knock you out and prevent you from staying so in that regard that’s unfair :p but engi can pressure people off AND keep it but I reiterate it’s a matter of perspective
The only thin I can say is that if your team had a thief then don’t you have access to that uniqueness as well? If a military fails to have spies while the other does, it’s not the others fault I woul try to diversify my team but with this new condi meta that can be hard
P.s. Typing on an iOS sucks
(edited by RedSpectrum.1975)
I don’t get it you say you don’t have a problem but the thread topic says otherwise? Regardless I’m one of the few that believe engis are far worse but you probably wouldn’t since you’re a necromancer
Good change, they were punching bags back then. They are more of a threat now (kinda). I still destroy them, but that must be ’couse I was hitting them with a condi war. The only problem is their downed state, you take a lot of damage during the impale animation.
I agree they weren’t bad before but now they pressure you hard if your trying a new build :p
Guardian downstate npc is especially hilarious, crits you for 3k+ per attack.
I’ve noticed this too! Why are they hitting so hard…
The NPC’s in the Mists hit like trucks now. I have literally not changed a single thing in my PvP build since pre patch and I find the NPC’s are demolishing me. The thief’s unload will actually down me in one channel if not almost. I say this because If I evade most of the shots, she’ll just do another unload which will guaranteed bring me down (half of the shots from one, half from the other, I can assume a full unload chain will down me, and considering how fast the projectiles are…) The guardian hit me with a Binding Blade for 5k once, the necromancers just rips your health away from you when he gets downed as does the warrior, but the necro moreso. But dear almighty the worst of all of them is the engineer, getting pelted with shots that do half my total hp in damage, and to top if off, blunderbuss.
Idk if something changed or not but my toughness is 2k and I feel like I’m fighting with like 100 hp against these guys when I had no problems before testing out a little build to get the grasp of it before going into actual matches.
I too have wondered about this mysterious entity, its next to a bright yellow one too if you notice, always next to a bright yellow star
Why would you use basi in pve thieves guild and dagger storm are much better.
BV ignored defiance, which meant you can interrupt some skills that are normally difficult to interrupt (and with venom share you can keep them still for roughly 3 seconds because no one seems to know what “rotate” means). Thieves guild is a horrible elite in dungeons, they don’t evade and get wiped out far to quick.
One thief applies blind which is extremely useful.
Not just that but it fooled me for the longest time due to lack of circle, but that puff cloud of smoke is actually a smoke field as well
Thanks for putting this up. As a new Thief, this is valueable info!
I’m sorry and glad you didn’t experience the class in it’s prime: sorry you didn’t get a taste for what it was like, glad you have no taste to lust after for an eternity
Maybe. What I was told was that d/d > d/p because it was not as “initiative heavy” as d/p and the entire set was “overall better than the other weaponsets”. However, I might test this with him later on tonight.
Well DP is better solo and I’d say better at chasing due to shadow shot, but DD is…. Better damage wise and if there are things to freely stealth off of, but yes I agree DP is ini hungry
You guys made yolo cry, congrats. Now I’m having a philosophical debate as to whether or not thieves are dark because of what we do….or because of what others do to us
My Thief friends: you need a buff. It’s ridiculous how many solid, viable Thief builds have been nerfed. The QQer baddies don’t understand that their constant whining is what got us to this place to begin with. You see so many Backstab, Perma-stealth, and Condi Bunker builds these days because there are so few viable builds because of QQ.
/sigh
<3
Sadly I think with the ferocity change, you’ll se even less backstabbers…so we can all say hi to a rise in DP PD condi maybe PD power and a spike in swords
then they’ll see. The only thing more annoying than tryin to hit someone you cannot see is trying to hit someone you can but still can’t hit
@Dustfinger, it’s the 6/6/6/6/6 build….
When you’re having a dodgeball fight and you tell your team to stack…..
Since our iconic DD has seen some major dulling that can only be mitigated be a potential overhaul of some important gear, you’ll see some more SD builds out there. (And PD-_-) but I’ll share my sword build, zerk gear with knight and soldier trinks, 2/0/2/4/6 withdraw, shad step, blinding powder or shadow refuge, roll for ini …..as for runes, lyssa got a nerf I may stick with em or I may go runes of strength or eagle I haven’t decided
He summed it up by concluding annoying is not equal to OP
Seriously guys, for the love of God, stop QQing about the slight damage reduction you’ve received.
Regardless of whether you were using the gear in PvE or WvW you were using it because it did the most DPS. Guess what, it still does the most DPS.
The only difference….oh noes, now sometimes I might have to throw 1 or 2 more attacks than I used to, to down a person.For some builds it is more than slight. For example, a hidden killer thief who runs valk armor and zerk trinkets will notice up to a 30% drop in damage. “But power is unaffected!” Builds like a Hidden Killer thief that rely heavily on critical damage might as well consider crit damage their actual damage since the moves you want to crit most should always crit. That being said, the drop is more than 10% easily.
I’m aware of this and to quite frank. Good. The “hidden thief killer” deserved a nerf. It’s kind of bull that a class can stealth, sneak up on somebody and practically instakill them before they even know they’re being attacked.
The fact remains that this build relies heavily on burst damage and the best way to get this burst damage is still using the same builds.
Also, losing 30% from your crit damage stat is nowhere near losing 30% damage overall, regardless of the fact they crit with nearly every attack. That’s just really bad maths. I can’t be bothered to look up the numbers a build like this would have had and now does have, but I would imagine that none of these builds are losing any more than 15% at most.
To be fair, HK thieves don’t hit nearly as hard as pure glass so don’t confuse the two and you especially cannot now. That being said the build now would have an enormously difficult time with the pushed condi meta. As for stealthing, you know when a DD will try to stealth on you anyway so I don’t see what’s the big deal, regardless you guys think DD is so bad, wait til the PD thieves start spewing everywhere now
how funny he didnt mention the unlimited stealth……although he did mention that they have the best damage in the game….so hes not completly off
but no overpowered death machine describes the theif pretty well….
Let’s approach it this way, how hard would you prefer thieves to hit?
And we don’t have perma stealth anymore
EDIT: I forgot my manners, you’re welcome swaggy you little criminal you
(edited by RedSpectrum.1975)
Omg running away from people is so OP. Maybe engaging them is OP too? Thief will always be OP against bads who think stealth= invul.
Isn’t this why all the Thieves come to the Warrior forum to complain about the one class they can’t out run in land speed? Ironic much?
I would complain too if I was a very fast runner and wore relatively light gear with the powers to teleport and some dude in freaking 100lb armor just darted past me despite my abilities.
Seriously guys, for the love of God, stop QQing about the slight damage reduction you’ve received.
Regardless of whether you were using the gear in PvE or WvW you were using it because it did the most DPS. Guess what, it still does the most DPS.
The only difference….oh noes, now sometimes I might have to throw 1 or 2 more attacks than I used to, to down a person.
For some builds it is more than slight. For example, a hidden killer thief who runs valk armor and zerk trinkets will notice up to a 30% drop in damage. “But power is unaffected!” Builds like a Hidden Killer thief that rely heavily on critical damage might as well consider crit damage their actual damage since the moves you want to crit most should always crit. That being said, the drop is more than 10% easily.
If this is true I’m just going to calmly ask WTF IS HAPPENING TO MY CLASS??
It’s turning into a re-roll button.
One day, you’ll log in, hit to play the thief and be asked which class you want to replace it with.
Like it literally seems like that’s the case. Might as well roll warrior now since they have around the same burst and higher sustain, oh wait feroc nerf, welp I have a necro anyway, condition time
If this is true I’m just going to calmly ask WTF IS HAPPENING TO MY CLASS??
Probably because war/guard is best at zerging and thieves are best at taking out single targets.
Nope, that single target usually will come to the forums as soon as they can because they don’t want thieves to do even that
This looks good, but I think the only thing that hurts is the fact that some of us have to not use ..Traveler’s runes. That’s 60g we “wasted” -_-
Necromancers have always been a tough fight in general due to the aoe’s and conditions with high survivability. Engineers however are a different story, you see necromancers are actually disciplined with their conditions believe it or not, condi engis will spam everything they have at you on a low CD and since they can go full into power and crit, not only are the condis eating you but the raw power as well. Not to mention the spam and the fact that incendiary powder can apply burning (one of the most potent conditions in the game) on even a mere spammable auto attack. This makes engineers an extremely hard fight if they are your skill level or better.
If they deploy turrets, dont go near them (via supply crate) use shortbow. And be aggressive making them panic, however I do not have much knowledge on engis (even though I have one) necromancers are a different story, if they are condition based, do NOT use full burst in the start of a fight, they can and will use deathshroud to mitigate damage from you. They can also play the whole fight 100% defensively and still win. You need patience and to deal the most damage in between their major marks and other attacks. Use the fear from them to CC them as often as possible, during this you should deal as much damage as possible. If they plague form, switch to shortbow and start kiting
From what we can gather so far though, don’t run D/D balanced build anymore….. sniff
Yes it’s still there but it’s only there now to remind me how much everyone is out-dps’ing me now- I’m getting to the threshold when they aren’t even at half health :p
Aww you thieves can’t gank people and 2 shot eles as easily anymore in WvW. Boo hoo hoo.
(I actually made a thief recently and the only class that I hate fighting is still thieves. Comon’ brothers, lets not beat up on each other that way.)
kitten much? Anyways, I’m actually scared to play my thief tbh, this nerf I can just tell is going to ruin everything. I will test some things before I quit my thief though.
+1
I already felt like my D/D didn’t have the punch it needed (prior patch), now it’s completely destroyed lol. 5.5k backstabs (with foods & 10+ might stacks) is kinda sad.
Currently playing P/D again, which is a shame.. I’m a monster with P/D but I’ve played it for so long I’m literally bored of playing it.
Tell me about it, I did that much on average post patch without food or might or bloodlust, Im too scared to try it now. We will see a sharp rise in PD and SD, even SP now