Or just jump in some water.
This is so diabolical, thieves hate water.
You might wanna stand back hes the one that gets blown up
No! Control it! Control it! No! dies
No NO NOOOOO gets blown up
Bad OP is bad.
(<—- not a SA user).so how would you stop someone from resetting fights and regen in stealth
Do you honestly think a thief will regen to near full from shadows rejuvenation alone? Most of the time it’s goal seems to be to mitigate the conditions ticking away at me. Contrary to popular belief, shadows rejuvenation ISNT that strong in terms of healing power. As said in an earlier thread, a full shadow refuge with shadow rejuvenation should bring a non healing gear thief (99.9999999998% of them) to around half health, and that’s with 15 seconds! Fif-teen, unhindered, un condition harassed seconds! Any condition, even if it’s not poison will keep that regen from working to it’s fullest. As for stopping a thief from stealthing, I’ll let you know how to so that when you tell me how to stop a Mesmer from cloning, or how to stop a ranger from using pets, or a guardian from passively healing ( sorry to those who wanted me to mention their profession but were let down)
fight reset also nowhere i say that thief regen to full
Okay, tell me the steps needed for a thief to reset a fight, I’ll be impressed if stealth isn’t one of them, then tell me the steps needed to shadow rejuvenation to be activated, once again, if stealth isn’t one of those steps I’ll be impressed. And you’re right, you didn’t, so pardon my asking, why is it a big deal then? There are TONS of passive healing on other classes, guardians can’t get rid of it practically, so why single out thief?
That’s just it, stealth is broken. How can a game be marketed as skill based, allowing you to dodge based on animations, but still have stealth be a big part of the game? You can’t see their animations, so you have to get lucky with dodges. Also, no other class except for warrior has the reset potential of a thief. Obviously there are passive heals on other classes, but none of them do it while stealthed to the degree that thieves do. Maybe it’s not a lot in numbers, but you also gain a lot of damage mitigation from blinds. Conditions do not stick on thieves if they run shadow arts either.
So what’s the problem now is it still fight resetting is it regen? Blinds? So you aren’t complaining about shadow arts you’re complaining about stealth period?
And your right, other classes don’t passively heal while stealthed, which mean they heal all of the time , once again, guardian- I may be wrong but I think it heals more too. And as for conditions not sticking, shadows embrace cures one condition an then another after three seconds, standard stealth lasts for four. If you’re a condition build you’d be applying more conditions than they can shed, power build and you’d be doing more damage then shad rejuvenation can heal(a if it were a stand alone heal anyway). As for resetting, it depends in the game mode, sPvP then it’s a win, you scared them away to take a point, wvw you bought yourself time to run or recuperate, I mean, if you made them run once, in theory, you could do it again
@frans so wait you’re telling me all you need to do is gain distance? All I need is a skill that gains distance like swoop or RTL or a warrior combo? Even necromancers can juke, so once again why are thieves single out
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+1 I’m not even going to say anything, just +1 just take it, it literally says everything for me
Bad OP is bad.
(<—- not a SA user).so how would you stop someone from resetting fights and regen in stealth
Do you honestly think a thief will regen to near full from shadows rejuvenation alone? Most of the time it’s goal seems to be to mitigate the conditions ticking away at me. Contrary to popular belief, shadows rejuvenation ISNT that strong in terms of healing power. As said in an earlier thread, a full shadow refuge with shadow rejuvenation should bring a non healing gear thief (99.9999999998% of them) to around half health, and that’s with 15 seconds! Fif-teen, unhindered, un condition harassed seconds! Any condition, even if it’s not poison will keep that regen from working to it’s fullest. As for stopping a thief from stealthing, I’ll let you know how to so that when you tell me how to stop a Mesmer from cloning, or how to stop a ranger from using pets, or a guardian from passively healing ( sorry to those who wanted me to mention their profession but were let down)
fight reset also nowhere i say that thief regen to full
Okay, tell me the steps needed for a thief to reset a fight, I’ll be impressed if stealth isn’t one of them, then tell me the steps needed to shadow rejuvenation to be activated, once again, if stealth isn’t one of those steps I’ll be impressed. And you’re right, you didn’t, so pardon my asking, why is it a big deal then? There are TONS of passive healing on other classes, guardians can’t get rid of it practically, so why single out thief?
so how would you stop someone from resetting fights and regen in stealth
Do you honestly think a thief will regen to near full from shadows rejuvenation alone? Most of the time it’s goal seems to be to mitigate the conditions ticking away at me. Contrary to popular belief, shadows rejuvenation ISNT that strong in terms of healing power. As said in an earlier thread, a full shadow refuge with shadow rejuvenation should bring a non healing gear thief (99.9999999998% of them) to around half health, and that’s with 15 seconds! Fif-teen, unhindered, un condition harassed seconds! Any damaging condition, even if it’s not poison will keep that regen from working to it’s fullest. As for stopping a thief from stealthing, I’ll let you know how to so that when you tell me how to stop a Mesmer from cloning, or how to stop a ranger from using pets, or a guardian from passively healing ( sorry to those who wanted me to mention their profession but were let down)
(edited by Moderator)
I get it because no one uses it in sPvP LOL
Hi, could you explain a bit better? If you are wondering how we stealth and do damage at the same time then unless it’s via conditions, it’s not possible, stealth breaks upon dealing direct damage. As to how we stealth long, we normally only stealth for 3-4 seconds max. Shadow refuge on the other hand stealths for 15 seconds, 10 of which allow you to move freely. Jumping through a smoke field ala heartseeker allows for stacking stealth as well but at the cost of initiative, blasting a smoke field has the same effect.
Love d/d the most, I like it’s in your face playstyle and the look of welding them. I just wish it had all working skills, dancing dagger is so fail, I do a small victory dance every time it connects.
I will always like DD, I may use other sets but this one will always be my favorite
So did Leonardo DaVinci invent the helicopter?
or did Louis Breguet?
http://en.wikipedia.org/wiki/Louis_Breguet
or did Igor Sikorsky?
http://en.wikipedia.org/wiki/Sikorsky_R-4
All three could lay some claim to being the “inventor the helicopter.” There is a lesson in here, but I doubt the OP will understand it.
You don’t think Leonardo Da Vinci would do the same thing the OP was doing if he were living t the same time as the others?
Blame Caesar, otherwise it would have been June
Actually it would have been august.
Still blame Caesar in that case
I haven’t had it this bad lately, but when I summon my flesh golem, it’s now starting to just watch me fight and cheer me on instead of, I don’t know, fighting. When I charge it, it fights for a bit, then goes back to rooting for its star summoner. Did something change with the latest patch?
985 hours over 645 days. Do you guys literally afk in game!?
;-;
panicbutton do you even Lion’s Arch?
1954, due to school work and I also alt a necromancer but I AM NO TRAITOR
Blame Caesar, otherwise it would have been June
Look at it this way: People here now know you.
A shame, it’s as the bigges crybaby in the thief community
Stop that.
[…]which at the time was a seemingly odd one to make as a thief[…]
Pretty funny how paradigms shift.
It wasn’t odd, and it wasn’t a dramatic change in S/D. Strength runes got buffed, so this build became viable – it’s as simple as that. Beforehand, it lacked damage. Now it is an effective way to deal with builds that rely on strength runes by stealing strength, and also is supplemented with strength runes from the thief him/herself.
I don’t know how you used S/D 20066 but this build did not lack damage. Sure it didn’t hit as hard as the used-to-be-meta 26006, but it’s not like it like a bowl of pudding. With the might it got as well and sigils, this build held its own against a lot of punishment in terms of competing for damage. Now however people realize it’s good since Ferocity shows its ugly face and the damage output by other builds doesn’t skyrocket above 20066.
I use it as engaging, to get melee range. It can get funky when you use it already close to a opponent. Tbh though I use it just for the evade, or to proc LS obviously I’m never really keen on landing it on my foe, its LS you want to smash em with.
Basically this. Most weapon evades aren’t too reliable and can get you killed if you try to evade via a weapon skill instead of a flat out evade as there’s the chance it may not happen or happen too late due to latency or what not, regardless, FS does offer a decently lengthed evade in a battle, but most use it just to get access to LS
Stand afk in LA or DR
The entire game tells you not to 1v1, it specifically discourages it with the way combo effects multiply when fighting with many.
The simple existense of thieves (single target burst designed to gank people), and mesmers (the dueling class) does not support your hypothesis.
Heaven’s forbid we have two classes whose role it is to punish those that are not with a group and get punished when in one
Eviscerate….10k….was asura so i never saw it coming……people who know me here know how much I hate that move
times have changed man, the state of the game is different. oh and btw the traits do mean a whole lot to the build…its what defines the build not the stats imo, back than you would have had way way less damage.
Traits are imporatant but not as much as you’re making them out to be. My example is in the form of the severely weakened (darn them) sister builds (balanced). They had the same stat spread but depending on the person a couple traits would be switched for others, yet people would still refer to it as the balanced build and not the exact build they ran.
I’m not following what this thread is about.
Oh and btw 0/30/30/10/0 d/d and 0/0/30/20/20 p/d is mine. Respect that.
Arganthium is upset because a build he put time into making was used by a “Name-brand” thief and therefore people are not only starting to use the 20066 build (when it was very unpopular at first) but are giving credit to Sizer for the build’s creation ala they associate the build with Sizer and not Arganthium even though we hear, or at least heard Argy’s voice and promotion about the build long before the usage of the build by Sizer.
Basically, I made a delicious kind of cookie, no once cares. Robert Downey Jr makes same kind of cookie, everyone falls in love with it, I get no credit, despite the fact that I made the cookie.
A thread may not have been needed but I at least understand Arganthium’s anger because he tried to get this build out. And while many may have tried it before him, he was the one to promote it and fine tune it, or at least make that known to his fellow classmates. And I can say that his setup most definitely did not suck. It brought a bunker fighting style to a non-bunker class and it did it fairly well.
As much as I hate to say it though Argy, others are correct, because you are not mainstream via streaming and YouTube, it would seem as you do not exist.
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Concealed Defeat
Create a Smoke Screen when downeddon’t touch this trait I love it. Makes so easy to dps a stealthed thief that just got downed.
I don get why this trait is even a freaking thing and it makes me mad. I’ve never used it but fought a thief who did use it. It literally says “hey so you downed me and I’m right here so keep swinging”
ITS THE EXACT OPPOSITE OF CONCEALED
Funny how everyone says thieves while everyone are thieves,so you can kill each other easly,bad logic.
It’s not bad logic. When I roam I always find thieves but they are never even remotely good. Even in PvP thieves are awful, so it’s actually logical to say that we think killing other thieves is easy because it literally is. Someone feel free to say I’m not right, how often do you find a good thief? Very rarely.
And yet, every one here says that thief is the easiest target on thief forum(which imply that they are thieves mostly). I find alot of good thieves in pvp,cause I do alot of tpvp.Hotjoins dosn’t count y’know
It’s like all saying that they get the upperhand against all cows and they all are a cows!
You think I hotjoin? Are you high? I do only Tpvp and never hotjoin, you have no idea what you’re talking about.
If he is on this subforum, he is pretty low if you ask me. I mean, we’re thieves.
What isn’t overpowered about the thief?
Isn’t 20066 Argy’s build? I’m confused
Thanks for all the great, positive, helpful responses guys!
Another question though, specifically about s/d.
Is it generally better to use flanking/larcenous strike more ad dance around someone, or is it better to infiltrator’s strike in an out while doing damage with auto attacks?
Yes. No i mean it really depends on the situation. I personally strike in, dance around and auto attack, then return out as they blow skills. But gameplay is reactionary so encounters may require a different strategy
Nice! Everyone said everything that needs to be said. As Audiogasm said, a severe amount of props to the engi for surviving and kiting those large groups as well. Always nice seeing people work in tandum
75.72% is not true at all unless they have healing gear. Shadow Arts is even the healing power line and if I am on low health and use the full duration of shadow refuge to heal myself via Shadow’s Rejuvenation, I find it pretty consistent that my health stops around the half way mark when the stealth wears away. And thats also with Valk gear. Clerics or or healing gear may net those results but I would love to see a thief running those
Strength isn’t as good for thieves as it is for some other classes that generate might more easily than us. But they’re still pretty amazing.
Hoelbrak were mentioned. The poor man’s Strength, and like strength there are probably better alternatives for thief.
Pack runes were mentioned, as were Scholar.
After those, there are a bunch of alternatives you can try out if you don’t want to be quite so cookie cutter. Eagle, Citadel, Ogre, Rage, probably others. None are as bleeding-edge as Strength or Scholar, but they won’t break your bank and are still effective.Stop being so narrow-minded. If your build doesn’t generate might, then sure.
But a lot of thieves actually do run at least 15 points in acrobatics for power of intertia. With it alone it is worthwhile to run strength.
Well that’s talking wvw and pvp of course, in pve you probably don’t need acrobatics.And you can also use Thrill of the Crime. And you can also use Orrian Truffle Stew. And you can shortbow blast someone else’s friendly fire field. Yes, there are plenty of ways Thieves can generate Might. What I said was that it’s not as consistant as say a warrior using forceful greatsword, or an ele who can blast their own fire fields, or so on, and as a result there are other options that might serve you better if you’re using one of the dozens of viable thief builds that don’t use acrobatics. And you’ll notice that I said that even considering all this strength runes are still pretty amazing. So if that’s being narrow minded, so be it.
Well Power of Inertia is a first teir trait with one application of might for a pretty lengthy time actually. Combine that by going far enough into SA for might on stealth for 2 applications of might for quite a lengthy time as well, I believe around 15 seconds, coupled with the fact that a thief won’t go 15 seconds without evading or stealthing and finally the fact that strength runes proc might and thieves actually have a constant supply. In fact, I find it hard to not have might. But I reiterate, this is assuming a thief has at least PoI of the might on stealth trait, or both
Somewhat on topic…asura minionmancers…dear god. I try clicking, I click on minions, I try tab target, I target minions
I feel as though I need to be a small beam of light. Not to talk bad about anyone, or condescend others, but the reality is “bad” is an incorrect term used to describe most thieves. Now then, most “thieves” are just like the other 7 classes, a majority do not main the class and therefore have no incentive to thoroughly understand the class, its advantages and its weaknesses. For example, I alt a necromancer, but I main thief. Now I have spent hours on my thief, and hours on my necromancer, but loads more hours on my thief. I do not know the ins and outs of necromancy. To a veteran necromancer that has the same mentality as some of the veteran thieves here, I would be, by definition, bad. Plain and simple. Now I know for a fact I am not “bad” with the necromancer as I have done a lot of PvP with it, but I am by no means nearly as good with it as my thief. I’d say I’m slightly above the average necromancer player, but by no means really good.
Now then, veteran thieves will use the term “bad” quite a lot, when the correct term to use is inexperienced. I don’t consider someone bad if they are trying to learn, just new, and I am personally heavily against that term. It seems to be used by anyone who is of high skill level and anyone below them is therefore bad. And to be fair, some thieves may be bad. They may complain about the class and not care to learn it and blame teammates, etc. Or that thief may be having a bad day competition wise, it happens to the best of us. Regardless, I prefer the term inexperienced, or noob(in the literal sense of newbie).
That aside to answer your question, if you wish to learn, you won’t be bad. Just watch other thieves play. People will tell you to watch good thieves. That’s great advice, but also watch inexperienced ones in spectate, watch their mistakes and learn from them as well. But most importantly, practice, practice, kittening practice. Get out there and make a name for yourself, the bad thieves are the ones that give up
Do not use SR on this build it isnt worth it as this build is designed to be able to fight on point, you’re better off just dying or running rather than wasting someones time with SR, as others have said Infil Sig, Shad Step, and Signet of agility works but I persoanlly get rid of that for RFI
I wouldn’t do that. Taking refuge off is like taking away a free teammate res and a reset after getting focused. I personally don’t use infil sig with this build, I go sig of agility, refuge and shadow step and I can get around the map fast and win the fights I need to in the process.
True but then again I was thinking on an sPvP level… Which as I think about it, OP did you mean for all pvp or a specific field like tpvp sPvP…..?
EDIT: sPvP it is
(edited by RedSpectrum.1975)
Do not use SR on this build it isnt worth it as this build is designed to be able to fight on point, you’re better off just dying or running rather than wasting someones time with SR, as others have said Infil Sig, Shad Step, and Signet of agility works but I persoanlly get rid of that for RFI
The marriage certificate will be available to all in exchange for one Black Lion Claim Ticket! All you need is another with the certificate
And for minis to actually keep up with us when we run. I feel bad when they get left behind
Condi bunker engi
Axe warriors (dat eviscerate)
PD thieves
DD ele
These are fights are lose more to but kitten it felt good as hell that one time a DD eke opened on me and I won the fight as a DD thief
From what I gather in this thread:
Good thieves=tPvP high tier popular tourny level status
Bad thieves=everyone else
There is no middle ground folks, you are either good, like really good, or just flat out bad
TG should not be treated as a “I have no right to use this against one person” skill. It is an elite skill. People use their elites all of the time. Guardians especially are far from shy with their elite skills, and engineers. Use it when you feel as though your opponent may outmatch you or when you need to defeat another very fast or give yourself an edge in a 2v1. I’ve had them hold off another while I killed the weaker only to then go and finish off the distracted while they were still alive. Your thieves, your rules.
All the video consisted of was you fast forwarding through everything and then slow mo’ing the stomps….we didn’t even get to see fights from start to finish
Could you explain to a non thief how going into stealth is bad and kills you?
-snip-
Also, as it’s blinding powder, it can stealth those around you and whatever you said screws you over, can just as easily screw over the thief next to you if it procs.
Wurm, all I have to say. Traveler’s got hit way too hard for a standard power build
While the evade frames are plenty, the thief behind them is very fragile since you have nothing to go into toughness, this build is one of the perfect examples of active defending I think, and I can now say that I’ve used it before ToL so I did 2/0/0/6/6 before it was cool >_>
Where’s the all of the above option?
I’m so confused….OW
Unfortunately I had to salvage and sell the Travelers Runes. With the current inflation you used to be able to put that money toward strength runes but it’s not enough. I put the money toward a new set of valk gear and wurm runes, and since then I had to get used to using the Welcome Back signet I mean Signet of Shadows for speed for my balanced build
My thief is my main and consequently the mother of all of my characters since she has farmed dungeons, mobs and players for their gear so if that’s what you mean by tainted then yes
I honestly don’t know how the male members of the Pact talked so calmly to my necromancer who rocks COE chest, like you can give serious orders with that around
I freaking live for Burnfall’s posts , like this one could’ve been a love story I actually would’ve read. Idcrievrytiem
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