Custom arenas were announced on the pvp blogpost that was published on October 8, 2012: https://www.guildwars2.com/en/news/structured-pvp-iceberg/
IMO they were a really nice idea. The perfect solution to GW2 pvp:
- Players can compete in some sort of amateur leagues. Some websites were already interested in hosting them. Even myself wanted to make it happen. Players will “do the job”, you only have to give them the tools. It’s a good start for a game that wants a competitive scene.
- Allow guilds to train and fight each other. That’s crucial if the game is aiming for competitive pvp. Right now if new players/guilds wants to learn how to play properly he just can’t. Paid tournaments for newbies mean being crushed by a guild or being humilliated by a rank 50 pug team that knows every competitive build & metagame. Free tournaments become pug stomping (you will learn nothing from it) or being farmed by a guild that is low on tickets.
- The so expected duels. People wants to duel. Any mmo without this option feels uncomplete. As simple as that.
- Provide some income to the company via server renting. That’s an obvious point. Matchmaking or CTF (for example) won’t give money and with no money income there isn’t any reason to keep updating the pvp.
As you can see im a big fan of it.
However they were pushed back. why? The blog post I linked gave the impression they were almost ready but 5 months later we dont know anything else about them. They have appeared in other dev posts or pvp blogs, but no new information was given. Many of us have created & disbanded guilds to prepare for this, others have been saving gems for months and others even hosted websites to support this. I think players that have been around since game release do deserve an update on this topic. Some questions that pop in my head are:
1) Why were they pushed back?
2) What’s the current development state?
3) After the matchmaking/ranking is released, is it 1st priority?
4) Could you give any new info about prices, rules, #players, customizing…?
Even a negative would be something.
Thanks for reading.
(edited by Rerroll.9083)
First of all, I haven’t really been playing for about a month, but I’m not against ever coming back.
Here are my Ideas how to increase the number of PvP-Players:
Reach out to established e-Sport Insitutions:
1) ESL (MLG, IGN and other Tournament-Organizers): They wanted to create an Amateur-League, but it simply wasn’t possible, cuz GW2 has no “create own game-Function”. C’mon guys: If I was Anet and wanted to create an e-Sport-Game, I’d have immediatly reached out to them and kept them up to date what they are planning to do with PvP and planned an Amateur-Season with them. Simply by GW2 being on the ESL-Site, just a small notice like (GW2 Amateur Season 1 coming up insert date here, it would’ve put GW2 on the Map, because ESL is huge in EU and I know from personal contacts that many players where eager to compete in it)2) Sponsored Teams like AZUBU: C’mon guys – AZUBU, one of the Top Multigaming-Organizations atm. with Top-Players in LoL, SC2 etc. signed “The Last Pride [EvIL]” and made it clear that they wanted to be a Top-Contender in GW2 e-Sport. But really, teams like that don’t play if it’s just randoming for a few hours a day. LastofMaster and Soul Wedding and some others were actively playing GW2, just not PvP, probably only w8ing for PvP to be set into high gear, but if nothing happens and ANet doesn’t communicate with them, they’ll leave, which is IMHO what they’ve done now.
Get the streamers into the public eye:
There are some great sites that feature a List of Streams on their Site. Mostly, it’s a Site dedicated to one certain Game with only showing Streamers of that particular game. But there are some extremely popular Sites (for example a popular SC2-Site…. thats kinda “teamish” and “liquid”. Since they’ve started to also feature Dota2-Streams, the number of Viewers has drastically increased. GW2 is very niche, as GW1 was as well. No1 outside the community really got in contact with it.)Introduce it to the competetive Community:
Best way to do so is with a nice Showmatch and some good casters. If you can’t get Observer-Mode rdy, make sth. happen with several PoV’s from different Streamers – edit a kitten video, put some voice-over on Top of it and write IGN (they already feature e-Sport related content) a mail saying: "put this video in the Spotlight and NC-Soft will give you some exclusive preview-deals or demos on certain games or we will give your Site Hits by mentioning you on our Site or whatever, get creative; I’m sure you have some guys that know about all this public relations stuff…More e-Sport Featured Stuff on the GW-Homepage:
Get Interviews of current Top-Players: e-Sport is about hype and about the ppl behind the ingame-Chars and acknowleding that they bring a certain expertise to the table. Get an Interview with freaking Hellseth and put his beautiful Head of Hair on the mainpage or get an Interview with Teldo talking with his awesome Accent: It’s also the people that bring in new Players and make the Game interesting.If ANet really wants to start e-Sport big, they need to get the necessary stuff in place and then start a global PR-offensive.
I also have a suggestion for anet: hire this guy.
it was worse in the game release, but its still buggy.
TBH i cant see a reason that explains why after 6 month we cant see enemy cast bars nor enemy target
Right now all weapon sets not including some sort of swiftness or movement skills are useless. For example, no one plays ele staff anymore and everyone runs daggers.
Also, when you had the option to swap utilities the game was deeper and funnier.
Class based rating would be awesome. It would promote playing with different classes, raising all your ratings and who knows, maybe purchasing extra character slots?
Also, will the previous to patch games you played count for rating? Or will everyone start at 0 rat?
Next pvp update is in 10 days.
The population is not that bad, try logging in and see it for yourself. Hopefully it will increase with the patch
i really hope they do a good job on the ele nerf if they can carry orb and use RTL.
currently an entire team can chase an ele around a map while the ele just lols.
speed is reduced by 40%
Will we see spirit watch in tournaments?
I hope so, I dont want it to be another temple of the silent storm that was ignored for some months and became an useless update.
Even if the new map is not 100% balanced I think gw2 does need fresh maps for tournaments and competitive play.
Could any dev answer this?
—> Eles best flag carriers.
1 round free tournaments with 1 ticket reward —> 3 ticket fee for paids.
So you play on NA servers dont you?
Sorry but i stopped reading when you said eles have crazy condis and OP elite skills.
I can only give you a 2/10
However I do agree a full healing specced ele is too strong, and I hope the incoming nerfs dont affect other builds which are already balanced
i also think downed state would make deathmach quite interesting. They should think about it
bumping
Message Body length must at least be 15.
If Im not mistaken in the SOTG it was said that the elo rating would not be visible for players.
The devs said that they wanted the players to focus on playing and forget about ratings and “numbers” that distracted them from enjoying the game. However I think that the rating is a nice motivation to play and improve.
What are the community thoughts on this?
Do you like invisible ratings?
Once people learn how to interrupt ether renewal, it will become an useless skill and the eles will switch back to the gylph.
The cast is really obvious (you see an ele channeling for 4s just runing while his HP increases) and if you interrupt it the healing goes to full CD. If that happens, you are pretty much dead.
I have been playing tons of paid tournaments with ether renewal, and i can assure 95% of the people wont try to interrupt ether renewal. However, when someone does it willfully, you will probably lose.
The implementation of an enemy cast bar would help the QQ noobies th0
Tomorrow we might have an answer, but my guesses are
a) in 1 year
b) never
100% agree.
All classes should have atleast 1 way to remove boons, it would make the fights more interesting (ie remove stability, then CC)
it used to be in the hero tab but its not there anymore
check the top of your screen like madman said
J Sharp will be quite busy this week, so many important threads lol
sadly for the 80% of the people that bought this game this summer, it’s already what you described.
/sign
Message Body length must at least be 15.
Been trying to do FREE tournaments for the last 2 hours. Average wait time is 15 minutes. All matches I had were 4v4 or 3v4. Good on you Anet!
You live in some hellhole for sure. Average time here is 2-3 minutes for free’s even paids pop in max 10 minutes at about 17-24 gmt time.
Im afraid you are wrong.
Right now in EU servers: 19.40gmt+1 and only 2 teams (crs &up) in queue for 30 mins. No one else queued today
Wake up guys, we are not trying to become e-sports, we are trying to save the pvp in this game.
Ele with 30points in water that stays 90% of the time in enemy close point
Shatter mesmer that holds close point with portal and moves to mid for a timewarp
Guardian bunkering mid
Glass canon thief
Wells necromancer with rezz utility
Ride the lightning, magnetic grasp and fire grab should be top priority
I support this thread, players want to hear something about the additions to pvp that were promised.
Also, if you let me I will copy a post I made mathematically showing why paids dont pop. My apologies to anyone that has already read it. You can skip the following text:
8 teams join a paid tournament. Each team is made of 5 people who spend 5 tickets each.
8 teams * 5 members * 5 tickets/member = 200 tickets spent.
- One team will end 1st. That’s 120 gems each. 120*5 = 600 gems
- One team will end 2nd. That’s 80 gems each. 80*5 = 400 gems.
- Two teams will end 3rd/4rth. That’s 20 gems each. 20*(5+5)=200 gems.
- Some gems are given as lottery prize, however no one knows the exact % and it seems very random. My experience says you will get about 20-40 gems every 3 or 4 tournaments.
Total gems given as reward = 1200 gems + (low, random amount).
Conclusions:
- With 1200 gems a total of 100 tickets can be bought
maths: 1200 gems/ 360 priceof30tickets = 3,33 stacks of 30. 3,33*30 = 100 tickets.
- 200 tickets were spent to join a tournament, and only 100 were returned back. Also, a 83,3% of the tickets are given to the top/most experienced teams. The other teams are left with 16,7 tickets and that means 0,556 tickets per player.
(considering top teams the ones getting 1st and 2nd positions)
- Only 2 teams out of 8 can play paid tournaments continously. That means the 6 worse teams will have to farm 4 (2 teams) or 5 (6 teams) free tournaments to play a single paid. The average is 4,75 free tournaments to farm.
Considering each free tournament takes 45 minutes, and considering you win 100% of free tournaments (which is not mathematically true) we can calculate the amount of time an average team has to spend to play 1 paid tournament.
4,75*45 minutes = 213,75 minutes = 3,56 hours. Since i didnt count the daily ticket (yay!) we could say the time spent is from 3 to 3,5 hours.
- 75% of the teams (6/8) have to farm 3 hours to play a single paid tournament. Also, 4/8 of them (50%) can only play a single round. A single round takes 10-15 minutes.
That means 50% of the teams aiming competitive pvp in gw2 have to farm 3 hours to play 12,5 minutes of competitive pvp. Another 25% of teams (which are better) are rewarded with 25 minutes of competitive pvp every 3+ hours.
T1 teams = best teams
T2 teams = good teams
T3 teams = worst/new/50% teams
- T1 teams (that are already better) can practice paid tournaments 100% of their time.
- T2 teams (that win T3 teams but get farmed by T1) can practice paid tourments 13,8% of their time
- T3 teams (people wanting to start at competitive pvp) can practice 6,94% of their time.
—> T2 & T3 teams quit pvp or play free tournaments 86-93% of their time . Since free tournaments are pug stomping they will hardly get better.
—> T1 teams are getting better and better, while T2 and T3 teams improve very slowly
—> Only T1 teams queue paids. Since the gem rewards remain the same (even if the teams playing paid are really good), we have 3 new tiers: T1.1, T1.2, T1.3
AMAZING FACTS WE REALIZED
200 tickets are spent to join a tournament and only 100 are given back. Anet gets 50% of the entry. That’s too high. To give you an example, a casino holding a poker tournament only claims 10% of the entry price.
83% of the prize is given to the top teams
Good, average & bad teams get 0,556 tickets per player
Only best teams can practice full time.
Good, average and bad teams can practice 6,94% or 13,8% of their time
Less people is encouraged to queue, but the amount of people to make a paid pop is quite high 8*5 = 40
If you have a life and decide to spend your money, you will have to pay 10€ for 800 gems. That’s 10€ for 66,6 tickets. Considering you an average team, you will get 0,5 tickets/paid tournament. Since you will play 13 tournaments with initial tickets you will gain 0,5*13=6,5 tickets, which means an extra game. You paid 10€ to play 13+1=14 tournaments, averaging 15-30 minutes of gameplay each tournament
—> you paid 10€ to play 210-420 minutes depending on your skill.
- To practice, a new team has two options:
*> play 10 hours for every hour a top one does. If a top teams plays 4 hours every day, a new team has to play 40 hours/day.
*> pay 10€ every 3,5 hours (if they are “bad”), pay 10€ every 7 hours (if they are “better”)
This awesome system we have makes queues longer, and that means T1, T2 and T3 teams can practice even less % of their time than was calculated.
(edited by Rerroll.9083)
I have been playing gw2 since betas but until now I didnt have this issue. When I join free & paid tournaments (mostly paid ones) I have HUGE lags making the game unplayable. I cant cc nor focus properly so me and my team can’t play until I fix this problem. It started the day 1 of january
With huge lags i mean:
> 2 secs delay on every skill
> random teleports
> enemies teleporting too
> Every 3 minutes I have lag spikes of 5+ seconds where my character wont activate any skill.
The thing is:
- my fps are alright
- my ping is alright
- my internet works perfectly
– download speed: 35,5 Mbps
– Upload speed: 8,87 Mbps
- I have tested other games & other mmorpgs I used to play and they work perfectly, with close to 0 ms delay*.
- When im in the heart of the mists the lag is so low it’s unnoticable and when I play spvp the lag is 100% gone. My game works perfectly while playing 8v8 and 5v5 spvp games.
- People living in my city dont have this kind of problems.
- I play in baruch bay (es) server
- Im not 100% sure, but I think the lag only happens when i join a tournament with my friend whose server is desolation (??). I have been playing free tournaments without him and my game works better. Im not very sure about this last point, might seem a little bit random
Btw, I live in barcelona, spain.
In short words:
—> The game works as intended until I join a pvp tournament. When I do, the annoying delay starts. This delay will increase in many games making the game totally unplayable. I tested 8v8 spvp (and 5v5) and it wont happen. I just tested other mmorpgs and they work with 0 delay.
Is there any proxy or legal software I can use to fix this?
Am I the only one suffering this? Can you identify it from Anet or is it my pc/connection problem?
(edited by Rerroll.9083)
DM with downed state would be quite interesting.
I suggest 3v3/5v5 in a map as big as foefire graveyard.
3 minutes is fine.
Just place the “ready up” box in the very center of the screen and force people to click “yes, I am ready” or “not yet”.
Let’s do some math about the current paid tournament system. We will find out how terribad it is.
8 teams join a paid tournament. Each team is made of 5 people who spend 5 tickets each.
8 teams * 5 members * 5 tickets/member = 200 tickets spent.
- One team will end 1st. That’s 120 gems each. 120*5 = 600 gems
- One team will end 2nd. That’s 80 gems each. 80*5 = 400 gems.
- Two teams will end 3rd/4rth. That’s 20 gems each. 20*(5+5)=200 gems.
- Some gems are given as lottery prize, however no one knows the exact % and it seems very random. My experience says you will get about 20-40 gems every 3 or 4 tournaments.
Total gems given as reward = 1200 gems + (low, random amount).
Conclusions:
- With 1200 gems a total of *100 tickets can be bought*
maths: 1200 gems/ 360 priceof30tickets = 3,33 stacks of 30. 3,33*30 = 100 tickets.
- 200 tickets were spent to join a tournament, and only 100 were returned back. Also, a 83,3% of the tickets are given to the top/most experienced teams. The other teams are left with 16,7 tickets and that means 0,556 tickets per player.
(considering top teams the ones getting 1st and 2nd positions)
- Only 2 teams out of 8 can play paid tournaments continously. That means the 6 worse teams will have to farm 4 (2 teams) or 5 (6 teams) free tournaments to play a single paid. The average is 4,75 free tournaments to farm.
Considering each free tournament takes 45 minutes, and considering you win 100% of free tournaments (which is not mathematically true) we can calculate the amount of time an average team has to spend to play 1 paid tournament.
4,75*45 minutes = 213,75 minutes = 3,56 hours. Since i didnt count the daily ticket (yay!) we could say the time spent is from 3 to 3,5 hours.
- 75% of the teams (6/8) have to farm 3 hours to play a single paid tournament. Also, 4/8 of them (50%) can only play a single round. A single round takes 10-15 minutes.
That means 50% of the teams aiming competitive pvp in gw2 have to farm 3 hours to play 12,5 minutes of competitive pvp. Another 25% of teams (which are better) are rewarded with 25 minutes of competitive pvp every 3+ hours.
T1 teams = best teams
T2 teams = good teams
T3 teams = worst/new/50% teams
- T1 teams (that are already better) can practice paid tournaments 100% of their time.
- T2 teams (that win T3 teams but get farmed by T1) can practice paid tourments 13,8% of their time
- T3 teams (people wanting to start at competitive pvp) can practice 6,94% of their time.
—> T2 & T3 teams quit pvp or play free tournaments 86-93% of their time . Since free tournaments are pug stomping they will hardly get better.
—> T1 teams are getting better and better, while T2 and T3 teams improve very slowly
—> Only T1 teams queue paids. Since the gem rewards remain the same (even if the teams playing paid are really good), we have 3 new tiers: T1.1, T1.2, T1.3
AMAZING FACTS WE REALIZED
200 tickets are spent to join a tournament and only 100 are given back
83% of the prize is given to the top teams
Good, average & bad teams get 0,556 tickets per player
Only best teams can practice full time.
Good, average and bad teams can practice 6,94% or 13,8% of their time
Less people is encouraged to queue, but the amount of people to make a paid pop is quite high 8*5 = 40
If you have a life and decide to spend your money, you will have to pay 10€ for 800 gems. That’s 10€ for 66,6 tickets. Considering you an average team, you will get 0,5 tickets/paid tournament. Since you will play 13 tournaments with initial tickets you will gain 0,5*13=6,5 tickets, which means an extra game. You paid 10€ to play 13+1=14 tournaments, averaging 15-30 minutes of gameplay each tournament
—> you paid 10€ to play 210-420 minutes depending on your skill.
- To practice, a new team has two options:
*> play 10 hours for every hour a top one does. If a top teams plays 4 hours every day, a new team has to play 40 hours/day.
*> pay 10€ every 3,5 hours (if they are “bad”), pay 10€ every 7 hours (if they are “better”)
This awesome system we have makes queues longer, and that means T1, T2 and T3 teams can practice even less % of their time than was calculated.
What should be done:
a) delete paid tournaments system.
b) If 200 tickets are spent, 160+ should be returned to the players.
> This can be fixed by increasing the amount of gems or lowering the price of tickets. Also, remove the lottery no on enjoys RNG
- A system letting the 8 teams play 3 games as SAtaarcoeny suggested should be implemented. At least people will get to practice twice or three times more.
What will happen if this post is ignored and elo is implemented:
- New players can’t join the competitive pvp scene, only those that bought the game this summer can pvp at a high level.
- The number of veteran players will slowly decrease.
- Queues will become longer. Competitive pvp will slowly die.
(edited by Rerroll.9083)
Bump for nice idea.
also, another awesome solution would be to make the tournaments work with only 4 teams (queues 2x fast) so every team has to fight each other team.
Team A, B, C, D join.
1st round. A vs B, C vs D (nifhel)
2nd round. A vs C, B vs D (foefire)
3rd round. A vs D, B vs C (kyhlo)
-If there is a draw a 4rd round in a random map is played
- optional: to make it more exciting you can make a 4rd round featuring the 2 teams with the most points that will fight for the 1st place.
-An interface to see the points each team has after every match must be added.
Pros:
- you wont be the unlucky team facing insert pro team in first round and losing 5 tickets. You will actually fight every team
- Queues twice faster
- Less frustation for losing, you will play all 3 games.
- Unlike in OP’s idea, even if you lose the 1st match the other ones do matter (you are still fighting for 2nd position).
- More tournaments (2x) going on. You are always facing different teams and not always losing to the same top team.
- All maps are equally important
Cons: ?
(edited by Rerroll.9083)
To be honest I think it’s way simpler than that.
Paid tournaments should be temporarily CLOSED until 2 weeks before the montly tournaments. Meanwhile, free tournaments should see the addition of elo rating & matchmaking.
What I propose is something like that:
- 30 February: Monthly tournament. QP & tickets set back to 0.
- 1-15 March: Paids are disabled. Teams play free tournaments for 2 weeks, they work on their elo and “farm” enough tickets for the paids “season”. Since tickets are resetted monthly, it’s very important to earn 50-60 tickets during those weeks. Also, top teams fight each other (thanks elo rating) and can prepare their counters for the upcoming weeks.
- 16-30 March: Paids are reopened. Top teams compete during 14 days to get as much QP as possible since they want to take part in the monthly tournaments. Meanwhile, the casual crowd can keep playing free tournaments (working on their strategies, team and elo).
- 31 March: Monthly tournament. Teams with the highest amount of QPs join. Also: QPs & tickets set back to 0.
—> Repeat.
My reasons:
1) Instead of separating people in free & paid as we do now, it gets everyone together. This gives a healthy population playing competitive PvP without ticket costs while protected & rewarded by the elo rating.
2) If paid tournaments are closed for 2 weeks people wont be able to farm the crazy amount of 700+ QP that is impossible to beat for a new team (even if they are Really good).
3) The free tournament weeks allow big teams to try new strategies, new members, etc.
4) The paid tournaments weeks encourage streaming.
5) Anet wont lose $$ since I’m pretty sure that some people interested in monthly tournaments will buy a few gems (for tickets) since they didnt have time to play the first two weeks. They will see it as an inversion, since they might win the monthly (who knows…)
Once again, to make this work it is very important to:
1) Reset QP every month
2) Reset tickets every month
3) Disable paid tournaments the first 2 weeks of the month
4) Add elo rating to free tournaments
(edited by Rerroll.9083)
ele vs ele, gg you just divided by 0
Almost a month has passed since we got any pvp related news in that pvp-chat gw2guru organized:
http://www.youtube.com/watch?v=hByqoWsnz-I
It was talked that awesome stuff was coming with 2013 and that some of the improvements were already working internally in anet offices. However the thing is that since then there hasn’t been any words about pvp.
So far the combat mechanics and gameplay are great and the pvp is pretty well balanced (with very few exceptions) but the game lacks the content to engage the pvp playerbase. This fact is obvious during christmas holidays when players have plenty of time and you find them jumping around in the heart of the mists.
Hopefully Jonathan Sharp will notice this thread and maybe refill the hype one more time.
edit. I also wanted to know what’s the general opinion on the tpvp tickets system. Right now only 2/8 teams that queue for a paid will get enough gems to supply the loss of tickets used to join the tournament, and 90% of the time those teams are the same ones. With a system like that it’s impossible to have different paid tournaments going on at the same time, because 6/8 teams (75%) will have to farm from 3 to 5 free tournaments to play just 1 paid tournament.
Merry Christmas everyone,
Rerroll
(edited by Rerroll.9083)
Well I hope I’m not the only one having that problem but the thing is that most of our main weapon skills miss when trying to destroy a trebuchet or pvp door.
As far as I know the following skills will miss 95% of the time, at least for me:
Fire #1
Fire #2
Fire #5
Water #2
Air #1 #2
any words on this?
@Xeph thanks for the transparency so far.
Could you tell us if they gave any surprising answers/news?
Right now tournaments are not working but im not in queue for the infinite game anymore.
So i guess it’s probably fixed.. we will know when tournaments are up again.
GJ
EDIT: it works, awesome!
(edited by Rerroll.9083)
100% agree with danto, if anet cant fix this they should give us other accounts so we can play the game we paid for
It would also be nice to keep our pvp ranks since i invested over 400hpurs in my account.
Reading the official guildwars2 spanish forum i found a similar thread where a dev posted.
Thats what s/he said:
The team is aware of this problem and work on finding a solution to fix it. We ask you a little bit of patience until its fixed
Tots you are doing an amazing job. It’s something that had to be said.
Deffinitely a gamebreaking issue, i hope it gets some more attention
Can’t the devs just cancel the tournament?
(edited by Rerroll.9083)
The same is happening to my rooster partners and me. We can’t join any tournament because the game thinks we are already playing one.
For us, pvpers, this bug is gamebreaking. We can’t play what we really enjoy
Searching in the forums someone had the same issue and explains it with many details:
https://forum-en.gw2archive.eu/forum/support/bugs/Tournament-Timeout-bug-fix-solution
(edited by Rerroll.9083)
I would swap cleansing fire for lightning flash. It makes earth’s 5 awesome.
Also, think about taking sigil of superior fire.
finally some good news :d
If they keep nerfing the tankish builds but dont touch the ridiculous thief & warrior the game will end up being all about who deals faster dps.
I am watching this thread (and everything else in the sPvP forums) closely. I’ll post something tomorrow to update you guys. Sorry I’ve not been posting more, I can’t be in meetings and on the boards at the same time.
Thanks for all the constructive posts. I know you guys are frustrated right now, so thanks for being so organized, well-written and metered in your responses.
/// We all w8
You are the only one waiting
https://forum-en.gw2archive.eu/forum/pvp/pvp/Quick-update/first
In this thread https://forum-en.gw2archive.eu/forum/pvp/pvp/Quick-update
where JonathanSharp talks about class balance & nerfs he added:
Oh ya, wanted to add: yes, we’re watching Mesmers, bunker Guardians and tank heal Ele’s. Forgot to add that.
Since reducing elementalist healing would hurt most of the builds and our damage/survivality is already too low, what will you do if the class is nerfed again?
Maybe its time to leave this sinking ship the ele has become.
(edited by Rerroll.9083)
private servers > paid tournaments + ladder > spectator mode
Private servers are really needed. It would allow the teams to fight each others, maybe organize some kind of leagues and arrange games to train for the ladders & paid tournaments. Also, I believe they are easy to implement.
Paid tournaments + Ladder are also important. Good players will always want to show how good they are. With no gear progression and ranks being a pvp grind there are many good pvpers who arent interested in gw2. It would change with the implementation of a ladder/rating. OFC only paid tournaments should be rated.
The spectator mode isnt a priority right now. There arent many teams & good matchs to watch, and we can always use streamings and youtube-like platforms