in wvw it doesnt matter if you had 5000% condi duration in zergs theres just too many cleanses being blasted simultaneosly and even if i particularly had multiple conditions on me i heal ridiculous ammounts of hp .
i cant help but think you’re running rampager gear and are getting stomped by berserkers or invader or bunkers so far it seems like you have the habit of relying 100% on your conditions and lack of intelligence of opponent
enemy has lemongrass Use Rare veggie pizza wich has the opposite effect +40% condition duration theres no real excuse for nerfing lemongrass unless they removed rare veggie pizza.
i ve never had issues with the healing turret hell it even keeps me alive when flamethrowing gates in wvw .
try clearing your cache and cookies
also did you modify your MTU value ?
why cant we down vote stuff like this
so why would this be a horrible post everyone should downvote to oblivion ?
i have a valid argument theres been a lot of pointless threads about the doll each repeating what the earlier one said wich was asking “What do you guys think”
this is pretty much like elementary school kids laughin non stop in a classroom cuz the Secks ED teacher showed a picture of and mentioned a P P .
its become annoying that someone made a thread about the doll Polla and how it means something in spanish and now everyone feels they should make a thread of their own about YES EVERYONE knows what it means by know now be mature and stop giggling like a kid at the mention of the P word , needless to say Polla is a made up word people use to refer to the male genitalia like english talking use Cee-O-cee-k wich is Rooster coincidentally Polla is Female (Chicken)
(edited by Rezzet.3614)
good to know i cant do either dragon ball nor kill holograms
whos up for a wurm and karka omelet >:L
thought this was a casual game where people could i dunno have a job and still partake in the game’s glory not the left overs LOL
and now wait for the guy that got a ticket on his first box and wants to brag lol
This is all based on the unfounded assumption that for some reason you need to have your alts fully equipped with ascended items.
The only assumption required is that you want to gear out your alts which is different than needing to.
Also, when you look at encouraging / discouraging incentives, I think its helpful to think about the boundary conditions. Can the action affect the behavior of someone who is otherwise on the cusp. In this case, would someone who would otherwise create an alt not do so because of ascended gear (whether or not we think it’s an intelligent decision). In this case, I think yes. I can see how someone would be reluctant to create an alt because of the ascended gear slog….
You could use the same argument that you want a legendary on each of your alts. The math of the OP shows clearly that what you want, is not reasonable.
So yes, if you set your boundary conditions unreasonable, you’ll get unreasonable outcomes.What I want to say, is that it is not alt-unfriendy since you don’t need them. It is alt-unfriendly for people who set the unrealistic and unnecessary goal of getting a fully ascended outfit.
go do lvl 40 fractals on a party without agony resistance then, i ll wait for your feedback.
even for non althoholics this is terrible it locks players in specific builds since its so hard to obtain ascended gear they actually need/want now take this issue and multiply it by number of alts and now you can see how massive this issue is. basically it takes 4 months to get 2 accesories only 1 month for amulet rings take 10 days if you do daily fractal or 2 months if you go for laurels .
because it has “F” and “K” together wich people use together as the eff word
as for ranger i could suggest using a devourer or something since they got ranged damage or the wolf with aoe chill .
So the problem isn’t BoB after all!
The problem is that Elixir X creates exploitable synergies with Eng mechanics. Once again, some cunning Eng’s have found a way to turn an Eng disadvantage (the delay between cast and effect for bombs) into a potential advantage (though lets face it, 13K burst is only spectacular to Engs).
This is starting to sound like all those calls to nerf HGH (including some of the same players), when the real culprit was Elixir S.
so what are these “exploitable” synergies i only see 2 skills benefitting from using Elixir X after casting them Acidic elixir and Big ol bomb
now heres the thing WHY is it game breaking for engineer to do high damage when thiefs and warriors and mesmers and who knows what other class can do as much damage if not higher with just One skill with low cooldown .
100b- 8s-6s traited
Eviscerate-10s-8s traited
Pistol whip- about 6s supposed cooldown
backstab-about 5s
Mind Wrack-15s cd
Heartseeker-Lolcooldown
Kill shot-10s-8s traited
vs
Elixir X-120-96s traited
B.O.B-30s-21s if 30 points traited in toolsBut you don’t understand, a random ele died to this…
Let me repeat: a random ele died to this.
I will repeat again: a random ele died to this!
I don’t see what else needs explaining.
yeah a random full glass cannon ele died
well lots of random players die to ele meteors daily
lots of random players die to clusterbombs and daggerstorms
lots of random players die to shatters
lots of players die to fall damage and moas
heres da proof – http://www.youtube.com/watch?v=dQw4w9WgXcQ
And might I add something which i have forgotten. I feel and believe thievies have very good mobility. they have a lot of shadow steps available to them and traits such as “Move 50% faster in stealth” (stacked on top of swiftness and a 25% constant speed buff). despite all this, thieves still usually have to get to a relative close distance to you to deal damage. so if you manage to pin them down, most thieves have low defence so it should be easy enough for you to kill them.
correction BAD thieves have low defense smart thiefs willl have 2k+ armor without losing their 100% crit damage nor 3k attack
Your only real guide here telling you the thief’s direction was when they stealthed besides you AKA the random blinds you got are form a trait that blinds nearby foes wich means he used a stealth as he ran past you when you got blinded you should ve turned back instead of going forward.
of course theres the 70% chance of being wrong
Because people should be forced into using a in game item just to counter a profession specific skill. Sounds like great balance instead of just getting rid of the current version of stealth.
You don’t need an item to beat a thief, only skill. But hey, it’s WvWvW crowd here afterall…
there no skill that can help you in a scenario like the one on the video thiefs can keep stealthing with heartseeker simply by disabling auto target
Sylvari boobs ftw
So the problem isn’t BoB after all!
The problem is that Elixir X creates exploitable synergies with Eng mechanics. Once again, some cunning Eng’s have found a way to turn an Eng disadvantage (the delay between cast and effect for bombs) into a potential advantage (though lets face it, 13K burst is only spectacular to Engs).
This is starting to sound like all those calls to nerf HGH (including some of the same players), when the real culprit was Elixir S.
so what are these “exploitable” synergies i only see 2 skills benefitting from using Elixir X after casting them Acidic elixir and Big ol bomb
now heres the thing WHY is it game breaking for engineer to do high damage when thiefs and warriors and mesmers and who knows what other class can do as much damage if not higher with just One skill with low cooldown .
100b- 8s-6s traited
Eviscerate-10s-8s traited
Pistol whip- about 6s supposed cooldown
backstab-about 5s
Mind Wrack-15s cd
Heartseeker-Lolcooldown
Kill shot-10s-8s traited
vs
Elixir X-120-96s traited
B.O.B-30s-21s if 30 points traited in tools
it all comes down to Effort+Time invested vs Reward
why would a player waste 5 hours in lets assume arah when you can do CoF or SoE for the same reward in less than an hour
make Dungeon monsters drop better stuff i dunno even decent tier materials with high frequency and no DR for the random mobs only .
also make each dungeon have its own Craft Material tier per level (dunno if they work this way already) example AC drops tier 1 or 2 materials and arah drops tier 5 and 6 mats.
give each dungeon its own reward table example CoF gives 15 silver then longest dungeon (wich i assume is arah) should give up to 1 or 2 gold depending on path and effort invested
example:
number of mobs killed/assists —mini boss and optional event mobs worth some extra points or something
team mates revived and healed
changes like this where it rewarded players for actually playing and working hard for their reward would encourage them to do more than just farm 1 dungeon.
As a ranger/necromancer/guardian/elementalist/thief I don’t need to memorize a pattern, I have the tools to get away/reset/outheal the damage…
Warrior however, does not have sustain tools, and our heals are crap.
warrior has great survivavility when not run on the obvious glass cannon setups.
sayin thiefs are imbalanced in their thread is like jumping into a lion’s den covered in bacon.
you ll be wrong even if you post actual evidence proving your statement.
so much troll on this thread
The problem is this….
WvW (Roaming) – Average
WvW (Zerging) – The current OP class
sPvP – Average
PvE/Dungeons – Really strongSo, how do you improve WvW roaming and sPvP without making WvW zerging and PvE completely OP?
Roaming: Horrible, almost every class does it better.
Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.
Spvp: Horrible, i’d rather bring a ranger’s pet, more damage+more survivability.
PvE/Dungeons: Average, they are good in old content (CoF Path 1.) and horrible at new content (Karka.)
You should see the video of a warrior trying to solo a Karka, wheras every other class can solo them, warriors cannot without luck+lots and lots of skill, one mistake = instant death.
video was obvious troll
Karka killing guide for dummies:
step one equip shield and reflect when blocking trait
step 2 block with shield when karka assumes Spit attack position
Step 3 watch karka as it obliterates itself
or method B
Endure pain
step 2 100b and whirlwind if needed
Vet Karka:
memorize its pattern and you got it
not to mention it takes nearly 2 minutes to cooldown the elite
compare it to 100b and backstab and pistol whip next time before accusing of being OP :>
(edited by Rezzet.3614)
In a couple of seconds you strip all their boons, and you get all their boons. Then you lay the smack down.
Oh, right, boons, almost forgot. Isn’t it remotely possible for a Guardian to show resistance to this? Even through blocks and CC?
Flanking Strike is unblockable. Do you even play the kitten game?
Flanking strike is not unblockable, do you?
Mug was an OP Trait, however now it is an underpowered one that deserves to be merged with other steal traits.
Mug + Stealth when you use steal should be the same trait.
nah would be too OP maybe Mug+Long Reach should be merged
Well, i could also say dodge roll/blocks/invulnerabilities/etc > mug, and even more than static discharge since it would instantly negate 100% of the damage potential of the skill.
Also if mug didn’t crit, you don’t have another go until 45 second, where static discharge being divided in 4 skills allow a crit failure to be less dramatic than a mug crit failure.
Static discharge also has aoe potential with bounces where mug is single target.
Static discharge doesn’t put you in melee range when using ranged weapon, where mug is potentially dangerous when using ranged weapons (especially p/p)I’m not defending mug btw it was a deserved nerf, i just think static discharge deserve the same treatment.
you dont sacrifice utilities for mug tho if engi goes full SD he sacrifices his stun breakers blocks and whatnot
static discharge isnt instanteneous as mug wich is why Dodge/Blocking it would be out of sheer luck+ you cant see it coming from stealth
non suicidal Static discharge will have short CD usually rifle turret and a medium / long cd discharge plus another medium/long cd discharge wich most likely will be ground targetted .
so that leaves the cooldowns as follow:
7s
20-30s
25-40s
old mug was ridiculous up to 7k damage+stun opener (if thief used poison) ensured the target was either 1 backstab away from death or 1 backstab+whatever skill away from death.
for the record Dodge roll>Static discharge whereas Mug= Instant+longer range
and you’d have to land 3 crits on all SD shots for them to crit higher than mug.
(edited by Rezzet.3614)
heres the simple fix the Stealth mechanic needs it should be made so that it blurrs thiefs a bit they remains somewhat visible but Untargetable by direct target skills .
i dont know why it isnt working as lightning reflexes to begin with if it was meant to do the exact thing blast player back to safety or simply gain some distance .
is the wolf even useful to begin with
MEGAZORD TURRET GO!
4 rifle turrets make a gatling turret ftw lol
in all seriousness it would be awesome having a hovering turret
expect nerf/fix in approximatedly 24 hours
1) this was a troll thread and you guys fell for it lol
2)the dead golem was light anyways
3)if you look carefully you can tell the diference in damage between full glass cannon and somewhat tanky player as the gc player took 13k damage and the other player took 6kand now enjoy the global anthem- http://www.youtube.com/watch?v=yunSRfnsVck
The problem is anet might not see this as a troll thread. You see how afraid they are to let any class get anywhere near warrior damage.
that much is true anet seems to have lose fingers when it comes to engineer nerf hammer .
if they nerf it they’d have to compensate giving it extra range and extra knockback range .
1) this was a troll thread and you guys fell for it lol
2)the dead golem was light anyways
3)if you look carefully you can tell the diference in damage between full glass cannon and somewhat tanky player as the gc player took 13k damage and the other player took 6k
and now enjoy the global anthem- http://www.youtube.com/watch?v=yunSRfnsVck
I love when Thieves use the “l2p” response or try to claim that they are the squishiest class in the game – Lets face it, when you have the best mobility, best burst and are able to stay in stealth the majority of a fight… your squishy-ness really is meaningless!
then again wich class isnt squishy as full glass cannon that “we are squishy” argument is completely invalid they are the only class that runs glass cannon and doesnt get punished for mistakes .
absolute bull whoever says using tanky build and armor counters serker thiefs full tank build thiefs still hit me for 5-7k damage with Single skills.
give thief all stealth they want REMOVE INITIATIVE SYSTEM. theres your fix
if someone blows their cooldowns and went full class cannon he should be punished like every other class.
Make thief lose stealth when hitting Aegis or Blocks . (actually anyone that stealths)
theres a trait that gives pets 30% movement speed try that next time i never had problems with my pet hitting my target.
also this is pointless
the skill should be fixed so that it does not pull players over walls except when they are standing on it you know like every other single pull in the game.
I really don’t know what game you are playing, but obviously it’s not the same game as I’m playing. I’m using focus a lot, and I happen to use the pull while attacking a tower or keep. Now, let me tell you this: Most of the time, people won’t fall down. And here’s why: They only can fall down if they are standing on the ledge or VERY near to it. If they stand in the middle, I can NOT pull them down. And it gets even better. You claim that I’m able to pull them OVER the wall. That means opposing player is on the other side of the wall, I pull them up on the other side and then over the wall so they fall down on my side. This is completely hilarious. That’s NOT possible.
the laughable part is this is actually possible and i dunno if the door bug was fixed but it even pulled through tower gates at times.
reason it was nerfed was because it is a non cooldown stun breaker
too much range enabled to hit players and escape out of their absolute field of combat
enabled thiefs to attack from 2 places at once for example jump from high place hit enemy a bit teleport back to wall shoot em a bit rinse and repeat.
It’s still a non cooldown stun breaker.
1200 range is still out of a lot of players ‘absolute field of combat’, whatever that means.All it did is reduce the range. and made it buggy where you get stuck in random things a lot.
It has a cool-down, its based on our initiative pool, if we have no initiative we have no IF/SR.
yes but you got traits and a signet that enable you to pretty much have infinite initiative
I agree. Every class needs a pull. Also every class needs thief like stealth. Oh, also I want warrior kill shot and ele ride the lightning. kitten .
the problem with giving other classes aoe pull is that they also have much more stuns, fear and knockdown than a mesmer.
a complex aoe pull is kidda a class defining feature for the mesmer
however mesmers have a 6s(traited) cooldown stun breaker the only other class that matches that is the thief with sword.
better yet my turn to ask
Why do you think Mesmers would become Underpowered by making their pull be affected by LoS so targets would pop Obstructed when behind walls like normal pulls would?
focus phastasm is pretty weak. Any skill player can avoid #5. In fact, most skilled tpvp never used #5 due to its cast time and it never hits
normal pulls are usually projectiles so they will have an obstructed.
and this is the problem you’re talking pvp and im talking WvW in pvp the skill i admit
its pretty easy to dodge .
Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.
stop defending broken mechanics we all know what makes the mesmer pull broken is the ability to pull people over walls and even through doors in some very rare cases .
same goes for the ones asking for fix the pull time is fine the way it pulls is what’s broken.
simple fix would be for it to “Respect” Line of Sights.
Nothing is broken, it’s just what is meant to be. Moving everyone around it. See this image http://i.imgur.com/U1iXF.jpg.
And by the way, other professions can also pull you from walls. If you don’t want to be pulled, then don’t go to the edge. Cause with itV you can only pull people from walls if they’re in the edges.one thing is pull players Standing on Walls and another is pulling players Behind the walls sometimes even from up to 100-200 range away from the wall.
Still is not broken. I think you don’t understand what means broken.
Complaining about too much pull range is a different thing than what you and Phoenix do, so please stop saying things that aren’t true.
who the heck is Phoenix lol and as i said pull range aint the issue issue is that it ignores LoS and pulls players that are Behind walls unlike other pulls that simply pull players over walls.
phoenix is the OP of the thread….
you cant pull people off the wall when the enemy is out LOS. When enemy is out of LOS then the pull will move the enemy to the ledge. When the enemy is in LOS then the enemy fall off the wall
one more thing. enter the void is a aoe attack. I dont think other professions want their aoe attack nerfed
in that case the fair solution would be to give every class a long range AoE Pull
I agree. Every class needs a pull. Also every class needs thief like stealth. Oh, also I want warrior kill shot and ele ride the lightning. kitten .
the thing about sarcasm is it doesnt work when used against a sarcastic comment
better yet my turn to ask
Why do you think Mesmers would become Underpowered by making their pull be affected by LoS so targets would pop Obstructed when behind walls like normal pulls would?
well im out too many kids hurt because they got truth told at them
Actually, you got truth told, that’s why you are quitting.
You entered this post saying lies, we proved you were wrong. Then you claimed that all professions should do the same and you showed us how a kid you are…
Where was i prooven wrong your arguments simply says "the skill is fine because its fine and we say so "
you guys are the ones barking at me as if i said “remove mesmers” when all i said was the skill should be fixed so that it does not pull players over walls except when they are standing on it you know like every other single pull in the game.
Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.
stop defending broken mechanics we all know what makes the mesmer pull broken is the ability to pull people over walls and even through doors in some very rare cases .
same goes for the ones asking for fix the pull time is fine the way it pulls is what’s broken.
simple fix would be for it to “Respect” Line of Sights.
Nothing is broken, it’s just what is meant to be. Moving everyone around it. See this image http://i.imgur.com/U1iXF.jpg.
And by the way, other professions can also pull you from walls. If you don’t want to be pulled, then don’t go to the edge. Cause with itV you can only pull people from walls if they’re in the edges.one thing is pull players Standing on Walls and another is pulling players Behind the walls sometimes even from up to 100-200 range away from the wall.
Still is not broken. I think you don’t understand what means broken.
Complaining about too much pull range is a different thing than what you and Phoenix do, so please stop saying things that aren’t true.
who the heck is Phoenix lol and as i said pull range aint the issue issue is that it ignores LoS and pulls players that are Behind walls unlike other pulls that simply pull players over walls.
phoenix is the OP of the thread….
you cant pull people off the wall when the enemy is out LOS. When enemy is out of LOS then the pull will move the enemy to the ledge. When the enemy is in LOS then the enemy fall off the wall
all walls have this ledge that prevents the enemy which decrease the effectiveness of pulls
one more thing. enter the void is a aoe attack. I dont think other professions want their aoe attack nerfed
thing is in wvw theres gonna be tons of mesmers so what happens is several pull and bam targets off the wall because it takes one to pull the enemy onto the wall then another simply pulls them off.
that is called coordinating and anet encourage that behavior
coordinating is fine except when it is Exclusive to one class who else has an AoE pull that yanks players from behind walls? no one so yeah give the AoE pull to every class and lets see how you like “Coordination” then
Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.
stop defending broken mechanics we all know what makes the mesmer pull broken is the ability to pull people over walls and even through doors in some very rare cases .
same goes for the ones asking for fix the pull time is fine the way it pulls is what’s broken.
simple fix would be for it to “Respect” Line of Sights.
Nothing is broken, it’s just what is meant to be. Moving everyone around it. See this image http://i.imgur.com/U1iXF.jpg.
And by the way, other professions can also pull you from walls. If you don’t want to be pulled, then don’t go to the edge. Cause with itV you can only pull people from walls if they’re in the edges.one thing is pull players Standing on Walls and another is pulling players Behind the walls sometimes even from up to 100-200 range away from the wall.
Still is not broken. I think you don’t understand what means broken.
Complaining about too much pull range is a different thing than what you and Phoenix do, so please stop saying things that aren’t true.
who the heck is Phoenix lol and as i said pull range aint the issue issue is that it ignores LoS and pulls players that are Behind walls unlike other pulls that simply pull players over walls.
phoenix is the OP of the thread….
you cant pull people off the wall when the enemy is out LOS. When enemy is out of LOS then the pull will move the enemy to the ledge. When the enemy is in LOS then the enemy fall off the wall
all walls have this ledge that prevents the enemy which decrease the effectiveness of pulls
one more thing. enter the void is a aoe attack. I dont think other professions want their aoe attack nerfed
thing is in wvw theres gonna be tons of mesmers so what happens is several pull and bam targets off the wall because it takes one to pull the enemy onto the wall then another simply pulls them off.
Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.
stop defending broken mechanics we all know what makes the mesmer pull broken is the ability to pull people over walls and even through doors in some very rare cases .
same goes for the ones asking for fix the pull time is fine the way it pulls is what’s broken.
simple fix would be for it to “Respect” Line of Sights.
Nothing is broken, it’s just what is meant to be. Moving everyone around it. See this image http://i.imgur.com/U1iXF.jpg.
And by the way, other professions can also pull you from walls. If you don’t want to be pulled, then don’t go to the edge. Cause with itV you can only pull people from walls if they’re in the edges.one thing is pull players Standing on Walls and another is pulling players Behind the walls sometimes even from up to 100-200 range away from the wall.
Still is not broken. I think you don’t understand what means broken.
Complaining about too much pull range is a different thing than what you and Phoenix do, so please stop saying things that aren’t true.
who the heck is Phoenix lol and as i said pull range aint the issue issue is that it ignores LoS and pulls players that are Behind walls unlike other pulls that simply pull players over walls.
phoenix is the OP of the thread….
you cant pull people off the wall when the enemy is out LOS. When enemy is out of LOS then the pull will move the enemy to the ledge. When the enemy is in LOS then the enemy fall off the wall
one more thing. enter the void is a aoe attack. I dont think other professions want their aoe attack nerfed
in that case the fair solution would be to give every class a long range AoE Pull
Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.
stop defending broken mechanics we all know what makes the mesmer pull broken is the ability to pull people over walls and even through doors in some very rare cases .
same goes for the ones asking for fix the pull time is fine the way it pulls is what’s broken.
simple fix would be for it to “Respect” Line of Sights.
Nothing is broken, it’s just what is meant to be. Moving everyone around it. See this image http://i.imgur.com/U1iXF.jpg.
And by the way, other professions can also pull you from walls. If you don’t want to be pulled, then don’t go to the edge. Cause with itV you can only pull people from walls if they’re in the edges.one thing is pull players Standing on Walls and another is pulling players Behind the walls sometimes even from up to 100-200 range away from the wall.
Still is not broken. I think you don’t understand what means broken.
Complaining about too much pull range is a different thing than what you and Phoenix do, so please stop saying things that aren’t true.
who the heck is Phoenix lol and as i said pull range aint the issue issue is that it ignores LoS and pulls players that are Behind walls unlike other pulls that simply pull players over walls.