overwolf might do it for you. goggle it
It’s not the same fight, but it still doesn’t make it fair that a “novice” can switch between profession mechanics as they travel across the world. I’m sure some people would find giving up utilities and elite if “novices” don’t get either, for the chance to be able to do something like this.
First of all, i am not kidding around with you. You just couldn’t explain it so I can understand. I am sorry, but you could’ve put this example before so things have gone more easily without the use of sophisticated language like class core mechanic etc.
Ok, I understand now your point.
So, from your example it comes up that people might not want chose a profession.
Well, how can we avoid this inconvenience? Let’s be constructive and solve the problem and not just trash it because it not worth it.
I have a solution for this, but again I am sure it will not satisfy your views, but I will say it anyway. Many games unlock new zones only by achieving different requirements:
Expl: You cant go into the world without completing the tutorial, You cant access dungeon X if it wasn’t unlocked by storyline. etc.
How about not leaving the starter zone or the starter city unless you have chosen your profession? That inconvenience you mentioned will them be restricted to the starter zone. A similar thing was done in GW1 when you couldn’t leave the tutorial zone without choosing the 2nd profession.
Players can abuse this as much as they want because they wont be leaving the starter zone. Anyway, as the game is now, you are able to get lvl 80 in the starter zone too. So it wont hurt the game too much. You could get max level in starter zone in GW1 too.
So, there are always solutions to every problem, but its more easier to trash it than solve it. Right?
I kinda started to see you are not just trolling the idea and have a good constructive opinion on it, but you blew it up at the end with mocking of the amnesia suggestion. Too bad.
I only agree with #10) & #11) The rest doesn’t bother me.
How will I outrun a centaur if i’m sitting on it?
That is just a phrase which will be disabled from your repertoire while mounted.
I’d rather have a lvl 30 max – lets say untill we get in LA with the Story and after that all zones will have same high level Dont argue me on dificulty. this can be done with numbers that “my lvl 30” will be as strong as “their current lvl 80”
People will get it really fast and then enjoy the whole game in a non liniar way.
Probably we will see this with the new expansion that all new zones added will be lvl 80.
Anyway, levels are just numbers no matter how you put it. As it its 10, 30, 50, 100, 1000 its still a number and doesn’t mean anything else then than that.
The lower it is the less people will have it as a carrot on a stick motivation.
The less lvl requirements on things – armors, weapons, storyline, etc – the less carrots ahead of the palyers
The motivation of playing should come from something else not this.
Look about the mini computer games like card games. Why do people still play them? They don’t get richer or get achievements. They do it for the challenge, for having fun, for a nice passing time activity.
Games nowadays, especially MMOs are just a “work” system that rewards you with bonuses. People have lost their goals if they dont get rewarded.
Its like you go to the work to get payed but you don’t enjoy it. In RL Many of us have these feelings when going to work. We always look forward to the salary day and Christmas bonuses. This “worker” mentality should be taken out of video games.
But i bet the one reason they make them is to accommodate young children with the perception of a “worker mind” that needs to work to get payed and that payment is their only goal.
All these “No end game” threads and other types of thread in this forum about legendary weapons, map completion, etc, have the feel of “a worker’s strike” when the company (A-Net) is not offering them things to work on. They feel they will not get payed at the end of the months, sorry at the end of the game. or that the company will fire them up.
Buy gems with cash, support A-net in this way and sell them in TP. The fastest way of getting 100g for tier 3.
Mounts are nice to see around. With some restrictions on them, it wont be such a big deal to have them around.
For example:
1) Mounts can’t be used in cities towns or outpost, houses, caves and caverns, dungeons, jumping puzzles.
This means that the vendor NPCs wont be hidden behind the mounts so people cant click on them. While entering a small outpost in the open world, the guards will not let you in without dismounting. Going around that outpost would be the compromise to not dismount. You will not be able to use the mount to jump your way through jumping puzzles. etc.
2) Mounts cant be used underwater and will resist player actions of forcing them to go underwater. Jumping in a lake from above while riding a mount will kill the mount.
This will not change the current game underwater mechanic.
3) Mounts will have the average speed boost as the current speed boosts. They will have a stamina gauge associated that will be used for short sprints.
This will not create a big disadvantage for those not riding mounts.
4) Mounts will be unlocked only for the character sometime later in the game after completing different requirements – a future expansion zone – so it will not be abused by the new characters. it will be a sort of reward for the Hero.
This will let the current game as it is now and will not affect for a long gaming period.
It will make a difference from the low levels and high levels in the zone and it will set a new goal for the players.
As log as in GW2 there is no content skip like in GW1 where you could make a character in Prophesies , than buying a run to LA and from there going to Nightfall and get the heroes, in here the mount system wont be made fast to achieve
One way of unlocking a mount for the character would be a 100% map completion
5) Mounts can have a cost associated to them so they will not replace the WPs.
6) Mounts can get poisoned, crippled, stunned, killed etc. so running around on a mount wont be an easy task. A killed mount wont be re spawn within 15 min so it will force players to use them wisely. They wont be exchangeable like ranger’s pets
This mechanic will make you think twice before you run with a mount through a mob. You might end up in the middle of it with no escape other than the closes WP and a 15 min delay till the mount will be up for usage
7) Unlocking a mount will not guarantee other than the ability to ride one. Mounts for usage will be captured in the world in events similar to “Skill challenges”
A capture mount will be a sort of champion boss roaming around. All players can fight it but only those who have the “riding a mount” ability unlocked will be able to capture them.
etc.
I really don’t understand the people who are against mount only because they don’t like how they were implemented in other games. Why not try to be constructive and invent a new better way of implementing mounts. maybe A-Net will not implement mounts because they don’t want to, but still why should we argue about Yes and No instead trying to develop the idea in a way that wont be hurting anyone.
Propbably, some other game companies are reading these forums too and they will use these ideas in their games if A-Net doesn’t want to.
All its done for the improvement of the game world concepts and not forcing things on players.
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You can make multiple chat channels: guild, whisper, map, NPC, etc. Play with that option and you will see what you are interested in.
Yet we could involve another horselike creature (not being a centaur) to play this beast of burden race, something less proud more horse-like in its own mind.
Finally someone put a constructive idea in this thread not just bullying around. Thank you. That would be fine in my opinion and it will not hurt the so called Centaur race feelings. I just cant find yet a proper name for it. And of course, it will be added in some expansion not in the game just as it is now.
There are good Charrs and bad Charrs now in GW2. In GW1 they were trying to kill humans too. Now they don’t. What makes a centaur race not have good Cnetaurs and Bad Centaurs?
Oh, and riding a Centaur is humiliating for them? This is one shallow excuse like some one said in another post that there are no horses in Tyria because its not Terra , sorry Earth, but there are all sorts of Earth fauna on the game. And Charrs are raising cattle to shoot them with catapults. Isn’t that more humiliating for an animal then riding it?
If you guys just think with other people’s heads aka Television, Mass media and Fantasy books you have come across in your lives than of course it will be humiliating for a Centaur to be on a good side and help Humans or other races for that matter.
it is one thing not to agree with mounts in GW2 and its another thing to troll any suggestion just because you don’t like it.
If you guys are so smart, and know it all, how come we had a centaur hero that came with us everywhere in GW1 and didn’t try to kill us?
http://1.bp.blogspot.com/-UccvBG7urok/T-wFGUwOyDI/AAAAAAAARr0/48zFDiUVUN0/s1600/centaurs7.jpg
http://www.joeydevilla.com/wordpress/wp-content/uploads/2010/12/hooking-up.jpg
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Mounts will not happen and Centaurs are one of THE enemies in the game, they will not be on our side without major change and they are far too proud to ever let anything ride them.
again mounts are a no, they just simply will not happen and definitely not like this.
Centaurs have helped humans in GW1. We had a centaur hero in there. We had a charr hero in there too, named Pyre. Now they are playable race and human allies. You really are too narrow minded to see it, but that is just you, fortunately
I’m saying if I equip the dagger as a thief dagger will I get the “Steal” mechanic? Or how ‘bout the “Death Shroud” mechanic if it’s a necromancer dagger?
Yes, if you equip the dagger as a thief you will get thief mechanic. but you wont be able to change it in the combat to get a necromancer mechanic. I dont think anyone will abuse this because of a pop up window that will always appear in your screen to chose what profession you equip that weapon for. And when you have chosen your permanent profession you wont be able to do that and no window will pop up anymore. I dont understand what is so difficult to imagine.
I will make this comparison
You make 8 human characters with different professions. You log in with one and run about 100 meters and than log out and change to the next character. You run with him the same path 100m and than log out and get anotyher character doing the same.
After that you log in with the first character and engage a fight.
Can you log off from a fight? yes, you can.
Ok, you log off and come with another character which is in the same place and continue the fight with that one character. This is the “Novice” you imagine.
What was this? a bad joke you can say. No, it was meant to show you what you think I was suggesting.
You have your all characters in the same place but you can’t log out and take the new one to fight in the same fight. This is the “Novice” I suggested
Many people in this forum have asked for the following things to be added to GW2:
- the second class for the character
- the class change for the character
- the mounts for aesthetic / roleplay purposes
- the mount for traveling purposes
- the mounts for combat purposes
Everyone of these requests were and still are intensely discussed and argued in the forum because of the game skill balance or lore interference.
Here is my suggestion that can gather all the above request and not altering the current game mechanic or lore in a very drastic way.
Let;s use the CENTAURS as mounts
I will explain how this suggestion fits in all the requests:
- the Centaurs are already in the lore of GW, (in GW1 we even had a Centaur hero named Zhed)
- the Centaurs are mountable because they look like horses
- the Centaurs can fight. We saw them be warriors, guardians rangers, elementalists. There is no reason why they can’t have all the other professions
All this premises being said, I will go into the game mechanic.
Players will be able to unlock a Centaur Mount. I won’t discuss how they can do that. It can be through storyline, cash-shop or other type of quests, or even capturing them in the wild. This is less important for now.
The fact is that players can have a Centaur Mount
There will be 8 types of Centaur Mounts, one for each profession and they will be equitable like a ranger’s pet. The Centaur Mount will come with a set of 5 weapon skills accordingly to its profession.
In here the developers can use a bit of imagination and create new weapon skills for the same weapons what we already have which will satisfy the request of having more skill types for one weapon, or they can just use the skill the game already have for that specific weapon.
A Centaur Mount will have health and will take damage as the player does.
Players will also be able to give them weapons and armors like for the heroes in GW1
When in use, the skill bar of the the player will change and he will ride the Centaur Mount at a 10-15% more speed which will not be too much then the current speed buffs. The mount will have a stamina gauge that will be used for sprinting
The weapon skills and the utility skills will be those specific for the Centaur profession.. These will let a player have a sort of feeling thet he is changing to a second class. Also, having 8 types of mounts will give the player the feel he can change its class at anytime
Of course, the mounts WON"T be changed or equipped during combat. so they will not alter the balance or give advantages to players.
The mount must be equipped before the battle.
This means if a warrior player sees a Clamipon boss and wants to fight it as an elementalist, he will equip his elementalist Centaur mount and after that will engage the Chanpion in a fight. The player will have the elementlaist skill bar now and the health of the centaur. If the centaur dies, the skill bar will be the warriors one and he will not be able to summon a new mount until the fight is over.
Because mount can run 10-15% faster and use sprint from time to time they will need to have a sort of cost associated to them so they will not replace the waypoints. For this the mounts can have a feed cost. I know many will not agree with the “feed cost” system, so we can add armor repairs for the mount or a longer equip time for it after it gets killed meaning that you cant equip a Centaur Mount (no matter what profession) for 15 min after he got killed
Feel free to comment and point out some things that might not work and lets try to see how we can solve them.
This is thread for PvE purposes because I am not good at PvP or WvW.
Anyone who can improve / change this for PVP purposes can come up with ideas
Thank you for reading!
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I am sorry guys for this “tongue in cheek” post, which was purely a fantasy, but seriously, check out this thread https://forum-en.gw2archive.eu/forum/game/suggestions/Pseudo-economy-needs-serious-revamping/first#post475409
That is already happening and will affect the game very shortly. In about 1 month time when 70% or more of the player base will be lvl 80, it will be esier to spend little dollars for in-game money and buy a Cultural Tier 3 Armor and other exotic materials in TP. Right now its 79 silvers for 100 gems.
Why are gems so sought in the game when the things in cash shop are convenience and cosmetic? Is it because of the boosters? probably yes. I dont think people are running for costumes and minipets.
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People are already communicating these locations. Its a good start to build up a community. Lets not add an automatic event finder. People in a MMO deserve a bit or chatting too.
There are guild armor skins which have the guild emblem on it but the guild must have unlocked that upgrade first. it looks prety nice nut it has some sad issue on it: It is only applicable to a specific chest armor. Probably there is a way to unlock the full set but i havent found out how. Anyway, the guild armors is just a skin and it costs 1 gold and it has a sort of cape for think of it as 250 years later design
And to know where she is, we would still need to use the wiki or there will be an in-game information about that? I would like to see less chat like “Do you know where is Ameranth today and what is she collecting?”
Otherwise, a very good idea
A team limit of 10 players / party should be enough for guilds, friends and ad-hock grouping. (2 rows of face icons or 1 row of bars, depending on the team format you choose in options – NO auto turn into simple party UI after 5 members)
I think if they wanted to have a server chat, it would’ve been already implemented. A chat channel should always be free not like other MMOs where you can’t chat without spending money.. For server messages like LFG will be better appreciated a LFG tool than a server chat. Other messages like “event here” wont be very beneficial because they might happen in places you can’t go an that will become frustrating at some point.
Seeing chatting from people in Orr while playing in starter zone will be really confusing for the new players.
Equipping a mount will disable the waypoints. Its an option that anyone can take or refuse. If WPs cost money, the mount will need food, so it will cost too. As simple as that and it won’t ruin any game.
there are no horses in tyria. they are extinct. so the only roleplayers that want mounts are those that don’t care about the lore, and those are poor roleplayers.
Man, now i realize that. No horses but a lot of dears, stags, cows etc. How the kitten did they get extinct? Dragons are only eating horses? This really has to be a bad lore or design flaw.
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Equiping a mount will disable the waypoints. Its an option that anyone can take or refuse. If WPs cost money, the mount will need food, so it will cost too. As simple as that and it won’t ruin any game.
A check box for cloths “Always show in towns” option like in GW1 would be appreciated. or a check box for armor “Always hide in towns” option.
I think the idea of having more guild leaders is a design flaw. Somehow they copied the code for officers to the leaders too.
Gems, gold and bots is a similar thing that happens in Jade Dynasty. Some one predicted that from the start when they announced a free market not a controlled market that this thing will happen, Free market means inflation and controlled market means a tag of socio-comunism put on the producers. i’d rather get the tag than the game inflation.
As long as A-net will not put s top price on one gem (1gem=1silver) soon we will see the inflation boom up in everyone’s face. 1gem=1 gold results in 100gems =100 golds=cultural tier 3 armor can be bought for all 8 professions in your account with 10 USD ( 800 gens for 10 USD)
I cant wait for that to happen tho
I can get 10 USD a LooooooooooT easier than +800 golds in the game.
Game economies should not try to mimic the real world economy because in the game everyone earns money.
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Imagine this
A new player with No MMO experience.
1) he picks up a random weapon from the tutorial. (for the example we will use Elementalsit Fire dagger)
2) he start to play the tutorial and unlocks first main hand skills with fire atunment
3) at the end of tutorial he gets rewarded with a random weapon. lets say a guardian shield.
3)He opens inventory and right-click the shield to equip it. A pop up window will say to him. “This is an offhand weapon used by guardian, warrior, engineer, assassin professions. Which one do you prefer to chose for the moment?” there will be the 4 option clickable
4) He chooses to equip it as an assassin because he didn’t read too much, just clicked something
5) he will try to use that shield and will see that it can unlock the second skills but because it wont do much damage, he will want to equip his first Ele fire dagger. No pop up window this time because it is a “:specific elementalist weapon” so it cant be used as another profession
6) He will continue playing that weapon and find a hammer. trying to equip it, it will pop up the window telling him that the hammer is used by warriors, guardians.
He will equip it as guardian, but finally he will start to understand that there are more professions in the game and they can use the same weapons in some sort.
he might look at his starter Ele fire dagger and understand that it was a specific elementalist weapon
7) He will start to ask himself or in the chat where can he choose a profession and people will tell him that will happen after lvl 5.
8) He will use the weapon he has in his hands and level up till lvl 5 and then will go to profesion trainer and choose to become elementalist.
9) In that moment he will have a permanent Elementalist profession with all the things that brings to the game.
During its gameplay till lvl 5 he might find new weapons and try to use them.
From here some players will want to use all profession weapons not bothering about a permanent profession, others will just do whatever untill lvl 5 so they can be what they want to be.
I just see this a bit longer tutorial with the explanation of how different profession have different skills on the same weapon giving them a bit of chance to try these weapons without the need of making a new character just for that.
I think its not very confusing so it will break the game for the new players.
Elementalists’ profession mechanic is to switch between the four elements giving them four sets of weapon skills but disables their weapon switching. If you give them fire, water, earth, and air weapons and allow them to reach level 7 for weapon switch, then they could effectively use a fire dagger for one set and maybe a water dagger or worse a staff on the second. The first case would allow the novice to in a sense do half of the elementalists’ profession mechanic, while the second case would allow them to use combinations not even available to the permanent elementalists. That in effect belittles the elementalists’ ability, at least to me. I’m not an elementalist myself, but I’m just stating the possible problems.
I suppose you didn’t fully understand what I have last answered. You can buy all daggers – fire, water, air, earth and just equip them from inventory. that will unlock all the atunments for elementalist dagger. After that, it wont matter what dagger you equip as elementalist. You will be able to switch atunments like you do now.
If you dont do that, but you get a new dagger from a drop, if you will equip it it will pop up what atuments you have to unlock more and also the other classes that use that weapon.. It is player’s choice to do that or not. A “Cancel” button will be present for convenience skip.
At one point, even the most uninformed player will want to equip a weapon on other atunmets or another class so he wont be seeing the pop up window everytime
Second, you can’t equip 2 weapon sets on elementalist. In the Hero (H) panel when dragging a weapon to equip it, it will ask you what class you want to equip it as. So, if you choose elementalsit for equipping the dagger, the second weapon set won’t be available to use. If you select necromancer when equipping the dagger, the second weapon set slot will be available as long as you have unlocked it.
After choosing a “permanent” class you will not be asked anymore when equipping a dagger if you want to use it as elementalist or necromancer. It will be tied up to your “permanent” profession"
Again, what’s stopping people from leveling up as “novices” with all class weapons? It may not seem much, but I’m willing to bet people will find a way to abuse that with the weapon switch.
Yes, people will level up as “novices” with all class weapons but when having an elementalist weapon equipped the switch weapon set button wont be usable but when equipping a warrior weapon set it will become usable with another warrior weapon set.
The character won’t be able to equip 2 different class weapon sets. If they have a elementalist dagger in the first set they MUST use an elementalist weapon in the second set too.
Even the current system in the game lets you level up till 80 in starter zone by doing dailies and only using the weapon skills with no need to buy utility skills
Also, what about the elementalists’ profession mechanic? You basically took half of it from them with this system.
I don’t understand what you mean? Can you be more specific please
I think you mean the atunements for the weapons right?
Ok, if this is it, here is the explanation
There are in the Starter weapon tab on vendors these weapons
Ele Fire Dagger
Ele Earth Dagger
Ele Water Dagger
Ele Air Dagger
Equiping one of these weapon will unlock the specific atunment for that weapon type. Once unlocked they will remain so an you could use any type of dagger for each of them becasue the daggers will have the same stats,
When a foe drop a dagger the pop up window will ask you “will you equip this as earh or fire or air or water weapon” only until you have unlocked that atunment for that weapon type. After that any dagger you equip can be used with different atuments as it is now in the game.
This make it easier for knowing what attunments on what weapons you still need to unlock and because it is applied to the weapons that are dropped by foes, it will not force you to go the Starter weapon vendor all the time.
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@ronah – if those people really wanted it, let them ask for it.
Yes, they ask for them – mounts, free waypoints for different reasons, unlocked maps for alts, etc. BUT they ask them free and not for real money. This is why even if A-Net would add the things in the cash-shop those people will not buy them because the prices will probably discourage the majority of them. Why do you think none of them commented in here? Because they want them Free not to pay for. so they let the thread go down to the bottom and bump up just the requests
That is why things I added there won;t be so affordable as they seem. Not all the kids will have them, not all workers will have them. They are there as an option but not as an easy thing to get.
Besides, some of the items can have restrictions like" you need to have a lvl 80 character in the account before buying a new lvl 80 character" or “you must have unlocked this zone waypoints on another character before buying the unlock waypoits pack”
As an information. they have sold in GW1 cash shop " skill unlock pack" but they were there for your heroes not for your character. The character still had to use tomes or buy/capture those skills on it own. having the heroes fully skilled help a lot of players during their adventure and didn’t hurt much the non buyers. Those who bought those skill pack had an easier way through the game but A-net has offered them the possibility to avoid PvP if they didn’t like it in order for getting the skills they wanted
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There is also the issue of the healing skill, and possibly utility skills. Will this “novice” class have its own healing skill? What about utility? You mentioned that they need to go back to the class trainer when they reach they level to get utility skills, meaning level 5, right? Does that mean they can’t level pass 5 until they get their permanent class? If not, what’s stopping them from leveling up as a “novice” that has all the class weapon skills? And what would happen if they reach level 11 (traits)?
1) Yes, the healing skill will be a “novice” one, Good point. The real one will be ulocked after the class is chosen.
2) They can level pass lvl 5 and get all the weapon skills for all weapons exactly like they do now with different characters. and yes, they can reach the lvl 10 for the traits but when going to the class trainer to buy the trait book it will tell them to choose a class first. This is not too hard to implement.
Later, after choosing a class, the other classes weapon unlocked skills won’t be lost. They will be available from the start to their current progress when the character is switching the class.
i just have to ask:
why did you buy the game to pay to skip its content? it makes no sense at all.
For your information, I have 8 GW2 characters now between lvl 15-63 and I can only play like 1h in a day. I have played this way GW1 and I have 50/50 Points in HoM and GWAMM title. I haven’t made this thread for me, but I just made a list of things people ask for in this forum. I won’t buy the things I suggested because its not my style but I don’t mind to make life easier for those who want it easier. It will not hurt my pride either.
I like how some of you jump up to the conclusion that I am a troll. This is pretty offensive. How would you feel if I call you insert word here uninformed insert word here?
For your information Age of Conan sold lvl 80 characters when it went F2P and still offers one free level for every 96 hours of offline time for subscribers.
If you read more carefully this forum you would see how many people want to have mounts and how many want to have the map open for their alts.
Oh, and you think titles and achievements are worth something in this game? Don’t fool yourself because otherwise there won’t be threads in this forum to make titles more visible or legendary weapons more legendary.
And another thing, paying large amounts of money to A-Net because you are lazy will not hurt them, it will just hurt your pride. Lazy players will quit the game anyway and A-Net has only earned $60 from each of them. If they buy all the things in there they have given A-net over $1500 and the effect will be the same: they will quit.
Only the reasons will be different: first they quit because its too long and too hard and second because they have done all. Both cases take about 1-3 weeks long but A-net has made 1500$ more than just 60$.
tell me, how would that work with someone aiming to become a dagger elementalist? how would your generic introductory class handle daggers? like thieves? like eles? like necros?
You have given the answer yourself. I will just need to rephrase it:
The starter NPC in the tutorial which will give you the weapon choices will have them named as you said: Elemntalist Water dagger, Thrief Dagger, Warrior long sword, Guardian long sord
This will have a different efect on a new player depending on how careful it reads this information: Some can understand that an Elementalist Fire Dagger shoots fire or he can understand that this dagger is for the Elementalist class.
Either way, the player will learn the specific skills for that weapon and the specific attunment.
Also, the player can take as many starter weapons he can fit in inventory, so he can try the Elementalist Fire Dagger or Elementalist Earth Dagger. or Even Thief Dagger
After the tutorial, in the open world, the Town’s Weapon/Armor NPC Merchants and the starter zone’s similar NPCs will have a new tab asociated to their window called “starter gear”. In this tab, players will find all weapons for all professions and attainments and equip them and unlock their skills.
Like the trait system which won’t automatically unlock on your character, the class will not be unlocked on you automatically. So you can stay without a class in starter zone until you have unlocked all the skills for all weapons for all classes
This will also solve the already exiting problem of deleting starter gear and not being able to buy it from anywhere. Deleting a thief starter hood or guardian puldrons loose them forever.
Ok, this has been solved about what and how the weapon skills will be learned differently.
But how can we manage this with the dropped weapons?
Expl:
A foe drops a dagger. you can equip it but a window will pop up and say" Equip this weapon as an Elementalist? / Equip this weapon as a Thief? "
Now Let’s get to armors.
How do we equip them before choosing a class?
Well, this wont be a problem, just an esthetic compromise. As gear stats are varied they wont be equipped by players if they don’t have better ones. So characters will be able to equip any class armor if they have the required level for it and not bother about the looks. This will make us see an character dressed up in a chain armor and shooting fire magic from its hands using a Staff.
This can be pretty fun. It will bring back the good memories from GW1 when you often saw warriors using staffs in starter zones. You already knew they were new players. They used whatever weapon give them better power. Well, they had a second class too for that, but still, hey could equip all the exiting weapons.
I think this pretty much covers all the issues that can appear with this suggestion.
If you see others, feel free to point them out.
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I think it would be cool if legendary items have a whole different set of skills to them.
Awesome idea Drastorm. Or at least they could add different animations and effects to the same skills for not having to do new skill balances.
A number of questions, if you’d be so kind:
1) What professions skills would be learnt on the weapon if they haven’t got an initial profession?
2) Would the skills be available for both professions, or would only one be active at a time and you’d need to switch them?
1) That’s a good question. I have no valid answer for it as yet so we can skip the idea till the Class Changer NPC comes into the scenery. From there things can go easier.
)if I find a valid solution for it, i will post it)
2) No, skills won’t be available for both/all classes at the same time. You will need to go to the Class Changer NPC to change it which will not let you switch in the battle or anywhere in the world.
It’d take way too much work to implement such a feature (being at least 2yrs) so I don’t think we should consider this, I know it sounds cool and everything but let that be another game perhaps? Things would have to change too much… this at least is my opinion.
It won’t take to much to implement. Basically instead or making a new character you have the same character but a different profession. Once you change your profession, lets say form elementalist to warrior , your armors and weapons wont be equipable anymore so you will need to have elementalist specific weapons and armors
it would break the current system and have no real benefit aside from being able to choose which weapon to start with, and there are tons of easier options to fix that particular choice.
There is more than the benefit you mentioned. I have listed them above. Maybe they are not important for you, but if you read the forum threads you will see people asking for a 2nd class or a class change or even a different order armor for their character. So there are benefits from it, but they are not get in the way of those who doesn’t want to take advantage of them
(edited by Ronah.2869)
This game was made for zergers not normal people who enjoy small things like looking at peoples titles or standing in towns for chatting. Everything in here has lost even the purpose of showing off. Grinders and farmers are the ones who feel at home in here. Titles only show how much you grinded and not how much skill you have.
The game system separated the players, firstly by server choice, 2ndly by personal storyline with no common goals in common places for all, 3rdly by limiting the dungeon access to friends and organized guilds, 4thly with the multi-guild joining and not representing, etc.
So, who needs titles anymore? In every other MMO which has titels they are the first thing you see when you watch a player, GW1 hid it in a beautiful way leaving it enough visible to motivate players to get them. GW2 just hid them for good.
I would like to invent a suggestion for this but why bother? The community that exists now in GW2 is not worth to have titles.
Any thoughts on this suggestion, guys?
Dungeons and parties. What a outdated concept. MMOs are meant for a Massively multi player not a simple multi player game. Running a dungeon with a group of friends is against the Massively concept and it more towards a local network multi player game.
They’d better evolve this old concept of dungeons into zones where everyone can participate without any LFG or other annoying requirements and get rewarded after their effort.
There has to be some restrictions like this. Otherwise, if all can wear the same armors, wield the same weapons or even worse, all weapons, will not make distinctions between each character we see in the world They can be easy just clones that dress us and have the same weapons. The more restrictions, the better for the sake of diversity..
I would personally add profession specific armors so a warrior will have a different armor choice them a guardian
The most stupid thing I have noticed in the game is that people can kick out party embers from within a dungeon. So they take a noob till the end boss and then they vote to kick him out and bring some friend to get the final rewards.
Please A-net, make the system that if a player is not kicked after the first 10 min within an instance, he cant be kicked out anymore.
The excuse “he is not capable of beating the final boss” is an insult to all new players.
If a player is so bad they can see that in the fist 10 min not after 2h.
And. by the way, who thought this “kick and replace” system in an instance is a great idea? I only agree if the player leaves by his own will to be replaced with another, but not to be kicked out before the end of the instance.
You are just trying to eliminate different types of players because they don’t fit your standards. The same thing happened in GW1 too when people were asking you to ping the build and then kick you out for “not corresponding”
I have always pinged them bad build to see their reaction and 99% or times the result was kicking me out of it. After that I whispered them a real build and my best regards.
I didn’t need those guys for doing things with them, I had my heroes tuned up for that, but I was doing it for the social part of the game. If they acted like bullies, I let them be like that. Oh, and after they reacted strongly I displayed my GWAMM title so they realize the stupidity in their actions.
I totally disagree to your idea. Honestly.
This idea WILL SOLVE these issues:
1) Starting weapons choice
2) More meaning for gaining skill points after lvl 80
3) having all types or armors and weapons on one character but play more character types.
4) Storyline re-playability without forcing it on who doesn’t want.
5) Map completed and unlocked on multiple character types
6) Playing dungeons with any class without doing all the leveling /story process again.
7) Character bound items or account bound items (costumes) will be available for multiple classes on the same character
This idea WILL NOT ELIMINATE:
1) The possibility of rolling new characters from the start with all the things to unlock / level/ complete
2) The need of buying new character slots because buying a “new class for the character” would cost more than buying a new character slot (1300 gems)
(edited by Ronah.2869)
It would be nice if there won’t be any “choose class option” in the character creation screen. It might be a bit tricky to implement now because of the cutscenes in the prologue, but not impossible to do it.
The idea is this:
You create a character with a biography and when you are in the world, the fist guy that you need to talk to in the tutorial will offer you a choice of all available weapons from which you will be able to choose any you like.
You will learn the skills for that weapon
Later when finding weapon merchants you can buy any weapon you like and equip it. Also, you could equip any weapon that drops from the foes.
Later when you, reach the level to unlock utility skills, you will need to go to the class trainers and choose one of them. This class will be permanent on your character and it will alter the possibility of equipping all weapons.
A-net would sell in gem store a “unlock new class for the character” option before you are able to change it in-game in the same way as you are able to change your crafting professions at any time for a fee.
This option will make you have 2 permanent classes on a character that can’t be changed except through Class trainer NPC. For acquiring a new permanent class on your character, you will need to buy another “unlock new class for the character”
Anet can also sell “unlock all classes for character pack” for a more convenient play
This will give your playstyle a goal and an option for acquiring all utility skills in the game and give a better reason for acquiring skill points after lvl 80.
Having 5 character slots in the the account, one for each race, together with the unlock professions pack, will not fill up the screen with character icons and will also give the possibility of playing different classes without the need of re-roling a new character.
Ok, but how we solve the storyline re-playability if the character is already lvl 80 and has no meaning of re-making it just for a new storyline?
The answer is simple:
After finishing the current storyline, the character will be given an option to talk to an NPC to reset its storyline. This will open a dialog box with the same options he had in character creation and he can chose a different biography.
The reason for it would be: the character has lost consciousness and now he is trying to remember what was his past. This can be done through a cutscene which makes the character dizzy and loose conscious.
Re-playing a different storyline will help you gain levels and in this way skill points for new skills, but you will have the advantage of better gear. Of course the downleveling will be active so you will have a challenge in all missions but it will save the hassle of leveling for the recommended level
To make it more clear: you ccan unlock all classes for your character from the lvl 1 and you can change between them at any time, BUT you WON’T be able to reset your biography or storyline until you finish it.
NOTE:
Players who won’t buy the “class unlock for the character” will NOT have the option to reset the storyline.
The Class Changer NPC in the game will NOT give the “class unlock for the character” option unless the player has purchased it from the cash shop
(edited by Ronah.2869)
Can anyone think of a reason not to have this?
Achievements are not meant to be set up as goals. Having bars on the screen showing that will imply people need to do them and so make them feel bad if they don’t get them. Achievements are not a requirement because having them completed will not offer various buffs. If they did, then everyone would hunt them
Achievements are for personal pride not for extra benefits
It seems pointless to have to rediscover areas already discovered, and totally unnecessary to have to go through the tedious hassle of alt tabbing a million times for each new character just to find out where you want to go.
Your new characters haven’t discovered the map. YOU have. They are completely new-born in there. But YOU KNOW where to take them. That’s is why you have a memory, to remember where to go. They need to discover things and say “there is no end to Tyria” or “oh, a new place to explore”
I disagree totally. Personally, I would add “profession based armors” like in GW1 I am a huge norn warrior and I wont like to see a small asura thief wearing my imposing armor.
And zallis.2138 is right. It wouldn’t look right
I agree. Jumping puzzles are design with small characters in mind. I think the testing team of A-net has done the worst job in this. Haven’t they ever tried to test how the puzzles are played with huge characters?
Daily achievements are meant to give the casual player aka a player with less time of play in a day, the feeling of achieving something and not wasting time for 1000exp. Other than that, they are not a mandatory task. People who spend more time in a day playing, will achieve them easily without even noticing.
Read this thread guys https://forum-en.gw2archive.eu/forum/game/suggestions/How-This-Sub-Forum-Works/first#post74613. Probably you have missed it
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