my fun build of the moment is this:
nothing completely new, but at least it ain’t the meta.
I also tried it with no torment but faster phant attack rate. You can get up to 20/25 bleed stacks in few seconds. People don’t notice it for some reasons, and they end up dead after a very short fight.
Using MotD, the average is 10-14ish and torment on top of it. Still deadlyI am aware of some duelist’s discipline bug. There was a post somewhere. Nevertheless I still find it fun, and I like running it now in the actual unranked time frame.
Oh yeah, so a mistrust build can really pay off when the planets align and the enemy team is constantly running into tight group situations (usually over downed enemies/allies) and all those interrupts land, particularly in a chain. It falls apart when your team can’t perform properly, and you find yourself pressured of on your own.
@RossBiddle in spite of bagging it, what would you say would be the best solo roam interrupt / lockdown Mesmer in the current Meta? Granted, I appreciate that it will sub par and infuriating but I am also generally anti-Meta and am keen to give it a go.
Just run some form of optimized power shatter with mental anguish and MoD.
http://gw2skills.net/editor/?vhAQNAseRncfCNqhlpB2oBMrhlTjqeav2t9sKiirjMAWglD-T5ABAByXGAgjAQR7PAA
If you want to drop Inspiration for either dueling, chaos, or illusions, (probably in that order) you could swap things up a little like this.
http://gw2skills.net/editor/?vhAQNAseRncfCNqhlpB2oBMrhlTjiMAWglrcEauEoeav2tF-T5ABABAcEAKrMQ/7PAA
But stick to soft targets, and +1’ing. Rotate, rotate, rotate.
If you want to try your hand at being a pro interrupt duelist, you could always run something super offensive like this
http://gw2skills.net/editor/?vhAQRAsa7cl0nhG1YZawGNwsGLnGU5IaeCQ3eS7CZAWQQB-TJBCQB7b/BAcCAGwBBwhlBAA
But you’ll have to know your tools, how to use them, kite, and wear the tougher opponents down (if you so choose to engage them). You can also go the chrono route just because, you know, chrono is our op elite spec
http://gw2skills.net/editor/?vhAQRAsa7cl0nhG1YZawGNwsGLnGV5I0cJQ90etbLZAsABFA-TJBCQBD4gAAgTAgDLDsv9HAA
In Unranked you should be able to run pretty much everything if you’ve put the time in to learn your mesmering.
So Ross, what build/builds are you running lately?
PS: killshot mes is not a valid answer ;-D
For S3 I started running Phantlock. That did ok early on but met frustration as I climbed. After that I dabbled with the meta build on occasion, but mostly tried running anti meta stuff. There was a ton of experimentation, nothing I can really put my finger on. Mostly I run power war with GS/Rifle, and ive been working through tons of variations. In the end I actually ran vanilla war, an old Ultimate Killshot War (no defence line, pure murder death kill), though I chop and change trait lines all the time now (currently arms, defence, disc). Now with unranked the only place to play (and by play I mean enter the full kitten mode circuit) I’ve also been running my old venomshare daredevil.
Despite bagging it, my preferred mesmer play is some sort of rupt/lockdown. I don’t bother with the frills though (CI, phantasms, power block) and instead tend to run Mental lockdown (mental anguish to burst while under stuns). I’ve always preferred roaming DPS rolls in PvP (thus kshot wars and power mes). The reason it’s tenable is because in terms of lockdown it’s base. Sure they have stun breaks, and stabos cropping ALL THE TIME, but all you have to do is slip in your shatter burst combo under an instant MoD stun for maximum damage. So you can choose when that happens, and they have very little if any time to react (assuming they dont see you coming from a mile away). The post HoT sustain though makes for a pointless effort, most of the time.
Mostly I tend to stay away from mes these days. Either it’s play the boring meta chrono setup (which is to easily countered now by various classes/builds) or play some sub optimal variant that has other inherent problems. I’d rather just rek kitten on warrior. At least it’s fun.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
You’ll probably find it’s not so much the players, and more the elite specs. So if you played ranked and faced meta builds, the inherent qualities introduced with HoT are what’s shutting lockdown play out of the game, and they won’t even have to be skilled to do it. Which is why Anet won’t be able to “fix” it.
It’s a shame but, ohwell.
Makes sense, thanks for clarifying. It does feel a bit that in their desperation to shift as many HoT boxes as possible, they’ve thrown the kitchen-sink at it and made the elite specs almost mandatory. Will persist a bit more with the LockDown build in various different settings and see how it goes.
When I shifted the focus off “lockdown” and onto “boonstrip” I had a heck of a lot more success with it. But I lost the strength of the roaming duelist in favor of the team fighter.
So like, if you went with something like this
http://gw2skills.net/editor/?vhAQNAW7encfCNqhlpBmqBEgilTjycHGibgMAWglrOav2tF-TpQhABRWGAg9HAA
And fought from the sidelines, building up clones and sending them into a chaos storm, null field, G-well combo, you can provide some major team destruction. Save your second null field for if you get condi bombed.
But you can swap around chaos for inspiration, change ammy’s depending, and rune too. CI is only good for the might stacking. BD gives you that stabos. Illusions is for maim and more shattering.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Plan B: Get your wife into GW2 PvP, YOU become the premade, and roflstomp everybody else.
Then you’ll be begging her to get off the computer so you can pursue 6+ hours of bedroom aerobics every day.
@RossBiddle Thank you. That is utterly discouraging, but also explains why I’ve had so little success with my previous build, to the point of a few nerd-rages. :-)
I think one of your builds was actually the inspiration for my version of LockDown back in the day, it’s what I enjoyed playing most, but seems that in the current Meta I’ll have to look for something else.
Such a shame though, there are a lot of interrupt related traits dotted across four trait lines, it should be an integral part of any Mesmer build and a LockDown build should be a good option. Guess we’ll have to wait and see what happens with the pending class balance changes and if that will allow a return to a LockDown build.
Edit: been running the pre-HoT Duel/Dom/Chaos Staff + Sword/Sword Mantra Lockdown spec to surprising good effect. Granted, it was in unranked PvP and most opposition was pretty bad and it’ll probably fall apart against good players, but it was still better than I thought it was. A glimmer of hope. :-)
You’ll probably find it’s not so much the players, and more the elite specs. So if you played ranked and faced meta builds, the inherent qualities introduced with HoT are what’s shutting lockdown play out of the game, and they won’t even have to be skilled to do it. Which is why Anet won’t be able to “fix” it.
It’s a shame but, ohwell.
Well, i disagree., a power/ melee warrior without his ult is a useless one. You get the full picture if you compute the cd, how long it takes for your opponent to spawn back… There is nothing more useless than a telegraphic dummy with 100% chnace of being kited, with a 3 min cd elite as a bonus.
Yeah, geeze emkelly, it’s almost like you’re suggesting warrior can kill things and be useful just with his weapon skills.
Like, have you ever even PLAYED warrior?
This just in:
GW2 player runs build. Find success. So much win. Wow.
~Drama ensues
When I play roaming DPS war, and I die 5 times over the course of a match, how will that be reflected in score when I take 20 enemies down with me?
And how will my score compare to a bunker spec who dies 0 times, but kills absolutely nothing?
Very interested in this thread. I quit GW2 over a year ago and only recently came back, but back in the day I used to run a Staff + Sword/Sword Dom/Duel/Chaos lock-down Mesmer, also specialising in interrupts and preventing the enemy from having a fair fight, but probably more close-combat focussed then yours as you run GS.
It did suffer the same drawbacks as RossBiddle mentioned (vulnerable to conditions due to limited cleansing and you had to get in range in order to be effective) and it certainly wasn’t the Meta build back then, nor the most effective, but definitely the one that I enjoyed more. I tend to solo roam, and a lock-down build is generally not something people expect.
I’ve been running the cookie-cutter power GS + Sword/Shield Chrono build since I returned, but this thread has inspired me to dabble again with a more pure lock-down build. I’m just curious to see if I can make it work with Staff as for whatever reason I never liked the game-play that a GS offers.
The problem is that the daze/interrupt traits are spread across Domination, Duelling, Chaos and Chrono. Have to give up something…
The complications with running lockdown these days are even WORSE than ever before. Not only is there a ridiculous amount of stability, but the number of stun breaks is cray cray. Then you have class specific things such as thief dodge removes imob (and they have three of them now), and resistance ignores all conditions (so you go to the effort of getting an interrupt and all a war/rev/whoever has to do is proc some resistance to ignore).
Anet has utterly destroyed rupt/lockdown viability in their thoughtless power dump of elite specs. I won’t touch it now, and I used to run it ALL the time.
@Marsares
I did go to the effort of creating a boonstrip/lockdown build running staff in diamond during S3 PvP. I ran Chaos, but not for CI, instead taking stabos on shatter. Anyway, it was a team fight build, I’d use Csplit to double up on nullfield and Gwell with your chaos storm, shattering to strip out any stabos etc and dump my kitten on whatever got caught in the chaos. But you save your next null field for your condi cleanse. You play at range, avoiding being targeted, only stepping in to relieve a bit of pressure for a bit if someone has to step off the point.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
The only issue that matters in this thread is that F2P players come into PvP to play on their vanilla specs, they get rolled by the elite specs, they stop playing GW2 never to return.
All the crap about whats free, what isnt free, what should be free, what shouldn’t be free is irrelevant.
Conclusion: Ded game, so who cares?
??
The SPVP aspect is dead. The rest of the game makes tons of money. That’s why they don’t care about spvp really.
When I say “game” I mean sPvP. Because there is no other game mode. I hear talk of something called “PvE”, but I think that’s just some sort of fashion show/cosmetic cat walk mixed with one of those Simon Says games with the color lights- where you sit idly and push the right lights in the right order. Something like that.
Pretty much you pick the class you love to play and master that.
I mained Mesmer at launch. I can run a solid Mesmer anytime day or night.
But I love playing Rifle war. So I’ve mastered power GS/Rifle war (cant play other sets well though I have an ever growing awarness of the overall class).
I also love plying P/P Thief, which anyone will tell you is the worst weapon setup for a thief. Still, it has some tricks and gimicks that’re great to play. Venomshare anyone? : D
Play whatever, get good, rock n roll.
Thank you for the advice Ross Biddle, I used to run Inspiration with the healing mantra and I still do with my other builds, but I wanted to do something really out there.
I’ll switch over to Shattered Concentration but I do not want to give up the Chaos tree just yet and most likely switch out the signet for Decoy or Mirror Image. A good bit of my protection came from Mantra of Distraction and Mirror of Anguish since I could still interrupt someone while hard CC’ed (I’ll have to check again, because I’m pretty sure I have been able to use my Mantra while knocked down and through other forms of CC), and if things got too dicey just Blink out.
I’ve mainly been avoiding 1v1 confrontations and usually +1 a fight and try to shut people down so that other people can defeat their enemy and move on to a point with me.
I usually play with a Revenant buddy now so I’m usually trailing behind him and helping him achieve his full burst.
Mantras can be used under any circumstance (once charged). It’s their main feature. That and being instant.
Meta builds are currently the same as per the end of Season 3 (can be found on meta battle). However before season 4 starts there will be a balance patch, and as such the meta may change.
Unranked has no meta. You can run anything you like if you’re actually good at the game. You’ll be able to roflstomp each and every goddaweful player you come up against, whether they’re running a metabuild or not.
Side Note:
Ele is always a safe pick. Ele is always some form of needed/necessary/wanted/OP.
Also, PvP doesn’t require leveling. So don’t worry about the booster.
Of course not. They won’t take our feedback, so why ask for it?
This ^
what’s feedback?
When you say Feedback, this is the only thing that comes to mind for Anet
https://wiki.guildwars2.com/wiki/Feedback
Mesmer rune doesn’t (or didnt) stack with CS.
Builds two biggest weaknesses are conditions, and ranged pressure.
Two solutions for that are adding in stealth, and/or utility cleanse. Well of Eternity can give you a cleanse, and putting leadership rune on will turn your G-well into a 2 condi cleanse. Mantra cleanse is your strongest option. Otherwise it’s a matter of giving up the Chaos line.
Second biggest weakness is the single stun break. Especially on a glass build.
Change furious interruption for shattered concentration. You can’t interrupt targets with stability so having the ability to remove boons is what you want, albiet need in this build. We’re in a stability spam meta, it’s hard enough running a rupt build these days without boonstrip.
warrior seems to be the only forum that calls for nerfs, there are loads of overpowered skills, greater than this, I hope anet looks at what players are using rather than these sour grapes posts that drop in. If it was massively op, then everyone would be using it….
simply not the case, aren’t even loads of warriors around.
HoT has been out for a long time. If you think this is the only forum that’s called for it’s own nerfs then it’s evident you haven’t read other forums.
The only issue that matters in this thread is that F2P players come into PvP to play on their vanilla specs, they get rolled by the elite specs, they stop playing GW2 never to return.
All the crap about whats free, what isnt free, what should be free, what shouldn’t be free is irrelevant.
Conclusion: Ded game, so who cares?
??
I’ve said it every season but I’ll say it again; separate the rewards from the league system.
You could come up with this PvP exclusive currency, let’s call it Glory. As you complete matches in the PvP season, you would earn Glory based on the outcome of the match (with the participation checks and such and blah blah you get the point).
Then there would be a vendor where you could spend this currency on rewards.
Once you do that, you can then remove all of the safety nets and division/tier locks, and have a glicko system that actually places people where they should be placed.
I can’t tell if you’re being funny, or if you happened to walk into that. Glory being the old system of things XD
Ranked
- I’m here to bring my A-game. I’m playing to win.
Unranked
- “Loluwatmate? This is Unranked, wtf do you care about winning for-lol. Who cares if we’re terrabad team members. LOL.”
Yet Anet provides no other alternative place to play except with the uncaring terrabad “hardcore” unranked players :(
Playing with or against scrubs will never, never ever, never ever ever, be an enjoyable gaming experience.
One positive is that class balance is the best it’s been for well over a year in PvP, although there are still some significant problems remaining.
When people say “class balance” what they mean is “class representation”. “Balance” straight up is a mess (power creep, elite specs, bla bla). People are just happy that all classes are present and accounted for (first time ever). People are unhappy with the messed up way in which classes perform in the game, however.
Representation = good
Balance of represented classes = bad
generally speaking.
Something viral, like the common cold. But it’s random and avoidable if they get to the Hospital on time, which they can do thanks to all that superspeed.
I’ll admit it’s hilarious how fast I can drop the entire pack of mobs in Foefire with my Condi Warrior. Though I hate how slow he is as I don’t have any speed traits…. Any bros know a way around this?
Elite sig for swiftness. Otherwise swap out your LB for a GS.
Condi Chrono is hard countered by Condi Berserker.
Power Berserker hard counters both condi chrono AND condi berserker.
NOTHING hard counters scrapper.
So uhhh…. you’re way off the mark in most cases.
But sure, further nerf Chrono into complete obscurity (go for it, honestly)
Make the necessary shaves to condi mace on war
Gut scrapper because it’ll be funny to see them go from unkillable to insta down XD, and or incapable of doing damage.
Probably because Ele’s break it.
Personally, because nobody queues for it.
Add to that during off season, all game modes are wall to walls scrubs and newbs. Matches are universally awful in unranked.
An interesting idea. Have you played SMITE? There’s a mode where both teams are in an arena, and the goal is to get x amount of tickets. You get (Or is get rid of? Can’t remember =P) tickets by making sure your NPCs run into the goal at the enemy team’s side of the map.
You also get tickets from killing enemy players, but the main focus is to have your NPCs run into the enemy goal. I know it’s having a bit of PvE, by having NPCs running in, but it’s quite fun in SMITE and staying alive is crucial, as you need as many players as possible to prevent the enemy team from getting their NPCs to your goal.
I know it sounds similar to Stronghold, but there’s no enemy lord to kill, or doors to break. It’s just a small arena, with NPCs running from 1 side to the other and the 2 teams fighting. There’s a few walls at the side of the arena, and some buffs that spawn if you kill an enemy that appears too.
Perhaps something like that could be put into your tug of war idea?
Tug of War + Bullrush?
Sounds like the game mode should be called Childhood Nostalgia.
XD
Jeff just saved GW2.
When veil starts providing bags for its part in zerg wipes, then and only then will it be worth bringing mesmer and running that kitten on the bar.
Until then there’s is infinity more satisfaction in running a zerk staff ele and dropping nukes from orbit.
If you’re a mesmer main, and don’t know this, you’ve been maining mesmer far to hard.
Now as for ever, ignorance is the only true bliss a happy mesmer has :)
maybe a push of war mode using current conquest maps ?
i.e. you must capture your home point before you can neutralize or capture middle point, and you must capture both middle and home before you can neutralize or capture far point.
This sounds like conquest 2.0. Only a mechanical difference. It’d probably play out the same way it does now (more or less) but with less ability to alter the flow of a match. The game would probably be over once mid was captured (no point to push far). Mostly, there’s no difference in victory conditions (I assume first to 500). If it’s “cap all three points and hold for X” then that might be a little different, but I wonder if by that point a game wouldn’t just stall out anyway (it’s a long push back over three whole points).
That said, it’d certainly allow for a “forfeit” condition built in to the mechanics! XD
Sounds like a good idea but it needs some secondary objective that can help stop snowball effects. Otherwise one team would start winning and it would be virtually impossible to turn the tug around if it was already 3/4ths of the way in one direction mainly because it would be one big team fight that was the same team fight the entire game. Most of the time in a situation like this, the dominant team becomes clear quite quickly.
Maybe shrines could pop that:
- Slow down enemy team’s tug speed
- Launch a skyhammer’ish effect that deals a lot of DPS to the enemy team
- Main shrine that actually resets position of tug to middle start point
- ect.. ect..
Should also make player kills give a good burst in to your team’s direction. Just to promote DPS builds rather than bunky CC builds.
This idea is a better alternative to death match though.
So yeah, no doubt it could do with some fleshing out. Either way you’re right, it’s a far better alternative to straight out death match.
Two teams of 5, two spawns at either end of a strip of map. Players move to the center of the map where a capture point exists. When more players from one team (to a max of 3) occupy the space the point moves slowly in the direction of the goal. If the point reaches the goal, that team wins. If the timer runs out first, points are awarded for the distance the capture point has moved, and tallied into a greater point total based on kills/deaths/whatever.
Tug’o’War.
Another season done, another off season has begun!
Another period of utterly pointless matches.
Post your examples :D
Have you not been watching the forums? We have posted MANY Effective builds in the last week alone. But sure I’ll spell it out for you.
In bothe Berserker and Vanilla Warrior there are at least three builds wich which are Effective. Power, Condi, Hybrid. So that’s 6 right there. Then with each of those types there are at least two different builds setups that work effectively. That’s 12. Dont believe me?
Vanailla power options
Killshot
Greatsword, Axe/sheildVanilla Condi Options
CC, Condi with mace/sheild, hammer and stances
Or CC Condi with PhysicalsVanilla hybrid options
First, just take the condi options and change the amulet. or!
GS, Mace/sheild
GS Axe/sheild, with physicalsPretty much as long as you have Defense and Discipline you can pretty much make anything work effectively.
You lost the last scrap of credibility when you claimed a vanilla Killshot build or any hammer build is effective in PvP. Plus, I didn’t face a single build this season that used mainhand axe.
In addition to proving my point that Defense and Discipline are mandatory traitlines.
Dont wanna burst your bubble (especially since i disagree with the guy you are replying too) but I, alongside not 1 or 2 warriors have used great axe berserker to get ourselves to diamond. Great axe is perfectly viable, not as good once you actually get to diamond but still playable.
I ran mostly rifle/gs berserker and vanilla all season. I ran double unblockables to be counter meta (counter condizerker, counter condi chrono, and DPS on ele/scrapper etc etc) and it was very effective at eliminating targets. You can run into some troublesome enemies, but they’re all non-meta builds themselves. So yeah, if you’re having trouble with killshot/gunflame war, then it’s either your build, or your skill level with the setup.
If more viable power builds enter the meta, there’ll be absolutely no reason to nerf condi-berserker. It’s already easily hard countered by power-berseker, and a decent hybrid stealth mes can ruin any warriors day too. Only trouble is what can be brought to the meta overall. Beating the war is no good if you get beat up by all the revs constantly.
Oh look, another unfixed bug!
Hit legend in like 100 games playing mostly core power Engi/scrapper grenade Engi. A lot of games were played with absolutely the worst builds like shredder gyro condi Engi and power FT.
From my experience playing other games with ranking systems like CSGO and League of Legends, there are so many crybabies at the low tier divisions who believe themselves a higher rank than they actually are. Maybe the matchmaking wasn’t perfect, but let’s be honest here. If you are stuck in Ruby, you belong in Ruby. There is no shame in that. Practice the game, get better, and move on. I can’t tell you how many CSGO players I’ve met who have hundreds of matches and still in Silver 2, the lowest division because CSGO doesn’t baby its players by withholding pip loss at the lower tiers, but tell me they belong in much higher tiers. Give me a break.
What’s your explanation of those players who play on old/new accounts and have dramatically different experienced with wins/losses and progression?
POWER BUNKER!!!
;D
Don’t really care about wings or divisions, so this season I set out to play “counter meta builds” or just whatever. Everything went fine, pretty much as expected. Pretty much all matches were either a dominant team of good players, or an inferior team of weak players. The matchmaker was clearly at play this season.
I did some matches with Ithilwen, in those matches in particular I experienced the worst of the worst players compiled onto my team almost bar none. After that I noticed it had a dramatic impact on my MMR, the teams that I got, and the effect it had on my matches thereafter. Quite interesting stuff! :D
As far as I’m concerned, GW2 PvP is pretty much broken, unfun, and though I want it to be a cool player experience, it’s probably done for from this point onwards. Who knows what the future might hold! (Actually: For Honor, when that comes out :D )
And which part is asking for a nerf?
Normally I’m against calling out implications because most people don’t have the proper linguistic training to do so, but Ashamir makes a very good call in this particular case:
If Anet aren’t going to nerf thieves,
The above sentence clause begs the question of why which elicits the answer that they should. Quite simply put, it is very implicit in your wording that they should nerf Thieves.
And yet when I read OP, it occurred to me that English wasn’t his first language, so why I would assume he’d intentionally imply things beneath his poorly formed sentence structure would be it’s own form of poor assumptions and silly conclusions!
-_-u
BTW OP, your english is fine. “Good enough” to understand. For some… just not some others.
If you’re wanting a good time in Diamond, log off your main and log into your PS4. You’ll have a ton of fun playing plenty of games that aren’t hampered by being continually grouped with awful, oh so awful players
(…)
In my opinion having the key parameters that determine matchmaking hidden behind the curtain so you can’t see how they are affected by your play creates a huge amount of confusion, frustration, and speculation. If they are going to continue to do that then they need to do a better job of advertising how the system works and correcting misinformation posted on their forums.Ill never understand why Anet makes such a secret out of mmr.
It’s a heavy handed way to make sure people don’t hate on eachother, RQ, and afk by knowing the MMR of those they’re playing with.
Hold on a minute….
So you are saying people should get a legendary backpiece just for showing up to PvP and doing well at PvP shouldnt matter. That type of thinking is just sad.
Thats like saying you should get a raise at work just for showing up even though you are doing a bad job.
If you compare work and a game you don’t expect to be taken serious in this discussion, do you?
The comparison has nothing to do with work vs game though, if that wasn’t blindingly obvious. It’s with regards to work/success and reaping rewards.
It could be more easily put by saying “You reap what you sew”
or
The worker/gamer is worthy of his wage/reward.
Ultimate Killshot Warrior
Don’t you mean “balance” patch?
Wut this last season has been one of the best balanced metas ever
rel•a•tive
- adj. Having pertinence or relevance; connected or related.
- adj. Considered in comparison with something else: the relative quiet of the suburbs.
- adj. Dependent on or interconnected with something else; not absolute.
Last week Anet confirmed: Adding Sig of Cruelty to PvP
:D
Let the debate begin! :D
;D
+18k damage to a guardian from unload while stunned by basilisk venom.
And he/she still have all dodges/evades.
Not broken at all, other classes are just too weak.Don’t mention P/P to thieves. They get crazy.
Someone will say “but you can block and reflect” ..
If you pop defiance stance it’ll heal you 20k hp instead.
Between season2 and season3…. next after season3.
One day the scholars will debate, what came first? The season, or the balance patch.
I don’t understand. Are you angry at Anet for fixing matches, or are you angry at the player for accepting defeat?
This was very clever.
