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Interrupt playstyle

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Tbh I’m not seeking build/class to play in preferred playstyle (ty for advice though). Mostly wanna anet employees or forum specialist to read this topic and ponder how to facilitate such gameplay (for all classes and not in spammable manner) . Things like I suggested above – unified animation elements of skills, mb less “evade during cast skills”, etc

Unfortunately with the introduction of HoT we also saw the dawn of the stun break epidemic, coupled with the interviewed stability proc epidemic, and this in conjunction with the overabundant sustain skill nightmare.

So what you’re asking is to land a stun in between stability procs while overcoming an excess of stun breaks, and landing a power burst past a evade, block, or invuln animation. Then hoping you did enough burst to down them because if not, then we gotta get started in on the heals XD

So pretty much this
https://youtu.be/1shK-j_u6LI?t=53
(Take note of the 1:19 mark)

(edited by Ross Biddle.2367)

dragon hunter f3 needs a nerf bat.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Please nerf mesmer’s blurred frenzy and add cast time to their shatters before doing that.

Lol.

Mesmer and Guardians are vastly different on a myriad of levels even before looking at individual skills, so you’ve lost this one before you’ve even begun.

Specifically though, Blurred Frenzy is a rooted channel, so you can’t reposition or cast any other non-instant skills while channeling it. Shatters themselves can be used with immediacy, but doing so without clones reduces their effects dramatically.

Of course any good player knows AoE pressure nukes mesmer clones in an instant, and DH with their excessive on point aoe pressure can do away with them best of all XD

So what’s the big take away from this? Clone generation takes multiple skill use with cast times (among other conditions) to generate (some, not all), can be shut down with cleave/aoe pressure, and assuming you overcome those caveats (and its reasonable that, yes, mesmers can work around that to some degree) only then do their shatters make an impact. But here’s the kicker, you can still block/invuln/dodge those clone shatters XD

Lol

(edited by Ross Biddle.2367)

Interrupt playstyle

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Posted by: Ross Biddle.2367

Ross Biddle.2367

In S4 Interrupt is fine. Though you’ll get more traction out of some interrupt builds over others. I feel team fight interrupt is all around better than dueling based.

So Dueling/Illusion/Chrono staff sw/shield, or Dueling/Chaos/Chrono same weps. Rabid ammy. Mistrust. MoD, blink, nullfield.
https://www.youtube.com/watch?v=3SzB0haYHlY
(build in vid has destroyers, chaos setup with CI)

If you wan’t more of a dueling setup you can run scepter/pistol sword/shield. Rabid, carrion, or a hybrid like vipers etc. I like Chaos with evasive mirror what with all the projectiles, but w/e.

I think Domination is mes’ weakest line in S4. Stick with condi/hybrid interrupt over the best power setups.

PvP Thief Montage

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Video proof. Thief OP. Needs nerf.

Backstab to powerful.

Spammable Interrupts without end.

Do you really feel like a CHRONOMANCER?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I don’t know why I should care.

Aesthetics? They’re just that.

Interrupt builds generally

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Been having pretty good result with this:

http://gw2skills.net/editor/?vhAQNAsaRlknhy0YNawINwtGLnGEZAWQQN3x2KaZJeeCA-TpBCABuXGghHAwK7PwxhAAgTAQEHBAA

Depending on the opposing teams comp, I’ll sometimes run with staff in place of GS. with destroyer amulet. Other times I might go with bezerker.

PHANTRUUUUUUUUUPT!

dragon hunter f3 needs a nerf bat.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Dragonhunter:
https://wiki.guildwars2.com/wiki/Shield_of_Courage
75secs cooldown
5 seconds block

Warrior
https://wiki.guildwars2.com/wiki/Shield_Stance
25 seconds cooldown
3 seconds block + reflect projectile

Mesmer
https://wiki.guildwars2.com/wiki/Echo_of_Memory
30 seconds total cooldown
2 blocks
internal cooldown of 10 seconds. + alacrity

Revenant
https://wiki.guildwars2.com/wiki/Crystal_Hibernation
25 seconds cooldown
3 seconds block

Let’s analyze it further:
Warrior: Projectile Reflect while blocking. In 75 seconds you will have BLOCKED and REFLECTED 9 seconds total
Revenant: Autoprock Shield + Cast Shield. That means a net worth of 12 seconds worth of blocking in 75 seconds
Mesmer: Double block on a 30 second cooldown. That’s aprox 9 seconds of block in 75seconds + the alacrity

Renewed focus gives me another 5 seconds of block?!!
OH MY GOD UNFAIRNESS, 10 seconds of block total on a 75 second cooldown is too powerful!!!!.
Please tell me how other classes don’t use elite skills.
If any of the DH elite skills were to become viable I would gladly swap Renewed Focus for it. But I’d have only 5 seconds of block uptime and I would carry that burden willingly.

If we had to spend 5 times blocking and unable to attack with a virtue which is the class mechanic I would’ve quit the game long ago.

DH lose offensive capabilities to carry renwed focus which is pro support.
Less QQ more Pew Pew.

If you see a white wave in front of the guard let me tell you a secret… go to its back, it doesn’t block from behind, learn to play, adapt, develope strategies.

“Hello Apple, I am Orange. We have nothing in common except we’re both called ‘Fruit’.”

Comparing DH to Warrior to Mesmer’s block skills is a silly pursuit when DH, Warrior, and Mesmer are fundamentally nothing alike whatsoever. Forever and always, for all time.

Interrupt builds generally

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Posted by: Ross Biddle.2367

Ross Biddle.2367

May be u can try something like Hiro Yasha

http://fr.gw2skills.net/editor/?vhIQRAra8elsnhC1YZawGNwtGL5GV9rOr3aZAsatm5F8aTAA-TBSAQBYTZQA1PAgHAg0OBARU9nes/wXU6dJlgAA-e

this guy play extremely well with the stealth and bait

U can check his YouTube channel for more video and Chrono build too

really fun gameplay

So I ran into a mesmer running this build today. Knowing he was keen for decaps, I ended up shadowing his movements all match so he couldnt decap/cap any side nodes. Then whenever he engaged the team fight, I condi bombed him and dropped him XD

He could have done better in his use, but still, he didnt have an easy time.

Arenanet, do something.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Its about 4AM in the US on a Wednesday morning right now.

Are you EU or something?

~Expectations

Interrupt builds generally

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Posted by: Ross Biddle.2367

Ross Biddle.2367

May be u can try something like Hiro Yasha

http://fr.gw2skills.net/editor/?vhIQRAra8elsnhC1YZawGNwtGL5GV9rOr3aZAsatm5F8aTAA-TBSAQBYTZQA1PAgHAg0OBARU9nes/wXU6dJlgAA-e

this guy play extremely well with the stealth and bait

U can check his YouTube channel for more video and Chrono build too

really fun gameplay

There is great stealth use and repositioning in this video. However, I’d hate to see what’d happen to this guy if he faced a team that actually rotated and/or sent someone to deal with his squishy build.

I liked his mimic setup also. And the use of healing sig working in with the whole thing.

Show the MMR of every one.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Enough arena net. Grow up. Let your community GROW UP. Show the mmr like every single other game in existence. Aren’t u tired of telling ur user base they are ignorant and incapable of handling that kind of information?

Ehm yes ….
You think we didnt have the countless threads in the forums about :
‘’OMG OMG LOOK HOW MANY 80 LVL RANK PPL THERES IN THE OPOSITE TEAM’’
or
‘’ OMG OMG LOOK HOW MANY HIGHER PiP PLAYERS IS IN THE OPOSITE TEAM’’
?
I am betting 5gold , that i will see the same if i open the Ovewatch forums :P

All I see for thread titles is “Same Six Hero Teams” and “To many people telling me to kill myself in game.” So certainly similar themes but nothing about visible MMR XD

Too big interface, not clearly pvp

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Posted by: Ross Biddle.2367

Ross Biddle.2367

All you have to do is develop telepathic or precognitive powers. That’s what I did.

Miaz 2 - Rank 1 EU | Marksmanship Ranger sPvP

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Can confirm, this build is pretty fkd up right now XD

Do we start shouting nerf Druid now, or wait a while for it to catch on? :p

Interrupt builds generally

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Posted by: Ross Biddle.2367

Ross Biddle.2367

http://gw2skills.net/editor/?vhIQNAraWnsIC1ohFoBOoBcrhFVDiMAVYnodJNXp8DJf5A-TBSAQB9Y/BspM4LK9k2pAAAPBgLpEMg6Dio6PAA-e

This build is a work in progress. The idea is to set up the pistol phantasms to do lots of damage, and then sneak/stealth around and hit them with interrupts as much as possible while they take lots of direct and bleed damage.

In WvW your build has a number of liabilities.

Still, if you want to go that route I’d suggest some or all of these changes
http://gw2skills.net/editor/?vhIQRAra8elsnhC1YZawGNwtGL5GV9rOr3aZAsatm5F8aTAA-TBSAQBYTZQA1PAgHAg0OBARU9nes/wXU6dJlgAA-e

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Every time I see 1m+ damage from any profession, it makes me think that the fight’s weren’t that “good”… I rarely hit 500k+ in some wins.

If you end the fight quickly, there’s no need for an absurd amount of overall damage done

I have things like under 250k worth of damage dealt and 16 kills XD with the win.

20 kills, under 200k condi on a rabid ammy XD

Is that a hybrid build? Is the direct damage coming from shatters?

Not a hybrid build but you can run a hybrid ammy (you just become super squish). The direct damage will be from a collection of shattering, chaos storms, iMage, GravWell, Blurred Frenzies etc.

This would be what a Hybrid ammy (destroyer) running a similar setup (chaos instead of Illusions) would look like for damage
https://www.youtube.com/watch?v=3SzB0haYHlY

Viper works well too.

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Every time I see 1m+ damage from any profession, it makes me think that the fight’s weren’t that “good”… I rarely hit 500k+ in some wins.

If you end the fight quickly, there’s no need for an absurd amount of overall damage done

I have things like under 250k worth of damage dealt and 16 kills XD with the win.

20 kills, under 200k condi on a rabid ammy XD

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GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Every time I see 1m+ damage from any profession, it makes me think that the fight’s weren’t that “good”… I rarely hit 500k+ in some wins.

If you end the fight quickly, there’s no need for an absurd amount of overall damage done

I have things like under 250k worth of damage dealt and 16 kills XD with the win.

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I just don’t understand people complaining about traps. Nothing about traps changed from last season. People just forgot the basic tricks like dodging or invulning them.

Did you stop to consider what changed?

Season 3: DH steps on to point. He finds super god sustain Ele (plus friends). DH drops his DPS. Ele negates all damage via healing etc. DH is ineffective. DH runs out of tricks. DH dies. Point goes to Ele (plus team).

Season 4: Super god sustain Ele no longer present. DH steps onto point. DH drops his DPS. Everything including eles dies or is forced to run away. DH caps point. DH holds point either by mitigating range, or sustaining melee while dropping heavy on point AoE DPS.

To see this all you had to do was log in to any PvP match during S3, and S4.

Also let’s not forget the extreme ranged hate of S3. S4 you can run ranged weapons again.

So instead of working to get a natural counter let’s just scream for nerfs everywhere…that’s how a good pvp balance works. facepalm

Personally I’ve not weighed in on the nerf calls. But if you’re happy crying and face palming because people are suggesting changes to make DH palatable in the conquest game mode, more power to you

What I offered is reality in the face of confusion as to why DH is so prevalent despite “traps not being buffed”.

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I just don’t understand people complaining about traps. Nothing about traps changed from last season. People just forgot the basic tricks like dodging or invulning them.

Did you stop to consider what changed?

Season 3: DH steps on to point. He finds super god sustain Ele (plus friends). DH drops his DPS. Ele negates all damage via healing etc. DH is ineffective. DH runs out of tricks. DH dies. Point goes to Ele (plus team).

Season 4: Super god sustain Ele no longer present. DH steps onto point. DH drops his DPS. Everything including eles dies or is forced to run away. DH caps point. DH holds point either by mitigating range, or sustaining melee while dropping heavy on point AoE DPS.

To see this all you had to do was log in to any PvP match during S3, and S4.

Also let’s not forget the extreme ranged hate of S3. S4 you can run ranged weapons again.

Clone Death Should Return

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Persisting image currently gives retaliation to phantasms. I would say, give that retaliation to clones as well.

So that people take 400 damage when cleaving down a full group of clones? Yes, I’m sure that’ll make a huge difference…

I would rather Anet not waste their time implementing worthless changes like that.

I almost said this myself, but figured id wait for someone else to.

It took less than 20 seconds XD

GW2 Mesmer VS GW1 Mesmer

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Posted by: Ross Biddle.2367

Ross Biddle.2367

What’s better, apples or oranges?

GW1 Mesmer still exists, and you can go play it. It’s located in GW1.

Likewise GW2 Mesmer can be played within GW2.

Note that while they share a similar name, they differ at the point where the numerical numbers “1” and “2” are introduced. I.e they’re not the same things! :D

My Impression of GW2 PVP

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Would you feel better if you got to fight an overabundance of eles instead from S3. Every hit will land, you’ll even proc high numbers or land heavy stacks of conditions. Only in this meta every hp of damage will be healed, and every condition landed will be cleansed

:)

You just have to ride out S4 and wait for the DH nerfs to drop XD

Warrior Bug list (UPDATED)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Hello,
my today’s rush journey: Some crazy warrior wants to rush me, but i saw that he don’t rush in my direction so… maybe he don’t target me. In that case i decided not to dodge, but…
https://youtu.be/lKRNFUPAj0Q

That’s Arc Diviner, the war was raging, he hit his F1 before the rush ended.

If you slow the clip down to .25 speed, you can see the war’s animation clip back a tiny amount a number of times during the rush. He rubberbands, and at the end of the animation he slides on firmly planted feet for half the distance he traveled. There was some weird lag thing going on here.

The only crime here is that he only did 6k damage to you XD

(edited by Ross Biddle.2367)

Dueling

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Duelling is being used in Mistrust builds

Dueling/Illusions/Chrono

or

Dueling/Chaos/Chrono

Having said that, yes, moving DE to Master would be a smart move, to make it more appealing for Chrono setups (hybrid and power) and help vanilla mesmer.

Clone Death Should Return

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Posted by: Ross Biddle.2367

Ross Biddle.2367

If we take a trip back down memory lane we might remember what was happening with clone death and the point where it had evolved to.

Basically the final iterations of “clone death” builds were stacking energy, the regeneration of said energy, and the maximum output of clone generation via skill use and dodge roll spam. The end result was a highly evasive/defensive mesmer with a maximised offensive and defensive mix of condi application (perma cripple made it impossible to pursue, perma weakness shut down power builds, bleeds/confusion for damage + weapon skills and timely shatters etc etc)

So to talk about bringing back clone death under the HoT, Chrono meta is asking to introduce a power creeped version of the old on death setups. Especially when we have a much easier time keeping phantasms on the field (health resets the first time if you shatter them) thus allowing for a continual proc of condi’s just from dodging and activating clone skills.

Of course this is presuming they’d return with similar on death effects.

I think moving forward this is not the direction the game should be taking. If there’s been any consistent feedback from the GW2 playerbase post HoT it’s been for the reduction in power creep, and the removal of both overly defensive effects, and of passive gameplay/effects. Particularly where “spammy” aoe dps/cc effects are concerned. We’ve also just come from a season of intense condition spam, and this sort of constantly accessible condition cover spam is exactly the sort of thing that’d exasperate those issues.

When I look at problems like the current DH AoE DPS defensive spam, I don’t think “Let’s add more counter aoe defensive spam to solve this problem!”. That’d just create another problem, the same problem, for the next person to face. I want real solutions to genuine problems. Remove the passive, add cast times to the instant casts, reduce the reward for area of effect. Has the Ele dominion of the majority of the GW2 era taught you nothing?

Burn that kitten to the ground. Take a hard look and fair approach to risk vs reward. An honest take on the health of the game puts clone death, and things like it, on the shelf gathering dust where it belongs :)

My favorite thing

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Posted by: Ross Biddle.2367

Ross Biddle.2367

We’ve been talking about personal score a bit. I’m personally of the opinion that it isn’t representative of a player’s effort in a given match, and it also can be incredibly misleading and potentially lead to bad gameplay habits (5-capping home).

If you were to redesign personal score, what would you do? Does it track different types of stats? Would you want your personal stats displayed to other players?

In Uncharted 4 PvP you can earn points for any number of actions, but all actions come under two categories. Offensive Score, and Support. These two are combined for your total score.

The breakdown of score is Downs/KO’s, Revives, Assists, Deaths.

So the proper categorizing and assimilation of scoring can go a long way to sorting out this issue. The above is team deathmatch.

For conquest the idea is similar but with relevant scoring, which you can see in the provided screen caps.

As an extra caveat, in Ranked the top scoring player (or top two) score additional rank up points, regardless of if they win or lose (it softens the point loss of a defeat).

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mesmer sword 2 buggy for me

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Bandicam is a quick, easy, and free option for recording!

Clone Death Should Return

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Posted by: Ross Biddle.2367

Ross Biddle.2367

No it shouldn’t!

An Observation

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Posted by: Ross Biddle.2367

Ross Biddle.2367

GW2’s PvE is awful.

I’d rather read a book, listen to podcasts, or look at the forums.

The number of times I’ve fallen asleep when working on something for PvE (ive not done a single thing in PvE since HoT dropped XD. Don’t think I’ve killed a single NPC)….

Never fallen asleep during a PvP match.

Interrupt builds generally

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Here’s what Ive been running S4 (with vid)

https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Mistrust-vs-S4-with-Vid/first#

Generally speaking pulsing, aoe CC is going to net you the most interrupts, and under the right traits you can capitalize on that for maximum effect.

When it comes to power interrupt, it gets much hard considering what you need defensively to survive, and that the best weapons for power damage arent necessarily the best for interrupt. Especially given the meta builds out there atm (heavy ranged pressure, DH damage denial + AoE pressure etc, thieves, revs, etc etc).

At best a hybrid setup can be the most punishing.

I also think Domination is our weakest line atm. I love the interrupt trats in there, but they don’t take you far enough for what it costs to setup to get the most out of Dom.

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

those things didn’t suddenly become added in with the season 4 patch.

if you want to complain about the actual buffs guardians received, by all means complain about the sustain the symbolic build gives.

but don’t pretend like the same things that were part of the worst class in the game in season 3 are suddenly beyond broken now.

There was no DH presence in S3. How were people to judge these things when they weren’t in existence XD

Now they get to judge 2-4 DH’s per match ;D

(edited by Ross Biddle.2367)

GW2 = Guardian Wars 2

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I have been a 1 year ranger main 2 year mesmer main and now am a guardian main. Mesmer is still strong yet I can waste every other class on mesmer litterally almost full hp (which is not ok) except maybe verses a bunker scrapper which stalemates 1 vs 1. Guardian however is a fast loss it is like going from god mode vs every class to weak on my main. Here is the irony. I swap to my guardian re-duel and win (Note I am using tourny builds during these duels).

Now playing what I feel is a decent guardian. I have Identified the sole problem with guardian. It is not their damage, their healing, their condition removal, any of that. It is 100% their casting speed. Meditations are instant and so is judgment.

I hope this proves insightful as to the issue. Right now guardian is the only class that can dish out 10k damage in utilities and passives instantly. This does not include weapon skills. This is not a damage issue ignore the number. It is the instant cast time. and unblockable nature of the daze/damage of Test of Faith. Smite condition is also instant. If these had a cast time they couldn’t be used instantly and simultaneously. This is the core issue with guardian not the damage. Simultaneous casting. They have the ability to use all their utilities while using a weapon skill without waiting or interrupting cast times. It would be ok if this was purely defensive but it is not. It is offensive. A very good guardian can near one shot 17k hp players with this kind of syncing of utilities. I am talking very specifically about the symbol/medi/trapper.

The best way to fix guardian is to simply give their utilities 1/4 second cast times each and allow players to block the f1 skill. (or telegraph it better because it is very fast) note that right now spear of justice pierces and is unblock-able so as soon as a player uses a duration block it is basically a free hit or free block disruption. Regardless, they need the following:

1. An actual cast time on utilities
2. A longer react-able f1 skill so players can react.

The reason it seems like guardians is strong is that players can’t counter play an instant skill Dodge is useless verses that. Especially when they are unblock-able. If they cannot react to it. They cannot dodge it. They can only get lucky. This is bad for competitive pvp as it takes skill from the game. This is why mesmer shatters were given 1/4 CD after shattering so they cannot quad shatter. Also it is telegraphed by clones running at you.

Again Players cannot counter play instant offensive skills .

This guy gets it.

I want to counterplay a DH when I see him coming, but I recognize that it’s impossible for me to interrupt his offensive spam with my interrupts. Not because of any fault of my own but because the mechanical functionality of his loadout allow him to unload without fear of consequence.

If he just had cast times, even small ones, I could interrupt his attempts and shut him out of his offensive onslaught. Instead he gets the CC + DPS burst drop instead.

XD

Moa on warrior's rampage

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yeah, that’s the point. It’s an ELITE skill, what are you expecting?

As a Thief, I feel left out :-(

What would an elite skill worthy of Thief Elite look like?

kitten cd
instant cast
“Upon activation this skill deletes the targets player (note the player, not the toon) from existence.”

All things relative that should about cover it :D

Maim interupt builds > Standard Condi Chrono

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I never got condirupt though I made builds for it. It’s style seems sloppy compared to power traits.

To slow, immobilize, inflict longer dazes that can stun, or increase cooldown conflicts with confusion/torment.

One is actively creating inaction, while the other is passively creating it through enemies trying to avoid high ticks.

Id rather use maim to have much higher pressure, than a situation I don’t control.

That’s a false dilemma. You’re assessment would make more sense in a purely confusion vs lockdown scenario, and not merely interrupt.

Lockdown is when you chain CC enemies out of their skills while you or your team DPS’ them into down.

Interrupt is merely messing with their skill activations/chains, and in mesmers case getting all the benefits that come landing those.

In the case of mistrust while there are seconds of time where skill activation isnt possible while confusion is up, the accumulated pressure of cc, imob, and a bar full of conditions forces action on the part of the target (stun breaks, condi clears, teleports, invulns etc) which procs that confusion anyway. Failure to take action, particularly in a team fight, results in more pressure.

The other thing with mistrust is that it applies confusion aoe around those interrupted foes, so even if one guy is stunned etc, if the others negate the cc they’ll still eat the confusion. So yeah, there’s more going on than just CC conflicting with confusion.

mesmer help?? ¿¿

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Posted by: Ross Biddle.2367

Ross Biddle.2367

looking to rebuild a mesmer been awhile i played looking for opinions on best looking races for mesmer…also good pve (dungeons/fractals) builds

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what this work for a condi bunker build?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’d probably add more condi to my gunflame, and get far more gunflame uptime into my play.

http://gw2skills.net/editor/?vJQQNAU8fnMdAdhg9dAmkCElileAzIA0CXaKJuwXY4d6udHvA-TVjAQBHTDDJV+dK1fmwFAAAPAAOcEASwBJgfHAhOcgASkuBaqE8cHQgst/QAAEgbezkZZGMexLexLexzMn5Mn5MnZpA6bsF-w

Probably better off taking GS for mobility so you can engage/disengage better.

(edited by Ross Biddle.2367)

Let's do away with forced 50/50 match making.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The first obvious issue is matching premades with solo players.

Making leagues solo/duo queue is something we’ve discussed. We’re open to doing a beta of it, but we’d likely put it to a poll and have the community decide. We probably wouldn’t run a premade-only arena at the same time as there’s not enough 5-mans actively q’ing during a season to make the queue times reasonable.

It’s a no brainer. You have pure solo (no grouping allowed) and another queue for groups (solo’s, duo’s, up to 5 can queue).

Players who want to run a purely solo game queue solo, and those who want to work with more organised groups hit the group option. Smart players will have TS (or whatever) active and join rooms etc accordingly.

It’s about intention.

Chronomancer Buffs Across Board?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Azukas.1426:

~You must not PvP I guess, and in this thread where did I say Mesmer was God Mode?

~So the build which was God tier last meta didn’t get nerfed

You say it was God Tier “last meta”.

You say it was buffed (indirectly yada yada) this season.

You think you didn’t claim it was God Tier.

So if it was God Tier last season, and was indirectly buffed this season (making it even stronger aka God Tier+++) then it stands to reason…..

You’re inconsistant.

Azukas.1426:

Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling

You’re also contradictory.

And that’s when you say anything at all, which is rare.

And that’s the thing. You say very little, give very little justification or arguments for your many (and I mean many; albeit reoccurring) claims because if you do, they get dismantled and shown as false very quickly. So it’s no wonder you withhold answering anything and respond only with non sequitur. Over, and over again.

What’s so entertaining is the avid, quite possibly fanatical devotion to it. If you really want to shock us, try answering for the things you say. Maybe you’ll get some better feedback from the large number of intelligent, positive contributors to this forum, not to mention the class.

Just some friendly advice. :)

<3

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Azukas.1426:

We mesmers got buffed everywhere EVEN condi. The rest of the patch does indeed help the condi build unfortunately

So the build which was God tier ($S3 condi chrono) last meta didn’t get nerfed ($$it got indirectly buffed though, aparently, so God tier x3?)

I got the entire ESL pro league on my side bruh.

Come at me when you have legitimate examples and facts!

Condi got buffed last patch for mesmers with torch buff.

Condi shatter got buffed indirectly from all the nerfs other classes got.

Lack of support? You mean the fact that the entire pro league mirrors what I say? You mean the actual patch notes supporting what I say?

The meta condi shatter mesmer was indirectly buffed by all the nerfs to other classes.

Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling, but I do believe they are top 3 in terms of class strength.

You must not PvP I guess, and in this thread where did I say Mesmer was God Mode? $$

Cause right now I’m using facts and examples and I’m up against blind fanatical opinion lol

$ Emphesis added
$$ This is where he said chrono was god tier XD

Azukas.1426:

Its ok to admit you are wrong.

Though is it? Do you truly believe that? XD

Azukas.1426:

The topic of the thread has been confirmed and proven many times over. I thank everyone for their contributions

Topic Title: “Chronomancer Buffs Across Board?”
I guess we missed the question mark since the title begs the question. Based on popular opinion, the answer is a clear, aparent, resounding No.

So what can we take from this thread? A high entertainment value, that’s for sure XD

So you’ve come to terms and now are agreeing with me.

Good.

You’ve really run out of steam haven’t you.

mesmer scepter

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

ATM I’m running master of manipulation and evasive mirror. I can run Mirror heal too, but I’ve opted for Healing Well because minor cleanse, plus bonus alacrity. The other two work a treat though

I used to run healing well but kept running into players who would drop AOEs on it causing me to lose the second heal unless I either took damage or used up a block or distortion

Usualy when I’m at the point of taking so much damage/pressure I need/want to heal, I’ll swap into sword/shield, drop my heal well, then stand in it with block or use sword 2. I’m usualy eating pressure anyway and it’s great psychological denial to enemies who think you’re low and about to die, so they waste whatever they have left.

Maim interupt builds > Standard Condi Chrono

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Interrupt condie is absolutely more interesting than standard condie. That’s the only hard evaluation of “better” that I’m willing to make.

Interrupt condie has the potential to be devastating in certain circumstances. Proccing many interrupts with aoe cc in a fight results in absurd confusion stacks for a potentially easy win. However, you also might burn a lot of cc and get nothing out of it due to stab or aegis or just people not spamming skills.

Standard condie does not have that same upper limit on insane burst damage. However, its mechanics are far more reliable. You get more flexibility in traiting which usually results in better defense. Your offense is simply linked to landing shatters without the need for interrupts. This means you’re not at the mercy of anti-cc defense from other players.

Ultimately, I play interrupt condie when I play condie because it’s more interesting. However, various enemy team comps can make the build extraordinarily ineffective. Standard condie shatter does not suffer from this problem.

Two thoughts:

I think interrupt offers more in terms of heavy CC setup on top of the condi pressure it provides. The CC provides a far superior team fight presence, and the CC offers more support to the team as it can dictate, or flip a fight through sheer aoe cc power. It forces out stability, stun breaks, and cleanses, and can strip those counter boons in the same instance.

The flipside is shatter based condi chrono (maim with ill sig etc) is a stronger dueler. Though there are duel based variants with mistrust through simple weapon swaps. But overall I think a stronger team based mistrust build is better than a dueling varient mistrust build.

Second thought is that standard shatter based condi chronos (maim, ill sig) are weaker vs prevailing S4 classes. DH aoe and ranged pressure, power and condi wars with high resistance (on top of everything else), half decent druids sustaining through cleanses and heals, I think these are some obvious limiting factors to shatter based condi. You’re right to point out it makes for an easier application of damaging condition application, but I also find those bursts are easier to see coming and to counter. Especially since everyone and their dog has been fighting it for so long now. It’s no surprise there’s a heavily reduced Chrono presence this season.

Also, Druids are incredibly easy to shut down and down with interrupt. Easiest matchup this season XD

I will also second (or is it third) the opinion that the Inspiration line isnt necessary this season. It’s still a potent choice for its healing and ease of cleanse on shatter, but the condition presence has mellowed out to an extent that I can setup easily without it.

I have healing well and null field, then after that Leadership runes on G-well if I want it (running without leadership right now). Otherwise it’s the old tried and true method of kiting, duking, evading, misdirection.

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Azukas.1426:

We mesmers got buffed everywhere EVEN condi. The rest of the patch does indeed help the condi build unfortunately

So the build which was God tier ($S3 condi chrono) last meta didn’t get nerfed ($$it got indirectly buffed though, aparently, so God tier x3?)

I got the entire ESL pro league on my side bruh.

Come at me when you have legitimate examples and facts!

Condi got buffed last patch for mesmers with torch buff.

Condi shatter got buffed indirectly from all the nerfs other classes got.

Lack of support? You mean the fact that the entire pro league mirrors what I say? You mean the actual patch notes supporting what I say?

The meta condi shatter mesmer was indirectly buffed by all the nerfs to other classes.

Do I think the effectiveness of Mesmer is what it has been the past few seasons in PvP? Still up in the air due to the meta still settling, but I do believe they are top 3 in terms of class strength.

You must not PvP I guess, and in this thread where did I say Mesmer was God Mode? $$

Cause right now I’m using facts and examples and I’m up against blind fanatical opinion lol

$ Emphesis added
$$ This is where he said chrono was god tier XD

Azukas.1426:

Its ok to admit you are wrong.

Though is it? Do you truly believe that? XD

Azukas.1426:

The topic of the thread has been confirmed and proven many times over. I thank everyone for their contributions

Topic Title: “Chronomancer Buffs Across Board?”
I guess we missed the question mark since the title begs the question. Based on popular opinion, the answer is a clear, aparent, resounding No.

So what can we take from this thread? A high entertainment value, that’s for sure XD

(edited by Ross Biddle.2367)

mesmer scepter

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

ATM I’m running master of manipulation and evasive mirror. I can run Mirror heal too, but I’ve opted for Healing Well because minor cleanse, plus bonus alacrity. The other two work a treat though

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

You haven’t provided any evidence. Please for the love of god stop saying that because its a flat out lie. All you have provided is your own opinions, and your “evidence” consists of you saying stuff without any sources or reasonings behind it. Repeatedly saying over and over that mesmers are overpowered doesn’t magically make it true. Likewise repeatedly saying over and over that all ESL players agree with you, despite this not even being the case, and again without statements from every player, not even a handful for that matter, doesn’t make it true. And even if all of them did agree with you, none of them think that mesmer is taken for their damage, none.

You have provided literally no evidence whatsoever to support your claims. All you have done is use ad hominem attacks, repeat yourself, and refuse to even listen to detailed and backed up arguments that go against your opinion all the while passing said opinion off as fact. Stop. This is getting ridiculous at this point and is borderline spam.

If you can provide real evidence (and no, saying that you don’t agree with us, or saying that nerfing other classes is an “indirect buff” to mesmer is not evidence) all of us are willing to look it over and take it into consideration. But so far you have failed to provide any evidence, period. Stop spamming this thread unless you are ready to actually back up your claims with real evidence.

Lol, XD

+1

Maim interupt builds > Standard Condi Chrono

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Just throwing it out there.

Signet of Might for PvP/WvW

in Warrior

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ve been running double might sig since S1 when the bunker meta was firmly in play. You’re incredibly late to the party, but w/e. To answer your question, yes, run it. Depending on your setup, either take endure/might/berserk, or you can drop endure if you have the defense line. Balanced can be done without in a variety of ways. But it all depends on your playstyle.

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

What proof did you choose to ignore?

Meta in PvE
Meta in WvW
Meta in PvP

To reiterate what the person you quoted said: This is lacking proof that Mesmer is OP.

Think about it:

  1. You say “Meta”, but let me guess, the alternative is “not meta”? In other words it’s a binary thing, either you’re in or out?
  2. It follows that if you’re “out”, your class/spec is too weak and needs help, yes?
  3. It follows that if you’re “in” (“meta”, that is, stupid as a term that is because a meta “has” something, you’re aren’t meta outside of single player games), then you aren’t underpowered, yes.
  4. False Dilemma then gives us that this doesn’t imply that you’re overpowered if you are part of the meta.

You can actually construct the argument the other way around (“No one should be meta, if you’re part of the meta you are automatically OP!”), but then you eliminate the desire for something to be the preferred approach to a given situation.
I hope it is immediately obvious why that won’t work. :P

The EU rejects all forms of reasoned and/or logic based argument. Therefor it’s not obvious and you’re wrong.

/Not biased because I’m actually American – proof – or something.

Welcome back from your bank I did enjoy the video. Though next time plz use portal lol

As for that no im NA. I do have a f2p on EU that I’ll jump on to kill some euros every now and then

The thing is Charigan, the only obvious thing in this thread (and many others like it) is the obvious lack of intelligence that’s been displayed. Which is why no genuine response to you fair and very valid point has appeared :)

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

What proof did you choose to ignore?

Meta in PvE
Meta in WvW
Meta in PvP

To reiterate what the person you quoted said: This is lacking proof that Mesmer is OP.

Think about it:

  1. You say “Meta”, but let me guess, the alternative is “not meta”? In other words it’s a binary thing, either you’re in or out?
  2. It follows that if you’re “out”, your class/spec is too weak and needs help, yes?
  3. It follows that if you’re “in” (“meta”, that is, stupid as a term that is because a meta “has” something, you’re aren’t meta outside of single player games), then you aren’t underpowered, yes.
  4. False Dilemma then gives us that this doesn’t imply that you’re overpowered if you are part of the meta.

You can actually construct the argument the other way around (“No one should be meta, if you’re part of the meta you are automatically OP!”), but then you eliminate the desire for something to be the preferred approach to a given situation.
I hope it is immediately obvious why that won’t work. :P

The EU rejects all forms of reasoned and/or logic based argument. Therefor it’s not obvious and you’re wrong.

/Not biased because I’m actually American – proof – or something.

Nerf Guardian PVP

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

I disagree, when the same class can take up 4 out of 5 spots on a team and completely dominate another team then somethings wrong. I’ve played against quad-DH 3 or 4 times since hitting ruby and lost every one quite badly. Have also faced triple DH pretty often as well and rarely win those too. Anet needs to do something because their are 9 classes to choose from and having games with 3 or 4 of the same class that then dominate a game is ridiculous.

You guys could have won the mid fight, only they got the rally instead of you. At the 2:40 mark your ele RQ’d, so of course there was no coming back. That said, you’re still playing S3 meta condi chrono, and one of it’s known weaknesses is DH’s. You had to kite the entire mid fight at the start while doing very little pressure except when the DH’s split off to the sides.

Your 1v1 with the DH on far only showed how weak the usually strong dueling power of the condi chrono is vs the DH. Why? He held the capture point and didn’t let it budge one bit. Meanwhile he held out without concern for long enough for the Thief (or anyone) to rotate to him. That’s all he had to do. Didn’t have to kill you, just stall you out while the points ticked and a friend came to help.

The match was over for you before it began, and not because the team had 4 Dh’s XD

Nerf Guardian PVP

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

Faced a Quad-DH team and my team got absolutely demoshed, mid ruby. This is ridiculous, and before you DH’s say 4v5 lol, it was basically a 3cap before our 5th DC’d. I was also forcing the enemy thief to rotate far and mid leaving my team to 3v2 at home and they couldn’t take it. 1 DH sat at far and another mid and thief rotated with me leaving 2 DH’s at home and the other 3 players on my team couldn’t 3v2 because DH OP. I had 1 death and rotated as good as anyone could, they won a 3v2 in mid at start as well because of the massive pressure and sustain they can do

Why would you take a s3 meta condi chrono to a s4 DH meta fight?

Maybe attempt to counter their on point team prowess?

http://gw2skills.net/editor/?vhAQNAseWncfC1ohlpBmqBEgilZjycEWhPoMAutcr+WD2jF-TpBCQBOsMwAeAAV4IAAgTAAGOEA5b/BA

Wipe em, wipe em all.

a necro using lich form in pvp? wat!!!!

And a trap ranger wut? I’d be interested to know if this is unranked or amber.

Granted, the trap ranger was weird. Especially since it was in ranked XD . Regardless, the 30 stacks of confusion on the necro was to good to pass up.

Anyway, DH’s arent a sure win, for either team. Good players win. Bad players lose. Sometimes there’s nothing you can do regardless of how many DH’s you have on your team. But if you feel DH’s are the bane of your existence, play something that’ll ruin their game.

This isnt to discredit the problems people are raising and how easy DH’s are to play etc etc. You’re just not completely helpless.