I was fighting the ultimate annoying combo today: CC engi with slick shoes, daze mesmer with so many skills bursts and clones it’s almost funny (specially when you are moa), and ranger pewpewing from 1500 range. Just makes you want to uninstall the game.
I don’t what happened with class balance, but things are just getting worse and worse. The stability changes made Slick Shoes completely broken, the longbow buff is unjustifiable…
I didn’t want to rant but seriously Anet, why allow Moa in PvP? how can you 1v1 someone that has a 12k + burst when you are stuck moa for 10 seconds? Like compare ele elites for example, they don’t even do anything helpful, but Mesmer has an elite that makes it impossible to fight for 10 seconds? lol we’re light years from eSport there.
Instead of spamming your CC during your spam skill rotations, just wait until the highly animated, long cast timed Moa skill starts to channel and interrupt it.
If you’re ele follow through with a Tornado and spam 3 CC knockback into oblivion for maximum effect ;D
Edit: Oh, and don’t try to 1v3 then come to the forums to complain like it’s the Mesmer classes fault when you lose?
Oh for god sake…mesmers use moa from freaking stealth, just let’s stop this “long animation” BS already, I have no complaints against mesmer…but Moa used from stealth is utterly broken, ridiculous design
wait wait wait, I can do this too /clears throat/
“Oh for god sake… aegis, dodge roll, invuln, aoe knockback, LoS, AoE blinds, etc etc etc”, yeah that was fun.
Play Ranked. There’s no difference between it and unranked except you dont have to put up with the bung maps.
I was fighting the ultimate annoying combo today: CC engi with slick shoes, daze mesmer with so many skills bursts and clones it’s almost funny (specially when you are moa), and ranger pewpewing from 1500 range. Just makes you want to uninstall the game.
I don’t what happened with class balance, but things are just getting worse and worse. The stability changes made Slick Shoes completely broken, the longbow buff is unjustifiable…
I didn’t want to rant but seriously Anet, why allow Moa in PvP? how can you 1v1 someone that has a 12k + burst when you are stuck moa for 10 seconds? Like compare ele elites for example, they don’t even do anything helpful, but Mesmer has an elite that makes it impossible to fight for 10 seconds? lol we’re light years from eSport there.
Instead of spamming your CC during your spam skill rotations, just wait until the highly animated, long cast timed Moa skill starts to channel and interrupt it.
If you’re ele follow through with a Tornado and spam 3 CC knockback into oblivion for maximum effect ;D
Edit: Oh, and don’t try to 1v3 then come to the forums to complain like it’s the Mesmer classes fault when you lose?
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us :)
You know, every time I read this thread title I just want to respond with the renaming of it
“New skill trees heavily favor shatter”
to
“New skill trees actually incorporate class mechanic”
Doesn’t it just seem so darn sensible?
K K K KILLSHOT.
Anytime you’re in a game with me and I stop to type out “L L L LOCKDOWN”.
I find it incredible that ecto isn’t nerfed, a 50% uptime of almost all boons. It’s interesting that the rune version of this skill was nerfed into the ground a long time ago- rune of lyssa. It removed all conditions and granted all boons for 5(not 10!) seconds but this was apparently too strong. Now it removes 5 conditions and grants boons based on how many conditions you had. This was a meta rune at the time but after the change, mesmers, warriors, thieves and everyone else stopped running it. The condition removal part stayed essentially the same but that wasn’t why it became meta and Anet knew it- it was the boons. How can Anet claim that 5 seconds of boons every 45 sec is OP but 10 seconds of boons every 20 seconds is balanced?
how many times does it have to be reapeated sigh
it was already said by the developers that every single ability the thief can steal will be reworked…
The stolen abilities, yes. But steal mechanics themselves? Needs addressing.
And how should it be reworked then? Give it a cast time? You know this would change gameplay fundamentally right? Thief is supposed to combo his abilities together with his shadowsteps …
HS -> Steal
BP -> Steal
CnD -> Steal
LS -> Steal
CA -> Steal
Stabsteals… just to name a few would all not work anymore. It is safe to assume that steal will never get a cast time unless the class mechanic is completely reworked.
What i could see them doing is to give it an icon on the thieves buff bar when steal is off-cd to give it more counterplay like mesmer mantras have.
The trait stacking for maximum effect could do with an overhaul. Being able to steal stabos AND daze is one example. One or the other, fine. Both? Might aswell remove the word counterplay from the existence.
Instacast teleport stabos strip + daze on top of various other effects -_-u
Thief is the main thing that is keeping mesmer in check, if not for thief there would be far more mesmer complaints.
If you removed thieves from the game, comps would change, and something else would sit in play to counter Mesmer.
Wait wait wait, so what you’re saying is that my old Godmode Warrior picture needs to be resigned to Mesmer? :O
Anyway, as a Mesmer main I have zero problem killing other Mesmers, so I don’t know what you’re on about.
I find it incredible that ecto isn’t nerfed, a 50% uptime of almost all boons. It’s interesting that the rune version of this skill was nerfed into the ground a long time ago- rune of lyssa. It removed all conditions and granted all boons for 5(not 10!) seconds but this was apparently too strong. Now it removes 5 conditions and grants boons based on how many conditions you had. This was a meta rune at the time but after the change, mesmers, warriors, thieves and everyone else stopped running it. The condition removal part stayed essentially the same but that wasn’t why it became meta and Anet knew it- it was the boons. How can Anet claim that 5 seconds of boons every 45 sec is OP but 10 seconds of boons every 20 seconds is balanced?
how many times does it have to be reapeated sigh
it was already said by the developers that every single ability the thief can steal will be reworked…
The stolen abilities, yes. But steal mechanics themselves? Needs addressing.
You don’t actually need to call OP on the QoL change. Just target the insta cast no LoS teleports + OP mega one skill to rule them all Steal skill if you want something. It was OP without a QoL change :p
Everything you’re claiming will be “too OP” is already a possibility with Inf Sig. + stolen item. It hasn’t broken the game yet, so I doubt this change would either.
“Thief hasn’t broken the game yet”
Rofl.
I think if you go all precision on offensive slots you get +1% crit chance (that’s not going to the hassle of making all defensive pieces offensive).
So you decide what you want.
Those are all great but here’s the build I’m most excited about running
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s
. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health
Ik but the gs kiting is just too strong with a rifle… I used to run an axe sh sw/axe build :P I would eviscerate them for 12k then use a 12k final thrust in WvW. But I prefer gs rifle of sword or axe rifle.
GS kiting is super sayan in wvw and I prefer the GS when running around large scale. But if something goes wrong in GS then it’s bad times. It also favors a slightly different trait setup. In PvP (where I mainly kshot) that sheer amount of mobility is unnecessary (the straight line distance is to great vs many of the paths you have to travel before hitting a wall, in otherwords), and the utility of the WH even just with swiftness, or weakness in a team fight just feels smarter to me. So yeah, WvW GS is a stronger choice for the insane landspeed, but you need things like warriors sprint and mobile strikes. Sw/wh lets you free up some trait choices, and I like it better in PvP by far.
Those are all great but here’s the build I’m most excited about running :D
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s :D. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health :D
Interrupt Mesmer will counter Reaper (and necro as it stands) hard. Chronomancer slow will make those channeled cast times a nightmare. The chronmancer -% chill trait will directly counter the chill spam. Mesmer in particular’s best defence against condi/chill spam is to not get hit, but overall mesmers will have better access to some form of condi removal. As for Reaper damage… evading/avoiding a melee class is the least of a Mesmers worries. Thieves dont count since regardless of what you might consider “melee” for them can’t apply when the thief himself is an insta teleport ranged projectile -_-u
Does ele suffer condi spam right now? 4 Atuments to choose from, one of those being the cleanse king…
Necro’s might be the chill king, but I don’t know why they’d beat out warrior for the melee king.
Your assessment of current Warrior sounds like Mesmer but without the “auto attack much of the time” part. What you want to change it to sounds like your typical ele/engie faceroll kit/atunement swap keyspam. I’m not the most experienced warrior but it sounds like an awful idea. Zagerus has the right idea- beast that is wooed with solid patience and precise aggression.
On the other hand, 4 weapon sets, a celestial ammy, a-typical build, it’d round out the warrior in the current cele meta quite nicely -_-u
Those are all great but here’s the build I’m most excited about running
Their trait improvisation was altered though. So now they can use stolen items twice. So two ectos in a row.
Yeah, prepare for epic consume ecto nerfs.
And if they fail to nerf it hard enough, prepare your eye drops and throat spray because I expect hoarse throats from all the sobbing you’ll be doing in front of the devs so they take proper notice.
I personally am torn as my two favorite characters are a thief and a mesmer. I think mesmers can fight thieves if they know how. (They have lots of boon stealing and condition removing)
On which builds exactly? Oh right, sorry, I called your bluff :/
p.s. humans look like children in this game thanks to the presence of Norns/Char.
p.p.s Sylvari look like vegetables.
Had one since release. It’s all relative.
There us a huge difference between a skilled engie and a newb one, to be sure. But even a newb engie is a faceroll keyspam for maximum effect.
First time ever playing an engie-
https://www.youtube.com/watch?v=jBzZu5KPfQU
Well torch is subparagraph on CI ( focus or staff are better ) and with all the rangers in blob fights you’ll never get tired of using feedback and trying to read your screen of white numbers >:D
The trouble is you’re reflecting those backliners, and those guys withdraw the moment they lose HP’s and rarely ever see the downed state.
With those weapons you could just go standard 4, 4, 0, 0, 6 shatter with zerk, take torch CD and long range manips. Focus your attention on bursting down anyone out on the wings, or anyone who over extends. You can also dump a quick bomb after an engage when the enemy is low to try and proc downs.
Use your stealth and long range blink to get back out to safety.
I don’t understand why they don’t just simplify the mind numbing experience PvE is anyway. Remove shatters and phantasms (or keep them there if you like, its no matter) and just buff sword auto attacks in line with all other classes AA auto’s. Then between attacks you just time your dodges/blocks/invulns to avoid enemy attacks before continuing AA’ing again.
That’s essentially what it boils down to for other classes, right?
I main Mesmer, played it exclusivly for the first three years. I recently picked up warrior and have played Killshot (Rifle sw/wh) with it exclusively. I play full zerk, no LB, no cleansing Ire in a roaming DPS role (like the mesmer that I am). Don’t really have any problems but then I also don’t play in torny finals. Ranked PvP though.
Warriors arent just tanky bruisers, they’re highly mobile and suited to versatile encounters. Here’s a match from yesterday
https://www.youtube.com/channel/UCaTMVGVjVOMgrpfxHI43nWg
Also the ladies love it ;D
https://www.youtube.com/watch?v=dsoDHA83YuM
Devs stated numbers are in flux, and in particular that mental torment was on the OP side.
Suggestion: Wait for final release numbers. Then for follow up round of balances changes.
So the OMFG’rs managed to get another 5 man team together which I recorded. For a change of pace we rounded out our team with a variety of classes. Chaos demanded I play killshot warrior which I begrudgingly accepted, only to later find out he has zero love for the warrior class, period. ;D
Anyway,
Match 1
https://www.youtube.com/watch?v=oE-8EFPQhys
Match 2
https://www.youtube.com/watch?v=zXZlOP_Yfu0
Match 3
https://www.youtube.com/watch?v=JXtyb6Dt590
Match 4
https://www.youtube.com/watch?v=rCBerwrsvK8
Vin provides a commentary to summarize the day after our last match :D
https://www.youtube.com/watch?v=dsoDHA83YuM
PoV is from me on Warrior.
Stickerhappy – Ranger
Vinesta – Ele
Chaos – Mesmer
Tealot – Thief then Mes
+ some pugs when Tea left.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
“IF YOU’RE HAVING SUCCESS WITH A NON-SHATTER BUILD, YOUR OPPONENTS ARE BAD”
“THE OFFICIAL FORUMS ARE FILLED WITH BRAINDEADS WHO HAIL PU, CONDI SHATTER, AND LOCKDOWN AS THE BEST BUILDS”
I’d just like to take a moment for us all to just sit back and genuinly enjoy how the true spirit of this thread, as captured in these two capitalized and bolded quotes from the first two posts by the OP, have come forth so wholeheartedly and vigorously.
The picturesque landscape that has henceforth been painted is so beautiful I’ve just had to wipe a tear from my eye- sniffle
:D
…So anyway…
This is getting silly and straying far off topic. Lets leave personal opinion out of this and get back on track with facts.
Question. Disregarding matters of pride such as how easy a build is to play or how popular it is, why do you play your build, what role does your build play and how does it compare to shatter in terms of:
- Damage, both single target and AoE
- Survivability
- Team utility
- Mobility
So I’ve chopped and changed a couple things around, mainly runes, sigils, and weapons, but for the most part my (serious) time spent in PvP has been playing, and perfecting Phantrupt. I understand that phantasms as a whole are far to problematic for PvP, but I think the one caveat is a well placed Duelist on a traited pistol, with a GS in toe. This allows me the options of high sustain and burst, while also allowing me to game certain systems such as stealth target drop and reposition for those classes that are apt at making use of those. But that’s not all my build has to offer. The other side apart from the DPS, but also tying into it is the interrupts/lockdown. This gives me the option of highly micromanaged control over the field of play. It also tears up enemy teams flow of play. They’re forced to burn resources of altar tactics when coming under focused pressure. Everything from pistol 5, GS 5, to MoD come with AoE presence also. I can essentially lock down enemy res and stomp effects, even doing so while ressing and stomping myself. Those moments are game changers and I can’t replicate them with IP shatter. Even being full glass, I can stop an enemy DPS attempt on a downed player to keep myself up, and get my friendlies off the ground. That’s priceless.
Also, everyone say congrats to Stickerhappy and Skcamow who made it quite far into the tournament!
Sure, they did great, congratulations.
But Stickerhappy was busy and unavailable when I needed him in the arena to test something! I had to go find some random pug in some random dueling arena to get the job done. Thanks for nothing Stickerhappy (ToL so important, thought our friendship meant something!)
To say that MtD is trash is bullkitten, me and skcamow ran unorthodox builds yesterday and did fine in ToL, Im guessing you are one of those people who put zerk shatter as the only viable build
PS: Build does not correlate skill. I mean why did we advance to top 16 yesterday without shatter? so?
Wow people who play zerk shatter honestly feel they are “more skilled” than other who don’t? Idk it just felt and sounded that way.
Regarding how other players perceive shatter – I was testing mtd with scepter and traited focus the other day when it happened to be Mesmer daily => 3 mesmers on the other team.
To cut the story short, an opponent Mesmer who happened to be playing power shatter described the build I was playing as a “kitten torment build”, despite in my opinion it being harder to play than power shatter with IP, especially against other mesmers who are running that spec given they can avoid all the cc, have more stealth access and can easily burst you down.
In my opinion power shatter us nowhere near as difficult to play as it is made out to be, and this “illusion” of respect for people who play it compared to other Mesmer builds is ridiculous.
The main challenge with power shatter is surviving/sustain, but given you can kite all day against many classes/builds that’s also nowhere near as difficult as it’s made out to be, if it wasn’t for thieves keeping us on our toes constantly. As for killing things, well it excels especially against other mesmers – I think it’s the best option for killing mesmers.
Anyway I just think it’s ridiculous that every condi Mesmer build is labelled as cheese, every phantasm build cheese, every non shatter build (signets, interrupt) labelled as ineffective…
Uughh! You sound like one of those filthy forum cultists.
Oh and the other thing is that, while its nice to consider what we could do differently, the fact is the next torny will probably be post trait changes, and once that happens it’s going to be a far different ball game. For one a whole team of mesmer isnt going to be quite so ridiculous because of what a variety of build comps can accomplish. As well as the individual mesmer in general being far more potent in what he can do.
PS: I saw a lot of times that you bursted rangers with signet of Stone on. Just saying.
Yeah, I was watching for the stone sig. It’s duration is a pain. When I noticed it was in effect I was trying to fine line time my phant summons to hit as it ended (but was doing a bad job of it). The offside is that, at least once the phants are out its only a matter of time before the next attack cycle, and I could wait to start interrupting.
You put yourself up high on a pedestal then challenge people to knock you off. I get it, it’s hard to balance up there on that small platform. You constantly remind us of your position within your prestigious website, there’s a lot of pride flowing within that, and hey you might even be justified in your feelings. Still, you make a bet and when push comes to shove ungracefully weasel your way out of it. Regardless of if you’re justified in the scapegoat of wording or not (means nothing to me one way or the other) you’re making yourself look bad. Whatever credibility you think you should have you’ll never get it (not that people like that sort of thing from others anyway). You’d of been better off saying “Oh thanks for pointing out that bung link. Here’s your 100g” and calling it a day. Because now you not only owe someone 100g in the eyes of forum readers (name calling and trying to discredit people by calling them cultists is bad form btw), you’ve also dirtied your reputation regardless of if you step up and pay it or not. Maybe though you could turn it around a little bit as some humility can take a man a long way.
Up to you what you do. Sorry you’ve found yourself in an awful predicament. I’m not loaded but if you’re short on gold or something I’ll chip in 20g to help you out.
Everyone did talk with the exception of Chaos who was on comms but no on voice. That said, there’s a big jump between being in communication with people, and actually communicating with people. Like I said in the opening, those two ToL matches were our first time playing together and as such, communication was just another thing on the list of things that was new, raw, and without development. So it wasnt until afterwards that it truly became fluid and wholly relevant.
Even when Tea and I played PvP in the months before we didn’t use comms.
Anyway, there’s probably loads of things that could have been done differently. But there’s no way we could have possibly known. We did chat after matches about things we each saw. For example one thing I noticed was that no one else targets with Ctrl T. People will call out a target verbally, but visually it doesn’t happen. I on the otherhand, coming from WvW, trained myself to target everything. I’ll target NPC’s and Ambients if I intend to kill them. I target when I’m in a group or on my own :D
As for changing up builds, I think our composition was stronger without IP Shatter. I personally feel weaker on IP shatter because the discipline required for play is counter to the nature of my style. In otherwords I end up doing stupid things by nature and without thought. Also, IP shatter has more reliance on the team, and while we mesmers could cover eachother in important ways (MI res for example) we can’t do it well in others. Tea had a terrible time on shatter in the first match for this reason. He might have had all that power, but was forced into utter self reliance due to the nature of our comp.
As for the team, having the overabundant amount of CC with two CI and myself on CS with tripple mantras, pistol 5, and GS 5 meant that when it all came together, I could pick and call a target, and we began locking down and unloading, targets suffered. In our ToL matches the other team obviously had a solid comp, so it also wasnt just enough to down someone. The Necro was a first target, but with the bunky guard and war around they could all get eachother up. The on demand interrupts, knockbacks, and imobs became super important for us when we had to, some times, set up for a stomp. Or failing that, my having those long range, high dps phantasms to continue to focus them down while my attention was forced to other pressing matters. That’s what I found anyway.
So what could we have done better? Easy, practiced the weekend before at the same intended time, and if possible got at least one random ranked match in before the ToL for a warmup. But you know, I’ll take it for its worth :D I had a great day yesterday.
I’m just going to offer this which will help with defining roles in PvP, and go over basics like rotations.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Learning-the-trade-of-PvP/first#
These basics set up the scene for which these more specific issues result in/revolve around.
In case of thieves, MtD is always an option. While not as spike or peak damage as Power Shatter, it’s decent enough and better than most of our builds at dealing with thieves.
I actually had no problem eliminating him. The problem was I was just one mesmer stretched across three points needing to cover 4 other mesmers. DILEMMA -_-u
(…)
If blood was added instead of leeching that’s because blood was used at tournaments or by top streamers and not leeching, as we don’t add things randomly. Leeching works best if you have a geomancy, hydromancy or an already placed AoE to proc it, otherwise it can be dodged or blinded. When you swap to sword that usually happens because you are being focused, very often by a thief in which case melee combat is unavoidable and proccing blood more than once shouldn’t be too hard. Both sigils have pros and cons but neither of them are main recommendations.
I think all my suggestions I pmed to witcher deserve 100gold each…. where’s my 1k gold in the mail.
Yes like adding runes that are at least 2 years outdated, sure great suggestions. Or the one where you did not realize that staff is listed on the build and were ranting about how the usage has parts about staff?
Give me my money. The part about sword and blurred frenzy is blatantly wrong. As I said in the post I don’t care how you feel about blood sigil, I have this other part as backup l want my money.
BF certainly isn’t distortion. Retal and condi procs anyone? My fav is landing a scepter 2 5 stacks torment on a Bkitten mesmer. Anyway, a bad links a bad link.
The appropriate effect is Blur, and there should be an individual wiki page for it, which unfortunately for you there’s not. Metabattle oversight; should have checked your sources.
+1 for Metabattle. Worth the 100g.
BF was Distortion before, now its just an evade or something.
Yeah. Was amazing, now just good. Or bad in the middle of a zerg -_-u Perspective! :D
Turns out the torment landing was a bug that’s long since been fixed, good to know. :D
So today I got up at 3:30am to ready up for the ToL. Two months ago after the announcement OMFG decided to put togeather another 5 man Mesmer Team. In the end it consisted of 4 Men and 1 Woman, but that’s just taking the mickey out of word play for you.
Roster
Pyro (bunker)
Vin (bunker)
ChaosA (CI)
Tealot (DPS- Shatter round 1, CI round 2)
Buton (DPS- Phantrupt)
Anyway I didn’t record the matches because my machine is getting on and has been having some performance issues in the last couple months, so the last thing I wanted was for my machine to start chugging because of running things other than GW2 (TS + Bandicam, ive had instances of things going bad). Instead I’ll summarize how things went and provide some after ToL vids :D
So ToL provided grounds for our first full team practice! Leading up to the event I think we each got on here and there to brush up on our mesmer skills. There was some dueling I know about, and Tea and I did a lot of duo ranked at times leading up to it (cough it counts is we P/P thief and Kshot war, right? cough). Anyway as stated this heralded our first actual play together so everything was being done on the fly.
Our first match didnt go so well. They decided on a 4 man push at home leaving Pyro dead as horse meat. Fun fact, if you put a colin in front of :Pyro it makes his name infinitely more fun! This match became a total wash when Chaos’ GW2 client decided it was time to crash, so the 4v5 spelled the end of that.
The second match proved much better but ended on a 400 – 500 loss by the end. (Initially we didn’t even realize it was best two out of three, you know because we’re just that newb.) To add some perspective, I was still trying to fire up on a van of V (think Red Bull) and 3 pieces of early morning honey toast. We had a bunky guard and warrior to deal with, a power necro, and a thief having a field day with perma consume plasma. Honestly, I think he’d developed a bad habbit by the end of it and actually checked himself into a clinic after a near miss with an overdose. Like, his team was threatening to kick him for being a junky and stuff. Anyway, we’d pulled ourselves together better but it was clear we were still in need of a good second practice round.
Unfortunately Torny’s aren’t the best place to start your practice sessions as, if you can’t pull off a win you’re out before you get going. The upside is that by the end of that we were fully fired up and ready to go, with an understanding of our roles and eachothers strengths, so in some post ToL matches we went crazy nuts with some mad capped Mesmer hijinks. Legendary :D
Here’s a match vid,
https://youtu.be/iUXEXe8L0ks
Got one more vid to follow once its done processing :D
- Done http://youtu.be/AjRBloiTjy0
Also to any OMFG’rs, of Mesmer looking to get into the folds of the community, be sure to ask in Gchat to group up for Mesmer PvP, if you call out your interest you’ll probably get a response.
Yay, and have a good day.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
I put together a resource after I got into PvP, lots of thief specific stuff. Links, vids, some matches to demonstrate things.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Learning-the-trade-of-PvP/first#
(…)
If blood was added instead of leeching that’s because blood was used at tournaments or by top streamers and not leeching, as we don’t add things randomly. Leeching works best if you have a geomancy, hydromancy or an already placed AoE to proc it, otherwise it can be dodged or blinded. When you swap to sword that usually happens because you are being focused, very often by a thief in which case melee combat is unavoidable and proccing blood more than once shouldn’t be too hard. Both sigils have pros and cons but neither of them are main recommendations.
I think all my suggestions I pmed to witcher deserve 100gold each…. where’s my 1k gold in the mail.
Yes like adding runes that are at least 2 years outdated, sure great suggestions. Or the one where you did not realize that staff is listed on the build and were ranting about how the usage has parts about staff?
Give me my money. The part about sword and blurred frenzy is blatantly wrong. As I said in the post I don’t care how you feel about blood sigil, I have this other part as backup l want my money.
BF certainly isn’t distortion. Retal and condi procs anyone? My fav is landing a scepter 2 5 stacks torment on a BF’ing mesmer. Anyway, a bad links a bad link.
The appropriate effect is Blur, and there should be an individual wiki page for it, which unfortunately for you there’s not. Metabattle oversight; should have checked your sources.
+1 for Metabattle. Worth the 100g.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Why am I even trying. Ok, MtD is the best build universe. It can even 1v5 teams. /thread
I offered a reasonable argument you are the one who is being unreasonable right now. I never said MtD was better just that it has the strengths listed above and you outright refuse to admit it can be any good, don’t even read my posts or respond as if you haven’t, and insult guilds as if they are a single entity of which all members are identical.
That comment wasn’t only meant for you, but the direction this thread was taking. I’ve had one too many conversations about MtD on this forum and I do not want to turn this thread inot another one that’s why I do not want to elaborate. Your points are wrong btw, but I know that I will never be able to convince you.
Edit: nvm, very brief response: it doesn’t “force” any cleansing, a warrior/ele doing simple roations and healing can negate you as a side effect, your attacks are mostly unrelyable and only strong in theory, your weapon skills and shatters are clunky, power shatter destroys MtD in a duel, and is just as dependent on stealth if not more as you don’t have access to instant defensive mehcanics granted by IP or the distortion from sword 2.
switcher please go back to being a highly biased admin for metabattle.com( which is an acceptable resource but only recruits closed-minded admins )
We are where we are because we value quality over quantity and aren’t biased. Last month I’ve archived 2 of my favorite builds (which means removing it from the working category/frontpage), how is that biased? I think we are open minded, but that doesn’t mean we worship everything you can kill an enemy with in very specific situations.
Metabattle.com, at least for mesmer, is just about as close to a complete joke as is possible to achieve.
100g if you find a mistake in a shatter build for Pvp that we have. If you can’t, you owe me 100g. Deal?
Deal
Perhaps you can assist me then with some quality assurance. In november of 2014 the build for traditional shatter was edited so that instead of sigil of battle, sigil of blood became the default sigil for offhand torch. That change remained until April of the following year. Both changes were performed by a user named Hanz. This user has performed ~80% of the revisions. Now to the present date sigil of blood has remained as a possible sigil variant.
This is and cannot ever be correct for sword torch on shatter.
Here why
- sigil of blood does half the damage of sigil of air, and this is only if blood crits. As air cannot crit you are looking at 50% chance per blood proc to do 50% damage of an air sigil. (ignoring the 5 second Icd on blood vs the 3 second Icd on air)
- in this build blood cannot heal more than 906 health per 9 second weapon swap cool down. This is outperformed by the sigil of leeching which will heal 973 and requires one proc.
- the sigil of blood only out damages leeching at 2 procs of the sigil by about 500 damage (and if both procs crit) and it only out heals after three proc. One immediately at at the start of the weapon swap, one five seconds in, and another five seconds later, assuming you didn’t swap the second the set came off of cool down.
Why is this such an erroneous addition to the build?
Sword torch is a melee set. Weapon sigils can only proc off of shatters and our own weapon/utility skill. So this means you have to be shattering or in melee range every five seconds you are in the set. The nature of sword torch does not allow you to consistently perform such an action so that use of the sigil would be considered useful. Don’t tell me you want tankiness, the armor section only uses berserker, and the sigil of leeching is a far better variant for this build.
But I want my 100 gold. And I know you might argue with my reasoning. So a simpler example of how metabattle.com has messed up even shatter builds. In that same build, in the section explaining sword. The author explains blurred frenzy as a second shorter cool down distortion. They even link to the distortion tool tip….
I want my money.
edit: This has been screenshotted. Don;t try to delete the post or tell me you were talking to Pyro only. You asking another commenter why they weren’t going for the prize is also screenshotted. You have my account name. And my in game name is Kentigem.
I like this response so much I think I should get 100g too.
HEY MESMER FORUM! Sorry I’ve been on a long-ish hiatus as of late. I’ll be back to action after my life calms down in the coming weeks… Now onto my answer:
- I’m not bogged down by taking specific utilities (Blink, Decoy mainly), which allows me to fit into a more specialized role depending on what whacky build I’m trying. Now in terms of optimization, I DO use blink/decoy in my competitive condi shatter build… that being said, you still don’t have the amount of reliance on such utilities as you would if you were using other specs.
- I am typically able to take many more hits due to using a Rabid amulet. The lower health isn’t as big of an issue as people think. Taking more hits means you’re able to have more time to respond to emergency situations.
- I have a lower risk lower reward mentality that is more comfortable for my play style. I like knowing that I can make more mistakes if need be. Also, if I’m facing a glassier spec, I know that I can capitalize on their mistakes more brutally. Basically, I like battles where the longer they go, the more likely I am to win.
- More sources of damage in condi specs means more overall pressure, which I prefer. The flip side is that there’s no such thing as “burst” in a traditional sense. i.e. condi shatters all do significant dmg where as a power shatter’s burst comes with F1 and sometimes F3 (Halting Strike).
Btw, this is ALL from a pvp perspective.
Lastly, I have some GREAT footage of my playing condi shatter in ranked with a 5-man team. Now the hard part is just putting it together. It’s still on my list of gw2 things to do. BE PATIENT WITH CHO!
Send it to me if you like.
Imagine being able to fly right into every keep and tower! What a fun and exciting change that would be!
[/sarcasm]
in before rocket launcher is added as a new siege mechanic
Arent engies getting this soon (practically)?
Thanks Zarania!!
Woohoo, some love!
If you thought I dealt with everything nicely before… …
To be frank, my game play was not up to par before.
But it is now. Plus the music is better.
No problem sweetie, I’m all about positivity!!
Yea, you’re a little positive hacker, arent you? Which anet is to lazy to do something about even when we throw proof in their faces. Like this. https://www.youtube.com/watch?v=ce1BRAXLvH0
This is when someone says that was just lag.
Anyway, the names match but the account numbers dont.
after HOT comes out more builds versatile will be open as IP base
Trait changes will come before HoT. Only Chrono is post hot.
So no, I do not take 40 minutes out of my life just to make myself feel good. I do it because I genuinely enjoy expressing my opinion in a way that hopefully can help entertain and educate another person.
Eaglescout. ;D

