The highest dps class is axe axe warrior. Thieves are second but due to their incapability to stack might and vulnerability warriors win the dps fight.
The problem of the passive play is that there is not a lot of active play with no ANIMATONS, so people that cant see anything comming from a necro that does the same animation for every attack cant do anything about it, so this leads to preffer passive bonuses because you are not needed to use them with timing, they stay with you either long time or forever.
With no proper animations this will continue, the only class with proper animations its warrior, and its funny because its the most easy to beat class and that is because you can actully read the warriors movements not like other instagibbing crap other classes have.
Elementalists have a great number of telegraphed skills as well; the problem up until recently was that their mechanics were just numerically too powerful for it to matter.
They can burst you instantly.
Only if you don’t evade.
People are hosting their own tourneys. BT had hosted a 1v1 and now a 3v3 tourney that I know of, and tourneys like mist league were created by players before anet joined up.
Just check out the events section of the forums.
With the plethora of AoE from engie and thief I don’t really understand how you lost to 4 spirit rangers. You should just have the thieves cluster bomb midfight while engies do the same with bombs and grenades. It seems to me like you expect to play normally to beat a team comp that is anything but normal.
Long answer, no. The reason is because the skills on ranger scale differently than they do for other classes. Say if I increased my power by 1000 on a warrior, the auto attack damage may increase by 200%. On a ranger though, that damage will only increase by 100%. The scaling is a result of your pet and an attempt to balance your damage output. Condition damage doesn’t scale like that and is the main reason the good pvp builds for rangers are condition builds.
I agree with swiftpaw here. If spirit ranger is a no skill class, make one yourself and face me in a 1v1. I’ll even give you my exact build so we can be on even footing.
While I do agree that traps remain perfectly viable in WvW and in pvp, in the higher levels of play traps are beaten by spirits. The difference between them is enough that traps will rarely beat spirits on equal levels.
Just take flame trap vs sun spirit. One is 12s CD 2-5s burn while the other is 10s CD 6s burn (pet) while also having blind and additional burn per ally.
It is about 1.5k-2k hp. It is quite noticeable when 2 or more people blast the field, or if you monarch’s leap through the field.
To hear people talk on the forums, it isn’t possible to counter them. If you meet one, your best bet is to bend over meekly and ask them to be gentle.
A team of rank 5 spirit rangers would give a team of rank 50 anything else’s a really tough time. That’s broken.
I hate to burst your bubble, but I’ve beaten a 5 spirit ranger premade with 2 thieves, a ranger, a guardian, and a mesmer. It really wasn’t that hard. In fact countering 5 spirit rangers is very easy. Everybody is running the same build!
We just had both thieves prepare to spam cluster bomb while our mesmer brought null field and I swapped to river drake pet for aoe. After a few changes to reflect our opponent, we went 500-250.
If you say “5 spirit ranger OP, we lose” then of course you will lose. Good players will stand back and objectively think of how to counter their enemy. That is why they win.
You might want to have another axe, a warhorn, and a longbow depending upon what you are doing. You will want the warhorn for the swiftness in open world. You occasionally want axe/axe when melee is not feasible, such as when the dodge lock will prove too dangerous. The longbow is an excellent long range weapon that is great for defending WvW, doing dungeons like TA, and fractals.
With the weapons you want, you should spec for power builds. I’d advise to have a berserker set, and possibly a more defensive power set as well, such as knight’s or PVT. You should be fine for the most part in berserker if you evade well, but sometimes having defensive stats is good, so you can swap your armor or your jewels to gain survivability without changing your build. I personally do this in fractals, where I run full berserker for trash mobs, then switch out to knights trinkets for bosses.
I don’t really feel that conditions and direct damage mix very well on any weapon set besides the shortbow. The reason is that critical dmg is needed to get a decent damage value even on crits, and condition damage specs prevent you from getting +crit dmg.
Being 100% frank, this is an awful idea. I was killing people r30 when I was r10-20 in tpvp because of my experience in wvw. I know other people just like that as well. I’ve solo queued with two rank 10-12 people that domminated a 30+ solo queue 500-250. Let the matchmaking system do its job.
Players gain boon priority over npcs, pets, and spirits. Tell your commander to learn the game mechanics he is advising you on before he makes incorrect assumptions.
Learn the animations. A single evade on illusionary berserker will negate 3-5k dmg. Save your skill based evades for illusionary leap combos as they will also negate mesmer burst.
Edit – can’t type on my phone
(edited by Ryan.9387)
Rangers should not lose to stance Warriors. The spirit actives play a key role in that match up but if you are aiming high level then Rangers should win.
Wouldn’t you just hate it if there were 200 rare warhorns listed for 20s but the only way to sells yours quicker would be to sell it for 17s? (You would)
All three of them are on roughly even ground.
By disconnecting you are being the leaver DC=Quitting for the four other people left without an ally.
If anet gives us more pet control, then rangers will preform better in pvp unless anet nerfs pets again.
Is your pet on Guard or Avoid Combat? I have no issue with it auto attacking when it is set to Guard.
I’d also like to note that so far today 50% of my games in solo queue have had leavers before the match started. There should be a threshold where these players are BANNED form the game.
It is flat out stupid that there should be ANY leniency for people who would willingly ruin their team’s chances of winning.
I second this suggestion. Two or three dishonor stacks at max. The leader boards should also account for leavers and not punish the players who stay substantially.
I’ll run zerker or some knights with zerker. I run a/a s/h because I can drop healspring, leap through it, blast it, then leap again. I also trait signets for signer of stone.
Unfortunately, that is about right for spirits. The build really doesn’t require much thought because everything is trivial to do. The utilities are simply fire and forget, with some exception with saving one or two for a blind stomp or cc chain interruption. The most viable weaponset for teamfights relies on the shortbow, which aside from the skill #5, requires little skill to play.
For 1v1 axe torch sword dagger is stronger, but it is much harder to play well and it is poor in teamfights due to poor ranged condi application.
Why complain about an item that you can get for 25c cheaper than the TP. Do you realize the amount of helmest that guy has to flip to make any money from this “scam?”
That 15% is why armor is still 2-5g and not 4g this week, 5g next week, 6g the next…
In the 1v1 tourney a S/D ele won. The final was between myself as a tanky spirit ranger vs the ele. The match was 2-1, but in the end the ele won.
If you buy it you can always sell it back and let the 15% loss be a lesson for you.
The loading screen is a major issue. I’ve been in tourneys where I’ve had 10+ seconds of load time after the game has started. By then half of my allies are already at midpoint by the time I spawn.
You can build a spirit Ranger to kill any class 1v1 provided you play well. The combination of being a superior duelist and the excellent spirit support makes Rangers a great class for tpvp.
That being said, a spirit Ranger will only preform well if played well. I came up against a 5 spirit ranger premade (likely from people deciding to show ranger is OP with 5 rangers) which promptly lost 500-250 vs a engie, ranger, guard, and two thieves.
Playing martyr is pretty much a self fulfilling destiny.
PvP – Undead Runes – Condi Spam
PvE – Knights (Melandru)
Soldier (Altruism)
Berserker (Ranger)
Apothecary (Dwayna)
Rabid (Undead)
I have had some decent success running a knigh’s build traited into signets. I go 30-0-30-10-0 and bring sotw soth sos, and rao. I can tank very well with 6s immunity and have two sources of stability, which is excellent for big cc heavy fights.
Drakes have an aoe cleave on their auto attack
Be a philanthropist and give money out to poor people. I make sure that my TP income exceeds my donation expenses though. What is 3g to someone with 6 exotic sets? It will make the day of a new guildie though!
An ele won the 1v1 tournament hosted by BT. Surely there can be a use for an ele in the meta, even as a backpoint defender.
I asked the same question ealier and had no more then 5 replies. Anet is keeping us in thedark about this. I am under the impression they don’t have the answer just yet, because If they did there would be no reason to keep silent.
PvP needs to be considered in all of this as well. With players micromanaging the pet skills anet will have to rebalance all of the pet skills, because some skills may become overpowered with conscious use.
I don’t understand how people imagine that ranger is a low skill class. The spirits do absolutely nothing for you. Besides movement, the ranger controls every single aspect of a spirit. Saying “spirit AI OP” is ridiculous when the “AI” runs around in a circle.
In terms of skill, the gap between different skill levels of rangers is huge. Pit a random ranger versus someone who is a good ranger and you will watch the other ranger drop hard. The rangers who are covering conditions, using their actives wisely and evading well are the reason people are complaining and saying “op!”
The entire function of the ranger is to be the best homepoint defender and midpoint support. From what I gather, people on these forums want rangers to lose 1v1 versus any class specced for midpoint fights. Honestly, if Rangers were removed from the game people would complain about whatever class becomes the homepoint bunker because they won’t be able to beat a 1v1 spec with a teamfight spec.
I’m down for helping any rangers get into tPvP. Feel free to ask for anything: advice, duels, tactics or whatever.
Do we have any info on if partial premades will be supported with the new solo/team queue split. Will there be a way to play as a duo/trio with the new system? I don’t want to be barred from playing with friends because I can’t fill a five man roster for tourneys.
If there is no support for partial teams then chances are many people will sync just like in GW1. I would honestly consider that if I can’t fill a 5 man roster because playing alone really removes a lot of the fun from the game.
Use the sword #2 leap and before every match starts, swap to use warhorn #5, then swap back. That little thing will give you 18s swiftness at the start of the match.
If pros don’t play those group comps, then you should have no problem beating a 3 necro or 3 ele comp. Everyone here complains about variety yet you want to take one more aspect of that variety away.
Rangers don’t need any pvp buffs at the moment. The class is already at the point where a well played ranger can beat any other class 1v1. The amount of fear the enemy has is irrelevant if the ending is the same.
In fact, I like when enemies charge up to me for the easy kill, because that means I don’t have to chase them down.
I would not run a ranger in pvp without 30 in WS for emp bond. Without condi removal you will melt against any condition class.
The trading post is fine as it is. Everyone has the same capability to make money off of it. People who complain are those unwilling to make the effort to play it anyway.
If you did change it anyway, the exact same people would profit off the TP, because they are the ones willing to learn & profit off the market. People who don’t play the TP now won’t even with a change like this, because the manipulation and power trading they want to end will still exist.
I’m more impressed with PvP titles than legendaries. The QP titles are especially prestigious to me.
Check your damage chat log to see what killed you.
The spirit build is the most common and viable option for tPvP at the moment. The most common variations of that are sword/dagger axe/torch (or A/D S/T) and a greatsword/longbow ranger, meant more for decapping a point than killing the people on the point.