I don’t get the OP’s problem? The Mini Moose in the game has antlers?
What OP is getting at is, that antlers and horns are no the same thing by definition.
But then again, it indeed says YOU lock horns, and not the moose. Of course it’s said that way because of the antlers, but really… it’s kinda silly to be nitpicky about that.
Does it? I didn’t notice any stacks of might except one from “Elemental Attunement”.
Also does it even work if I equip two weaponswap sigils (like in that build)?
Thanks so far but I really didn’t see any mightstacks.
That’s because they only work while you are in combat, while Elemental Attunement also works out of combat.
And yes, they work together. What would NOT work is, if you would use two sigils of battle for example (doesn’t matter if superior, major, minor or a mix).
Also, RtL is a weapon swap
Lol; really? =0
Edit: Just saw your edit, Jana. Anyway; I’ve also answered your other question, so I’ll just keep my post that way. ^^
Oh well; matchups can be terrible at times. Sometimes you even have a terrible streak of matchups. Like today (well; today as in this evening/night) I’ve lost most of my matches and couldn’t really do much about it.
Example 1: Foefire. I was outnumbered no matter where I went. We lost hard, and I had no clue what my team was doing. On the other hand, our opponents even had a Warrior from oRNG in their team (I hope I’ve spelled that right). Meaning me, a guildie +3 clueless people got matched up vs 1 WTS-winner +4 people who seemed to be quite good actually (their ranger for example was pewpew but he seemed to be quite smart about positioning and stuff).
Example 2: Temple. We are leading. At one point we even had all three capture points (iirc). At one point, I was running to mid who was in enemy hands, and all three of the opposing players ran to ferocity when I simply walked past them and freely capped mid (meaning they must have been… bad xD). I also got us stillness. Yet, we somehow magically managed to lose.
Ooooooor then (generally) those matches with 3 turret-engies in the opposing team. Or 3 pewpew-rangers. Not much you can do; even less if you have people in your team who die super-quickly all the time. Or like another recent matchup where you have a 2vs4 on home that turns into 1vs4… the whole thing went on for like a minute or two actually (most of it 2vs3 and then vs4 of couse… I’m not claiming to hold my own alone for long vs multiple opponents xD)… but then you look at the map and your opponents STILL have the two other points capped… and you just wonder what the heck is the rest of your team doing. T_T
(edited by Saturn.6591)
I’m not quite sure what you mean with things that are of no use for pure PvP-players. You can easily turn everything into gold. Well, except some stuff you get from the Silverwastes or Dry Top reward track, I guess.
Only looking for power orientated builds too please!
So basically, you’d like a Mesmer to duel a thief who has a 90% chance of winning if skill level is equal?
I wonder why people dislike condition builds so much. Couldn’t be that they are, dare I say, somewhat effective?!
Haha. 
I’d say chances of winning with a condi-based build would be higher, as pointed out in that other thread. Still a rather hard matchup if the Thief really knows what he’s doing, though… but at least not as much hardcounter than it is with power-shatter.
It’s based on your team’s endscore and on how the outcome of the match was predicted.
Here’s the wiki-entry about it:
http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Configuration_3
And here it is put into an easy-to-read table, which someone else posted in another thread:
As far as I know, it’s impossible to daze, stun or fear a downed opponent. Skills that launch them (not sure if some knockback-skills work too) will move them away, but I think it doesn’t actually prevent them from using skills immediately afterwards either. You can also blind them to make them miss their skills. And of course, any direct damage (meaning damage not from conditions) stops the channeling of the number 4 skill.
I still have a hard time understanding how one of the classes (if not THE class) with the most condi-clears in the game (plus superior healing and sustain) can claim that condi-builds are a hardcounter/direct counter for them.
Strikes me as odd as when I see Warriors claiming that you absolutely need 25k+ HP and around 3k armor for solo-roaming in WvW.
it made exploring Tyria fun but anet balances their game around whiney wvw players.
Funny that you say that; because WvW-players claim it’s balanced around sPvP, and sPvP-players claim it’s balanced around PvE.
:D
I don’t know what to tell you if you don’t understand statistics.
I do understand statistics. If 20% of the people on a ship are from country x, 75% from country y and 5% from other countries, then that’s a statistic. And then you could add that the average human on the ship is male and 32 years old and I would understand that this does not have to mean that most actually have exactly that age and gender.
You were linked to percentiles by Evan.
Well, not me but the OP, and I just felt like chiming in. And as I’ve explained before, I’ve never heard the word “percentile” before, neither in english nor in my first language. And I daresay I’ve never heard about like 50% or more of the terms used in that article; neither in english nor my first language. Thus, the article didn’t help at all; except if the intention was to confuse me even more. Even moreso since it lists different kinds of percentiles, and nowhere did it say which one of those kinds are used for the PvP leaderboards.
If you are ranked in the 62%, in context to the LB, means you have more points than 62% of the spvp population.
See, this sentence actually is all that’s needed. It’s simple and still answers the question of the OP correctly.
Graphically you would normally see a bellcurve with the 62% shaded in.
I didn’t know what the heck a bellcurve is until like a week ago, where someone brought it up in a conversation and I had to look it up. However, I don’t know what you mean with “shaded in”. ^^
It’s a little easier to understand when you get the visuals of it.
Maybe if you also have a legend to the graphic which tells you what is what. However, it’s not really needed anymore, as the original question was answered. Though; I actually don’t see how you would want to fit the leaderboards into a bellcurve… but whatever.
(edited by Saturn.6591)
62% means that your point total places you in that percentile.
That’s like saying the grass is green because the grass is green, lol. And it’s super obvious that it shows 62% because it places you in 62%… just like you are fifth because you are fifth. Doesn’t explain anything to the OP, and doesn’t explain what percentiles are either. It does not even tell me if my assumption (that I’ve outlined in the first part of my other post here) is right or wrong.
Edit: On a sidenote, I hear players asking what that percentage means quite often. I usually tell them what I assume and that I don’t REALLY know for sure either. ^^
(edited by Saturn.6591)
I would guess 62% means that you’re among the 62% best players in the leaderboard… as in, 61% are higher than you and 38% rank lower than you. At least that’s what I would guess from the fact that percentages are increasing the lower you go on the leaderboards.
Can’t really get much information from the linked article… it’s quite confusing to be honest. Sounds like you’d need a math-degree to understand what the heck they mean… I only can assume it could be explained in much simpler ways than the article attempts to.
(edited by Saturn.6591)
The reason why you got no replay might be, because this is pretty much a meta build with the current holy trinity (Water, Arcana, Cantrips) and tailored to Might stacking. It is solid. Having a bit more tanky-ness in WvW with Knights and Soldier stats is perfectly fine.
Well yeah, I know that it is the meta-build. However, I was making this thread cause of the stats, and less because of the traits. This because I lack the personal experience with solo-roaming with D/D-ele in WvW; thus I can only read up on things (which might be outdated, wrong, highly sitatuonal or impractical) or, what I did, ask players who have the experience I still lack with D/D-ele.
For solo roaming (which means you fight more NPCs in camps than player foes) you could consider replacing the Doom Sigil with something else (like Fire or Torment). I run the Torment one, because dollies “always move” and therefore take the Torment damage.
Hm yeah, fire might be an idea, although I think I’d really wish to have doom when I encounter a warrior with healing signet or similar.
I don’t see the usefulness of torment for dollies. Poison lasts longer, does more damage than a single stack of torment (even while moving) and reduces incoming healing on top of that. And if you hit the dolyak consistently to reapply torment every 5 seconds (assuming you crit and hit the 50%-chance all the time), an air-sigil would be a much better choice in terms of kill-speed.
131 views, 0 replies. At this rate I’ll just have to assume that the stats are okay.~~
You are so talking out of your kitten if you say phantasms are fine in pve.
Nope; I don’t own a cat. With that being said, I really think phantasms are mostly okay in PvE. I’ve not had any issues with them dying too fast outside of high-level fractals. Then again; in high-level fractals, I myself can get oneshot as well by certain mobs (e.g. earth elementals hitting 17-18k with their AoE).
Split skill balancing in spvp if it bothers you, make em ignore only 30% of aoe damage or something instead. Fact is phantasm builds dont exist in spvp for a reason.
Yeah, and that reason is that people nowadays prefer to build for more team-utility. Like boonstrip and heavy AoE-damage (which you get with shattering; thus no phantasm-builds). And while phantasms aren’t meta anymore (they used to be for a while iirc), they are still used for some sustained pressure inbetween bursts.
^Right… now may I ask who YOU are Mr. Super-Mesmer? The very first time I’ve read any post of you is in this topic. I have never heard or read your name anywhere before. I have never seen any video-footage of you. All I “know” of you is that you think very highly of yourself and that you are or were a member of a guild called Red Guard, which to my knowledge was the name of some hardcore GvG-guild that retired more than a year ago. Or maybe their name was slightly different; I don’t know. Oh hold on… you also have a channel linked in your signature. Right. Videos of guild raids; the most recent being nine months old. Very much like PvP indeed. Oh, and videos of killing PvE-players in EotM. Very skill, much wow. (Just copying your attitude here).
Oh, and according to your twitch, your current roaming build is power PU.
Edit: How about you make some videos of your amazing and perfect gameplay? So everyone here can be amazed by your ultimate skill, seeing how you kill the best players in the world on a daily basis?
All summons in this game should tank a ton more AoE damage, but still take full damage from everything else. This would make Elementals, Turrets, Spirit Weapons, Illusions, and Minions all last longer in the situations where they are currently useless.
Of course; and you would not only see teams with 3 turret engis in PvP, but teams with 5 of them. Terrible idea.
Also, phantasms usually live long enough in most situations. Exceptions might be high-level fractals, where they are oneshotted by some mobs. Though even then, they usually get one attack off. Ranger pets are mostly fine in PvE as well, and minions anyway.
That being said, I feel a bit like I’m still the only one who noticed that this topic is more than two years old.
Hi
I recently started thinking about finally bringing my Elementalist to lvl 80 and gearing him up, and I’m playing with the thought of doing some WvW-roaming (and maybe some PvP too sometimes) with him. Thus, I’ve once again played around with a (D/D-) build. First I was thinking about going full celestial, but then I’ve found that might not be a good idea after all. I’ve checked out the build they have at metabattle and the stats they would get in total, and tried to take those as a general guideline. So, without further ado, this is what I came up with:
Now my question is; would that work? Or are there any improvements I should make?
I’m new to the ele. I keep seeing people talk about ele’s stacking might, is there a skill ele’s use to stack might on the party?
https://forum-en.gw2archive.eu/forum/professions/elementalist/How-do-you-stack-might/
Right on brother! Thanks!
You’re welcome. 
Holy necro…
Are these traits/sigil still bugged? Do we still not know the health pool of illusions and what they may or may not scale off of? The wiki does not have this information.
You can find this information here (in the wiki): http://wiki.guildwars2.com/wiki/Illusion
I’m new to the ele. I keep seeing people talk about ele’s stacking might, is there a skill ele’s use to stack might on the party?
https://forum-en.gw2archive.eu/forum/professions/elementalist/How-do-you-stack-might/
Dear BlackDevil. What do you expect us to do? Ask people like Helseth and Supcutie to try out MtD-shatter during their next couple of matches against other top-teams? I doubt that would help though; you’d probably just go on and claim that their opponents played terribly that day or were handicapped by whatever. Because obviously, no matter how many people tell you and try to show you evidence that MtD-shatter is perfectly fine, you still claim that it’s not viable cause it’s not viable. You ask for evidence, yet you do not show much evidence yourself. You downplay every bit of evidence that we did deliver and might deliver in future, while not showing any proof that power-shatter is so much better other than it being the only build played in the few top-teams that still use Mesmers.
I’ll never forget that turret engi who called me and my entire team noobs who can only play meta-builds and nothing else and who have no skill and that I’m a PU-noob exploiting cheap mechanics and I am the worst player ever… after I’ve killed him. With MtD-shatter, with only one source of stealth, no PU whatsoever, and surely not meta (not to mention, PU would be even less meta).
But yeah; turret engis can be very annoying at times. Rocket turret hits you once and you have a huge dent in your hp, even with toughness. And then all that cc. Oh well. Always fun to just kill them anyway (if they are bad), or ignore them if they actually are at least decent.
Location filter is a must! I’m sure I’m part of the good swiss players, but I’d like to know for sure.
Omfg! Hello, fellow swiss player! /wave
You, like these other fanboys on the thread, see everything so black and white.
You, like other haters, see everything so black and white…
…at least if it is about trying to make a point why a build is bad. For the arguments why a build is good, suddenly everything is one huge grey-area, downplaying (or simply ignoring) all the points that would clearly qualify as “white”.
These are debatable, the rest I agree on. Power shatter can also drop stun breaks and take more team utility, condicleanse or boon removal. Also traits can vary like with the build variation you provided earlier.
I’d argue that the traits for power-shatter are way less flexible than those for condi-shatter. At least if you still want to bring anything to the table with power-shatter. If you don’t go 4/4/0/0/6 with power-shatter in PvP, you might as well just reroll Thief or pewpew-Ranger even. Or power-Necro if you like the AoE. With condi-shatter, 4 points are kinda flexible and you can still contribute in a meaningful way.
On-point fighting is a bit of a question mark too if talking about the build op provided… no melee weapon, no knockback, 2x invisibilities, no boonstrip, no distortion or diversion without clones. It does have 1 block, weakness on clone death and more armor. Maybe they’re about the same, both relatively bad at on-point fighting.
No melee weapon? Scepter 2 is best triggered in melee-range, and staff hurts the most in that range (or slightly outside of it) as well. No knockback… yeah, but that’s a minor inconvenience and mostly noticeable if a Thief goes into shadow refuge. You do have a nice fear if you use nightmare runes, though. Makes them run off-point too and can even save you a stunbreak at times. 2 stealths? Well, torch 4 yes. I personally do use moa as an elite and mirror images, blink and mantra of resolve as utilities. So only one stealth for me, and I normally do not use that one in a 1vs1 on point. With that being said; if you stay in melee-range (read: on point) with power-shatter for longer than your burst, you’ll be dead as soon as something sneezes at you. With condi-shatter, you can stay on point much much longer.
Maybe someone should also test the runes with an actual ranger… just to see if the bonus as a whole is broken, or if it indeed only stopped working for all adds that are not ranger pets (mini-pets, illusions, summoned thieves, elementals, etc.)
Celestial is not garbage at all on mesmer. It’s just not as good as power shatter. Though it’s fairly easy to get 20-25 stacks on mesmer with cele. Add some more condi pressure to the class and you got yourself a more than decent cele mesmer.
Yes it is. We do not benefit nearly enough from all the stats to make celestial worth it. We also do not have the might stacking capabilities of an elementalist. Hybrid mesmer certainly is possible in WvW, but even they do not go full celestial… for all I know, it’s a mix of zerker/rampager/sinister; meaning it’s very glassy and unobtainable in PvP.
The block is so easy to avoid, that I honestly doubt you can actually pull that off more than once against good players.
In 1vs1 maybe; in teamfights you’ll have plenty of chances to do so. But 1vs1 are not exactly a problem anyway, and most players/classes use skills that have AoE or are channeled and will happily trigger your block.
Also, just because you can’t pull out many fields doesnt mean other people can’t. But yeah, for condi builds s/t or s/p is surely better.
“Doesn’t mean other people can’t”… how many mesmers are you intending to stack in one team? And then probably a thief too if the opposing team has an engi, for the steal-skill (which is also an ethereal field iirc)? 4 mesmers and 1 thief (or 3 mesmers 2 thieves), so the condi-mesmer (or well; celestial even) among them can apply confusion with Mirror Blade… I can totally see that winning the next world tournament.
Sometimes it’s really nice to see the reactions some people show. I’ve once had a turret engi flaming me for playing a noob-PU build and that I’m too noob to play anything else than meta and I’m stupid and an idiot and whatnot… that after I killed him. A turret engi. With a condi mesmer. XD
Or yesterday I’ve killed that pewpew ranger, and the conversation was like
-“pu?”
-“no”
-“what then?”
-“MtD-shatter”
-“sick”
-“=)”
I love playing this build. I’ve played double ranged shatter too for a bit, but I find that I can do so much more with MtD and I also contribute much more to the team.
I like to use nightmare runes in PvP; the fear-proc can be quite awesome at times, and the increased condi-duration and condi-dmg is nice as well. 
For sigils, I personally run energy and doom on both weaponsets, like Pyro already suggested.
@BlackDevil: You might be confusing (haha) something there… you keep mentioning Mirror Blade. Mirror Blade is the number 2 skill on greatsword and does not apply any confusion unless you use it in an ethereal field. I doubt that this is what you mean; especially since condi-mesmers do not use a greatsword.
It is celestial potential though. And with Sc/T or Sc/P I just don’t feel any pressure being dealt out unless you can pull of #2 scepter. While GS, imo, has a much better and more reliable combo than sc/p or sc/t can pull off. Not to forget that when traited with I-elasticity it will proc 3 confusion stacks. I wouldnt quite underestimate the use of GS in a condi/cele build. GS is the only weapon that has a reliable projectile finisher and actually on a really low cooldown. It’s also a great weapon against people ressing downed, whereas sc/t or sc/p is kinda.. lacking on that front.
Mirror Blade has a low cooldown, but ethereal fields do not. And usually, you won’t have more than one or maybe two of those either. Scepter/torch has so much more to offer for condi-Mesmer than greatsword. Scepter 1 is not used very often, although there are some situations where I would (and do) use it. Scepter 2 isn’t that hard to land (and if they don’t attack, then it at least bought you some time), and it applies torment and produces a clone. Scepter 3 can be of some use sometimes. The stealth on torch can give you some breathing room when needed or you can use it to hide some casts (Moa for example). iMage usually hits with confusion once before you shatter it, because people on point don’t run away normally.
Also, celestial is garbage on Mesmer.
Shadow Refuge is kinda unfair vs MtD-shatter cause we can’t really counter it (no push or pull and no auto-attack that really works without a target); but I’ve had it happen that they would shadow refuge and I’d drop Chaos Storm on it and they would appear downed a bit later xD.
(edited by Saturn.6591)
@BlackDevil: You might be confusing (haha) something there… you keep mentioning Mirror Blade. Mirror Blade is the number 2 skill on greatsword and does not apply any confusion unless you use it in an ethereal field. I doubt that this is what you mean; especially since condi-mesmers do not use a greatsword.
Actually, Thieves don’t really scare me (anymore) when I’m playing MtD-shatter. Might be because I’m not fighting the REALLY good ones, but still… usually I can hold my own, and most of the times I can even kill them, unless I make a bad mistake or they get the jump on me (especially when I’m already in a fight with someone). Now that’s for PvP. For WvW, it might be a bit different, since power/precision/ferocity scales much better than toughness, so I have (even) less room for mistakes. I didn’t roam in WvW as much recently though, and this topic is about PvP anyway. ^^
Well thx guys, shame the build wasn’t well received, but that’s to be expected.
Hold on… did you expect people to throw a party and proclaim you the new god amongst elementalists or something? Because every single post in this thread was positive among the lines of “your build looks really interesting”. So how exactly do you come to the conclusion that the build wasn’t well received? o.o
You totally made me google the last song you’ve used (shazam didn’t know it)! And I’ve found the normal and the unplugged version of it. Awesome. xD ^^
That being said, I’m playing MtD in ranked as well. Of course not with the same MMR as you, but I’ve only just started with ranked a couple days ago (friday, actually). So ya. Also, moa-ing necros in lich form NEVER gets old xD. Just saying, cause I saw that ranger raging at you, haha. (I admit I didn’t watch the video fully yet, so I dunno if a necro was included as well.~~)
Reminds me of that earth-build someone posted long ago, which used conjured weapons while always staying in earth-attunement. It’s obviously not the same build, but I remembered it due to both focusing on earth while being very (or at least quite) tanky. 
I’m loving the changes. I really do. I don’t know what you are talking about in some cases (Blinking on top of camps in WvW? Huh, what? Sounds so weird and mostly useless (and impossible too since you can’t actually walk up there) that I’ve never even tried that.) On the other hand, I notice a HUGE improvement. Blinking to spots that I’ve always thought should be possible, now works. Same with Phase Retreat. And don’t get me started about how my downed 2 skill has teleported me to epicly awesome places since the change (in PvP). Yepp. Definitely loving it. <3
^^
Edit: Oh, and no more wasting a Blink when you can’t actually blink to that spot. 
(edited by Saturn.6591)
Hmmm… dunno; Chauncey von Snuffles III never clicked with me. I seriously think he doesn’t look cute at all, to say it the nice way. The frog looks kinda funny, though.
Is guild chat bug fixed on 10 minutes ago patch? cause it is really annoying.
They already did so with yesterday’s patch…
I mean, I really like GW2 and Anets work on it and all that stuff. And well… sh.. happens I guess. You mess up half of the game with one patch. Okay. But I really wonder… HOW did nobody notice this during SIX DAYS of ADDITIONAL testing? o_O
I mean; even just after logging in… the loading screen is different. Second thing you see, are the differences in the UI. How could a bunch of QA-testers possibly not notice this in 6 days? Did they test another version of the patch? Did we get an alpha-version by mistake, while QA got the release-version? o.o
I’d like to share what I’ve found in the short time I logged in after patching as well. Most was already described in this thread.
First thing I’ve noticed, is the loading screen seems to be messed up (mainly the picture is smaller).
After patch: http://oi59.tinypic.com/ix8aoj.jpg
Before patch (different map but shouldn’t matter): http://oi57.tinypic.com/18lppu.jpg
Then, some changes in the UI. First, the exp-bar on the bottom of the screen looks different (mainly the two 80’s). Then, the minimap has a larger gap to the exp-bar now. Last but not least… I can see guildchat, but I can not type in it, because apparently I’m not in a guild…
After patch: http://oi62.tinypic.com/fkxq50.jpg
Before patch: http://oi58.tinypic.com/vgpi0o.jpg
Hopefully, those things will be fixed quickly. 
Stop zerging very small groups then? Why would you even want to kill a 4 man group when you are in a 30-40 one? Or solo players for that matter. Did you expect a “well done” message from that player?
No, normally you expect no message whatsoever. And as for the question why… well, I don’t think they hunted them down all over the map. But if you come across them, why would you just ignore them? If you ignore them, they WILL go and take away your shinies (camps, towers, maybe even keeps). Ignoring them would in most cases be a very stupid decision.
To be honest, I often find that out of combat healing doesn’t get much chance to kick in in PvP anyway. I normally can cross half the map or more without getting to heal up automatically. So, why would you want to remove it? It’s a hardly a real issue in PvP anyway. And if someone actually tries to “abuse” it by healing up ooc, it just means they ran away to some place far away from the point you are trying to take/defend.
In PvP, I use nightmare runes. In WvW, I use centaur runes (although I wish I could use a better-suited rune) because ooc-mobility is much more important there. But imo, it’s the only real option. Mobility is higher with centaur than with traveler imo, and the power still adds more to my damage than traveler would. But yeah… I really wish there would be a rune that grants swiftness on heal with condition-damage as a main stat (and possibly condi-duration as a secondary).
Lol; that’s quite hilarious XD.
Also in a side thought. How kittening strong is LB rangers going to become :P
I know, right? Even with Rabid amulet; if you are fighting someone else and a Ranger walks up 1500 units away and Rapid Fire’s you, you’re usually dead. Other classes would take longer and/or would need to get close to you for the same thing.
Then again; most Rangers are toast if I can get close to them. But I often silently raged inside when they just snipe me down out of nowhere; before I even had a chance to actually see them. With Rabid amulet nonetheless. Not zerker. And on a really short cooldown. With 10-15 stacks of vulnerability.
I really need to continue leveling my Ranger. ;P
MoD > Chuck Norris AND Mr.T
*Hardly. I’ve tried it and found it quite useless most of the time.
This tramslates to “I’m useless with MoD/Rupt/Lockdown therefor it is bad”. See the problem?
You might want to read the rest of my post too.
Edit: Now that I think of it, there was one more lockdown Mesmer I’ve encountered once, and he completely obliterated me… but that was mainly because of the conditions I got due to the trait in Chaos haha. But ya. If that Mantra was THAT great and overpowered (Chuck Norris AND Mr. T), I think there would hardly be any Mesmer who wouldn’t take it. Instead, only very very few do, and even less do actually use it in a way that makes them really dangerous on their own.
(edited by Saturn.6591)
You know that day you get a precusor drop, the bags will be full.
Luckily, mine weren’t. 
^^