Showing Posts For Saturn.6591:

who is Vee Wee?

in Engineer

Posted by: Saturn.6591

Saturn.6591

All you need to know about veewee:

1. She’s has better taste in music than you
2. She’s a better engi than you
3. She’s worlds first rank 80

well thats not being really frandly!

its the trademark oe kittenwad attitude
im impressed he complimented her actually

if it’s the truth, is it being a kittenwad?

the 2 arent really related
for example you could compliment her without backhanding everyone else
but that just wouldnt be you would it

Oh well, I don’t think Ostricheggs meant those things as an insult or anything similar. It was just a joke.

People like Vee Wee actually turned me away from the Engineer class all together, unfortunately. :-\

My favorite build in this class is Turret, straight up. Played it from day 1 of headstart until about 6 months ago (when I had to take a break from the game). When I returned, I stopped by engie forums to see what had changed, and saw nothing but hate for turret players.

Now, I can handle "Turrets are bad, and only bad players use them." That’s pretty much how it’s always been, and I actually like that; it gives me far more satisfaction beating players in 1v1, or even 1v2, knowing that the build I’m running is kitten .

The problem is that Vee Wee, and players like him, perpetuate on top of that idea that even though turrets are bad, anyone who runs them and wins is just using them as crutch, and is just a bad player trying to make up for being bad by using AI.

In a nutshell? If you play turrets and lose, it’s because you ran a bad build. If you play turrets and win, it’s because you’re a bad player who needed turrets to win. No matter what- you suck. While I do play the game for my own enjoyment, there’s a lot to be said about not being looked down on when I PvP regardless of whether I win or not.

All together... the type of Engineer Vee Wee pushes onto other people is not the Engineer class I love. The actual class is versatile (moreso than any other in the game), and all around fun. But Vee Wee’s engineer? It’s rigid, more than even a necro or guardian. And the rallying of other players following his view of the class just makes the entire class simply unappealing to me. :-\

tl;dr- Vee Wee doesn’t come across as a nice person, and makes the communities of other classes far more appealing.

I don’t recall EVER reading a post of Vee Wee where she says that people with turret builds wouldn’t be able to win without their turrets. All she said is, that turret builds are generally at a disadvantage against skilled opponents. She also said multiple times that everyone should play what he/she finds fun to play. Therefore you can’t blame Vee Wee for turning you away from the Engineer class. Maybe some *insertworddescribingpersonwithlowintelligencehere* in PvP-mapchat or so. But not Vee Wee. At least not here in the forums.

Looking for a

in Engineer

Posted by: Saturn.6591

Saturn.6591

I think the biggest problem with HGH-builds is, that you’re blowing (rather long) cooldowns if you want to get the Might without needing the actual effect of the skill. Also, for every elixir you take, you can’t take another skill which might offer more versatility.

Shatter Tactics II - Video - Vashury

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Thanks Pyro; nice start! Too bad Shazaam is clueless in most cases (though I didn’t actually try them all).

That being said, I tried roaming with GS and Sword/Torch today. Was a bit frustrating, because due to our current matchups, opponents only come in groups of at least 4. Or then you get jumped by a Thief (with full stacks of everything of course) out of nowhere while taking a camp. And you can safely bet that IF you find a single opponent, at least 4 more will come to help him mid-fight. Meh. Also, for some reason my Mind Wracks (and also the Mirror Blades) seemed to not deal nearly as much damage as those shown in the video. Looks like I’ve got lots to learn… which in turn is very hard, due to a lack of uhm, “fair” encounters. Well, I’ll see.

zerker mesmer accessories

in Mesmer

Posted by: Saturn.6591

Saturn.6591

For Mesmer I’d say either go full condi (quite nice but for PvE not optimal for various reasons) or full power. Mixing them won’t work that well; at least not in PvE. I do think there are some hybrid-builds for WvW, though. If you go for full zerker or if you mix it with some knights is eventually up to you of course, depending on what you feel comfortable with.

(edited by Saturn.6591)

mantra recharge

in Mesmer

Posted by: Saturn.6591

Saturn.6591

I’m doing this all the time in between fights if I’ve only used one charge. I’m quite sure it’s working as intended. Also, if enough time passed since you’ve used the first mantra charge (assuming a maximum of 2 charges), you will have no cooldown at all.

Shatter Tactics II - Video - Vashury

in Mesmer

Posted by: Saturn.6591

Saturn.6591

How comes that I’ve never seen anyone run alone (usually they are between 4 and 40) when facing Kodash in WvW. Apparently they must have at least one really good solo-roamer! ;D

Also funny that the creator of this amazing video is on the same server like another gifted video-editor (Jack McDaniel).

Hmmmhmm. Awesome vid! Thank you for that. Inspires me to play some shatter Mesmer again… I wish I would be as skilled as you, though. But practice makes perfect (or at least: better) I guess. ^^

I like how your Asura looks, and the artwork is awesome xD. Hmmhmm… maybe I’ll whisper you next time we’re in the same matchup; even if it’s just to say hi.

Edit: Would it be possible to get a list with the titles of the used music pieces? Cause you’ve got a nice soundtrack there. ^^

(edited by Saturn.6591)

Interrupting Acid Bomb all the time :<

in Engineer

Posted by: Saturn.6591

Saturn.6591

Don’t DROP the kit via the same key as the key is -> use the WEAPON SWAP key! There is a difference!!

While I’ve never practiced it a lot, those times that I did try to cancel the jump (maybe around 20-30 times in total or so haha) (and yes, I used the weapon-swap key), I also sometimes canceled the actual cast (thus nothing happened at all). Some other times I simply got the message “You can’t drop a bundle mid-air” (and jumped the full distance) and sometimes I canceled the jump while flying around half of the maximum distance (no idea how that happened, since well… can’t drop bundles mid-air I’ve thought? xD). I’ve never managed to actually stay on the spot and still casting the skill, like I’ve seen it being done in videos.

So yeah, I can totally understand that people have problems doing so. I can only guess it needs a lot of practice until you manage to reliably hit that 0.1-second window where you need to press the key to cast Acid Bomb without moving backwards at all (just doing a tiny jump upwards). ^^

who is Vee Wee?

in Engineer

Posted by: Saturn.6591

Saturn.6591

he’s a pain in the kitten that can’t stop reminding everybody of the so-called great accomplishments they’ve gotten and acting like we all should know him (ironically, i’d never heard of him until i went on the forums and looked in the engi subforum……1 year into playing). he is also a very bad speller

Hey hey hey, it’s been established. Vee Wee is a she, not a he.

they can be an it for all i care.

Not possible, since Engineers don’t have any traps. ;P

(Just in case: If for some reason, someone finds this post to be offensive towards him/her/anyone, please PM me so we can talk about it, since it’s not meant to be offensive.)

Flame thrower /elixir gun skin?

in Engineer

Posted by: Saturn.6591

Saturn.6591

I spend 75% of my time running around with my flame thrower or elixir gun out. Why are there no additional skins for these weapons? All other weapons have skins and don’t get me started on the amount of backpack skins. I just think it Would be awesome to see a zodiac Flame skin or a Atherblade or Toxic flamethrower skins.

Well, they are kits. It would require them to not only create multiple weapon skins that are only usable by one single class, but also add possibilities that let you unlock those skins and then chose which skin you’d like to use.

who is Vee Wee?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Did some more research today, found stuff that made me feel a bit sad if it’s all true and then decided I should stop digging where I’m not supposed to dig (especially with no way of knowing how accurate/trustworthy my findings actually are (or not)).

So… wahoo! ^^

P.S.: I like that twitch-avatar. It looks awesome. (And yeah, I’ve found out where it origins. ^^)

Edit: So, since we seem to apply THOSE jokes to Vee Wee now… if Vee Wee jumps into a body of water, Vee Wee doesn’t get wet. The water gets Vee Wee. Wahoo!

(edited by Saturn.6591)

who is Vee Wee?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Finally, google gave me my answer!

http://ttsgamers.com/forums/topic/tell-us-about-yourself/

Vee Wee be female.

Haha, indeed! Actually, I started thinking that Vee Wee is maybe female when I’ve recently read one of Vee Wee’s posts, where Vee Wee directly refered to Vee Wee with “she” instead of the usual “Vee Wee”! Obviously, this caught my attention haha! But I can’t find that post anymore… maybe it was edited or deleted! Maybe Vee Wee also doesn’t want everyone to know what gender Vee Wee has irl!

So let’s just keep it with that… Vee Wee is (at least on the forum; dunno about ingame for obvious reasons (I play in EU)) a very frandly person who likes to type a bit thilly! Oh, and apparently now also the unoffical Engineer-forum mascot! Wahoo!

:D

Death/Downed Camera...

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

I myself am more angry that you actually don’t hear any dialogues (in and out of cutscenes) if you’re dead; just the defeated-music. Made me want to punch something a couple of times already in dungeons and the like.

1-80lvl in 2 minutes after 2nd feature pack

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

I’ve actually seen a similar video before, a while ago. That person even also made a thread here iirc, and then showed a video of him using tomes to level up.

nerf commander

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

1. That’s a guildmission-spot. They will leave as soon as the mission there is over. They probably tagged up just for fun.

2. If you are annoyed by so many tags, just join the squad of one of them and you’ll only see one tag on the whole map. Problem solved.

3. If you want to follow a specific commander but can’t find his tag due to so many active tags, type “/squadjoin nameofcommander”… this way you’ll instantly only see his tag on the map. Leaving a squad can be done with “/squadleave nameofcommander”.

See, there’s actually not really any problem here. Just use the options which the game already provides.

New Mimic. Will you run it?

in Mesmer

Posted by: Saturn.6591

Saturn.6591

I’m not gonna use it. I mean it sounds nice, but is very situational. Also I do NEED Decoy and Blink, and running without the condicleanse mantra just seems… suicidal to me. Because of stuff like Immobilize and other condi-spam.

And for PvE… no. Arcane Thievery is better for anything you’d want to use Mimic for in PvE. And even that only gets slotted in very rarely (e.g. jellyfish boss at fractals).

that mesmer buff

in Engineer

Posted by: Saturn.6591

Saturn.6591

Uhm…

1. Don’t kill the clones while standing next to them (ignore them or kill them from range)
2. Don’t attack while the Mesmer is blocking with Scepter
3. Dodge Scepter 3, which has a loooooooooong windup animation
4. If you should get hit by Scepter 3, don’t attack through confusion
5. Win
6. If things go bad for some odd reason, just run away
.

thats quite a manual, do you actually now what mesmers do fighting against us?
They press 1-5 switch weapon and repeat. Jes thats really it. BTW i have all classes 80 and roamed alot on engi, mesmer, ele, warrior. Your post is actually a troll post and you know it. What youre saying is basicly dont attack at all, dodge, dont kill clones/phatasms. Please show me evidence how you kill even a bad mesmer by using this tactic. Im pretty sure you skip 1-5 …

If one of us two is trolling here, then it’s definitely you. It’s WAY easier to fight a PU-Mesmer (current state) than fighting a condi-Engineer. Because if you want a “tl;dr” for that “quite a manual” (I wonder how the heck you are able to play Engi, cause even just playing Engi requires to know a “manual” that’s like 20 times as long lol), then that would be “ignore the clones and pay attention to blocks and long windups on the mesmer”, which really isn’t that hard to do… otherwise you’ll lose to any class, with any build.

Condition memser is already strong old video of mine non pu condition mesmer
https://www.youtube.com/watch?v=9PLs0cReY9A I was running no pu coz these thiefs where complaining about it. Run pu condition mesmer I can beat people with my eyes closed. It to rewarding for the effort put into playing it and should not be buff or made meta people think warrior is faceroll pu condition mesmer is worse.

Hmmm… just a question… was everyone you’ve fought with condi-Mesmer as bad as that first Thief in the video?

Scepter AA buff is a terrible idea

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Well, if it turns out to be too much, they could maybe just halve the torment-duration of the autoattack and from the clones.

that mesmer buff

in Engineer

Posted by: Saturn.6591

Saturn.6591

Well I’d say with that buff, condi-Mesmers are at least a viable option for WvW-roaming again. The buff actually brings them to a more equal level with Engineers in terms of condi-application.

Also, if you’re so desperate thinking about buffed Mesmers… what about condi-Necros then? Why didn’t you already quit Engineer due to them existing? Or P/D-Thieves. Or other condi-Engineers (especially, but not only, those using perplexity-runes). Cause they all apply WAY more condis than Mesmers currently. Heck, even condi-Warriors do it better. Well, everyone does it better except Guardians (and maybe Eles). At least they will be kinda equal after the next patch.

What the heck you been living under a rock?Condi pu mesmer beats almost everything. It already has good condition pressure. Less than engi or necro but there survivability is through the roof and its easy as hell to play no risk what so ever that is a big problem.

Uhm…

1. Don’t kill the clones while standing next to them (ignore them or kill them from range)
2. Don’t attack while the Mesmer is blocking with Scepter
3. Dodge Scepter 3, which has a loooooooooong windup animation
4. If you should get hit by Scepter 3, don’t attack through confusion
5. Win
6. If things go bad for some odd reason, just run away

I’ve actually been roaming with a PU-build for some time, and I’ve found that 80% of all roamers simply can’t be killed with it because they’re not stupid enough to keep killing the clones while standing next to them. In reality, most of them actually know to follow ALL the points I’ve listed above, and they do it well. So either it ended up as a tie, or I died eventually because Mesmer condition removal isn’t that great either. Or they simply ran away. That’s why I’ve eventually switched to Staff/GS zerker shatter, and I’ve found that it’s actually easier to kill people with this build despite being so glassy and despite me still missing too many of my shatters.

Edit: Maybe it would be reasonable to halve the torment-duration of the Scepter-AA (and also of the clones). We’re gonna find out once the patch goes live I guess. But that doesn’t change that condi-Mesmer needed a buff to become viable.

(edited by Saturn.6591)

that mesmer buff

in Engineer

Posted by: Saturn.6591

Saturn.6591

Well I’d say with that buff, condi-Mesmers are at least a viable option for WvW-roaming again. The buff actually brings them to a more equal level with Engineers in terms of condi-application.

Also, if you’re so desperate thinking about buffed Mesmers… what about condi-Necros then? Why didn’t you already quit Engineer due to them existing? Or P/D-Thieves. Or other condi-Engineers (especially, but not only, those using perplexity-runes). Cause they all apply WAY more condis than Mesmers currently. Heck, even condi-Warriors do it better. Well, everyone does it better except Guardians (and maybe Eles). At least they will be kinda equal after the next patch.

What's your highest scaling autoattack hit?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Flamethrower confirmed OP.

Lawl xD.

As OP as Mesmer Greatsword then!

Now on a sidenote, if you were to post the number you get with one single channel, that record would get broken after the next patch due to the power of Flame Jet being increased by 33%.

WvW Roaming spec

in Engineer

Posted by: Saturn.6591

Saturn.6591

Hmmm… I don’t think Shrapnel is worth it if you’re running bombs (and not grenades). You might benefit more if you take Forceful Explosives instead.

Commander tag shapes

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

Fun fact: I don’t even know how a dorito looks like, as I’ve never seen one. I might google it these days just because, but not right now.

Oh and another fun fact: Like a week ago or so, that topic actually came up in teamspeak, and I was told that the commander-tags actually don’t look like a dorito at all and people just call them doritos because they feel like it. Then again; I wouldn’t know (yet). ^^

That being said, I think different shapes would be a bad idea. It’s a commander-icon, and not some silly fashion-accessory.

Help me with professions! D:

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

The guides on this website are usually the best ones I think, because they are freshly generated every time you open them, so you always have the cheapest option:

http://www.gw2crafts.net/

Just don’t refresh the page after you’ve started buying/crafting stuff, because things might change then.

WvW power roaming after patch

in Engineer

Posted by: Saturn.6591

Saturn.6591

Hm yeah that might be. But thanks for your opinion so far!

Automated Response

in Engineer

Posted by: Saturn.6591

Saturn.6591

I was testing the trait and I realized that It is broken. It is not working. I tested with a necromancer from an enemy server at wvw. He just used scepter auto attacks till im dead. I have hoelbrak runes and using lemongrass soup so I have -%60 condition duration already. When automatic response kicks in, it stops a few conditions and then stops working and conditions being applied again. Then I went to veteran scouts and there at %33 hp they couldnt apply any blind or anything to me. I tried at pve with kraits aswell. It also worked perfectly there. So I am really confused now. Maybe any dev could explain how minus condition durations work?

Well, did the Necro have any +condiduration? Like from food or traits? Because that would explain it.

Edit: If you have -110% duration when the trait kicks in and the necro has +70% duration, his conditions on you will have a duration of 40%.

It doesn’t work like that. Before the nerf you were able to stop all conditions no matter if he has food or not. It should be something diffrent.

Indeed; BEFORE the nerf you were able to stop them all no matter if he has food or not. But now is AFTER the nerf, so it DOES work like that…

WvW power roaming after patch

in Engineer

Posted by: Saturn.6591

Saturn.6591

Heya

Some of you might remember my last topic, where I’ve asked for opinions of a build I’ve come up with that’s using flamethrower. I’ve gotten some nice feedback and hope I will get some here too.

The most recent FT-build I thought about using (not sure if I’ve posted it in that topic too), is this one:

http://gw2skills.net/editor/?fdQQFAUlUUpWrlcxvLseRCdBNqpAyBcARvwZ0wPFAA-TFiFwADeAAAUCaUZhK1fuoDY2+DLVqt+CAQGg8tA-w

But then I thought that using the flamethrower might maybe not be the best idea after all (despite the buffs it will get), and looked for an alternative… that’s what I came up with:

http://gw2skills.net/editor/?fdQQFAUlUUpdrlcxvLseRCdBNqpAyGUBRvwGWkPFAA-T1hFwAAeAgSQjKLUp+jgLAwFdAz2fYpSNyAkvFA-w

So, what do you guys (and girls of course) think? Which one is better? How could they be improved in your opinion? Maybe any major weaknesses/problems I’ve overlooked?

Automated Response

in Engineer

Posted by: Saturn.6591

Saturn.6591

I was testing the trait and I realized that It is broken. It is not working. I tested with a necromancer from an enemy server at wvw. He just used scepter auto attacks till im dead. I have hoelbrak runes and using lemongrass soup so I have -%60 condition duration already. When automatic response kicks in, it stops a few conditions and then stops working and conditions being applied again. Then I went to veteran scouts and there at %33 hp they couldnt apply any blind or anything to me. I tried at pve with kraits aswell. It also worked perfectly there. So I am really confused now. Maybe any dev could explain how minus condition durations work?

Well, did the Necro have any +condiduration? Like from food or traits? Because that would explain it.

Edit: If you have -110% duration when the trait kicks in and the necro has +70% duration, his conditions on you will have a duration of 40%.

(edited by Saturn.6591)

Healing turrets: detonate or pick up?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Here is a small tip
Place the healing taurret
Click on it again for a cleansing wave
Click F1 to detonate during the heal wave for a blast finisher big AOE & Self heal

I think you might have misunderstood the question. Kudos for trying to help, though.

Bloodstone Dust eater

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

http://wiki.guildwars2.com/wiki/Mawdrey_II Here’s the Wiki Entry for it. It gives you a little bag that gives you all sorts of loots. I would imagine at the very least a blue or green for salvaging. Possibly some crafting mats. I cant’ wait to get mine. I was already making it on my alt account for the ascended back piece anyway.

Oh nice. But I’ve just checked again what you need… gosh, if I attempt that, it’s gonna take me many hours and lots of gold I guess. First step would probably be to get all those crafts to 400… or actually even 500. Lol, no way. Oh hold on… you can actually buy that on the tp. Much cheaper than leveling all those crafts (especially to 500)… thanks god (or rather anet) that they’ve at least left this option open xD.

Bloodstone Dust eater

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

It was stated on Dulfy (I believe) that it gives random items such as blues, greens (hey free monies for otherwise useless items), Random Common Crafting mats, etc. I am about halfway finished with my crafting of it before I can tell what it gives for sure though.

If that’s true, I might actually try to craft it. Because otherwise, like 50 gold or so and/or lots of farming for a single backpiece is a bit too much imo. But if I could actually use it afterwards to convert bloodstone dust into something I can salvage (instead of just deleting it), it might be worth it long-term.

Blast Finisher

in Engineer

Posted by: Saturn.6591

Saturn.6591

so if im using purely bomb kit and rifle which is better?
sitting duck or precise sights (vuln on crit in firearms line)

I guess that’s pretty much up to personal preference.

edit
does static discharge require a target to shoot the chain lightning? if it doesnt, then how does the bolt travel ( in what direction ) ?

If the toolbelt-skill is targetted, it will fly to that target. If it’s a ground-targetted or not at all targetted skill, then it will go off in the direction you are facing. At least that’s how I remember it from when I was playing around with it last time for testing purposes.

edit
does damage and knockback from accelerant packed turrets include when the turrets are killed by detonation? or isit only purely from whacktilldead turrets?

It includes detonation via toolbelt-skill.

Healing turrets: detonate or pick up?

in Engineer

Posted by: Saturn.6591

Saturn.6591

I’d say only pick it up if you can do so within 2-3 seconds after overcharging. Otherwise, you’re way better off with detonating it, since the cooldown between heals/cleanses would be equal or even longer without the additional benefit of the combo-heal. Also, chances are that if you can’t pick it up, your opponent is standing near it, so detonating might actually even hurt them/knock them back if traited. Which also speaks for “only pick up if you can do so almost immediately”.

120 sec cooldown for 6 sec boon = balance?

in Profession Balance

Posted by: Saturn.6591

Saturn.6591

Thats Guardian Sanctuary.

It actually doesn’t apply a boon, but it heals you and allies, blocks projectiles and prevents foes from entering.

80 second cooldown for 10 second duration boon = balance?
Thats Guardian Hallowed Ground…

It pulses 2 seconds of stability 10 times. That means if you stand in it for the full duration, you’ll have stability for a total of 20 seconds. The same counts for your allies who stand in it.

Why do i get condi when i evade your clones?

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Clones apply a random condition to nearby foes when they are killed.

While that’s true (if traited), you should really read more than just the thread-title before replying to a post. Even in his first post, OP already stated that he’s fully aware of that fact. He even copy-pasted the trait-descriptions in one of his later posts.

@topic: I’ve got to agree with the other replies… clone-deaths can’t be evaded since they are not an actual attack. They are passive effects that are applied when a certain condition is met, which in this case is the death of a clone in a certain range around you. It’s the same with retaliation… you can’t evade it, since it’s not an actual attack. It just happens to hurt you if you hit a target that is under its effect.

Best leveling build?

in Engineer

Posted by: Saturn.6591

Saturn.6591

Get yourself a bloodlust weapon to swap out with your regular one, and try to keep 25 stacks up.

That actually doesn’t work anymore. I think it changed with the last feature patch.

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

About Juggernaut: I’m indeed already factoring in the 33% increase in damage that Flame Jet will get (also the Blast Finisher on Skill 2). Since I won’t be able to play much for 3 weeks during august/september and I think the patch will probably happen somewhen in october, I think I’ll hit lvl 80 around the right time. Before that, I’m not really gonna solo-roam with my Engi anyway.

And then… wahoo! Vee Wee posted in my thread! I feel honored! Frandly Vee Wee mentioned some things I was thinking as well, which is nice! Wahoo! ;D

Edit: I will be away until monday (rl-guildmeeting ftw), so I won’t be able to post. I’ll totally keep track of the thread though, and will reply again when I’m back. Feel free to keep commenting, discussing and giving suggestions. ^^ I appreciate it.

(edited by Saturn.6591)

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

unfortunately you dont actually need rifled barrels for anything
i used it for the longest time but its just not worth sacrificing defensive traits

i still switch to it in jump puzzles occasionally

Well, what would you suggest taking otherwise? Cooldown-reduction for rifle skills? Or maybe even better, reduction on the cooldowns of flamethrower-skills, since I’ll probably use FT more often than rifle and it also has two skills that can be used defensively. What’s your opinion?

>>Wolfineer is an Engi-god

at least he wrote (+youtubed) a lot of right things that can be read right there and will give you 146% anwers on engi mechanics

Yes he did, and I won’t deny that. But looking at his arguments for why EG is a better choice than Rocket Boots, I’ve found that they don’t really apply in my case. So I’ve said so and explained why I think that way; expecting to read counter-arguments if someone still thinks EG would be the better choice for me. Then I would think about it, maybe test some things again and then tell you about it (aka continue the discussion) or decide if I want to switch RB for EG or not. As it stands now, I’m still convinced that Rocket Boots are the better choice in my case.

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

>>I would NOT use EG to autoattack as a power-build.

Well, if you’re a powerbuild and can either ranged auto-attack with EG or Rifle… which one would you chose? The one who does way less damage?

>>Well, burn on crit… yeah.

Yes I could take that in the grandmaster-slot. BUT after all, the idea was to get something that helps me when I’m disabled (stun, knockback etc.), which is something that YOU suggested as well. So if smoke bomb on disable isn’t any good, I’ll surely use the trait for protection on disable instead, and not burn on crit… since that doesn’t help me with the matter at hand.

well man, you can play like you want. if you dont wont to read availible good resources and wannf just play with calc, best of luck.

I’m not just playing with the calc. Also, you gave me a source and I told you why in my case Rocket Boots would be better. Of course EG has more utility than Rocket Boots, and you can use it for more different things. But if most of those things aren’t of any use in my case, and the rest of the things are inferior to Rocket Boots… should I still take EG just because Wolfineer said EG is better overall? OF COURSE I might have missed something, but that’s why I’ve explained why I think Rocket Boots are better than EG in my case, and you (or someone else) could just tell me where I’m wrong and why (IF I’m wrong, that is). It’s called “discussion”. Now what you do is, you tell me “Wolfineer is an Engi-god and if he says you should use something, you have to use that; ignoring the fact that something else would maybe be a better choice in your specific situation.” You know… history shows that things usually turn out bad if people blindly follow what one person says. Discussion is the key.

ps. awaiting from you next theme like “nades auto atack”, “buff my stile of play cause it suxx”, “give engi more more more condi cleaning” and “nerf all others classes” – like tons of themes here.

Wtf? That doesn’t even make sense. Now you’re acting really childish, sorry.

Jfyi: I do NOT think grenades should have an autoattack. Engis already will be getting more condi-cleansing (toolbelt skill of Elixir C) and I surely would never spit something silly like “nerf all other classes”. Lol. You know… I’ve got three lvl 80 chars until now (one of them being my main), and none of them is Engi. I’ve just decided to level my Engi again and find a roaming build that I like for that cute (but maybe a little bit crazy at times) little Asura-lady.

So yeah… the very fact that you are acting like this now, hints that it would be YOU who would support such topics, and not me. Think about it.

(edited by Saturn.6591)

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

Why yes?
again – you do not deal much instant damage, so any condi wins.
ok lets try to kill power-based enemies – melee wouldn’t stay in bomb areas unless they are afk or invulnerable – any can go to decent range and harm you from distance. rifle auto isnt that good to kill anione alone

I don’t insta-burst, but not every powerbased build needs to do that. There’s a lot of powerbuilds from other classes which don’t burst like crazy as well. As for the kiting… well, I do have some CC to prevent that from happening. I mean, being kited is a problem for every Engineer, unless you’re using grenades and are good at aiming with them. Also, I myself never managed to kill an Engi by kiting… perma-swiftness helps a great deal with getting close to where you want to be (that, and all the CC).

Well, my condi-cleanse surely has improved due to lower cooldown on Sigil compared to the cooldown on EG 5. Then about the things Wolfineer mentions: 1. I would NOT use EG to autoattack as a power-build. Acid Bomb does damage too, but that requires the opponent to stand still. 2. EG wins here in his opinion because it can grant swiftness to allies and cleanse conditions from allies. Well, I already have perma-swiftness myself (without needing an opponent for it) and I don’t see myself cleansing someone else’s conditions; especially not while solo-roaming. Thus, those points are moot. 3. Rocket Boots win here.

So yeah; basically it’s Stunbreak vs. a reliable leap that removes 3 conditions (conditions!) that hinder my movement. Since I’ll get protection when I’m stunned, I think Rocket Boots clearly are superior in my case.

just VIII and IX are much more better

VIII maybe… for a full CC-build. IX only if you’re using grenades, which I’m not. Still, Protection Injection in Alchemy is most likely superior (although it doesn’t help vs condis, but the cooldown is much lower). Edit: Hold on; you’ve said IX and not XI. Well, burn on crit… yeah. Can be nice even if not condi.

(edited by Saturn.6591)

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

but i still dont see you killing anyone,

Why not?

and you lost EG and condi cleanse

I did slot a Superior Sigil of Generosity, though. So basically I’ve lost the cleanse from EG 5, but got the cleanse from the Sigil (which is on a shorter cooldown than EG 5).

and Exp XII is bad choise

Why? I couldn’t find anything about how exactly it works. Where does it drop the smoke bomb? Where you were standing, or where you’re landing (in case of a pull or knockback for example)?

Edit: I could take those two points out of Explosives and use them to get Protection Injection in Alchemy instead. I would lose out on Vulnerability Stacking that way, but I guess in WvW that’s not really important anyway (at least not with bombs).

(edited by Saturn.6591)

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

Hm, I don’t really like elixirs. Huge cooldowns.

Now I was thinking, if I would NOT go for flamethrower, but bombs instead… would something like this be better?

http://gw2skills.net/editor/?fdQQFAUlUUpPrlcxvLseRSbBNqwAqNIyMOlPvgAkUA-T1hFwAAeAgSQjKLUp+zFdAz2fYpSt1XAAyAkvFA-w

Returning after a year. What class to WvW?

in Profession Balance

Posted by: Saturn.6591

Saturn.6591

Roaming warrior = run away or get rekt by any other class. That is the reality. Warrior 1v1 or 1vx is absolutely rubbish. Ig you think you are good with a warrior in those circumstances it boils down to one thing: your enemy was a seriously bad scrub.

Lol, are you kidding me? Of course there are bad Warriors out there, but those who know what they’re doing are very strong. For example, an Eviscerate from melee-range is instant and deals 8k damage (on a 10 second cooldown). Good luck trying to dodge that… it’s over before you see it coming. And there’s other stuff. So if you’re saying only scrubs/noobs lose to Warriors, you have no idea. Maybe the best players around never lose to Warriors; I don’t know. But good or average players certainly do sometimes, depending on the skill of the Warrior.

[Mezmer] Passive damage needs a tone down

in Profession Balance

Posted by: Saturn.6591

Saturn.6591

I really do hope that he takes the serious replies in here and makes something out of them (like improving himself to become a better player).

psshh i don’t..

Who else will entertain me while I’m at work?

Hahaha xD. Well, I’m a nice guy (I think), so I’d like him to improve and stop making himself look silly. ^^

Q: condition damage help

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Something like this might work out quite okay (not for dungeon speedruns, but for casual runs and open world PvE): http://gw2skills.net/editor/?fhAQNAW7alknpTtNqxINUrNCuxY2JCBl/MUZD4XA-ThSAABUcBCET5HAPAgQV/pjDCwFHABOOCA9s/Ah6WaTJIhAWsGA-e

You’ll still have that slight problem that confusion in PvE is completely pointless. You even pick 5 points in dueling for confusion combatants. Why? In PvE, your phantasms and clones dont generally die so fast and even then… a mob barely have the time to attack once during that confusion. Really, they attack so slow that the last time I tried to use my scepter against a mob (hey I logged off after WvW and was dropped on a mob when logging in the next day, had little choice) he attacked me, I raised block to smack 5 torment stacks on him (weeee) and… The block is over before the next attack comes only resulting in several awkward seconds of me staring at the mob and the mob staring at me. Mobs arent players. They dont use skills, they’re just plain dumb. If you’re lucky, a confusion stack will tick once.

I mean, all that can be said has really been said. If you use that build in a dungeon party, you’re just being a jerk to the rest of your group. Conditions are horrible in PvE for mesmers, and nobody should ever do them. If for some reason you have an unrelenting desire to play badly, then go for it, but don’t punish people in dungeon teams for your foolishness.

“Clones don’t die that often in PvE”… that’s why you go melee with Staff and trigger clone deaths manually (Deceptive Evasion) if they don’t get killed by mob-AoE/cleave already (which happens more often than you’d think). The confusion on clone death is a little extra which adds some extra-damage every now and then. Also, if you time scepter 3 right (and I’m not saying that you should use it on cooldown; just when you’re at range and in that weaponset anyway), you WILL get at least one tick of confusion damage… more if there’s multiple mobs to hit with the beam.

And as I said… I would NOT bring that to speedclears (not like I’d do speedclears anyway). Or to groups full of elitists. But for casual runs, it’s decent enough as long as you play it aggressively. Not optimal (that’d be full zerker), but a decent alternative if you really want to go condi in PvE.

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

1 stact of bleeding in 15 seconds(recarge of cleaning) will hit u at least ~100*15=1500, 10 stacks will kill u.
also thief would like to see u runing with no defence and no defencive traits.

Hold on; can you please explain that a bit more?

As far as I know, I won’t be able to get more condition cleansing than that unless I go for an elixir-build. Most condi-engis have less condition cleansing than I do, since they don’t take Elixir Gun (example: Koroshi’s Engi-build).

Then about having no defense… I’ve got 2,6k armor. I’m not using a Shield and I don’t have Toolkit in my utility bar… but I’ve got a stunbreak, some leaps (one of those cleanses movement-hindering conditions), a healing field, two water fields I can blast and also some CC. So uhm yeah… what exactly do you mean with “no defense”? That I should go Pistol/Shield with a power build and take toolkit (or Elixir S who has a huge cooldown)?

And to be clear; I don’t intend to be rude. I just want to understand what exactly you mean, since I want the build to be as good as possible (if that’s even possible). Hence I’m posting here. ^^

Rifle/FT WvW roaming

in Engineer

Posted by: Saturn.6591

Saturn.6591

Due to various reasons I’ve decided to aim for a power-based build (again) with my Engi, and since I’ve had some fun with flamethrower environmental weapons in Southsun recently (and FT is also getting buffed soon), this is what I’ve come up with:

http://gw2skills.net/editor/?fdQQFAUlUUpWrtbxvLseNSdBNqoA6AMhCI6EGjhA-TFiFwADeAAqU/ZpSNjKLAoEc2+DX0BI4CAQGg8tA-w

What do you think about it? Imo, a potential weakness would be condition removal, but that’s the case for most engi-builds as far as I know. I do have healing turret and elixir gun 5, though.

[Mezmer] Passive damage needs a tone down

in Profession Balance

Posted by: Saturn.6591

Saturn.6591

Poor troll attempt. I much preferred your “Stances should Reveal Thieves and Mesmers” thread. That one was more….punchy

Hold on; that was this guy? Now I know why I thought I’ve seen this nickname before… yeah, that thread was quite hilarious as well.

I really do hope that he takes the serious replies in here and makes something out of them (like improving himself to become a better player).

Q: condition damage help

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Something like this might work out quite okay (not for dungeon speedruns, but for casual runs and open world PvE): http://gw2skills.net/editor/?fhAQNAW7alknpTtNqxINUrNCuxY2JCBl/MUZD4XA-ThSAABUcBCET5HAPAgQV/pjDCwFHABOOCA9s/Ah6WaTJIhAWsGA-e

The idea is that you generally spawn an iDuelist on the target (if it’s something that doesn’t die fast) and maybe also cast scepter 3; then you go in with staff and get two clones up in melee range. Stay there, dodge when you feel you can afford it (or of course if you need to) and make sure you’re always at the maximum amount of illusions. With iDuelist, staffclone-attacks, your own staff-autoattack and clone deaths, you can get some decent condi-damage. Chaos Storm/Armor is nice to have too. If you need some breathing room, switch weaponsets, get the scepter block off, get some range between you and the target, spawn another iDuelist, use pistol 5 and scepter 3, switch back to staff and range until you can go back in melee-range (do so asap). Your utilities are to be used whenever needed.

I’ve leveled from lvl 1 to 80 as a condi-Mesmer (back then with Staff and Sword/Focus and Carrion gear and without any points into Dueling); I’ve done my dungeon master title as well as fractals up to lvl 15 or so with condi-Mesmer as well. Also when Queen’s Gauntlet was up first, I’ve beaten everything with my condi-Mesmer (except Liadri; I started doing the content too late and got her to 1% HP twice before the next patch did hit haha). Nowadays I run full zerker for anything PvE (I’ve also beaten Liadri this time around mwahahaha xD) and actually currently in WvW too, but as far as condi goes, I think the build I’ve posted above would pretty much be the most viable (PvE-)option. Viable as in “as viable as a condition build for Mesmers in PvE can be”.

Edit: Exotics work too of course.

(edited by Saturn.6591)

[Mezmer] Passive damage needs a tone down

in Profession Balance

Posted by: Saturn.6591

Saturn.6591

Little by little your hp gets down and keeps going down until you are left with 0 hp and the mezmer kills you.

Did you try using your healing-skill?