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Buff physical utilities

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Sadly it seems not many are interesed into physical utilities. Everyone and their mom run ez shouts xD

Oh well i hope new utilities will bring something else than press and forget passive crap we have now otherwise i absolutely wont have any reason to even considering playing warrior from time to time as im going to main revenant.

Dark stuff! How dark will (can) it get?

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

I wish to see darker places like in Dark Souls. I hope that root biome wont fail.

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(edited by Scoobaniec.9561)

A Legendary Journey - Precursor mastery!

in Guild Wars 2 Discussion

Posted by: Scoobaniec.9561

Scoobaniec.9561

One question..are we going get new underwater legendaries too? Seeming as how underwater is abandomed in general i have doubts that we will get new ones.

New legendary gear?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Dis+shadow effects and we have a winner.

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Revenant armor in Rata Sum

in Guild Wars 2 Discussion

Posted by: Scoobaniec.9561

Scoobaniec.9561

My guess is they deleted items on purpose. And why not ban them? Honest players would

1. not put these skins on their items
2. report they have unlocked skins by accident from beta

Instead we see some player on screenshot clearly taking advantage over that bug, and in this case deserves a ban in my opinion.

Revenant armor in Rata Sum

in Guild Wars 2 Discussion

Posted by: Scoobaniec.9561

Scoobaniec.9561

Wtf.. Fix that joke

Lots of bugs in this last patch. I guess that’s one more.

At least this one seems to be easier to fix. Track people that had access to beta and if they unlocked skins rollback account and ban them for exploiting. This is not a HoM bug where (by mistake) i unlocked it myself, they did it on purpose and deserve to be punished for being “loyal” in this case. Loyal exploit deservers a loyal ban

Revenant armor in Rata Sum

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Wtf.. Fix that joke

Is Zealot's Defense bugged?

in Guardian

Posted by: Scoobaniec.9561

Scoobaniec.9561

Warrior mace 2, warrior sword 5, mesmer sword 4, ranger greatsword 4. There might be a couple of others, but those are the ones I remember off the top of my head.

Warrior mace 2 ends after a first hit unless you trait for reflect on block..
In case of zealot defense howered deflection still works for a moment once animation is over. Overall unresponsive and bugged skill.

So i just found this picture..

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Posted by: Scoobaniec.9561

Scoobaniec.9561

And i think it fits current state of warrior perfectly

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Revenant vs Ranger

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

50% uptime moving reflect is pretty insanely terrible for rangers though.

You realize the skill you’re talking about blocks projectiles, yes? It does not reflect them.

I hate you so much. ;[

I was having so much fun reading all the whiny posts.

Well thats the problem with ppl. They always spreading bs just to see something nerfed instead of adapting. To this day i rebember that whining about warrior with 6 weapons that could gap close with rush, swap to longbow for pin down, swap again to axe for eviscrate and finish them off with hammer and clean condition with sword/warhorn on 30/30/30/30/30 build

These old good times..xd sadly it also shows how simply minded this community is when they dont even understand that “Effectiveness Increased: 50%” doesnt not imply that fury automatically increase is upped to 50% crit chance but 30%. I have seen a lot of bs running around lately that they dont even need zerk gear due to this

(edited by Scoobaniec.9561)

Revenant vs Ranger

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Admittedly, I was all thumbs and noob with the Revenant yesterday during the beta. I was surprised that Hammer 1 is a 100% projectile finisher and then 2 blast finishers. Procing fields was WAY too easy.

Now, what if there’s a trait that turns blocks into reflects????

Staff 1 in earth is also 100% physical projectile. Why i dont see anyone complaining about it? And i doubt they give him a trait to reflect projectiles as it would be stupidly broken at this point.

Revenant vs Ranger

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Unless we wont see the whole picture of revenant – all weapons, legends, traits and how they perform in pvp we cant judge them yet. In open dumbed down pve everything will be op.

In case of hammer in current state i dont see it as a good weapon either due to long auto and even longer drop the hammer. Anyone that played warrior with rifle before buff to killshot knows how hard it was to land it actually (and still is), drop the hammer will be even harder to land at this point. Hammer auto and drop the hammer could use a buff at this point from spvp perspective

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

At least we have much better perspective than people who’re not even in the BETA, and just speculating and theory-crafting through watching the data. That is what I called baseless and has 0 credibility. (and I’m not necessary referring to you, just stating fact.)

Actually your credibility is 0. Just bc you played beta doesnt mean anything. If your opinion is based on “better perspective” around dumbed down pve contest then i feel sorry to you and from now on i will ignore your post as you clearly have no idea about balance in this case. Also after all youre just some random player that popped up just to keep talking about how revenant is “op” while i and many other players that do pvp actually see the opposite and many ways counters to him. Also that was a stress test, not “hey come here and tell us if revenant is op” cause unlike us they already designed this class, know all his abilities and how they behave and if they feel somehting is up/op they will adjust it.

I personally hope that you get a chance to “beta test” it in stronghold and get roflstomped by another experienced player on a different class. But that probably wont stop you from qq about how op he is. It is called tunnel vision.

Revenant Aquatic Weapon?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Ladies and gentelmens. Underwater weapon for Revenant is:

Spear. Thats right, a spear.

Where is my cookie now?

Revenant vs Ranger

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

50% uptime moving reflect is pretty insanely terrible for rangers though.

You realize the skill you’re talking about blocks projectiles, yes? It does not reflect them.

Why you told them about it?

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I went slightly ahead of you Dondagora:
https://forum-en.gw2archive.eu/forum/game/hot/Screencap-of-all-Revenant-skills/first#post4815153

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Out of combat field mobility or combat disengage is little to none.
If they don’t get to use Unyielding Anguish for melee attackers (or use it that often), they seem great focus targets!
UA seems ridiculously strong btw!

But as I said in the post I linked, we have yet to see other Legends and weapons!

Quote from old post where someone actually have spend time to analize this class instead going with op must nerf hard bs:
https://forum-en.gw2archive.eu/forum/game/hot/Revenant-Weaknesses/first#post4816601

I know..looks OP ;o

[Suggestion] Revealed when blocked, missed

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I’m not playing thief, but I don’t think we can compare this class to any other.

Stealth is an important mechanism for thief damage, and it might be broken in some fights, but let’s not forget it’s also a defensive mechanism. If a thief gets revealed because of blind or aegis, he’ll get punished in the next few seconds.

Can you say that about a zerk warrior missing a F1 shot ?

Thieves don’t have the boons the engis got, don’t have the overall ranged weapons and survival skills the rangers got. If you strip them off the stealth mechanism, they’re pretty much naked.

So I understand it’s not an easy decision to make for Anet. It’s not all about damage.

If you use stealth in a defensive manner you run away/reposition not attack right? At this point how you would be releaved on blind/block? Why thieves are supposed to not give a flying kitten about blind on them/block on targer while everyone else have to pay attention? If other classes make mistake they are punished for it. Thieves naturally dont care as it wont reveal them so they can try over and over for the duration of stealth.

If i pick up a warrior and do killshot under blind effect/block on target should i have a second chance to sue this move right away? Should i have that chance as a ranger to use point blank shot again cus i didnt payed attention to blind/block/evade/stab? Everyone should be punished for bad gameplay, no exceptions. As i said carry me like a princess mechanic.

(edited by Scoobaniec.9561)

Revenant's Access to Healing

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Posted by: Scoobaniec.9561

Scoobaniec.9561

If i’m not mistaken, someone did the math and warrior’s Healing Signet still outheals both heals a Revenant has access to.

Man, staph this bs. It doesnt matter. Quantity over quality! It has 2 healing skills so its much be op, nerf asap. /sarcasm off.

Calculating Jalis+Mallyx heals (in a celestial gear which gives healing power) their base hp is 9447/30sec.

My healing signet on warrior with 250 healing power provides 11200hp/30sec and healing surge (max adrenaline) 10195/30sec

Also everyone can trait for healing if they want to – warrior for banner regen/shouts

Guardian for boons/symbols/dodge/medi skill usage check guard even have a gs trait which provides a bit of healing. Mace that heals on last aa strike. Guardian can also spam 1 on hammer olny for basically perma protection and perma symbol which regen them. Also their virtue that heals them over time (class mechanic)

Those are just 2 examples. What about eles and engis creating and blasting their own water fields etc? I could go on and on..

That is a reason why you cant balance around casual/average Joe. They have no idea how this game works leading to a poor balance.

(edited by Scoobaniec.9561)

[Suggestion] Revealed when blocked, missed

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Posted by: Scoobaniec.9561

Scoobaniec.9561

^By that logic we should revert adrenaline change. You can blind/dodge/block/interrupt it and you see it coming from miles away unlike stealth attacks which is nothing else but a guess minigame same as dodging steal.

In this case revert the change to balance this stuff out as it stands now its completely unfair for warrior to lose all his adrenaline on a failed burst while thief is still babysitted by mechanic “oh he blocked/evaded/blinded me? i dont give a f and spam it until eventually it land” I want babysit mechanics to carry me like a princess too ya know?

Switch to Revenant or continue as a Warrior?

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

I’ve some friend in the italian comunity and they try the Beta Stresstest, with the revenant and the new www border.

Vid please! As far i know it was pve zone olny.

Btw to your post above, revenant cant trigger all 3 blast finisher in his own field..

Revenant (or ele) and weapon swap

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Yea, also, I don’t think it’s fair compared to other classes. Other classes can use stacking sigil on second weapon and stick with the first one, thus having 3 sigils on one weapon. It would be fair if eles, engies and revenants can benefit the same way.

And yet even without sigil stack on second weapon engis are eles are by far the strongest profession when it comes to pvp. Ele in current form rule pvp, pve and wvw. Engi has it uses in pve a well.

Buff physical utilities

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

@Knighthonor – you obviously dindt my point.
__
To adresss some stuff here;

-I dont think ground targeted Stomp is over the top considering the fact that its takes utility slot where you could equip something else, also why 600 range would be too good as it is pretty much earthshaker on 35sec base cd with launch effect?

-It seems like people wants to keep knockback effect on a Kick , but in current state it wont find anyone using that.

So how about keeping it as it is now – 20cd, knockback but increase it range to 450 and add 5sec weakness condition? Useful for both power and condi builds.

Ps. I think 1/4 casttime would be stupidly broken due to the amount of possible combos you can chain with that. 1/4 gives no counterplay like old skullcrack.

-Reason why i added damage to Mending was to make it unique from other heals in the game. Also bc turning it into physical skill with a trait that increases damage it doesnt feel right to not have any damage right there.

Howered i have another idea on this skill – 1 second of resistance boon for removed condition. Doesnt not stack with restorative strenght.

Teleport abusing...

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Posted by: Scoobaniec.9561

Scoobaniec.9561

There are two types of extremely insufferable people.

I have to disagree, there are 3 types.

Because playing as a DPS takes actual skill. Not like Power Necro, Ranger or Guardian with their infinite evades and instant cast offense and defense.

My future signature..;)

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

The problem I have with the hammer is that the auto-attack is a 100% projectile finisher. I don’t see how this is fair, and it goes against all other designs in the game.

https://wiki.guildwars2.com/wiki/Stoning

100% physical projectile

RiteOfTheGreatDwarf - No cost/No CD Stunbreak

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Its a bug already reported.

Just totally op'ed class

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

And here we go again.. Randon user screaming about stuff being op without giving a proper reason so i could counter this bs. Also complaining about a class without wep swap that cd’s are too short while playing a thief that has no cd on weapon skills inst it called..wait for it..hypocrisy?

I did a thorough test for around 2~3 hrs, Revenant skills are really pretty darn powerful compare to some other classes. You can go read my post about “Revenant’s Overpowered Skills” I have full detail as to why they’re powerful.

No need, i already countered your points

And drop the hammer is underpowered from spvp point.

Just totally op'ed class

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

And here I was feeling it was clunky and underpowered :b

Yes, it felt underpowered to me, too. But maybe it was because of celestial instead of zerker gear?

Wiki is updated with coefficients. Hammers scales extremely well with power and i really can see it as second highest dps weapon in game right after a staff ele as long as you stay at max range.

Thoughts on revenant?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Nah, im not jelly :P i will be jelly if i wont get inv once the beta come out with access to all weapons/traits/legends tho..I will burn this forum at this point xD

Howered If thats the case then report it as a bug. There was few bugs found out like Rite breaking stun without consuming energy if you intterupt it.

Thoughts on revenant?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Also, the one other trait I used that felt super strong was the fury related trait where fury is now 70%.

A reason why i cant take your post serious. Why?

https://wiki.guildwars2.com/wiki/Roiling_Mists
l2read issue

Ye my fault, I tested it in game though and it actually buffs your fury to 50% instead of 20. So thats really strong still. I went from 30 percent crit chance to 80. If you combined that with the other crit chance trait you could easily have 100 all the time lol. It works really well if you get access from fury from your heals and stunbreaking. At that point you have 100% fury uptime.

Still wrong.

Effectiveness Increased: 50% – means its 50% better than base effect. In this case 20+50%=30% crit chance from fury

He tested it and his test shows otherwise. Sure, what you’re saying is how it should work given what’s written, but that doesn’t mean it’s how it actually works.

I doubt he actually tested it given his first post. If that is actually true then its nothing else but a bug but i would like to see screenschot at this point.

Im a bit ofensive but im tired with all that “revenant op nerf asap” bs

Thoughts on revenant?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Also, the one other trait I used that felt super strong was the fury related trait where fury is now 70%.

A reason why i cant take your post serious. Why?

https://wiki.guildwars2.com/wiki/Roiling_Mists
l2read issue

Ye my fault, I tested it in game though and it actually buffs your fury to 50% instead of 20. So thats really strong still. I went from 30 percent crit chance to 80. If you combined that with the other crit chance trait you could easily have 100 all the time lol. It works really well if you get access from fury from your heals and stunbreaking. At that point you have 100% fury uptime.

Still wrong.

Effectiveness Increased: 50% – means its 50% better than base effect. In this case 20+50%=30% crit chance from fury

Just totally op'ed class

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

And here we go again.. Randon user screaming about stuff being op without giving a proper reason so i could counter this bs. Also complaining about a class without wep swap that cd’s are too short while playing a thief that has no cd on weapon skills inst it called..wait for it..hypocrisy?

which Revenant skills self-root?

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

Phase Smash (hammer 3) self roots

Not really. You character actually leap to targeted area and once it reach it destined point you will shadowstep back to your original position

You are correct, just tested it while immobilized and it kept me in one place.

Yeah i knew it would be too good..ty for info

Thoughts on revenant?

in PvP

Posted by: Scoobaniec.9561

Scoobaniec.9561

Also, the one other trait I used that felt super strong was the fury related trait where fury is now 70%.

A reason why i cant take your post serious. Why?

https://wiki.guildwars2.com/wiki/Roiling_Mists
l2read issue

Buff physical utilities

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

OP how? Explain. Where would this be OP?

If you dont see 2 strong control effects to be op in one skill then i dunno what to say. You basically asked for a guaranteed burst landing. Not olny they have to waste stunbreak at this point to not get evi into face, they also have to condi removal asap and most likely they wont be able to respond fast enough to avoid hit. I-win buttom on 16cd

which Revenant skills self-root?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Phase Smash (hammer 3) self roots

Not really. You character actually leap to targeted area and once it reach it destined point you will shadowstep back to your original position

Beserker Stance vs Necro

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Berserker Stance will pulse resistance boon over time in a similair way to rampage. Ty for attention, bye.

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Reve has a lot of Resistance, immobing him will do nothing.

Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.

That’s why you can quickly switch to Jalis and spam that Elite to take that burst for free. It takes 0.5 second to switch, and the CD is just 10 in combat. (0 CD if not in combat)

And at this point you also lose access to resistance boon. Once you swap to Jalis you wont be able to use elite more than one time as well (50% energy going down to 10). See? Its not all that easy as it looks like

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Reve has a lot of Resistance, immobing him will do nothing.

Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.

Separate stats from trait trees

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Posted by: Scoobaniec.9561

Scoobaniec.9561

slip

Honestly i dont see how that would add build diversity forcing you into specific traitlines..

Phase smash - i was it right?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Anyone being immobilized could use this ability to actually leap to targeted area?

I was curious if “true” you is standing in the same place taking damage but looks like nope. The true “you” is the msit character that leaps to targeted area. Nice tool to avoid many bursts in game

Buff physical utilities

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Actually Rite of the Great Dwarf can be spammed indefinitely.
It lasts for 5 seconds, long enough to regen 40 energy because you’d get a +4 energy during the effect. During that 5 seconds you’re immune to direct damage. Point is it can be used as a free stun breaker and free endure pain which no other classes can do so.

Inspiring reinforcement:

The issue of this skill will be more problematic in PVE and WVW though.
Basically is infinite stability all again, just that this time you can’t just remove all with 1 boom removal because they pulses every second.

For cumbusion shot, you can’t really use it when you’re not in combat, so you can’t just freely pre-stack the might. But Revenant’s mace 2 has such a short cd that you can pre-stack mights whenever/ however you want. (Imagine when combine with sb thief)

Rite also has little over 2 second casttime – nice window to burst him between that time. Also if you gain +4 energy per second inst that pretty much 20 energy in 5 seconds? Where you pulled that 40 energy from at this point? Am i missing something?

In case of inspiring skill keep in mind that classes are balanced for spvp around top players not around average Bob that thinks 10k hp/30sec is a lot in pvp. I seriously facepalmed here. As for wvw i have seen ppl losing all 25 stacks of stab under 1 second. In comparing that 1 stack/sec is laughable at best

As for mace and might stacking outside of combat – from what i have noticed revenant doesnt have a lot of boons. Its going to be really easy to strip might from him. So where is the issue?

As for mallyx elite toggle on/off to abuse resistance boon i have easy solution – and no, it doesnt need cd or w/e. Just make sure trait doesnt apply to this ability. Here, problem solved, tc.

(edited by Scoobaniec.9561)

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Another issue I have is that I can heal for 10k in no time by just swapping Legends. In PvE that’s great, but in PvP that would absolutely destroy players

If 10k hp is a lot for you in pvp then im not sure if that game mode is designed to you and you should consider sticking to pve at this point.

Revenant's Overpowered Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Rite of the great dwarf – if im not wrong you can use it 3 times in a row assuming you wont use other utilities nor wep skills. After that its gg – swap legend or rip in pvp. Overall if it become a selfbuff i dont see any issue with that, youre right that you can grand yourself 100% immunity uptime to direct damage if you have a group of Jalis revenants

Inspiring reinforcement – any coordinated group wont have a problem to cc the revenant. Its olny 1 stack per sec. Check even my warrior will just pummel bash>skullcrack it under 1 sec. Energy should be upped to 35 tho as yeah..it is pretty much spamable right now

Anguish – its not something you will be able to spam over and over due to it energy cost and to apply conditions..you have to be in melee range otherwise you deal no damage outside of conditions that you applied previous and which doesnt last long +can be cleansed in pvp. I see it as a defensive/gap closer skill and thats about it. Also other classes will nuke you down from range if you decide to stay in this field. Also nice tool to decap but generally i dont see any issues with that

Field of mist – might be a bit broken in wvw but in spvp its will be fine. Counter? Attack revenant from sides. Another one is immobilize condition to prevent revenant from rotating.

Mace 2 – the same can be said about combusive shot ya know? I dont see anyone complaining about it and from what i have seen it wont cover entire point either. Again i dont see any issue, for me at least.

Rev: Hammer Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I also see revenant as it’s current form as hugely problematic for WvWvW. I know hammer #5 has a long cast time, but imagine enemy zerg having 10 revenants.

How is that different from warriors spamming earthshaker and eles static fields which you cant even dodge? WvW is a mess in current form and revenant wont make it worse cause it bad enough

Ele’s static field has 40 s cooldown and warrior’s earthshaker is 600 leap, not a 1200 ground targeted skill. Those are huge differences.

In the beta test I could easily spam drop hammer every second (there was enough energy for it).

Adding more imbalance is always bad.

Doesnt change the fact that theres still load of cc already. If anything you should worry more about their anti projectile wall as i can already see them going on front line and blocking all incoming projectiles away from zerg. 6 renevants should be enough to cover front line with their 50% uptime. Btw in current state if you pay attention to this skill you can walk over it radius range – i doubt you even need to dodge it.

(edited by Scoobaniec.9561)

Rev: Hammer Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I also see revenant as it’s current form as hugely problematic for WvWvW. I know hammer #5 has a long cast time, but imagine enemy zerg having 10 revenants.

How is that different from warriors spamming earthshaker and eles static fields which you cant even dodge? WvW is a mess in current form and revenant wont make it worse cause it bad enough

Rev: Hammer Skills

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Classes are balanced around spvp and i can tell you already that drop the hammer will be hard to land there. I agree with opinion above

Revenant Stress Test healing issue.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Ele and engi have other sources of healing. And healing turret is the by far the best heal in game. Both revenant healing skills has 30cd and their base health inst all that high – basically a healing signet. Thing about these is that they carry utility with them;

-Jalis removes 3 conditions and gains 2 sec of retal for 1 condi removal. For that reason his base is low

-Mallyx feeds on conditions, thus the more conditions you have stacked on yourself the better his healing is – reward system. Its actually a dangerous playstyle as you cant ignore conditions that actually hurts a lot. I doubt you can spam resistance boon endlessy and sooner or later a mallyx revenant will explode, this heal gives them a chance to recover larger amount of health that is lost to conditions but once used if they dont swap legend its game over for them.

Buff physical utilities

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Stances and Shouts would still be way better for PvP. Physical skills need to give Might (via trait. Say, 5 stacks for 10 seconds?) to contribute to condi builds. maybe remove conditions too, because direct damage doesn’t fly in GW2’s PvP.

You underestimate physical utilities my dear..

And stances are basically dead. Balanced gives olny 5 stack, berserker will be changed to give resistance boon instead of total immunity and quickness will be turned into a stripable boon.

My suggested buffs are for a start and to check out how they will perform. You dont want to overbuff something to see it later nerfed right? I already had more ideas about these additional effects like condition removal/resistance boon or even boon removal on use.


My reason behind ground targeted stomp is that i want to give it bit of mobility in combat to help warrior stick to target. Another reason is that in current state stomp is used as a defensive tool, howered blind/stab screw it over – and thats the problem with stomp as you cant get breathing room youse supposed to get (launch there is with a reason), it also cancel it effect if you press movement key by a mistake.

My proposed change not olny address it defensive ability but it will also allow us to use it in aggresive form to set up attacks/catch target at the cost of it losing it as defensive ability for cooldown time which will force warrior to think how he wants to use it and find a ideal situation to address his current situation – keep it as offensive tool or blow it up as defensive? No more press a buttom and forget like it is with lame and boring stances/shouts/signets/banners.

As for the kick and it knockdown – unlike bullrush it doesnt gap close, you have to use it in melee. Knockback is not really all that much useful for warrior as you want to stick to your target not push it around. Kick in current state is nice to set up evis/final thrust etc but a knockdown will make it even more useful. My proposed change punish us a bit more for missing it but it also rewards more if it connect. Also if we keep it as knockback skill there wont be any reason to take it over bullrush.

(edited by Scoobaniec.9561)

61 stacks of Bleeding in the Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

And what if the raised condition cap is for pve olny? Yeah thats right – nothing to worry about when it comes to pvp/wvw as conditions there will still be capped at 25.